Klaptrap: Difference between revisions

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{{species infobox
{{species infobox
|image=[[File:SSBU Klaptrap artwork.png|200px|]]<br>Artwork of a Klaptrap from ''Super Smash Bros. Ultimate''
|image=[[File:SSBU Klaptrap artwork.png|200px|]]<br>Artwork from ''Super Smash Bros. Ultimate''
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
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|notable=[[Jr. Klap Trap]]
|notable=[[Jr. Klap Trap]]
}}
}}
{{quote2|His huge teeth will dissuade you from roll attacks!|''[[Donkey Kong Country]]'' instruction booklet|</span>page 28<span>}}  
{{quote|'''Klaptrap 1:''' You know what I hate about [[Banana Flip|hair?]]<br>'''Klaptrap 2:''' You eat a headful and half an hour later, you're hungry again!|<nowiki>Klaptraps</nowiki>|"[[Barrel, Barrel... Who's Got the Barrel]]"}}
'''Klaptraps'''<ref>''Donkey Kong Country'' cast roll</ref><ref>''Donkey Kong 64'' instruction booklet. Page 4.</ref> (also spelled '''Klap Traps'''<ref>''Donkey Kong Country'' "Kredits" roll</ref><ref>''Donkey Kong Country'' instruction booklet. Page 28.</ref><ref>''Super Smash Bros. Melee'' [[Trophy (Super Smash Bros. series)|trophy]]</ref><ref>''Donkey Kong Country'' cast roll (Game Boy Advance version)</ref> or '''Klap-Traps'''<ref>''Donkey Kong Country'' Player's Guide. Page 13.</ref>) are small [[Kremling]]s that first appear in ''[[Donkey Kong Country]]''. Klaptraps resemble real world {{wp|crocodile}}s more closely than most Kremlings, as they are quadrupedal and have large pairs of jaws, hence their name. Klaptraps are usually light blue (with bright yellow stripes on their back), but they can also come in a variety of colors, such as red, green, and purple. They are less anthropomorphic than other Kremlings and act like pets to the [[Kremling Krew]]. Their name comes from "claptrap," a word meaning "nonsense," playing off the enemy's snapping bear trap-like jaws. [[Klampon]]s and [[Krimp]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' respectively are similar in that regard.
'''Klaptraps'''<ref>{{cite|author=Cast roll|title=''Donkey Kong Country''|publisher=Nintendo|date=1994|language=en}}</ref><ref>{{cite|date=1999|title=''Donkey Kong 64'' instruction booklet|page=4|publisher=Nintendo of America|language=en-us}}</ref> (also spelled '''Klap Traps'''<ref>''Donkey Kong Country'' "Kredits" roll</ref><ref name=KlaptrapDKC1Manual>{{cite|date=1994|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country'' instruction booklet|page=28}}</ref><ref>''Super Smash Bros. Melee'' [[Trophy (Super Smash Bros. series)|trophy]]</ref><ref>''Donkey Kong Country'' cast roll (Game Boy Advance version)</ref> or '''Klap-Traps'''<ref>{{cite|date=1994|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country'' Player's Guide|page=13}}</ref>) are [[List of enemies|enemies]] introduced in ''[[Donkey Kong Country]]''. These small [[Kremling]]s resemble {{iw|wikipedia|crocodile}}s more closely than most Kremlings, as they are quadrupedal and have large pairs of jaws, hence their name. Klaptraps are usually light blue (with bright yellow stripes on their back), but they can also come in a variety of colors, such as red, green, and purple. They are less anthropomorphic than other Kremlings and act like pets to the [[Kremling Krew]]. Their name comes from "claptrap," a word meaning "nonsense," playing off the enemy's snapping bear trap-like jaws. [[Klampon]]s and [[Krimp]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' are similar in that regard, respectively.
 
==History==
==History==
===''Donkey Kong Country''===
===''Donkey Kong Country''===
[[File:Klaptrap.png|thumb|Artwork of Klaptrap for ''Donkey Kong Country'']]
[[File:Klaptrap.png|thumb|left|Artwork from ''Donkey Kong Country'', showing a Klaptrap's original design]]
Klaptraps are common enemies in their debut appearance, ''Donkey Kong Country''. They behave similar to [[Gnawty|Gnawties]], by moving in a single direction. A notable difference with Klaptraps is that they repeatedly chomp while moving around. As such, frontal attacks do not work on Klaptraps, as they will just damage [[Donkey Kong]] and [[Diddy Kong]] if they attempt to beat them that way. Given their short size, the [[Kong]]s can easily avoid Klaptraps by jumping over them. Klaptraps cannot hurt [[Expresso the Ostrich|Expresso]] because it has long legs that they move straight through. Klaptraps first appear in [[Stop & Go Station]] and return in [[Orang-utan Gang]], [[Snow Barrel Blast]], [[Slipslide Ride]], [[Ice Age Alley]], [[Trick Track Trek]], [[Blackout Basement]], and lastly [[Misty Mine]].
Klaptraps appear commonly in ''Donkey Kong Country''. They move left or right continuously while snapping their jaws, which plays a digitized sample of one of the game artists clattering his teeth together, something that had startled other team members.<ref>{{cite|author=Shesez|date=November 21, 2019|url=www.youtube.com/watch?v=TwWHzilbQ34&t=2989s|timestamp=49:49|title=The Donkey Kong Country 25th Anniversary Interview Documentary|publisher=YouTube|accessdate=August 8, 2023}}</ref> Klaptraps are unaffected by a [[Roll Attack]] from the front, and this even damages the player character in the process.<ref>{{cite|quote=Klaptrap's teeth are too big to use the roll attack! You need to jump on him!|author=[[Cranky Kong]]|date=1994|title=''Donkey Kong Country''|location=[[Cranky's Cabin]]|publisher=Nintendo|language=en}}</ref> Since Klaptraps are short, [[Expresso]] can use its long legs to move straight through them. Klaptraps have a purple variant unique to [[Loopy Lights]] that [[jump]] in sync with the [[Kong]]s, with some moving and others staying put. The jumping type was recolored brown in the [[Donkey Kong Country (Game Boy Color)|first remake]], then to red in the [[Donkey Kong Country (Game Boy Advance)|second remake]].
 
