Mario & Luigi: Brothership: Difference between revisions

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{{just released|date=November 7, 2024}}
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{{game infobox
|image=[[File:Mario&LuigiBrothershipUSboxart.jpg|200px]]
|image=[[File:Mario&LuigiBrothershipUSboxart.jpg|200px]]
|developer=[[Acquire]]<ref>https://x.com/Nintendeal/status/1848377416328323547?t=gqJkaOE7vWB56ClL0RuKgg&s=19</ref>
|developer=[[Acquire]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release= {{flag list|Australia|November 7, 2024<ref>{{cite|author=NintendoAU|date=June 18, 2024|url=https://www.youtube.com/watch?v=DboxZ8kAM5I|title=Mario & Luigi: Brothership sets sail November 7th (Nintendo Switch)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619003810/https://www.youtube.com/watch?v=DboxZ8kAM5I|accessdate=June 18, 2024}}</ref>|Japan|November 7, 2024<ref name=Nintendo_Direct_Japan>{{cite|author=Nintendo 公式チャンネル|date=June 18, 2024|url=https://www.youtube.com/watch?v=b0PhKIMkB3A|title=マリオ&ルイージRPG ブラザーシップ! (Nintendo Direct 2024.6.18)|publisher=YouTube|language=Japanese|archive=https://web.archive.org/web/20240618144753/https://www.youtube.com/watch?v=b0PhKIMkB3A|accessdate=June 18, 2024}}</ref>|South Korea|November 7, 2024<ref name=Nintendo_Korea_2024>{{cite|author=한국닌텐도주식회사|date=June 18, 2024|url=https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|title=<nowiki>『젤다의 전설 지혜의 투영』, 『METROID PRIME 4 BEYOND(※영어 명칭)』, 『슈퍼 마리오 파티 잼버리』, 『마리오&루이지 RPG 브라더십!』, 『동키콩 리턴즈 HD』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달</nowiki>|publisher=Nintendo of Korea|language=Korean|archive=https://web.archive.org/web/20240618181103/https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|accessdate=June 18, 2024}}</ref>|HK|November 7, 2024<ref>{{cite|author=任天堂(香港)有限公司|date=June 18, 2024|url=https://www.nintendo.com.hk/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Hong Kong|accessdate=June 20, 2024}}</ref>|ROC|November 7, 2024<ref>{{cite|author=任天堂(台灣)|date=June 18, 2024|url=https://www.nintendo.tw/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Taiwan|accessdate=June 20, 2024}}</ref>|Singapore|November 7, 2024<ref>{{cite|author=Nintendo Official Channel (Southeast Asia)|date=June 18, 2024|url=https://www.youtube.com/watch?v=vIuhNsverN4|title=Mario & Luigi: Brothership - Announcement Trailer - Nintendo Switch (SEA)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619064049/https://www.youtube.com/watch?v=vIuhNsverN4|accessdate=June 18, 2024}}</ref>|Europe|November 7, 2024<ref name=Nintendo_Direct_France>{{cite|author=Nintendo France|date=June 18, 2024|url=https://www.youtube.com/watch?v=vCcG6iqJgm4|title=Mario & Luigi : L'épopée fraternelle – Sortie le 7 novembre (Nintendo Switch)|publisher=YouTube|language=French|archive=https://web.archive.org/web/20240618183544/https://www.youtube.com/watch?v=vCcG6iqJgm4|accessdate=June 18, 2024}}</ref>|South Africa|November 7, 2024<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|title=Mario & Luigi: Brothership|publisher=Nintendo (official South African website)|language=English|archive=https://web.archive.org/web/20240716000913/https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|accessdate=July 19, 2024}}</ref>|USA|November 7, 2024<ref name=Trailer>{{cite|author=Nintendo of America|date=June 18, 2024|url=https://www.youtube.com/watch?v=s5I3DcapElQ|title=Mario & Luigi: Brothership – Announcement Trailer – Nintendo Switch|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240618232910/https://www.youtube.com/watch?v=s5I3DcapElQ|accessdate=June 18, 2024}}</ref>}}
|release= {{flag list|Australia|November 7, 2024<ref>{{cite|author=NintendoAU|date=June 18, 2024|url=https://www.youtube.com/watch?v=DboxZ8kAM5I|title=Mario & Luigi: Brothership sets sail November 7th (Nintendo Switch)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619003810/https://www.youtube.com/watch?v=DboxZ8kAM5I|accessdate=June 18, 2024}}</ref>|Japan|November 7, 2024<ref name=Nintendo_Direct_Japan>{{cite|author=Nintendo 公式チャンネル|date=June 18, 2024|url=https://www.youtube.com/watch?v=b0PhKIMkB3A|title=マリオ&ルイージRPG ブラザーシップ! (Nintendo Direct 2024.6.18)|publisher=YouTube|language=Japanese|archive=https://web.archive.org/web/20240618144753/https://www.youtube.com/watch?v=b0PhKIMkB3A|accessdate=June 18, 2024}}</ref>|South Korea|November 7, 2024<ref name=Nintendo_Korea_2024>{{cite|author=한국닌텐도주식회사|date=June 18, 2024|url=https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|title=<nowiki>『젤다의 전설 지혜의 투영』, 『METROID PRIME 4 BEYOND(※영어 명칭)』, 『슈퍼 마리오 파티 잼버리』, 『마리오&루이지 RPG 브라더십!』, 『동키콩 리턴즈 HD』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달</nowiki>|publisher=Nintendo of Korea|language=Korean|archive=https://web.archive.org/web/20240618181103/https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|accessdate=June 18, 2024}}</ref>|HK|November 7, 2024<ref>{{cite|author=任天堂(香港)有限公司|date=June 18, 2024|url=https://www.nintendo.com.hk/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Hong Kong|accessdate=June 20, 2024}}</ref>|ROC|November 7, 2024<ref>{{cite|author=任天堂(台灣)|date=June 18, 2024|url=https://www.nintendo.tw/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Taiwan|accessdate=June 20, 2024}}</ref>|Singapore|November 7, 2024<ref>{{cite|author=Nintendo Official Channel (Southeast Asia)|date=June 18, 2024|url=https://www.youtube.com/watch?v=vIuhNsverN4|title=Mario & Luigi: Brothership - Announcement Trailer - Nintendo Switch (SEA)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619064049/https://www.youtube.com/watch?v=vIuhNsverN4|accessdate=June 18, 2024}}</ref>|Europe|November 7, 2024<ref name=Nintendo_Direct_France>{{cite|author=Nintendo France|date=June 18, 2024|url=https://www.youtube.com/watch?v=vCcG6iqJgm4|title=Mario & Luigi : L'épopée fraternelle – Sortie le 7 novembre (Nintendo Switch)|publisher=YouTube|language=French|archive=https://web.archive.org/web/20240618183544/https://www.youtube.com/watch?v=vCcG6iqJgm4|accessdate=June 18, 2024}}</ref>|South Africa|November 7, 2024<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|title=Mario & Luigi: Brothership|publisher=Nintendo (official South African website)|language=English|archive=https://web.archive.org/web/20240716000913/https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|accessdate=July 19, 2024}}</ref>|USA|November 7, 2024<ref name=Trailer>{{cite|author=Nintendo of America|date=June 18, 2024|url=https://www.youtube.com/watch?v=s5I3DcapElQ|title=Mario & Luigi: Brothership – Announcement Trailer – Nintendo Switch|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240618232910/https://www.youtube.com/watch?v=s5I3DcapElQ|accessdate=June 18, 2024}}</ref>}}
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'''''Mario & Luigi: Brothership''''' is a role-playing game released worldwide for the [[Nintendo Switch]] on November 7, 2024. It is the sixth original instalment in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and its eighth instalment overall, following the 2015 original title, ''[[Mario & Luigi: Paper Jam]]'', and the 2018 remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', respectively. It is both the first ''Mario & Luigi'' game to be initially released for a home console, as well as the first in the series to feature [[Kevin Afghani]]'s voice work. Another feature new to the series is the full implementation of 3D environments and character models, and a more artwork-accurate art style, which was seen previously in a limited capacity during the [[Giant Luigi|giant battles]] in ''[[Mario & Luigi: Dream Team]]'', the [[Papercraft|papercraft battles]] in ''Mario & Luigi: Paper Jam'', and the [[Giant_Bowser#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|giant battles]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.
'''''Mario & Luigi: Brothership''''' is a role-playing game released worldwide for the [[Nintendo Switch]] on November 7, 2024. It is the sixth original instalment in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and its eighth instalment overall, following the 2015 original title, ''[[Mario & Luigi: Paper Jam]]'', and the 2018 remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', respectively. It is both the first ''Mario & Luigi'' game to be initially released for a home console, as well as the first in the series to feature [[Kevin Afghani]]'s voice work. Another major change to the series is the full implementation of 3D environments and character models, and a more artwork-accurate art style, which was seen previously in a limited capacity during the [[Giant Luigi|giant battles]] in ''[[Mario & Luigi: Dream Team]]'' and the [[Giant_Bowser#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|giant battles]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', as well as in the [[Papercraft|papercraft battles]] in ''Mario & Luigi: Paper Jam''.


First announced during the June 2024 Nintendo Direct, ''Mario & Luigi: Brothership'' is the first ''Mario & Luigi'' title to not be developed by [[AlphaDream]], which ceased operations immediately after filing for bankruptcy on October 1, 2019. However, several developers from AlphaDream who were originally involved in previous ''Mario & Luigi'' games returned for the development of ''Brothership'' in key roles.<ref>{{cite|author=Brian(@NE_Brian)|date=June 22, 2024|url=https://nintendoeverything.com/nintendo-says-some-of-the-original-mario-luigi-devs-are-working-on-brothership/|title=Nintendo says some of the original Mario & Luigi devs are working on Brothership|publisher=Nintendo Everything|language=english|accessdate=June 22, 2024}}</ref> [[Acquire]] assumed the role of lead developer, known for their work on the ''{{wp|Tenchu}}'' and ''{{wp|Octopath Traveler}}'' series. The game was made using Unreal Engine 4.<ref>[https://x.com/Nintendeal/status/1848186451261002223 Back cover] of Mario & Luigi: Brothership.</ref>
First announced during the June 2024 Nintendo Direct, ''Mario & Luigi: Brothership'' is the first ''Mario & Luigi'' title to not be developed by [[AlphaDream]], which ceased operations immediately after filing for bankruptcy on October 1, 2019. However, several developers from AlphaDream who were originally involved in previous ''Mario & Luigi'' games returned for the development of ''Brothership'' in key roles.<ref>{{cite|author=Brian(@NE_Brian)|date=June 22, 2024|url=https://nintendoeverything.com/nintendo-says-some-of-the-original-mario-luigi-devs-are-working-on-brothership/|title=Nintendo says some of the original Mario & Luigi devs are working on Brothership|publisher=Nintendo Everything|language=english|accessdate=June 22, 2024}}</ref> [[Acquire]] assumed the role of lead developer, known for their work on the ''{{wp|Tenchu}}'' and ''{{wp|Octopath Traveler}}'' series. The game was made using Unreal Engine 4.<ref>[https://x.com/Nintendeal/status/1848186451261002223 Back cover] of Mario & Luigi: Brothership.</ref>


The game's Japanese and English name is a pun on "mothership" but also refers to the relationship between [[Mario]] and [[Luigi]]. It is also the first entry in the series to adopt the same subtitle in Japan as the localized releases, as past ''Mario & Luigi'' games except ''[[Mario & Luigi: Paper Jam]]'', which was subtitled ''Paper Mario MIX'', were simply treated as numbered sequels there.
The game's Japanese and English name is a pun on "mothership" but also refers to the relationship between [[Mario]] and [[Luigi]]. It is also the first entry in the series to adopt the same subtitle in Japan as the localized releases, as past ''Mario & Luigi'' games except ''[[Mario & Luigi: Paper Jam]]'', which was subtitled ''Paper Mario MIX'', were simply treated as numbered sequels there.
==Story==
==Story==
===Prologue===
===Prologue===
In the [[Mushroom Kingdom]], [[Luigi]] panics as he is being chased by a swarm of [[bee]]s in a forest near [[Peach's Castle]], and accidentally runs off a cliff before [[Mario]] clings onto his hand in time to save him. Afterwards, Mario and Luigi's hands begin to glow, and a mysterious vortex materializes above them which teleports the brothers, [[Princess Peach]], the [[Toad (species)|Toads]], [[Bowser]], and his [[Bowser's Minions|minions]] away to a distant land named [[Concordia]].<ref name=Trailer/>
In the [[Mushroom Kingdom]], [[Luigi]] panics as he is being chased by a swarm of [[bee]]s in a forest near [[Peach's Castle]], and accidentally runs off a cliff before [[Mario]] clings onto his hand in time to save him. Afterwards, Mario and Luigi's hands begin to glow, and a mysterious vortex materializes above them which teleports the brothers, [[Princess Peach]], the [[Toad (species)|Toads]], [[Bowser]], and his [[Bowser's Minions|minions]] away to a distant land named [[Concordia]].<ref name=Trailer/>


Upon arrival, Mario wakes up at a distant island all alone and thinks about where Luigi could have gone. He suddenly starts hearing Luigi calling his name, and Mario tries to go to where the source of the sound is. Eventually, he hears one last call from Luigi as he sees Shipshape Island sailing. Mario and Luigi spot each other and the former tries making a jump to the island. While almost not making it, Luigi saves Mario and the two are reunited once again. Mario then meets a local resident named [[Connie]], who explains to them the history of Concordia, the world in which [[Shipshape Island]] resides. The centre of Concordia used to house the great [[Uni-Tree]] that would connect the different districts of the land using energy known as [[Connectar]], but after an unfortunate and catastrophic event where the Uni-Tree was destroyed, the continent shattered and was separated into numerous islands. With the help of the brothers, a newly planted Uni-Tree, and a flying pig-like companion named [[Snoutlet]], the main objective is to reconnect the fractured islands back together again and restore Concordia to its former glory, with each unique island to explore.<ref name=Overview/>
Upon arrival, Mario wakes up at a distant island all alone and thinks about where Luigi could have gone. He suddenly starts hearing Luigi calling his name, and Mario tries to go to where the source of the sound is. Eventually, he hears one last call from Luigi as he sees Shipshape Island sailing. Mario and Luigi spot each other and the former tries making a jump to the island. While almost not making it, Luigi saves Mario and the two are reunited once again. Mario then meets a local resident and Wattanist named [[Connie]], who explains to them the history of Concordia, the world in which [[Shipshape Island]] resides. The centre of Concordia used to house the great [[Uni-Tree]] that would connect the different districts of the land using energy known as [[Connectar]], but after an unfortunate and catastrophic event where the Uni-Tree was destroyed, the continent shattered and was separated into numerous islands. With the help of the brothers, a newly planted Uni-Tree, and a flying pig-like companion named [[Snoutlet]], the main objective is to reconnect the fractured islands back together again and restore Concordia to its former glory, with each unique island to explore.


===Lushgreen Sea===
===Lushgreen Sea===
Beginning in the [[Lushgreen Sea]], Mario and Luigi first land in [[Rumbla Island]], where they encounter [[Guardarm]]s terrorizing the villagers. Once Mario and Luigi dealt with them, the chief [[Willma]] thanks them and gives them the key to accessing the island's lighthouse. Once Rumbla Island reconnected with the Uni-Tree, Rumbla residents were able to access Shipshape Island, revealing any island reconnected allows access across other islands via pipe, and also blooming flowers that grow on [[Connectar]] and releasing [[Sprite Bulb]]s.
Beginning in the [[Lushgreen Sea]], Mario and Luigi first land in the art community of [[Rumbla Island]], where they encounter [[Guardarm]]s terrorizing the villagers. Once Mario and Luigi deal with them, the chief [[Willma]] thanks them and gives them the key to accessing the island's [[lighthouse]]. Once Rumbla Island reconnected with the Uni-Tree, Rumbla residents are able to access Shipshape Island, revealing any island reconnected allows access across other islands via [[Warp Pipe|pipe]], and also blooming flowers that grow on [[Connectar]] and releasing [[Sprite Bulb]]s.


Upon returning to Shipshape Island, a weird capsule washes up on the beach with someone inside, but they are unable to open it. Willma visits Shipshape and said either of her two children, [[Maykit]] or [[Billdit]] could make hammers for them, with them being trapped on [[Twistee Island]], home to a music-induced plant, and [[Raynforst Island]], where some Toads ended up getting trapped in, respectively. Once either of Willma's kids makes the duo their hammers, they open the capsule to find [[Arc]], son of Patriarc and expert on currents, who also warns them that someone took over one of the Great Lighthouses. Once Mario and Luigi find both Maykit and Billdit, Rumbla Island is attacked by more Guardarms, along with their boss [[Gorumbla]], who is revealed to have been raised by Willma and only went on an art-breaking spree due to lack of attention. After defeating him and returning to Shipshape, the duo are rewarded the [[Red Shell]] and [[Green Shell]].
Upon returning to Shipshape Island, a weird capsule washes up on the beach with someone inside, but they are unable to open it. Willma visits Shipshape and says either of her two children, [[Maykit]] or [[Billdit]], could make [[hammer]]s for them. They are trapped on [[Twistee Island]], home to a music-induced plant, and [[Raynforst Island]], where some Toads ended up getting lost in, respectively. Once either of Willma's kids makes the duo their hammers, they open the capsule to find [[Arc]], son of [[Patriarc]] and expert on currents, who also warns them that [[Zok Troops|someone]] took over one of the Great Lighthouses. Once Mario and Luigi find both Maykit and Billdit, Rumbla Island is attacked by more Guardarms, along with their boss [[Gorumbla]], who is revealed to have been raised by Willma and only went on an art-breaking spree due to lack of attention. After defeating him and returning to Shipshape, the duo is rewarded the [[Red Shell]] and [[Green Shell]] [[Bros. Attack]]s.


Mario and Luigi then encounter and reconnect [[Florall Island]], learning the [[UFO Spin]]. Once reconnected, they are close to the [[Great Lighthouse Island]], but Connie goes to Florall Island for a minute, recalling how her mentor [[Cozette]] used to take her there. Once Connie comes back to Shipshape Island, the Uni-Tree connects the currents to lead to the Great Lighthouse Island. Inside the sublevels, Mario and Luigi encounter [[Spite Bulb]]s, Sprite Bulbs that run on stale energy from being disconnected from the Uni-Tree. Soon they find a mysterious trio feeding Spite Bulbs to a [[Gobblick]], leaving it to fight the brothers as they get away. After defeating the boss, Mario and Luigi lead Connie to the top of the lighthouse, where she is able to reactivate it, which creates a current to the [[Color-Full Sea]].
Mario and Luigi then encounter and reconnect [[Florall Island]], learning the [[UFO Spin]] there. Once reconnected, they are close to the [[Lushgreen Sea, Great Lighthouse Island|Great Lighthouse Island]], but Connie goes to Florall Island for a minute, recalling how her mentor [[Cozette]] used to take her there. Once Connie comes back to Shipshape Island, the Uni-Tree connects the currents to lead to the Great Lighthouse Island. Inside the sublevels, Mario and Luigi encounter [[Spite Bulb]]s, Sprite Bulbs that run on stale energy from being disconnected from the Uni-Tree. Soon they find a mysterious trio feeding Spite Bulbs to a [[Gobblick]], leaving it to fight the brothers as they get away. After defeating the boss, Mario and Luigi lead Connie to the top of the lighthouse, where she is able to reactivate it using the [[Bonding Can]], which creates a current to the [[Color-Full Sea]].


Unknown to the brothers, the trio reports to a mysterious figure, who sees the brothers as not a threat, yet claiming to need to see them himself.
Unknown to the brothers, the trio reports to a mysterious figure, who sees the brothers as not a threat, yet claiming to need to see them himself.


===Color-Full Sea===
===Color-Full Sea===
Mario and Luigi quickly reach the next Great Lighthouse, but it is blocked by a massive wall, so they decide to return once they have a plan to breach the wall. They decided to head to [[Desolatt Island]], where bird creatures called [[Snaptor]]s are abducting the residents. They then meet a group of kids named [[Ireen]], [[Loog]], [[Dulles]], and [[Ellow]], calling themselves [[IDLE]]. They claim to be protectors of the island and are the only ones who know how to get to the Lighthouse, so they test the brothers by playing hide and seek. Once the bros find all of them, they lead the bros to the lighthouse, where they encounter the trio once again, ordering the Snaptors to take their captives away. The trio reveals themselves to be [[Ecks]], [[Ten]], and [[Shun]], calling themselves the [[Extension Corps]]. The mysterious figure also appears, revealing himself to be known as [[Zokket]], and orders Ten to deal with the brothers. After beating Ten, he drops battle plugs, allowing the brothers to fight with and create their own plugs.
Mario and Luigi quickly reach the next [[Color-Full Sea, Great Lighthouse Island|Great Lighthouse]], but it is blocked by a massive wall, so they decide to return once they have a plan to breach the wall. They decide to head to [[Desolatt Island]], where bird creatures called [[Snaptor]]s are abducting the residents. They then meet a group of kids named [[Ireen]], [[Loog]], [[Dulles]], and [[Ellow]], calling themselves [[IDLE]]. They claim to be protectors of the island and are the only ones who know how to get to the Lighthouse, so they test the brothers by playing hide and seek. Once the bros. find all of them, they are lead to the lighthouse, where they encounter the mysterious trio once again, ordering the Snaptors to take their captives away. The villains reveal themselves to be [[Ecks]], [[Ten]], and [[Shun]], calling themselves the [[Extension Corps]]. The mysterious figure also appears, revealing himself to be known as [[Zokket]], and orders Ten to deal with the brothers. After beating Ten, he drops a [[Power Tap]] and [[Battle Plug]]s, special objects that allow the brothers produce various effects in battle.


Once Desolatt Island is reconnected, IDLE arrives at Shipshape, and a star washes at the beach, which is revealed to be [[Starlow]]. She claims that Princess Peach is also in Concordia at [[Merrygo Island]] and asks Mario and his brother to find her. Once arrived at Merrygo Island and traveling through its maze, Mario and Luigi encounter more Snaptors, but are saved by resident genius [[Technikki]], who offers her assistance once the island is reconnected. The brothers soon find Peach at the lighthouse and reconnect the island.
Once Desolatt Island is reconnected, IDLE arrives at Shipshape, and a star washes at the beach, which is revealed to be [[Starlow]]. She claims that Princess Peach is also in Concordia at [[Merrygo Island]] and asks Mario and his brother to find her. Once arrived at Merrygo Island and traveling through its maze, Mario and Luigi encounter more Snaptors, but are saved by resident genius [[Technikki]], who offers her assistance once the island is reconnected. The brothers soon find Peach at the lighthouse and reconnect the island.


Back at Shipshape Island, Technikki and Peach arrive, with Technikki theorizing that the Snaptors must have rested on another island, which might lead to Zokket. Peach volunteers to get kidnapped in order to lead them to the island, with Luigi volunteering as well by accident. Either way, the Snaptors lead them to [[Lottacoins Island]], and Mario and IDLE goes to save them, with Technikki providing the [[Zapperator]] and a [[Yoshi's Egg|Yoshi Egg]] for [[Hatch Me if You Can]]. They find out that Zokket and the Extension Corps are kidnapping residents to use for labor over the production of something sinister at the Great Lighthouses, also threatening the workers of Lottacoins to guard the building. Mario and Luigi were temporarily trapped, but make their escape via tube with the help of the [[Bro Ball]] move. Ellow is soon taken and the bros and IDLE rush to find him on the roof before he was taken. The Extension Corps send a Mega Snaptor to deal with the brothers. Mario and Luigi defeat the boss, and reconnect the island.
Back at Shipshape Island, Technikki and Peach arrive, with Technikki theorizing that the Snaptors must have rested on another island, which might lead to Zokket. Peach volunteers to get kidnapped in order to lead them to the island, with Luigi volunteering as well by accident. Either way, the Snaptors leads them to [[Lottacoins Island]], and Mario and IDLE goes to save them, with Technikki providing the [[Zapperator]] and a [[Yoshi's Egg|Yoshi Egg]] for [[Hatch Me if You Can]]. They find out that Zokket and the Extension Corps are kidnapping residents to use for labor over the production of something sinister at the Great Lighthouses, also threatening the workers of Lottacoins to guard the building. Mario and Luigi were temporarily trapped, but make their escape via tube with the help of the [[Bro Ball]] [[Bros. Move|move]]. Ellow is soon taken and the bros. and IDLE rush to find him on the roof of the Duplex Towers. The Extension Corps send a [[Mega Snaptor]] to deal with the brothers. Mario and Luigi defeat the boss, and reconnect the island.


Technikki works on a rocket to get to the Great Lighthouse, but needs [[Stickem Oil]], found in [[Allsand Island]]. The bros launch themselves to the island and find it infested with dangerous creatures known as [[Sharkbone]]s. They quickly divert them to get the oil and reconnect the island. Before Technikki is able to finish the rocket, Connie heads out again to Allsand Island and recalls her mentor's kindness, saving her from almost sinking in quicksand. Returning to Shipshape Island, Technikki finished the rocket, but it can only be controlled in a close distance, so IDLE volunteers to control the rocket. They launch themselves and survive the explosion, allowing Mario and Luigi to infiltrate the Great Lighthouse. Inside, they see the kidnapped residents being forced to work and guard the mysterious production of [[Glohm]], extracted from the Spite Bulbs of the Great Lighthouse. The brothers soon encounter Zokket and the Extension Corps, with Ecks summoning [[Sharpcask]] to deal with Mario and Luigi. After the defeat of the boss, the bros lead Connie to reactivate another Great Lighthouse, this time creating a current to the [[Brrning Sea]].
Technikki works on a rocket to get to the Great Lighthouse, but needs [[Stickem Oil]], found in [[Allsand Island]]. The bros. launch themselves to the island and find it infested with dangerous creatures known as [[Sharkbone]]s. They quickly divert them to get the oil and reconnect the island. Before Technikki is able to finish the rocket, Connie heads out again to Allsand Island and recalls her mentor's kindness, saving her from almost sinking in quicksand. Returning to Shipshape Island, Technikki finished the rocket, but it can only be controlled in a close distance, so IDLE volunteers to control the rocket. They launch themselves and survive the explosion, allowing Mario and Luigi to infiltrate the Great Lighthouse. Inside, they find the kidnapped residents being forced to work and guard the mysterious production of [[Glohm]], extracted from the Spite Bulbs of the Great Lighthouse. The brothers soon encounter Zokket and the Extension Corps, with Ecks summoning [[Sharpcask]] to deal with Mario and Luigi. After the defeat of the boss, the bros. lead Connie to reactivate another Great Lighthouse, this time creating a current to the [[Brrrning Sea]].


Unknown once more, Zokket is talking to an egg and states how the Glohm will lead to "his rebirth." IDLE also leaves with Princess Peach as a new member to scout the seas.
Unknown once more, Zokket is talking to an egg and states how the Glohm will lead to "his rebirth." IDLE also leaves with Princess Peach as a new member to scout the seas.


===Brrning Sea===
===Brrrning Sea===
This time, Mario and Luigi only have access to [[Bulbfish Island]], where they meet the couple [[Burnadette]] and [[Chilliam]], princess and prince of [[Skorcheen Island]] and [[Slippenglide Island]], respectively. Their villages have been at feuds with one another, so they ran away to Bulbfish to be wed. Mario and Luigi try to access the island's lighthouse, but notice some of the residents acting cold to one another. There is also commotion of the Chief [[Leyden]] being accused of stealing the valuable Bulbfish-Eggs from the fish pens, with the chief, his assistant, the security guard, and the couple being the suspects. Leyden orders the brothers to clear his name before he allows them to access the lighthouse. Upon investigating, the couple is the prime suspect, only because they are outsiders. The security guard was hired by the assistant to protect the underground, but seemingly has no relation to the fish pens. The security guard only allows the brothers to investigate the underground once realizing they were seeking for justice. Inside, they found a diary that suggests the assistant had a grudge against the chief. Before they could report this to Leyden, the assistant made a public arrest of Burnadette and Chilliam, as they were found with the eggs. However, Mario and Luigi believe the couple was innocent and ask the security guard for the key. The brothers also realize that the guard had suspicion of the assistant, but said nothing so he could still get paid. About to redeem himself, he was going to give the key, but was struck by a mysterious light that made him as cold as the other odd residents. The brothers were still able to get the key and free the couple while soon discovering Ecks hiding and mentioning the experiments to be a success, ordering the Zok Troops to spread the Glohm. Once he leaves, the brothers find the assistant running away, and chase him to the lighthouse where he confesses not only to stealing the eggs, but to also being Leyden's son. They seemingly make up, only for them to fight and for the villagers to accept the assistant as the new chief.
This time, Mario and Luigi only have access to [[Bulbfish Island]], where they meet the couple [[Burnadette]] and [[Chilliam]], princess and prince of [[Skorcheen Island]] and [[Slippenglide Island]], respectively. Their villages have been at feuds with one another, so they ran away to Bulbfish to be wed. Mario and Luigi try to access the island's lighthouse, but notice some of the residents acting cold to one another. There is also commotion of the Chief [[Leyden]] being accused of stealing the valuable [[Bulbfish]] Eggs from the fish pens, with the chief, [[Leyden's assistant|his assistant]], the security guard, and the couple being the suspects. Leyden orders the brothers to clear his name before he allows them to access the lighthouse. Upon investigating, the couple is the prime suspect, only because they are outsiders. The security guard was hired by the assistant to protect the underground area, but seemingly has no relation to the fish pens. The security guard only allows the brothers to investigate the underground once realizing they were seeking for justice. Inside, they find a [[Notebook (Mario & Luigi: Brothership)|diary]] that suggests the assistant had a grudge against the chief. Before they can report this to Leyden, the assistant makes a public arrest of Burnadette and Chilliam, as they were found with the eggs. However, Mario and Luigi believe the couple was innocent and ask the security guard for the key. The brothers also realize that the guard had suspicion of the assistant, but said nothing so he could still get paid. About to redeem himself, he was going to give the [[Jail Cell Key|key]], but was struck by a mysterious light that made him as cold as the other odd residents. The brothers were still able to get the key and free the couple while soon discovering Ecks hiding and mentioning the experiments to be a success, ordering the [[Zok Troops]] to spread the Glohm. Once he leaves, the brothers find the assistant running away, and chase him to the lighthouse where he confesses not only to stealing the eggs, but to also being Leyden's son. They seemingly make up, only for them to fight and for the villagers to accept the assistant as the chief's aide.


Once the brothers returned to Shipshape Island, Burnadette and Chilliam arrive and request Mario and Luigi connect [[Heatfreeze Island]] so they could wed there, despite the two villages still being in feuds with each other. Once the bros arrive, they were forced to judge the two village's meals. Both meals were too hot and too cold, but they suggested eating them together, which both villages disagreed. Upon being left alone, Mario and Luigi make their way to the lighthouse and reconnect the island, also realizing that Zokket is behind the spread of cold-hearted residents. However, before they can say anything at Shipshape Island, the Extension Corps arrive and blast Chilliam with Glohm, saying how it turns anyone into seeking isolation. Burnadette begs the brothers to find a way to turn Chilliam back, with Connie recalling a doctor who claims to have seen everything in Skorcheen Island, and IDLE claiming to have found the Extension Corps' secret lab in Slippenglide Island.  
Once the brothers return to Shipshape Island, Burnadette and Chilliam arrive and request Mario and Luigi connect [[Heatfreeze Island]] so they could wed there, despite the two villages still being in feuds with each other. Once the bros. arrive, they are forced to judge the two village's meals. Both meals were too hot and too cold, but they suggest eating them together, an opinion both villages disagree with, only making them more competitive. Upon being left alone, Mario and Luigi make their way to the lighthouse and reconnect the island, also realizing that Zokket is behind the spread of cold-hearted residents. However, before they can say anything at Shipshape Island, the Extension Corps arrive and blast Chilliam with Glohm, explaining how it turns anyone into seeking isolation. Burnadette begs the brothers to find a way to turn Chilliam back, with Connie recalling a doctor named [[Dr. Vulko|Vulko]] who claims to have seen everything in Skorcheen Island, and IDLE claiming to have found the Extension Corps' secret lab in Slippenglide Island.  


Investigating the lab at Slippenglide yields no results, as not even the Extension Corps knows how to cure it, not even Zokket's true goal. Before the brothers could reconnect the island, they found a group of Goombas searching for Bowser and Koopa Paratroopas searching for the Goombas. They defeat both groups, but they didn't realize Bowser Jr. to have just left. Finding Doctor Vulko trapped in Skorcheen Island, Mario and Luigi head to reconnect the island to reopen the path for Vulko. They also encounter a Bob-omb Squad and a Hammer Bros. squad before arriving at the lighthouse. Returning to Shipshape with Vulko reveals that the cure to Glohm is [[Ampberry|Ampberries]], feeding one to Chilliam and curing him. Burnadette is grateful and yearns to marry soon with Chilliam. Mario and Luigi offers to help find a Wedding Cake and a Flower Crown, with Shun, disguised as a merchant, giving the brothers an option that is likely a trap. Either way, the bros find the items and attend the wedding at Heatfreeze Island. Technikki also gives the brothers the [[Bomb Derby]] and the [[Jump Helmet]].
Investigating the lab at Slippenglide yields no results, as not even the Extension Corps knows how to cure it, not even Zokket's true goal. Before the brothers can reconnect the island, they run into a group of [[Goomba]]s searching for [[Bowser]] and [[Koopa Paratroopa]]s searching for the Goombas themselves. They defeat both groups, not realizing [[Bowser Jr.]] was also present on the island and had just left. Finding Dr. Vulko trapped in Skorcheen Island, Mario and Luigi head to reconnect the island to reopen the path for Vulko. They also encounter a [[Bob-omb]] Squad and a [[Hammer Bro]]s. squad before arriving at the lighthouse. Returning to Shipshape with Vulko reveals that the cure to Glohm is [[Ampberry|Ampberries]], feeding one to Chilliam and curing him. Burnadette is grateful and yearns to marry soon with Chilliam. Mario and Luigi offer to help find a Wedding Cake and a Flower Crown. Shun, disguised as a merchant, gives the brothers alternative options that are likely traps. Either way, the bros. find the items and attend the wedding at Heatfreeze Island. Technikki also gives the brothers the [[Bomb Derby]] and the [[Jump Helmet]].


Afterwards, the Uni-Tree reconnects the currents to lead to the next Great Lighthouse. Connie once again heads to Heatfreeze Island to talk to the newlyweds, mentioning how her mentor once gave her mittens. Once she returns, the bros head out to the Great Lighthouse with Connie, only for them to get captured and forced into labor. Mario and Luigi quickly escape and rescue Connie, also finding the Extension Corps and Zokket again, who states how his plan is almost complete. Shun summons [[Pipegunk]] to finish off Mario and Luigi. Defeating the boss allows the bros to let Connie reactivate the lighthouse, creating a current to the [[Gulchrock Sea]].
Afterwards, the Uni-Tree reconnects the currents to lead to the next [[Brrrning Sea, Great Lighthouse Island|Great Lighthouse]]. Connie once again heads to Heatfreeze Island to talk to the newlyweds, mentioning how her mentor once gave her mittens. Once she returns, the bros. head out to the Great Lighthouse with Connie, only for them to get captured and forced into labor. Mario and Luigi quickly escape and rescue Connie, also finding the Extension Corps and Zokket again, who states how his plan is almost complete. Shun summons [[Pipegunk]] to finish off Mario and Luigi. Defeating the boss allows the bros. to let Connie reactivate the lighthouse, creating a current to the [[Gulchrock Sea]].


As they celebrate in Shipshape Island, Zokket looks from above and notes how there are two thorns to his plans.
As they celebrate on Shipshape Island, Zokket observes from above and notes how there are two thorns to his plans.


===Gulchrock Sea===
===Gulchrock Sea===
Shortly upon entering the Gulchrock Sea, they witness Zokket's Fortress, a flying castle, fighting against Bowser's Army in the skies, led by Bowser himself. Bowser is briefly stunned before noticing Shipshape and the Mario Brothers, ordering his troops to attack them. They shoot at Shipshape Island, and Mario and Luigi are thrown overboard, washing up at [[Offandon Island]]. As they explore, they free a boy named [[Buddy]] from being trapped in a rock, only for him to run away upon noticing the brothers. Further along, they realize that the island had been taken over by Bowser, as his flags are everywhere and the residents get along with Bowser's minions, revealed to have taken over from Zokket's control. Bowser Jr. is there and offers a bounty to anyone who finds Mario and Luigi. They find Buddy again, who apologizes for running away, believing them to be nice and leads them to the lighthouse. Buddy gets caught by Bowser Jr., but being friends, he gives him a second chance. The Extension Corps were also at Onandoff Island and believe that Bowser Jr. is the key to stopping Bowser from interfering.
Shortly upon entering the Gulchrock Sea, they witness the Zok Troops on [[Fortress Zokket]], a flying castle, fighting against [[Bowser's Minions]] in the skies, led by [[Bowser]] himself. Bowser is briefly stunned before noticing Shipshape and the Mario Brothers, ordering his troops to attack them. They shoot at Shipshape Island, and Mario and Luigi are thrown overboard, washing up at [[Offandon Island]]. As they explore, they free a boy named [[Buddy]] from being trapped in a rock, only for him to run away upon noticing the brothers. Further along, they realize that the island had been taken over by Bowser, as his flags are everywhere and the residents get along with Bowser's minions, revealed to have taken over from Zokket's control. Bowser Jr. is there and offers a bounty to anyone who finds Mario and Luigi. They find Buddy again, who apologizes for running away, believing them to be nice and leads them to the lighthouse. Buddy gets caught by Bowser Jr., but being friends, he gives him a second chance. The Extension Corps were also at Offandon Island and believe that Bowser Jr. is the key to stopping Bowser from interfering.


Returning to Shipshape Island, they found out two islands were disconnected during the attack, Twistee Island, which became overun by Glohm monsters, and Heatfreeze Island, being invaded by Bowser's minions. As the brothers reconnect the islands, in Heatfreeze Island, they are requested by the guardians of the island to help mend the village's relationship and provide them the [[Fire Flower]] and [[Ice Flower]], unaware that the wedding already healed the village's relationship. Once both islands are reconnected, Vulko, who has been treating Glohm victims, reveals his Ampberry collection to be low and in need of more. Vulko reveals that the only place Ampberries grow is at [[Wayaway Island]], an island even before Concordia broke. IDLE returns from another scouting mission and discover that Bowser has made his base in Wayaway Island, and that there are no currents there to get close enough to reach the island. Luigi suggests that the brothers go in disguises in Onandoff Island to find out information about how to get there. Technikki also gives the brothers the [[Clockout Blow]] and the [[Yoo Who Cannon]].
Returning to Shipshape Island, they find out two islands were disconnected during the attack: Twistee Island, which became overrun by Glohm monsters, and Heatfreeze Island, being invaded by Bowser's minions. As the brothers reconnect the islands, on Heatfreeze Island, they are requested by the guardians of the island to help mend the village's relationship and provide them the [[Fire Flower]] and [[Ice Flower]] (allowing use of [[Fire & Ice]]), unaware that the wedding already healed the village's relationship. Once both islands are reconnected, Vulko, who has been treating Glohm victims, reveals his Ampberry collection to be low and in need of more. He tells the brothers that the only place where Ampberries grow is at [[Wayaway Island]], which was an island even before Concordia broke. IDLE returns from another scouting mission and discover that Bowser has made his base in Wayaway Island, and that there are no currents there to get close enough to reach the island. Luigi suggests that the brothers go in [[Disguise Kit|disguises]] in Offandon Island to find out information about how to get there. Technikki also gives the brothers [[Clockout Blow]] and the [[Yoo Who Cannon]].


Back in Onandoff Island, the brothers managed to fool the minions and residents and search for information, also encountering Bowser Jr. hanging out with Buddy. The bros learn that there is a secret pipe in one of four islets Bowser has taken over that leads straight to Wayaway Island. Before the brothers could leave, the minions offer them a drink, which Luigi accepts, breaking his cover. The bros are imprisoned, but Buddy gives them the master key to help them leave. The bros escape, but Bowser Jr. found out and ends his friendship with Buddy, which upsets the both of them.
Back in Offandon Island, the brothers manage to fool the minions and residents and search for information, also encountering Bowser Jr. hanging out with Buddy. The bros. learn that there is a secret pipe in one of four islets Bowser has taken over that leads straight to Wayaway Island. Before the brothers can leave, the minions offer them a drink, which Luigi accepts, blowing his cover. The bros. are imprisoned, but Buddy gives them the master key to help them escape. Bowser Jr. finds out and ends his friendship with Buddy, which upsets the both of them.


Mario and Luigi set off to find the secret pipe, soon ending up at Wayaway Island, noticing the Extension Corps also sneaking in. Buddy had also arrived in hopes to apologize to Bowser Jr.. As the brothers enter, Kamek blocks the entrance to the throne room, making Mario and Luigi go through the castle to unblock the entrance. Inside, Bowser believes the brothers to be after him and not the Ampberries, initiating a fight. Once Bowser is defeated, the Extension Corps reveal to have kidnapped Bowser Jr., believing Bowser wouldn't touch them with his son in danger. Buddy tries to save Bowser Jr., but is Glohmed by Ten. As they escape with Bowser in pursuit, Mario tells Kamek the cure is Ampberries, but he still refuses to give the brothers any. Fortunately, the bros learn from a Goomba where the berries are, and take some for Vulko.
Mario and Luigi set off to find the secret pipe, soon ending up at Wayaway Island, noticing the Extension Corps also sneaking in. Buddy had also arrived in hopes to apologize to Bowser Jr. As the brothers enter, [[Kamek]] blocks the entrance to the throne room, making Mario and Luigi go through the castle to unblock the entrance. Inside, Bowser believes the brothers to be after him and not the Ampberries, initiating a fight. Once Bowser is defeated, the Extension Corps reveal to have kidnapped Bowser Jr., believing Bowser wouldn't touch them with his son in danger. Buddy tries to save Bowser Jr., but is Glohmed by Ten. As they escape with Bowser in pursuit, Mario tells Kamek the cure is Ampberries, but he still refuses to give the brothers any. Fortunately, the bros. learn from a Goomba where the berries are, and take [[Pile of Ampberries|some]] for Vulko.


After giving the Ampberries to Vulko, the Uni-Tree connects the currents to lead to the final Great Lighthouse. They also spot [[Fortress Zokket]] emitting Glohm, with Zokket himself stating that his plan has reached its end. The bros and Connie decide to head to the Great Lighthouse first to find a way near Fortress Zokket. Once at the Great Lighthouse, they find it to be the smallest of the others, with Connie stating how Zokket would have little use for it due to its size. The bros do find information in regards to an egg calling itself [[Reclusa]]. Once at the top of the Great Lighthouse, Connie reactivates it a final time, with the lighthouse creating a current straight to Fortress Zokket.
After giving the Ampberries to Vulko, the Uni-Tree connects the currents to lead to the final [[Gulchrock Sea, Great Lighthouse Island|Great Lighthouse]]. They also spot [[Fortress Zokket]] emitting Glohm, with Zokket himself stating that his plan has reached its end. The bros. and Connie decide to head to the Great Lighthouse first to find a way near Fortress Zokket. Once at the Great Lighthouse, they find it to be the smallest of the others, with Connie stating how Zokket would have little use for it due to its size. The bros. do find information in regards to an egg calling itself [[Reclusa]]. Once at the top of the Great Lighthouse, Connie reactivates it for a final time, with the lighthouse creating a current straight to Fortress Zokket.


Once close enough, Mario and Luigi were able to launch into Fortress Zokket, with Bowser already inside and cleared a path. Once Mario and Luigi reach Zokket and the Extension Corps, Bowser is also there to save Bowser Jr.. However, Zokket uses him to his advantage, and lands Fortress Zokket at the center of Concorida, using the Great Lighthouses to direct Glohm in Bowser, turning him into [[Glohm Bowser]]. As Mario and Luigi finish off Bowser again, Zokket thanks the brothers for ending Bowser's interference before trying to finish off Mario and Luigi. Before that could happen, a voice tells them to jump off the fortress, saving them.
Once close enough, Mario and Luigi are able to launch into Fortress Zokket, with Bowser already inside and cleared a path. Once they reach Zokket and the Extension Corps, Bowser is also there to save Bowser Jr. However, Zokket uses him to his advantage, and lands Fortress Zokket at the center of Concordia, using the Great Lighthouses to direct Glohm into Bowser, turning him into [[Glohm Bowser]]. As Mario and Luigi finish off Bowser again, Zokket thanks the brothers for ending Bowser's interference before trying to finish off Mario and Luigi. Before that can happen, a voice tells them to jump off the fortress, saving them.


Soon, Zokket visits Connie and tells her that the brothers are finished.
Soon, Zokket visits Connie and tells her that the brothers are finished.


===Stormstar Sea===
===Stormstar Sea===
Mario wakes up similarly to the beginning of this adventure in the same island, this time with Luigi. The voice guides them to the island's lighthouse, where it is revealed that the island is [[Conductor Island]], home of the [[Great Conductor]], guardian of Concordia. Snoutlet is his assistant, and the Great Conductor summoned Mario and Luigi to help save Concordia. He also reveals that Zokket is actually Cozette, being controlled by an even greater threat. After testing the brothers via fight, he believes that their brotherly bond is the key to saving Concordia and allows the brothers to reconnect the island to return to Shipshape Island.
Mario wakes up similarly to the beginning of this adventure in the same island, this time with Luigi. The voice guides them to the island's lighthouse, where it is revealed that the island is [[Conductor Island]], home of the [[Great Conductor]], guardian of Concordia. Snoutlet is revealed to be his assistant, assigned to the brothers when  the Great Conductor summoned Mario and Luigi to help save Concordia. He also reveals that Zokket is actually Cozette, being controlled by an even greater threat. After testing the brothers via a fight, he believes that their brotherly bond is the key to saving Concordia and allows the brothers to reconnect the island to return to Shipshape Island.


Upon returning to Shipshape Island, they witness Fortress Zokket being protected by a barrier. Vulko suggests they find [[Adaphne]] in [[Jellyfish Island]], who is claimed to be a "genius amongst geniuses," and also Technikki's rival. Upon arriving at Jellyfish Island, Adaphne agrees to help, only if they make her a Jellyfish Pizza. Upon completion, she falls for Luigi and agrees to help. However, she says that only her personal assistants could help, and to send Technikki and IDLE to Jellyfish Island to not get in the way, with her idea being to dive under the barrier. Technikki offers a counter-plan, to glide over the barrier. Either plan requires an engine from Bowser's Airship, which the bros go to get back in Wayaway Island. Once they make it past the barrier, Mario and Luigi re-enter Fortress Zokket, with Zokket ordering the Extension Corps to deal with them or be dealt with. The Extension Corps separate Mario and Luigi, but they fail to realize they should have finished them off when they were apart. Finally, Mario and Luigi fight the Extension Corps, and the Corps lost, fleeing rather than face Zokket. Mario and Luigi were able to reach Zokket once again and this time, Zokket decides to face the bros himself. Upon being defeated, he realizes that they were too late anyways, and collapses satisfied, turning back into Cozette. Just then, the egg that Zokket had been watching over breaks, releasing Reclusa and attacking the bros and Cozette before they escape.
Upon returning to Shipshape Island, they witness Fortress Zokket being protected by a barrier. Vulko suggests they find [[Adaphne]] in [[Jellyfish Island]], who is claimed to be a "genius amongst geniuses," and also Technikki's rival. Upon arriving at Jellyfish Island, Adaphne agrees to help, only if they make her a [[Jellyfish Pizza]]. Upon completion, she falls for Luigi and agrees to help. However, she says that only her personal assistants could help, and to send Technikki and IDLE to Jellyfish Island to not get in the way, with her idea being to dive under the barrier. Technikki offers a counter-plan, to glide over the barrier. Either plan requires [[Part of Bowser's Airship|an engine]] from Bowser's [[Airship]], which the bros. go to get back in Wayaway Island. Once they make it past the barrier, Mario and Luigi re-enter Fortress Zokket, with Zokket ordering the Extension Corps to deal with them or be dealt with. The Extension Corps separate Mario and Luigi, but they fail to realize they should have finished them off when they were apart. Finally, Mario and Luigi fight the Extension Corps, and the Corps having lost, flee rather than face Zokket. Mario and Luigi are able to reach Zokket once again and this time, Zokket decides to face the bros. himself. Upon being defeated, he realizes that they were too late anyways, and collapses satisfied, turning back into Cozette. Just then, the egg that Zokket had been watching over breaks, releasing Reclusa and attacking the bros. and Cozette before they escape.


