Mini-Turbo: Difference between revisions
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[[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]] | [[File:DaisyMKWii2.png|thumb|A Mini-Turbo in action as seen in ''[[Mario Kart Wii]]''. In most games, the charging of a Mini-Turbo is indicated by blue sparks igniting from the rear wheels.]] | ||
A '''Mini-Turbo''',<ref>''Mario Kart: Double Dash!!'' instruction booklet | {{Quote|Do 30 Mini-Turbo boosts in a single race.|In-game instructions for one of the [[New York Tour]]'s Tour Challenges 2|Mario Kart Tour}} | ||
A '''Mini-Turbo''',<ref>{{cite|date=2003|title=''Mario Kart: Double Dash!!'' instruction booklet|page=12|publisher=Nintendo of America}}</ref><ref>{{cite|author=Nintendo of Europe|date=2005|url=m1.nintendo.net/docvc/NTR/USA/AMCE/AMCE_E.pdf|format=PDF|title=''Mario Kart DS'' manual|publisher=Nintendo of Europe CDN|accessdate=January 17, 2025}}{{page needed}}</ref><ref>{{cite|author=Nintendo of Europe|date=2014|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_EN.pdf|format=PDF|title=''Mario Kart 8'' manual|publisher=Nintendo of Europe CDN|accessdate=January 17, 2025}}{{page needed}}</ref> also known as a '''Turbo Slide''', a '''Boost Slide''', '''Slide Boosting''', or simply a '''Boost''', is a technique used in the [[Mario Kart (series)|''Mario Kart'']] series. It consists of a short speed boost following a successful [[drift]]. It appears in every game in the series since ''[[Super Mario Kart]]''.<ref name="SMKNOG"/> Especially in the games in which a Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged, one after the other, in order to maintain a higher speed; said technique is known as '''snaking''' due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines. | |||
==Charging methods== | ==Charging methods== | ||
===Boost counter=== | ===Boost counter=== | ||
What is commonly known as | What is commonly known as a boost counter<ref name="SMKTAS">{{cite|url=tasvideos.org/GameResources/SNES/SuperMarioKart.html|title=Game Resources / SNES / Super Mario Kart|publisher=TASVideos|accessdate=January 17, 2025}}</ref> is a value that is meant to start at 0 when a drift begins and gradually increase while the player drifts, at a rate that can vary depending on certain conditions. When a certain threshold value is reached, an event happens: either a cosmetic event (sparks appearing, indicating that the full charge of a degree of Mini-Turbo is near) or the charge of a certain degree of Mini-Turbo (either Mini-Turbo, Super Mini-Turbo, or Ultra Mini-Turbo). Once drifting ends, the counter resets and the degree of Mini-Turbo charged is released. | ||
===Manual charging=== | ===Manual charging=== | ||
This method of Mini-Turbo charging relies on the player steering toward the outside of the turn, then toward the inside and then toward the outside again during a drift to charge a Mini-Turbo.<ref name ="MK64manual"> | This method of Mini-Turbo charging relies on the player steering toward the outside of the turn, then toward the inside and then toward the outside again during a drift to charge a Mini-Turbo.<ref name ="MK64manual">{{cite|url=www.retrogames.cz/manualy/N64/Mario_Kart_64_-_Nintendo_64_-_Manual.pdf|format=PDF|title=''Mario Kart 64'' instruction booklet|accessdate=January 17, 2025}}{{page needed}}</ref> After the first time the player correctly steers toward the outside of the turn, there are visual indicators coming from the driving wheels that the Mini-Turbo has been half charged: either a different color of the letters or sparks coming out of the tires. When the Mini-Turbo is fully charged, said indicators change color again. After it is charged, the Mini-Turbo is released by releasing the drift button. | ||
==History== | ==History== | ||
===''Super Mario Kart''=== | ===''Mario Kart'' series=== | ||
====''Super Mario Kart''==== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|Boost counter<ref name="SMKTAS"/> | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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|full charge of Mini-Turbo<ref name="SMKTAS"/> | |full charge of Mini-Turbo<ref name="SMKTAS"/> | ||
|} | |} | ||