Klaptraps have a purple variant in [[Loopy Lights]] and also a [[bonus room|Bonus Area]] of [[Trick Track Trek]]. In the [[Game Boy Color]] version, these Klaptraps are changed to brown, and in the [[Game Boy Advance]] version, they are changed to red. These Klaptraps behave mostly the same as their light blue counterpart, except that they [[jump]] whenever the [[Kong]]s do, thus making them harder to avoid than normal ones. Some purple Klaptraps remain in one spot and do not move around.
 
In this game, the sound of Klaptraps snapping their jaws is a digitized sample of one of the game artists clattering his teeth together, which was a noise that startled other team members.<ref>Shesez (November 21, 2019). [https://www.youtube.com/watch?v=TwWHzilbQ34&t=2989s The Donkey Kong Country 25th Anniversary Interview Documentary]. ''YouTube''. Retrieved August 8, 2023.</ref>


===''Donkey Kong Land''===
===''Donkey Kong Land''===
Klaptraps are one of the three Kremling enemies who reappear in the handheld title, ''[[Donkey Kong Land]]'', the other two being [[Krusha]]s and [[Kritter]]s. They have the same behavior as in ''Donkey Kong Country'', although the jumping Klaptraps do not reappear. Klaptraps first appear in [[Riggin' Rumble]], and return in [[Snake Charmer's Challenge]], [[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]], [[Kong Krazy]], and lastly [[Skyscraper Caper]], a total of five level appearances.
Klaptraps is one of three Kremling enemies in ''[[Donkey Kong Land]]'', along with [[Krusha]]s and [[Kritter]]s. Klaptraps function the same, but the jumping variety does not return.


===''Donkey Kong Country'' novel===
===''Donkey Kong Country'' novel===
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|Illustration showing [[Diddy Kong]] with a Klap Trap, from ''[[Donkey Kong Country: Rumble in the Jungle]]'']]
A Klap Trap has a role in the [[Donkey Kong Country (novel)|''Donkey Kong Country'' novel]] of being an antagonist working for the Kremling factory. He is only written about on page 46,<ref name="boss"/><ref name="notice"/><ref name="defeat"/> and mentioned on page 48.<ref>{{cite|quote=He [Donkey Kong] told them about the conversation between Klap Trap and Zinger.|page=48|title=''Donkey Kong Country|author=Teitelbaum}}</ref> Klap Trap defends [[King K. Rool]] while scuffling with [[Zinger]], stating K. Rool had the right to be absent since he is their boss.<ref name="boss">{{cite|author=Klap Trap|quote=He's the boss, so he can do what he likes.|isbn=0-8167-3731-2|title=''Donkey Kong Country'' novel|page=46|language=en|publisher=Troll Communications LLC|date=1995}}</ref> before realizing that the [[Kong]]s were listening in on their conversation.<ref name="notice">{{cite|author=Klap Trap|title=''Donkey Kong Country''|quote=There's someone there!|publisher=Troll Communications LLC|page=46|language=en}}</ref> Klap Trap is defeated from [[Diddy Kong]] spinning into him.<ref name="defeat">{{cite|He spun right into Klap Trap, knocking him across the factory floor.|author=Teitelbaum, Michael|title=''Donkey Kong Country''|page=46|publisher=Troll Communications LLC}}</ref>
An individual Klap Trap appears as an antagonist in the [[Donkey Kong Country (novel)|''Donkey Kong Country'' novel]]. An employee of the Kremling factory, Klap Trap has a small chat with his coworker [[Zinger]] about [[King K. Rool]]'s absence at the site and he then notices that the [[Kong]]s are eavesdropping on them. Klap Trap lunges at the group, but [[Diddy Kong]] defeats him by doing a [[Cartwheel Attack|cartwheel]]. The Kongs destroy the factory shortly after.


===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
In the novel ''[[Donkey Kong Country: Rumble in the Jungle]]'', while looking for a replacement part for [[Funky Kong]]'s [[barrel plane]], [[Diddy Kong]] encounters a Klap Trap within the [[Kremling]]s' supply room. Diddy Kong immediately tries to attack the Klap Trap, however it quickly evades all of his attacks, causing Diddy to crash into a storage shelf. Diddy manages to lodge a [[barrel]] in the Klap Trap's jaws while it was charging towards him, allowing Diddy time to escape the store room with the water pump.
A Klap Trap is encountered by [[Diddy Kong]] within the [[Kremling]]s' supply room during the events of ''[[Donkey Kong Country: Rumble in the Jungle]]''.<ref>{{cite|title=''Donkey Kong Country: Rumble in the Jungle''|date=1995|publisher=Troll Communications LLC|language=en|isbn=0-8167-3872-6|author=Teitelbaum, Michael|quote=There, doing an inventory of supplies was Klap Trap|page=53}}</ref> Klap Trap quickly dodges Diddy's attempts to attack it, causing the latter to crash into a storage shelf.<ref>{{cite|author=Teitelbaum|title=''Donkey Kong Country: Rumble in the Jungle''|quote=But Klap Trap was quick. He stepped out of the way of the attack, just in time for Diddy to crash into a storage shelf.|page=53}}</ref> Klap Trap tries to lunge at Diddy, but becomes unsuccessful when Diddy sticks a [[barrel]] into Klap Trap's mouth,<ref>{{cite|author=Teitelbaum|title=''Donkey Kong Country: Rumble in the Jungle''|page=53}}</ref> giving Diddy time to escape the store room with a water pump.<ref>{{cite|author=Teitelbaum|title=''Donkey Kong Country: Rumble in the Jungle''|page=55|quote=Diddy grabbed a water pump and left, locking the door behind him.}}</ref>