Reclusa forms the [[Soli-Tree]] in the center of Concordia, forms a barrier of Glohm around it, and traps most residents in flowers that traps them in their fantasies while starving them. As Cozette apologized for what she had done as Zokket, Cozette and Connie's bond fills her watering can. Cozette claims that enough bonds can break the barrier, with Mario and Luigi searching for survivors to provide their bonds. They search for Burnadette and Chilliam, collecting their bonds and giving Luigi the [[Max-Mix Vortex]]. Upon returning to Shipshape, Loog reports how the other members of IDLE went missing and Rumbla is facing trouble again. Mario and Luigi face off [[Glohm Gorumbla]], and upon restoring him, he apologizes to Willma. Mario and Luigi then collect Willma, Maykit, Bulldit, and Gorumbla's bond. Mario and Luigi also find the IDLE members and collect their bonds.
Reclusa reforms Fortress Zokket into the [[Soli-Tree]] in the center of Concordia, forms a barrier of Glohm around it, and traps most residents in flowers that confine them in their fantasies while starving them. As Cozette apologizes for what she had done as Zokket, Cozette and Connie's [[bond]] fills her [[Bonding Can]]. Cozette claims that enough bonds can break the barrier, with Mario and Luigi searching for survivors to provide their bonds. They search for Burnadette and Chilliam on Heatfreeze, collecting their bonds as a couple and giving Luigi the [[Max-Mix Vortex]]. Upon returning to Shipshape, Loog reports how the other members of IDLE went missing and Rumbla is facing trouble again, Mario and Luigi facing off against [[Glohm Gorumbla]] there. After restoring him, he apologizes to Willma. Mario and Luigi then collect Willma, Maykit, Billdit, and Gorumbla's bond as family. Mario and Luigi also find the IDLE members and collect their bonds as close friends.


After finding more bonds from the characters they have met, such as the Groovemaster and his apprentice, and Bowser Jr. and Buddy, who made up, they need one more, but Reclusa boasts how there is nobody left who isn't in his control. Connie suggests visiting the Great Conductor, who says how even foes have bonds, suggesting to find the Extension Corps, and also gives Mario the [[Conductor Connector]]. They find the Extension Corps back at their secret lab, having trying to make amends. They agree to give their bonds, while learning from Shun that Reclusa has been doing this to other worlds and must be stopped. Finally, with all bonds collected, Mario and Luigi, along with Connie and Snoutlet, head for the Soli-Tree.
After finding more bonds from the characters they have met, such as the Groovemaster [[Dyode]] and his apprentice [[Emmit]], and Bowser Jr. and Buddy, who made up, they need one more, but Reclusa boasts how there is nobody left who isn't in his control. Connie suggests visiting the Great Conductor, who says how even foes have bonds, suggesting to find the Extension Corps, and also gives Mario the [[Conductor Connector]]. They find the Extension Corps back at their secret lab on Slippenglide, having tried to make amends. They agree to give their bonds as partners, while learning from Shun that Reclusa has been doing this to other worlds and must be stopped. Finally, with all bonds collected, Mario and Luigi, along with Connie and Snoutlet, head for the Soli-Tree.


Inside, they face Reclusa's minions, as well as Glohmed minions of Bowser. Once deep enough, Mario and Luigi find an injured Cozette, who tried to face Reclusa by herself. Mario and Luigi head off to face Reclusa, only to find themselves back at the Mushroom Kingdom. Confused, they enter Peach's Castle, only for them to appear back outside. They realize that they have been captured by Reclusa's flowers and are in a fantasy. They managed to break free, annoying Reclusa. Mario and Luigi then face Reclusa, who reveals he plans to merge with the Uni-Tree and enforce isolation everywhere. Mario and Luigi are overwhelmed by his army, but Bowser arrives and helps. Reclusa rushes to the Soli-Tree, with Mario and Luigi in pursuit.
Inside, they face Reclusa's minions, as well as Glohmed minions of Bowser. Once deep enough, Mario and Luigi find an injured Cozette, who tried to face Reclusa by herself. Mario and Luigi head off to face Reclusa, only to find themselves back at the [[Mushroom Kingdom]]. Confused, they enter [[Peach's Castle]], only for them to appear back outside. They realize that they have been captured by Reclusa's flowers and are in a fantasy. They manages to break free, annoying Reclusa. Mario and Luigi then face Reclusa, who reveals he plans to merge with the Uni-Tree and enforce isolation everywhere. Mario and Luigi are overwhelmed by his army, but Bowser arrives and begrudgingly helps, unaware of Reclusa's existence and still in search of Zokket. Reclusa rushes to the Soli-Tree, with Mario and Luigi in pursuit.


As the brothers seemingly defeat Reclusa, he reveals that he was faking and then proceeds to merge with the Soli-Tree, turning into Weeping Reclusa. He spreads Glohm everywhere, but Mario and Luigi's bond prevails. They chase inside the tree, where Reclusa tries to defeat them by turning into the [[Weeping Core]], but fails, facing them off for real. After an intense fight, Reclusa seemingly loses and fakes an epiphany before trying to take Mario and Luigi down, but the bros prevail once more. Reclusa still refuses to understand how bonds are powerful and then fades away. Without Reclusa, the Soli-Tree explodes, but Mario, Luigi, Connie, and Cozette managed to escape and return to Shipshape Island safely.
As the brothers seemingly defeat Reclusa, he reveals that he was faking it and then proceeds to merge with the Soli-Tree, turning into [[Weeping Reclusa]]. He spreads Glohm everywhere, but Mario and Luigi's bond prevails. They chase inside the tree, where Reclusa tries to defeat them by turning into the [[Weeping Core]]. He still fails, and then decides to face them off for real. After an intense fight, Reclusa seemingly loses and fakes an epiphany before trying to take Mario and Luigi down, but the bros. prevail once more. Reclusa still refuses to understand how bonds are powerful and then fades away. Without Reclusa, the Soli-Tree explodes, but Mario, Luigi, Connie, and Cozette manage to escape and return to Shipshape Island safely.


The Great Conductor appears and tells Mario and Luigi that when they reconnect the Uni-Tree, only then can he send them back, and won't be able to do so later. Mario, Luigi, and Peach say their goodbyes as Shipshape Island heads to the center of Concordia. As the Uni-Tree reaches the center, all of the connected Islands begin to reconnect. The Great Lighthouses expel the last of the Glohm and power-up the Uni-Tree, fully growing and restoring Concordia at last. The Great Conductor opens a portal back to the Mushroom Kingdom, and Mario and Luigi say their last goodbyes, with Connie giving Mario a Uni-Tree sapling. As the portal takes them, Bowser sends his minions to return home as well. The portal then closes, and Concordia is finally at peace once more.
The Great Conductor appears and tells Mario and Luigi that when they reconnect the Uni-Tree, only then can he send them back, and won't be able to do so later. Mario, Luigi, and Peach say their goodbyes as Shipshape Island heads to the center of Concordia. As the Uni-Tree reaches the center, all of the connected islands begin to reconnect. The Great Lighthouses expel the last of the Glohm and power-up the Uni-Tree, fully growing and restoring Concordia at last. The Great Conductor opens a portal back to the Mushroom Kingdom, and Mario and Luigi say their last goodbyes, with Connie giving Mario a Uni-Tree sapling. As the portal takes them, Bowser sends his minions to return home as well. The portal then closes, and Concordia is finally at peace once more.


The game ends with Mario and Luigi sleeping at a hillside near Peach's Castle, where a Toad warns them that Bowser is attacking again. As the iconic bros head out for another adventure, a planted Uni-Tree is seen, creating new Sprite Bulbs.
The game ends with Mario and Luigi sleeping at a hillside near Peach's Castle, where a Toad warns them that Bowser is attacking again. As the iconic bros. head out for another adventure, a planted Uni-Tree is seen, creating new Sprite Bulbs.


==Gameplay==
==Gameplay==
''Mario & Luigi: Brothership'' introduces a mechanic where Luigi will come up with an idea for specific situations, indicated by an L-shaped exclamation point, known as [[Luigi Logic]]. Some can give him new abilities to use in the overworld to help Mario proceed, like squeezing through narrow gates, while others can be situational commands against bosses that can be used to land the finisher against them.<ref name=Overview/>
''Mario & Luigi: Brothership'' introduces a mechanic where Luigi will come up with an idea for specific situations, indicated by an L-shaped exclamation point, known as [[Luigi Logic]]. Some can give him new abilities to use in the overworld to help Mario proceed, like squeezing through narrow gates, while others can be situational commands against bosses that can be used to land critical hits against them.


Shipshape Island serves as the hub for the game (similar to Princess Peach's Castle in ''[[Mario & Luigi: Partners in Time]]''), having several shops, and a cannon that shoots Mario and Luigi to the different islands at sea. Shipshape Island travels along currents of the seas, shown on the Ocean Map, accessed by examining the cannon or pressing {{button|switch|minus}}, and the player can find and travel to different islands. On the Ocean Map, the player can choose which current to travel on, and the speed at which Shipshape Island moves, between regular and faster speeds by pressing {{button|switch|x}}. The player can navigate on the island as it moves to its destination point.<ref name=PhillyBeatzU/> More NPCs appear on the island as the player visits other islands.
Shipshape Island serves as the hub for the game (similar to Princess Peach's Castle in ''[[Mario & Luigi: Partners in Time]]''), having several shops, and a cannon that shoots Mario and Luigi to the different islands at sea. Shipshape Island travels along currents of the seas, shown on the [[Ocean Map]], accessed by examining the cannon or pressing {{button|switch|minus}}, and the player can find and travel to different islands. On the Ocean Map, the player can choose which current to travel on, and the speed at which Shipshape Island moves, between regular and faster speeds by pressing {{button|switch|x}}. The player can navigate on the island as it moves to its destination point. More NPCs appear on the island as the player visits other islands, similarly to NPCs crowding the [[Starship Mario]] as the player progresses through ''[[Super Mario Galaxy 2]]''.


Some gears can be crafted by the player at the Workshop on Shipshape Island with some materials.<ref name=KindaFunnyGames>https://www.youtube.com/watch?v=A85LP7rJ-u0</ref> They are dropped by enemies, which is an item named after their respective island.
Some gears can be crafted by the player at the Workshop on Shipshape Island with some materials. They are dropped by enemies, and are items often named after their respective island.


The main objective on the islands is to find its [[Lighthouse (Mario & Luigi: Brothership)|Lighthouse]] and link it to the Uni-Tree on Shipshape Island to reform Concordia. Each sea has its own [[Great Lighthouse]] allowing the player to discover more islands.
The main objective on the islands is to find its [[Lighthouse (Mario & Luigi: Brothership)|Lighthouse]] and link it to the Uni-Tree on Shipshape Island to reform Concordia. Each sea has its own [[Great Lighthouse]] allowing the player to discover more islands.


==Battle system==
==Battle system==
The battle system is similar to those in previous titles. Normal jump and hammer attacks now combine both brothers to execute when they are both up, called Attack Combos<ref name=VideoChums/>, reminiscent of [[Bros. Attack]] from ''[[Mario & Luigi: Superstar Saga]]'' or attacking with the babies from ''[[Mario & Luigi: Partners in Time]]''; if one of them is down or under a certain status condition (eg. dizzy), they return to attacking solo<ref name=GodGeekPreview>{{cite|author=God is a Geek|date=October 10, 2024|url=https://youtube.com/watch?v=v5-3lgjRI0A|title=Mario & Luigi: Brothership could be the best in the series | Hands-on preview|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>. Emergency Guard<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref> returns from ''[[Mario & Luigi: Paper Jam]]'' and level ups still no longer have a bonus stat minigame. The Rank feature returns with similar rank bonuses.
The battle system is similar to those in previous titles. Normal jump and hammer attacks now combine both brothers to execute when they are both up, called Attack Combos, reminiscent of [[Bros. Attack]]s from ''[[Mario & Luigi: Superstar Saga]]'' or attacking with the babies from ''[[Mario & Luigi: Partners in Time]]''. If one of them is down or under a certain status condition (eg. [[dizzy]]), they return to attacking solo as they did in ''[[Mario & Luigi: Bowser's Inside Story]]'' onwards. Emergency Guard returns from ''[[Mario & Luigi: Paper Jam]]'' and level ups still no longer have a bonus stat minigame. The Rank feature returns with similar rank bonuses.
 
===Bros. Attacks===
===Bros. Attacks===
[[Bros. Attack]]s return in ''Brothership'', this time being given to the Bros. at set points in the story instead of collecting them from other sources such as [[Attack Piece Block]]s, and all Bros. Attacks now end with a dramatic cutscene should the player gain an "EXCELLENT!" rating.
;Mario
;Mario
*[[Red Shell]]: Costs 4 BP to use.<ref name=Overview/> The brothers pass the shell back and forth, ending with a powerful kick from Mario aimed at one enemy.
{|class="wikitable";text-align:center;
*[[Hatch Me if You Can]]: Costs 7 BP to use.<ref name=Overview/> Mario pulls out a [[Yoshi's Egg|Yoshi Egg]] that flies off-screen, the brothers walk in position waiting for it to fall back for the corresponding brother to dive for it, the other brother has to set it up as it is over his head, then both brothers aim and spike the Yoshi Egg at any enemies within a radius. The Yoshi Egg causes damage to an enemy on hit, and creates a shockwave to damage enemies within radius, after which [[Yoshi]] emerges and [[Ground Pound]]s the same enemy struck before for additional damage.<ref name=Liam3/>
!Image
*[[Bomb Derby]]: Costs 10 BP to use.<ref name=JPWebsiteBattle/> Luigi throws bombs at Mario which he hits at the enemies with his hammer, the attack ends with the final bomb being hit up, which spawns homing missiles to attack all the enemies.
!Name
*[[Clockout Blow]]<ref>https://youtu.be/u_CCuz7UyhU?si=7MlNuIfwRzJlcfGf</ref>: Costs 12 BP to use. An attack where Mario uses a clock to slow down time, then he and Luigi attack the enemies with their hammers repeatedly as they show up on screen, after a while one of the enemies will be hit into the air and juggled by the brothers, ending with a final strike from both bros together sending them back to the ground.<ref name=JPWebsiteBattle/>
!BP cost
*[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>: Costs 15 BP to use. Mario and Luigi fly on the [[Great Conductor]] into space on a wire, as they reach space, Mario has to pull back to slingshot himself at the orbiting energy satellites and Luigi has to stop him to plug to them at the right time, doing so after two more rounds of the map expanding that reveals more of them, the laser is charged up where the brother comes back down to the battlefield, aims the laser at one of the enemies and lines up the crosshair, dealing massive damage to it and create a lingering shockwave that damage all enemies multiple times.
!Description
;Luigi
!Obtained
*[[Green Shell]]: Costs 5 BP to use. The brothers kick the shell at the enemies each pass which ends with Luigi kicking the shell at all grounded enemies.
*[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>: Costs 7 BP to use; requires the player to alternate between the {{button|switch|B}} and {{button|switch|A}} buttons, then press the {{button|switch|X}} button before a timer expires. Creates a thundercloud to strike all enemies on the battlefield several times.
*[[Jump Helmet]]: Costs 9 BP to use.<ref name=JPWebsiteBattle/> The brothers walk to the foreground, Mario wears the Jump Helmet and moves left or right for Luigi to jump higher and higher, making him harder to see, it ends with Luigi doing a powerful jump at one enemy.
*[[Yoo Who Cannon]]: Costs 12 BP to use.<ref name=JPWebsiteBattle/> Nine cannons are summoned, eight of them cover and create clones of Mario and Luigi, they have to be remembered when the cannons are firing whichever brother is in it one at a time; the final one has an explosion symbol instead of a red and green arrow placed behind the enemies, each successful shot the clones will fall into it after bouncing off the enemy, making it bigger. The attack ends with the clones being shot out and spinning rapidly as a giant [[Bro Ball]], doing a U-turn and hitting all enemies.
*[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>: Costs 14 BP to use. Mario and Luigi must throw fireballs and iceballs on the tornado, once it is filled, they do a spin jump in it so that they can then control and catch enemies in.<ref name=JPWebsiteBattle/>
 
===Battle Plugs===
{{main|Battle Plug}}
A new battle feature in this game is Battle Plugs, it functions similarly to the Badges or Battle Cards in previous ''Mario & Luigi'' games. It is a new action that can be performed in battle, allowing Mario and Luigi to set and swap Battle Plugs to boost them up without taking an action. Each one has a unique effect and can create combos with each other. They are crafted with Spark Balls<ref name=NintendoLife>{{cite|author=Jim Norman|date=October 10, 2024|url=https://www.nintendolife.com/previews/hands-on-mario-and-luigi-brothership-shows-the-bros-are-back-in-classic-rpg-form|title=Hands On: Mario & Luigi: Brothership Shows The Bros. Are Back In Classic RPG Form|publisher=Nintendo Life|language=English|accessdate=October 15, 2024}}</ref> by collecting [[Sprite Bulb]]s.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> When used, they last for a while based on charges and have to be recharged for an extended period based on turn counts. There is a limit on how many can be used at once, displayed by the number of sockets in the Battle Plug menu.
 
==Ranks==
{{main|Rank#Mario & Luigi: Brothership}}
{{stub|section=y}}
 
==Side Quests==
A list of side quests are listed in the Adventure Log of the main menu, under "Side Quests".<ref name=Liam3/> Some side quests can be completed [[Missable content|only before a certain point in the game's story]], while some have to be completed in a limited time, otherwise the player will not be able to complete them.<ref>''"Some side quests have to be completed in a limited time. Also, some side quests become unavailable after a certain point in the story. Completionists, beware."'' ‐ Side Quests tip, ''Mario & Luigi: Brothership''</ref>
{|class="wikitable";text-align:center
|-
|-
!Side Quest
|[[File: M&LB Red Shell icon.png|50px]]
!Description
|[[Red Shell]]
!Hints
|4
!Rewards
|The brothers pass the shell back and forth, ending with a powerful kick from Mario aimed at one enemy.
!Availability
|After defeating [[Gorumbla]]
|-
|-
|'''Coming Home'''
|[[File: M&LB Hatch Me if You Can icon.png|50px]]
|''Maykit/Billdit wants to go home but seems worried that Willma will be angry at her/him for making her worry.''
|[[Hatch Me if You Can]]
|Destination: '''Rumbla Island'''<br>''See how Willma's family is doing.''
|7
|Picnic Boots x1
||Mario pulls out a [[Yoshi's Egg|Yoshi Egg]] that flies off-screen, the brothers walk in position waiting for it to fall back for the corresponding brother to dive for it, the other brother has to set it up as it flies over his head, then both brothers aim and spike the Yoshi Egg at any enemies within a radius. The Yoshi Egg causes damage to an enemy on hit, and creates a shockwave to damage enemies within radius, after which [[Yoshi]] emerges and [[Ground Pound]]s the same enemy struck before for additional damage.
|
|Before heading to [[Lottacoins Island]]
|-
|-
|'''An Invitation to the Spa'''
|[[File:M&LB Bomb Derby icon.png|50px]]
|''The gossiping woman's husband hopes to get some help with his creaky bones. If he visits the spa, maybe he'll feel much better.''
|[[Bomb Derby]]
|Destination: '''Shipshape Island'''<br>''Go to the spa on Shipshape Island.''
|10
|Syrup Jar x2
|Luigi throws bombs at Mario which he hits at the enemies with his hammer, the attack ends with the final bomb being hit up, which spawns homing missiles to attack all the enemies.
|
|After linking [[Heatfreeze Island]]
|-
|-
|'''The Hammer Fan'''
|[[File:M&LB Flash Clock icon.png|50px]]
|''The boy who dreams of being a craftsman wants to learn how to swing a hammer. He's sure that will help him master his craft.''
|[[Clockout Blow]]
|Destination: '''Rumbla Island'''<br>''Teach him to use the hammer.''
|12
|Heart Bean x1
|An attack where Mario uses a clock to slow down his and Luigi's perception of time, then the Bros. attack the enemies with their hammers repeatedly as they show up on screen, after a while one of the enemies will be hit into the air and juggled by one of the brothers, ending with a final strike from both bros. together sending them back to the ground.
|
|Before heading to [[Offandon Island]]
|-
|-
|'''Arc's Secret'''
|[[File:M&LB Conductor Connector icon.png|50px]]
|''Arc seems to have lost his special spyglass. It was important to him, and he could really use some cheering up now.''
|[[Conductor Connector]]
|Destination: '''Shipshape Island'''<br>''Give Arc his spyglass.''
|15
|Heart Bean x1
|Mario and Luigi fly on the [[Great Conductor]] into space on a wire. As they reach space, Mario has to pull back to slingshot himself at the orbiting energy satellites and Luigi has to stop him to plug to them at the right time. Doing so after two more rounds of the map expanding to reveal more of them, the laser is charged up and Mario comes back down to the battlefield with Luigi, the two aim the laser at one of the enemies and line up the crosshair, dealing massive damage to it and creating a lingering shockwave that damage all enemies multiple times.
|
|Given by the [[Great Conductor]]
|}
 
;Luigi
{|class="wikitable";text-align:center
!Image
!Name
!BP cost
!Description
!Obtained
|-
|-
|'''Spiralia's New Creation'''
|[[File:M&LB Green Shell icon.png|50px]]
|''Spiralia's new Puzzle Panels are the latest craze to come to Twistee Island! Play a round!''
|[[Green Shell]]
|Destination: '''Twistee Island'''<br>''Complete a set of Puzzle Pannels.''
|5
|Picnic Hammer x1
|The brothers kick the shell at the enemies each pass which ends with Luigi kicking the shell at all grounded enemies.
|
|After defeating [[Gorumbla]]
|-
|-
|'''Investigate the Abductions!'''
|[[File:M&LB Zapperator icon.png|50px]]
|''The kidnappers were weird bird monsters! Kidnappings are still bad even when committed from the air though!''
|[[Zapperator]]
|Destination: '''Rumbla Island'''<br>''Rescue the abductee from the birds.''
|7
|1-Up DX x1
|Requires the player to alternate between the {{button|switch|B}} and {{button|switch|A}} buttons for Mario and Luigi to create and charge up a growing thundercloud, then press the {{button|switch|X}} button to initiate the attack before the device's timer expires, striking all enemies on the battlefield several times.
|
|Before heading to [[Lottacoins Island]]
|-
|-
|'''A Mother's Worries'''
|[[File:M&LB Jump Helmet icon.png|50px]]
|''You can say things in a letter that you might be afraid to say out loud. Go share Willma's feelings.''
|[[Jump Helmet]]
|Destination: '''Shipshape Island'''<br>''Deliver the letter to Billdit/Maykit.''
|9
|Syrup Jar x2
|The brothers walk to the foreground, Mario wears the Jump Helmet and moves left or right for Luigi to jump higher and higher, making him harder to see. It ends with Luigi doing a spinning stomp into the enemy.
|
|After linking [[Heatfreeze Island]]
|-
|-
|'''Zokket's Schemes'''
|[[File:M&LB Yoo Who Cannon icon.png|50px]]
|''What is Zokket planning to do with the abducted islanders? You'd better investigate.''
|[[Yoo Who Cannon]]
|Destination: '''Minmin Islet'''<br>''Reach the island where Zokket is.''
|12
|Syrup Jar x2
|Nine cannons are summoned, eight of them cover and create clones of Mario and Luigi, they have to be remembered when the cannons are firing whichever brother is in it one at a time; the final one has an explosion symbol instead of a red and green arrow placed behind the enemies, each successful shot the clones will fall into it after bouncing off the enemy, making it bigger. The attack ends with the clones being shot out and spinning rapidly as a giant [[Bro Ball]], doing a U-turn and hitting all enemies.
|Available until Merrygo Island is visited
|Before heading to [[Offandon Island]]
|-
|-
|'''Back to IDLE's Roots'''
|[[File:M&LB Mix Tornado icon.png|50px]]
|''A resient of Desolatt Island has lost a brooch that was a gift from her daughter. Can you help her find it?''
|[[Max-Mix Vortex]]
|Destination: '''Desolatt Island'''<br>''Give the brooch to the mom.''
|14
|Candy x2<br>Super Mushroom x2
|Mario and Luigi must throw fireballs and iceballs on the tornado, once it is filled, they do a spin jump in it so that they can then control and catch enemies in.
|
|Given by [[Chilliam]] and [[Burnadette]]
|-
|}
|'''Little Lost Toad'''
 
|''You can hear the Toad screaming for help—you better hurry and rescue them!''
===Battle Plugs===
|Destination: '''Merrygo Island'''<br>''Save the Toad.''
{{main|Battle Plug}}
|Bros. Hammer x1
A new battle feature in this game is Battle Plugs, it functions similarly to the [[Badge]]s or [[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]s in previous ''Mario & Luigi'' games. It is a new action that can be performed in battle, allowing Mario and Luigi to set and swap Battle Plugs to boost them up without taking an action. Each one has a unique effect and can create combos with each other. They are crafted with [[Lumenade]] by collecting [[Sprite Bulb]]s. When used, they last for a while based on charges and have to be recharged for an extended period based on turn counts. There is a limit on how many can be used at once, displayed by the number of sockets on the [[Power Tap]] in the Battle Plug menu.
|
 
|-
===Status effects===
|'''A Vision in Pink'''
{|width=100% class=wikitable style="text-align:center"
|''Look for the girl in pink on an islet, and try to bring her together with the guy on Merrygo so they can discuss their feelings.''
!width=7%|Status
|Destination: '''Dinkee Islet'''<br>''Bring the girl to Merrygo Island.''
!Description
|Super Syrup Jar x2<br>Super Nut x2
|
|-
|'''It's Dorrie!'''
|''The voice on the beach belonged to a wounded Dorrie! See to its injuries quickly.''
|Destination: '''Desolatt Island'''<br>''Get some medicine.''
|IDLE Scarf x1
|After linking Lottacoins Island<br>Available until Allsand Island is linked
|-
|'''Letter from a Drifting Island'''
|''According to the letter, a castaway is stuck on a small island and is losing hope! Where could they be?''
|Destination: '''Allsand Island'''<br>''Reunite the brothers.''
|Ultra Candy x2<br>Stache Bean x1
|
|-
|'''Stepped into a Slump'''
|''Emmit's slump is due to boots? Maybe you can get special dance shoes made somewhere.''
|Destination: '''Twistee Island'''<br>''Cheer up Emmit with a pair of boots.''
|Elite Boots x1
|
|-
|'''More Than One Code'''
|''It seems there is another correct code for a security system on Lottacoins Island. Try to find this other passcode.''
|Destination: '''Lottacoins Island'''<br>''Use the other code on the first floor.''
|Super Syrup Jar x2<br>1-Up Mushroom x2
|
|-
|'''Monster Mania: Level 1'''
|''The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits.''
|Destination: '''Merrygo Island'''<br>''Defeat the enhanced Krodes!''
|Super Syrup Jar x2<br>Defense Bean x2
|
|-
|'''The Left-Behind Toad'''
|''According to the letter, a Toad is awaiting your help on an island full of pipes. Where could they be?''
|Destination: '''Inphant Islet'''<br>''Bring the Toad back to Shipshape.''
|Candy x2<br>1-Up DX x2
|
|-
|'''The Courier'''
|''Deliver a suspicious package to a mysterious recipient. You absolutely mustn't look at what's inside.''
|Destination: '''Lottacoins Island'''<br>''Claim your reward.''
|Gold Medallion x1
|
|-
|'''The Runaway Son'''
|''A son ran away from home because he didn't want to work. Try to persuade him to come home for his mother.''
|Destination: '''Desolatt Island'''<br>''Keep chasing the son.''
|Speed Bean x2
|
|-
|'''Ultra-Sweet, Super-Rich Cake'''
|''The boy on Desolatt Island is very selective about his cake. Go find a flavor to please this gourmet.''
|Destination: '''Desolatt Island'''<br>''Deliver cake to the young gourmet.''
|Super Candy x3
|
|-
|'''Guardian Spirit'''
|''The brother of a security guard yearns to secure things as well. He won't let anyone past—can you get by him?''
|Destination: '''Bulbfish Island'''<br>''Answer the quiz questions correctly.''
|Super Nut x3<br>Ultra Mushroom x2
|
|-
|'''Monster Mania: Level 2'''
|''The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits.''
|Destination: '''Raynforst Island'''<br>''Defeat the enhanced Hydro Seedles!''
|Stache Bean x2<br>Ultra Syrup Jar x2
|
|-
|'''Toad in the Sand'''
|''The lost Toad is surrounded by quicksand! Rescue them before they sink.''
|Destination: '''Allsand Island'''<br>''Help the Toad.''
|Super Candy x1<br>Ultra Syrup Jar x2
|After linking Skorcheen Island
|-
|'''Frostbitten Toads'''
|''The lost Toads need rescuing. Apparently they went to find food and shelter. Try to help them before they get sleepy.''
|Destination: '''Slippenglide Island'''<br>''Look for food and dark places.''
|1-Up Mushroom x1<br>Ultra Mushroom x2
|
|-
|'''Fear of Glohm'''
|''Connie and Arc are struggling to convince Chilliam's dad to attend the wedding.''
|Destination: '''Slippenglide Island'''<br>''Cheer up Connie and Arc.''
|Too-Fast Gloves x1
|After linking Slippenglide and Skorcheen<br>Available until Chilliam and Burnadette's wedding
|-
|'''A Big Debate'''
|''You were chased away from a secretive group discussion. You're not supposed to listen in, but...''
|Destination: '''Shipshape Island'''<br>''Try listening in...quietly?''
|Max Mushroom x2<br>Bros. Bean x1
|
|-
|'''Gorumbla Gone Good'''
|''From destructive to constructive, Gorumbla now dreams of repairing the damage he did...with minimal success. Help him out!''
|Destination: '''Rumbla Island'''<br>''Demonstrate for Gorumbla's friends.''
|Ultra Mushroom x2<br>Max Syrup Jar x1
|
|-
|'''Glohm Gobblick'''
|''Gobblick is Glohmed and is out of control! The recommended level for fighting this tough enemy is 35.''
|Destination: '''Shipshape Island'''<br>''Report to Dewey Fightem.''
|Anti-Glohm Specialist x1<br>Gobblick Boots DX
|After linking Slippenglide and Skorcheen Islands
|-
|'''The Fossil and the Bones'''
|''An islander is looking for the bones of a Sharkbone. They are powerful opponents, but maybe you'll be victorious where so many...haven't.''
|Destination: '''Allsand Island'''<br>''Beat a Sharkbone and get its bones.''
|Max Mushroom x1<br>Ultra Candy x2
|After linking [[Offandon Island]]<br>Available until second visit to Fortress Zokket
|-
|'''Leyden's Piscine PR Plans'''
|''Apparently Leyden was worried about the image of the island. Can you help his project succeed?''
|Destination: '''Bulbfish Island'''<br>''Hand over the Offin and Egoby.''
|Ultra Mushroom x3<br>Max Syrup Jar x1
|
|-
|'''Separated'''
|''They met when the islands were one, but now they are separated. Won't someone reunite them once more?''
|Destination: '''Heatfreeze Island'''<br>''Go the girl at the swim station.''
|Ultra Mushroom x3<br>Max Mushroom x3
|
|-
|'''Technikki's Past'''
|''Technikki describes herself as an "average genius," which is a step down for her. Can you restore her confidence?''
|Destination: '''Shipshape Island'''<br>''Give the certificate to Technikki.''
|Technikki Wrench x1
|
|-
|'''The Empty Nests'''
|''Burnadette and Chilliam are worried about the older generation. Get them some news that will ease their anxieties.''
|Destination: '''Heatfreeze Island'''<br>''Update Burnadette and Chilliam.''
|Technikki Wrench x1
|
|-
|'''Missing Ring'''
|''The Heatfreeze resident is tracing his steps after he bought the ring. Help him find it...for love!''
|Destination: '''Heatfreeze Island'''<br>''Find the missing ring.''
|Ultra Syrup Jar x2<br>Ultra Nut x2
|
|-
|-
|'''A Dear Friend'''
|[[Trip]]
|''Buddy was crying on Shipshape but headed out to Offandon to apologize to Bowser Jr. Will the friends be able to reunite?''
|This effect leaves Mario or Luigi unable to avoid enemy attacks. It ends when their turn comes or possibly after getting hit.
|Destination: '''Offandon Island'''<br>''Check on how Buddy is doing.''
|Stache Bean x2<br>Heart Bean DX x1
|
|-
|-
|'''Warms You Inside and Out'''
|[[Dizzy]]
|''This poor, cold person's dream is just to warm up with a bonfire and Hottato Stew.''
|This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
|Destination: '''Slippenglide Island'''<br>''Go check on the resident.''
|Ultra Nut x1<br>Max Syrup Jar x2
|
|-
|-
|'''Feelings of Dread'''
|[[Burn]]
|''According to the fortune teller on Shipshape, the curse on you is coming from an islet. Better get over there and deal with it!''
|This effect hurts the character inflicted with it after each turn, and dissappear after several turns.
|Destination: '''Shipshape Island'''<br>''Report back to the old lady.''
|Bros. Hammer DX x1
|
|-
|-
|'''Toads Undercover'''
|[[Frozen|Ice]]
|''These adorable Toads are attempting a large-scale infiltration of Bowser's base. Maybe they'll find something out in their bravely adorable way?''
|This effect freezes a target solid, immobilizing them for several turns. Characters take critical damage while frozen.
|Destination: '''Offandon Island'''<br>''Help with the Toad exfiltration.''
|Ultra Mushroom x3<br>1-Up DX x3
|
|-
|-
|'''Glohm Sharpcask'''
|[[Glohm]]
|''Sharpcask is Glohmed and is out of control! The recommended level for fighting this tough enemy is 39.''
|This effect renders a Mario Bro. unable to use Bros. Attacks, Jump and Hammer Attack Combos with the other bro., and Luigi Logic, and lasts for the entirely of the battle if not cured. Refreshing Herbs have a 50% chance of curing Glohm, whereas Ampberries always cure it.
|Destination: '''Shipshape Island'''<br>''Report to Dewey Fightem.''
|Sharpcask Hammer DX x1
|
|-
|-
|'''Treasure-Hunting Brothers'''
|Pow Up
|''The older Allsand brother untrusted you with an offering to wish for his younger brother's well-being. Maybe you'll find treasure on the way?''
|This effect increases a character's Power, allowing them to deal more damage.
|Destination: '''Allsand Island'''<br>''Report that you made an offering.''
|Ultra Candy x2<br>Max Candy x1
|
|-
|-
|'''The Lonely Great Conductor'''
|Def Up
|''It's not like I'm craving attention or anything...but I'm basically a divine being, so maybe something good will happen if you're kind to me. I dunno.''
|This effect increases a character's Defense, reducing the damage they sustain.
|Destination: '''Conductor Island'''<br>''Hand over the Potato Gelato.''
|Great Conductor Wear x1
|
|-
|-
|'''Dueling Geniuses'''
|Speed Up
|''Looks like Adaphne will use 3 Zokket Alloys to make the greatest boots. Can you get Technikki to help too?''
|This effect increases a character's Speed, allowing them to act sooner than normal.
|Destination: '''Jellyfish Island'''<br>''Get the materials from Zok Troops.''
|Heart Bean x1<br>Defense Bean x1
|
|-
|-
|'''How's Bowser's Health?'''
|Pow Down
|''Starlow wants to visit Bowser to check on his health. Should you follow her?''
|This effect decreases a character's Power, reducing the damage they inflict. It can combined with the other decreasing effects.
|Destination: '''Wayaway Island'''<br>''Head for Bowser's room.''
|Bowser Spikes x1
|After linking Jellyfish Island<br>Available until obtaining the Part of Bowser's Airship
|-
|-
|'''Monster Mania: Level 3'''
|Def Down
|''The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits.''
|This effect decreases the Defense of a character, increasing the damage they sustain.
|Destination: '''Petit Islet'''<br>''Defeat the enhanced Curlup!''
|Max Nut x2<br>Heart Bean x2
|
|-
|-
|'''Monster Mania: Level 4'''
|Speed Down
|''The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits.''
|This effect decreases the Speed of a character, making them to act later than normal.
|Destination: '''Offandon Island'''<br>''Defeat the enhanced Bob-ombs!''
|Ultra Candy x2<br>Power Bean x2
|
|-
|'''Monster Mania: Level 5'''
|''The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits.''
|Destination: '''Lottacoins Island'''<br>''Defeat the enhanced Helmet Zok Troopers!''
|Stache Bean x2<br>1-Up DX x3
|After completing Monster Mania: Level 4<br>Available before entering Soli-Tree
|-
|'''Glohm Pipegunk'''
|''Pipegunk is Glohmed and is out of control! The recommended level for fighting this tough enemy is 43.''
|Destination: '''Shipshape Island'''<br>''Report to Dewey Fightem.''
|Pipegunk Boots DX x1
|After completing Glohm Sharpcask<br>Available before entering Soli-Tree
|-
|'''Cozette's Decision'''
|''Cozette feels responsible for what's happened and is seemingly planning to fix it alone. Can you work together to find a solution?''
|Destination: '''Gulchrock Sea, Great Lighthouse Island'''<br>''Chase after Cozette.''
|Stache Bean x1<br>Speed Bean x1
|
|-
|'''Craft a First-Round Belt'''
|''Gather materials so Maykit can make this. It'll increase damage dealt by your first attack by 30%.''
|Rumbla Stone x2
|First-Round Belt x1
|
|-
|'''Craft Some Battle-Ready Gloves'''
|''Gather materials so Billdit can make these. They'll increase your POW by 20% at the start of battle.''
|Rumbla Stone x2
|Battle-Ready Gloves x1
|
|-
|'''Craft a Luck Charm'''
|''Gather materials so Maykit can make this. It'll increase your chance of getting a LUCKY result by x1.5.''
|Twistee Leaf x3<br>Raynforst Vine x3
|Luck Charm x1
|
|-
|'''Craft Some Battle-Wary Gloves'''
|''Gather materials so Billdit can make these. They'll increase your DEF by 20% at the start of battle.''
|Twistee Leaf x3<br>Raynforst Vine x3
|Battle-Wary Gloves x1
|
|-
|'''Craft a Repeater Belt'''
|''Gather materials so Maykit can make this. If you repeat the same attack from your previous turn, it'll deal 30% more damage.''
|Merrygo Bolt x4<br>Desolatt Scrap x3<br>Lottacoins Lever x2
|Repeater Belt x1
|
|-
|'''Craft Some Roulette Gloves'''
|''Gather materials so Billdit can make these. They'll increase a random stat on your turn.''
|Merrygo Bolt x4<br>Desolatt Scrap x3<br>Lottacoins Lever x2
|Roulette Gloves x1
|
|-
|'''Craft an HP Bros. Bangle'''
|''Gather materials so Maykit can make this. It'll recover your HP by 5% the damage dealt by a Bros. Attack.''
|Skorcheen Lava x6<br>Slippenglide Snow x3<br>Offin x3
|HP Bros. Bangle x1
|
|-
|'''Craft Some Risk-Reward Gloves'''
|''Gather materials so Billdit can make these. They'll increase your POW and SPEED by 30%! (But you'll be KO'd if you take damage.)''
|Skorcheen Lava x6<br>Slippenglide Snow x3<br>Offin x3
|Risk-Reward Gloves x1
|
|-
|'''Craft a Miraculous Belt'''
|''Gather materials so Maykit can make this. It increases Bros. Attack damage by 15%. Miss, and your HP decreases by 20%.''
|Offandon Brick x7<br>Heatfreeze Ore x7<br>Bulbfish Lantern x3
|Miraculous Belt x1
|
|-
|'''Craft Some Validation Gloves'''
|''Gather materials so Billdit can make these. They'll increase your DEF and SPEED by 15% when you get an EXCELLENT with a Bros. Attack.''
|Offandon Brick x7<br>Heatfreeze Ore x7<br>Bulbfish Lantern x3
|Validation Gloves x1
|
|-
|'''Craft an Overcharged Brooch'''
|''Gather materials so Maykit can make this. It'll increase your Battle Plug recovery speed by x3, but max HP will drop by 5% each turn.''
|Glohm Dust x5<br>Glohm Fragment x5<br>Glohm Crystal x5
|Overcharged Brooch x1
|
|-
|'''Craft Some Capricious Gloves'''
|''Gather materials so Billdit can make these. Each turn, they'll increase POW by 30% or decrease it by 30%.''
|Glohm Dust x5<br>Glohm Fragment x5<br>Glohm Crystal x5
|Capricious Gloves x1
|
|-
|'''Craft an Escalation Belt'''
|''Maykit seems to have lost her confidence after failing to make some gear. Maybe you can lift her spirits?''
|Destination: '''Raynforst Island'''<br>''Give the Pep-Up Fruit to Billdit.''
|Escalation Belt x1
|
|-
|'''Craft Some Amped Gloves'''
|''Billdit seems to have lost his confidence after failing to make some gear. Maybe you can lift his spirits?''
|Destination: '''Twistee Island'''<br>''Give the Chill-Out Fruit to Maykit.''
|Amped Gloves x1
|
|-
|'''Craft Some Groove Boots'''
|''Gather the materials and have these made. They're perfect for dancing, but not so perfect for battle. Keep that in mind when getting equipped.''
|Twistee Leaf x1<br>Rumbla Stone x1
|Groove Boots x1
|
|}
|}
==Controls==
====Field====
*{{button|switch|leftstick}} — Move
*{{button|switch|a}} — Select / Jump (Mario)
*{{button|switch|b}} — Cancel / Jump (Luigi)
**Hold {{button|switch|b}} — Fast-forward conversation
*{{button|switch|x}} — Swing Hammer (Mario)
*{{button|switch|y}} — Swing Hammer (Luigi)
*{{button|switch|L}} — Allows Luigi to act on his own / Luigi Logic
*{{button|switch|r}} — Open Side Quests menu
*{{button|switch|zr}} — Use Return Pipe (only on linked islands)
*{{button|switch|plus}} — Open Menu
*{{button|switch|minus}} — Open Ocean Map (only on Shipshape Island and linked islands)
*{{button|switch|rightstick}} — Select Bros. Moves
;Fishing
*{{button|switch|a}} — Reel (Mario)
*{{button|switch|b}} — Reel (Luigi)
;UFO Spin
*{{button|switch|x}} — Spin
*{{button|switch|y}} — Stop
*Hold {{button|switch|x}} — Vacuum
;Bro Ball
*{{button|switch|x}} — Dash
*{{button|switch|y}} — Brake
*Hold {{button|switch|x}} — Accelerate
*Release {{button|switch|x}} — Launch
;Fire & Ice
*{{button|switch|x}} — Throw Fire Ball
*{{button|switch|y}} — Throw Ice Ball
*Hold {{button|switch|x}}/{{button|switch|y}} — Charge Bro Bomb
*Release {{button|switch|x}}/{{button|switch|y}} — Throw Bro Bomb
====Cannon/Telescope====
*{{button|switch|minus}} — Open Ocean Map
*{{button|switch|x}} — Reset telescope
*{{button|switch|a}} — Zoom with telescope / Fire at island (when discovered)
*{{button|switch|b}} — Back
;Ocean Map
*{{button|switch|x}} — Toggle fast sailing mode
*{{button|switch|a}} — Select current
*{{button|switch|L}}/{{button|switch|R}} — Zoom out / zoom in
*{{button|switch|y}} — Fast-travel to current marked with cursor
*{{button|switch|minus}} — Back
====Battle====
;Moves
*{{button|switch|leftstick}} — Choose [[Command Block]]
*{{button|switch|a}} — Select / Confirm
*{{button|switch|b}} — Cancel
*{{button|switch|a}}/{{button|switch|x}} — Mario action
*{{button|switch|b}}/{{button|switch|y}} — Luigi action
*{{button|switch|leftstick}}/{{button|switch|x}} — Certain actions requiring both brothers during Bros. Attacks
==Ranks==
{{main|Rank#Mario & Luigi: Brothership}}
Ranks for the Mario Bros. return in this game with the same progression as in ''Mario & Luigi: Paper Jam''. Once again, for Rainbow Rank the player can choose two Rank-up Bonuses, which gives the player the limit of seven slots for bonuses per character after having reached the final rank.
*Mushroom Rank (default)
*Shell Rank (Level 8)
*Boomerang Rank (Level 15)
*Flower Rank (Level 22)
*Leaf Rank (Level 29)
*Star Rank (Level 36)
*Rainbow Rank (Level 43)
==Side quests==
{{main|List of Mario & Luigi: Brothership side quests}}
A list of side quests are listed in the Adventure Log of the main menu, under "Side Quests". Some side quests can be completed [[Missable content|only before a certain point in the game's story]], while some have to be completed in a limited time, otherwise the player will not be able to complete them.


