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[[ | __NOTOC__ | ||
The '''Factory''' | {{italic title|id=yes}} | ||
[[File:FinalBattleSMRPG.png|frame|left|Mario and the gang encounter [[Smithy]] in the Factory]] | |||
[[File:FactoryChiefInFactory SMRPG-NS.png|thumb|right|Mario confronting the Factory Chief and the Gunyolk in the Factory, as seen in the Nintendo Switch remake]] | |||
The '''Factory''' is the base of operations of [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]], located deep within the [[Weapon World]]. Compared to the Weapon World, it is a small and straightforward location. However, in the original version, the Weapon World is also labeled as the "Factory". | |||
It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a [[Jabit]] being manufactured. As [[Mario]] and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the [[Smithy Gang]] from the ground up is well underway; members of Mario's party demand they stop production. First, [[Mallow]] threatens the [[Clerk]] and his [[Mad Mallet]]s, only to have a brief accident with a [[! Switch|switch]] and a crane after they are defeated. [[Toad]] then suddenly appears and offers to sell items to the group. | |||
In the next room, [[Bowser]] challenges the [[Manager]] and his [[Pounder]]s, but they ignore him completely and focus on Mario. After defeating them, Bowser delivers a {{wp|haiku}} about his lack of acknowledgement despite his role, and Mario pats him on the shell. Soon afterward, [[Princess Peach|Peach]] demands the [[Director]] stop immediately, but he rebuffs her with the implicit threat of melting her. Once he and his [[Poundette]]s are defeated, she admits he scared her, but reaffirms they need to finish what they started. Next, the [[Factory Chief]] challenges Mario directly, saying he is no match for a weapon of his own creation, the [[Gunyolk]], which he proceeds to battle alongside. Once they are defeated, [[Geno]] notes the Jabits' continued production and the pipe they are coming from, deducing that it will lead to Smithy. Mario uses a switch and crane similar to the one he saved Mallow from to reach the pipe, which he then enters. | |||
== | Once in Smithy's quarters, he jovially treats them as a tour group and offers a demonstration of his craft by creating a Jabit before them. Once they begin protesting his plans, however, he becomes annoyed and attacks, demanding they hand over the [[Star Piece (Super Mario RPG)|Star Piece]]s they have gathered. Once he is defeated, he flies into a blind rage and begins hammering the floor in a tantrum. An [[Aero]], [[Drill Bit]], and [[Shymore]] arrive to calm him down, reminding him of his blood pressure and the fact that the foundations for the floor had only been applied the day before. However, he does not listen and hits it one more time in annoyance, causing the weak floor to give out beneath everyone. Deep inside the Factory, Smithy and the party land in a scrap heap full of big Smithy skulls, where he turns into his giant true form for a final battle. Once he is defeated, the Factory shuts down for good, signified by the red glow fading to gray and [[Exor]] disintegrating. | ||
==Enemies== | |||
{{SMRPG map}} | |||
<gallery> | |||
SMRPG MadMallet.png|[[Mad Mallet]] (regular and boss helper for Clerk) | |||
Clerk Sprite - Super Mario RPG.png|[[Clerk]] (boss) | |||
Director.gif|[[Manager]] (boss) | |||
Pounder Sprite - Super Mario RPG.png|[[Pounder]] (boss helper for Manager) | |||
Director Sprite - Super Mario RPG.png|[[Director]] (boss) | |||
Poundette Sprite - Super Mario RPG.png|[[Poundette]] (boss helper for Director) | |||
Factory Chief Sprite - Super Mario RPG.png|[[Factory Chief]] (boss) | |||
SMRPG Gunyolk.png|[[Gunyolk]] (boss) | |||
Smelter Sprite - Super Mario RPG.png|[[Smelter]] (boss helper for Smithy's first phase) | |||
Machine Shyster.png|[[Shyper]] (boss helper for Smithy's first phase) | |||
</gallery> | |||
===[[Smithy]] and his forms=== | |||
<gallery> | |||
Smithy Alternate Render.png|First Form | |||
Smithy.gif|Real Form | |||
Smithy2.gif|Tank Form | |||
Smithy4.gif|Casket Form | |||
Smithy3.gif|Wizard Form | |||
Smithy5.gif|Treasure Chest Form | |||
</gallery> | |||
==Given item== | |||
{|class=wikitable style="text-align:center" | |||
!rowspan=2|Item | |||
!rowspan=2|Image | |||
!rowspan=2|Location | |||
!colspan=2|Location image | |||
|- | |||
!Original | |||
!Remake | |||
|- | |||
|[[Rock Candy (item)|Rock Candy]] | |||
|[[File:Lucky Jewel.png]] | |||
|style="text-align:left"|Given by [[Toad#Super_Mario_RPG:_Legend_of_the_Seven_Stars|Toad]] after trying to leave the room where [[Clerk]] was located. | |||
|[[File:Weapon World (Rock Candy).png]] | |||
|[[File:Weapon World (Rock Candy) (Switch).png|300px]] | |||
|} | |||
== | ==Names in other languages== | ||
{{foreign names | |||
|Jap={{ruby|武器工場|ぶきこうじょう}} | |||
|JapR=Buki Kōjō | |||
|JapM=Weapon Factory; rendered "The Factory" in the Shogakukan guide<ref>{{cite|language=ja|page=2|publisher=[[Shogakukan]]|date=1996|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382}}</ref> | |||