===''Donkey Kong Country'' television series===
===''Donkey Kong Country'' television series===
[[File:DKCTVKlaptraps.png|thumb|left|Several Klaptraps inside a [[Klap-Blaster]]]]
[[File:DKCTVKlaptraps.png|thumb|Klaptraps are used for ammunition in the Klap-Blaster in the ''Donkey Kong Country'' television series]]
In the ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series, Klaptraps are, instead of soldiers, ammunition for a weapon called a [[Klap-Blaster]]. Unlike the Klaptraps of the games, the ones on the show are bipedal and capable of speaking. Often times when a Klaptrap is seen, it makes a sarcastic comment about its job or what it had just eaten. The show also features a singular [[Jr. Klap Trap|Klaptrap character]] larger than his brethren.
Klaptraps are ammunition for the [[Klap-Blaster]] weapon in the ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series. They are bipedal and capable of speech, unlike their counterparts in ''Donkey Kong Country''. A Klaptrap often makes a sarcastic comment about its job or what it had just eaten. The show also features a singular [[Jr. Klap Trap|Klaptrap character]] larger than his brethren.
{{br|left}}
{{br|left}}
===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Klaptrap64.jpg|thumb|150px|Klaptraps were entirely redesigned in ''Donkey Kong 64'']]
[[File:Klaptrap64.jpg|thumb|150px|left||Klaptraps were completely redesigned in ''Donkey Kong 64'']]
Klaptraps reappear as enemies in ''[[Donkey Kong 64]]'', where they are green rather than light blue. Their expression is more vicious rather than neutral and their behavior is similar to a guard dog, wearing collars and growling like one. This makes them somewhat resemble Krimps from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', which also have a similar, vicious expression, and have also been described as dog-like Kremlings, as well as wearing a dog collar. Klaptraps have had their behavior changed in that when a Klaptrap sees a [[Kong]], it growls similarly to a dog and chomps at them. Klaptraps can be defeated in one hit (including frontal attacks, which are ineffective in previous games); however, their set of dentures still remain and continually clamp after the Kongs. The dentures eventually break by either crashing into a wall or falling into water. If the Kongs use an [[Orange]] or their musical instrument move to defeat a Klaptrap, its teeth do not chase after them.
Klaptraps are enemies in ''[[Donkey Kong 64]]''. The standard type is colored green, sports a more vicious expression, and behaves similarly to guard dogs, wearing a collar and growling like them. When a Klaptrap sees a [[Kong]], it growls like a dog and chomps at them. A Klaptrap can be defeated in one hit from any attack, although this still leaves behind its set of dentures, which clamp after the Kongs until eventually crashing into a solid object or falling into water. This can be averted by defeating the Klaptrap using either an [[Orange]] or a musical instrument move. There are purple Klaptraps, which can be defeated only by using either an Orange or a musical instrument, with their spoils being three Oranges. One Purple Klaptrap is directed to move the helm-shaped hamster wheel left and right in the opening scene. There are also red Klaptraps, which appear in two cutscenes: In the "[[Creepy Castle|Castle Intro]]", a giant red Klaptrap is sent out by K. Rool to execute a fleeing [[Kasplat]].
 
One Klaptrap in particular sits on [[King K. Rool]]'s lap in several cutscenes, being petted by its master, likely a reference to ''{{wp|James Bond}}'' villain {{wp|Ernst Stavro Blofeld|Blofeld}}. K. Rool's pet Klaptrap is last seen startled by K. Rool when he's awoken by the alarm, revealing the Kongs have entered [[Hideout Helm]]. There is another specific Klaptrap, and it is playable in the [[minigame]] [[Beaver Bother]], where it has to guide a number of Gnawties down a hole within a barrel by snarling at them.
 
The game also features purple Klaptraps that are immune to every direct attack method that the Kongs have. They are even completely immune to the Kongs' [[Super Slam|shockwave attack]]; using it will just hurt the Kongs, while the purple Klaptrap is unaffected. They can only be defeated with an Orange or a musical instrument, and drop three Oranges upon defeat. One of them is seen being directed to move the helm-shaped hamster wheel left and right in the opening scene. There are also red Klaptraps, which only appear in two cutscenes. In one of them, the "[[Creepy Castle|Castle Intro]]", a giant red Klaptrap was sent out by K. Rool to execute a fleeing [[Kasplat]].


There is a Klaptrap who sits on [[King K. Rool]]'s lap in several cutscenes, being petted by its master, likely referencing ''{{iw|wikipedia|James Bond}}'' villain {{iw|wikipedia|Ernst Stavro Blofeld|Blofeld}}. K. Rool's pet Klaptrap is last seen startled by K. Rool when he's awoken by the alarm, revealing the Kongs have entered [[Hideout Helm]]. There is another specific Klaptrap, and it is playable in the [[minigame]] [[Beaver Bother!]], where it has to guide a number of Gnawties down a hole within a barrel by snarling at them.
{{br|left}}
===''Donkey Konga''===
===''Donkey Konga''===
{{multiple image
{{multiple image
|align=right
|align=left
|direction=horizontal
|direction=horizontal
|footer=A blue and pink Klaptrap as they appear in 100M Vine Climb of ''Donkey Konga''.
|footer=A blue and pink Klaptrap as they appear in 100M Vine Climb of ''Donkey Konga''.
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|image2=Klaptrap pink DKa sprite.png
|image2=Klaptrap pink DKa sprite.png
}}
}}
In ''[[Donkey Konga]]'', light blue and pink Klaptraps appear as obstacles in the [[100M Vine Climb]] minigame. Unlike their previous appearances, pink Klaptraps act no different from the light blue Klaptraps. The Klaptraps walk on the [[vine]]s and their connected bushes. If Donkey Kong hits a Klaptrap while climbing the vines, he falls down, though he respawns on the vines seconds later.
Klaptraps are obstacles in the [[100M Vine Climb]] minigame of ''[[Donkey Konga]]''. They appear in light-blue and pink varieties, both of which walk on the [[vine]]s and their connected bushes. A Klaptrap can cause Donkey Kong to fall off of the vines on contact, before he respawns seconds later. They are depicted with longer bodies than usual.
{{br|left}}