==Challenges==
==Challenges==
Challenges are present in this game. Unlike in previous games, completing them provides rewards to the player immediately in the battle instead of reward points or having to talk to an NPC to collect them.<ref name=Nintenduo>https://youtu.be/gkLARRmmsd8</ref> A list of Challenges can be found under the Adventure Log sub-menu on the main menu.<ref>[https://youtu.be/udqyjZ6m7B4 The First 30 Minutes of Mario & Luigi Brothership]. ''YouTube''. Retrieved October 28, 2024.</ref>
{{main|List of Mario & Luigi: Brothership challenges}}
{|style="text-align:center;width:100%"class=wikitable
Challenges are present in this game. Unlike in previous games, completing them provides rewards to the player immediately in the battle instead of reward points or having to talk to an NPC to collect them. A list of Challenges can be found under the Adventure Log sub-menu on the main menu.
!width=15%|Name
 
!Badge icon
==Fishing==
!width=30%|Clear criteria
{{Main|Fishing}}
!Reward(s)
On Shipshape Island, Mario and Luigi can find a spot where a pair of Concordians stay to fish. The Bros. can receive the [[Fishing Rod]] and buy baits from the nearby fisherman to fish by themselves. Either Mario and Luigi can fish, using any type of bait in any sea. Depending on the combination of these previous factors, various objects have a chance of being reeled, from regular items to crafting materials, to side quest-triggering objects.
!Unlock condition
 
|-
==Minigames==
|Jump-Combo Expert
Like previous entries of the series, ''Brothership'' features various minigames, some optional and others mandatory.
|[[File:Coordinated Jump Ace.png|100px]]
 
|Get '''30''' EXCELLENTs with the '''Jump''' attack combo.
===Concordia Hammer-Rally===
|Nut x2
{{Main|Concordia Hammer-Rally}}
|Unlocked after learning attack combos.
A series of minigames found on [[Twistee Island]], [[Allsand Island]], [[Slippenglide Island]], and [[Jellyfish Island]], where Mario and Luigi knock back and forth a capsule with their hammers a set number of times to obtain rewards.
|-
 
|Hammer-Combo Expert
===Brother Groove===
|[[File:Coordinated Hammer Ace.png|100px]]
{{Main|Brother Groove}}
|Get '''30''' EXCELLENTs with the '''Hammer''' attack combo.
A series of rhythm minigames where Mario and Luigi dance using the {{button|switch|a}}, {{button|switch|b}}, {{button|switch|x}}, and {{button|switch|y}} buttons to perform their moves.
|Syrup Jar x2
 
|Unlocked after receicing a Hammer.
===Florall Island flower blooming minigame===
|-
Another series of rhythm games reminiscent of the [[Arm Center]] sections from ''Mario & Luigi: Bowser's Inside Story'', where Mario and Luigi hit seeds with their hammers to a beat into closed flowers to bloom them open and reveal paths.
|Red Shell Expert
 
|[[File:No image.png|100px]]
===Ryder O'Reilly's challenge===
|Get '''30''' EXCELLENTs with the '''Red Shell''' Bros. Attack.
{{Main|Bitsi Islet}}
|Bros. Bean x1<br>Super Mushroom x2
A three-level obstacle course hosted by [[Ryder O'Reilly]] on [[Bitsi Islet]] in [[Brrrning Sea]].
|Unlocked after beating Gorumbla.
 
|-
===Knocken Slyde's puzzle===
|Green Shell Expert
{{Main|Compac Islet}}
|[[File:No image.png|100px]]<!--[[File:Green Shell Ace.png]]-->
Three puzzles involving ice blocks hosted by [[Knocken Slyde]] on [[Compac Islet]] in Brrrning Sea.
|Get '''30''' EXCELLENTs with the '''Green Shell''' Bros. Attack.
 
|Bros. Bean x1<br>Syrup Jar x3
===Jellyfish Pizza===
|Unlocked after beating Gorumbla.
{{Main|Jellyfish Pizza}}
|-
A mandatory minigame hosted by [[Adaphne]] on Jellyfish Island, who requires Jellyfish Pizza be made for her by the Bros. in Club Dyode's chef's stead.
|Hatch Me if You Can Expert
|[[File:No image.png|100px]]<!--[[File:Hatch Me if You Can Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Hatch Me if You Can''' Bros. Attack.
|Heart Bean x2<br>Defense Bean x1
|Unlocked on the way to Lottacoins Island.
|-
|Zapperator Expert
|[[File:No image.png|100px]]<!--[[File:Zapperator Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Zapperator''' Bros. Attack.
|Stache Bean x2<br>Speed Bean x1
|Unlocked on the way to Lottacoins Island.
|-
|Bomb Derby Expert
|[[File:No image.png|100px]]<!--[[File:Bomb Derby Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Bomb Derby''' Bros. Attack.
|Speed Bean x3<br>Power Bean x2
|Unlocked after visiting Heatfreeze Island for the first time.
|-
|Jump Helmet Expert
|[[File:No image.png|100px]]<!--[[File:Jump Helmet Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Jump Helmet''' Bros. Attack.
|Heart Bean x3<br>Bros. Bean x2
|Unlocked after visiting Heatfreeze Island for the first time.
|-
|Clockout Blow Expert
|[[File:No image.png|100px]]<!--[[File:Flash Clock Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Clockout Blow''' Bros. Attack.
|Stache Bean x3<br>Bros. Bean x3
|Unlocked after relinking Twistee and Heatfreeze Island.
|-
|Yoo Who Cannon Expert
|[[File:No image.png|100px]]<!--[[File:Yoo Who Cannon Ace.png]]-->
|Get '''30''' EXCELLENTs with the '''Yoo Who Cannon''' Bros. Attack.
|Speed Bean x3<br>Defense Bean x3
|Unlocked after relinking Twistee and Heatfreeze Island.
|-
|Conductor Connector Expert
|[[File:No image.png|100px]]
|Get '''30''' EXCELLENTs with the '''Conductor Connector''' Bros Attack.
|Master Boots x1<br>Power Bean DX x1<br>Heart Bean x3
|Unlocked after getting Conductor Connector.
|-
|Max-Mix Vortex Expert
|[[File:No image.png|100px]]
|Get '''30''' EXCELLENTs with the '''Max-Mix Vortex''' Bros. Attack.
|Master Hammer x1<br>Defense Bean DX x1<br>Speed Bean x3
|Unlocked after getting Max-Mix Vortex.
|-
|Watchful Eye
|[[File:Good reflexes.png|100px]]
|Dodge or counter attacks '''100''' times.
|1-Up DX x1
|Unlocked from the start.
|-
|Damage Dodger
|[[File:No image.png|100px]]
|Win '''100''' battles without taking damage.
|Stache Bean x2<br>Power Bean x2<br>Heart Bean x2
|Unlocked from the start.
|-
|Lucky Star
|[[File:No image.png|100px]]
|Get '''250''' LUCKY ratings.
|Luck Charm DX x1<br>Stache Bean DX x1<br>Speed Bean DX x1
|Unlocked from the start.
|-
|Item Buffet
|[[File:No image.png|100px]]
|Use items in battle '''20''' times.
|Defense Bean x1<br>1-Up Mushroom x2
|Unlocked from the start.
|-
|Flying Start
|[[File:Flying Start.png|100px]]
|Start battles with first strikes '''30''' times.
|Speed Bean x2<br>Super Nut x1
|Unlocked from the start.
|-
|Monster Buster
|[[File:No image.png|100px]]
|Defeat '''999''' enemies.
|Stache Bean DX x1<br>Power Bean x3<br>Ultra Candy x3
|Unlocked from the start.
|-
|Zokket Buster
|[[File:No image.png|100px]]
|Defeat '''250''' Zok Troopers
|Defense Bean DX x1<br>Bros. Bean x2<br>Max Syrup Jar x3
|Unlocked on the way to Lottacoins Island.
|-
|Minion Buster
|[[File:No image.png|100px]]
|Defeat '''300''' of Bowser's minions.
|Heart Bean DX x1<br>Stache Bean x2<br>Max Nut x2
|Unlocked after restoring the Heatfreeze Island Lighthouse.
|-
|Glohm Buster
|[[File:No image.png|100px]]
|Defeat '''150''' Glohm enemies.
|Bros. Bean DX x1<br>Defense Bean x2<br>Max Candy x2
|Unlocked after restoring the Heatfreeze Island Lighthouse.
|-
|Coin Enthusiast
|[[File:Coin Challenge.png|100px]]
|Receive a total of '''5,000''' coins in battle.
|Stache Bean x1<br>Super Syrup Jar x1
|Unlocked from the start.
|-
|Coin Collector
|[[File:No image.png|100px]]
|Receive a total of '''15,000''' coins in battle.
|Stache Bean x3<br>Heart Bean x2<br>Ultra Candy x1
|Unlocked after clearing Coin Enthusiast Challenge.
|-
|Coin King
|[[File:No image.png|100px]]
|Receive a total of '''50,000''' coins in battle.
|Golden Stache Gloves x1<br>Speed Bean DX x1<br>Defense Bean x1
|Unlocked after clearing Coin Collector Challenge.
|-
|A Painful Blow
|[[File:No image.png|100px]]
|Deal '''1,000''' damage or more with one attack.
|Power Bean x2<br>Defense Bean x2<br>Ultra Syrup Jar x3
|Unlocked from the start.
|-
|A More Painful Blow
|[[File:No image.png|100px]]
|Deal '''1,500''' damage or more with one attack.
|Bros. Bean DX x1<br>Heart Bean x3<br>1-Up DX x3
|Clear Challenge '''A Painful Blow''' to unlock.
|-
|An Even More Painful Blow
|[[File:No image.png|100px]]
|Deal '''2,000''' damage or more with one attack.
|Up-Front Belt x1<br>Power Bean DX x2<br>Stache Bean DX x1
|Clear Challenge '''A More Painful Blow''' to unlock.
|-
|Doom Dodger
|[[File:No image.png|100px]]
|Win '''100''' battles in a row without getting a Game Over.
|Heart Bean x2<br>Bros. Bean x2<br>Super Candy x3
|Unlocked from the start.
|-
|Do It Yourself
|[[File:No image.png|100px]]
|Defeat '''300''' enemies without equipping any wear, gloves, or accessories.
|Last-Ditch Gloves x1<br>Speed Bean DX x2<br>Heart Bean DX x1
|Unlocked from the start.
|}


==Gear==
==Gear==
Line 722: Line 354:
!class=unsortable|Description
!class=unsortable|Description
|-
|-
|[[File:M&LB Connie.png|x100px]]
|[[File:M&LB Connie.png|100px]]
|[[Connie]]
|[[Connie]]
|style="text-align:left"|A Wattanist capable of looking after the [[Uni-Tree]].<ref name=AmericanSite>https://www.nintendo.com/us/store/products/mario-and-luigi-brothership-switch/?srsltid=AfmBOorHAATVL2PmFZqRJw4EN2_K8160t0I3lZe2k7lZyPeL-cPW6Zjk</ref>
|style="text-align:left"|A young Wattanist who looks after the new [[Uni-Tree]] she planted on Shipshape Island.
|-
|-
|[[File:M&LB Snoutlet.png|x100px]]
|[[File:M&LB Snoutlet.png|100px]]
|[[Snoutlet]]
|[[Snoutlet]]
|style="text-align:left"|A winged Concordian creature who guides Mario and Luigi during their journey through Concordia and prefers camping out under Luigi's cap. Despite his appearance, Snoutlet is not a pig.<ref name=AmericanSite/>
|style="text-align:left"|A winged Concordian creature who guides Mario and Luigi during their journey through Concordia and prefers camping out under Luigi's cap. Despite his appearance, Snoutlet is not a pig.
|-
|-
|[[File:MLB Peach Artwork.png|x100px]]
|[[File:MLB Peach Artwork.png|100px]]
|[[Princess Peach]]
|[[Princess Peach]]
|style="text-align:left"|A princess who rules the Mushroom Kingdom. She has been escorted to Concordia, alongside the Mario Bros. and Mario's friends.<ref name=AmericanSite/>
|style="text-align:left"|A princess who rules the Mushroom Kingdom. She has been escorted to Concordia, alongside the Mario Bros. and Mario's friends.
|-
|-
|[[File:MLB Starlow.png|x100px]]
|[[File:MLB Starlow.png|100px]]
|[[Starlow]]
|[[Starlow]]
|style="text-align:left"|A [[Star (species)#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Star Sprite]] who assists Peach rather than the Mario Bros., unlike before.
|style="text-align:left"|A [[Star (species)#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Star Sprite]] who assists Peach rather than the Mario Bros., unlike before.
Line 740: Line 372:
|[[File:MLB Ribbon Plugs Artwork.png|100px]]
|[[File:MLB Ribbon Plugs Artwork.png|100px]]
|[[IDLE]]
|[[IDLE]]
|style="text-align:left"|A group of uproarious, childlike Concordians who are anxious to help out, a task that they are not quite good at. They consist of the following four members: [[Ireen]], a pink member; [[Dulles]], a green member; [[Loog]], a blue member; and [[Ellow]], a yellow member.<ref name=AmericanSite/><ref name=NL/>
|style="text-align:left"|A group of uproarious children who are anxious to help out, a task that they are not quite good at. They consist of the following four members: [[Ireen]], a pink member; [[Dulles]], a green member; [[Loog]], a blue member; and [[Ellow]], a yellow member.
|-
|-
|[[File:MLB Scarf Plug Artwork.png|x100px]]
|[[File:MLB Scarf Plug Artwork.png|100px]]
|[[Buddy (Mario & Luigi: Brothership)|Buddy]]
|[[Buddy]]
|style="text-align:left"|A childlike Concordian wearing a scarf and a beanie who befriends Bowser Jr. after ending up on [[Offandon Island]].<ref name=Story>https://www.nintendo.com/jp/switch/a8e6a/story/index.html</ref>
|style="text-align:left"|A Concordian child wearing a scarf and a beanie who befriends Bowser Jr. after ending up on [[Offandon Island]].
|-
|-
|[[File:M&LB Technikki.png|x100px]]
|[[File:M&LB Technikki.png|100px]]
|[[Technikki]]<ref name=NintendoLifePreview/>
|[[Technikki]]
|style="text-align:left"|A thin, blue, adult-like Concordian with wrench-themed goggles said to be a "resident genius."<ref name=MakingMemories/>
|style="text-align:left"|A thin, blue Concordian with wrench-themed goggles said to be a "resident genius."
|-
|-
|[[File:MLB Maykit.png|x100px]]
|[[File:MLB Maykit.png|100px]]
|[[Maykit]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|[[Maykit]]
|style="text-align:left"|A green, childlike Concordian wearing an apron with a [[Hammer]] print who is the daughter of Willma.<ref name=MakingMemories/>
|style="text-align:left"|A yellow green Concordian who speaks in poetry and is the daughter of Willma. She runs a shop specializing in accessories.
|-
|-
|[[File:MLB Billdit.png|x100px]]
|[[File:MLB Billdit.png|100px]]
|[[Billdit]]<ref name=VGCPreview/><ref name=Overview/><ref name=RPGSite>[https://www.rpgsite.net/preview/16419-mario-luigi-brothership-shaping-up-to-be-real-treat-hands-on-preview RPG Site]</ref>
|[[Billdit]]
|style="text-align:left"|A yellow, adult-like Concordian wearing a {{wp|hachimaki}} who is the son of Willma.<ref name=MakingMemories/>
|style="text-align:left"|A yellow green Concordian who speaks in a loud and tough voice and is the son of Willma. He runs a shop specializing in gloves.
|-
|-
|[[File:MLB Issa Rock.png|x100px]]
|[[File:MLB Issa Rock.png|100px]]
|[[Issa Rock]]
|[[Issa Rock]]
|style="text-align:left"|A yellow Concordian wearing a rocky hat and an orange apron who keeps track of the number of rare reefs that the Mario Bros. find.
|style="text-align:left"|A yellow Concordian wearing a rocky hat and an orange apron who keeps track of the number of rare reefs that the Mario Bros. find.
|-
|-
|[[File:MLB Dyode.png|150x150px]]
|[[File:MLB Dyode.png|100px]]
|[[Dyode]]<ref name=NintendoLifePreview/>
|[[Dyode]]
|style="text-align:left"|An adult-like Concordian who wears headphones and disco-like attire.<ref name=MakingMemories/>
|style="text-align:left"|A famous dancer and "Groovemaster" who wears headphones and disco-like attire.
|-
|-
|[[File:MLB Emmit.png|x100px]]
|[[File:MLB Emmit.png|100px]]
|[[Emmit]]<ref name=NintendoLifePreview/>
|[[Emmit]]
|style="text-align:left"|A blue, adult-like Concordian who wears glasses and headphones with a mic attached.<ref name=Overview/>
|style="text-align:left"|A dancer training under Dyode who wears glasses and headphones with a mic attached.
|-
|-
|[[File:MLB Willma.jpg|x100px]]
|[[File:MLB Willma.jpg|100px]]
|[[Willma]]<ref name=GodGeekPreview/>
|[[Willma]]
|style="text-align:left"|Maykit and Billdit's mother<ref name=GodGeekPreview/> and chief of [[Rumbla Island]].<ref name=NintenduoExclusive>{{cite|author=Nintenduo World|date=October 21, 2024|title=15 Minutes of MARIO & LUIGI Brothership - Exclusive NEW GAMEPLAY 🍄 (Nintendo Switch)|url=https://youtube.com/watch?v=t4r93X8iJlE|publisher=YouTube|accessdate=October 21, 2024}}</ref>
|style="text-align:left"|Maykit and Billdit's mother, and Gorumbla's "auntie".
|-
|-
|[[File:M&LB Blue Gossiping Auntie.jpg|x100px]]
|[[File:M&LB Blue Gossiping Auntie.jpg|100px]]
|{{conjectural|Blue Hint Lady}}
|{{conjectural|Blue Hint Lady}}
|style="text-align:left"|A blue, adult-like Concordian who is one of a trio of gossiping aunties.<ref name=CMRelease>{{cite|author=Nintendo|date=October 24, 2024|url=https://www.nintendo.com/jp/topics/article/5a4c3e63-76d8-4a78-b890-0f5244a3a703|title=『マリオ&ルイージRPG ブラザーシップ!』のTVCMを公開。冒険の拠点となる「船島」の名所もあわせてご紹介。|language=japanese|accessdate=October 24, 2024}}</ref>
|style="text-align:left"|A blue Concordian who is one of a trio of gossiping aunties.
|-
|-
|[[File:M&LB Red Gossiping Auntie.jpg|x100px]]
|[[File:M&LB Red Gossiping Auntie.jpg|100px]]
|{{conjectural|Red Hint Lady}}
|{{conjectural|Red Hint Lady}}
|style="text-align:left"|A red, adult-like Concordian who is one of a trio of gossiping aunties.<ref name=CMRelease/>
|style="text-align:left"|A red Concordian who is one of a trio of gossiping aunties.
|-
|-
|[[File:M&LB Yellow Gossiping Auntie.jpg|x100px]]
|[[File:M&LB Yellow Gossiping Auntie.jpg|100px]]
|{{conjectural|Yellow Hint Lady}}
|{{conjectural|Yellow Hint Lady}}
|style="text-align:left"|A yellow, adult-like Concordian who is one of a trio of gossiping aunties.<ref name=CMRelease/>
|style="text-align:left"|A yellow Concordian who is one of a trio of gossiping aunties.
|-
|-
|[[File:MLB Arc.png|x100px]]
|[[File:MLB Arc.png|100px]]
|[[Arc]]<ref name=VGCPreview>{{cite|author=VGC|date=October 10, 2024|url=https://youtube.com/watch?v=jlUhndfOpdM|title=Mario & Luigi: Brothership NEW gameplay|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|[[Arc]]
|style="text-align:left"|A teal, childlike Concordian wearing a beret with a compass attached.<ref name=MakingMemories/>
|style="text-align:left"|A young, teal Concordian wearing a beret with a compass attached who is knowledgeable on ocean currents.
|-
|-
|[[File:M&LB Spiralia.png|x100px]]
|[[File:M&LB Spiralia.png|100px]]
|[[Spiralia]]<ref name=Overview/>
|[[Spiralia]]
|style="text-align:left"|An adult-like Concordian with a ponytail and wearing a dress with a spiral design.
|style="text-align:left"|A Concordian with a ponytail and wearing a dress with a spiral design who owns a hair gel shop on Twistee Island.
|-
|-
|[[File:MLB Burnadette.png|x100px]]
|[[File:MLB Leyden.png|100px]]
|[[Burnadette]]<ref>https://youtu.be/P_DPABDi2j8?si=tAJSKpZTUOAg6DLL</ref>
|[[Leyden]]
|style="text-align:left"|A red, adult-like Concordian with fire-themed attire who is Chilliam's bride.<ref name=Overview/>
|style="text-align:left"|The elderly chief of Bulbfish Island.
|-
|-
|[[File:MLB Chilliam.png|x120px]]
|[[File:MLB Leyden's assistant.jpg|100px]]
|[[Chilliam]]<ref>https://youtu.be/P_DPABDi2j8?si=tAJSKpZTUOAg6DLL</ref><ref name=NintendoLifePreview/>
|[[Leyden's assistant]]
|style="text-align:left"|A thin, blue, adult-like Concordian with ice-themed attire who is Burnadette's bridegroom.<ref name=Overview/>
|style="text-align:left"|The assistant and son of Bulbfish Island's chief Leyden.
|-
|-
|[[File:No image.png|x100px]]
|[[File:MLB Burnadette.png|100px]]
|[[Burnadette]]
|style="text-align:left"|The princess of the Skorcheen people and Chilliam's lover.
|-
|[[File:MLB Chilliam.png|100px]]
|[[Chilliam]]
|style="text-align:left"|The prince of the Slippenglide people and Burnadette's lover.
|-
|[[File:Dr. Vulko.png|100px]]
|[[Dr. Vulko]]
|[[Dr. Vulko]]
|style="text-align:left"|A red, adult-like Concordian with fire-themed attire who knows how to cure the Glohm. He lives on Skorcheen Island.
|style="text-align:left"|A Concordian from Skorcheen Island who knows how to cure those afflicted with Glohm.
|-
|-
|[[File:No image.png|x100px]]
|[[File:MLB Adaphne.jpg|100px]]
|[[Adaphne]]
|[[Adaphne]]
|style="text-align:left"|
|style="text-align:left"|A Concordian on Jellyfish Island who views herself as a better inventor than Technikki.
|-
|-
|[[File:Mario & Luigi Brothership Dorrie.png|150x150px]]
|[[File:MLB Dorrie injured.png|100px]]
|[[Dorrie]]
|[[Dorrie]]
|style="text-align:left"|A {{wp|plesiosaur}}ian character who assists Peach, Starlow, and IDLE.
|style="text-align:left"|A {{wp|plesiosaur}}ian character from the Mushroom Kingdom who assists Peach, Starlow, and IDLE.
|-
|-
|[[File:No image.png|x100px]]
|[[File:MLB Grampy Turnip.png|100px]]
|[[Sprite Bulb]]
|[[Grampy Turnip]]s
|style="text-align:left"|
|-
|[[File:MLB Grampy Turnip.png|x100px]]
|[[Grampy Turnip]]s<ref name=MakingMemories/>
|style="text-align:left"|Living elderly turnips who are buried underneath Concordia.
|style="text-align:left"|Living elderly turnips who are buried underneath Concordia.
|-
|-
|[[File:No image.png|100px]]
|[[File:Golden Grampy Turnip.png|100px]]
|[[Golden Grampy Turnip]]<ref name=RaymondStrazdas>https://youtu.be/mD4ovVzIr_o</ref>
|[[Golden Grampy Turnip]]
|style="text-align:left"|A golden variety of Grampy Turnips.
|style="text-align:left"|A golden variety of Grampy Turnips.
|-
|-
|[[File:MLB Toad Artwork.png|150x150px]]
|[[File:MLB Toad Artwork.png|100px]]
|[[Toad (species)|Toads]]
|[[Toad (species)|Toads]]
|style="text-align:left"|The dominant species of the Mushroom Kingdom. They are pulled into Concordia alongside the Mario Bros. and their friends. Toads come in five colors: red, yellow, green, blue, and purple.<ref name=MakingMemories>https://www.youtube.com/watch?v=tffEKtODS4g</ref><ref name=Overview/>
|style="text-align:left"|The dominant species of the Mushroom Kingdom. They are pulled into Concordia alongside the Mario Bros. and their friends. Toads come in five colors: red, yellow, green, blue, and purple.
|-
|-
|[[File:MLB Birdo.jpg|100px]]
|[[File:MLB Birdo.jpg|100px]]
|[[Birdo]]<ref>https://youtu.be/CAoqIqDf3VM?feature=shared</ref>
|[[Birdo]]
|style="text-align:left"|A pink, avian dinosaur. Unlike in ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Birdo does not challenge the Mario Bros. to a battle.
|style="text-align:left"|A pink, avian dinosaur. Unlike in ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Birdo does not challenge the Mario Bros. to a battle.
|-
|-
|[[File:MLB_Cozette.png|100px]]
|[[File:MLB_Cozette.png|100px]]
|[[Cozette]]<ref name=ZokketCutscenes>[https://www.youtube.com/watch?v=kKfMzieSymo  Mario & Luigi Brothership - All Zokket Cutscenes (HD)]. ''YouTube''. Retrieved November 6, 2024.</ref>
|[[Cozette]]
|style="text-align:left"|A tall, lanky Wattanist who is Connie's mentor. During the events of the game, Cozette was brainwashed into leading the Extension Corps and the Zok Troops as a whole and goes by Zokket.
|style="text-align:left"|A tall, lanky Wattanist who is Connie's mentor. Cozette was brainwashed into leading the Extension Corps and the Zok Troops as a whole and takes on the persona of Zokket.
|-
|-
|[[File:M&L Great Conductor.png|120px]]
|[[File:M&L Great Conductor.png|100px]]
|[[Great Conductor]]<ref name=ZokketCutscenes />
|[[Great Conductor]]
|style="text-align:left"|An elderly and large Concordian creature who resembles Snoutlet, albeit with a white mustache and a pair of white eyebrows.
|style="text-align:left"|The guardian of Concordia, a large and elderly Concordian creature who resembles Snoutlet, albeit with a white mustache and a pair of white eyebrows.
|}
|}


Line 850: Line 486:
!class=unsortable|Description
!class=unsortable|Description
|-
|-
|[[File:MLB Zokket.png|x100px]]
|[[File:MLB Zokket.png|100px]]
|[[Zokket]]<ref name=Overview/>
|[[Zokket]]
|style="text-align:left"|A mysterious villain who is the result of Cozette becoming brainwashed into leading the Extension Corps and the Zok Troops as a whole. Zokket is responsible for spreading Glohm throughout Cocordia as a result of [[Reclusa]]'s brainwashing.<ref name=AmericanSite/>
|style="text-align:left"|A mysterious villain who is the result of Cozette becoming brainwashed into leading the Extension Corps and the Zok Troops as a whole. Zokket is responsible for spreading Glohm throughout Cocordia as a result of [[Reclusa]]'s brainwashing.
|-
|-
|[[File:M&LB Extension Corps.png|100px]]
|[[File:M&LB Extension Corps.png|100px]]
Line 858: Line 494:
|style="text-align:left"|The lieutenants of Zok Troops who help Zokket out, which consist of the following three: [[Ecks]], a floating magenta being similar to a VHF/UHF; [[Ten]], a lanky, purple miscreant similar to a {{wp|Phone connector (audio)|headphone jack}}; and [[Shun]], a stout, turquoise ruffian similar to a {{wp|VGA connector}}.
|style="text-align:left"|The lieutenants of Zok Troops who help Zokket out, which consist of the following three: [[Ecks]], a floating magenta being similar to a VHF/UHF; [[Ten]], a lanky, purple miscreant similar to a {{wp|Phone connector (audio)|headphone jack}}; and [[Shun]], a stout, turquoise ruffian similar to a {{wp|VGA connector}}.
|-
|-
|[[File:SharpcaskARTBrothership.png|100px]]
|[[File:MLB Zokket's Minions.png|100px]]
|[[Sharpcask]]<ref name=Overview/>
|style="text-align:left"|A high-ranking member of the Zok Troops, rolling a cask like a bowling ball.
|-
|[[File:MLB Gobblick.png|100px]]
|[[Gobblick]]<ref name=NL>Nintendo Life (October 21, 2024). [https://youtu.be/AUxVdZkoAJw We've Played EVEN MORE Mario & Luigi: Brothership]. ''YouTube''. Retrieved October 21, 2024.</ref>
|style="text-align:left"|A {{wp|pitcher plant}}-like creature and a high-ranking member of the Zok Troops.
|-
|[[File:MLB Zokket's Minions.png|x100px]]
|[[Zok Troop]]s
|[[Zok Troop]]s
|style="text-align:left"|Zokket's minions. These include [[Sharpcask]], [[Snaptor]]s, a variety of [[Zok Trooper]]s, and the rest of the Zok Troops.
|style="text-align:left"|Zokket's minions. These include [[Sharpcask]], [[Snaptor]]s, a variety of [[Zok Trooper]]s, and the rest of the Zok Troops.
Line 883: Line 511:
|[[File:MLB Bowser Artwork.png|100px]]
|[[File:MLB Bowser Artwork.png|100px]]
|[[Bowser]]
|[[Bowser]]
|style="text-align:left"|The fire-breathing king of the [[Koopa (species)|Koopa]]s.<ref name=AmericanSite/>
|style="text-align:left"|The fire-breathing king of the [[Koopa (species)|Koopa]]s.
|-
|-
|[[File:MLB Bowser Jr Artwork.png|x100px]]
|[[File:MLB Bowser Jr Artwork.png|100px]]
|[[Bowser Jr.]]
|[[Bowser Jr.]]
|style="text-align:left"|The heir of Bowser's Minions who is his only child.
|style="text-align:left"|The heir of Bowser's Minions, and the king's only child.
|-
|-
|[[File:MLB Bowser's Minions.png|x100px]]
|[[File:MLB Bowser's Minions.png|100px]]
|[[Bowser's Minions]]
|[[Bowser's Minions]]
|style="text-align:left"|Bowser's forces. These include [[Kamek]], [[Koopa Troopa]]s, [[Goomba]]s, and the rest of the Minions.<ref name=Overview/>
|style="text-align:left"|Bowser's forces. These include [[Kamek]], [[Koopa Troopa]]s, [[Goomba]]s, and the rest of the Minions.
|}
|}


Line 900: Line 528:
!class=unsortable|Description
!class=unsortable|Description
|-
|-
|[[File:No image.png|100px]]
|[[File:MLB Yoshi.png|100px]]
|[[Yoshi]]
|[[Yoshi]]
|style="text-align:left"|A dinosaur who can be found when the Mario Bros. perform Mario's Bros. Attack, [[Hatch Me if You Can]].
|style="text-align:left"|A dinosaur who can be found when the Mario Bros. perform Mario's Bros. Attack, [[Hatch Me if You Can]].
|-
|-
|[[File:No image.png|100px]]
|[[File:MLB Lakitu.png|100px]]
|[[Lakitu]]s
|[[Lakitu]]
|style="text-align:left"|Koopas that ride on clouds.
|style="text-align:left"|A Koopa that rides on a cloud. Appears as a cameraman in the illusionary Mushroom Kingdom.
|-
|-
|[[File:Mario & Luigi Brothership Bowser.png|100px]]
|[[File:Mario & Luigi Brothership Bowser.png|100px]]
Line 922: Line 550:


==Enemies==
==Enemies==
{{Main|Mario & Luigi: Brothership bestiary}}
===Normal enemies===
===Normal enemies===
Levels for enemies may vary depending on the locations in which the enemies are fought. Depending on whether the player first visits Raynforst Island or Twistee Island alters the enemies' LV on for both islands.
Levels for enemies may vary depending on the locations in which the enemies are fought. Depending on whether the player first visits Raynforst Island or Twistee Island alters the enemies' LV on for both islands.


When an enemy is hit while the Seedle-ize Battle Plug is equipped, they may turn into a LV1 Seedle or a LV1 Gold Seedle.
When an enemy is hit while the Seedle-ize Battle Plug is equipped, they may turn into a LV1 Seedle or a LV1 Gold Seedle.
Glohm versions of enemies begin to replace regular ones when Shipshape Island enters Gulchrock Sea, specifically at Twistee Island. When Zokket is defeated, most regular enemies on the islands are replaced with Glohm versions (excluding Conductor Island). Glohm versions of Zok Troopers are also found in several Great Lighthouses when accepting certain side quests before even reentering Fortress Zokket.


{|width=100% class="sortable wikitable"
{|width=100% class="sortable wikitable"
Line 940: Line 567:
|-
|-
|align="center"|[[File:M&LB Seedle.png|100x100px]]
|align="center"|[[File:M&LB Seedle.png|100x100px]]
![[Seedle]]<ref name=NL/>
![[Seedle]]
|align="center"|1, 5<ref name=NL/>
|align="center"|1/5
|align="center"|N/A
|align="center"|13/17/35
|align="center"|1<ref name=VideoChums>[https://www.youtube.com/watch?v=ZobVYnbfcj0 Mario & Luigi: Brothership Gameplay 🚢 Nintendo Switch - RPG fun times] ''YouTube''. Retrieved October 22, 2024.</ref>
|align="center"|1
|align="center"|1<ref name=VideoChums/>
|align="center"|1/6
|[[Conductor Island]] (LV1)<br>[[Rumbla Island]] (LV1, LV5)<ref name=NL/>
|[[Conductor Island]] (LV1)<br>[[Rumbla Island]] (LV1/LV5)
|-
|-
|align="center"|[[File:MLB Seedle R.png|100x100px]]
|align="center"|[[File:MLB Guardarm Artwork.png|100x100px]]
![[Seedle R]]<ref name=NL/>
![[Guardarm]]
|align="center"|8<ref name=NL/>
|align="center"|1/6
|align="center"|N/A
|align="center"|20/55
|align="center"|N/A
|align="center"|2/11
|align="center"|N/A
|align="center"|3/9
|[[Florall Island]] (LV8)<ref name=Liam/>
|[[Rumbla Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Invizilizard.png|100x100px]]
![[Glohm Seedle]]
![[Invizilizard]]
|align="center"|39
|align="center"|3/4/8
|align="center"|N/A
|align="center"|24/30
|align="center"|N/A
|align="center"|3/5
|align="center"|N/A
|align="center"|2/4
|[[Rumbla Island]] (LV39)
|[[Raynforst Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:M&LB Parashoot.png|100x100px]]
![[Glohm Seedle R]]
![[Parashoot]]
|align="center"|39
|align="center"|4/5
|align="center"|N/A
|align="center"|40/46
|align="center"|N/A
|align="center"|6/7
|align="center"|N/A
|align="center"|5/7
|[[Florall Island]] (LV39)
|[[Raynforst Island]]
|-
|-
|align="center"|[[File:M&LB Hydro Seedle.png|100x100px]]
|align="center"|[[File:MLB Soreboar.png|100x100px]]
![[Hydro Seedle]]<ref name=NL/>
![[Soreboar]]
|align="center"|9<ref name=NL/>/16<ref name=Liam4/>, 25
|align="center"|3/4
|align="center"|N/A
|align="center"|24/30
|align="center"|N/A
|align="center"|3/5
|align="center"|N/A
|align="center"|3/4
|[[Florall Island]] (LV9)<ref name=Liam/><br>[[Twistee Island]] (LV25)<br>[[Liil Islet]] (LV16)<ref name=Liam4/>
|[[Twistee Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Bumbleshoot.png|100x100px]]
![[Glohm Hydro Seedle]]
![[Bumbleshoot]]
|align="center"|40
|align="center"|4/5
|align="center"|N/A
|align="center"|32/38
|align="center"|N/A
|align="center"|6/7
|align="center"|N/A
|align="center"|5/7
|[[Florall Island]] (LV40)
|[[Twistee Island]]
|-
|-
|align="center"|[[File:MLB Golden Seedle.jpg|100x100px]]
|align="center"|[[File:MLB Angry Big Soreboar.jpg|100x100px]]
![[Golden Seedle]]
![[Big Soreboar]]
|align="center"|1
|align="center"|4/5
|align="center"|N/A
|align="center"|45/53
|align="center"|N/A
|align="center"|8/9
|align="center"|N/A
|align="center"|6/9
|N/A
|[[Twistee Island]]
|-
|-
|align="center"|[[File:MLB Seedlusa.jpg|100x100px]]
|align="center"|[[File:MLB Seedle R.png|100x100px]]
![[Seedlusa]]
![[Seedle R]]
|align="center"|43, 44
|align="center"|8
|align="center"|N/A
|align="center"|34
|align="center"|N/A
|align="center"|7
|align="center"|N/A
|align="center"|8
|[[Soli-Tree]] (LV43, LV44)
|[[Florall Island]]
|-
|-
|align="center"|[[File:MLB Guardarm Artwork.png|100x100px]]
|align="center"|[[File:M&LB Hydro Seedle.png|100x100px]]
![[Guardarm]]<ref name=Overview/>
![[Hydro Seedle]]
|align="center"|1, 5<ref name=VideoChums/>
|align="center"|9/25
|align="center"|N/A
|align="center"|38/76/492
|align="center"|2<ref name=CGMagazine>[https://youtu.be/dJddN0i5vW4 First Fifteen: Mario & Luigi: Brothership]. ''YouTube''. Retrieved October 23, 2024.</ref>
|align="center"|8/42/152
|align="center"|3
|align="center"|9/16/70
|[[Rumbla Island]] (LV1, LV5)<ref name=VideoChums/>
|[[Florall Island]] (LV9)<br>[[Twistee Island]] (LV25)<br>[[Liil Islet]] (LV16)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:M&LB Spikely.png|100px]]
![[Glohm Guardarm]]
![[Spikely]]
|align="center"|N/A
|align="center"|10/13/15/16/18
|align="center"|N/A
|align="center"|52/72/86/96/116
|align="center"|N/A
|align="center"|21/40/57/66/88
|align="center"|N/A
|align="center"|13/19/23/25/29
|[[Rumbla Island]]
|[[Lushgreen Sea, Great Lighthouse Island]] (LV10)<br>[[Merrygo Island]] (LV13)<br>[[Lottacoins Island]] (LV15)<br>[[Minmin Islet]] (LV13)
|-
|-
|align="center"|[[File:MLB Invizilizard.png|100x100px]]
|align="center"|[[File:M&LB Capnap.png|100x100px]]
![[Invizilizard]]<ref name=Liam>https://youtu.be/IHMYnfCx3ow?si=VZKx3yGGu5MjN217</ref>
![[Capnap]]
|align="center"|3/4<ref name=Liam/>
|align="center"|11/16
|align="center"|N/A
|align="center"|73/124
|align="center"|6<ref name=Liam/>
|align="center"|27/56
|align="center"|4<ref name=Liam/>
|align="center"|15/21
|[[Raynforst Island]] (LV3/LV4)<ref name=Liam/>
|[[Lushgreen Sea, Great Lighthouse Island]] (LV11)<br>[[Liil Islet]] (LV16)
|-
|-
|align="center"|[[File:MLB Invizilizard R.jpg|100x100px]]
|align="center"|[[File:MLB Snaptor.png|100x100px]]
![[Invizilizard R]]<ref name=Liam3/>
![[Snaptor]]
|align="center"|16<ref name=Liam3/>
|align="center"|13/14/15/16/18/33
|align="center"|N/A
|align="center"|102/121/136/163/484
|align="center"|N/A
|align="center"|48/68/79/106/494/
|align="center"|N/A
|align="center"|23/28/30/35/65
|[[Allsand Island]] (LV16)<ref name=Liam3/>
|[[Rumbla Island]] (LV15)<br>[[Desolatt Island]] (LV13/LV14)<br>[[Merrygo Island]] (LV13)<br>[[Lottacoins Island]] (LV16)<br>[[Minmin Islet]] (LV13)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Drillby.png|100x100px]]
![[Glohm Invizilizard]]
![[Drillby]]
|align="center"|N/A
|align="center"|13/15/16
|align="center"|N/A
|align="center"|87/103/115
|align="center"|N/A
|align="center"|40/57/56
|align="center"|N/A
|align="center"|19/23/21
|[[Raynforst Island]]
|[[Desolatt Island]] (LV13)<br>[[Liil Islet]] (LV16)
 
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Mario & Luigi Brothership blue Thorb enemy.jpg|100x100px]]
![[Glohm Invizilizard R]]
![[Big Spikely]]
|align="center"|N/A
|align="center"|15/33
|align="center"|N/A
|align="center"|129/514
|align="center"|N/A
|align="center"|86/618
|align="center"|N/A
|align="center"|35/81
|[[Allsand Island]]
|[[Merrygo Island]]
|-
|-
|align="center"|[[File:M&LB Parashoot.png|100x100px]]
|align="center"|[[File:Mario & Luigi Brothership Treevil.jpg|100x100px]]
![[Parashoot]]<ref>https://youtu.be/EpUsKMq6d3Y?si=Z1yyvDwufIMW4BD3</ref>
![[Krode]]
|align="center"|4/5<ref>https://youtu.be/EpUsKMq6d3Y?si=Z1yyvDwufIMW4BD3</ref>
|align="center"|14
|align="center"|N/A
|align="center"|173
|align="center"|N/A
|align="center"|72
|align="center"|N/A
|align="center"|32
|[[Raynforst Island]] (LV4/LV5)<ref>https://youtu.be/EpUsKMq6d3Y?si=Z1yyvDwufIMW4BD3</ref>
|[[Merrygo Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Helmet Zok Trooper.png|x75px]][[File:MLB Helmet Zok Trooper battle.png|x75px]]
![[Glohm Parashoot]]
![[Helmet Zok Trooper]]
|align="center"|N/A
|align="center"|15/16/17/42/43
|align="center"|N/A
|align="center"|56/62/68/944/397
|align="center"|N/A
|align="center"|29/33/39/170/306
|align="center"|N/A
|align="center"|12/13/14/40/43
|[[Raynforst Island]]
|[[Lottacoins Island]] (LV15/LV16/LV42)<br>[[Color-Full Sea, Great Lighthouse Island]] (LV17)<br>[[Daintye Islet]] (LV43)
|-
|-
|align="center"|[[File:MLB Bumbleshoot.png|100x100px]]
|align="center"|[[File:BrothershipArtworkEnnemy.png|100x100px]]
![[Bumbleshoot]]<ref name=NintendoLifePreview/>
![[Spike Zok Trooper]]
|align="center"|5<ref name=NintendoLifePreview/>
|align="center"|16/18/25/26/31/34/35/38/40/43
|align="center"|N/A
|align="center"|113/136/236/253/312/107/432/457/544/612/721
|align="center"|N/A
|align="center"|66/88/202/223/296/556/600/594/678/613
|align="center"|N/A
|align="center"|25/29/46/49/35/76/80/92/101/86
|[[Twistee Island]] (LV5)<ref name=NintendoLifePreview/>
|[[Lottacoins Island]] (LV16)<br>[[Color-Full Sea, Great Lighthouse Island]] (LV18)<br>[[Brrrning Sea, Great Lighthouse Island]] (LV26)<br>[[Gulchrock Sea, Great Lighthouse Island]] (LV34)<br>[[Fortress Zokket]] (LV35/LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Shower Fish Artwork.png|100x100px]][[File:MLB Dehydrated Shower Fish.jpg|100x100px]]
![[Glohm Bumbleshoot]]
![[Shower Fish]]
|align="center"|30/39
|align="center"|17
|align="center"|N/A
|align="center"|248
|align="center"|N/A
|align="center"|154
|align="center"|N/A
|align="center"|54
|[[Twistee Island]] (LV30, LV39)
|[[Allsand Island]]
|-
|-
|align="center"|[[File:MLB Soreboar.png|100x100px]]
|align="center"|[[File:MLB Invizilizard R.jpg|100x100px]]
![[Soreboar]]<ref name=NintendoLifePreview/>
![[Invizilizard R]]
|align="center"|4<ref name=NintendoLifePreview/>
|align="center"|16
|align="center"|N/A
|align="center"|90
|align="center"|5<ref name=RaymondStrazdas/>
|align="center"|66
|align="center"|4<ref name=RaymondStrazdas/>
|align="center"|25
|[[Twistee Island]] (LV4)<ref name=NintendoLifePreview/>
|[[Allsand Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Sharkbone.png|100x100px]]
![[Glohm Soreboar]]
![[Sharkbone]]
|align="center"|29/39
|align="center"|40
|align="center"|N/A
|align="center"|1102
|align="center"|N/A
|align="center"|814
|align="center"|N/A
|[[Twistee Island]] (LV29, LV39)
|-
|align="center"|[[File:MLB Angry Big Soreboar.jpg|100x100px]]
![[Big Soreboar]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Twistee Island]]
|-
|align="center"|[[File:No image.png|100x100px]]
![[Glohm Big Soreboar]]
|align="center"|39
|align="center"|39
|align="center"|N/A
|[[Allsand Island]]
|align="center"|N/A
|align="center"|N/A
|[[Twistee Island]] (LV39)
|-
|-
|align="center"|[[File:M&LB Capnap.png|100x100px]]
|align="center"|[[File:Zokkarang Trooper.png|100x100px]]
![[Capnap]]<ref name=JPWebsiteBattle/>
![[Zokkarang Trooper]]
|align="center"|11, 16<ref name=Liam4>[https://youtu.be/UglS8pOrtH4 Mario And Luigi Brothership Mini Islands gameplay!]. ''YouTube''. Retrieved November 3, 2024.</ref>
|align="center"|18/21/26/35/38/40
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 1 (LV11)<br>[[Liil Islet]] (LV16)<ref name=Liam4/>
|[[Color-Full, Sea Great Lighthouse Island]] (LV18)<br>[[Heatfreeze Island]] (LV21)<br>[[Brrrning Sea, Great Lighthouse Island]] (LV26)<br>[[Fortress Zokket]] (LV35/LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)<br>[[Mykroh Islet]] (LV40)
|-
|-
|align="center"|[[File:M&LB Capnap R.png|100x100px]]
|align="center"|[[File:M&LB Capnap R.png|100x100px]]
![[Capnap R]]
![[Capnap R]]
|align="center"|19
|align="center"|19
|align="center"|N/A
|align="center"|164
|align="center"|N/A
|align="center"|121
|align="center"|N/A
|[[Bulbfish Island]] (LV19)
|-
|align="center"|[[File:No image.png|100x100px]]
![[Glohm Capnap]]
|align="center"|34
|align="center"|34
|align="center"|N/A
|[[Bulbfish Island]]
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 1 (LV34)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Foopfly.png|100x100px]]
![[Glohm Capnap R]]
![[Foopfly]]
|align="center"|40
|align="center"|20
|align="center"|N/A
|align="center"|175
|align="center"|N/A
|align="center"|166
|align="center"|N/A
|align="center"|44
|[[Bulbfish Island]]
|[[Bulbfish Island]]
|-
|-
|align="center"|[[File:M&LB Spikely.png|100px]]
|align="center"|[[File:MLB Ring Zok Trooper.jpg|100x100px]]
![[Spikely]]<ref name=RaymondStrazdas/>
![[Ring Zok Trooper]]
|align="center"|10, 13<ref name=RaymondStrazdas/>
|align="center"|21/26/34/38/40
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 1 (LV10)<br>[[Merrygo Island]] (LV13)<ref name=RaymondStrazdas/><br>[[Minmin Islet]] (LV13)
|[[Heatfreeze Island]] (LV21)<br>[[Brrrning Sea, Great Lighthouse Island]] (LV26)<br>[[Gulchrock Sea, Great Lighthouse Island]] (LV34)<br>[[Fortress Zokket]] (LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)<br>[[Mykroh Islet]] (LV40)
|-
|-
|align="center"|[[File:No image.png|100px]]
|align="center"|[[File:MLB Icead.png|100x100px]]
![[Glohm Spikely]]
![[Icead]]
|align="center"|34
|align="center"|21/23/24
|align="center"|141/162/175
|align="center"|143/115/127
|align="center"|40/29/31
|[[Heatfreeze Island]] (LV21)<br>[[Slippenglide Island]] (LV23/LV24)
|-
|align="center"|[[File:MLB Magmad.png|100x100px]]
![[Magmad]]
|align="center"|21/23/24
|align="center"|141/162/175
|align="center"|143/115/127
|align="center"|40/29/31
|[[Heatfreeze Island]] (LV21)<br>[[Skorcheen Island]] (LV23/LV24)
|-
|align="center"|[[File:MLB Curlup.jpg|100px]]
![[Curlup]]
|align="center"|22
|align="center"|353
|align="center"|301
|align="center"|78
|[[Heatfreeze Island]]
|-
|align="center"|[[File:MLB Bob-omb.png|100x100px]]
![[Bob-omb]]
|align="center"|23/24/25/29/30/31/32/35/37/100
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 1 (LV34)
|[[Skorcheen Island]] (LV24/LV25/LV29/LV30)<br>[[Slippenglide Island]] (LV24/LV25)<br>[[Heatfreeze Island]] (LV29/LV30)<br>[[Wayaway Island]] (LV32/LV35)<br>[[Nanoh Islet]] (LV31/LV37)<br/>[[Offandon Island]] (LV100)
|-
|-
|align="center"|[[File:Mario & Luigi Brothership blue Thorb enemy.jpg|100x100px]]
|align="center"|[[File:MLB Palooka.png|100x100px]]
![[Big Spikely]]<ref name=PhillyBeatzU/>
![[Palooka]]
|align="center"|14/15<ref name=PhillyBeatzU/>
|align="center"|24/25
|align="center"|493/531
|align="center"|218/242
|align="center"|53/55
|[[Skorcheen Island]]
|-
|align="center"|[[File:MLB Piranha Plant.png|100x100px]]
![[Piranha Plant]]
|align="center"|24/25
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Merrygo Island]] (LV14/LV15)<ref name=RaymondStrazdas/>
|[[Skorcheen Island]] (LV24/LV25)<br>[[Nanoh Islet]]
|-
|-
|align="center"|[[File:MLB Drillby.png|100x100px]]
|align="center"|[[File:MLB Hammer Bro.png|100x100px]]
![[Drillby]]<ref name=NL/>
![[Hammer Bro]]
|align="center"|13, 16<ref name=Liam4/>
|align="center"|24/25/29/30/31
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Desolatt Island]] (LV13)<br>[[Liil Islet]] (LV16)<ref name=Liam4/>
|[[Skorcheen Island]] (LV24/LV25/LV29/LV30)<br>[[Bowser's Castle]] (LV30)<br>[[Cozee Islet]] (LV31)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Fire Bro.png|100x100px]]
![[Drillby R]]
![[Fire Bro]]
|align="center"|24
|align="center"|24/25/29/30/31
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Slippenglide Island]] (LV24)
|[[Skorcheen Island]] (LV24/LV25/LV29/LV30)<br>[[Cozee Islet]] (LV31)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLBIceBro.png|100x100px]]
![[Glohm Drillby]]
![[Ice Bro]]
|align="center"|24/25/29/30/31
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Skorcheen Island]] (LV24/LV25/LV29/LV30)<br>[[Cozee Islet]] (LV31)
|[[Desolatt Island]]
 