|Dut=Fabriek | |||
|DutM=Factory | |||
|Fre=Usine | |||
|FreM=Factory | |||
|Ger=Fabrikwelt | |||
|GerM=Factory World | |||
|Ita=Fabbrica | |||
|ItaM=Factory | |||
|Kor=무기공장 | |||
|KorR=Mugi Gongjang | |||
|KorM=Weapon Factory | |||
|Spa=Fábrica | |||
|SpaM=Factory | |||
}} | |||
* | ==Trivia== | ||
*Despite the management staff consisting of four boss fights, only the Gunyolk and the Factory Chief have boss music in the original version, while the Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies. The player's statistics are restored after each of these fights, however, which normally only happens for bosses. In the remake, all are given the boss music, clarifying them as boss battles. | |||
==References== | |||
<references/> | |||
{{SMRPG}} | {{SMRPG}} | ||
[[Category:Factories]] | |||
[[Category: | [[Category:Super Mario RPG: Legend of the Seven Stars locations]] | ||
[[Category: | |||
Latest revision as of 11:09, October 13, 2024
The Factory is the base of operations of Smithy in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, located deep within the Weapon World. Compared to the Weapon World, it is a small and straightforward location. However, in the original version, the Weapon World is also labeled as the "Factory".
It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a Jabit being manufactured. As Mario and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the Smithy Gang from the ground up is well underway; members of Mario's party demand they stop production. First, Mallow threatens the Clerk and his Mad Mallets, only to have a brief accident with a switch and a crane after they are defeated. Toad then suddenly appears and offers to sell items to the group.
In the next room, Bowser challenges the Manager and his Pounders, but they ignore him completely and focus on Mario. After defeating them, Bowser delivers a haiku about his lack of acknowledgement despite his role, and Mario pats him on the shell. Soon afterward, Peach demands the Director stop immediately, but he rebuffs her with the implicit threat of melting her. Once he and his Poundettes are defeated, she admits he scared her, but reaffirms they need to finish what they started. Next, the Factory Chief challenges Mario directly, saying he is no match for a weapon of his own creation, the Gunyolk, which he proceeds to battle alongside. Once they are defeated, Geno notes the Jabits' continued production and the pipe they are coming from, deducing that it will lead to Smithy. Mario uses a switch and crane similar to the one he saved Mallow from to reach the pipe, which he then enters.
Once in Smithy's quarters, he jovially treats them as a tour group and offers a demonstration of his craft by creating a Jabit before them. Once they begin protesting his plans, however, he becomes annoyed and attacks, demanding they hand over the Star Pieces they have gathered. Once he is defeated, he flies into a blind rage and begins hammering the floor in a tantrum. An Aero, Drill Bit, and Shymore arrive to calm him down, reminding him of his blood pressure and the fact that the foundations for the floor had only been applied the day before. However, he does not listen and hits it one more time in annoyance, causing the weak floor to give out beneath everyone. Deep inside the Factory, Smithy and the party land in a scrap heap full of big Smithy skulls, where he turns into his giant true form for a final battle. Once he is defeated, the Factory shuts down for good, signified by the red glow fading to gray and Exor disintegrating.
Enemies[edit]
Mad Mallet (regular and boss helper for Clerk)
Clerk (boss)
Manager (boss)
Pounder (boss helper for Manager)
Director (boss)
Poundette (boss helper for Director)
Factory Chief (boss)
Gunyolk (boss)
Smelter (boss helper for Smithy's first phase)
Shyper (boss helper for Smithy's first phase)
Smithy and his forms[edit]
Given item[edit]
Item | Image | Location | Location image | |
---|---|---|---|---|
Original | Remake | |||
Rock Candy | Given by Toad after trying to leave the room where Clerk was located. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Buki Kōjō |
Weapon Factory; rendered "The Factory" in the Shogakukan guide[1] | |
Dutch | Fabriek[?] | Factory | |
French | Usine[?] | Factory | |
German | Fabrikwelt[?] | Factory World | |
Italian | Fabbrica[?] | Factory | |
Korean | 무기공장[?] Mugi Gongjang |
Weapon Factory | |
Spanish | Fábrica[?] | Factory |
Trivia[edit]
- Despite the management staff consisting of four boss fights, only the Gunyolk and the Factory Chief have boss music in the original version, while the Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies. The player's statistics are restored after each of these fights, however, which normally only happens for bosses. In the remake, all are given the boss music, clarifying them as boss battles.
References[edit]
- ^ 1996. スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック. Shogakukan (Japanese). ISBN 4091025382. Page 2.