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Klaptrap}}
{{main-wiki|SmashWiki|Klaptrap}}
[[File:Klaptrap SSBU.png|thumb|200px|Two Klaptraps in ''Super Smash Bros. Ultimate'']]
[[File:Klaptrap SSBU.png|thumb|200px|Two Klaptraps in ''Super Smash Bros. Ultimate'']]
Klaptraps are a recurring stage hazard in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Their first series appearance is in ''[[Super Smash Bros. Melee]]'', where Klaptraps appear in both of Donkey Kong's stages, [[Kongo Falls|Kongo Jungle]] and [[Jungle Japes (stage)|Jungle Japes]]. They swim through the water rapids and jump out from it, attempting to damage fighters by biting them. In Kongo Jungle, Klaptraps can also fall into, occupy, and use the [[Barrel Cannon]]; these Klaptraps are colored orange, while those on Jungle Japes are light blue. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'', Klaptraps retain their role in the returning Jungle Japes stage. In ''[[Super Smash Bros. Ultimate]]'', Klaptraps return in both Kongo Falls (renamed from Kongo Jungle) and Jungle Japes, both of which return from ''Super Smash Bros. Melee'', although the Klaptraps in Kongo Falls are instead colored brown.
Klaptraps are recurring stage hazards in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. In ''[[Super Smash Bros. Melee]]'', Klaptraps appear in both {{iw|smashwiki|stage}}s representing the {{iw|smashwiki|Donkey Kong (universe)|''Donkey Kong'' games}}, [[Kongo Falls|Kongo Jungle]] and [[Jungle Japes (stage)|Jungle Japes]]. They swim through the water rapids and jump out from it, attempting to damage {{iw|smashwiki|fighter}}s by biting them. In Kongo Jungle, Klaptraps can also fall into, occupy, and use the [[Barrel Cannon]]; these Klaptraps are colored orange, while those on Jungle Japes are light blue. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'', Klaptraps retain their role in the returning Jungle Japes stage. In ''[[Super Smash Bros. Ultimate]]'', Klaptraps return in both Kongo Falls (renamed from Kongo Jungle) and Jungle Japes, both of which return from ''Super Smash Bros. Melee'', although the Klaptraps in Kongo Falls are instead colored brown.


Klaptraps have two other roles in ''Super Smash Bros. Ultimate''. A Klaptrap also appears as the first and only [[Assist Trophy]] from the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series, where it lunges and bites on to opponents. If Klaptraps are hit, they make the same sound they did when they were defeated in ''Donkey Kong Country''. One additionally appears as an Advanced Attack [[Spirit (Super Smash Bros. Ultimate)|spirit]], which must be unlocked by playing Classic mode with [[King K. Rool]] and reaching the goal of the bonus stage within 45 seconds.
Klaptraps have two other roles in ''Super Smash Bros. Ultimate''. A Klaptrap also appears as the first and only [[Assist Trophy]] from the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series, where it lunges and bites on to opponents. If Klaptraps are hit, they make the same sound they did when they were defeated in ''Donkey Kong Country''. One additionally appears as an Advanced Attack [[Spirit (Super Smash Bros. Ultimate)|spirit]], which must be unlocked by playing {{iw|smashwiki|Classic Mode (SSBU)|Classic Mode}} with [[King K. Rool]] and reaching the goal of the bonus stage within 45 seconds.


===''Mario Power Tennis''===
===''Mario Power Tennis''===
Green and red Klaptraps appear in ''[[Mario Power Tennis]]'' in [[DK Jungle Court|Donkey Kong's Jungle Court]]. They try to bite players, causing them to slow down. Klaptraps also appear in the minigame [[Balloon Panic]] where the player's objective is to protect several balloons from hungry Klaptraps, including the regular blue Klaptraps. From this game onwards, the green and red Klaptraps have the same ''Donkey Kong Country'' design as the blue Klaptraps themselves.
Klaptraps are obstacles in ''[[Mario Power Tennis]]''. Green and red types appear in [[DK Jungle Court|Donkey Kong's Jungle Court]], where they try to bite players and slow their movement. They are designed after the blue type's appearance in ''Donkey Kong Country''. The minigame [[Balloon Panic]] features hungry Klaptraps in red, green, and blue varieties, and gameplay involves the player character stopping them from popping the balloons.


===''Mario Superstar Baseball''===
===''Mario Superstar Baseball''===
In ''[[Mario Superstar Baseball]]'', green Klaptraps are obstacles in the [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] stadium. Similar to ''Mario Power Tennis'', Klaptraps try to bite the outfielders' heels, causing them to slow down. If the batter hits the baseball into a Klaptrap's mouth, they earn a Team Star.
Klaptraps are obstacles in ''[[Mario Superstar Baseball]]''. They are encountered in the [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] stadium. There is only the green variety, and functions like in ''Mario Power Tennis''. Hitting a baseball into a Klaptrap's mouth earns that player character's team a [[Star Skill|Team Star]].


===''Mario Party 7''===
===''Mario Party 7''===
[[File:MP7_PyramidPark2.png|thumb|Klaptraps attempt to bite [[Wario]] as he tries to collect coins in the lake.]]
[[File:MP7_PyramidPark2.png|thumb|Klaptraps attempt to bite [[Wario]] as he tries to collect coins in the lake.]]
In ''[[Mario Party 7]]'', two green Klaptraps appear in a lake in an oasis on [[Pyramid Park]]. If a player lands on a Happening Space in front of the lake, they will be asked to swim in it and collect coins. The Klaptraps become visible, and attempt to bite the player. If successful in their attack, the player will lose two coins. This is the only time an enemy from the ''Donkey Kong'' series appears in a ''Mario Party'' game.
Klaptraps are non-playable characters in ''[[Mario Party 7]]''. Two green Klaptraps appear in a lake in an oasis on [[Pyramid Park]]. By landing on a Happening Space in front of the lake, the player character has to swim in it and collect coins while avoiding the Klaptraps, which take away two coins with each bite.