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Drillby R.jpg|100x100px]]
![[Glohm Drillby R]]
![[Drillby R]]
|align="center"|N/A
|align="center"|24/25
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
Line 1,205: Line 838:
|[[Slippenglide Island]]
|[[Slippenglide Island]]
|-
|-
|align="center"|[[File:MLB Snaptor.png|100x100px]]
|align="center"|[[File:MLB Spike.png|100x100px]]
![[Snaptor]]<ref name=NintendoLifePreview/>
![[Spike]]
|align="center"|13/14<ref name=NintendoLifePreview/>, 16
|align="center"|24/25
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Desolatt Island]] (LV13/LV14)<ref name=Michael/><br>[[Lottacoins Island]] (LV16)<br>[[Merrygo Island]] (LV13)<ref name=NintendoLifePreview/><br>[[Minmin Islet]] (LV13)
|[[Slippenglide Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Goomba.png|100x100px]]
![[Glohm Snaptor]]
![[Goomba]]
|align="center"|N/A
|align="center"|24/25/27/31/32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Desolatt Island]]<br>[[Lottacoins Island]]<br>[[Merrygo Island]]
|[[Slippenglide Island]] (LV24/LV25)<br>[[Offandon Island]] (LV27)<br>[[Bowser's Castle]] (LV32)<br>[[Cozee Islet]] (LV31)
|-
|-
|align="center"|[[File:MLB Helmet Zok Trooper.png|x75px]][[File:MLB Helmet Zok Trooper battle.png|x75px]]
|align="center"|[[File:MLB Koopa Troopa.png|100x100px]]
![[Helmet Zok Trooper]]<ref name=IGNReview/><ref> https://youtu.be/iiwHRAXkU_c?si=vTZsndM6gbJJaOaE</ref>
![[Koopa Troopa]]
|align="center"|15<ref name=Footage/>/16, 17, 42
|align="center"|24/25/28/32/15/38
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Lottacoins Island]] (LV15/LV16, LV42)<ref name=IGNReview>[https://youtu.be/Dk0u5XEJToY?si=zyev3Y_jWLeLy602 Mario & Luigi: Brothership Review]. ''Youtube''. Retrieved November 4, 2024.</ref><br>[[Great Lighthouse Island]] 2 (LV17)<br>[[Daintye Islet]]
|[[Slippenglide Island]] (LV24/LV25)<br>[[Offandon Island]] (LV28)<br>[[Bowser's Castle]] (LV32/LV15/LV38)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Koopa Paratroopa.png|100x100px]]
![[Glohm Helmet Zok Trooper]]
![[Koopa Paratroopa]]
|align="center"|N/A
|align="center"|24/25/29/30/31
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Lottacoins Island]]<br>[[Great Lighthouse Island]] 2
|[[Slippenglide Island]] (LV24/LV25)<br>[[Heatfreeze Island]] (LV29/LV30)<br>[[Cozee Islet]] (LV31)
|-
|-
|align="center"|[[File:BrothershipArtworkEnnemy.png|100x100px]]
|align="center"|[[File:MLB Millton.png|100x100px]]
![[Spike Zok Trooper]]<ref name=IGNReview/>
![[Millton]]
|align="center"|16, 18, 26<ref name=IGNReview/>, 34, 35, 38, 40
|align="center"|27
|align="center"|N/A
|align="center"|438/548/712
|align="center"|N/A
|align="center"|590
|align="center"|N/A
|align="center"|78
|[[Lottacoins Island]] (LV16)<br>[[Great Lighthouse Island]] 2 (LV18)<ref name=IGNReview/><br>[[Great Lighthouse Island]] 3 (LV26)<br>[[Great Lighthouse Island]] 4 (LV34)<br>[[Fortress Zokket]] (LV35, LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)
|[[Offandon Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:M&LB Spiny.png|100x100px]]
![[Glohm Spike Zok Trooper]]
![[Spiny]]
|align="center"|38
|align="center"|29/30
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Lottacoins Island]]<br>[[Great Lighthouse Island]] 2<br>[[Great Lighthouse Island]] 3<br>[[Great Lighthouse Island]] 4<br>[[Fortress Zokket]] (LV38)
|[[Heatfreeze Island]] (LV29/LV30)<br>[[Paquette Islet]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Dry Bones.png|100x100px]]
![[Zokkarang Trooper]]<ref name=IGNReview/>
![[Dry Bones]]
|align="center"|18, 21, 26<ref name=IGNReview/>, 35, 38, 40
|align="center"|29/30
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 2 (LV18)<ref name=IGNReview/><br>[[Heatfreeze Island]] (LV21)<br>[[Great Lighthouse Island]] 3 (LV26)<br>[[Fortress Zokket]] (LV35, LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)<br>[[Mykroh Islet]] (LV40)
|[[Heatfreeze Island]] (LV29/LV30)<br>[[Bowser's Castle]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Magikoopa.png|100x100px]]
![[Glohm Zokkarang Trooper]]
![[Magikoopa]]
|align="center"|38
|align="center"|32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 2<br>[[Great Lighthouse Island]] 3<br>[[Fortress Zokket]] (LV38)
|[[Bowser's Castle]]
|-
|-
|align="center"|[[File:MLB Ring Zok Trooper.jpg|100x100px]]
|align="center"|[[File:MLB Shy Guy.png|100x100px]]
![[Ring Zok Trooper]]<ref name=IGNReview/>
![[Shy Guy]]
|align="center"|21, 26<ref name=IGNReview/>, 34, 38, 40
|align="center"|32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Heatfreeze Island]] (LV21)<br>[[Great Lighthouse Island]] 3 (LV26)<ref name=IGNReview/><br>[[Great Lighthouse Island]] 4 (LV34)<br>[[Fortress Zokket]] (LV38)<br>[[Daintye Islet]]<br>[[Shrimpee Islet]] (LV40)<br>[[Mykroh Islet]] (LV40)
|[[Bowser's Castle]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Boo.png|100x100px]]
![[Glohm Ring Zok Trooper]]
![[Boo]]
|align="center"|32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Bowser's Castle]]
|[[Great Lighthouse Island]] 3<br>[[Great Lighthouse Island]] 4
|-
|-
|align="center"|[[File:BrothershipArtworkEnnemy2.png|100x100px]]
|align="center"|[[File:BrothershipArtworkEnnemy2.png|100x100px]]
![[Jet Zok Trooper]]
![[Jet Zok Trooper]]
|align="center"|35, 38, 40
|align="center"|35/38/40
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Fortress Zokket]] (LV35, LV38)<br>[[Daintye Islet]]<br>[[Mykroh Islet]] (LV40)
|[[Fortress Zokket]] (LV35/LV38)<br>[[Daintye Islet]]<br>[[Mykroh Islet]] (LV40, before [[Reclusa]]'s invasion)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Foopfly R.jpg|100x100px]]
![[Glohm Jet Zok Trooper]]
![[Foopfly R]]
|align="center"|N/A
|align="center"|38
|align="center"|N/A
|align="center"|718
|align="center"|N/A
|align="center"|855
|align="center"|N/A
|align="center"|110
|N/A
|[[Fortress Zokket]]
|-
|align="center"|[[File:MLB Palooka R.jpg|100x100px]]
![[Palooka R]]
|align="center"|38
|align="center"|1224
|align="center"|891
|align="center"|138
|[[Fortress Zokket]]
|-
|align="center"|[[File:MLB Reclusiff.jpg|100x100px]]
![[Reclusiff]]
|align="center"|43
|align="center"|1038
|align="center"|980
|align="center"|138
|[[Soli-Tree]]
|-
|-
|align="center"|[[File:MLB Jet Weeping Trooper.jpg|100x100px]]
|align="center"|[[File:MLB Jet Weeping Trooper.jpg|100x100px]]
![[Weeping Trooper]]
![[Weeping Trooper]]
|align="center"|43
|align="center"|43
|align="center"|N/A
|align="center"|1658
|align="center"|N/A
|align="center"|1634
|align="center"|N/A
|align="center"|230
|[[Soli-Tree]] (LV43)
|[[Soli-Tree]]
|-
|align="center"|[[File:MLB Seedlusa.jpg|100x100px]]
![[Seedlusa]]
|align="center"|43/44
|align="center"|32/3086
|align="center"|490/2601
|align="center"|69/360
|[[Soli-Tree]]
|-
|align="center"|[[File:Doom Bloom.png|100x100px]]
![[Doom Bloom]]
|align="center"|44/45
|align="center"|632/2256
|align="center"|0
|align="center"|0
|[[Soli-Tree]]
|-
|-
|align="center"|[[File:Mario & Luigi Brothership Treevil.jpg|100x100px]]
|align="center"|[[File:MLB Golden Seedle.jpg|100x100px]]
![[Krode]]<ref name=NintendoLifePreview>{{cite|author=Nintendo Life|date=October 10, 2024|url=https://www.youtube.com/watch?v=kP184d7gpxA|title=Mario & Luigi Brothership Gameplay|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref>
![[Golden Seedle]]
|align="center"|14<ref name=NintendoLifePreview/>
|align="center"|1
|align="center"|N/A
|align="center"|17
|align="center"|72<ref name=NintendoLifePreview/>
|align="center"|4000
|align="center"|32<ref name=NintendoLifePreview/>
|align="center"|2000
|[[Merrygo Island]] (LV14)<ref name=NintendoLifePreview/>
|Any location
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Krode R.png|100x100px]]
![[Krode R]]
![[Krode R]]
|align="center"|22
|align="center"|22
|align="center"|N/A
|align="center"|141
|align="center"|N/A
|align="center"|219
|align="center"|N/A
|align="center"|110
|[[Merrygo Island]] (LV22)
|[[Merrygo Island]] - [[Monster Mania: Level 1]]
|-
|align="center"|[[File:MLB Curlup R.jpg|100px]]
![[Curlup R]]
|align="center"|40
|align="center"|35000
|align="center"|1271
|align="center"|1000
|[[Petit Islet]] - [[Monster Mania: Level 3]]
|}
 
===Glohm enemies===
Glohm versions of enemies begin to replace regular ones when Shipshape Island enters Gulchrock Sea, specifically at Twistee Island. When Zokket is defeated, most regular enemies on the islands are replaced with Glohm versions, excluding Conductor Island. Glohm versions of Zok Troopers are also found in several Great Lighthouses when accepting certain side quests before even reentering Fortress Zokket.
 
{|width=100% class="sortable wikitable"
|-
|-
|align="center"|[[File:No image.png|100x100px]]
!width="14%"|Image
![[Glohm Krode]]
!width="14%"|Name
|align="center"|N/A
!width="14%"|[[Level (statistic)|LV]](s)
|align="center"|N/A
!width="14%"|[[Heart Point|HP]]
|align="center"|N/A
!width="14%"|[[Experience Point|EXP]]
|align="center"|N/A
!width="14%"|[[Coins]]
|[[Merrygo Island]]
!width="14%"|Location
|-
|-
|align="center"|[[File:MLB Shower Fish Artwork.png|100x100px]]
|align="center"|[[File:Glohm Seedle.png|100x100px]]
![[Shower Fish]]<ref name=Liam3>https://youtu.be/h9JPSwIcJ7g</ref>
![[Glohm Seedle]]
|align="center"|17<ref name=Liam3/>
|align="center"|39
|align="center"|N/A
|align="center"|577
|align="center"|N/A
|align="center"|794
|align="center"|N/A
|align="center"|120
|[[Allsand Island]] (LV17)<ref name=Liam3/>
|[[Rumbla Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Seedle R.png|100x100px]]
![[Glohm Shower Fish]]
![[Glohm Seedle R]]
|align="center"|N/A
|align="center"|39
|align="center"|N/A
|align="center"|433
|align="center"|N/A
|align="center"|595
|align="center"|N/A
|align="center"|90
|[[Allsand Island]]<br>[[Dropplet Islet]] (LV42)
|[[Florall Island]]
|-
|-
|align="center"|[[File:MLB Sharkbone.png|100x100px]]
|align="center"|[[File:Glohm Hydro Seedle.png|100x100px]]
![[Sharkbone]]
![[Glohm Hydro Seedle]]
|align="center"|40
|align="center"|40
|align="center"|N/A
|align="center"|413
|align="center"|N/A
|align="center"|636
|align="center"|N/A
|align="center"|95
|[[Allsand Island]]
|[[Florall Island]]
|-
|-
|align="center"|[[File:No image.png|100px]]
|align="center"|[[File:Glohm Guardarm.png|100x100px]]
![[Glohm Sharkbone]]
![[Glohm Guardarm]]
|align="center"|40
|align="center"|39
|align="center"|N/A
|align="center"|637
|align="center"|N/A
|align="center"|953
|align="center"|N/A
|align="center"|144
|[[Allsand Island]]
|[[Rumbla Island]]
|-
|-
|align="center"|[[File:MLB Curlup.jpg|100px]]
|align="center"|[[File:Glohm Invizilizard.png|100x100px]]
![[Curlup]]<ref>https://youtu.be/CAoqIqDf3VM?feature=shared</ref>
![[Glohm Invizilizard]]
|align="center"|22<ref>https://youtu.be/CAoqIqDf3VM?feature=shared</ref>
|align="center"|39
|align="center"|N/A
|align="center"|577
|align="center"|N/A
|align="center"|794
|align="center"|N/A
|align="center"|120
|[[Heatfreeze Island]] (LV22)<ref>https://youtu.be/CAoqIqDf3VM?feature=shared</ref>
|[[Raynforst Island]]
|-
|-
|align="center"|[[File:MLB Curlup R.jpg|100px]]
|align="center"|[[File:Glohm Invizilizard R.png|100x100px]]
![[Curlup R]]
![[Glohm Invizilizard R]]
|align="center"|40
|align="center"|40
|align="center"|N/A
|align="center"|612
|align="center"|N/A
|align="center"|848
|align="center"|N/A
|align="center"|126
|[[Petit Islet]] (LV40)
|[[Allsand Island]]
|-
|-
|align="center"|[[File:No image.png|100px]]
|align="center"|[[File:Glohm Parashoot.png|100x100px]]
![[Glohm Curlup]]
![[Glohm Parashoot]]
|align="center"|22/40
|align="center"|39
|align="center"|N/A
|align="center"|900
|align="center"|N/A
|align="center"|953
|align="center"|N/A
|align="center"|144
|[[Heatfreeze Island]] (LV22, LV40)
|[[Raynforst Island]]
|-
|-
|align="center"|[[File:MLB Icead.png|100x100px]]
|align="center"|[[File:Glohm Bumbleshoot.png|100x100px]]
![[Icead]]<ref name=UKBattlePlugsVideo/>
![[Glohm Bumbleshoot]]
|align="center"|21
|align="center"|30/39
|align="center"|N/A
|align="center"|360/623
|align="center"|N/A
|align="center"|386/991
|align="center"|N/A
|align="center"|52/150
|[[Heatfreeze Island]] (LV21)
|[[Twistee Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Soreboar.png|100x100px]]
![[Glohm Icead]]
![[Glohm Soreboar]]
|align="center"|23, 40
|align="center"|29/39
|align="center"|N/A
|align="center"|312/577
|align="center"|N/A
|align="center"|370/794
|align="center"|N/A
|align="center"|41/120
|[[Heatfreeze Island]] (LV40)<br>[[Slippenglide Island]] (LV23)
|[[Twistee Island]]
|-
|-
|align="center"|[[File:MLB Magmad.png|100x100px]]
|align="center"|[[File:Glohm Big Soreboar.png|100x100px]]
![[Magmad]]<ref name=UKBattlePlugsVideo>https://www.youtube.com/watch?v=YUr4ftYDQmI</ref>
![[Glohm Big Soreboar]]
|align="center"|21
|align="center"|30/39
|align="center"|N/A
|align="center"|500/866
|align="center"|N/A
|align="center"|604/1191
|align="center"|N/A
|align="center"|65/180
|[[Heatfreeze Island]] (LV21)
|[[Twistee Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Capnap.png|100x100px]]
![[Glohm Magmad]]
![[Glohm Capnap]]
|align="center"|24, 40
|align="center"|34
|align="center"|N/A
|align="center"|648
|align="center"|N/A
|align="center"|356
|align="center"|N/A
|align="center"|61
|[[Heatfreeze Island]](LV40)<br>[[Skorcheen Island]] (LV24)
|[[Lushgreen Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:MLB Spike.png|100x100px]]
|align="center"|[[File:Glohm Capnap R.png|100x100px]]
![[Spike]]<ref name=JPWebsiteBattle/>
![[Glohm Capnap R]]
|align="center"|24
|align="center"|40
|align="center"|N/A
|align="center"|918
|align="center"|N/A
|align="center"|814
|align="center"|N/A
|align="center"|111
|[[Slippenglide Island]] (LV24)
|[[Bulbfish Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Spikely.png|100px]]
![[Glohm Spike]]<ref name=IGNReview/>
![[Glohm Spikely]]
|align="center"|24/25<ref name=IGNReview/>, 34, 37
|align="center"|34/39
|align="center"|N/A
|align="center"|302/404
|align="center"|N/A
|align="center"|334/794
|align="center"|N/A
|align="center"|57/120
|[[Slippenglide Island]] (LV24/LV25)<br>[[Great Lighthouse Island]] 4 (LV34)<br>[[Paquette Islet]] (LV37)
|[[Lushgreen Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:MLB Goomba.png|100x100px]]
|align="center"|[[File:Glohm Drillby.png|100x100px]]
![[Goomba]]<ref name=Overview/>
![[Glohm Drillby]]
|align="center"|27, 31, 32
|align="center"|39/40
|align="center"|N/A
|align="center"|612/649
|align="center"|N/A
|align="center"|794/848
|align="center"|N/A
|align="center"|120/126
|[[Slippenglide Island]]<br>[[Offandon Island]] (LV27)<br>[[Bowser's Castle]] (LV32)<br>[[Cozee Islet]] (LV31)
|[[Desolatt Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Drillby R.png|100x100px]]
![[Glohm Goomba]]
![[Glohm Drillby R]]
|align="center"|N/A
|align="center"|40
|align="center"|N/A
|align="center"|789
|align="center"|N/A
|align="center"|848
|align="center"|N/A
|align="center"|126
|[[Offlandon Island]]<br>[[Bowser's Castle]]
|[[Slippenglide Island]]
|-
|-
|align="center"|[[File:MLB Koopa Troopa.png|100x100px]]
|align="center"|[[File:Glohm Snaptor.png|100x100px]]
![[Koopa Troopa]]<ref name=Overview/>
![[Glohm Snaptor]]
|align="center"|28, 32
|align="center"|33/40
|align="center"|N/A
|align="center"|387/588
|align="center"|N/A
|align="center"|643/1017/1058
|align="center"|N/A
|align="center"|112/152/158
|[[Slippenglide Island]]<br>[[Offandon Island]] (LV28)<br>[[Bowser's Castle]] (LV32)
|[[Desolatt Island]]<br>[[Lottacoins Island]]<br>[[Merrygo Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Helmet Zok Trooper.png|100x100px]]
![[Glohm Koopa Troopa]]
![[Glohm Helmet Zok Trooper]]
|align="center"|37
|align="center"|38/40
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Offlandon Island]]<br>[[Nanoh Islet]] (LV37)<br>[[Bowser's Castle]]<br>[[Soli-Tree]]
|[[Lottacoins Island]]<br>[[Color-Full Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:MLB Koopa Paratroopa.png|100x100px]]
|align="center"|[[File:Glohm Spike Zok Trooper.png|100x100px]]
![[Koopa Paratroopa]]<ref name=Overview/>
![[Glohm Spike Zok Trooper]]
|align="center"|31
|align="center"|38
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Slippenglide Island]]<br>[[Heatfreeze Island]]<br>[[Cozee Islet]] (LV31)
|[[Lottacoins Island]]<br>[[Color-Full Sea, Great Lighthouse Island]]<br>[[Brrrning Sea, Great Lighthouse Island]]<br>[[Gulchrock Sea, Great Lighthouse Island]]<br>[[Fortress Zokket]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Zokkarang Trooper.png|100x100px]]
![[Glohm Koopa Paratroopa]]
![[Glohm Zokkarang Trooper]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|N/A
|-
|align="center"|[[File:MLB Bob-omb.png|100x100px]]
![[Bob-omb]]<ref name=Overview/>
|align="center"|24, 29, 100
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Skorcheen Island]] (LV24, LV29)<br>[[Offlandon Island]] (LV100)
|-
|align="center"|[[File:MLB Palooka.png|100x100px]]
![[Palooka]]<ref name=JPWebsiteBattle/>
|align="center"|25
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Skorcheen Island]] (LV25)
|-
|align="center"|[[File:MLB Palooka R.jpg|100x100px]]
![[Palooka R]]
|align="center"|38
|align="center"|38
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Fortress Zokket]] (LV38)
|[[Color-Full Sea, Great Lighthouse Island]]<br>[[Brrrning Sea, Great Lighthouse Island]]<br>[[Fortress Zokket]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Ring Zok Trooper.png|100x100px]]
![[Glohm Palooka]]
![[Glohm Ring Zok Trooper]]
|align="center"|N/A
|align="center"|38/40/42
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Skorcheen Island]]
|[[Brrrning Sea, Great Lighthouse Island]]<br>[[Gulchrock Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:MLB Glohm Jet Zok Trooper.jpg|100x100px]]
![[Glohm Palooka R]]
![[Glohm Jet Zok Trooper]]
|align="center"|43
|align="center"|30/38/40
|align="center"|N/A
|align="center"|100/598/673
|align="center"|N/A
|align="center"|N/A/772/848
|align="center"|N/A
|align="center"|N/A/120/126
|[[Soli-Tree]] (LV43)
|[[Fortress Zokket]] (LV30/LV38)<br/>Mykroh Islet (LVL 40, only after [[Reclusa]]'s invasion)
|-
|-
|align="center"|[[File:MLB Piranha Plant.png|100x100px]]
|align="center"|[[File:Glohm Krode.png|100x100px]]
![[Piranha Plant]]<ref name=EnjoyingtheAction>https://www.youtube.com/watch?v=G30x2dddJsY</ref>
![[Glohm Krode]]
|align="center"|25
|align="center"|40
|align="center"|N/A
|align="center"|1148
|align="center"|N/A
|align="center"|1271
|align="center"|N/A
|align="center"|152
|[[Skorcheen Island]] (LV25)<br>[[Nanoh Islet]]
|[[Merrygo Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Shower Fish.png|100x100px]][[File:MLB Dehydrated Glohm Shower Fish.jpg|100x100px]]
![[Glohm Piranha Plant]]
![[Glohm Shower Fish]]
|align="center"|37
|align="center"|40/42
|align="center"|N/A
|align="center"|1224/1364
|align="center"|N/A
|align="center"|1695/1923
|align="center"|N/A
|align="center"|253/275
|[[Skorcheen Island]]<br>[[Nanoh Islet]] (LV37)
|[[Allsand Island]]<br>[[Dropplet Islet]]
|-
|-
|align="center"|[[File:MLB Hammer Bro.png|100x100px]]
|align="center"|[[File:Glohm Sharkbone.png|100px]]
![[Hammer Bro]]<ref name=Overview/>
![[Glohm Sharkbone]]
|align="center"|25, 29/30, 31
|align="center"|40
|align="center"|N/A
|align="center"|1102
|align="center"|N/A
|align="center"|1017
|align="center"|N/A
|align="center"|48
|[[Skorcheen Island]] (LV25, LV29/LV30)<br>[[Bowser's Castle]] (LV30)<br>[[Cozee Islet]] (LV31)
|[[Allsand Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Foopfly.png|100px]]
![[Glohm Hammer Bro]]
![[Glohm Foopfly]]
|align="center"|43
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Bowser's Castle]]<br>[[Soli-Tree]] (LV43)
|-
|align="center"|[[File:MLB Fire Bro.png|100x100px]]
![[Fire Bro]]<ref name=Overview/>
|align="center"|25, 29/30, 31
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Bulbfish Island]]
|align="center"|N/A
|[[Skorcheen Island]] (LV25, LV29/LV30)<br>[[Cozee Islet]] (LV31)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Curlup.png|100px]]
![[Glohm Fire Bro]]
![[Glohm Curlup]]
|align="center"|29/30
|align="center"|22/40
|align="center"|N/A
|align="center"|395/1285
|align="center"|N/A
|align="center"|342/1589
|align="center"|N/A
|align="center"|89/237
|[[Heatfreeze Island]] (LV29/LV30)
|[[Heatfreeze Island]]
|-
|-
|align="center"|[[File:MLBIceBro.png|100x100px]]
|align="center"|[[File:Glohm Icead.png|100x100px]]
![[Ice Bro]]<ref name=Overview/>
![[Glohm Icead]]
|align="center"|25, 29/30, 31
|align="center"|23/24/40
|align="center"|N/A
|align="center"|305/734
|align="center"|N/A
|align="center"|156/1627
|align="center"|N/A
|align="center"|43/242
|[[Skorcheen Island]] (LV25, LV29, LV30)<br>[[Cozee Islet]] (LV31)
|[[Heatfreeze Island]] (LV40)<br>[[Slippenglide Island]] (LV23/LV24)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Magmad.png|100x100px]]
![[Glohm Ice Bro]]
![[Glohm Magmad]]
|align="center"|29/30
|align="center"|23/24/40
|align="center"|N/A
|align="center"|329/734
|align="center"|N/A
|align="center"|200/1627
|align="center"|N/A
|align="center"|48/242
|[[Heatfreeze Island]] (LV29/LV30)
|[[Heatfreeze Island]] (LV40)<br>[[Skorcheen Island]] (LV23/LV24)
|-
|-
|align="center"|[[File:MLB Foopfly.png|100x100px]]
|align="center"|[[File:Glohm Spike.png|100x100px]]
![[Foopfly]]<ref name=JPWebsiteBattle/>
![[Glohm Spike]]
|align="center"|20
|align="center"|24/25/34/37
|align="center"|N/A
|align="center"|420/453/829/989/1175
|align="center"|N/A
|align="center"|328/364/997/1068/1220
|align="center"|N/A
|align="center"|61/63/114/132/152
|[[Bulbfish Island]] (LV20)
|[[Slippenglide Island]] (LV24/LV25)<br>[[Gulchrock, Sea Great Lighthouse Island]] (LV34)<br>[[Paquette Islet]] (LV37)
|-
|-
|align="center"|[[File:MLB Foopfly R.jpg|100x100px]]
|align="center"|[[File:Glohm Goomba.png|100x100px]]
![[Foopfly R]]
![[Glohm Goomba]]
|align="center"|38
|align="center"|37/40
|align="center"|N/A
|align="center"|649/771
|align="center"|N/A
|align="center"|1247/1526
|align="center"|N/A
|align="center"|198/227
|[[Fortress Zokket]] (LV38)
|[[Offandon Island]]<br>[[Bowser's Castle]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Koopa Troopa.png|100x100px]]
![[Glohm Foopfly]]
![[Glohm Koopa Troopa]]
|align="center"|N/A
|align="center"|37/40/43
|align="center"|N/A
|align="center"|309/367/433
|align="center"|N/A
|align="center"|480/565
|align="center"|N/A
|align="center"|76/84
|[[Bulbfish Island]]
|[[Offandon Island]]<br>[[Nanoh Islet]] (LV37)<br>[[Bowser's Castle]]<br>[[Soli-Tree]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Koopa Paratroopa.png|100x100px]]
![[Glohm Foopfly R]]
![[Glohm Koopa Paratroopa]]
|align="center"|43
|align="center"|43
|align="center"|N/A
|align="center"|973
|align="center"|N/A
|align="center"|1716
|align="center"|N/A
|align="center"|242
|[[Soli-Tree]] (LV43)
|[[Offandon Island]]
|-
|align="center"|[[File:Glohm Millton.png|100x100px]]
![[Glohm Millton]]
|align="center"|41
|align="center"|1032/1290/1677
|align="center"|1808
|align="center"|263
|[[Offandon Island]]
|-
|-
|align="center"|[[File:MLB Millton.png|100x100px]]
|align="center"|[[File:Glohm Palooka.png|100x100px]]
![[Millton]]<ref name=JPWebsiteBattle/>
![[Glohm Palooka]]
|align="center"|27
|align="center"|24/25/40
|align="center"|N/A
|align="center"|591/637/1652
|align="center"|N/A
|align="center"|218/242/1322
|align="center"|N/A
|align="center"|53/55/197
|[[Offandon Island]] (LV27)
|[[Skorcheen Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Piranha Plant.png|100x100px]]
![[Glohm Millton]]
![[Glohm Piranha Plant]]
|align="center"|N/A
|align="center"|24/25/37/40
|align="center"|N/A
|align="center"|253/273/596/708
|align="center"|N/A
|align="center"|179/199/546/668
|align="center"|N/A
|align="center"|43/45/87/100
|[[Offlandon Island]]
|[[Skorcheen Island]] (LV24/LV25)<br>[[Nanoh Islet]] (LV37)
|-
|-
|align="center"|[[File:M&LB Spiny.png|100x100px]]
|align="center"|[[File:Glohm Hammer Bro.png|100x100px]]
![[Spiny]]<ref name=Overview/>
![[Glohm Hammer Bro]]
|align="center"|29
|align="center"|37/40/43
|align="center"|N/A
|align="center"|533/633/746
|align="center"|N/A
|align="center"|720/848/1021
|align="center"|N/A
|align="center"|114/126/144
|[[Heatfreeze Island]] (LV29)<br>[[Paquette Islet]]
|[[Bowser's Castle]]<br>[[Soli-Tree]] (LV43)
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Ice Bro.png|100x100px]]
![[Dry Bones]]
![[Glohm Ice Bro]]
|align="center"|29
|align="center"|29/30
|align="center"|N/A
|align="center"|323
|align="center"|N/A
|align="center"|296
|align="center"|N/A
|align="center"|44
|[[Heatfreeze Island]] (LV29)
|[[Heatfreeze Island]]
|-
|-
|align="center"|[[File:MLB Magikoopa.png|100x100px]]
|align="center"|[[File:Glohm Fire Bro.png|100x100px]]
![[Magikoopa]]
![[Glohm Fire Bro]]
|align="center"|32
|align="center"|29/30
|align="center"|N/A
|align="center"|323
|align="center"|N/A
|align="center"|370
|align="center"|N/A
|align="center"|38
|[[Bowser's Castle]] (LV32)
|[[Heatfreeze Island]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Magikoopa.png|100x100px]]
![[Glohm Magikoopa]]
![[Glohm Magikoopa]]
|align="center"|43
|align="center"|37/41/42/43
|align="center"|N/A
|align="center"|858/1075/1137/1202
|align="center"|N/A
|align="center"|1154/1506/1602
|align="center"|N/A
|align="center"|183/219/229
|[[Bowser's Castle]]<br>[[Soli-Tree]] (LV43)
|[[Bowser's Castle]]<br>[[Offandon Island]]<br>[[Soli-Tree]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Shy Guy.png|100x100px]]
![[Shy Guy]]
|align="center"|32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Bowser's Castle]] (LV32)
|-
|align="center"|[[File:No image.png|100x100px]]
![[Glohm Shy Guy]]
![[Glohm Shy Guy]]
|align="center"|N/A
|align="center"|37/40
|align="center"|N/A
|align="center"|966/1148
|align="center"|N/A
|align="center"|1247/1526
|align="center"|N/A
|align="center"|198/227
|[[Bowser's Castle]]
|[[Bowser's Castle]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Boo.png|100x100px]]
![[Boo]]
|align="center"|32
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Bowser's Castle]] (LV32)
|-
|align="center"|[[File:No image.png|100x100px]]
![[Glohm Boo]]
![[Glohm Boo]]
|align="center"|N/A
|align="center"|37/40
|align="center"|N/A
|align="center"|402/477
|align="center"|N/A
|align="center"|416/509
|align="center"|N/A
|align="center"|66/76
|[[Bowser's Castle]]
|[[Bowser's Castle]]
|-
|-
|align="center"|[[File:MLB Reclusiff.jpg|100x100px]]
|align="center"|[[File:Glohm Foopfly R.png|100x100px]]
![[Reclusiff]]
![[Glohm Foopfly R]]
|align="center"|43
|align="center"|43
|align="center"|N/A
|align="center"|1125
|align="center"|N/A
|align="center"|1275
|align="center"|N/A
|align="center"|179
|[[Soli-Tree]] (LV43)
|[[Soli-Tree]]
|-
|-
|align="center"|[[File:No image.png|100x100px]]
|align="center"|[[File:Glohm Palooka R.png|100x100px]]
![[Doom Bloom]]
![[Glohm Palooka R]]
|align="center"|N/A
|align="center"|43
|align="center"|N/A
|align="center"|1947
|align="center"|N/A
|align="center"|1593
|align="center"|N/A
|align="center"|224
|[[Soli-Tree]]
|[[Soli-Tree]]
|}
|}
Line 1,732: Line 1,371:
![[Gorumbla]]
![[Gorumbla]]
|align="center"|7
|align="center"|7
|align="center"|N/A
|align="center"|480
|align="center"|N/A
|align="center"|200
|align="center"|N/A
|align="center"|130
|[[Rumbla Island]]
|[[Rumbla Island]]
|-
|-
|align="center"|[[File:MLB Gobblick.png|150x150px]]
|align="center"|[[File:MLB Gobblick.png|150x150px]]
![[Gobblick]]<ref name=NL/>
![[Gobblick]]
|align="center"|12
|align="center"|12
|align="center"|N/A
|align="center"|900
|align="center"|N/A
|align="center"|750
|align="center"|N/A
|align="center"|252
|[[Great Lighthouse Island]] 1
|[[Lushgreen Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:PurpleExtensionCorps.png|150x150px]]
|align="center"|[[File:PurpleExtensionCorps.png|150x150px]]
![[Ten]] (1)<ref name=Michael>[https://m.youtube.com/watch?v=Xqp1js9mGQg Mario & Luigi: Brothership EXCLUSIVE EARLY GAMEPLAY (SPOILERS)]. ''YouTube''. Retrieved October 26, 2024.</ref>
![[Ten]] (1)
|align="center"|14<ref name=Michael/>
|align="center"|14
|align="center"|N/A
|align="center"|712/411
|align="center"|N/A
|align="center"|450/216
|align="center"|N/A
|align="center"|189/95
|[[Desolatt Island]]<ref name=Michael/>
|[[Desolatt Island]]
|-
|-
|align="center"|[[File:M&LB Mega Snaptor.png|150x150px]]
|align="center"|[[File:M&LB Mega Snaptor.png|150x150px]]
![[Mega Snaptor]]<ref name=AllBosses>[https://www.youtube.com/watch?v=kfIej8-zU0I  Mario & Luigi: Brothership - All Bosses + Ending]. ''YouTube''. Retrieved November 6, 2024.</ref>
![[Mega Snaptor]]
|align="center"|16
|align="center"|16
|align="center"|N/A
|align="center"|1700
|align="center"|N/A
|align="center"|1450
|align="center"|N/A
|align="center"|300
|[[Lottacoins Island]]
|[[Lottacoins Island]]
|-
|-
|align="center"|[[File:SharpcaskARTBrothership.png|150x150px]]
|align="center"|[[File:SharpcaskARTBrothership.png|150x150px]]
![[Sharpcask]]<ref name=Overview/>
![[Sharpcask]]
|align="center"|19<ref>https://youtu.be/XeQFGYZH-nQ?si=OwJMSyBVoKddmUgh</ref><ref>https://youtu.be/coDeKiDgkKk?si=CxdzPPnthQzeMGNe</ref>
|align="center"|19
|align="center"|N/A
|align="center"|1600
|align="center"|N/A
|align="center"|2500
|align="center"|N/A
|align="center"|550
|[[Great Lighthouse Island]] 2
|[[Color-Full Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:M&LB Pipegunk.png|150x150px]]
|align="center"|[[File:M&LB Pipegunk.png|150x150px]]
![[Pipegunk]]<ref>https://youtu.be/iiwHRAXkU_c?si=O6Wmd4fvnU2vdFtN</ref>
![[Pipegunk]]
|align="center"|27<ref>https://youtu.be/iiwHRAXkU_c?si=O6Wmd4fvnU2vdFtN</ref>
|align="center"|27
|align="center"|N/A
|align="center"|4500
|align="center"|N/A
|align="center"|6600
|align="center"|N/A
|align="center"|900
|[[Great Lighthouse Island]] 3
|[[Brrrning Sea, Great Lighthouse Island]]
|-
|-
|align="center"|[[File:MLB Bowser Artwork.png|150x150px]]
|align="center"|[[File:MLB Bowser Artwork.png|150x150px]]
![[Bowser]]
![[Bowser]]
|align="center"|33
|align="center"|33
|align="center"|N/A
|align="center"|4800
|align="center"|N/A
|align="center"|11000
|align="center"|
|align="center"|1000
|Bowser's Castle<ref>https://youtu.be/3YXjpRhey3k?feature=shared</ref>
|[[Bowser's Castle]]
|-
|-
|align="center"|[[File:M&LB Glohm Bowser.png|150x150px]]
|align="center"|[[File:M&LB Glohm Bowser.png|150x150px]]
![[Glohm Bowser]]<ref name=AllBosses/>
![[Glohm Bowser]]
|align="center"|36
|align="center"|36
|align="center"|N/A
|align="center"|8700
|align="center"|N/A
|align="center"|14000
|align="center"|
|align="center"|1500
|[[Fortress Zokket]]<ref>https://www.youtube.com/watch?v=AToS0c8Rzdc&t=831s</ref>
|[[Fortress Zokket]]
|-
|-
|align="center"|[[File:M&L Great Conductor.png|150x150px]]
|align="center"|[[File:M&L Great Conductor.png|150x150px]]
![[Great Conductor]]<ref name=AllBosses/>
![[Great Conductor]]
|align="center"|36<ref name=AllBosses/>
|align="center"|36
|align="center"|N/A
|align="center"|3600
|align="center"|N/A
|align="center"|9500
|align="center"|N/A
|align="center"|996
|[[Conductor Island]]
|[[Conductor Island]]
|-
|align="center"|[[File:Glohm Gobblick.png|150x150px]]
![[Glohm Gobblick]]<ref>https://youtu.be/lMS1D3zeWsg</ref>
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 1
|-
|align="center"|[[File:Glohm Sharpcask.png|150x150px]]
![[Glohm Sharpcask]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 2
|-
|align="center"|[[File:Glohm Pipegunk.png|150x150px]]
![[Glohm Pipegunk]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Great Lighthouse Island]] 3
|-
|-
|align="center"|[[File:M&LB Extension Corps.png|150x150px]]
|align="center"|[[File:M&LB Extension Corps.png|150x150px]]
![[Extension Corps]] <small>(Ecks, Ten and Shun)</small><ref>https://youtu.be/u_CCuz7UyhU?si=7MlNuIfwRzJlcfGf</ref>
![[Extension Corps]] <small>(Ecks/Ten (2) and Shun)</small>
|align="center"|N/A<ref>https://youtu.be/u_CCuz7UyhU?si=7MlNuIfwRzJlcfGf</ref>
|align="center"|39
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Fortress Zokket]]<ref>https://youtu.be/kCCXkpFDUsA?feature=shared</ref>
|-
|align="center"|[[File:EcksArtworkBrothership.png|150x150px]]
![[Ecks]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|20520
|N/A
|align="center"|1350
|-
|[[Fortress Zokket]]
|align="center"|[[File:PurpleExtensionCorps.png|150x150px]]
![[Ten]] (2)
|align="center"|39<ref name=AllBosses/>
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|[[Desolatt Island]]<ref name=Michael/>
|-
|align="center"|[[File:TurquoiseExtensionCorps.png|150x150px]]
![[Shun]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|N/A
|-
|-
|align="center"|[[File:MLB Zokket.png|150x150px]]
|align="center"|[[File:MLB Zokket.png|150x150px]]
![[Zokket]]<ref name=Overview/>
![[Zokket]]
|align="center"|40<ref name=AllBosses/>
|align="center"|40
|align="center"|N/A
|align="center"|8400
|align="center"|N/A
|align="center"|20000
|align="center"|N/A
|align="center"|2000
|[[Fortress Zokket]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|[[Fortress Zokket]]
|-
|-
|align="center"|[[File:Glohm Gorumbla.png|150x150px]]
|align="center"|[[File:Glohm Gorumbla.png|150x150px]]
![[Glohm Gorumbla]]<ref name=AllBosses/>
![[Glohm Gorumbla]]
|align="center"|41<ref name=AllBosses/>
|align="center"|41
|align="center"|N/A
|align="center"|7000
|align="center"|N/A
|align="center"|16500
|align="center"|N/A
|align="center"|1600
|[[Rumbla Island]]
|[[Rumbla Island]]
|-
|-
|align="center"|[[File:Reclusa.png|150x150px]]
|align="center"|[[File:MLB Reclusa Render.png|150x150px]]
![[Reclusa]] (1)<ref name=AllBosses/>
![[Reclusa]] (1)
|align="center"|45<ref name=AllBosses/>
|align="center"|45
|align="center"|4812
|align="center"|33000
|align="center"|0
|[[Soli-Tree]]
|-
|align="center"|[[File:MLB_Weeping_Reclusa.png|150x150px]]
![[Weeping Reclusa]]
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
|align="center"|N/A
Line 1,884: Line 1,483:
![[Weeping Core]]
![[Weeping Core]]
|align="center"|46
|align="center"|46
|align="center"|N/A
|align="center"|5100
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|[[Soli-Tree]] (inside Weeping Reclusa)
|[[Soli-Tree]] (inside Weeping Reclusa)
|-
|-
|align="center"|[[File:Reclusa.png|150x150px]]
|align="center"|[[File:MLB Reclusa Render.png|150x150px]]
![[Reclusa]] (2)
![[Reclusa]] (2)
|align="center"|46
|align="center"|46
|align="center"|N/A
|align="center"|10000
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|[[Soli-Tree]] (inside Weeping Reclusa)
|[[Soli-Tree]] (inside Weeping Reclusa)
|}
====Optional bosses====
{|width=100% class="wikitable"
|-
!width="14%"|Image
!width="14%"|Boss
!width="14%"|[[Level|LV]]
!width="14%"|[[Heart Point|HP]]
!width="14%"|[[Experience Point|EXP]]
!width="14%"|[[Coins]]
!width="14%"|Location
|-
|align="center"|[[File:Glohm Gobblick.png|150x150px]]
![[Glohm Gobblick]]
|align="center"|35
|align="center"|8200
|align="center"|3000
|align="center"|1100
|[[Lushgreen Sea, Great Lighthouse Island]]
|-
|align="center"|[[File:Glohm Sharpcask.png|150x150px]]
![[Glohm Sharpcask]]
|align="center"|39
|align="center"|7000
|align="center"|4000
|align="center"|1400
|[[Color-Full Sea, Great Lighthouse Island]]
|-
|align="center"|[[File:Glohm Pipegunk.png|150x150px]]
![[Glohm Pipegunk]]
|align="center"|43
|align="center"|10800
|align="center"|5000
|align="center"|1700
|[[Brrrning Sea, Great Lighthouse Island]]
|}
|}


==Special moves==
==Special moves==
===Bros. Moves===
===Bros. Moves===
*[[UFO Spin]], a UFO-like move that allows Mario and Luigi to fly and reach farther areas.<ref name=Overview/>
{|class="wikitable";text-align:center
**[[UFO Vacuum]], an upgraded UFO Spin that allows Mario and Luigi to suck up objects when doing UFO Spin.
!Image
*[[Bro Ball]], a move that turns Mario and Luigi into a ball and allows them to pass through round pipes or roll through rails.<ref name=Overview/>
!Name
**[[Ball Blitz]], an upgraded Bro Ball that lets Mario and Luigi charge up and dash through wind and slopes.
!Description
*[[Fire & Ice]], a move that turns Mario and Luigi into [[Fire Mario]] and [[Ice Mario|Ice Luigi]] respectively<ref name=Overview/>
!Location learned
**[[Bro Bomb]], an upgraded Fire & Ice that lets Mario and Luigi charge up a projectile and explode giant dark rocks.
|-
These moves are accessed on a {{wp|pie menu|radial menu}}<ref>https://youtu.be/nkm9fHq-NjA</ref>, with UFO Spin on the right, Bro Ball on the bottom, Fire & Ice on the left, and regular field abilities on the top.
|rowspan=2|[[File:M&LB UFO Bros icon.png|50px]]
|[[UFO Spin]]
|A UFO-like move that allows Mario and Luigi to fly and reach farther areas.
|[[Florall Island]]
|-
|[[UFO Vacuum]]
|An upgraded UFO Spin that allows Mario and Luigi to suck up objects when doing UFO Spin.
|[[Skorcheen Island]]
|-
|rowspan=2|[[File:M&LB Bros Ball icon.png|50px]]
|[[Bro Ball]]
|A move that turns Mario and Luigi into a ball and allows them to pass through round pipes or roll through rails.
|[[Lottacoins Island]]
|-
|[[Ball Blitz]]
|An upgraded Bro Ball that lets Mario and Luigi charge up and dash through wind and slopes.
|[[Slippenglide Island]]
|-
|rowspan=2|[[File:M&LB Fire and Ice icon.png|50px]]
|[[Fire & Ice]]
|A move that turns Mario and Luigi into [[Fire Mario]] and [[Ice Mario|Ice Luigi]] respectively.
|[[Heatfreeze Island]] (second visit)
|-
|[[Bro Bomb]]
|An upgraded Fire & Ice that lets Mario and Luigi charge up a projectile and explode giant dark rocks.
|[[Conductor Island]]
|}
 
These moves are accessed on a {{wp|pie menu|radial menu}}, with UFO Spin on the right, Bro Ball on the bottom, Fire & Ice on the left, and regular field abilities on the top.


==Locations==
==Locations==
The following is a list of locations in the game.<ref>https://www.nintendo.com/jp/topics/article/a4000ce6-792e-49cb-8a9e-75497a691f4f</ref><ref>https://x.com/NintendoAmerica/status/1830999307010338915</ref>
''Mario & Luigi: Brothership'' is set outside of the [[Mushroom Kingdom]], in the world of [[Concordia]], a continent now separated into many islands inhabited by people whose faces resemble electrical sockets. Over the course of the game, Mario and Luigi explore the realm's seas and reconnect the islands' lighthouses to Shipshape Island to reform Concordia. Also featured in this world are islands unaffliated with the mainland, islets and Great Lighthouses, which cannot be linked to Shipshape due to them all lacking the [[Connectar Plug]] necessary to reconnect. The following is a list of locations in the game.
*[[Shipshape Island]]: An island that sails the seas like a ship. It serves as the main hub of the game.
 
*[[Lushgreen Sea]]<ref name=Overview/> (フォレストン海域<ref name="jp overview">{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|url=https://www.youtube.com/watch?v=2LSUAIpUtjU|title= マリオ&ルイージRPG ブラザーシップ! 紹介映像 |publisher=YouTube|language=japanese|accessdate=October 10, 2024}}</ref> ''Foresuton-kaiiki''): A sea with a light blue sky
{|class=wikitable style="text-align:center"
**[[Rumbla Island]]<ref name=Overview/> (グラングラン島 ''Guranguran-jima''): An island filled with lumpy, hard objects, including the sacred Rumbla Dish<ref name=VideoChums/>. Objects made by the island's residents, who love to make things, are displayed throughout the island.
|-
**[[Raynforst Island]]<ref name=Overview/> (ジャン・グール島<ref name="jp overview"/> ''Jan-Gūru-jima''): An island made up of a jungle where it always rains.
!Image
**[[Florall Island]]<ref name=UKWebsite>[https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html ''Mario & Luigi: Brothership''] official site, on ''Nintendo.com''. Retrieved on October 10, 2024.</ref>
!Location
**[[Twistee Island]] (ツイス島 ''Tsuisu-jima''):<ref>From 「ツイスト」 (''tsuisuto'', "twist")</ref> An island for tourism with abundant nature. A large tree called the Twisten Sprout grows on the island and serves as its landmark.
!Description
**[[Great Lighthouse Island]]
|-
**[[Smahl Islet]]
|[[File:Shipshape Island sprite MLB.png|80px]]
**[[Morsel Islet]]
|[[Shipshape Island]]
**[[Dropplet Islet]]
|style="text-align:left"|An island that sails the seas like a ship. It serves as the main hub of the game.
**[[Weeping-Lion Reef]]
|-
**[[Pensive Reef]]
!colspan=3|[[Lushgreen Sea]]
**[[Squiddish Reef]]
|-
*[[Color-Full Sea]]<ref name=PhillyBeatzU/>: A sea with a teal sky
|[[File:Rumbla Island sprite MLB.png|80px]]
**[[Desolatt Island]] (サビレッタ島 ''Sabiretta-jima''):<ref>From 「寂れた」 (''sabireta'', "deserted")</ref> An island with various old buildings, with kidnapping birds frequently coming to the island and taking the island's inhabitants away.
|[[Rumbla Island]]
**[[Lottacoins Island]] (ゼニアレバー島, ''Zeniarebā-jima''):<ref>From 「銭あれば」(''zeni areba'', "if there is money")</ref> An urban island that has contributed to the economic development of Concordia.
|style="text-align:left"|An island filled with lumpy, hard objects, including the sacred Rumbla Dish. Objects made by the island's residents, who love to make things, are displayed throughout the island.
**[[Merrygo Island]]<ref name=NintendoLifePreview/>: A circus-themed island.
|-
**[[Allsand Island]]<ref name=Overview/> (スナバッカ島<ref name="jp overview"/> ''Sunabakka-jima''): An island consisting of a desert.
|[[File:Raynforst Island sprite MLB.png|80px]]
**[[Great Lighthouse Island]]
|[[Raynforst Island]]
**[[Minmin Islet]]
|style="text-align:left"|An island made up of a jungle where it always rains.
**[[Dinkee Islet]]
|-
**[[Shroonken Islet]]
|[[File:Twistee Island sprite MLB.png|80px]]
**[[Liil Islet]]<ref name=Liam4/>: A barren islet with several enemies and items
|[[Twistee Island]]
**[[Teenytiny Islet]]
|style="text-align:left"|An island for tourism with abundant nature. A large tree called the Twisten Sprout grows on the island and serves as its landmark.
**[[Broque Reef]]
|-
**[[Mysterious Swirled Reef]]
|[[File:Florall Island sprite MLB.png|80px]]
**[[Eternal-Struggle Reef]]<ref name=Liam4/>
|[[Florall Island]]
**[[Just-a-Fluke Reef]]
|style="text-align:left"|A grassy island full of flowers.
**[[Omnious Reef]]
|-
*[[Brrrning Sea]]<ref name=MLBGame8>https://game8.co/games/Mario-and-Luigi-Brothership/archives/483392</ref>: a sea with a blue sky
|[[File:Lushgreen Sea Great Lighthouse Island sprite MLB.png|100x100px]]
**[[Heatfreeze Island]] (カンダーン島, ''Kandān-jima''):<ref>From 「寒暖」(''kandan'', "cold and warmth")</ref><ref name=Overview/> An island comprising magma on one half and the other half made of ice, inhabited by the Skorcheen and Slippenglide peoples.<ref name=Liam4/>
|[[Lushgreen Sea, Great Lighthouse Island|Lushgreen Sea<br>Great Lighthouse Island]]
**[[Slippenglide Island]]<ref name=UKWebsite/>: A snow-filled island with a large ice cream bowl as a prominent landmark.
|style="text-align:left"|A Great Lighthouse turned into a base for the Zok Troops' Glohm experiments.
**[[Skorcheen Island]]<ref name=UKWebsite/>: A volcanic island.
|-
**[[Bulbfish Island]]
|[[File:Magma Islet sprite MLB.png|80px]]
**[[Great Lighthouse Island]]
|[[Smahl Islet]]
**[[Bitsi Islet]]<ref name=Liam4/>
|style="text-align:left"|A volcanic islet with a block that emits coins in the area.
**[[Compac Islet]]<ref name=Liam4/>: An icy islet with an NPC surrounded and trapped by ice blocks.
|-
**[[Itsi Islet]]<ref name=Liam4/>
|[[File:Green Islet sprite MLB.png|80px]]
**[[Inphant Islet]]
|[[Morsel Islet]]
**[[Petit Islet]]
|style="text-align:left"|A forest islet containing many panels Mario and Luigi must jump on.
**[[Racers' Reef]]
|-
**[[Feathered-Family Reef]]
|[[File:Wasteland Islet sprite MLB.png|80px]]
**[[Rooted-Turnip Reef]]
|[[Dropplet Islet]]
**[[Shower Reef]]
|style="text-align:left"|A desert islet with a handful of Glohm Shower Fish.
**[[Mushroob Reef]]
|-
*[[Gulchrock Sea]]<ref name=MLBGame8/>: A sea with a purple sky
!colspan=3|[[Color-Full Sea]]
**[[Offandon Island]]
|-
**[[Wayaway Island]]
|[[File:Desolatt Island sprite MLB.png|80px]]
***[[Bowser's Castle]]
|[[Desolatt Island]]
**[[Great Lighthouse Island]]
|style="text-align:left"|An island with various old buildings, with Snaptors frequently coming to the island and taking the island's inhabitants away.
**[[Fortress Zokket]]
|-
**[[Mynor Islet]]
|[[File:Merrygo Island sprite MLB.png|80px]]
**[[Nanoh Islet]]
|[[Merrygo Island]]
**[[Paquette Islet]]
|style="text-align:left"|A circus-themed island with its central maze as its landmark and main attraction.
**[[Meeger Islet]]
|-
**[[Teensi Islet]]
|[[File:Lottacoins Island sprite MLB.png|80px]]
**[[Cozee Islet]]
|[[Lottacoins Island]]
**[[Daintye Islet]]
|style="text-align:left"|An urban island that has contributed to the economic development of Concordia.
**[[Off-Course Reef]]
|-
**[[Tumbling-Tower Reef]]
|[[File:Allsand Island sprite MLB.png|80px]]
**[[Dream-Guardian Reef]]
|[[Allsand Island]]
**[[Lovestruck Reef]]
|style="text-align:left"|An island consisting of a desert filled with quicksand and a small oasis.
**[[Cater-Pillar Reef]]
|-
*[[Stormstar Sea]]: A sea with a dark blue sky
|[[File:Color-Full Sea Great Lighthouse Island sprite MLB.png|100x100px]]
**[[Conductor Island]]
|[[Color-Full Sea, Great Lighthouse Island|Color-Full Sea<br>Great Lighthouse Island]]
**[[Soli-Tree]]
|style="text-align:left"|A Great Lighthouse surrounded by a giant wall, turned into a factory where residents are forced to produce Glohm.
**[[Jellyfish Island]]
|-
**[[Shrimpee Islet]]
|rowspan="2"|[[File:Magma Islet sprite MLB.png|80px]]
**[[Mykroh Islet]]
|[[Minmin Islet]]
**[[Gardener's Reef]]
|style="text-align:left"|A volcanic islet where Zokket and the Extension Corps visit.
**[[Princely Reef]]
|-
|[[Liil Islet]]
|style="text-align:left"|A volcanic islet with several enemies and items.
|-
|rowspan="2"|[[File:Wasteland Islet sprite MLB.png|80px]]
|[[Teenytiny Islet]]
|style="text-align:left"|A desert islet with a large quicksand pit.
|-
|[[Dinkee Islet]]
|style="text-align:left"|A desert islet Birdo is trapped at.
|-
|[[File:Forest Islet sprite MLB.png|80px]]
|[[Shroonken Islet]]
|style="text-align:left"|A grassy islet with many platforms.
|-
!colspan=3|[[Brrrning Sea]]
|-
|[[File:Bulbfish Island sprite MLB.png|80px]]
|[[Bulbfish Island]]
|style="text-align:left"|An island stuck in perpetual dakrness, home to its eponymous [[Bulbfish]].
|-
|[[File:Heatfreeze Island sprite MLB.png|80px]]
|[[Heatfreeze Island]]
|style="text-align:left"|An island comprising of magma on one half and ice on the other, inhabited by the Skorcheen and Slippenglide peoples.
|-
|[[File:Slippenglide Island sprite MLB.png|80px]]
|[[Slippenglide Island]]
|style="text-align:left"|A snow-filled island with a large ice cream bowl as a prominent landmark, Chilliam's home and the Extension Corps' base.
|-
|[[File:Skorcheen Island sprite MLB.png|80px]]
|[[Skorcheen Island]]
|style="text-align:left"|A volcanic island, Burnadette and Dr. Vulko's home.
|-
|[[File:Brrrning Sea Great Lighthouse Island sprite MLB.png|80px]]
|[[Brrrning Sea, Great Lighthouse Island|Brrrning Sea<br>Great Lighthouse Island]]
|style="text-align:left"|A Great Lighthouse also turned into a factory with kidnapped residents, powered on magma and ice.
|-
|[[File:Forest Islet sprite MLB.png|80px]]
|[[Bitsi Islet]]
|style="text-align:left"|A grassy islet featuring an obstacle course hosted by [[Ryder O'Reilly]].
|-
|rowspan="3"|[[File:Snow Islet sprite MLB.png|80px]]
|[[Compac Islet]]
|style="text-align:left"|An icy islet with an NPC named [[Knocken Slyde]] surrounded and trapped by ice blocks.
|-
|[[Itsi Islet]]
|style="text-align:left"|An icy islet with many platforms.
|-
|[[Petit Islet]]
|style="text-align:left"|An icy islet where a [[Curlup R]] is found.
|-
|[[File:Wasteland Islet sprite MLB.png|80px]]
|[[Inphant Islet]]
|style="text-align:left"|A ruins islet with a maze a Toad is trapped in.
|-
!colspan=3|[[Gulchrock Sea]]
|-
|[[File:Offandon Island sprite MLB.png|80px]]
|[[Offandon Island]]
|style="text-align:left"|A ruined island occupied by Bowser's Minions, who live in harmony with its residents.
|-
|rowspan="2"|[[File:Wayaway Island sprite MLB.png|80px]]
|[[Wayaway Island]]
|style="text-align:left"|An island even before Concordia's rupture, and where Bowser's Castle is located.
|-
|[[Bowser's Castle]]
|style="text-align:left"|Bowser's personal base of operations.
|-
|[[File:Gulchrock Sea Great Lighthouse Island sprite MLB.png|80px]]
|[[Gulchrock Sea, Great Lighthouse Island|Gulchrock Sea<br>Great Lighthouse Island]]
|style="text-align:left"|A smaller Great Lighthouse than the others, not featuring an underground area like them.
|-
|rowspan="3"|[[File:Magma Islet sprite MLB.png|80px]]
|[[Mynor Islet]]
|style="text-align:left"|A volcanic islet taken over by Bowser.
|-
|[[Cozee Islet]]
|style="text-align:left"|A volcanic islet with many of Bowser's minions.
|-
|[[Daintye Islet]]
|style="text-align:left"|A volcanic islet with many Zok Troopers.
|-
|rowspan="2"|[[File:Green Islet sprite MLB.png|80px]]
|[[Nanoh Islet]]
|style="text-align:left"|A fores islet taken over by Bowser with Piranha Plants and Koopa Troopas.
|-
|[[Teensi Islet]]
|style="text-align:left"|A forest islet with mushroom platforms and a block that emits coins in the area.
|-
|rowspan="2"|[[File:Wasteland Islet sprite MLB.png|80px]]
|[[Paquette Islet]]
|style="text-align:left"|A ruins islet taken over by Bowser with Spinies.
|-
|[[Meeger Islet]]
|style="text-align:left"|A ruins islet taken over by Bowser with a large barrier.
|-
!colspan=3|[[Stormstar Sea]]
|-
|[[File:Conductor Island sprite MLB.png|80px]]
|[[Conductor Island]]
|style="text-align:left"|The Great Conductor's home island, and where Mario first washes up after arriving in Concordia.
|-
|[[File:Jellyfish Island sprite MLB.png|80px]]
|[[Jellyfish Island]]
|style="text-align:left"|An entertainment district featuring a dance floor in the open and Groovemaster Dyode's club.
|-
|rowspan="2"|[[File:Magma Islet sprite MLB.png|80px]]
|[[Shrimpee Islet]]
|rowspan="2"style="text-align:left"|Volcanic islets with many Zok Troopers.
|-
|[[Mykroh Islet]]
|-
|[[File:Fortress Zokket sprite MLB.png|80px]]
|[[Fortress Zokket]]
|style="text-align:left"|Zokket and the Zok Troops' flying base of operations, where Reclusa's egg is kept.
|-
|[[File:Soli-Tree sprite MLB.png|80px]]
|[[Soli-Tree]]
|style="text-align:left"|A large, sinister tree converted from Fortress Zokket by Reclusa, acting as his base.
|}
 
==Rare reefs==
{{Main|Rare reef}}
[[File:MLB Pensive Reef.png|thumb|right|200px|Pensive Reef in the Lushgreen Sea]]
Rare reefs are scattered across the seas of [[Concordia]] in ''Mario & Luigi: Brothership''. Like islands and islets, they are discovered from Shipshape Island, but cannot be traveled to. There are 20 in total, with several acting as references to previous games in the [[Mario & Luigi (series)|''Mario & Luigi'' series]].


==Items==
==Items==
*[[Mushroom]]s: Restores '''30''' HP.<ref name=NL/>
{|class="wikitable";text-align:center
*[[Super Mushroom]]s: Restores '''60''' HP.<ref name=NL/>
|-
*[[Ultra Mushroom]]s: Restores '''130''' HP.
!Image
*[[Max Mushroom]]s: Restores '''200'''HP.
!Item
*[[Syrup Jar]]s: Restore '''10''' BP.<ref name=NL/>
!Description
*[[Super Syrup Jar]]s: Restores '''20''' BP.<ref name=NintendoLifePreview/>
|-
*[[Ultra Syrup Jar]]s: Restores '''30''' BP.
|rowspan=4|[[File:MLB Mushroom.png|35px]]
*[[Max Syrup Jar]]s: Restores '''40''' BP.
|[[Mushroom]]
*[[1-Up Mushroom]]s: Revives a downed brother with '''50'''% HP.<ref name=NL/>
|''Restores '''30''' HP.''
*[[1-Up Deluxe|1-Up DXs]]: Revives a downed brother with '''100'''% HP.<ref name=NL/>
|-
*[[Refreshing Herb]]s: Cures status ailments like Trip, Dizzy, Burn, and Ice. Sometimes cures other ailments too.<ref name=NL/>
|[[Super Mushroom]]
*[[Ampberry|Ampberries]]: Cures the Glohm status ailment.
|''Restores '''60''' HP.''
*[[Nut]]s: Restores each brother's HP by '''20''' HP.<ref name=NL/>
|-
*[[Super Nut]]s: Restores each brother's HP by '''40''' HP.
|[[Ultra Mushroom]]
*[[Ultra Nut]]s: Restores each brother's HP by '''70''' HP.
|''Restores '''130''' HP.''
*[[Max Nut]]s: Restores each brother's HP by '''110''' HP.
|-
*[[Candy_(Mario_%26_Luigi_series)|Candies]]: Restores HP and BP by '''30'''%.<ref name=NintendoLifePreview/>
|[[Max Mushroom]]
*[[Super Candy|Super Candies]]: Restores HP and BP by '''50'''%.
|''Restores '''200''' HP.''
*[[Ultra Candy|Ultra Candies]]: Restores HP and BP by '''70'''%.
|-
*[[Max Candy|Max Candies]]: Restores HP and BP by '''100'''%.
|rowspan=4|[[File:MLB Syrup Jar.png|35px]]
*[[Boo Biscuit]]s: Makes the user invincible against monster attacks for a while and lets them dodge.
|[[Syrup Jar]]
*[[Standard Bait]]s: An excellent bait for beginners. You can catch basically anything with it.
|''Restore '''10''' BP.''
*[[Handcrafted Bait]]s: This bait is best for catching '''fish that go into making equipment'''.
|-
*[[Rarest Bait]]s: This bait is best for catching '''fish that can be sold for high price'''.
|[[Super Syrup Jar]]
|''Restores '''20''' BP.''
|-
|[[Ultra Syrup Jar]]
|''Restores '''30''' BP.''
|-
|[[Max Syrup Jar]]
|''Restores '''40''' BP.''
|-
|rowspan=2|[[File:MLB 1-Up Mushroom.png|35px]]
|[[1-Up Mushroom]]
|''Revives a downed brother with '''50'''% HP.''
|-
|[[1-Up Deluxe|1-Up DX]]
|''Revives a downed brother with '''100'''% HP.''
|-
|[[File:MLB Refreshing Herb.png|35px]]
|[[Refreshing Herb]]
|''Cures status ailments like Trip, Dizzy, Burn, and Ice. Sometimes cures other ailments too.''
|-
|[[File:MLB Ampberry.png|35px]]
|[[Ampberry]]
|''Cures the Glohm status ailment.''
|-
|rowspan=4|[[File:MLB Nut.png|35px]]
|[[Nut]]
|''Restores each brother's HP by '''20''' HP.''
|-
|[[Super Nut]]
|''Restores each brother's HP by '''40''' HP.''
|-
|[[Ultra Nut]]
|''Restores each brother's HP by '''70''' HP.''
|-
|[[Max Nut]]
|''Restores each brother's HP by '''110''' HP.''
|-
|rowspan=4|[[File:MLB Candy.png|35px]]
|[[Candy_(Mario_%26_Luigi_series)|Candy]]
|''Restores HP and BP by '''30'''%.''
|-
|[[Super Candy]]
|''Restores HP and BP by '''50'''%.''
|-
|[[Ultra Candy]]
|''Restores HP and BP by '''70'''%.''
|-
|[[Max Candy]]
|''Restores HP and BP by '''100'''%.''
|-
|[[File:MLB Boo Biscuit.png|35px]]
|[[Boo Biscuit]]
|''Makes the user invincible against monster attacks for a while and lets them dodge.''
|-
|rowspan=3|[[File:MLB Bait.png|35px]]
|[[Standard Bait]]
|''An excellent bait for beginners. You can catch basically anything with it.''
|-
|[[Handcrafted Bait]]
|''This bait is best for catching '''fish that go into making equipment'''.''
|-
|[[Rarest Bait]]
|''This bait is best for catching '''fish that can be sold for high price'''.''
|}
 
===Beans===
===Beans===
*[[Heart Bean]]: Adds 1 to max HP.
As in the previous ''Mario & Luigi'' games, Beans are used to permenantely raise a stat for Mario and Luigi. Beans can be found within ? Blocks, or completing certain side quests and challenges. As with ''[[Mario & Luigi: Bowser's Inside Story]]'', beans are a finite source.
*[[Heart Bean DX]]: Adds 3 to max HP.
 
*[[Bros. Bean]]: Adds 1 to max BP.
{|class="wikitable";text-align:center
*[[Bros. Bean DX]]: Adds 3 to max BP.
|-
*[[Power Bean]]: Adds 1 to POW.
!Inventory
*[[Power Bean DX]]: Adds 3 to POW.
!Image
*[[Defense Bean]]: Adds 1 to DEF.
!Item
*[[Defense Bean DX]]: Adds 3 to DEF.
!Description
*[[Speed Bean]]: Adds 1 to SPEED.
|-
*[[Speed Bean DX]]: Adds 3 to SPEED.
|rowspan=12|[[File:MLB Bean.png]]
*[[Stache Bean]]: Adds 1 to STACHE.
|rowspan=2|[[File:Heart Bean.png]]
*[[Stache Bean DX]]: Adds 3 to STACHE.
|[[Heart Bean]]
|''Adds 1 to max HP.''
|-
|[[Heart Bean DX]]
|''Adds 3 to max HP.''
|-
|rowspan=2|[[File:Bros Bean.png]]
|[[Bros. Bean]]
|''Adds 1 to max BP.''
|-
|[[Bros. Bean DX]]
|''Adds 3 to max BP.''
|-
|rowspan=2|[[File:Power Bean.png]]
|[[Power Bean]]
|''Adds 1 to POW.''
|-
|[[Power Bean DX]]
|''Adds 3 to POW.''
|-
|rowspan=2|[[File:Defence Bean.png]]
|[[Defense Bean]]
|''Adds 1 to DEF.''
|-
|[[Defense Bean DX]]
|''Adds 3 to DEF.''
|-
|rowspan=2|[[File:Speed Bean.png]]
|[[Speed Bean]]
|''Adds 1 to SPEED.''
|-
|[[Speed Bean DX]]
|''Adds 3 to SPEED.''
|-
|rowspan=2|[[File:Stache Bean.png]]
|[[Stache Bean]]
|''Adds 1 to STACHE.''
|-
|[[Stache Bean DX]]
|''Adds 3 to STACHE.''
|}


===Crafting materials===
===Crafting materials===
*[[Rumbla Stone]]s: A large rock obtained on '''Rumbla Island'''. Can be used as material to make equipment.
{|class="wikitable";text-align:center
*[[Raynforst Vine]]s: A vine obtained on '''Raynforst Island'''. Can be used as material to make equipment.
|-
*[[Twistee Leaf|Twistee Leaves]]: A leaf obtained on '''Twistee Island'''. Can be used as material to make equipment.
!Image
*[[Desolatt Scrap]]s: A metal sheet obtained on '''Desolatt Island'''. Can be used as material to make equipment.
!Item
*[[Merrygo Bolt]]s: A bolt obtained on '''Merrygo Island'''. Can be used as material to make equipment.
!Description
*[[Lottacoins Lever]]s: A lever obtained on '''Lottacoins Island'''. Can be used as material to make equipment.
|-
*[[Bulbfish Lantern]]s: A lantern obtained on '''Bulbfish Island'''. Can be used as material to make equipment.
|rowspan=15|[[File:MLB Item.png|35px]]
*[[Heatfreeze Ore]]s: An ore obtained on '''Heatfreeze Island'''. Can be used as material to make equipment.
|[[Rumbla Stone]]
*[[Slippenglide Snow]]s: Snow obtained on '''Slippenglide Island'''. Can be used as material to make equipment.
|''A large rock obtained on '''Rumbla Island'''. Can be used as material to make equipment.''
*[[Skorcheen Lava]]s: Lava obtained on '''Skorcheen Island'''. Can be used as material to make equipment.
|-
*[[Offandon Brick]]s: A brick obtained on '''Offandon Island'''. Can be used as material to make equipment.
|[[Raynforst Vine]]
*[[Wayaway Chain]]s: A chain obtained on '''Wayaway Island'''. Can be used as material to make equipment.
|''A vine obtained on '''Raynforst Island'''. Can be used as material to make equipment.''
*[[Glohm Dust]]s: Dust obtained from '''Glohm enemies'''. Can be used as material to make equipment.
|-
*[[Glohm Fragment]]s: A fragment obtained from '''Glohm enemies'''. Can be used as material to make equipment.
|[[Twistee Leaf]]
*[[Glohm Crystal]]s: A crystal obtained from '''Glohm enemies'''. Can be used as material to make equipment.
|''A leaf obtained on '''Twistee Island'''. Can be used as material to make equipment.''
*[[Offin]]s: A fish that can easily be caught '''in any sea'''. Can be used as material to make equipment.
|-
*[[Egoby|Egobies]]: This fish might deign to be caught '''in any sea'''. Can be used as material to make equipment.
|[[Desolatt Scrap]]
*[[Coinfish]]es: A fish found in '''most seas'''. Fetches a fairly high price.
|''A metal sheet obtained on '''Desolatt Island'''. Can be used as material to make equipment.''
*[[Bullionfish]]es: A fish found in '''every sea'''. Fetches a pretty high price.
|-
*[[Treasurefish]]es: A fish only found in the '''Gulchrock and Stormstar Seas'''. Fetches an impressively high price.
|[[Merrygo Bolt]]
*[[Seedle Seed]]s: A seed obtained from a '''Seedle'''. Maybe hold on to it for now?
|''A bolt obtained on '''Merrygo Island'''. Can be used as material to make equipment.''
*[[Sharkbone Bone]]s: A bone obtained from a '''Sharkbone'''. There's no real point in keeping it.
|-
*[[Zokket Alloy]]s: An allow scavenged from a '''Zok Trooper'''. Can be used as material to craft gear.  
|[[Lottacoins Lever]]
*[[Apple Core]]s: An apple core picked up on '''Desolatt Island'''. It's picked clean down to the apple bones.
|''A lever obtained on '''Lottacoins Island'''. Can be used as material to make equipment.''
|-
|[[Bulbfish Lantern]]
|''A lantern obtained on '''Bulbfish Island'''. Can be used as material to make equipment.''
|-
|[[Heatfreeze Ore]]
|''An ore obtained on '''Heatfreeze Island'''. Can be used as material to make equipment.''
|-
|[[Slippenglide Snow]]
|''Snow obtained on '''Slippenglide Island'''. Can be used as material to make equipment.''
|-
|[[Skorcheen Lava]]
|''Lava obtained on '''Skorcheen Island'''. Can be used as material to make equipment.''
|-
|[[Offandon Brick]]
|''A brick obtained on '''Offandon Island'''. Can be used as material to make equipment.''
|-
|[[Wayaway Chain]]
|''A chain obtained on '''Wayaway Island'''. Can be used as material to make equipment.''
|-
|[[Glohm Dust]]
|''Dust obtained from '''Glohm enemies'''. Can be used as material to make equipment.''
|-
|[[Glohm Fragment]]
|''A fragment obtained from '''Glohm enemies'''. Can be used as material to make equipment.''
|-
|[[Glohm Crystal]]
|''A crystal obtained from '''Glohm enemies'''. Can be used as material to make equipment.''
|-
|[[File:MLB Offin.png|35px]]
|[[Offin]]
|''A fish that can easily be caught '''in any sea'''. Can be used as material to make equipment.''
|-
|[[File:MLB Egoby.png|35px]]
|[[Egoby]]
|''This fish might deign to be caught '''in any sea'''. Can be used as material to make equipment.''
|-
|[[File:MLB Coinfish.png|35px]]
|[[Coinfish]]
|''A fish found in '''most seas'''. Fetches a fairly high price.''
|-
|[[File:MLB Bullionfish.png|35px]]
|[[Bullionfish]]
|''A fish found in '''every sea'''. Fetches a pretty high price.''
|-
|[[File:MLB Treasurefish.png|35px]]
|[[Treasurefish]]
|''A fish only found in the '''Gulchrock and Stormstar Seas'''. Fetches an impressively high price.''
|-
|rowspan=4|[[File:MLB Item.png|35px]]
|[[Seedle Seed]]
|''A seed obtained from a '''Seedle'''. Maybe hold on to it for now?''
|-
|[[Sharkbone Bone]]
|''A bone obtained from a '''Sharkbone'''. There's no real point in keeping it.''
|-
|[[Zokket Alloy]]
|''An alloy scavenged from a '''Zok Trooper'''. Can be used as material to craft gear.''
|-
|[[Apple Core]]
|''An apple core picked up on '''Desolatt Island'''. It's picked clean down to the apple bones.''
|}


===Other Items===
===Other items===
*[[Patriarc's Note 1]]: A note you found in the Lushgreen Sea Great Lighthouse.
{|class="wikitable";text-align:center
*[[Fishing Rod]]: A standard tool for catching fish. Use it at Shipshape Island's fishing spot.
|-
*[[Patriarc's Note 2]]: A note you found in the Color-Full Sea Great Lighthouse.
!Item
*[[Oversized Screw]]: A huge screw found on Bulbfish Island. Just an unreasonably large screw.
!Description
*[[Spare Underground Key]]: Key to the underground area on Bulbfish Island.
|-
*[[Patriarc's Note 3]]: A note you found in the Brrrning Sea Great Lighthouse.
|[[Patriarc#Note 1 (Lushgreen Sea)|Patriarc's Note 1]]
*[[Disguise Kit]]: Technikki's way for Mario and Luigi to avoid detection by Bowser's minions on Offandon Island.
|''A note you found in the Lushgreen Sea Great Lighthouse.''
*[[Jail Cell Key]]: A key that opens cell doors in the Offandon Island jail.
|-
*[[Patriarc's Note 4]]: A note you found in the Gulchrock Sea Great Lighthouse.
|[[Fishing Rod]]
*[[Club Dyode Ticket]]s: No entry without a ticket. Show this to the doorman in black to get in.
|''A standard tool for catching fish. Use it at Shipshape Island's fishing spot.''
*[[Adaphne Scope]]: A tool built by Adaphne to help you find Zokket Alloy.
|-
*[[Technikki Scope Deluxe]]: Technikki's refinement of the Adaphne Scope. Makes Zokket Allow even easier to find.
|[[Patriarc#Note 2 (Color-Full Sea)|Patriarc's Note 2]]
<!--
|''A note you found in the Color-Full Sea Great Lighthouse.''
The following items have an unknown position in the Other Item tab
|-
-->
|[[Oversized Screw]]
*[[MaxGlam Wax]]: Spiralia's homemade pomade. Holds any hairstyle permanently in place. ANY hairstyle.
|''A huge screw found on Bulbfish Island. Just an unreasonably large screw.''
*[[Notebook (Mario & Luigi: Brothership)|Notebook]]: A notebook buried under a streetlamp. Nothing is written on it.
|-
*[[Incident Report]]: Notebook from the security guard on Bulbfish Island. Snoutlet is taking notes for you about the incident.
|[[Spare Underground Key]]
*[[Old Brooch]]: Brooch from Desolatt Island. It's engraved with, "IDLE will always have your back, Mom!"
|''Key to the underground area on Bulbfish Island.''
*[[Hottato Stew]]: The Boilin people's signature dish. Very spicy. Like, unnecessarily spicy.
|-
*[[Pile of Ampberries]]: Fruit from Bowser's Castle on Wayaway Island. Eating it builds resistance to Glohm.
|[[Patriarc#Note 3 (Brrrning Sea)|Patriarc's Note 3]]
*[[Part of Bowser's Airship]]: Component found in Bowser's Castle. Can be used to upgrade Shipshape Island.
|''A note you found in the Brrrning Sea Great Lighthouse.''
*[[Stickem Oil]]: Wildly sticky oil from Face Rock on Allsand Island. Real, real sticky.
|-
*[[Floaty Ring]]: A floaty thing borrowed on Jellyfish Island. Enables safe jumps into a pool from high up.
|[[Disguise Kit]]
*[[Bonding Can]]: A watering can that collects the power of the Bonds between those with deep connections.
|''Technikki's way for Mario and Luigi to avoid detection by Bowser's minions on Offandon Island.''
*[[Arc's Spyglass]]: Arc's favorite spyglass.
|-
*[[Technikki's Certification]]: A certificate showing Technikki won first place in a genius-inventor contest.
|[[Jail Cell Key]]
*[[Chill-Out Fruit]]: A squishy fruit from Twistee Island. Somehow it immediately puts one at ease.
|''A key that opens cell doors in the Offandon Island jail.''
*[[Pep-Up Fruit]]: A fruit you found on Raynforst Island. Has a STRONG taste, so be careful.
|-
*[[Willma's Letter]]: A heartfelt letter from Willma to her beloved son/daughter.
|[[Patriarc#Note 4 (Gulchrock Sea)|Patriarc's Note 4]]
*[[Suspicious Package]]: A package you received on Rumbla Island. Do not open it under any circumstances.
|''A note you found in the Gulchrock Sea Great Lighthouse.''
*[[Ultra-Sweet, Super-Rich Cake]]: A fancy cake from the fancy bakers of Lottacoins Island. Sure to please even the pickiest of cake eaters.
|-
*[[Sugared Powder]]: This special snow is found only on Slippenglide Island. It's a key ingredient for a certain type of white chocolate.
|[[Club Dyode Ticket]]
*[[Potato Gelato]]: Freezin Village's signature dish. Deep frozen and very sweet.
|''No entry without a ticket. Show this to the doorman in black to get in.''
|-
|[[Adaphne Scope]]
|''A tool built by Adaphne to help you find Zokket Alloy.''
|-
|[[Technikki Scope Deluxe]]
|''Technikki's refinement of the Adaphne Scope. Makes Zokket Allow even easier to find.''
|-
|[[MaxGlam Wax]]
|''Spiralia's homemade pomade. Holds any hairstyle permanently in place. ANY hairstyle.''
|-
|[[Notebook (Mario & Luigi: Brothership)|Notebook]]
|''A notebook buried under a streetlamp. Nothing is written on it.''
|-
|[[Incident Report]]
|''Notebook from the security guard on Bulbfish Island. Snoutlet is taking notes for you about the incident.''
|-
|[[Old Brooch]]
|''Brooch from Desolatt Island. It's engraved with, 'IDLE will always have your back, Mom!'''
|-
|[[Hottato Stew]]
|''The Boilin people's signature dish. Very spicy. Like, unnecessarily spicy.''
|-
|[[Pile of Ampberries]]
|''Fruit from Bowser's Castle on Wayaway Island. Eating it builds resistance to Glohm.''
|-
|[[Part of Bowser's Airship]]
|''Component found in Bowser's Castle. Can be used to upgrade Shipshape Island.''
|-
|[[Stickem Oil]]
|''Wildly sticky oil from Face Rock on Allsand Island. Real, real sticky.''
|-
|[[Floaty Ring]]
|''A floaty thing borrowed on Jellyfish Island. Enables safe jumps into a pool from high up.''
|-
|[[Bonding Can]]
|''A watering can that collects the power of the Bonds between those with deep connections.''
|-
|[[Arc's Spyglass]]
|''Arc's favorite spyglass.''
|-
|[[Technikki's Certification]]
|''A certificate showing Technikki won first place in a genius-inventor contest.''
|-
|[[Chill-Out Fruit]]
|''A squishy fruit from Twistee Island. Somehow it immediately puts one at ease.''
|-
|[[Pep-Up Fruit]]
|''A fruit you found on Raynforst Island. Has a STRONG taste, so be careful.''
|-
|[[Willma's Letter]]
|''A heartfelt letter from Willma to her beloved son/daughter.''
|-
|[[Suspicious Package]]
|''A package you received on Rumbla Island. Do not open it under any circumstances.''
|-
|[[Ultra-Sweet, Super-Rich Cake]]
|''A fancy cake from the fancy bakers of Lottacoins Island. Sure to please even the pickiest of cake eaters.''
|-
|[[Sugared Powder]]
|''This special snow is found only on Slippenglide Island. It's a key ingredient for a certain type of white chocolate.''
|-
|[[Potato Gelato]]
|''Freezin Village's signature dish. Deep frozen and very sweet.''
|}


==Objects==
==Objects==
*[[? Block]]
{{image|section=yes}}
*A blue block with a rotation symbol
{{See also|List of blocks in Mario & Luigi: Brothership}}
*A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] from ''[[Mario & Luigi: Partners in Time]]''
{{See also|List of hidden blocks in Mario & Luigi: Brothership}}
*[[Save Block]]
{|class="wikitable"
*[[Lift]]
!Object
*[[Command Block]]
!Description
*[[Return Pipe]]
|-
*A [[cannon]] that also works as a telescope
|align="center"|[[? Block]]
*A grounded [[seesaw]]-like object
|Floating blocks that contain items for Mario and Luigi to collect. The fake Mushroom Kingdom features ? Blocks with backwards symbols, which contain Reclusa.
*Hovering flower platforms that bounce Mario and Luigi, similar to [[Hat Trampoline]]s or [[Spindrift]]s
|-
*[[Recovery Block]]
|align="center"|[[Hidden Block]]
*[[Fire Flower]]
|Invisible blocks made visible by their brief luster or natural phenomenema like rain and snow.
*[[Ice Flower]]
|-
 
|align="center"|[[File:JumpBlockARTBrothership.png|50px]]<br>[[Command Block]]
==Controls==
|Blocks used to choose actions in battle.
====Field====
|-
*{{button|switch|leftstick}} — Move
|align="center"|[[File:SaveBlock MLBS.png|50px]]<br>[[Save Block]]
*{{button|switch|a}} — Select / Jump (Mario)<ref name=Field>https://www.nintendo.com/jp/switch/a8e6a/field/index.html</ref>
|Blocks that save the player's progress.
*{{button|switch|b}} — Cancel / Jump (Luigi)<ref name=Field/>
|-
*{{button|switch|x}} — Swing Hammer (Mario)<ref name=Field/>
|align="center"|[[Recovery Block]]
*{{button|switch|y}} — Swing Hammer (Luigi)<ref name=Field/>
|Blocks that fully restore [[HP]] and [[BP]].
*{{button|switch|L}} — Allows Luigi to act on his own / Luigi Logic<ref name=Field/>
|-
*{{button|switch|r}} — Open Side Quests Menu<ref name=Liam3/>
|align="center"|[[! Block]]
*{{button|switch|zr}} — Use Return Pipe
|Blocks that activate certain mechanisms upon being struck.
*{{button|switch|plus}} — Open Menu<ref name=NL/>
|-
*{{button|switch|minus}} — Open Ocean Map (Only on Shipshape Island)<ref name=PhillyBeatzU/>
|align="center"|{{conjectural|Rotation Block}}
*{{button|switch|rightstick}} — Select Bros. Moves
|A blue block with a rotation symbol, used to rotate seesaws.
;UFO Spin
|-
*{{button|switch|x}} — Spin
|align="center"|[[Seesaw]]
*{{button|switch|y}} — Stop
|Lifts that tilt left and right. {{conjectural|Rotation Blocks}} are used to rotate them.
*Hold {{button|switch|x}} — Vacuum
|-
;Bro Ball
|align="center"|[[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]]
*{{button|switch|x}} — Dash
|Returning from ''[[Mario & Luigi: Partners in Time]]'', this block serves to make Warp Pipes appear and facilitate travel.
*{{button|switch|y}} — Brake
|-
*Hold {{button|switch|x}} — Accelerate
|align="center"|[[Warp Pipe]]
*Release {{button|switch|x}} — Launch
|Special pipes used for travel. Blue pipes allow travel between Shipshape island to any linked island, and green pipes transport the Bros. between points of a specific island.
;Fire & Ice
|-
*{{button|switch|x}} — Throw Fire Ball
|align="center"|[[File:ReturnPipe Brothership.png|100px]]<br>[[Return Pipe]]
*{{button|switch|y}} — Throw Ice Ball
|A golden Warp Pipe made by [[Willma]] that Mario and Luigi can use to fast travel between islands.
*Hold {{button|switch|x}}/{{button|switch|y}} — Charge Bro Bomb
|-
*Release {{button|switch|x}}/{{button|switch|y}} — Throw Bro Bomb
|align="center"|[[Lift]]
 
|Yellow platforms that transport Mario and Luigi. Some are moved by hitting a button with a hammer, mostly done by Luigi.
====Cannon/Telescope====
|-
*{{button|switch|minus}} — Open Ocean Map
|align="center"|[[Cannon]]
*{{button|switch|x}} — Reset telescope
|A yellow cannon on Shipshape Island that also works as a telescope.
*{{button|switch|a}} — Zoom with telescope / Fire at island (when discovered)
|-
*{{button|switch|b}} — Back
|align="center"|[[Plug Radish]]
;Ocean Map
|Vegetables native to Concordia that can be uprooted for a few coins. A bigger, golden variant appears on certain islands and grants more coins. Sentient Plug Radishes called [[Grampy Turnip]]s also appear.
*{{button|switch|x}} — Toggle fast sailing mode
|-
*{{button|switch|a}} — Select current
|align="center"|[[Crate]]
*{{button|switch|L}}/{{button|switch|R}} — Zoom out / zoom in<ref name=Liam3/>
|Wooden boxes with a yellow symbol that can be broken open by [[hammer]]s and [[Bro Bomb]] to reveal items.
*{{button|switch|minus}} — Back
|-
 
|align="center"|Handle
====Battle====
|Handles seen on certain ledges that Mario can hang on to to reach higher places. Wall-mounted handles also exist, which Mario and Luigi can jump up along.
;Moves
|-
*{{button|switch|a}} — Select / Confirm
|align="center"|[[Connectar Flower]]
*{{button|switch|b}} — Cancel
|Flowers that bloom and serve as platforms once an island is reconnected. Some of them contain gift boxes.
*{{button|switch|a}}/{{button|switch|x}} — Mario action
|-
*{{button|switch|b}}/{{button|switch|y}} — Luigi action
|align="center"|[[Connectar Plug]]
*{{button|switch|x}} — Certain actions requiring both brothers during Bros. Attacks
|A special plug found atop an island's lighthouse, used to link it to Shipshape Island.
|-
|align="center"|{{conjectural|Apple sculpture}}
|Objects on [[Rumbla Island]] that are to be placed on a tongue-like pedestal to open gates.
|-
|align="center"|{{conjectural|Fruit Block}}
|Fruit-like blocks that can be carried and placed to act as platforms.
|-
|align="center"|Stone sculpture
|A sculpture atop which a rock rests, featured in the background of [[Gorumbla]] and his [[Glohm Gorumbla|Glohm]] form's boss battles. When Luigi Logic is initiated, Luigi latches on to the structure, pulls back and then launches himself and the rock in Gorumbla's direction. The rock is caught and thrown at Mario, but he and Luigi can launch it back using their hammers.
|-
|align="center"|Bug
|Insects in [[Twistee Island]]'s forest. They pose no threat to Mario and Luigi, but cause [[Spiralia]] to run back in fear if they make contact while carrying her.
|-
|align="center"|Twisten Sprout
|A twisted plant, and Twistee Island's landmark. When Mario and Luigi successfully perform the [[Brother Groove]], the musical notes created by the performance serve to grow the Sprout and make its leaves into platforms to reach [[Maykit]] and the lighthouse.
|-
|align="center"|{{conjectural|Plant gate}}
|Plant obstructions in [[Raynforst Island]] that emerge or clear the path when a ! Block is struck.
|-
|align="center"|[[Bouncy Bloom]]
|Pink flowers that bounce Mario and Luigi on contact. Blue Bouncy Blooms appear on Shipshape Island, and [[Slippenglide Island]]'s Bouncy Blooms are covered in snow that can only be removed using [[UFO Vacuum]].
|-
|align="center"|[[M Block]]/M Button
|Blocks and buttons that can only be interacted with [[Mario]].
|-
|align="center"|[[L Block]]/L Button
|Blocks and buttons that can only be interacted with [[Luigi]].
|-
|align="center"|[[P Switch]]
|Blue buttons that can make coins or notes appear.
|-
|align="center"|[[M Coin]]
|Red-colored coins that can only collected by Mario.
|-
|align="center"|[[L Coin]]
|Green-colored coins that can only collected by Luigi.
|-
|align="center"|[[Note]]
|Musical notes that appear once a P Switch is pressed.
|-
|align="center"|{{conjectural|Coin Block}}
|Blocks that fill an area with coins for Mario and Luigi to collect.
|-
|align="center"|{{conjectural|M/L Panel}}
|Initially blank panels that require Mario and Luigi step on them to make more appear and form a path.
|-
|align="center"|[[Puzzle Panel (Mario & Luigi: Brothership)|Puzzle Panel]]
|Numbered, red and green panels that that must be stepped on in a specific order by their respective brother.
|-
|align="center"|[[Sign]]
|Bulletins that provide information.
|-
|align="center"|Fan
|Objects that create whirlwinds, extending UFO Vaccum's use. In ([[Glohm Gobblick|Glohm]]) [[Gobblick]]'s battle, Luigi can send it flying into a trio of fans, which spin it around make it dizzy.
|-
|align="center"|[[Plug (Mario & Luigi: Brothership)|Plug]]
|Plugs that can be inserted into sockets to open up paths. [[Bowser's Castle]] features plugs powered by [[Fire & Ice]] that lift up or lower down elevators.
|-
|align="center"|[[Barrel]]
|Barrels Luigi can hide in for stealth segments, and for Mario to use as a platform.
|-
|align="center"|[[File:Something Artwork from brothership.png|100px]]<br>[[Sprite Bulb]]
|Lightbulb-like sprites who hide in nests that must be pulled out, causing them to fly out. They must be collected for their Lumenade, which are used to create Battle Plugs.
|-
|align="center"|[[Spite Bulb]]
|Sprite Bulbs that run on stale energy due to being cut off from [[Connectar]], serving to create Glohm and power the lighthouse bosses. When any of the latter are defeated, the Spite Bulbs it contained are turned into regular Sprite Bulbs.
|-
|align="center"|[[File:PLugsARTBrothership.png|100px]]<br>[[Battle Plug]]s and [[Power Tap]]
|Battle accessories that create various effects. Battle Plugs can be created using collected Sprite Bulbs.
|-
|align="center"|{{conjectural|Code Block}}
|Blocks used to enter codes on [[Lottacoins Island]].
|-
|align="center"|Camera
|Cameras used to solve puzzles on Lottacoins Island.
|-
|align="center"|Plant
|Decorative plants used to solve puzzles on Lottacoins Island.
|-
|align="center"|Pipe
|Pipes on Lottacoins Island, [[Color-Full Sea, Great Lighthouse Island]] and [[Offandon Island]] that can only be traversed using [[Bro Ball]]. Some pipes have to be connected by spinning a valve or pressing a button to change the direction of another.
|-
|align="center"|Water tower
|A water tower on top of Lottacoins' Duplex Towers, featured in the background of [[Mega Snaptor]]'s boss fight. After the Mega Snaptor sends tornadoes at the Bros., Luigi can use his Logic to connect the tower's spinning pipes and make it release a large amount of water onto the boss.
|-
|align="center"|Ramp
|Ramps used with [[Ball Blitz]], sending the Bros. rolling up walls to reach high ledges.
|-
|align="center"|[[Conveyor Belt]]
|Platforms found in Color-Full Sea, Great Lighthouse Island and Bowser's Castle, often requiring the use of Bro Ball as they may contain yellow barriers only this move can traverse. In ([[Glohm Sharpcask|Glohm]]) [[Sharpcask]]'s battle, it sits on a conveyor belt that can be controlled with Luigi Logic, and later tumbles down some of them if the sequence is successful.
|-
|align="center"|Remote
|A remote used by [[Shun]] during ([[Glohm Pipegunk|Glohm]]) [[Pipegunk]]'s battle. With it, he changes the environment to alter Pipegunk's composition to be made of lava or ice. With Luigi Logic, Luigi can steal Shun's remote and change the area to either the Normal Area, the Magma Area, or the Ice Area, Pipegunk experiencing temperature shock if he switches from one elemental area to the other.
|-
|align="center"|[[Bomb Bud]]
|Black fruit that can be picked up and placed to blow away obstacles.
|-
|align="center"|[[Boulder]]
|Three varieties of boulders exist. The first are regular and ice boulders found on [[Heatfreeze Island]], [[Skorcheen Island]],  and [[Brrrning Sea, Great Lighthouse Island]], used to block and prevent lava from running. The second are bigger boulders that can only be destroyed with Bro Bomb. The last is a massive, indestructible boulder in a Heatfreeze Island cave that slowly rolls towards Mario and Luigi.
|-
|align="center"|[[Rope]]
|A pair of wires traversed using Bro Ball, first seen on Slippenglide Island. Some will widen the gap between them at set intervals, causing the Ball to fall off. Only the Ball Blitz is fast enough to cross these before they move apart.
|-
|align="center"|Ice platform
|Platforms that crack under weight. They break immediately under the combined weight of both Mario and Luigi, but can be stepped on individually a number of times before shattering. Upon landing on the ground, ice platforms revert to their initial state.
|-
|align="center"|[[Ice Block]]
|Giant blocks of ice that can only be moved by hitting them with a hammer.
|-
|align="center"|Vent
|Vents on the ground which the Bros. can absorb [[coin]]s from using UFO Vacuum.
|-
|align="center"|[[Fire Flower]] and [[Ice Flower]]
|Elemental flowers given to Mario and Luigi by Heatfreeze Island's guardians, unlocking the Fire & Ice Bros. Move.
|-
|align="center"|{{conjectural|Gray panel}}
|Gray panels found on Skorcheen Island and Brrrning Sea, Great Lighthouse Island. They can be sucked up by UFO Vacuum, used to travel over [[Lava Geyser]]s or create paths over ropes.
|-
|align="center"|[[Water spout]]
|Fountains at Offandon Island and Heatfreeze Island that spout water that can be frozen or thawed to create platforms.
|-
|align="center"|Elevator
|Elevator shafts in Bowser's Castle powered by Plugs that are lit and cooled by Fire & Ice.
|-
|align="center"|{{conjectural|Electric ball}}
|Fuzzy, electric obstacles in Fortress Zokket and the Soli-Tree that shock Mario and Luigi on contact, sending them back where they started. Some are attached to a structure and rotate around it, while others are independent and slide across surfaces.
|-
|align="center"|[[Transmitter Block]]
|Blocks in [[Fortress Zokket]] used to communicate with and relay control to Mario or Luigi.
|-
|align="center"|{{conjectural|Weeping Lotus}}
|Plants similar to [[Volcano Lotus]]es that shoot out [[Glohm]] spores that forcefully send the brother who touched one back to the start of an area. Some can be destroyed with Bro Bomb.
|-
|align="center"|[[Lantern]]
|Lanterns in the Soli-Tree that can be carried and connected like Plugs. Once plugged, they have to be lit using Fire & Ice, depending on their socket's color.
|-
|align="center"|[[Spike Trap]]
|Hazards found in certain areas such as the [[Soli-Tree]]. On contact, Mario and Luigi jump up in surprise and start from the last checkpoint.
|-
|}