===Unused appearances===
===Unused appearances===
====''Diddy Kong Pilot'' (2003)====
====''Diddy Kong Pilot'' (2003)====
In ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''{{'}}s 2003 build, Klap Trap is a playable character and a member of Team Kremling. Klap Trap's name is in the first cup, Klap Trap Kup, and he can be unlocked by completing the cup and then beating him in a dogfight match. As a racer, Klap Trap has the highest acceleration and the lowest top speed of the racers. Unlike other games, Klap Trap speaks with vocalized dialogue and sounds like a bratty child. The Options screen has a "Multiplayer Weapons" option; if selected, a brief cutscene of a Klap Trap defeating another Klap Trap in a dogfight match is shown.
Klap Trap is a playable character in ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''{{'}}s 2003 build. He is a member of Team Kremling. Klap Trap's name is in the first cup, Klap Trap Kup, and he can be unlocked by completing the cup and then beating him in a dogfight match. Klap Trap has the highest acceleration and the lowest top speed compared to the other racers. Unlike other games, Klap Trap speaks with vocalized dialogue, and Klap Trap has a bratty attitude in a few of his lines.<ref>{{cite|author=Klap Trap|quote=Stupid dumb lad!|date=2003|title=''Diddy Kong Pilot''}}</ref><ref>{{cite|author=Klap Trap|date=2003|title=''Diddy Kong Pilot''|quote=Take that ape! Hehe!}}</ref> A brief cutscene of a Klap Trap defeating another Klap Trap in a dogfight match is shown when selecting "Multiplayer Weapons" from the Options menu.<ref>{{cite|title=''Diddy Kong Pilot'' Beta (Build Q1 2003)|url=youtu.be/BbjAelirIw4?feature=shared&t=39|date=November 10, 2011|publisher=YouTube|author=PerfectRare|language=en|timestamp=0:39}}</ref> Klap Trap was replaced with {{iw|jiggywikki|Humba Wumba}} in the final version of this iteration, ''{{iw|jiggywikki|Banjo-Pilot}}''.<ref>{{cite|url=tcrf.net/Proto:Banjo-Pilot/Diddy_Kong_Pilot_2003#Characters|title=Proto:''Banjo-Pilot''/''Diddy Kong Pilot'' 2003|author=TCRF, editors|publisher=The Cutting Room Floor|language=en}}</ref>


Klap Trap was replaced with [[jiggywikki:Humba Wumba|Humba Wumba]] in the final version of this iteration, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', as indicated by their stats.
==Profiles and statistics==
===''Donkey Kong Country''===
{{DKC GBA enemy
|name=Klaptrap
|image=[[File:Klaptrap DKCGBA sprite.png]]
|worlds=[[Monkey Mines]]<br>[[Vine Valley (world)|Vine Valley]]<br>[[Gorilla Glacier]]<br>[[Kremkroc Industries, Inc.]]<br>[[Chimp Caverns]]
|levels=[[Stop & Go Station]] (blue)<br>[[Orang-utan Gang]] (blue)<br>[[Snow Barrel Blast]] (blue)<br>[[Slipslide Ride]] (blue)<br>[[Ice Age Alley]] (blue)<br>[[Trick Track Trek]] (blue and {{hover|red|Colored purple in the original version and brown in the Game Boy Color remake}})<br>[[Blackout Basement]] (blue)<br>[[Misty Mine]] (blue)<br>[[Loopy Lights]] ({{hover|red|Colored purple in the original version and brown in the Game Boy Color remake}})
|page=1
|photo_location=[[Hand Slap]] a Klaptrap
|dk_attack=2500 (blue)<br>5000 (red)
}}


==Profiles and statistics==
{{Multilang profile
===''Super Smash Bros. Melee''===
|type=manual
|Eng=His huge teeth will dissuade you from [[Roll Attack|roll attacks]]!<ref name=KlaptrapDKC1Manual/>}}
 
===''Donkey Kong Land''===
;Level appearances
*[[Riggin' Rumble]]
*[[Snake Charmer's Challenge]]
*[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
*[[Kong Krazy]]
*[[Skyscraper Caper]]
 
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{SSBM trophy
{{SSBM trophy
|name=Klap Trap
|name=Klap Trap
Line 87: Line 103:
}}
}}


===''Super Smash Bros. Brawl'' sticker===
====''Super Smash Bros. Brawl''====
{{SSBB sticker
{{SSBB sticker
|name=Klaptrap
|name=Klaptrap
Line 95: Line 111:
}}
}}


===''Super Smash Bros. Ultimate'' spirit===
====''Super Smash Bros. Ultimate''====
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:left; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{spirit
|-
|no=161
!rowspan=2 width=8% style="text-align:center;"|Name
|name=Klaptrap
!rowspan=2 class=unsortable width=10% style="text-align:center;"|Image
|image=[[File:Klaptrap.png|100px]]
!rowspan=2 width=8% style="text-align:center;"|Game
|series=''Donkey Kong'' Series
!rowspan=2 width=5% style="text-align:center;"|Type
|type={{iw|smashwiki|Primary spirit|Primary}}
!rowspan=2 width=5% style="text-align:center;"|Class
|slots=0
!rowspan=2 width=8% style="text-align:center;"|Effect
|class=Advanced
!rowspan=2 width=13% style="text-align:center;"|How to obtain
|effects='''{{color|red|Attack}}'''<br>Weight ↓
!colspan=4 width=40% style="text-align:center;"|Spirit battle
|obtain=Challenge ''(Classic Mode: As King K. Rool, reach the goal in Bonus Game within 45 seconds.)''; {{iw|smashwiki|Spirit Board}}
|-
|opponents=Tiny [[King K. Rool]]
!width=7% style="text-align:center;"|Opponents
|rule_1=[[Assist Trophy]] Enemies ''(Klaptrap)''
!class=unsortable width=19% style="text-align:center;"|Battle conditions
|conditions=
!width=7% style="text-align:center;"|Stage
!width=7% style="text-align:center;"|Song
|-
!align=center|Klaptrap
|align=center|[[File:Klaptrap.png|100px]]
|''Donkey Kong'' Series
|Primary (0)
|Advanced
|'''{{color|Attack|red}}'''<br>Weight ↓
|Challenge ''(Classic Mode: As King K. Rool, reach the goal in Bonus Game within 45 seconds.)''; Spirit Board
|Tiny [[King K. Rool]]
|'''Rule:''' [[Assist Trophy]] Enemies ''([[Klaptrap]])''
*Hostile assist trophies will appear
*Hostile assist trophies will appear
|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|stage=[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|Stickerbush Symphony
|song=Stickerbush Symphony
|}
}}