==Differences from previous ''Mario & Luigi'' games==
==Differences from previous ''Mario & Luigi'' games==
*Mario and Luigi are shown to both participate with each other in regular Jump and Hammer attacks, using buttons that correspond with each brother as with Bros. Attacks.
*Mario and Luigi both participate with each other in regular Jump and Hammer attacks, using buttons that correspond with each brother as with Bros. Attacks.
*The main companion, Snoutlet, does not reside on Mario's person, unlike [[Stuffwell]], [[Starlow]] and [[Prince Dreambert]] did before. Instead, Snoutlet confines himself in Luigi's cap, as he was the first Mario Bro. he met.
*Mario and Luigi can grab and hold objects by themselves and pass them between eachother. ''[[Mario & Luigi: Paper Jam]]'' previously featured the ability to grab objects, though only by using the [[Trio Grab]] [[Trio Move|move]].
*Enemies have their health shown as health bars, beneath their name and level, when selected. Bosses' health bars are larger and constantly displayed on the top-right of the screen while Mario and Luigi are selecting battle commands.
*Enemies have their health shown as health bars, beneath their name and level, when selected. Bosses' health bars are larger and constantly displayed on the top-right of the screen while Mario and Luigi are selecting battle commands.
*Characters now have more voice acting, with unique vocal samples given to NPCs during dialogue similar to the [[Nintendo Switch]] remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''.<ref name=Overview/><ref name=NintendoLifePreview/>
*Characters now have more voice acting, with unique vocal samples given to NPCs during dialogue similar to the [[Nintendo Switch]] remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''.
*Upon initiating a battle, instead of Mario and Luigi just being in the battle, they run towards where the enemies are in battle.
*Upon initiating a battle, instead of Mario and Luigi already being in the battle, they run towards where the enemies are in battle.
**Mario and Luigi can now [[First Strike]] using other means than jumps and hammers, also reflected in their battle entrance.
*When the rear brother is hit from behind, it no longer causes the [[Trip]] status. Instead, it lets the enemy attack first, regardless of [[Speed]] stat.
*When the rear brother is hit from behind, it no longer causes the [[Trip]] status. Instead, it lets the enemy attack first, regardless of [[Speed]] stat.
*Luigi does not need to be controlled directly to jump over steps in the overworld when following Mario. He can act independently from Mario on command using {{Button|switch|L}}, like stopping in place or doing something separately, unlike in previous games, where he always follows (or leads) Mario unless they are separated with field moves such as mini Mario.<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref>
*Luigi does not need to be controlled directly to jump over steps in the overworld when following Mario. He can act independently from Mario on command using {{Button|switch|L}}, like stopping in place or doing something separately, unlike in previous games, where he always follows (or leads) Mario unless they are separated with field moves such as [[Mini-Mario (form)|Mini-Mario]].
*{{button|switch|A}} is now used for selecting a battle command for Luigi instead of {{button|switch|B}}, which instead cancels a battle command (done by {{button|switch|L}} in previous titles)
*{{button|switch|A}} is now used for selecting a battle command for Luigi instead of {{button|switch|B}}, which instead cancels a battle command (done by the L button in previous titles)
*HP Up+ Rank-Up bonus only gives +1 HP per level up instead of 2.<ref name=PhillyBeatzU/>
*HP Up+ Rank-Up bonus only gives +1 HP per level up instead of 2.
*Jump and Hammer attack stats are shown separately from the POW stat in previous ''Mario & Luigi'' games.<ref name=PhillyBeatzU/>
*Jump and Hammer attack stats are shown separately from the POW stat in previous ''Mario & Luigi'' games.
*The Spin Jump has been replaced by the UFO Spin.
*The [[Spin Jump]] has been replaced by the UFO Spin.
*A Wiggler does not appear as a boss in any form.
*A [[Wiggler]] does not appear as a boss in any form.
*Wears have been moved to be part of the main gears like Boots and Hammers and are sold in the same type of shop, the maximum amount of accessory slots is lowered to two to compensate and there is only one '''Gear Slot+1''' Rank-Up Bonus option available instead of two.<ref name=Antistar>[https://www.youtube.com/watch?v=_bYT77QvJ3U Antistar]</ref>
*Wears have been moved to be part of the main gears like Boots and Hammers and are sold in the same type of shop, the maximum amount of accessory slots is lowered to two to compensate, and there is only one "Gear Slot+1" Rank-Up Bonus option available instead of two.
*Tutorial battles no longer have characters instructing the player on battle moves, as tip prompts in this game pop on the screen.<ref name=CGMagazine/>
*Tutorial battles no longer have characters instructing the player on battle moves, as tip prompts in this game pop on the screen.
*If no inputs are made when selecting a [[Command Block]] in the middle of a battle, the game will go into an idle mode where the camera will switch between various angles of Mario, Luigi, and the enemy.
*If no inputs are made when selecting a [[Command Block]] in the middle of a battle, the game will go into an idle mode where the camera will switch between various angles of Mario, Luigi, and the enemy.
*All returning Bros. Attacks have changed and end with a stylish cutscene when performed perfectly.
*All returning Bros. Attacks have changed and end with a stylish cutscene when performed perfectly.
**Red Shell no longer works virtually the same as Green Shell, it passes between Mario and Luigi directly, the end starts with Luigi lobbing the red shell up and Mario strikes it at one enemy only. It can target enemies in the air.
**Red Shell no longer works virtually the same as Green Shell, it passes between Mario and Luigi directly, the end starts with Luigi lobbing the red shell up and Mario strikes it at one enemy only. It can target enemies in the air.
**Green Shell starts the same but ends with Luigi kicking it to the side then curves to hit all ground enemies.
**Green Shell starts the same but ends with Luigi kicking it to the side then curves to hit all ground enemies.
**Bomb Derby starts the same but ends with a bomb being hit up and summoning missiles to damage all enemies
**Bomb Derby starts the same but ends with a capsule being hit up that opens up and summons missiles to damage all enemies.
**Jump Helmet works similarly to its 2D counterpart, instead of the wearer moving back and forth when jumping closer to the enemy from the back of the battlefield, the brothers walk to the foreground and move left and right. Also, the roles have been reversed as Mario is the one wearing the Jump Helmet and Luigi is the one jumping.
**Jump Helmet works similarly to its 2D counterpart, instead of the wearer moving back and forth when jumping closer to the enemy from the back of the battlefield, the brothers walk to the foreground and move left and right. Also, the roles have been reversed as Mario is the one wearing the Jump Helmet and Luigi is the one jumping.
**Yoo Who Cannon starts the same but adds an extra cannon behind the enemies, each successful hit causes the cloned brother to bounce off the enemies and fall into the cannon, making it even bigger, and finally it can be shot to damage all enemies.
**Yoo Who Cannon starts the same but adds an extra cannon behind the enemies, each successful hit causes the cloned brother to bounce off the enemies and fall into the cannon, making it even bigger, and finally it can be shot to damage all enemies.
*The bros can now level up twice than usual after beating certain boss fights.
*Save files are now saved, loaded, and copied in the same manner to ''[[Super Mario Odyssey]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. Additionally, there are now five save files instead of two, as in most other games in the series.
*Save files are now saved, loaded, and copied in the same manner to ''[[Super Mario Odyssey]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. Additionally, there are now five save files instead of two, as in most other games in the series.
*At certain points, the player can choose what they would like to do next. The story can be slightly or drastically altered as a result of this.
*At certain points, the player can choose what they would like to do next. The story can be slightly or drastically altered as a result of this.
*As the final boss, Reclusa has several differences from those in the previous games:
*As the final boss, Reclusa has several differences from those in the previous games:
**The area fought is not a castle as is the case in the previous games, taking place in a [[Soli-Tree|tree]] instead.
**The area where he is fought is not a castle as is the case in the previous games, taking place in a [[Soli-Tree|tree]] instead.
**As the main antagonist, Reclusa does not have a different form, but protects himself with the Weeping Core that must be defeated beforehand.
**As the main antagonist, Reclusa does not have a different form, but protects himself with the Weeping Core that must be defeated beforehand.
**Reclusa is airborne, while the others are on the ground.
**Reclusa is airborne, while the others are on the ground.
**The final boss is not Bowser or connected to him in any way.
**The final boss is not Bowser or connected to him in any way.
**He does not have separate targets for which the player is required to disable in order to target the main part.
**He does not have separate targets for which the player is required to disable in order to target the main part during the final phase of the battle.
*There are no Battle Rings for which the player can fight stronger versions of most of the bosses in previous games, however the player can rematch with stronger Glohm versions of the Great Lighthouse bosses in their locations.
*There are no Battle Rings for which the player can fight stronger versions of most of the bosses in previous games, however the player can rematch with stronger Glohm versions of the Great Lighthouse bosses in their locations.
*There are no points in which the player controls any character other than Mario or Luigi.
*There are no points in which the player controls any character other than Mario or Luigi.
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*All [[Bros. Attack]]s are obtained automatically during the story.
*All [[Bros. Attack]]s are obtained automatically during the story.
*The Fire Flower does not return as a Bros. Attack for the first time since ''Mario & Luigi: Partners in Time'', although it is used as a field ability.
*The Fire Flower does not return as a Bros. Attack for the first time since ''Mario & Luigi: Partners in Time'', although it is used as a field ability.
*Mario and Luigi's stats are significantly higher in this game, and increase at a faster rate than in previous entries. As a result, the bros are more powerful at any particular level than they would be in prior entries, and enemy stats have been increased to reflect that.
*Mario and Luigi's stats are significantly higher in this game, and increase at a faster rate than in previous entries. As a result, the bros. are more powerful at any particular level than they would be in prior entries, and enemy stats have been increased to reflect that.
*Princess Peach does not get kidnapped by the main antagonist at any point.
*This is the first game since ''Mario & Luigi: Bowser's Inside Story'' to not have an in-game [[:Category:Sound tests|sound test]] menu.
*The [[Poison (status effect)|Poison]] status effect does not appear in this game. Instead, it has been replaced with Burn, which functions identically.
*When Mario or Luigi uses a [[Syrup Jar]] on himself, he will drink it instead of the Jar floating and pouring its contents into their mouths.
*When one of the Bros. is [[Downed]], the surviving bro still protects the Downed one while dodging. However, it no longer makes countering more difficult, instead disabling Combination Attacks.
*Dialogue can no longer be sped up by holding {{button|switch|R}}, but cutscenes can still be sped up by holding {{button|switch|B}}; instead, {{button|switch|R}} is now used to skip the text-appearing animation in dialogue alongside {{button|switch|A}}, {{button|switch|B}}, and {{button|switch|L}}.
*Certain cutscenes can now be skipped by holding {{button|switch|B}} for long enough.
 
==Pre-release and unused content==
An early map icon for Shipshape Island exists within the game's files, greyed out and labeled "{{hover|不使用|Not used}}".
 
Early concept art depicted a completely different style, described as more "rugged", with Mario and Luigi more closely resembling their appearances in most other games.<ref name="InterviewPart2">[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-2/ Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 2]. ''Nintendo''. Retrieved December 7, 2024.</ref> Producer Akira Otani also thought having an HD-2D art style like the Acquire-developed ''Octopath Traveler'' was a possibility at one point before the final art direction was settled upon.<ref name="InterviewPart1"/>
 
Various early designs for Connie and Snoutlet are shown in concept art, with Connie originally being more human-like and Snoutlet having designs that resembled plugs more than his final design.<ref name="InterviewPart1"/>
 
One of the titles proposed for the game was ''Mario & Luigi: Wonder'', but it was changed due to ''[[Super Mario Bros. Wonder]]''.<ref>[https://www.ndw.jp/marioluigirpg-bs-interview-241224/ Nintendo Dream Web - "Nintendo x Acquire: A development interview for "Mario & Luigi RPG Brotherhood!", packed with stories of "connecting""]</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
Upon its release, ''Mario & Luigi: Brothership'' was met with generally positive reviews from critics. Most reviewers praised the game's unique art style, graphics and refined battle mechanics, with particular attention given to the new Battle Plug system. Many critics also praised the game's story and writing, appreciating the humorous and heartfelt elements throughout the plot and its characters. However, ''Brothership'' received criticism for its pacing and overall length, with many reviewers feeling that the game felt padded out with an overabundance of tutorials and side content. Concerns were also raised over the game's technical performance on the Nintendo Switch, with stuttering and inconsistent framerate being commonly mentioned as negatives. Steve Watts of GameSpot gave it a 6/10, feeling that the game's increased length made it too ambitious for its own good. Logan Plant of IGN was critical of the game, giving it a 5/10 and ranking it the third worst Mario RPG in an article. He lambasted its technical performance, calling it one of the worst-performing games on the Switch, and criticized its "overly chatty and hand-holding" writing, its story, which he deemed "unoriginal", its humor, and the islands on which the game is set, saying that they lacked originality in their themes. He also criticized Luigi's controls in the overworld for his automated jumps and his involvement in puzzles with the [[Luigi Logic]] mechanic, saying that it fumbles his role by relegating him to an "NPC ally" and making him "more of a pain than a partner," deeming the game as "a disappointing revival that fundamentally misunderstands what made the series great."
Upon its release, ''Mario & Luigi: Brothership'' was met with generally positive reviews from critics. Most reviewers praised the game's unique art style, graphics, and refined battle mechanics, with particular attention given to the new Battle Plug system. Many critics also praised the game's story and writing, appreciating the humorous and heartfelt elements throughout the plot and its characters. Eric Switzer of The Gamer praised the story stating that the "length also benefits the story, which is surprisingly mature and impactful for a ''Mario'' game". However, ''Mario & Luigi: Brothership'' received criticism for its pacing and overall length, with many reviewers feeling that the game felt padded out with an overabundance of tutorials and side content. Steve Watts of GameSpot gave it a 6/10, feeling that the game's increased length made it too ambitious for its own good, but also commended the story as "sweet and funny, with some surprising themes". Concerns were also raised over the game's technical performance, with stuttering and inconsistent framerate being commonly mentioned as negatives. Logan Plant of IGN was critical of the game, giving it a 5/10 and comparing it unfavorably to the remakes ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' and ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''. He lambasted its technical performance, calling it one of the worst-performing games on Nintendo Switch, and criticized its "overly chatty and hand-holding" writing, its story, which he deemed "unoriginal", its humor, and the islands on which the game is set, saying that they lacked originality in their themes. He also criticized Luigi's controls in the overworld for his automated jumps and his involvement in puzzles with the [[Luigi Logic]] mechanic, saying that it fumbles his role by relegating him to an "NPC ally" and making him "more of a pain than a partner", deeming the game as "a disappointing revival that fundamentally misunderstands what made the series great".
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|9/10
|9/10
|align="left"|"''It takes a special kind of game to stand among the ranks of Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand-Year Door. Mario & Luigi: Brothership is on that level with an unforgettable story, lovable characters, a deeper-than-expected combat system, and beautifully drawn environments. After so many hours spent playing the game and additional hours of giving it some extra thought, this could very well be the peak of Mario's RPG adventures to date.''"
|align="left"|"''It takes a special kind of game to stand among the ranks of Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand-Year Door. Mario & Luigi: Brothership is on that level with an unforgettable story, lovable characters, a deeper-than-expected combat system, and beautifully drawn environments. After so many hours spent playing the game and additional hours of giving it some extra thought, this could very well be the peak of Mario's RPG adventures to date.''"
|-
|Nintendo Switch
|Eric Switzer, [https://www.thegamer.com/mario-luigi-brothership-review/ The Gamer]
|4.5/5
|align="left"|"''This is the first Mario & Luigi on Switch and it very much feels like the series’ first big-budget home console entry. It's so much bigger than any of the older games, not just in terms of play time, but in terms of ideas too. The only bad thing about Brothership is that it sets the bar so high there’s no going back to the originals now.''"
|-
|-
|Nintendo Switch
|Nintendo Switch
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|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-and-luigi-brothership/ 78]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-and-luigi-brothership/ 77]
|}
|}


==Staff==
==Staff==
{{main|List of Mario & Luigi: Brothership staff}}
{{main|List of Mario & Luigi: Brothership staff}}
''Brothership'' is developed by [[Acquire]], making this the first game in the series not to be developed by [[AlphaDream]] after they ceased operations in 2019. Several of AlphaDream's developers, such as Chihiro Fujioka and Yoshihiko Maekawa, who were involved in previous ''Mario & Luigi'' games, were involved in the game, with Akira Otani once again serving as a producer.
''Brothership'' is developed by [[Acquire]], making this the first game in the series not to be developed by [[AlphaDream]] after they ceased operations in 2019. After ''[[Mario & Luigi: Paper Jam]]'' wrapped up development, there was a long discussion on how the series would continue forward. Many ideas were proposed, but the production had many difficulties finding the right idea to the point they considered giving up on the series altogether before approaching Acquire.<ref name="InterviewPart1">[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-1/ Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 1]. ''Nintendo''. Retrieved December 5, 2024.</ref> Several of AlphaDream's developers, such as Chihiro Fujioka and Yoshihiko Maekawa, who were involved in previous ''Mario & Luigi'' games, were involved in the game, with Akira Otani once again serving as a producer.


This game marks the first time in the ''Mario & Luigi'' series where [[Yoko Shimomura]] is not involved as a composer, as [[Hideki Sakamoto]] assumes that role for the game instead.<ref> https://x.com/HidekiSakamoto/status/1854444791213474098</ref> Sakamoto previously worked on music arrangements for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and composed "Lifelight", the main theme of ''[[Super Smash Bros. Ultimate]]''.
This game marks the first time in the ''Mario & Luigi'' series where [[Yoko Shimomura]] is not involved as a composer, as [[Hideki Sakamoto]] assumes that role for the game instead.<ref> https://x.com/HidekiSakamoto/status/1854444791213474098</ref> Sakamoto previously worked on music arrangements for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and composed "Lifelight", the main theme of ''[[Super Smash Bros. Ultimate]]''.
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</gallery>
</gallery>


==References to other media==
==References to other games==
*''[[Super Mario Bros. 3]]'': A rendition of "[[Fortress (theme)|Fortress]]" and "[[Map 1 World]]" from this game can be heard.
*''[[Super Mario Bros. 3]]'': A rendition of "[[Fortress (theme)|Fortress]]" and "[[Map 1 World]]" from this game can be heard.
*''[[Super Mario 64]]'': One character interaction mentions "riding on a spinning Koopa Troopa", an ability that originates from this game. A rendition of [[Inside the Castle Walls]] from this game can be heard. Upon meeting [[Dorrie]], [[Loog]] warns [[Ireen]] "not to become its lunch", paraphrasing a sign regarding Dorrie in [[Hazy Maze Cave]].
*''[[Super Mario 64]]'': One character interaction mentions "riding on a spinning Koopa Troopa", an ability that originates from this game. A rendition of [[Inside the Castle Walls]] from this game can be heard. Upon meeting [[Dorrie]], [[Dulles]] warns [[Ireen]] "not to become its lunch", paraphrasing a sign regarding Dorrie in [[Hazy Maze Cave]].
*''[[Mario Party]]'': One of the attacks used by [[Shy Guy]]s involves lifting flags stating which of the bros. has to jump to avoid damage, which is similar to [[Shy Guy Says]].
*''[[Mario Party]]'': One of the attacks used by [[Shy Guy]]s involves lifting flags stating which of the bros. has to jump to avoid damage, which is similar to [[Shy Guy Says]].
*''[[Mario & Luigi: Superstar Saga]]'': Normal Jump and Hammer attacks are similar to Bros. Attacks where the brothers do not use items and simply perform acrobatics. One of the Luigi Logics has him enter a barrel while peeking out from the top, similar to what he can do when popping out from the ground under a barrel after [[Dunk Hammer]]. Sharkbones return.<ref name=Liam3>https://youtu.be/h9JPSwIcJ7g</ref> A rock sculpture of [[Prince Peasley]] can be discovered on the [[Shipshape Island]] map, named [[Princley Reef]].
*''[[Mario & Luigi: Superstar Saga]]'': Normal Jump and Hammer attacks are similar to Bros. Attacks where the brothers do not use items and simply perform acrobatics. One of the Luigi Logics has him enter a barrel while peeking out from the top, similar to what he can do when popping out from the ground under a barrel after [[Dunk Hammer]]. Sharkbones return. A rock sculpture of [[Prince Peasley]] can be discovered on the [[Shipshape Island]] map, named [[Princely Reef]].
*''[[Paper Mario: The Thousand-Year Door]]'': There are [[Snow Bunny]] sculptures that appear on both [[Heatfreeze Island]] and [[Slippenglide Island]].
*''[[Paper Mario: The Thousand-Year Door]]'': There are [[Snow Bunny]] sculptures that appear on both [[Heatfreeze Island]] and [[Slippenglide Island]].
*[[Mario Strikers (series)|''Mario Strikers'' series]]: The [[Green Shell]] and [[Red Shell]] items both feature animations on the final kicks of each attack that resemble the [[Super Strike]] animations from the series, with the shells being set ablaze in a similar fashion.
*[[Mario Strikers (series)|''Mario Strikers'' series]]: The [[Green Shell]] and [[Red Shell]] items both feature animations on the final kicks of each attack that resemble the [[Super Strike]] animations from the series, with the shells being set ablaze in a similar fashion.
*''[[Mario & Luigi: Partners in Time]]'': On the Shipshape Island map, the player may discover a giant [[Shroob]]-like sculpture named the [[Mushroob Reef]].<ref name=VGCPreview/><ref> https://youtu.be/f0x36mwIrNM?si=vXw8sDbr9StU5g9w</ref> The [[Bro Ball|Bros. Ball]] move returns.
*''[[Mario & Luigi: Partners in Time]]'': On the Ocean Map, the player may discover a giant [[Shroob]]-like sculpture named the [[Mushroob Reef]]. The [[Bro Ball|Bros. Ball]] move returns.
*''[[Super Paper Mario]]'': A reimagined rendition of the [[Return Pipe]] item appears, serving the same function as it does in this game. However, its design now resembles a [[Golden Pipe]].
*''[[Super Paper Mario]]'': A reimagined rendition of the [[Return Pipe]] item appears, serving the same function as it does in this game. However, its design now resembles a [[Golden Pipe]].
*''[[Mario & Luigi: Bowser's Inside Story]]'': Some of the bros' animations were translated into 3D from this game. A rock-strewn statue of [[Broque Monsieur]] can be seen on Shipshape Island. The [[Broque Reef]] which features a giant carving of Broque Monsieur is also visible on the [[Color-Full Sea]].<ref name=NL/> The [[Yoo Who Cannon]] and [[Jump Helmet]] reprise their roles as [[Bros. Attack]]s. There is a minigame to bloom flowers to form a path which is similar to the one in [[Arm Center]].<ref name=VGCPreview/> Also, "Chippy" (the name Starlow uses when speaking with Bowser during the game) returns. In a sidequest, Starlow visits Bowser to bring him his favorite food, the [[Hot Drumstick]], which is one of Bowser's main healing items in this game.
*''[[Mario & Luigi: Bowser's Inside Story]]'': Some of the bros.' animations were translated into 3D from this game. A rock-strewn statue of [[Broque Monsieur]] can be seen on Shipshape Island, based on the [[Broque Reef]], which features a giant carving of Broque Monsieur also visible on the [[Color-Full Sea]]. The [[Yoo Who Cannon]] and [[Jump Helmet]] reprise their roles as [[Bros. Attack]]s. There is a minigame to bloom flowers to form a path which is similar to the one in [[Arm Center]]. [[Shower Fish]] have wet and dry forms akin to [[Bubble Blooper]]s and [[Dried Blooper]]s, respectively. [[Seedlusa]]s can grow into their plant forms in a similar manner to [[Sneed]]s becoming [[Flifit]]s. Also, "Chippy" (the name Starlow uses when speaking with Bowser during the game) returns. In a sidequest, Starlow visits Bowser to bring him his favorite food, the [[Hot Drumstick]], which is one of Bowser's main healing items in this game.
*''[[New Super Mario Bros. Wii]]'': The sound effect for obtaining a power-up is reused from this game when Mario and Luigi activate the [[Fire & Ice]] ability. Additionally, the sound effects for throwing fireballs as [[Fire Mario]] and iceballs as [[Ice Mario|Ice Luigi]] are also reused from this game.
*''[[New Super Mario Bros. Wii]]'': The sound effect for obtaining a power-up is reused from this game when Mario and Luigi activate the [[Fire & Ice]] ability. Additionally, the sound effects for throwing fireballs as [[Fire Mario]] and iceballs as [[Ice Mario|Ice Luigi]] are also reused from this game. In the fake Mushroom Kingdom, this game's colored hills appear in the background.
*''[[New Super Mario Bros. 2]]'': In the fake Mushroom Kingdom, this game's colored hills appear in the background alongside the ones from ''New Super Mario Bros. Wii''.
*''[[New Super Mario Bros. U]]'': The magic blocks from [[Kamek]]'s battle appear as part of an attack by the [[Magikoopa]] enemies.
*''[[New Super Mario Bros. U]]'': The magic blocks from [[Kamek]]'s battle appear as part of an attack by the [[Magikoopa]] enemies.
*''[[Mario & Luigi: Dream Team]]'': Some of the bros' animations are references to this game.<ref name=MakingMemories/> [[Bomb Derby]] reprises its role as a [[Bros. Attack]]; [[Max-Mix Vortex]] and [[Luiginary Typhoon]] function virtually the same after the windup, using the {{Button|3ds|stick}}/{{Button|switch|stick}} to move the typhoon/tornado around while mashing {{Button|3ds|B}} for the [[Luiginoid]]s to hammer enemies or {{Button|switch|X}} for both bros to throw fire and ice balls at them. Also, Capnaps, Magmads, and Iceads return as enemies, and the letter "R" is again used to indicate a harder version of enemy variants. A rock sculpture of the [[Zeekeeper]] can be discovered on the Shipshape Island map, named [[Dream-Guardian Reef]].
*''[[Mario & Luigi: Dream Team]]'': Some of the bros' animations are references to this game. [[Bomb Derby]] reprises its role as a [[Bros. Attack]]; [[Max-Mix Vortex]] and [[Luiginary Typhoon]] function virtually the same after the windup, using the {{Button|3ds|stick}}/{{Button|switch|stick}} to move the typhoon/tornado around while mashing {{Button|3ds|B}} for the [[Luiginoid]]s to hammer enemies or {{Button|switch|X}} for both bros to throw fire and ice balls at them. Also, Capnaps, Magmads, and Iceads return as enemies, and the letter "R" is again used to indicate a harder version of enemy variants. The [[Return Pipe]] has a similar design to the game's Warp Pipes, and both serve as methods of fast travel. A rock sculpture of the [[Zeekeeper]] can be discovered on the Shipshape Island map, named [[Dream-Guardian Reef]]. The [[Great Conductor]] bears similarities to the [[Zeekeeper]]: both are their respective worlds' guardians, and first appear to be formal but soon speak casually and act in a laid-back manner. [[Conductor Connector]] also resembles [[Zee Egg]] is a few ways: both are Mario's final Bros. Attack, are received from an elder character (the Conductor himself and [[Eldream]], respectively), and involve summoning the guardian in an attack that ends in a massive explosion or shockwave that damages all enemies.
*''[[Mario & Luigi: Paper Jam]]'': The brothers can flutter when dodging with jumps like Paper Mario when using the Easy-Peasy Counters Battle Plug, and [[Bomb Bud]]s return. In one sequence, Snoutlet asks if Mario or Luigi could "turn flat and slide through gaps", referencing Paper Mario's ability to slide between small spaces, both in this game itself, and the overall [[Paper Mario (series)|''Paper Mario'' series]]. The Yoo Hoo Cannon finisher resembles the Toad Trail finisher, but it is larger before executing an "EXCELLENT!" rating.
*''[[Mario & Luigi: Paper Jam]]'': The brothers can flutter when dodging with jumps like Paper Mario when using the Easy-Peasy Counters Battle Plug, and [[Bomb Bud]]s return. In one sequence, Snoutlet asks if Mario or Luigi could "turn flat and slide through gaps", referencing Paper Mario's ability to slide between small spaces, both in this game itself, and the overall [[Paper Mario (series)|''Paper Mario'' series]]. The Yoo Hoo Cannon finisher resembles the [[Toad Trail]] finisher, but it is larger before executing an "EXCELLENT!" rating. [[Boo]]s, [[Koopa Troopa]]s, and [[Fire Bro]]s. reuse certain attacks from their appearances in this game.
*''[[Super Mario Odyssey]]'': The [[Mushroom Kingdom]] appears to be somewhat modeled after [[Mushroom Kingdom (Super Mario Odyssey)|its depiction]] in this game.  
*''[[Super Mario Odyssey]]'': The [[Mushroom Kingdom]] appears to be somewhat modeled after [[Mushroom Kingdom (Super Mario Odyssey)|its depiction]] in this game.  
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': The [[Goomba]] artwork on the Anti-Army Specialist Battle Plug is reused from [[Captain Goomba (Mario & Luigi series)|Captain Goomba]]'s in this game, albeit without the flag.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': The [[Goomba]] artwork on the Anti-Army Specialist Battle Plug is reused from [[Captain Goomba (Mario & Luigi series)|Captain Goomba]]'s in this game, albeit without the flag.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'': In one sequence, Kamek tells [[Bowser Jr.]], "True allies are with you for life", calling back to the events of ''[[Bowser Jr.'s Journey]]''.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'': In one sequence, Kamek tells [[Bowser Jr.]], "True allies are with you for life", calling back to the events of ''[[Bowser Jr.'s Journey]]''.
*''[[The Super Mario Bros. Movie]]'': Mario and Luigi flying through and being separated in the portal to Concordia is similar to the scene in the [[Warp Zone]] from the film.


==References in other games==
==References in other games==
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==Trivia==
==Trivia==
*Although the fake Mushroom Kingdom within the [[Soli-Tree]] has colored hills resembling those from ''[[New Super Mario Bros. Wii]]'' in the background, said hills do not show up in the actual Mushroom Kingdom in the opening and ending cutscenes.
*The game's opening cutscene with Mario and Luigi traveling through a portal where they try to hold onto each other bears a striking resemblance to the [[Warp Zone]] scene in ''[[The Super Mario Bros. Movie]]'' where the brothers travel to the Mushroom Kingdom through the [[mysterious pipe]]. Despite the similarities, the developers stated in an interview that it was only a coincidence as they had no information on the movie while working on ''Mario & Luigi: Brothership'', and were surprised by the similarity upon seeing the movie.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-3/ Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 3]. ''Nintendo''. Retrieved December 5, 2024.</ref>
**Despite having no information on the movie itself, it being in production influenced the developers to take a more dramatic approach with the game's story, as it would not be out of the ordinary for the franchise at that point.<ref>[https://www.ndw.jp/marioluigirpg-bs-interview-241224/#i-15 Nintendo x Acquire: A development interview for "Mario & Luigi RPG Brotherhood!", packed with stories of "connecting"]. ''Nintendo DREAM''. Retrieved December 30, 2024. </ref>
*The title screen changes throughout the game, similar to the Nintendo Switch remake of ''Paper Mario: The Thousand-Year Door''. For example, each island is added to the title screen after it is linked to Shipshape Island and Fortress Zokket and the Soli-Tree appear in front of Shipshape Island at their respective points in the game.


==References==
==References==

Latest revision as of 10:12, January 4, 2025

It has been requested that this article be rewritten and expanded to include more information. Reason: Organize list of Glohm enemies in order in which they're found

Mario & Luigi: Brothership
American box art for Mario & Luigi: Brothership
For alternate box art, see the game's gallery.
Developer Acquire
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Australia November 7, 2024[1]
Japan November 7, 2024[2]
South Korea November 7, 2024[3]
HK November 7, 2024[4]
ROC November 7, 2024[5]
Singapore November 7, 2024[6]
Europe November 7, 2024[7]
South Africa November 7, 2024[8]
USA November 7, 2024[9]
Language(s) English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Brazil)
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre RPG
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:7 - Seven years and older
MRO:7 - Seven years and older
Mode(s) Single-player
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Mario & Luigi: Brothership is a role-playing game released worldwide for the Nintendo Switch on November 7, 2024. It is the sixth original instalment in the Mario & Luigi series and its eighth instalment overall, following the 2015 original title, Mario & Luigi: Paper Jam, and the 2018 remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, respectively. It is both the first Mario & Luigi game to be initially released for a home console, as well as the first in the series to feature Kevin Afghani's voice work. Another major change to the series is the full implementation of 3D environments and character models, and a more artwork-accurate art style, which was seen previously in a limited capacity during the giant battles in Mario & Luigi: Dream Team and the giant battles in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, as well as in the papercraft battles in Mario & Luigi: Paper Jam.

First announced during the June 2024 Nintendo Direct, Mario & Luigi: Brothership is the first Mario & Luigi title to not be developed by AlphaDream, which ceased operations immediately after filing for bankruptcy on October 1, 2019. However, several developers from AlphaDream who were originally involved in previous Mario & Luigi games returned for the development of Brothership in key roles.[10] Acquire assumed the role of lead developer, known for their work on the Tenchu and Octopath Traveler series. The game was made using Unreal Engine 4.[11]

The game's Japanese and English name is a pun on "mothership" but also refers to the relationship between Mario and Luigi. It is also the first entry in the series to adopt the same subtitle in Japan as the localized releases, as past Mario & Luigi games except Mario & Luigi: Paper Jam, which was subtitled Paper Mario MIX, were simply treated as numbered sequels there.

Story

Prologue

In the Mushroom Kingdom, Luigi panics as he is being chased by a swarm of bees in a forest near Peach's Castle, and accidentally runs off a cliff before Mario clings onto his hand in time to save him. Afterwards, Mario and Luigi's hands begin to glow, and a mysterious vortex materializes above them which teleports the brothers, Princess Peach, the Toads, Bowser, and his minions away to a distant land named Concordia.[9]

Upon arrival, Mario wakes up at a distant island all alone and thinks about where Luigi could have gone. He suddenly starts hearing Luigi calling his name, and Mario tries to go to where the source of the sound is. Eventually, he hears one last call from Luigi as he sees Shipshape Island sailing. Mario and Luigi spot each other and the former tries making a jump to the island. While almost not making it, Luigi saves Mario and the two are reunited once again. Mario then meets a local resident and Wattanist named Connie, who explains to them the history of Concordia, the world in which Shipshape Island resides. The centre of Concordia used to house the great Uni-Tree that would connect the different districts of the land using energy known as Connectar, but after an unfortunate and catastrophic event where the Uni-Tree was destroyed, the continent shattered and was separated into numerous islands. With the help of the brothers, a newly planted Uni-Tree, and a flying pig-like companion named Snoutlet, the main objective is to reconnect the fractured islands back together again and restore Concordia to its former glory, with each unique island to explore.

Lushgreen Sea

Beginning in the Lushgreen Sea, Mario and Luigi first land in the art community of Rumbla Island, where they encounter Guardarms terrorizing the villagers. Once Mario and Luigi deal with them, the chief Willma thanks them and gives them the key to accessing the island's lighthouse. Once Rumbla Island reconnected with the Uni-Tree, Rumbla residents are able to access Shipshape Island, revealing any island reconnected allows access across other islands via pipe, and also blooming flowers that grow on Connectar and releasing Sprite Bulbs.

Upon returning to Shipshape Island, a weird capsule washes up on the beach with someone inside, but they are unable to open it. Willma visits Shipshape and says either of her two children, Maykit or Billdit, could make hammers for them. They are trapped on Twistee Island, home to a music-induced plant, and Raynforst Island, where some Toads ended up getting lost in, respectively. Once either of Willma's kids makes the duo their hammers, they open the capsule to find Arc, son of Patriarc and expert on currents, who also warns them that someone took over one of the Great Lighthouses. Once Mario and Luigi find both Maykit and Billdit, Rumbla Island is attacked by more Guardarms, along with their boss Gorumbla, who is revealed to have been raised by Willma and only went on an art-breaking spree due to lack of attention. After defeating him and returning to Shipshape, the duo is rewarded the Red Shell and Green Shell Bros. Attacks.

Mario and Luigi then encounter and reconnect Florall Island, learning the UFO Spin there. Once reconnected, they are close to the Great Lighthouse Island, but Connie goes to Florall Island for a minute, recalling how her mentor Cozette used to take her there. Once Connie comes back to Shipshape Island, the Uni-Tree connects the currents to lead to the Great Lighthouse Island. Inside the sublevels, Mario and Luigi encounter Spite Bulbs, Sprite Bulbs that run on stale energy from being disconnected from the Uni-Tree. Soon they find a mysterious trio feeding Spite Bulbs to a Gobblick, leaving it to fight the brothers as they get away. After defeating the boss, Mario and Luigi lead Connie to the top of the lighthouse, where she is able to reactivate it using the Bonding Can, which creates a current to the Color-Full Sea.

Unknown to the brothers, the trio reports to a mysterious figure, who sees the brothers as not a threat, yet claiming to need to see them himself.

Color-Full Sea

Mario and Luigi quickly reach the next Great Lighthouse, but it is blocked by a massive wall, so they decide to return once they have a plan to breach the wall. They decide to head to Desolatt Island, where bird creatures called Snaptors are abducting the residents. They then meet a group of kids named Ireen, Loog, Dulles, and Ellow, calling themselves IDLE. They claim to be protectors of the island and are the only ones who know how to get to the Lighthouse, so they test the brothers by playing hide and seek. Once the bros. find all of them, they are lead to the lighthouse, where they encounter the mysterious trio once again, ordering the Snaptors to take their captives away. The villains reveal themselves to be Ecks, Ten, and Shun, calling themselves the Extension Corps. The mysterious figure also appears, revealing himself to be known as Zokket, and orders Ten to deal with the brothers. After beating Ten, he drops a Power Tap and Battle Plugs, special objects that allow the brothers produce various effects in battle.

Once Desolatt Island is reconnected, IDLE arrives at Shipshape, and a star washes at the beach, which is revealed to be Starlow. She claims that Princess Peach is also in Concordia at Merrygo Island and asks Mario and his brother to find her. Once arrived at Merrygo Island and traveling through its maze, Mario and Luigi encounter more Snaptors, but are saved by resident genius Technikki, who offers her assistance once the island is reconnected. The brothers soon find Peach at the lighthouse and reconnect the island.

Back at Shipshape Island, Technikki and Peach arrive, with Technikki theorizing that the Snaptors must have rested on another island, which might lead to Zokket. Peach volunteers to get kidnapped in order to lead them to the island, with Luigi volunteering as well by accident. Either way, the Snaptors leads them to Lottacoins Island, and Mario and IDLE goes to save them, with Technikki providing the Zapperator and a Yoshi Egg for Hatch Me if You Can. They find out that Zokket and the Extension Corps are kidnapping residents to use for labor over the production of something sinister at the Great Lighthouses, also threatening the workers of Lottacoins to guard the building. Mario and Luigi were temporarily trapped, but make their escape via tube with the help of the Bro Ball move. Ellow is soon taken and the bros. and IDLE rush to find him on the roof of the Duplex Towers. The Extension Corps send a Mega Snaptor to deal with the brothers. Mario and Luigi defeat the boss, and reconnect the island.

Technikki works on a rocket to get to the Great Lighthouse, but needs Stickem Oil, found in Allsand Island. The bros. launch themselves to the island and find it infested with dangerous creatures known as Sharkbones. They quickly divert them to get the oil and reconnect the island. Before Technikki is able to finish the rocket, Connie heads out again to Allsand Island and recalls her mentor's kindness, saving her from almost sinking in quicksand. Returning to Shipshape Island, Technikki finished the rocket, but it can only be controlled in a close distance, so IDLE volunteers to control the rocket. They launch themselves and survive the explosion, allowing Mario and Luigi to infiltrate the Great Lighthouse. Inside, they find the kidnapped residents being forced to work and guard the mysterious production of Glohm, extracted from the Spite Bulbs of the Great Lighthouse. The brothers soon encounter Zokket and the Extension Corps, with Ecks summoning Sharpcask to deal with Mario and Luigi. After the defeat of the boss, the bros. lead Connie to reactivate another Great Lighthouse, this time creating a current to the Brrrning Sea.

Unknown once more, Zokket is talking to an egg and states how the Glohm will lead to "his rebirth." IDLE also leaves with Princess Peach as a new member to scout the seas.

Brrrning Sea

This time, Mario and Luigi only have access to Bulbfish Island, where they meet the couple Burnadette and Chilliam, princess and prince of Skorcheen Island and Slippenglide Island, respectively. Their villages have been at feuds with one another, so they ran away to Bulbfish to be wed. Mario and Luigi try to access the island's lighthouse, but notice some of the residents acting cold to one another. There is also commotion of the Chief Leyden being accused of stealing the valuable Bulbfish Eggs from the fish pens, with the chief, his assistant, the security guard, and the couple being the suspects. Leyden orders the brothers to clear his name before he allows them to access the lighthouse. Upon investigating, the couple is the prime suspect, only because they are outsiders. The security guard was hired by the assistant to protect the underground area, but seemingly has no relation to the fish pens. The security guard only allows the brothers to investigate the underground once realizing they were seeking for justice. Inside, they find a diary that suggests the assistant had a grudge against the chief. Before they can report this to Leyden, the assistant makes a public arrest of Burnadette and Chilliam, as they were found with the eggs. However, Mario and Luigi believe the couple was innocent and ask the security guard for the key. The brothers also realize that the guard had suspicion of the assistant, but said nothing so he could still get paid. About to redeem himself, he was going to give the key, but was struck by a mysterious light that made him as cold as the other odd residents. The brothers were still able to get the key and free the couple while soon discovering Ecks hiding and mentioning the experiments to be a success, ordering the Zok Troops to spread the Glohm. Once he leaves, the brothers find the assistant running away, and chase him to the lighthouse where he confesses not only to stealing the eggs, but to also being Leyden's son. They seemingly make up, only for them to fight and for the villagers to accept the assistant as the chief's aide.

Once the brothers return to Shipshape Island, Burnadette and Chilliam arrive and request Mario and Luigi connect Heatfreeze Island so they could wed there, despite the two villages still being in feuds with each other. Once the bros. arrive, they are forced to judge the two village's meals. Both meals were too hot and too cold, but they suggest eating them together, an opinion both villages disagree with, only making them more competitive. Upon being left alone, Mario and Luigi make their way to the lighthouse and reconnect the island, also realizing that Zokket is behind the spread of cold-hearted residents. However, before they can say anything at Shipshape Island, the Extension Corps arrive and blast Chilliam with Glohm, explaining how it turns anyone into seeking isolation. Burnadette begs the brothers to find a way to turn Chilliam back, with Connie recalling a doctor named Vulko who claims to have seen everything in Skorcheen Island, and IDLE claiming to have found the Extension Corps' secret lab in Slippenglide Island.

Investigating the lab at Slippenglide yields no results, as not even the Extension Corps knows how to cure it, not even Zokket's true goal. Before the brothers can reconnect the island, they run into a group of Goombas searching for Bowser and Koopa Paratroopas searching for the Goombas themselves. They defeat both groups, not realizing Bowser Jr. was also present on the island and had just left. Finding Dr. Vulko trapped in Skorcheen Island, Mario and Luigi head to reconnect the island to reopen the path for Vulko. They also encounter a Bob-omb Squad and a Hammer Bros. squad before arriving at the lighthouse. Returning to Shipshape with Vulko reveals that the cure to Glohm is Ampberries, feeding one to Chilliam and curing him. Burnadette is grateful and yearns to marry soon with Chilliam. Mario and Luigi offer to help find a Wedding Cake and a Flower Crown. Shun, disguised as a merchant, gives the brothers alternative options that are likely traps. Either way, the bros. find the items and attend the wedding at Heatfreeze Island. Technikki also gives the brothers the Bomb Derby and the Jump Helmet.