==List of appearances==
==List of appearances==
{|class="wikitable sortable" width=100%
{|class="wikitable sortable"width=100%
|-
|-
!width=40%|Title
!width=40%|Title
Line 145: Line 149:
|-
|-
|''[[Donkey Kong 64]]''
|''[[Donkey Kong 64]]''
|Enemy; Playable character in [[Beaver Bother]]
|Enemy; Playable character in [[Beaver Bother!]]
|1999
|1999
|[[Nintendo 64]]
|[[Nintendo 64]]
Line 220: Line 224:
|JapR=Kurapputorappu
|JapR=Kurapputorappu
|JapM=Klaptrap
|JapM=Klaptrap
|JapC=<ref>{{cite|title=''Super Donkey Kong'' manual|page=29|publisher=Nintendo|language=ja|date=1994}}</ref><ref>{{cite|url=youtu.be/ODRlySiD6ic?feature=shared&t=1173|title=GBA版スーパードンキーコングをナメてはいけない #10(終)|author=レトロゲー・叫ばないホラゲー実況 けーたいぷ|date=March 2, 2023|publisher=YouTube|language=ja|timestamp=19:33}}</ref>
|JapN=''Donkey Kong Country'' (SFC manual and GBA end credits)
|Ger=Klap Trap
|GerC=<ref>{{cite|title=''Donkey Kong Country'' Offizieller Nintendo Spieleberater|language=de|page=16|publisher=Nintendo of Europe|author=Ota, Shigeru, et al.|date=1994}}</ref>
|Ita=Klap Trap
|Ita=Klap Trap
|Ita2=Trappidrillo<ref>''Mario Power Tennis'' (GameCube) Italian instruction booklet. Page 28.</ref> <small>(''Mario Power Tennis'')</small>
|Ita2=Trappidrillo
|Ita2C=<ref>{{cite|title=''Mario Power Tennis'' (GameCube) instruction booklet|language=it|publisher=Nintendo of Europe|date=2004|page=28}}</ref>
|Ita2N=''Mario Power Tennis''
|Ita2M=Portmanteau of ''trappola'' ("trap") and ''coccodrillo'' ("crocodile")
|Ita2M=Portmanteau of ''trappola'' ("trap") and ''coccodrillo'' ("crocodile")
|Rus=Клаптрап
|Rus=Клаптрап

Latest revision as of 00:31, December 7, 2024

Klaptrap
Klaptrap in Super Smash Bros. Ultimate
Artwork from Super Smash Bros. Ultimate
First appearance Donkey Kong Country (1994)
Latest appearance Super Smash Bros. Ultimate (2018)
Variant of Kremling
Variants
Derived subjects
Comparable
Notable members
Klaptrap 1: You know what I hate about hair?
Klaptrap 2: You eat a headful and half an hour later, you're hungry again!”
Klaptraps, "Barrel, Barrel... Who's Got the Barrel"

Klaptraps[1][2] (also spelled Klap Traps[3][4][5][6] or Klap-Traps[7]) are enemies introduced in Donkey Kong Country. These small Kremlings resemble crocodiles more closely than most Kremlings, as they are quadrupedal and have large pairs of jaws, hence their name. Klaptraps are usually light blue (with bright yellow stripes on their back), but they can also come in a variety of colors, such as red, green, and purple. They are less anthropomorphic than other Kremlings and act like pets to the Kremling Krew. Their name comes from "claptrap," a word meaning "nonsense," playing off the enemy's snapping bear trap-like jaws. Klampons and Krimps from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! are similar in that regard, respectively.

History[edit]

Donkey Kong Country[edit]

Klaptrap in Donkey Kong Country
Artwork from Donkey Kong Country, showing a Klaptrap's original design

Klaptraps appear commonly in Donkey Kong Country. They move left or right continuously while snapping their jaws, which plays a digitized sample of one of the game artists clattering his teeth together, something that had startled other team members.[8] Klaptraps are unaffected by a Roll Attack from the front, and this even damages the player character in the process.[9] Since Klaptraps are short, Expresso can use its long legs to move straight through them. Klaptraps have a purple variant unique to Loopy Lights that jump in sync with the Kongs, with some moving and others staying put. The jumping type was recolored brown in the first remake, then to red in the second remake.

Donkey Kong Land[edit]

Klaptraps is one of three Kremling enemies in Donkey Kong Land, along with Krushas and Kritters. Klaptraps function the same, but the jumping variety does not return.

Donkey Kong Country novel[edit]

A Klap Trap has a role in the Donkey Kong Country novel of being an antagonist working for the Kremling factory. He is only written about on page 46,[10][11][12] and mentioned on page 48.[13] Klap Trap defends King K. Rool while scuffling with Zinger, stating K. Rool had the right to be absent since he is their boss.[10] before realizing that the Kongs were listening in on their conversation.[11] Klap Trap is defeated from Diddy Kong spinning into him.[12]

Donkey Kong Country: Rumble in the Jungle[edit]

A Klap Trap is encountered by Diddy Kong within the Kremlings' supply room during the events of Donkey Kong Country: Rumble in the Jungle.[14] Klap Trap quickly dodges Diddy's attempts to attack it, causing the latter to crash into a storage shelf.[15] Klap Trap tries to lunge at Diddy, but becomes unsuccessful when Diddy sticks a barrel into Klap Trap's mouth,[16] giving Diddy time to escape the store room with a water pump.[17]

Donkey Kong Country television series[edit]

Klaptraps in Bad Hair Day.
Klaptraps are used for ammunition in the Klap-Blaster in the Donkey Kong Country television series

Klaptraps are ammunition for the Klap-Blaster weapon in the Donkey Kong Country animated series. They are bipedal and capable of speech, unlike their counterparts in Donkey Kong Country. A Klaptrap often makes a sarcastic comment about its job or what it had just eaten. The show also features a singular Klaptrap character larger than his brethren.