Afterwards, the Uni-Tree reconnects the currents to lead to the next Great Lighthouse. Connie once again heads to Heatfreeze Island to talk to the newlyweds, mentioning how her mentor once gave her mittens. Once she returns, the bros. head out to the Great Lighthouse with Connie, only for them to get captured and forced into labor. Mario and Luigi quickly escape and rescue Connie, also finding the Extension Corps and Zokket again, who states how his plan is almost complete. Shun summons Pipegunk to finish off Mario and Luigi. Defeating the boss allows the bros. to let Connie reactivate the lighthouse, creating a current to the Gulchrock Sea.

As they celebrate on Shipshape Island, Zokket observes from above and notes how there are two thorns to his plans.

Gulchrock Sea

Shortly upon entering the Gulchrock Sea, they witness the Zok Troops on Fortress Zokket, a flying castle, fighting against Bowser's Minions in the skies, led by Bowser himself. Bowser is briefly stunned before noticing Shipshape and the Mario Brothers, ordering his troops to attack them. They shoot at Shipshape Island, and Mario and Luigi are thrown overboard, washing up at Offandon Island. As they explore, they free a boy named Buddy from being trapped in a rock, only for him to run away upon noticing the brothers. Further along, they realize that the island had been taken over by Bowser, as his flags are everywhere and the residents get along with Bowser's minions, revealed to have taken over from Zokket's control. Bowser Jr. is there and offers a bounty to anyone who finds Mario and Luigi. They find Buddy again, who apologizes for running away, believing them to be nice and leads them to the lighthouse. Buddy gets caught by Bowser Jr., but being friends, he gives him a second chance. The Extension Corps were also at Offandon Island and believe that Bowser Jr. is the key to stopping Bowser from interfering.

Returning to Shipshape Island, they find out two islands were disconnected during the attack: Twistee Island, which became overrun by Glohm monsters, and Heatfreeze Island, being invaded by Bowser's minions. As the brothers reconnect the islands, on Heatfreeze Island, they are requested by the guardians of the island to help mend the village's relationship and provide them the Fire Flower and Ice Flower (allowing use of Fire & Ice), unaware that the wedding already healed the village's relationship. Once both islands are reconnected, Vulko, who has been treating Glohm victims, reveals his Ampberry collection to be low and in need of more. He tells the brothers that the only place where Ampberries grow is at Wayaway Island, which was an island even before Concordia broke. IDLE returns from another scouting mission and discover that Bowser has made his base in Wayaway Island, and that there are no currents there to get close enough to reach the island. Luigi suggests that the brothers go in disguises in Offandon Island to find out information about how to get there. Technikki also gives the brothers Clockout Blow and the Yoo Who Cannon.

Back in Offandon Island, the brothers manage to fool the minions and residents and search for information, also encountering Bowser Jr. hanging out with Buddy. The bros. learn that there is a secret pipe in one of four islets Bowser has taken over that leads straight to Wayaway Island. Before the brothers can leave, the minions offer them a drink, which Luigi accepts, blowing his cover. The bros. are imprisoned, but Buddy gives them the master key to help them escape. Bowser Jr. finds out and ends his friendship with Buddy, which upsets the both of them.

Mario and Luigi set off to find the secret pipe, soon ending up at Wayaway Island, noticing the Extension Corps also sneaking in. Buddy had also arrived in hopes to apologize to Bowser Jr. As the brothers enter, Kamek blocks the entrance to the throne room, making Mario and Luigi go through the castle to unblock the entrance. Inside, Bowser believes the brothers to be after him and not the Ampberries, initiating a fight. Once Bowser is defeated, the Extension Corps reveal to have kidnapped Bowser Jr., believing Bowser wouldn't touch them with his son in danger. Buddy tries to save Bowser Jr., but is Glohmed by Ten. As they escape with Bowser in pursuit, Mario tells Kamek the cure is Ampberries, but he still refuses to give the brothers any. Fortunately, the bros. learn from a Goomba where the berries are, and take some for Vulko.

After giving the Ampberries to Vulko, the Uni-Tree connects the currents to lead to the final Great Lighthouse. They also spot Fortress Zokket emitting Glohm, with Zokket himself stating that his plan has reached its end. The bros. and Connie decide to head to the Great Lighthouse first to find a way near Fortress Zokket. Once at the Great Lighthouse, they find it to be the smallest of the others, with Connie stating how Zokket would have little use for it due to its size. The bros. do find information in regards to an egg calling itself Reclusa. Once at the top of the Great Lighthouse, Connie reactivates it for a final time, with the lighthouse creating a current straight to Fortress Zokket.

Once close enough, Mario and Luigi are able to launch into Fortress Zokket, with Bowser already inside and cleared a path. Once they reach Zokket and the Extension Corps, Bowser is also there to save Bowser Jr. However, Zokket uses him to his advantage, and lands Fortress Zokket at the center of Concordia, using the Great Lighthouses to direct Glohm into Bowser, turning him into Glohm Bowser. As Mario and Luigi finish off Bowser again, Zokket thanks the brothers for ending Bowser's interference before trying to finish off Mario and Luigi. Before that can happen, a voice tells them to jump off the fortress, saving them.

Soon, Zokket visits Connie and tells her that the brothers are finished.

Stormstar Sea

Mario wakes up similarly to the beginning of this adventure in the same island, this time with Luigi. The voice guides them to the island's lighthouse, where it is revealed that the island is Conductor Island, home of the Great Conductor, guardian of Concordia. Snoutlet is revealed to be his assistant, assigned to the brothers when the Great Conductor summoned Mario and Luigi to help save Concordia. He also reveals that Zokket is actually Cozette, being controlled by an even greater threat. After testing the brothers via a fight, he believes that their brotherly bond is the key to saving Concordia and allows the brothers to reconnect the island to return to Shipshape Island.

Upon returning to Shipshape Island, they witness Fortress Zokket being protected by a barrier. Vulko suggests they find Adaphne in Jellyfish Island, who is claimed to be a "genius amongst geniuses," and also Technikki's rival. Upon arriving at Jellyfish Island, Adaphne agrees to help, only if they make her a Jellyfish Pizza. Upon completion, she falls for Luigi and agrees to help. However, she says that only her personal assistants could help, and to send Technikki and IDLE to Jellyfish Island to not get in the way, with her idea being to dive under the barrier. Technikki offers a counter-plan, to glide over the barrier. Either plan requires an engine from Bowser's Airship, which the bros. go to get back in Wayaway Island. Once they make it past the barrier, Mario and Luigi re-enter Fortress Zokket, with Zokket ordering the Extension Corps to deal with them or be dealt with. The Extension Corps separate Mario and Luigi, but they fail to realize they should have finished them off when they were apart. Finally, Mario and Luigi fight the Extension Corps, and the Corps having lost, flee rather than face Zokket. Mario and Luigi are able to reach Zokket once again and this time, Zokket decides to face the bros. himself. Upon being defeated, he realizes that they were too late anyways, and collapses satisfied, turning back into Cozette. Just then, the egg that Zokket had been watching over breaks, releasing Reclusa and attacking the bros. and Cozette before they escape.

Reclusa reforms Fortress Zokket into the Soli-Tree in the center of Concordia, forms a barrier of Glohm around it, and traps most residents in flowers that confine them in their fantasies while starving them. As Cozette apologizes for what she had done as Zokket, Cozette and Connie's bond fills her Bonding Can. Cozette claims that enough bonds can break the barrier, with Mario and Luigi searching for survivors to provide their bonds. They search for Burnadette and Chilliam on Heatfreeze, collecting their bonds as a couple and giving Luigi the Max-Mix Vortex. Upon returning to Shipshape, Loog reports how the other members of IDLE went missing and Rumbla is facing trouble again, Mario and Luigi facing off against Glohm Gorumbla there. After restoring him, he apologizes to Willma. Mario and Luigi then collect Willma, Maykit, Billdit, and Gorumbla's bond as family. Mario and Luigi also find the IDLE members and collect their bonds as close friends.

After finding more bonds from the characters they have met, such as the Groovemaster Dyode and his apprentice Emmit, and Bowser Jr. and Buddy, who made up, they need one more, but Reclusa boasts how there is nobody left who isn't in his control. Connie suggests visiting the Great Conductor, who says how even foes have bonds, suggesting to find the Extension Corps, and also gives Mario the Conductor Connector. They find the Extension Corps back at their secret lab on Slippenglide, having tried to make amends. They agree to give their bonds as partners, while learning from Shun that Reclusa has been doing this to other worlds and must be stopped. Finally, with all bonds collected, Mario and Luigi, along with Connie and Snoutlet, head for the Soli-Tree.

Inside, they face Reclusa's minions, as well as Glohmed minions of Bowser. Once deep enough, Mario and Luigi find an injured Cozette, who tried to face Reclusa by herself. Mario and Luigi head off to face Reclusa, only to find themselves back at the Mushroom Kingdom. Confused, they enter Peach's Castle, only for them to appear back outside. They realize that they have been captured by Reclusa's flowers and are in a fantasy. They manages to break free, annoying Reclusa. Mario and Luigi then face Reclusa, who reveals he plans to merge with the Uni-Tree and enforce isolation everywhere. Mario and Luigi are overwhelmed by his army, but Bowser arrives and begrudgingly helps, unaware of Reclusa's existence and still in search of Zokket. Reclusa rushes to the Soli-Tree, with Mario and Luigi in pursuit.

As the brothers seemingly defeat Reclusa, he reveals that he was faking it and then proceeds to merge with the Soli-Tree, turning into Weeping Reclusa. He spreads Glohm everywhere, but Mario and Luigi's bond prevails. They chase inside the tree, where Reclusa tries to defeat them by turning into the Weeping Core. He still fails, and then decides to face them off for real. After an intense fight, Reclusa seemingly loses and fakes an epiphany before trying to take Mario and Luigi down, but the bros. prevail once more. Reclusa still refuses to understand how bonds are powerful and then fades away. Without Reclusa, the Soli-Tree explodes, but Mario, Luigi, Connie, and Cozette manage to escape and return to Shipshape Island safely.

The Great Conductor appears and tells Mario and Luigi that when they reconnect the Uni-Tree, only then can he send them back, and won't be able to do so later. Mario, Luigi, and Peach say their goodbyes as Shipshape Island heads to the center of Concordia. As the Uni-Tree reaches the center, all of the connected islands begin to reconnect. The Great Lighthouses expel the last of the Glohm and power-up the Uni-Tree, fully growing and restoring Concordia at last. The Great Conductor opens a portal back to the Mushroom Kingdom, and Mario and Luigi say their last goodbyes, with Connie giving Mario a Uni-Tree sapling. As the portal takes them, Bowser sends his minions to return home as well. The portal then closes, and Concordia is finally at peace once more.

The game ends with Mario and Luigi sleeping at a hillside near Peach's Castle, where a Toad warns them that Bowser is attacking again. As the iconic bros. head out for another adventure, a planted Uni-Tree is seen, creating new Sprite Bulbs.

Gameplay

Mario & Luigi: Brothership introduces a mechanic where Luigi will come up with an idea for specific situations, indicated by an L-shaped exclamation point, known as Luigi Logic. Some can give him new abilities to use in the overworld to help Mario proceed, like squeezing through narrow gates, while others can be situational commands against bosses that can be used to land critical hits against them.

Shipshape Island serves as the hub for the game (similar to Princess Peach's Castle in Mario & Luigi: Partners in Time), having several shops, and a cannon that shoots Mario and Luigi to the different islands at sea. Shipshape Island travels along currents of the seas, shown on the Ocean Map, accessed by examining the cannon or pressing Minus Button, and the player can find and travel to different islands. On the Ocean Map, the player can choose which current to travel on, and the speed at which Shipshape Island moves, between regular and faster speeds by pressing X Button. The player can navigate on the island as it moves to its destination point. More NPCs appear on the island as the player visits other islands, similarly to NPCs crowding the Starship Mario as the player progresses through Super Mario Galaxy 2.

Some gears can be crafted by the player at the Workshop on Shipshape Island with some materials. They are dropped by enemies, and are items often named after their respective island.

The main objective on the islands is to find its Lighthouse and link it to the Uni-Tree on Shipshape Island to reform Concordia. Each sea has its own Great Lighthouse allowing the player to discover more islands.

Battle system

The battle system is similar to those in previous titles. Normal jump and hammer attacks now combine both brothers to execute when they are both up, called Attack Combos, reminiscent of Bros. Attacks from Mario & Luigi: Superstar Saga or attacking with the babies from Mario & Luigi: Partners in Time. If one of them is down or under a certain status condition (eg. dizzy), they return to attacking solo as they did in Mario & Luigi: Bowser's Inside Story onwards. Emergency Guard returns from Mario & Luigi: Paper Jam and level ups still no longer have a bonus stat minigame. The Rank feature returns with similar rank bonuses.

Bros. Attacks

Bros. Attacks return in Brothership, this time being given to the Bros. at set points in the story instead of collecting them from other sources such as Attack Piece Blocks, and all Bros. Attacks now end with a dramatic cutscene should the player gain an "EXCELLENT!" rating.

Mario
Image Name BP cost Description Obtained
Bros. Attack icon in Mario & Luigi: Brothership Red Shell 4 The brothers pass the shell back and forth, ending with a powerful kick from Mario aimed at one enemy. After defeating Gorumbla
Bros. Attack icon in Mario & Luigi: Brothership Hatch Me if You Can 7 Mario pulls out a Yoshi Egg that flies off-screen, the brothers walk in position waiting for it to fall back for the corresponding brother to dive for it, the other brother has to set it up as it flies over his head, then both brothers aim and spike the Yoshi Egg at any enemies within a radius. The Yoshi Egg causes damage to an enemy on hit, and creates a shockwave to damage enemies within radius, after which Yoshi emerges and Ground Pounds the same enemy struck before for additional damage. Before heading to Lottacoins Island
Bros. Attack icon in Mario & Luigi: Brothership Bomb Derby 10 Luigi throws bombs at Mario which he hits at the enemies with his hammer, the attack ends with the final bomb being hit up, which spawns homing missiles to attack all the enemies. After linking Heatfreeze Island
Bros. Attack icon in Mario & Luigi: Brothership Clockout Blow 12 An attack where Mario uses a clock to slow down his and Luigi's perception of time, then the Bros. attack the enemies with their hammers repeatedly as they show up on screen, after a while one of the enemies will be hit into the air and juggled by one of the brothers, ending with a final strike from both bros. together sending them back to the ground. Before heading to Offandon Island
Bros. Attack icon in Mario & Luigi: Brothership Conductor Connector 15 Mario and Luigi fly on the Great Conductor into space on a wire. As they reach space, Mario has to pull back to slingshot himself at the orbiting energy satellites and Luigi has to stop him to plug to them at the right time. Doing so after two more rounds of the map expanding to reveal more of them, the laser is charged up and Mario comes back down to the battlefield with Luigi, the two aim the laser at one of the enemies and line up the crosshair, dealing massive damage to it and creating a lingering shockwave that damage all enemies multiple times. Given by the Great Conductor
Luigi
Image Name BP cost Description Obtained
Bros. Attack icon in Mario & Luigi: Brothership Green Shell 5 The brothers kick the shell at the enemies each pass which ends with Luigi kicking the shell at all grounded enemies. After defeating Gorumbla
Bros. Attack icon in Mario & Luigi: Brothership Zapperator 7 Requires the player to alternate between the B Button and A Button buttons for Mario and Luigi to create and charge up a growing thundercloud, then press the X Button button to initiate the attack before the device's timer expires, striking all enemies on the battlefield several times. Before heading to Lottacoins Island
Bros. Attack icon in Mario & Luigi: Brothership Jump Helmet 9 The brothers walk to the foreground, Mario wears the Jump Helmet and moves left or right for Luigi to jump higher and higher, making him harder to see. It ends with Luigi doing a spinning stomp into the enemy. After linking Heatfreeze Island
Bros. Attack icon in Mario & Luigi: Brothership Yoo Who Cannon 12 Nine cannons are summoned, eight of them cover and create clones of Mario and Luigi, they have to be remembered when the cannons are firing whichever brother is in it one at a time; the final one has an explosion symbol instead of a red and green arrow placed behind the enemies, each successful shot the clones will fall into it after bouncing off the enemy, making it bigger. The attack ends with the clones being shot out and spinning rapidly as a giant Bro Ball, doing a U-turn and hitting all enemies. Before heading to Offandon Island
Bros. Attack icon in Mario & Luigi: Brothership Max-Mix Vortex 14 Mario and Luigi must throw fireballs and iceballs on the tornado, once it is filled, they do a spin jump in it so that they can then control and catch enemies in. Given by Chilliam and Burnadette

Battle Plugs

Main article: Battle Plug

A new battle feature in this game is Battle Plugs, it functions similarly to the Badges or Battle Cards in previous Mario & Luigi games. It is a new action that can be performed in battle, allowing Mario and Luigi to set and swap Battle Plugs to boost them up without taking an action. Each one has a unique effect and can create combos with each other. They are crafted with Lumenade by collecting Sprite Bulbs. When used, they last for a while based on charges and have to be recharged for an extended period based on turn counts. There is a limit on how many can be used at once, displayed by the number of sockets on the Power Tap in the Battle Plug menu.

Status effects

Status Description
Trip This effect leaves Mario or Luigi unable to avoid enemy attacks. It ends when their turn comes or possibly after getting hit.
Dizzy This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
Burn This effect hurts the character inflicted with it after each turn, and dissappear after several turns.
Ice This effect freezes a target solid, immobilizing them for several turns. Characters take critical damage while frozen.
Glohm This effect renders a Mario Bro. unable to use Bros. Attacks, Jump and Hammer Attack Combos with the other bro., and Luigi Logic, and lasts for the entirely of the battle if not cured. Refreshing Herbs have a 50% chance of curing Glohm, whereas Ampberries always cure it.
Pow Up This effect increases a character's Power, allowing them to deal more damage.
Def Up This effect increases a character's Defense, reducing the damage they sustain.
Speed Up This effect increases a character's Speed, allowing them to act sooner than normal.
Pow Down This effect decreases a character's Power, reducing the damage they inflict. It can combined with the other decreasing effects.
Def Down This effect decreases the Defense of a character, increasing the damage they sustain.
Speed Down This effect decreases the Speed of a character, making them to act later than normal.

Controls

Field

  • Left Stick — Move
  • A Button — Select / Jump (Mario)
  • B Button — Cancel / Jump (Luigi)
    • Hold B Button — Fast-forward conversation
  • X Button — Swing Hammer (Mario)
  • Y Button — Swing Hammer (Luigi)
  • L Button — Allows Luigi to act on his own / Luigi Logic
  • R Button — Open Side Quests menu
  • ZR Button — Use Return Pipe (only on linked islands)
  • Plus Button — Open Menu
  • Minus Button — Open Ocean Map (only on Shipshape Island and linked islands)
  • Right Stick — Select Bros. Moves
Fishing
  • A Button — Reel (Mario)
  • B Button — Reel (Luigi)
UFO Spin
  • X Button — Spin
  • Y Button — Stop
  • Hold X Button — Vacuum
Bro Ball
  • X Button — Dash
  • Y Button — Brake
  • Hold X Button — Accelerate
  • Release X Button — Launch
Fire & Ice
  • X Button — Throw Fire Ball
  • Y Button — Throw Ice Ball
  • Hold X Button/Y Button — Charge Bro Bomb
  • Release X Button/Y Button — Throw Bro Bomb

Cannon/Telescope

  • Minus Button — Open Ocean Map
  • X Button — Reset telescope
  • A Button — Zoom with telescope / Fire at island (when discovered)
  • B Button — Back
Ocean Map
  • X Button — Toggle fast sailing mode
  • A Button — Select current
  • L Button/R Button — Zoom out / zoom in
  • Y Button — Fast-travel to current marked with cursor
  • Minus Button — Back

Battle

Moves
  • Left Stick — Choose Command Block
  • A Button — Select / Confirm
  • B Button — Cancel
  • A Button/X Button — Mario action
  • B Button/Y Button — Luigi action
  • Left Stick/X Button — Certain actions requiring both brothers during Bros. Attacks

Ranks

Main article: Rank § Mario & Luigi: Brothership

Ranks for the Mario Bros. return in this game with the same progression as in Mario & Luigi: Paper Jam. Once again, for Rainbow Rank the player can choose two Rank-up Bonuses, which gives the player the limit of seven slots for bonuses per character after having reached the final rank.

  • Mushroom Rank (default)
  • Shell Rank (Level 8)
  • Boomerang Rank (Level 15)
  • Flower Rank (Level 22)
  • Leaf Rank (Level 29)
  • Star Rank (Level 36)
  • Rainbow Rank (Level 43)

Side quests

Main article: List of Mario & Luigi: Brothership side quests

A list of side quests are listed in the Adventure Log of the main menu, under "Side Quests". Some side quests can be completed only before a certain point in the game's story, while some have to be completed in a limited time, otherwise the player will not be able to complete them.

Challenges

Main article: List of Mario & Luigi: Brothership challenges

Challenges are present in this game. Unlike in previous games, completing them provides rewards to the player immediately in the battle instead of reward points or having to talk to an NPC to collect them. A list of Challenges can be found under the Adventure Log sub-menu on the main menu.

Fishing

Main article: Fishing

On Shipshape Island, Mario and Luigi can find a spot where a pair of Concordians stay to fish. The Bros. can receive the Fishing Rod and buy baits from the nearby fisherman to fish by themselves. Either Mario and Luigi can fish, using any type of bait in any sea. Depending on the combination of these previous factors, various objects have a chance of being reeled, from regular items to crafting materials, to side quest-triggering objects.

Minigames

Like previous entries of the series, Brothership features various minigames, some optional and others mandatory.

Concordia Hammer-Rally

Main article: Concordia Hammer-Rally

A series of minigames found on Twistee Island, Allsand Island, Slippenglide Island, and Jellyfish Island, where Mario and Luigi knock back and forth a capsule with their hammers a set number of times to obtain rewards.

Brother Groove

Main article: Brother Groove

A series of rhythm minigames where Mario and Luigi dance using the A Button, B Button, X Button, and Y Button buttons to perform their moves.

Florall Island flower blooming minigame

Another series of rhythm games reminiscent of the Arm Center sections from Mario & Luigi: Bowser's Inside Story, where Mario and Luigi hit seeds with their hammers to a beat into closed flowers to bloom them open and reveal paths.

Ryder O'Reilly's challenge

Main article: Bitsi Islet

A three-level obstacle course hosted by Ryder O'Reilly on Bitsi Islet in Brrrning Sea.

Knocken Slyde's puzzle

Main article: Compac Islet

Three puzzles involving ice blocks hosted by Knocken Slyde on Compac Islet in Brrrning Sea.

Jellyfish Pizza

Main article: Jellyfish Pizza

A mandatory minigame hosted by Adaphne on Jellyfish Island, who requires Jellyfish Pizza be made for her by the Bros. in Club Dyode's chef's stead.

Gear

Main article: List of Mario & Luigi: Brothership gear

Different types of gear return in this game, such as gloves. In addition, POW is displayed separately for Boots and Hammers. Each bro only has one gear slot at the beginning of the game, but one more can be unlocked through rank-up bonus as wears have been moved to be part of the main gear.

Characters

Playable characters

Image Name Description
Artwork of Mario from Mario & Luigi: Brothership Mario The older twin member of the Mario Bros. who enters Concordia's islands to save Concordians. The player controls Mario directly with the Left Stick, and he can jump with A Button and swing his hammer with X Button.
Artwork of Luigi for Mario & Luigi: Brothership Luigi The younger twin member of the Mario Bros. who can use Luigi Logic. Unlike past games, he automatically follows Mario's actions in the overworld, serving as a CPU-controlled partner character, though the player can still manually control Luigi's jumps and hammer attacks with B Button and Y Button respectively. In some instances, the player can press the L Button button to send him to areas where he can gather resources or solve puzzles.

Supporting characters

Image Name Description
Artwork of Connie for Mario & Luigi: Brothership Connie A young Wattanist who looks after the new Uni-Tree she planted on Shipshape Island.
Artwork of Snoutlet from Mario & Luigi: Brothership Snoutlet A winged Concordian creature who guides Mario and Luigi during their journey through Concordia and prefers camping out under Luigi's cap. Despite his appearance, Snoutlet is not a pig.
Artwork of Princess Peach in Mario & Luigi: Brothership Princess Peach A princess who rules the Mushroom Kingdom. She has been escorted to Concordia, alongside the Mario Bros. and Mario's friends.
Artwork of Starlow in Mario & Luigi: Brothership Starlow A Star Sprite who assists Peach rather than the Mario Bros., unlike before.
Artwork of a group of characters in Mario & Luigi: Brothership IDLE A group of uproarious children who are anxious to help out, a task that they are not quite good at. They consist of the following four members: Ireen, a pink member; Dulles, a green member; Loog, a blue member; and Ellow, a yellow member.
Artwork of Buddy Mario & Luigi: Brothership Buddy A Concordian child wearing a scarf and a beanie who befriends Bowser Jr. after ending up on Offandon Island.
Technikki from Mario & Luigi: Brothership Technikki A thin, blue Concordian with wrench-themed goggles said to be a "resident genius."
A character from Mario & Luigi: Brothership Maykit A yellow green Concordian who speaks in poetry and is the daughter of Willma. She runs a shop specializing in accessories.
A character from Mario & Luigi: Brothership Billdit A yellow green Concordian who speaks in a loud and tough voice and is the son of Willma. He runs a shop specializing in gloves.
Issa Rock in Mario & Luigi: Brothership Issa Rock A yellow Concordian wearing a rocky hat and an orange apron who keeps track of the number of rare reefs that the Mario Bros. find.
A character from Mario & Luigi: Brothership Dyode A famous dancer and "Groovemaster" who wears headphones and disco-like attire.
Emmit in Mario & Luigi: Brothership Emmit A dancer training under Dyode who wears glasses and headphones with a mic attached.
Willma in Mario & Luigi: Brothership Willma Maykit and Billdit's mother, and Gorumbla's "auntie".
A blue Concordian who is part of a trio of aunties who always gossip Blue Hint Lady A blue Concordian who is one of a trio of gossiping aunties.
A red Concordian who is part of a trio of aunties who always gossip Red Hint Lady A red Concordian who is one of a trio of gossiping aunties.
A yellow Concordian who is part of a trio of aunties who always gossip Yellow Hint Lady A yellow Concordian who is one of a trio of gossiping aunties.
A character from Mario & Luigi: Brothership Arc A young, teal Concordian wearing a beret with a compass attached who is knowledgeable on ocean currents.
Spiralia from Mario & Luigi: Brothership Spiralia A Concordian with a ponytail and wearing a dress with a spiral design who owns a hair gel shop on Twistee Island.
Leyden in Mario & Luigi: Brothership. Leyden The elderly chief of Bulbfish Island.
Leyden's assistant in Mario & Luigi: Brothership. Leyden's assistant The assistant and son of Bulbfish Island's chief Leyden.
A character in Mario & Luigi: Brothership Burnadette The princess of the Skorcheen people and Chilliam's lover.
A character in Mario & Luigi: Brothership Chilliam The prince of the Slippenglide people and Burnadette's lover.
Jump-Combo Expert Dr. Vulko A Concordian from Skorcheen Island who knows how to cure those afflicted with Glohm.
Adaphne in Mario & Luigi: Brothership. Adaphne A Concordian on Jellyfish Island who views herself as a better inventor than Technikki.
Dorrie Dorrie A plesiosaurian character from the Mushroom Kingdom who assists Peach, Starlow, and IDLE.
A bean-looking character in Mario & Luigi: Brothership Grampy Turnips Living elderly turnips who are buried underneath Concordia.
Golden Grampy Turnip Golden Grampy Turnip A golden variety of Grampy Turnips.
Artwork of Toad from Mario & Luigi: Brothership Toads The dominant species of the Mushroom Kingdom. They are pulled into Concordia alongside the Mario Bros. and their friends. Toads come in five colors: red, yellow, green, blue, and purple.
Birdo in Mario & Luigi: Brothership Birdo A pink, avian dinosaur. Unlike in Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions, Birdo does not challenge the Mario Bros. to a battle.
Cozette Cozette A tall, lanky Wattanist who is Connie's mentor. Cozette was brainwashed into leading the Extension Corps and the Zok Troops as a whole and takes on the persona of Zokket.
The Great Conductor from Mario & Luigi: Brothership Great Conductor The guardian of Concordia, a large and elderly Concordian creature who resembles Snoutlet, albeit with a white mustache and a pair of white eyebrows.

Antagonists

Zokket and the Zok Troops

Image Name Description
Artwork of Zokket in Mario & Luigi: Brothership Zokket A mysterious villain who is the result of Cozette becoming brainwashed into leading the Extension Corps and the Zok Troops as a whole. Zokket is responsible for spreading Glohm throughout Cocordia as a result of Reclusa's brainwashing.
Artwork of the Extension Corps from Mario & Luigi: Brothership Extension Corps The lieutenants of Zok Troops who help Zokket out, which consist of the following three: Ecks, a floating magenta being similar to a VHF/UHF; Ten, a lanky, purple miscreant similar to a headphone jack; and Shun, a stout, turquoise ruffian similar to a VGA connector.
Artwork of Zokket's minions in Mario & Luigi: Brothership Zok Troops Zokket's minions. These include Sharpcask, Snaptors, a variety of Zok Troopers, and the rest of the Zok Troops.
In-game model of Reclusa Reclusa The true mastermind behind the Zok Troops, who seeks to destroy all bonds in favor of pure isolation.

Bowser and his Minions

Image Name Description
Artwork of Bowser in Mario & Luigi: Brothership Bowser The fire-breathing king of the Koopas.
Artwork of Bowser Jr. in Mario & Luigi: Brothership Bowser Jr. The heir of Bowser's Minions, and the king's only child.
Artwork of Bowser's Minions: Kamek, Koopa Troopa, and Goomba in Mario & Luigi: Brothership Bowser's Minions Bowser's forces. These include Kamek, Koopa Troopas, Goombas, and the rest of the Minions.

Other

Image Name Description
Yoshi Yoshi A dinosaur who can be found when the Mario Bros. perform Mario's Bros. Attack, Hatch Me if You Can.
Lakitu Lakitu A Koopa that rides on a cloud. Appears as a cameraman in the illusionary Mushroom Kingdom.
Bowser in Mario & Luigi: Brothership Shy Guy Airtubs Small Airships that are each piloted by two Shy Guys.
Luigi being attacked by bees and Mario was surprised at him. Bees Stingy insects that are seen only in the introduction cutscene.
Seagull artwork from M&L: Brothership Seagulls Birds inhabiting Concordia that fly away when the Mario Bros. gets too close.

Enemies

Main article: Mario & Luigi: Brothership bestiary

Normal enemies

Levels for enemies may vary depending on the locations in which the enemies are fought. Depending on whether the player first visits Raynforst Island or Twistee Island alters the enemies' LV on for both islands.

When an enemy is hit while the Seedle-ize Battle Plug is equipped, they may turn into a LV1 Seedle or a LV1 Gold Seedle.

Image Name LV(s) HP EXP Coins Location
Screenshot of a Seedle in Mario & Luigi: Brothership Seedle 1/5 13/17/35 1 1/6 Conductor Island (LV1)
Rumbla Island (LV1/LV5)
Artwork of a Guardarm from Mario & Luigi: Brothership Guardarm 1/6 20/55 2/11 3/9 Rumbla Island
A character from Mario & Luigi: Brothership Invizilizard 3/4/8 24/30 3/5 2/4 Raynforst Island
A character from Mario & Luigi: Brothership Parashoot 4/5 40/46 6/7 5/7 Raynforst Island
Soreboar from Mario & Luigi: Brothership Soreboar 3/4 24/30 3/5 3/4 Twistee Island
A character from Mario & Luigi: Brothership Bumbleshoot 4/5 32/38 6/7 5/7 Twistee Island
An angry Big Soreboar in Mario & Luigi: Brothership. Big Soreboar 4/5 45/53 8/9 6/9 Twistee Island
A character from Mario & Luigi: Brothership Seedle R 8 34 7 8 Florall Island
Screenshot of a Hydro Seedle in Mario & Luigi: Brothership Hydro Seedle 9/25 38/76/492 8/42/152 9/16/70 Florall Island (LV9)
Twistee Island (LV25)
Liil Islet (LV16)
A Spikely in Mario & Luigi: Brothership Spikely 10/13/15/16/18 52/72/86/96/116 21/40/57/66/88 13/19/23/25/29 Lushgreen Sea, Great Lighthouse Island (LV10)
Merrygo Island (LV13)
Lottacoins Island (LV15)
Minmin Islet (LV13)
Capnap from Mario & Luigi: Brothership Capnap 11/16 73/124 27/56 15/21 Lushgreen Sea, Great Lighthouse Island (LV11)
Liil Islet (LV16)
A character from Mario & Luigi: Brothership Snaptor 13/14/15/16/18/33 102/121/136/163/484 48/68/79/106/494/ 23/28/30/35/65 Rumbla Island (LV15)
Desolatt Island (LV13/LV14)
Merrygo Island (LV13)
Lottacoins Island (LV16)
Minmin Islet (LV13)
A character from Mario & Luigi: Brothership Drillby 13/15/16 87/103/115 40/57/56 19/23/21 Desolatt Island (LV13)
Liil Islet (LV16)
An enemy resembling a Thorb in Mario & Luigi: Brothership Big Spikely 15/33 129/514 86/618 35/81 Merrygo Island
An enemy resembling a Treevil in Mario & Luigi: Brothership Krode 14 173 72 32 Merrygo Island
A character from Mario & Luigi: BrothershipA character from Mario & Luigi: Brothership Helmet Zok Trooper 15/16/17/42/43 56/62/68/944/397 29/33/39/170/306 12/13/14/40/43 Lottacoins Island (LV15/LV16/LV42)
Color-Full Sea, Great Lighthouse Island (LV17)
Daintye Islet (LV43)
An ennemy artwork from M&L Brothership Spike Zok Trooper 16/18/25/26/31/34/35/38/40/43 113/136/236/253/312/107/432/457/544/612/721 66/88/202/223/296/556/600/594/678/613 25/29/46/49/35/76/80/92/101/86 Lottacoins Island (LV16)
Color-Full Sea, Great Lighthouse Island (LV18)
Brrrning Sea, Great Lighthouse Island (LV26)
Gulchrock Sea, Great Lighthouse Island (LV34)
Fortress Zokket (LV35/LV38)
Daintye Islet
Shrimpee Islet (LV40)
Artwork of a Shower Fish from Mario & Luigi: BrothershipA dehydrated Shower Fish in Mario & Luigi: Brothership Shower Fish 17 248 154 54 Allsand Island
An Invizilizard R in Mario & Luigi: Brothership. Invizilizard R 16 90 66 25 Allsand Island
Sharkbone from Mario & Luigi: Brothership Sharkbone 40 1102 814 39 Allsand Island
A Zokkarang Trooper in Mario & Luigi: Brothership Zokkarang Trooper 18/21/26/35/38/40 N/A N/A N/A Color-Full, Sea Great Lighthouse Island (LV18)
Heatfreeze Island (LV21)
Brrrning Sea, Great Lighthouse Island (LV26)
Fortress Zokket (LV35/LV38)
Daintye Islet
Shrimpee Islet (LV40)
Mykroh Islet (LV40)
Capnap R from Mario & Luigi: Brothership Capnap R 19 164 121 34 Bulbfish Island
A character from Mario & Luigi: Brothership Foopfly 20 175 166 44 Bulbfish Island
A Ring Zok Trooper in Mario & Luigi: Brothership. Ring Zok Trooper 21/26/34/38/40 N/A N/A N/A Heatfreeze Island (LV21)
Brrrning Sea, Great Lighthouse Island (LV26)
Gulchrock Sea, Great Lighthouse Island (LV34)
Fortress Zokket (LV38)
Daintye Islet
Shrimpee Islet (LV40)
Mykroh Islet (LV40)
Icead Icead 21/23/24 141/162/175 143/115/127 40/29/31 Heatfreeze Island (LV21)
Slippenglide Island (LV23/LV24)
Magmad Magmad 21/23/24 141/162/175 143/115/127 40/29/31 Heatfreeze Island (LV21)
Skorcheen Island (LV23/LV24)
A Curlup in Mario & Luigi: Brothership Curlup 22 353 301 78 Heatfreeze Island
Bob-omb from Mario & Luigi: Brothership Bob-omb 23/24/25/29/30/31/32/35/37/100 N/A N/A N/A Skorcheen Island (LV24/LV25/LV29/LV30)
Slippenglide Island (LV24/LV25)
Heatfreeze Island (LV29/LV30)
Wayaway Island (LV32/LV35)
Nanoh Islet (LV31/LV37)
Offandon Island (LV100)
A Palooka from Mario & Luigi: Brothership Palooka 24/25 493/531 218/242 53/55 Skorcheen Island
Piranha Plant from Mario & Luigi: Brothership Piranha Plant 24/25 N/A N/A N/A Skorcheen Island (LV24/LV25)
Nanoh Islet
Hammer Bro from Mario & Luigi: Brothership Hammer Bro 24/25/29/30/31 N/A N/A N/A Skorcheen Island (LV24/LV25/LV29/LV30)
Bowser's Castle (LV30)
Cozee Islet (LV31)
Fire Bro from Mario & Luigi: Brothership Fire Bro 24/25/29/30/31 N/A N/A N/A Skorcheen Island (LV24/LV25/LV29/LV30)
Cozee Islet (LV31)
An Ice Bro from Mario & Luigi: Brothership. Ice Bro 24/25/29/30/31 N/A N/A N/A Skorcheen Island (LV24/LV25/LV29/LV30)
Cozee Islet (LV31)
A Drillby R in Mario & Luigi: Brothership. Drillby R 24/25 N/A N/A N/A Slippenglide Island
Spike from Mario & Luigi: Brothership Spike 24/25 N/A N/A N/A Slippenglide Island
Goomba from Mario & Luigi: Brothership Goomba 24/25/27/31/32 N/A N/A N/A Slippenglide Island (LV24/LV25)
Offandon Island (LV27)
Bowser's Castle (LV32)
Cozee Islet (LV31)
Koopa Troopa from Mario & Luigi: Brothership Koopa Troopa 24/25/28/32/15/38 N/A N/A N/A Slippenglide Island (LV24/LV25)
Offandon Island (LV28)
Bowser's Castle (LV32/LV15/LV38)
Koopa Paratroopa from Mario & Luigi: Brothership Koopa Paratroopa 24/25/29/30/31 N/A N/A N/A Slippenglide Island (LV24/LV25)
Heatfreeze Island (LV29/LV30)
Cozee Islet (LV31)
A Millton from Mario & Luigi: Brothership Millton 27 438/548/712 590 78 Offandon Island
Screenshot of a Spiny in Mario & Luigi: Brothership Spiny 29/30 N/A N/A N/A Heatfreeze Island (LV29/LV30)
Paquette Islet
A Dry Bones in Mario & Luigi: Brothership Dry Bones 29/30 N/A N/A N/A Heatfreeze Island (LV29/LV30)
Bowser's Castle
A Magikoopa in Mario & Luigi: Brothership Magikoopa 32 N/A N/A N/A Bowser's Castle
A Shy Guy in Mario & Luigi: Brothership Shy Guy 32 N/A N/A N/A Bowser's Castle
A Boo in Mario & Luigi: Brothership Boo 32 N/A N/A N/A Bowser's Castle
An ennemy's artwork from M&L Brothership Jet Zok Trooper 35/38/40 N/A N/A N/A Fortress Zokket (LV35/LV38)
Daintye Islet
Mykroh Islet (LV40, before Reclusa's invasion)
A Foopfly R in Mario & Luigi: Brothership Foopfly R 38 718 855 110 Fortress Zokket
A Palooka R in Mario & Luigi: Brothership Palooka R 38 1224 891 138 Fortress Zokket
A Reclusiff in Mario & Luigi: Brothership Reclusiff 43 1038 980 138 Soli-Tree
A Weeping Trooper in its Jet form in Mario & Luigi: Brothership Weeping Trooper 43 1658 1634 230 Soli-Tree
A Seedlusa in Mario & Luigi: Brothership Seedlusa 43/44 32/3086 490/2601 69/360 Soli-Tree
Doom Blooms in Mario & Luigi: Brothership Doom Bloom 44/45 632/2256 0 0 Soli-Tree
A Golden Seedle in Mario & Luigi: Brothership Golden Seedle 1 17 4000 2000 Any location
A Krode R in Mario & Luigi: Brothership Krode R 22 141 219 110 Merrygo Island - Monster Mania: Level 1
A Curlup R in Mario & Luigi: Brothership Curlup R 40 35000 1271 1000 Petit Islet - Monster Mania: Level 3

Glohm enemies

Glohm versions of enemies begin to replace regular ones when Shipshape Island enters Gulchrock Sea, specifically at Twistee Island. When Zokket is defeated, most regular enemies on the islands are replaced with Glohm versions, excluding Conductor Island. Glohm versions of Zok Troopers are also found in several Great Lighthouses when accepting certain side quests before even reentering Fortress Zokket.

Image Name LV(s) HP EXP Coins Location
A Glohm Seedle in Mario & Luigi: Brothership Glohm Seedle 39 577 794 120 Rumbla Island
A Glohm Seedle R in Mario & Luigi: Brothership Glohm Seedle R 39 433 595 90 Florall Island
A Glohm Hydro Seedle in Mario & Luigi: Brothership Glohm Hydro Seedle 40 413 636 95 Florall Island
A Glohm Guardarm in Mario & Luigi: Brothership Glohm Guardarm 39 637 953 144 Rumbla Island
A Glohm Invizilizard in Mario & Luigi: Brothership Glohm Invizilizard 39 577 794 120 Raynforst Island
A Glohm Invizilizard R in Mario & Luigi: Brothership Glohm Invizilizard R 40 612 848 126 Allsand Island
A Glohm Parashoot in Mario & Luigi: Brothership Glohm Parashoot 39 900 953 144 Raynforst Island
A Glohm Bumbleshoot in Mario & Luigi: Brothership Glohm Bumbleshoot 30/39 360/623 386/991 52/150 Twistee Island
A Glohm Soreboar in Mario & Luigi: Brothership Glohm Soreboar 29/39 312/577 370/794 41/120 Twistee Island
A Glohm Big Soreboar in Mario & Luigi: Brothership Glohm Big Soreboar 30/39 500/866 604/1191 65/180 Twistee Island
A Glohm Capnap in Mario & Luigi: Brothership Glohm Capnap 34 648 356 61 Lushgreen Sea, Great Lighthouse Island
A Glohm Capnap R in Mario & Luigi: Brothership Glohm Capnap R 40 918 814 111 Bulbfish Island
A Glohm Spikely in Mario & Luigi: Brothership Glohm Spikely 34/39 302/404 334/794 57/120 Lushgreen Sea, Great Lighthouse Island
A Glohm Drillby in Mario & Luigi: Brothership Glohm Drillby 39/40 612/649 794/848 120/126 Desolatt Island
A Glohm Drillby R in Mario & Luigi: Brothership Glohm Drillby R 40 789 848 126 Slippenglide Island
A Glohm Snaptor in Mario & Luigi: Brothership Glohm Snaptor 33/40 387/588 643/1017/1058 112/152/158 Desolatt Island
Lottacoins Island
Merrygo Island
A Glohm Helmet Zok Trooper in Mario & Luigi: Brothership Glohm Helmet Zok Trooper 38/40 N/A N/A N/A Lottacoins Island
Color-Full Sea, Great Lighthouse Island
A Glohm Spike Zok Trooper in Mario & Luigi: Brothership Glohm Spike Zok Trooper 38 N/A N/A N/A Lottacoins Island
Color-Full Sea, Great Lighthouse Island
Brrrning Sea, Great Lighthouse Island
Gulchrock Sea, Great Lighthouse Island
Fortress Zokket
A Glohm Zokkarang Trooper in Mario & Luigi: Brothership Glohm Zokkarang Trooper 38 N/A N/A N/A Color-Full Sea, Great Lighthouse Island
Brrrning Sea, Great Lighthouse Island
Fortress Zokket
A Glohm Ring Zok Trooper in Mario & Luigi: Brothership Glohm Ring Zok Trooper 38/40/42 N/A N/A N/A Brrrning Sea, Great Lighthouse Island
Gulchrock Sea, Great Lighthouse Island
A Glohm Jet Zok Trooper in Mario & Luigi: Brothership Glohm Jet Zok Trooper 30/38/40 100/598/673 N/A/772/848 N/A/120/126 Fortress Zokket (LV30/LV38)
Mykroh Islet (LVL 40, only after Reclusa's invasion)
A Glohm Krode in Mario & Luigi: Brothership Glohm Krode 40 1148 1271 152 Merrygo Island
A Glohm Showerfish in Mario & Luigi: BrothershipA dehydrated Glohm Shower Fish in Mario & Luigi: Brothership. Glohm Shower Fish 40/42 1224/1364 1695/1923 253/275 Allsand Island
Dropplet Islet
A Glohm Sharkbone in Mario & Luigi: Brothership Glohm Sharkbone 40 1102 1017 48 Allsand Island
A Glohm Foopfly in Mario & Luigi: Brothership Glohm Foopfly N/A N/A N/A N/A Bulbfish Island
A Glohm Curlup in Mario & Luigi: Brothership Glohm Curlup 22/40 395/1285 342/1589 89/237 Heatfreeze Island
A Glohm Icead in Mario & Luigi: Brothership Glohm Icead 23/24/40 305/734 156/1627 43/242 Heatfreeze Island (LV40)
Slippenglide Island (LV23/LV24)
A Glohm Magmad in Mario & Luigi: Brothership Glohm Magmad 23/24/40 329/734 200/1627 48/242 Heatfreeze Island (LV40)
Skorcheen Island (LV23/LV24)
A Glohm Spike in Mario & Luigi: Brothership Glohm Spike 24/25/34/37 420/453/829/989/1175 328/364/997/1068/1220 61/63/114/132/152 Slippenglide Island (LV24/LV25)
Gulchrock, Sea Great Lighthouse Island (LV34)
Paquette Islet (LV37)
A Glohm Goomba in Mario & Luigi: Brothership Glohm Goomba 37/40 649/771 1247/1526 198/227 Offandon Island
Bowser's Castle
A Glohm Koopa Troopa in Mario & Luigi: Brothership Glohm Koopa Troopa 37/40/43 309/367/433 480/565 76/84 Offandon Island
Nanoh Islet (LV37)
Bowser's Castle
Soli-Tree
A Glohm Koopa Paratroopa in Mario & Luigi: Brothership Glohm Koopa Paratroopa 43 973 1716 242 Offandon Island
A Glohm Millton in Mario & Luigi: Brothership Glohm Millton 41 1032/1290/1677 1808 263 Offandon Island
A Glohm Palooka in Mario & Luigi: Brothership Glohm Palooka 24/25/40 591/637/1652 218/242/1322 53/55/197 Skorcheen Island
A Glohm Piranha Plant in Mario & Luigi: Brothership Glohm Piranha Plant 24/25/37/40 253/273/596/708 179/199/546/668 43/45/87/100 Skorcheen Island (LV24/LV25)
Nanoh Islet (LV37)
A Glohm Hammer Bro in Mario & Luigi: Brothership Glohm Hammer Bro 37/40/43 533/633/746 720/848/1021 114/126/144 Bowser's Castle
Soli-Tree (LV43)
A Glohm Ice Bro in Mario & Luigi: Brothership Glohm Ice Bro 29/30 323 296 44 Heatfreeze Island
A Glohm Fire Bro in Mario & Luigi: Brothership Glohm Fire Bro 29/30 323 370 38 Heatfreeze Island
A Glohm Magikoopa in Mario & Luigi: Brothership Glohm Magikoopa 37/41/42/43 858/1075/1137/1202 1154/1506/1602 183/219/229 Bowser's Castle
Offandon Island
Soli-Tree
A Glohm Shy Guy in Mario & Luigi: Brothership Glohm Shy Guy 37/40 966/1148 1247/1526 198/227 Bowser's Castle
A Glohm Boo in Mario & Luigi: Brothership Glohm Boo 37/40 402/477 416/509 66/76 Bowser's Castle
A Glohm Foopfly R in Mario & Luigi: Brothership Glohm Foopfly R 43 1125 1275 179 Soli-Tree
A Glohm Palooka R in Mario & Luigi: Brothership Glohm Palooka R 43 1947 1593 224 Soli-Tree

Bosses

Image Boss LV HP EXP Coins Location
Gorumbla in Mario & Luigi: Brothership Gorumbla 7 480 200 130 Rumbla Island
A character from Mario & Luigi: Brothership Gobblick 12 900 750 252 Lushgreen Sea, Great Lighthouse Island
Artwork of an Extension Corps member from M&L Brothership Ten (1) 14 712/411 450/216 189/95 Desolatt Island
Mega Snaptor in Mario & Luigi: Brothership Mega Snaptor 16 1700 1450 300 Lottacoins Island
Sharpcask in M&L Brothership Sharpcask 19 1600 2500 550 Color-Full Sea, Great Lighthouse Island
Pipegunk in Mario & Luigi: Brothership Pipegunk 27 4500 6600 900 Brrrning Sea, Great Lighthouse Island
Artwork of Bowser in Mario & Luigi: Brothership Bowser 33 4800 11000 1000 Bowser's Castle
Glohm Bowser Glohm Bowser 36 8700 14000 1500 Fortress Zokket
The Great Conductor from Mario & Luigi: Brothership Great Conductor 36 3600 9500 996 Conductor Island
Artwork of the Extension Corps from Mario & Luigi: Brothership Extension Corps (Ecks/Ten (2) and Shun) 39 N/A 20520 1350 Fortress Zokket
Artwork of Zokket in Mario & Luigi: Brothership Zokket 40 8400 20000 2000 Fortress Zokket
Glohm Gorumbla in Mario & Luigi: Brothership Glohm Gorumbla 41 7000 16500 1600 Rumbla Island
In-game model of Reclusa Reclusa (1) 45 4812 33000 0 Soli-Tree
Weeping Reclusa in Mario & Luigi: Brothership Weeping Reclusa N/A N/A N/A N/A Soli-Tree
The Weeping Core in Mario & Luigi: Brothership Weeping Core 46 5100 0 0 Soli-Tree (inside Weeping Reclusa)
In-game model of Reclusa Reclusa (2) 46 10000 0 0 Soli-Tree (inside Weeping Reclusa)

Optional bosses

Image Boss LV HP EXP Coins Location
Glohm Gobblick in Mario & Luigi: Brothership Glohm Gobblick 35 8200 3000 1100 Lushgreen Sea, Great Lighthouse Island
Glohm Sharpcask in Mario & Luigi: Brothership Glohm Sharpcask 39 7000 4000 1400 Color-Full Sea, Great Lighthouse Island
Glohm Pipegunk in Mario & Luigi: Brothership Glohm Pipegunk 43 10800 5000 1700 Brrrning Sea, Great Lighthouse Island

Special moves

Bros. Moves

Image Name Description Location learned
Bros. Move icon in Mario & Luigi: Brothership UFO Spin A UFO-like move that allows Mario and Luigi to fly and reach farther areas. Florall Island
UFO Vacuum An upgraded UFO Spin that allows Mario and Luigi to suck up objects when doing UFO Spin. Skorcheen Island
Bro Ball icon in Mario & Luigi: Brothership Bro Ball A move that turns Mario and Luigi into a ball and allows them to pass through round pipes or roll through rails. Lottacoins Island
Ball Blitz An upgraded Bro Ball that lets Mario and Luigi charge up and dash through wind and slopes. Slippenglide Island
Bros. Move icon in Mario & Luigi: Brothership Fire & Ice A move that turns Mario and Luigi into Fire Mario and Ice Luigi respectively. Heatfreeze Island (second visit)
Bro Bomb An upgraded Fire & Ice that lets Mario and Luigi charge up a projectile and explode giant dark rocks. Conductor Island

These moves are accessed on a radial menu, with UFO Spin on the right, Bro Ball on the bottom, Fire & Ice on the left, and regular field abilities on the top.

Locations

Mario & Luigi: Brothership is set outside of the Mushroom Kingdom, in the world of Concordia, a continent now separated into many islands inhabited by people whose faces resemble electrical sockets. Over the course of the game, Mario and Luigi explore the realm's seas and reconnect the islands' lighthouses to Shipshape Island to reform Concordia. Also featured in this world are islands unaffliated with the mainland, islets and Great Lighthouses, which cannot be linked to Shipshape due to them all lacking the Connectar Plug necessary to reconnect. The following is a list of locations in the game.

Image Location Description
Shipshape Island icon Shipshape Island An island that sails the seas like a ship. It serves as the main hub of the game.
Lushgreen Sea
Rumbla Island icon Rumbla Island An island filled with lumpy, hard objects, including the sacred Rumbla Dish. Objects made by the island's residents, who love to make things, are displayed throughout the island.
Raynforst Island icon Raynforst Island An island made up of a jungle where it always rains.
Twistee Island icon Twistee Island An island for tourism with abundant nature. A large tree called the Twisten Sprout grows on the island and serves as its landmark.
Florall Island icon Florall Island A grassy island full of flowers.
Lushgreen Sea Great Lighthouse Island icon Lushgreen Sea
Great Lighthouse Island
A Great Lighthouse turned into a base for the Zok Troops' Glohm experiments.
Magma Liil Islet icon Smahl Islet A volcanic islet with a block that emits coins in the area.
Green Liil Islet icon Morsel Islet A forest islet containing many panels Mario and Luigi must jump on.
Wasteland Liil Islet icon Dropplet Islet A desert islet with a handful of Glohm Shower Fish.
Color-Full Sea
Desolatt Island icon Desolatt Island An island with various old buildings, with Snaptors frequently coming to the island and taking the island's inhabitants away.
Merrygo Island icon Merrygo Island A circus-themed island with its central maze as its landmark and main attraction.
Lottacoins Island icon Lottacoins Island An urban island that has contributed to the economic development of Concordia.
Allsand Island icon Allsand Island An island consisting of a desert filled with quicksand and a small oasis.
Color-Full Sea Great Lighthouse Island icon Color-Full Sea
Great Lighthouse Island
A Great Lighthouse surrounded by a giant wall, turned into a factory where residents are forced to produce Glohm.
Magma Liil Islet icon Minmin Islet A volcanic islet where Zokket and the Extension Corps visit.
Liil Islet A volcanic islet with several enemies and items.
Wasteland Liil Islet icon Teenytiny Islet A desert islet with a large quicksand pit.
Dinkee Islet A desert islet Birdo is trapped at.
Forest Liil Islet icon Shroonken Islet A grassy islet with many platforms.
Brrrning Sea
Bulbfish Island icon Bulbfish Island An island stuck in perpetual dakrness, home to its eponymous Bulbfish.
Heatfreeze Island icon Heatfreeze Island An island comprising of magma on one half and ice on the other, inhabited by the Skorcheen and Slippenglide peoples.
Slippenglide Island icon Slippenglide Island A snow-filled island with a large ice cream bowl as a prominent landmark, Chilliam's home and the Extension Corps' base.
Skorcheen Island icon Skorcheen Island A volcanic island, Burnadette and Dr. Vulko's home.
Brrrning Sea Great Lighthouse Island icon Brrrning Sea
Great Lighthouse Island
A Great Lighthouse also turned into a factory with kidnapped residents, powered on magma and ice.
Forest Liil Islet icon Bitsi Islet A grassy islet featuring an obstacle course hosted by Ryder O'Reilly.
Snow Liil Islet icon Compac Islet An icy islet with an NPC named Knocken Slyde surrounded and trapped by ice blocks.
Itsi Islet An icy islet with many platforms.
Petit Islet An icy islet where a Curlup R is found.
Wasteland Liil Islet icon Inphant Islet A ruins islet with a maze a Toad is trapped in.
Gulchrock Sea
Offandon Island icon Offandon Island A ruined island occupied by Bowser's Minions, who live in harmony with its residents.
Wayaway Island icon Wayaway Island An island even before Concordia's rupture, and where Bowser's Castle is located.
Bowser's Castle Bowser's personal base of operations.
Gulchrock Sea Great Lighthouse Island icon Gulchrock Sea
Great Lighthouse Island
A smaller Great Lighthouse than the others, not featuring an underground area like them.
Magma Liil Islet icon Mynor Islet A volcanic islet taken over by Bowser.
Cozee Islet A volcanic islet with many of Bowser's minions.
Daintye Islet A volcanic islet with many Zok Troopers.
Green Liil Islet icon Nanoh Islet A fores islet taken over by Bowser with Piranha Plants and Koopa Troopas.
Teensi Islet A forest islet with mushroom platforms and a block that emits coins in the area.
Wasteland Liil Islet icon Paquette Islet A ruins islet taken over by Bowser with Spinies.
Meeger Islet A ruins islet taken over by Bowser with a large barrier.
Stormstar Sea
Conductor Island icon Conductor Island The Great Conductor's home island, and where Mario first washes up after arriving in Concordia.
Jellyfish Island icon Jellyfish Island An entertainment district featuring a dance floor in the open and Groovemaster Dyode's club.
Magma Liil Islet icon Shrimpee Islet Volcanic islets with many Zok Troopers.
Mykroh Islet
Fortress Zokket icon (floating) Fortress Zokket Zokket and the Zok Troops' flying base of operations, where Reclusa's egg is kept.
Soli-Tree icon Soli-Tree A large, sinister tree converted from Fortress Zokket by Reclusa, acting as his base.

Rare reefs

Main article: Rare reef
The Pensive Reef in Mario & Luigi: Brothership.
Pensive Reef in the Lushgreen Sea

Rare reefs are scattered across the seas of Concordia in Mario & Luigi: Brothership. Like islands and islets, they are discovered from Shipshape Island, but cannot be traveled to. There are 20 in total, with several acting as references to previous games in the Mario & Luigi series.

Items

Image Item Description
A Mushroom in Mario & Luigi: Brothership Mushroom Restores 30 HP.
Super Mushroom Restores 60 HP.
Ultra Mushroom Restores 130 HP.
Max Mushroom Restores 200 HP.
A Syrup Jar in Mario & Luigi: Brothership Syrup Jar Restore 10 BP.
Super Syrup Jar Restores 20 BP.
Ultra Syrup Jar Restores 30 BP.
Max Syrup Jar Restores 40 BP.
A 1-Up Mushroom in Mario & Luigi: Brothership 1-Up Mushroom Revives a downed brother with 50% HP.
1-Up DX Revives a downed brother with 100% HP.
A Refreshing Herb in Mario & Luigi: Brothership Refreshing Herb Cures status ailments like Trip, Dizzy, Burn, and Ice. Sometimes cures other ailments too.
An Ampberry in Mario & Luigi: Brothership Ampberry Cures the Glohm status ailment.
A Nut in Mario & Luigi: Brothership Nut Restores each brother's HP by 20 HP.
Super Nut Restores each brother's HP by 40 HP.
Ultra Nut Restores each brother's HP by 70 HP.
Max Nut Restores each brother's HP by 110 HP.
A Candy in Mario & Luigi: Brothership Candy Restores HP and BP by 30%.
Super Candy Restores HP and BP by 50%.
Ultra Candy Restores HP and BP by 70%.
Max Candy Restores HP and BP by 100%.
A Boo Biscuit in Mario & Luigi: Brothership Boo Biscuit Makes the user invincible against monster attacks for a while and lets them dodge.
A Bait in Mario & Luigi: Brothership Standard Bait An excellent bait for beginners. You can catch basically anything with it.
Handcrafted Bait This bait is best for catching fish that go into making equipment.
Rarest Bait This bait is best for catching fish that can be sold for high price.

Beans

As in the previous Mario & Luigi games, Beans are used to permenantely raise a stat for Mario and Luigi. Beans can be found within ? Blocks, or completing certain side quests and challenges. As with Mario & Luigi: Bowser's Inside Story, beans are a finite source.

Inventory Image Item Description
A Bean in Mario & Luigi: Brothership Heart bean item Heart Bean Adds 1 to max HP.
Heart Bean DX Adds 3 to max HP.
Sprite of the Bros Bean item from Mario & Luigi: Dream Team Bros. Bean Adds 1 to max BP.
Bros. Bean DX Adds 3 to max BP.
Power bean item Power Bean Adds 1 to POW.
Power Bean DX Adds 3 to POW.
Defence bean item Defense Bean Adds 1 to DEF.
Defense Bean DX Adds 3 to DEF.
Speed bean item Speed Bean Adds 1 to SPEED.
Speed Bean DX Adds 3 to SPEED.
Stache bean item Stache Bean Adds 1 to STACHE.
Stache Bean DX Adds 3 to STACHE.

Crafting materials

Image Item Description
A crafting item in Mario & Luigi: Brothership Rumbla Stone A large rock obtained on Rumbla Island. Can be used as material to make equipment.
Raynforst Vine A vine obtained on Raynforst Island. Can be used as material to make equipment.
Twistee Leaf A leaf obtained on Twistee Island. Can be used as material to make equipment.
Desolatt Scrap A metal sheet obtained on Desolatt Island. Can be used as material to make equipment.
Merrygo Bolt A bolt obtained on Merrygo Island. Can be used as material to make equipment.
Lottacoins Lever A lever obtained on Lottacoins Island. Can be used as material to make equipment.
Bulbfish Lantern A lantern obtained on Bulbfish Island. Can be used as material to make equipment.
Heatfreeze Ore An ore obtained on Heatfreeze Island. Can be used as material to make equipment.
Slippenglide Snow Snow obtained on Slippenglide Island. Can be used as material to make equipment.
Skorcheen Lava Lava obtained on Skorcheen Island. Can be used as material to make equipment.
Offandon Brick A brick obtained on Offandon Island. Can be used as material to make equipment.
Wayaway Chain A chain obtained on Wayaway Island. Can be used as material to make equipment.
Glohm Dust Dust obtained from Glohm enemies. Can be used as material to make equipment.
Glohm Fragment A fragment obtained from Glohm enemies. Can be used as material to make equipment.
Glohm Crystal A crystal obtained from Glohm enemies. Can be used as material to make equipment.
An Offin in Mario & Luigi: Brothership Offin A fish that can easily be caught in any sea. Can be used as material to make equipment.
An Egoby in Mario & Luigi: Brothership Egoby This fish might deign to be caught in any sea. Can be used as material to make equipment.
An Coinfish in Mario & Luigi: Brothership Coinfish A fish found in most seas. Fetches a fairly high price.
An Bullionfish in Mario & Luigi: Brothership Bullionfish A fish found in every sea. Fetches a pretty high price.
An Treasurefish in Mario & Luigi: Brothership Treasurefish A fish only found in the Gulchrock and Stormstar Seas. Fetches an impressively high price.
A crafting item in Mario & Luigi: Brothership Seedle Seed A seed obtained from a Seedle. Maybe hold on to it for now?
Sharkbone Bone A bone obtained from a Sharkbone. There's no real point in keeping it.
Zokket Alloy An alloy scavenged from a Zok Trooper. Can be used as material to craft gear.
Apple Core An apple core picked up on Desolatt Island. It's picked clean down to the apple bones.

Other items

Item Description
Patriarc's Note 1 A note you found in the Lushgreen Sea Great Lighthouse.
Fishing Rod A standard tool for catching fish. Use it at Shipshape Island's fishing spot.
Patriarc's Note 2 A note you found in the Color-Full Sea Great Lighthouse.
Oversized Screw A huge screw found on Bulbfish Island. Just an unreasonably large screw.
Spare Underground Key Key to the underground area on Bulbfish Island.
Patriarc's Note 3 A note you found in the Brrrning Sea Great Lighthouse.
Disguise Kit Technikki's way for Mario and Luigi to avoid detection by Bowser's minions on Offandon Island.
Jail Cell Key A key that opens cell doors in the Offandon Island jail.
Patriarc's Note 4 A note you found in the Gulchrock Sea Great Lighthouse.
Club Dyode Ticket No entry without a ticket. Show this to the doorman in black to get in.
Adaphne Scope A tool built by Adaphne to help you find Zokket Alloy.
Technikki Scope Deluxe Technikki's refinement of the Adaphne Scope. Makes Zokket Allow even easier to find.
MaxGlam Wax Spiralia's homemade pomade. Holds any hairstyle permanently in place. ANY hairstyle.
Notebook A notebook buried under a streetlamp. Nothing is written on it.
Incident Report Notebook from the security guard on Bulbfish Island. Snoutlet is taking notes for you about the incident.
Old Brooch Brooch from Desolatt Island. It's engraved with, 'IDLE will always have your back, Mom!'
Hottato Stew The Boilin people's signature dish. Very spicy. Like, unnecessarily spicy.
Pile of Ampberries Fruit from Bowser's Castle on Wayaway Island. Eating it builds resistance to Glohm.
Part of Bowser's Airship Component found in Bowser's Castle. Can be used to upgrade Shipshape Island.
Stickem Oil Wildly sticky oil from Face Rock on Allsand Island. Real, real sticky.
Floaty Ring A floaty thing borrowed on Jellyfish Island. Enables safe jumps into a pool from high up.
Bonding Can A watering can that collects the power of the Bonds between those with deep connections.
Arc's Spyglass Arc's favorite spyglass.
Technikki's Certification A certificate showing Technikki won first place in a genius-inventor contest.
Chill-Out Fruit A squishy fruit from Twistee Island. Somehow it immediately puts one at ease.
Pep-Up Fruit A fruit you found on Raynforst Island. Has a STRONG taste, so be careful.
Willma's Letter A heartfelt letter from Willma to her beloved son/daughter.
Suspicious Package A package you received on Rumbla Island. Do not open it under any circumstances.
Ultra-Sweet, Super-Rich Cake A fancy cake from the fancy bakers of Lottacoins Island. Sure to please even the pickiest of cake eaters.
Sugared Powder This special snow is found only on Slippenglide Island. It's a key ingredient for a certain type of white chocolate.
Potato Gelato Freezin Village's signature dish. Deep frozen and very sweet.

Objects

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See also: List of blocks in Mario & Luigi: Brothership
See also: List of hidden blocks in Mario & Luigi: Brothership
Object Description
? Block Floating blocks that contain items for Mario and Luigi to collect. The fake Mushroom Kingdom features ? Blocks with backwards symbols, which contain Reclusa.
Hidden Block Invisible blocks made visible by their brief luster or natural phenomenema like rain and snow.
Jump Block in M&L Brothership
Command Block
Blocks used to choose actions in battle.
SaveBlock MLBS.png
Save Block
Blocks that save the player's progress.
Recovery Block Blocks that fully restore HP and BP.
! Block Blocks that activate certain mechanisms upon being struck.
Rotation Block A blue block with a rotation symbol, used to rotate seesaws.
Seesaw Lifts that tilt left and right. Rotation Blocks are used to rotate them.
Warp Block Returning from Mario & Luigi: Partners in Time, this block serves to make Warp Pipes appear and facilitate travel.
Warp Pipe Special pipes used for travel. Blue pipes allow travel between Shipshape island to any linked island, and green pipes transport the Bros. between points of a specific island.
ReturnPipe Brothership.png
Return Pipe
A golden Warp Pipe made by Willma that Mario and Luigi can use to fast travel between islands.
Lift Yellow platforms that transport Mario and Luigi. Some are moved by hitting a button with a hammer, mostly done by Luigi.
Cannon A yellow cannon on Shipshape Island that also works as a telescope.
Plug Radish Vegetables native to Concordia that can be uprooted for a few coins. A bigger, golden variant appears on certain islands and grants more coins. Sentient Plug Radishes called Grampy Turnips also appear.
Crate Wooden boxes with a yellow symbol that can be broken open by hammers and Bro Bomb to reveal items.
Handle Handles seen on certain ledges that Mario can hang on to to reach higher places. Wall-mounted handles also exist, which Mario and Luigi can jump up along.
Connectar Flower Flowers that bloom and serve as platforms once an island is reconnected. Some of them contain gift boxes.
Connectar Plug A special plug found atop an island's lighthouse, used to link it to Shipshape Island.
Apple sculpture Objects on Rumbla Island that are to be placed on a tongue-like pedestal to open gates.
Fruit Block Fruit-like blocks that can be carried and placed to act as platforms.
Stone sculpture A sculpture atop which a rock rests, featured in the background of Gorumbla and his Glohm form's boss battles. When Luigi Logic is initiated, Luigi latches on to the structure, pulls back and then launches himself and the rock in Gorumbla's direction. The rock is caught and thrown at Mario, but he and Luigi can launch it back using their hammers.
Bug Insects in Twistee Island's forest. They pose no threat to Mario and Luigi, but cause Spiralia to run back in fear if they make contact while carrying her.
Twisten Sprout A twisted plant, and Twistee Island's landmark. When Mario and Luigi successfully perform the Brother Groove, the musical notes created by the performance serve to grow the Sprout and make its leaves into platforms to reach Maykit and the lighthouse.
Plant gate Plant obstructions in Raynforst Island that emerge or clear the path when a ! Block is struck.
Bouncy Bloom Pink flowers that bounce Mario and Luigi on contact. Blue Bouncy Blooms appear on Shipshape Island, and Slippenglide Island's Bouncy Blooms are covered in snow that can only be removed using UFO Vacuum.
M Block/M Button Blocks and buttons that can only be interacted with Mario.
L Block/L Button Blocks and buttons that can only be interacted with Luigi.
P Switch Blue buttons that can make coins or notes appear.
M Coin Red-colored coins that can only collected by Mario.
L Coin Green-colored coins that can only collected by Luigi.
Note Musical notes that appear once a P Switch is pressed.
Coin Block Blocks that fill an area with coins for Mario and Luigi to collect.
M/L Panel Initially blank panels that require Mario and Luigi step on them to make more appear and form a path.
Puzzle Panel Numbered, red and green panels that that must be stepped on in a specific order by their respective brother.
Sign Bulletins that provide information.
Fan Objects that create whirlwinds, extending UFO Vaccum's use. In (Glohm) Gobblick's battle, Luigi can send it flying into a trio of fans, which spin it around make it dizzy.
Plug Plugs that can be inserted into sockets to open up paths. Bowser's Castle features plugs powered by Fire & Ice that lift up or lower down elevators.
Barrel Barrels Luigi can hide in for stealth segments, and for Mario to use as a platform.
Something, refered as "Bulb" in the file's name artwork from M&L Brothership
Sprite Bulb
Lightbulb-like sprites who hide in nests that must be pulled out, causing them to fly out. They must be collected for their Lumenade, which are used to create Battle Plugs.
Spite Bulb Sprite Bulbs that run on stale energy due to being cut off from Connectar, serving to create Glohm and power the lighthouse bosses. When any of the latter are defeated, the Spite Bulbs it contained are turned into regular Sprite Bulbs.
Plugs in M&L Brothership
Battle Plugs and Power Tap
Battle accessories that create various effects. Battle Plugs can be created using collected Sprite Bulbs.
Code Block Blocks used to enter codes on Lottacoins Island.
Camera Cameras used to solve puzzles on Lottacoins Island.
Plant Decorative plants used to solve puzzles on Lottacoins Island.
Pipe Pipes on Lottacoins Island, Color-Full Sea, Great Lighthouse Island and Offandon Island that can only be traversed using Bro Ball. Some pipes have to be connected by spinning a valve or pressing a button to change the direction of another.
Water tower A water tower on top of Lottacoins' Duplex Towers, featured in the background of Mega Snaptor's boss fight. After the Mega Snaptor sends tornadoes at the Bros., Luigi can use his Logic to connect the tower's spinning pipes and make it release a large amount of water onto the boss.
Ramp Ramps used with Ball Blitz, sending the Bros. rolling up walls to reach high ledges.
Conveyor Belt Platforms found in Color-Full Sea, Great Lighthouse Island and Bowser's Castle, often requiring the use of Bro Ball as they may contain yellow barriers only this move can traverse. In (Glohm) Sharpcask's battle, it sits on a conveyor belt that can be controlled with Luigi Logic, and later tumbles down some of them if the sequence is successful.
Remote A remote used by Shun during (Glohm) Pipegunk's battle. With it, he changes the environment to alter Pipegunk's composition to be made of lava or ice. With Luigi Logic, Luigi can steal Shun's remote and change the area to either the Normal Area, the Magma Area, or the Ice Area, Pipegunk experiencing temperature shock if he switches from one elemental area to the other.
Bomb Bud Black fruit that can be picked up and placed to blow away obstacles.
Boulder Three varieties of boulders exist. The first are regular and ice boulders found on Heatfreeze Island, Skorcheen Island, and Brrrning Sea, Great Lighthouse Island, used to block and prevent lava from running. The second are bigger boulders that can only be destroyed with Bro Bomb. The last is a massive, indestructible boulder in a Heatfreeze Island cave that slowly rolls towards Mario and Luigi.
Rope A pair of wires traversed using Bro Ball, first seen on Slippenglide Island. Some will widen the gap between them at set intervals, causing the Ball to fall off. Only the Ball Blitz is fast enough to cross these before they move apart.
Ice platform Platforms that crack under weight. They break immediately under the combined weight of both Mario and Luigi, but can be stepped on individually a number of times before shattering. Upon landing on the ground, ice platforms revert to their initial state.
Ice Block Giant blocks of ice that can only be moved by hitting them with a hammer.
Vent Vents on the ground which the Bros. can absorb coins from using UFO Vacuum.
Fire Flower and Ice Flower Elemental flowers given to Mario and Luigi by Heatfreeze Island's guardians, unlocking the Fire & Ice Bros. Move.
Gray panel Gray panels found on Skorcheen Island and Brrrning Sea, Great Lighthouse Island. They can be sucked up by UFO Vacuum, used to travel over Lava Geysers or create paths over ropes.
Water spout Fountains at Offandon Island and Heatfreeze Island that spout water that can be frozen or thawed to create platforms.
Elevator Elevator shafts in Bowser's Castle powered by Plugs that are lit and cooled by Fire & Ice.
Electric ball Fuzzy, electric obstacles in Fortress Zokket and the Soli-Tree that shock Mario and Luigi on contact, sending them back where they started. Some are attached to a structure and rotate around it, while others are independent and slide across surfaces.
Transmitter Block Blocks in Fortress Zokket used to communicate with and relay control to Mario or Luigi.
Weeping Lotus Plants similar to Volcano Lotuses that shoot out Glohm spores that forcefully send the brother who touched one back to the start of an area. Some can be destroyed with Bro Bomb.
Lantern Lanterns in the Soli-Tree that can be carried and connected like Plugs. Once plugged, they have to be lit using Fire & Ice, depending on their socket's color.
Spike Trap Hazards found in certain areas such as the Soli-Tree. On contact, Mario and Luigi jump up in surprise and start from the last checkpoint.

Differences from previous Mario & Luigi games

  • Mario and Luigi both participate with each other in regular Jump and Hammer attacks, using buttons that correspond with each brother as with Bros. Attacks.
  • The main companion, Snoutlet, does not reside on Mario's person, unlike Stuffwell, Starlow and Prince Dreambert did before. Instead, Snoutlet confines himself in Luigi's cap, as he was the first Mario Bro. he met.
  • Mario and Luigi can grab and hold objects by themselves and pass them between eachother. Mario & Luigi: Paper Jam previously featured the ability to grab objects, though only by using the Trio Grab move.
  • Enemies have their health shown as health bars, beneath their name and level, when selected. Bosses' health bars are larger and constantly displayed on the top-right of the screen while Mario and Luigi are selecting battle commands.
  • Characters now have more voice acting, with unique vocal samples given to NPCs during dialogue similar to the Nintendo Switch remake of Paper Mario: The Thousand-Year Door.
  • Upon initiating a battle, instead of Mario and Luigi already being in the battle, they run towards where the enemies are in battle.
    • Mario and Luigi can now First Strike using other means than jumps and hammers, also reflected in their battle entrance.
  • When the rear brother is hit from behind, it no longer causes the Trip status. Instead, it lets the enemy attack first, regardless of Speed stat.
  • Luigi does not need to be controlled directly to jump over steps in the overworld when following Mario. He can act independently from Mario on command using L Button, like stopping in place or doing something separately, unlike in previous games, where he always follows (or leads) Mario unless they are separated with field moves such as Mini-Mario.
  • A Button is now used for selecting a battle command for Luigi instead of B Button, which instead cancels a battle command (done by the L button in previous titles)
  • HP Up+ Rank-Up bonus only gives +1 HP per level up instead of 2.
  • Jump and Hammer attack stats are shown separately from the POW stat in previous Mario & Luigi games.
  • The Spin Jump has been replaced by the UFO Spin.
  • A Wiggler does not appear as a boss in any form.
  • Wears have been moved to be part of the main gears like Boots and Hammers and are sold in the same type of shop, the maximum amount of accessory slots is lowered to two to compensate, and there is only one "Gear Slot+1" Rank-Up Bonus option available instead of two.
  • Tutorial battles no longer have characters instructing the player on battle moves, as tip prompts in this game pop on the screen.
  • If no inputs are made when selecting a Command Block in the middle of a battle, the game will go into an idle mode where the camera will switch between various angles of Mario, Luigi, and the enemy.
  • All returning Bros. Attacks have changed and end with a stylish cutscene when performed perfectly.
    • Red Shell no longer works virtually the same as Green Shell, it passes between Mario and Luigi directly, the end starts with Luigi lobbing the red shell up and Mario strikes it at one enemy only. It can target enemies in the air.
    • Green Shell starts the same but ends with Luigi kicking it to the side then curves to hit all ground enemies.
    • Bomb Derby starts the same but ends with a capsule being hit up that opens up and summons missiles to damage all enemies.
    • Jump Helmet works similarly to its 2D counterpart, instead of the wearer moving back and forth when jumping closer to the enemy from the back of the battlefield, the brothers walk to the foreground and move left and right. Also, the roles have been reversed as Mario is the one wearing the Jump Helmet and Luigi is the one jumping.
    • Yoo Who Cannon starts the same but adds an extra cannon behind the enemies, each successful hit causes the cloned brother to bounce off the enemies and fall into the cannon, making it even bigger, and finally it can be shot to damage all enemies.
  • Save files are now saved, loaded, and copied in the same manner to Super Mario Odyssey and Super Mario 3D World + Bowser's Fury. Additionally, there are now five save files instead of two, as in most other games in the series.
  • At certain points, the player can choose what they would like to do next. The story can be slightly or drastically altered as a result of this.
  • As the final boss, Reclusa has several differences from those in the previous games:
    • The area where he is fought is not a castle as is the case in the previous games, taking place in a tree instead.
    • As the main antagonist, Reclusa does not have a different form, but protects himself with the Weeping Core that must be defeated beforehand.
    • Reclusa is airborne, while the others are on the ground.
    • The final boss is not Bowser or connected to him in any way.
    • He does not have separate targets for which the player is required to disable in order to target the main part during the final phase of the battle.
  • There are no Battle Rings for which the player can fight stronger versions of most of the bosses in previous games, however the player can rematch with stronger Glohm versions of the Great Lighthouse bosses in their locations.
  • There are no points in which the player controls any character other than Mario or Luigi.
  • There are no Bros. Moves that allow Mario and/or Luigi to dig underground.
    • As a result, Beans are not found through digging up X-marked circular spots in the ground.
  • All Bros. Attacks are obtained automatically during the story.
  • The Fire Flower does not return as a Bros. Attack for the first time since Mario & Luigi: Partners in Time, although it is used as a field ability.
  • Mario and Luigi's stats are significantly higher in this game, and increase at a faster rate than in previous entries. As a result, the bros. are more powerful at any particular level than they would be in prior entries, and enemy stats have been increased to reflect that.
  • Princess Peach does not get kidnapped by the main antagonist at any point.
  • This is the first game since Mario & Luigi: Bowser's Inside Story to not have an in-game sound test menu.
  • The Poison status effect does not appear in this game. Instead, it has been replaced with Burn, which functions identically.
  • When Mario or Luigi uses a Syrup Jar on himself, he will drink it instead of the Jar floating and pouring its contents into their mouths.
  • When one of the Bros. is Downed, the surviving bro still protects the Downed one while dodging. However, it no longer makes countering more difficult, instead disabling Combination Attacks.
  • Dialogue can no longer be sped up by holding R Button, but cutscenes can still be sped up by holding B Button; instead, R Button is now used to skip the text-appearing animation in dialogue alongside A Button, B Button, and L Button.
  • Certain cutscenes can now be skipped by holding B Button for long enough.

Pre-release and unused content

An early map icon for Shipshape Island exists within the game's files, greyed out and labeled "不使用".

Early concept art depicted a completely different style, described as more "rugged", with Mario and Luigi more closely resembling their appearances in most other games.[12] Producer Akira Otani also thought having an HD-2D art style like the Acquire-developed Octopath Traveler was a possibility at one point before the final art direction was settled upon.[13]

Various early designs for Connie and Snoutlet are shown in concept art, with Connie originally being more human-like and Snoutlet having designs that resembled plugs more than his final design.[13]

One of the titles proposed for the game was Mario & Luigi: Wonder, but it was changed due to Super Mario Bros. Wonder.[14]

Reception

Critical reception

Upon its release, Mario & Luigi: Brothership was met with generally positive reviews from critics. Most reviewers praised the game's unique art style, graphics, and refined battle mechanics, with particular attention given to the new Battle Plug system. Many critics also praised the game's story and writing, appreciating the humorous and heartfelt elements throughout the plot and its characters. Eric Switzer of The Gamer praised the story stating that the "length also benefits the story, which is surprisingly mature and impactful for a Mario game". However, Mario & Luigi: Brothership received criticism for its pacing and overall length, with many reviewers feeling that the game felt padded out with an overabundance of tutorials and side content. Steve Watts of GameSpot gave it a 6/10, feeling that the game's increased length made it too ambitious for its own good, but also commended the story as "sweet and funny, with some surprising themes". Concerns were also raised over the game's technical performance, with stuttering and inconsistent framerate being commonly mentioned as negatives. Logan Plant of IGN was critical of the game, giving it a 5/10 and comparing it unfavorably to the remakes Super Mario RPG and Paper Mario: The Thousand-Year Door. He lambasted its technical performance, calling it one of the worst-performing games on Nintendo Switch, and criticized its "overly chatty and hand-holding" writing, its story, which he deemed "unoriginal", its humor, and the islands on which the game is set, saying that they lacked originality in their themes. He also criticized Luigi's controls in the overworld for his automated jumps and his involvement in puzzles with the Luigi Logic mechanic, saying that it fumbles his role by relegating him to an "NPC ally" and making him "more of a pain than a partner", deeming the game as "a disappointing revival that fundamentally misunderstands what made the series great".

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Ozzie Mejia, Shacknews 9/10 "It takes a special kind of game to stand among the ranks of Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand-Year Door. Mario & Luigi: Brothership is on that level with an unforgettable story, lovable characters, a deeper-than-expected combat system, and beautifully drawn environments. After so many hours spent playing the game and additional hours of giving it some extra thought, this could very well be the peak of Mario's RPG adventures to date."
Nintendo Switch Eric Switzer, The Gamer 4.5/5 "This is the first Mario & Luigi on Switch and it very much feels like the series’ first big-budget home console entry. It's so much bigger than any of the older games, not just in terms of play time, but in terms of ideas too. The only bad thing about Brothership is that it sets the bar so high there’s no going back to the originals now."
Nintendo Switch Shannon Liao, Inverse 8/10 "Bringing classic RPG elements with more robust animation and fresh writing, Mario & Luigi: Brothership is a meaty feast for the eyes. It clearly has a lot of heart, too, especially for a game meant for kids. I was excited to see the all-new original story and where it would take the brothers, but Brothership doesn’t hit its stride until 20 hours in — and even then, its story beats are largely predictable. Brothership is a sleek product that’s designed to be entertaining. You can never really be disappointed, but nor are you really surprised too often. For those who do decide to delve in and grind to the end, Brothership has a message about how we’re all in this together."
Nintendo Switch Christian Donlan, Eurogamer 4/5 "While Brothership isn't the series at its very best, it's still a Mario & Luigi RPG, and these always contain moments of colour and wit and invention that I'm extremely glad I was present for. Mario and Luigi are already money in the bank, in other words. Throw in a bit of island hopping and I'm still happy."
Nintendo Switch Steve Watts, GameSpot 6/10 "The Mario & Luigi games are full-fledged RPGs, but they're compact, usually topping out at around 25 hours. Brothership seemed intent on hitting a lengthier playtime, and it just can't sustain itself for that long. That length may have been born from a desire to create a big, meaty RPG, but in the end, it mostly serves to accentuate the simplicity in all aspects. Stretched over so many hours, exploration becomes dull, combat feels repetitive, and the story can't sustain itself. Mario & Luigi: Brothership is well made and has some great ideas, but in breaking free of its handheld limitations, it becomes too ambitious for its own good."
Nintendo Switch Logan Plant, IGN 5/10 "Mario & Luigi: Brothership – the only fully original adventure so far in this plumber roleplaying renaissance – is easily the worst of the bunch, and an incredibly frustrating return for a series I hold dear. Apart from its action-packed, turn-based battles, it fails in almost every way to recapture the magic of the best Mario & Luigi games while also clinging to their bad habits like ridiculously chatty dialogue, overbearing hand-holding, and boring, runtime-padding fetch quests. Couple that with shockingly bad performance issues that distract at nearly every turn, and the nearly 10-year wait for a brand new Mario & Luigi game hardly felt worth it by the time the credits rolled."
Aggregators
Compiler Platform / Score
Metacritic 77

Staff

Main article: List of Mario & Luigi: Brothership staff

Brothership is developed by Acquire, making this the first game in the series not to be developed by AlphaDream after they ceased operations in 2019. After Mario & Luigi: Paper Jam wrapped up development, there was a long discussion on how the series would continue forward. Many ideas were proposed, but the production had many difficulties finding the right idea to the point they considered giving up on the series altogether before approaching Acquire.[13] Several of AlphaDream's developers, such as Chihiro Fujioka and Yoshihiko Maekawa, who were involved in previous Mario & Luigi games, were involved in the game, with Akira Otani once again serving as a producer.

This game marks the first time in the Mario & Luigi series where Yoko Shimomura is not involved as a composer, as Hideki Sakamoto assumes that role for the game instead.[15] Sakamoto previously worked on music arrangements for Super Smash Bros. for Nintendo 3DS / Wii U and composed "Lifelight", the main theme of Super Smash Bros. Ultimate.

Gallery

For this subject's image gallery, see Gallery:Mario & Luigi: Brothership.

References to other games

References in other games

  • Super Mario Run: Nine missions are issued that promote the release of the game. Completing three missions each will award the player with three statues, one modeled after Mario & Connie, one modeled after Luigi and Snoutlet, and a third featuring the Mario Bros. as they appeared in the game. Shipshape Island is given a direct reference in the Mario & Connie Statue's flavor text, while the overall locale of Concordia is given an indirect mention as "islands adrift in the currents" in the Mario & Luigi Statue's flavor text.

Names in other languages

Language Name Meaning Notes
Japanese マリオ&ルイージRPG ブラザーシップ![2]
Mario ando Ruīji Āru Pī Jī Burazāshippu!
Mario & Luigi RPG: Brothership!
Chinese (simplified) 马力欧&路易吉RPG 兄弟齐航![?]
Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng!
Mario & Luigi RPG: Brothers Sail Together!
Chinese (traditional) 瑪利歐&路易吉RPG 兄弟齊航![16]
Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng!
Mario & Luigi RPG: Brothers Sail Together!
Dutch Mario & Luigi: Brothership[17] -
Finnish Mario & Luigi: Brothership[25] -
French (NOA) Mario & Luigi: Brothership[18] -
French (NOE) Mario & Luigi : L'épopée fraternelle[7] Mario & Luigi: The brotherly epic
German Mario & Luigi: Brothership[19] -
Hebrew Mario & Luigi: Brothership[24] -
Italian Mario & Luigi: Fraternauti alla carica[20] Mario & Luigi: Brothernauts in charge
Korean 마리오&루이지 RPG 브라더십![3]
Mario aen Ru-iji Areu Pi Ji Beuradeosip!
Mario & Luigi RPG: Brothership!
Norwegian Mario & Luigi: Brothership[27] -
Portuguese Mario & Luigi: Brothership[23] -
Spanish (NOA) Mario & Luigi: Brothership[21] -
Spanish (NOE) Mario & Luigi: Conexión fraternal[22] Mario & Luigi: Brotherly bond/connection
Swedish Mario & Luigi: Brothership[26] -

Trivia

  • The game's opening cutscene with Mario and Luigi traveling through a portal where they try to hold onto each other bears a striking resemblance to the Warp Zone scene in The Super Mario Bros. Movie where the brothers travel to the Mushroom Kingdom through the mysterious pipe. Despite the similarities, the developers stated in an interview that it was only a coincidence as they had no information on the movie while working on Mario & Luigi: Brothership, and were surprised by the similarity upon seeing the movie.[28]
    • Despite having no information on the movie itself, it being in production influenced the developers to take a more dramatic approach with the game's story, as it would not be out of the ordinary for the franchise at that point.[29]
  • The title screen changes throughout the game, similar to the Nintendo Switch remake of Paper Mario: The Thousand-Year Door. For example, each island is added to the title screen after it is linked to Shipshape Island and Fortress Zokket and the Soli-Tree appear in front of Shipshape Island at their respective points in the game.

References

  1. ^ NintendoAU (June 18, 2024). Mario & Luigi: Brothership sets sail November 7th (Nintendo Switch). YouTube (English). Retrieved June 18, 2024. (Archived June 19, 2024, 00:38:10 UTC via Wayback Machine.)
  2. ^ a b Nintendo 公式チャンネル (June 18, 2024). マリオ&ルイージRPG ブラザーシップ! (Nintendo Direct 2024.6.18). YouTube (Japanese). Retrieved June 18, 2024. (Archived June 18, 2024, 14:47:53 UTC via Wayback Machine.)
  3. ^ a b 한국닌텐도주식회사 (June 18, 2024). 『젤다의 전설 지혜의 투영』, 『METROID PRIME 4 BEYOND(※영어 명칭)』, 『슈퍼 마리오 파티 잼버리』, 『마리오&루이지 RPG 브라더십!』, 『동키콩 리턴즈 HD』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달. Nintendo of Korea (Korean). Retrieved June 18, 2024. (Archived June 18, 2024, 18:11:03 UTC via Wayback Machine.)
  4. ^ 任天堂(香港)有限公司 (June 18, 2024). 《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。. Nintendo of Hong Kong. Retrieved June 20, 2024.
  5. ^ 任天堂(台灣) (June 18, 2024). 《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。. Nintendo of Taiwan. Retrieved June 20, 2024.
  6. ^ Nintendo Official Channel (Southeast Asia) (June 18, 2024). Mario & Luigi: Brothership - Announcement Trailer - Nintendo Switch (SEA). YouTube (English). Retrieved June 18, 2024. (Archived June 19, 2024, 06:40:49 UTC via Wayback Machine.)
  7. ^ a b Nintendo France (June 18, 2024). Mario & Luigi : L'épopée fraternelle – Sortie le 7 novembre (Nintendo Switch). YouTube (French). Retrieved June 18, 2024. (Archived June 18, 2024, 18:35:44 UTC via Wayback Machine.)
  8. ^ Mario & Luigi: Brothership. Nintendo (official South African website) (English). Retrieved July 19, 2024. (Archived July 16, 2024, 00:09:13 UTC via Wayback Machine.)
  9. ^ a b Nintendo of America (June 18, 2024). Mario & Luigi: Brothership – Announcement Trailer – Nintendo Switch. YouTube (English). Retrieved June 18, 2024. (Archived June 18, 2024, 23:29:10 UTC via Wayback Machine.)
  10. ^ Brian(@NE_Brian) (June 22, 2024). Nintendo says some of the original Mario & Luigi devs are working on Brothership. Nintendo Everything (english). Retrieved June 22, 2024.
  11. ^ Back cover of Mario & Luigi: Brothership.
  12. ^ Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 2. Nintendo. Retrieved December 7, 2024.
  13. ^ a b c Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 1. Nintendo. Retrieved December 5, 2024.
  14. ^ Nintendo Dream Web - "Nintendo x Acquire: A development interview for "Mario & Luigi RPG Brotherhood!", packed with stories of "connecting""
  15. ^ https://x.com/HidekiSakamoto/status/1854444791213474098
  16. ^ https://www.nintendo.tw/topics/article/6oK8110hso7xbS12trmwoP
  17. ^ Nintendo Nederland (June 18, 2024). Mario & Luigi: Brothership zeilt binnen op 7 november (Nintendo Switch). YouTube. Retrieved June 18, 2024.
  18. ^ "Le lien entre frères n'a jamais été si fort! Prenez la mer et partez à l'aventure d'île en île avec les frères Mario dans le jeu Mario & Luigi: Brothership! Offert le 7 novembre sur #NintendoSwitch. #NintendoDirect" - @NintendoCanada
  19. ^ Nintendo DE (June 18, 2024). Mario & Luigi: Brothership setzt die Segel ab 7. November (Nintendo Switch). YouTube. Retrieved June 18, 2024.
  20. ^ NintendoItalia (June 18, 2024). Mario & Luigi: Fraternauti alla carica arriva il 7 novembre (Nintendo Switch). YouTube. Retrieved June 18, 2024.
  21. ^ https://www.nintendo.com/es-mx/store/products/mario-and-luigi-brothership-switch/
  22. ^ Nintendo España (June 18, 2024). Mario & Luigi: Conexión fraternal llegará el 7 de noviembre (Nintendo Switch). YouTube. Retrieved June 18, 2024.
  23. ^ https://www.nintendo.com/pt-pt/Jogos/Jogos-para-a-Nintendo-Switch/Mario-Luigi-Brothership-2590264.html
  24. ^ https://www.nintendo.co.il/product/mario-luigi-brothership-45496512507/?attribute_pa_desc_price=physical
  25. ^ https://www.nintendo.fi/nintendo-switch-perhe/pelit/mario-luigi-brothership
  26. ^ https://www.nintendo.se/nintendo-switch-familjen/spel/mario-luigi-brothership
  27. ^ https://www.nintendo.no/nintendo-switch-familien/spill/mario-luigi-brothership
  28. ^ Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 3. Nintendo. Retrieved December 5, 2024.
  29. ^ Nintendo x Acquire: A development interview for "Mario & Luigi RPG Brotherhood!", packed with stories of "connecting". Nintendo DREAM. Retrieved December 30, 2024.

External links

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