Donkey Kong 64[edit]

Klaptrap as they appear in Donkey Kong 64.
Klaptraps were completely redesigned in Donkey Kong 64

Klaptraps are enemies in Donkey Kong 64. The standard type is colored green, sports a more vicious expression, and behaves similarly to guard dogs, wearing a collar and growling like them. When a Klaptrap sees a Kong, it growls like a dog and chomps at them. A Klaptrap can be defeated in one hit from any attack, although this still leaves behind its set of dentures, which clamp after the Kongs until eventually crashing into a solid object or falling into water. This can be averted by defeating the Klaptrap using either an Orange or a musical instrument move. There are purple Klaptraps, which can be defeated only by using either an Orange or a musical instrument, with their spoils being three Oranges. One Purple Klaptrap is directed to move the helm-shaped hamster wheel left and right in the opening scene. There are also red Klaptraps, which appear in two cutscenes: In the "Castle Intro", a giant red Klaptrap is sent out by K. Rool to execute a fleeing Kasplat.

There is a Klaptrap who sits on King K. Rool's lap in several cutscenes, being petted by its master, likely referencing James Bond villain Blofeld. K. Rool's pet Klaptrap is last seen startled by K. Rool when he's awoken by the alarm, revealing the Kongs have entered Hideout Helm. There is another specific Klaptrap, and it is playable in the minigame Beaver Bother!, where it has to guide a number of Gnawties down a hole within a barrel by snarling at them.

Donkey Konga[edit]

A blue and pink Klaptrap as they appear in 100M Vine Climb of Donkey Konga.
A blue and pink Klaptrap as they appear in 100M Vine Climb of Donkey Konga.
A blue and pink Klaptrap as they appear in 100M Vine Climb of Donkey Konga.

Klaptraps are obstacles in the 100M Vine Climb minigame of Donkey Konga. They appear in light-blue and pink varieties, both of which walk on the vines and their connected bushes. A Klaptrap can cause Donkey Kong to fall off of the vines on contact, before he respawns seconds later. They are depicted with longer bodies than usual.

Super Smash Bros. series[edit]

SmashWiki article: Klaptrap
Klaptraps in Super Smash Bros. Ultimate
Two Klaptraps in Super Smash Bros. Ultimate

Klaptraps are recurring stage hazards in the Super Smash Bros. series. In Super Smash Bros. Melee, Klaptraps appear in both stages representing the Donkey Kong games, Kongo Jungle and Jungle Japes. They swim through the water rapids and jump out from it, attempting to damage fighters by biting them. In Kongo Jungle, Klaptraps can also fall into, occupy, and use the Barrel Cannon; these Klaptraps are colored orange, while those on Jungle Japes are light blue. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, Klaptraps retain their role in the returning Jungle Japes stage. In Super Smash Bros. Ultimate, Klaptraps return in both Kongo Falls (renamed from Kongo Jungle) and Jungle Japes, both of which return from Super Smash Bros. Melee, although the Klaptraps in Kongo Falls are instead colored brown.

Klaptraps have two other roles in Super Smash Bros. Ultimate. A Klaptrap also appears as the first and only Assist Trophy from the Donkey Kong series, where it lunges and bites on to opponents. If Klaptraps are hit, they make the same sound they did when they were defeated in Donkey Kong Country. One additionally appears as an Advanced Attack spirit, which must be unlocked by playing Classic Mode with King K. Rool and reaching the goal of the bonus stage within 45 seconds.

Mario Power Tennis[edit]

Klaptraps are obstacles in Mario Power Tennis. Green and red types appear in Donkey Kong's Jungle Court, where they try to bite players and slow their movement. They are designed after the blue type's appearance in Donkey Kong Country. The minigame Balloon Panic features hungry Klaptraps in red, green, and blue varieties, and gameplay involves the player character stopping them from popping the balloons.

Mario Superstar Baseball[edit]

Klaptraps are obstacles in Mario Superstar Baseball. They are encountered in the Donkey Kong Jungle stadium. There is only the green variety, and functions like in Mario Power Tennis. Hitting a baseball into a Klaptrap's mouth earns that player character's team a Team Star.

Mario Party 7[edit]

Klaptraps attempt to bite Wario as he tries to collect coins in the lake.

Klaptraps are non-playable characters in Mario Party 7. Two green Klaptraps appear in a lake in an oasis on Pyramid Park. By landing on a Happening Space in front of the lake, the player character has to swim in it and collect coins while avoiding the Klaptraps, which take away two coins with each bite.

Unused appearances[edit]

Diddy Kong Pilot (2003)[edit]

Klap Trap is a playable character in Diddy Kong Pilot's 2003 build. He is a member of Team Kremling. Klap Trap's name is in the first cup, Klap Trap Kup, and he can be unlocked by completing the cup and then beating him in a dogfight match. Klap Trap has the highest acceleration and the lowest top speed compared to the other racers. Unlike other games, Klap Trap speaks with vocalized dialogue, and Klap Trap has a bratty attitude in a few of his lines.[18][19] A brief cutscene of a Klap Trap defeating another Klap Trap in a dogfight match is shown when selecting "Multiplayer Weapons" from the Options menu.[20] Klap Trap was replaced with Humba Wumba in the final version of this iteration, Banjo-Pilot.[21]

Profiles and statistics[edit]

Donkey Kong Country[edit]

Donkey Kong Country (Game Boy Advance) enemy
Klaptrap
Klaptrap in Donkey Kong Country for the Game Boy Advance.
Worlds Monkey Mines
Vine Valley
Gorilla Glacier
Kremkroc Industries, Inc.
Chimp Caverns
Levels Stop & Go Station (blue)
Orang-utan Gang (blue)
Snow Barrel Blast (blue)
Slipslide Ride (blue)
Ice Age Alley (blue)
Trick Track Trek (blue and red)
Blackout Basement (blue)
Misty Mine (blue)
Loopy Lights (red)
Scrapbook page 1
Photograph location Hand Slap a Klaptrap DK Attack point value 2500 (blue)
5000 (red)


  • Instruction booklet description:

Donkey Kong Land[edit]

Level appearances

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

Trophy
Klap Trap
Klaptrap
Game/move:
Donkey Kong Country
11/94
How to unlock: Random
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.

Super Smash Bros. Brawl[edit]

Sticker
Klaptrap
A sticker of Klaptrap in the game Super Smash Bros. Brawl.
Artwork from: Donkey Kong Country
Effects in The Subspace Emissary: [Electric] - Resistance +7
Usable by: Anyone

Super Smash Bros. Ultimate[edit]

Spirit
#161 Klaptrap
Klaptrap in Donkey Kong Country Series/game Donkey Kong Series
Type Primary
Slots 0
Class Advanced
Strength / effect(s) Attack
Weight ↓
How to obtain Challenge (Classic Mode: As King K. Rool, reach the goal in Bonus Game within 45 seconds.); Spirit Board
Spirit battle Opponent(s) Tiny King K. Rool
Conditions Rule: Assist Trophy Enemies (Klaptrap)
  • Hostile assist trophies will appear
Stage Kongo Jungle
Song Stickerbush Symphony

List of appearances[edit]

Title Description Release date System/format
Donkey Kong Country Enemy 1994 SNES
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong 64 Enemy; Playable character in Beaver Bother! 1999 Nintendo 64
Donkey Kong Country (remake) Enemy 2000 Game Boy Color
Super Smash Bros. Melee Stage hazard in Kongo Jungle and Jungle Japes; cameo as trophy 2001 GameCube
Donkey Kong Country (remake) Enemy 2003 Game Boy Advance
Donkey Konga NPC 2003 GameCube
Mario Power Tennis Enemy 2004 GameCube
Mario Superstar Baseball Enemy 2005 GameCube
Mario Party 7 Enemy in Pyramid Park 2005 GameCube
Super Smash Bros. Brawl Stage hazard in Jungle Japes; cameo as sticker 2008 Wii
New Play Control! Mario Power Tennis Enemy 2009 Wii
Super Smash Bros. for Nintendo 3DS Stage hazard in Jungle Japes 2014 Nintendo 3DS
Super Smash Bros. Ultimate Assist Trophy; Stage hazard in Kongo Falls and Jungle Japes; cameo as spirit 2018 Nintendo Switch

Gallery[edit]

For this subject's image gallery, see Gallery:Klaptrap.

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラップトラップ[22][23]
Kurapputorappu
Klaptrap Donkey Kong Country (SFC manual and GBA end credits)
German Klap Trap[24] -
Italian Klap Trap[?] -
Trappidrillo[25] Portmanteau of trappola ("trap") and coccodrillo ("crocodile") Mario Power Tennis
Russian Клаптрап[?]
Klaptrap
Klaptrap

References[edit]

  1. ^ Cast roll (1994). Donkey Kong Country. Nintendo (English).
  2. ^ 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 4.
  3. ^ Donkey Kong Country "Kredits" roll
  4. ^ a b 1994. Donkey Kong Country instruction booklet. Nintendo of America (American English). Page 28.
  5. ^ Super Smash Bros. Melee trophy
  6. ^ Donkey Kong Country cast roll (Game Boy Advance version)
  7. ^ 1994. Donkey Kong Country Player's Guide. Nintendo of America (American English). Page 13.
  8. ^ Shesez (November 21, 2019). The Donkey Kong Country 25th Anniversary Interview Documentary (49:49). YouTube. Retrieved August 8, 2023.
  9. ^ "Klaptrap's teeth are too big to use the roll attack! You need to jump on him!" – Cranky Kong (1994). Donkey Kong Country. Cranky's Cabin: Nintendo (English).
  10. ^ a b "He's the boss, so he can do what he likes." – Klap Trap (1995). Donkey Kong Country novel. Troll Communications LLC (English). ISBN 0-8167-3731-2. Page 46.
  11. ^ a b "There's someone there!" – Klap Trap. Donkey Kong Country. Troll Communications LLC (English). Page 46.
  12. ^ a b Teitelbaum, Michael. Donkey Kong Country. Troll Communications LLC. Page 46.
  13. ^ "He [Donkey Kong] told them about the conversation between Klap Trap and Zinger." – Teitelbaum. Donkey Kong Country. Page 48.
  14. ^ "There, doing an inventory of supplies was Klap Trap" – Teitelbaum, Michael (1995). Donkey Kong Country: Rumble in the Jungle. Troll Communications LLC (English). ISBN 0-8167-3872-6. Page 53.
  15. ^ "But Klap Trap was quick. He stepped out of the way of the attack, just in time for Diddy to crash into a storage shelf." – Teitelbaum. Donkey Kong Country: Rumble in the Jungle. Page 53.
  16. ^ Teitelbaum. Donkey Kong Country: Rumble in the Jungle. Page 53.
  17. ^ "Diddy grabbed a water pump and left, locking the door behind him." – Teitelbaum. Donkey Kong Country: Rumble in the Jungle. Page 55.
  18. ^ "Stupid dumb lad!" – Klap Trap (2003). Diddy Kong Pilot.
  19. ^ "Take that ape! Hehe!" – Klap Trap (2003). Diddy Kong Pilot.
  20. ^ PerfectRare (November 10, 2011). Diddy Kong Pilot Beta (Build Q1 2003) (0:39). YouTube (English).
  21. ^ TCRF, editors. Proto:Banjo-Pilot/Diddy Kong Pilot 2003. The Cutting Room Floor (English).
  22. ^ 1994. Super Donkey Kong manual. Nintendo (Japanese). Page 29.
  23. ^ レトロゲー・叫ばないホラゲー実況 けーたいぷ (March 2, 2023). GBA版スーパードンキーコングをナメてはいけない #10(終) (19:33). YouTube (Japanese).
  24. ^ Ota, Shigeru, et al. (1994). Donkey Kong Country Offizieller Nintendo Spieleberater. Nintendo of Europe (German). Page 16.
  25. ^ 2004. Mario Power Tennis (GameCube) instruction booklet. Nintendo of Europe (Italian). Page 28.