The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{ | The Mini-Turbo boost is introduced in ''[[Super Mario Kart]]'' (where it is a technique documented only in the official guides<ref name="SMKNOG">{{file link|SMK NOG Mini-Turbo.png|An excerpt of the ''Nintendo Official Guidebook'' of ''Super Mario Kart'' describing the Mini-Turbo}}.</ref> and improperly commonly known as '''Boost'''<ref name="SMKboost">{{cite|author=Bernier, Joe|url=www.mariokart64.com/smk/whatisnbt.php|title=NBT (New Boost Technique) Strategy Description|publisher=SMK Players' Page|accessdate=January 17, 2025}}</ref>), using the boost counter as charging method. Said counter is increased every time a combination of three buttons are pressed: {{button|snes|B}}, {{button|R}} or {{button|L}}, {{button|Padleft}} or {{button|Padright}}.<ref name="SMKTAS"/> The counter is reset to 0 and the Mini-Turbo is released when this combination of buttons is no longer pressed. | ||
According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/> | According to the ''Nintendo Official Guidebook'' of ''Super Mario Kart'', the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.<ref name="SMKNOG"/> | ||
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In addition, the boost is somewhat able to skip off-road surfaces, similar to the [[Mushroom]].<ref name="SMKTAS"/><ref name="SMKboost" /><ref name="boostvideo" /> | In addition, the boost is somewhat able to skip off-road surfaces, similar to the [[Mushroom]].<ref name="SMKTAS"/><ref name="SMKboost" /><ref name="boostvideo" /> | ||
===''Mario Kart 64''=== | ====''Mario Kart 64''==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
|14 frames<ref> | |14 frames<ref>{{cite|url=tasvideos.org/GameResources/N64/MarioKart64.html#MiniTurboMt|title=Game Resources / N64 / Mario Kart 64|publisher=TASVideos|accessdate=January 17, 2025}}</ref> | ||
|} | |} | ||
In ''[[Mario Kart 64]]'', Mini-Turbos are now officially documented in the manual, and their charging method is changed to manual charging.<ref name ="MK64manual"/> Said charging is denoted by a change in the color of the smoke trails (which resemble the letters ''V'' and ''E'') that come out from the rear tires, from white to yellow to indicate a half charge and from yellow to orange to indicate a full charge. The release has no animation associated and is denoted by drivers shouting. According to the speedometer, a Mini-Turbo gradually increases the player's top speed for a few seconds. | In ''[[Mario Kart 64]]'', Mini-Turbos are now officially documented in the manual, and their charging method is changed to manual charging.<ref name ="MK64manual"/> Said charging is denoted by a change in the color of the smoke trails (which resemble the letters ''V'' and ''E'') that come out from the rear tires, from white to yellow to indicate a half charge and from yellow to orange to indicate a full charge. The release has no animation associated and is denoted by drivers shouting. According to the speedometer, a Mini-Turbo gradually increases the player's top speed for a few seconds. | ||
===''Mario Kart: Super Circuit''=== | ====''Mario Kart: Super Circuit''==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Boost counter | ||
|- | |- | ||
!Charging rate | !Charging rate | ||
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|currently unknown, presumably the same of ''Super Mario Kart'' | |currently unknown, presumably the same of ''Super Mario Kart'' | ||
|} | |} | ||
''[[Mario Kart: Super Circuit]]'' fully | ''[[Mario Kart: Super Circuit]]'' fully reuses the Mini-Turbo mechanics of ''Super Mario Kart'', both in terms of charging and in terms of reduced slowdown in off-road terrains. | ||
The main difference is that in ''Mario Kart: Super Circuit'' there is an animation associated with its release, with blue flames bursting from the exhaust and an associated sound. | The main difference is that in ''Mario Kart: Super Circuit'' there is an animation associated with its release, with blue flames bursting from the exhaust and an associated sound. | ||
===''Mario Kart: Double Dash!!''=== | ====''Mario Kart: Double Dash!!''==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
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Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players. | Well-timed Mini-Turbo boosts can be used to avoid [[Spiny Shell (blue)|Spiny Shell]]s when they are about to hit the players. | ||
===''Mario Kart DS''=== | ====''Mario Kart DS''==== | ||
[[File:Powersliding1.png|thumb|Yoshi charging a Mini-Turbo.]] | [[File:Powersliding1.png|thumb|Yoshi charging a Mini-Turbo.]] | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Manual charging | ||
|- | |- | ||
!Boost duration | !Boost duration | ||
|dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | |dependent on the [[Mario Kart DS#In-game statistics|Mini-Turbo in-game statistics]] | ||
|} | |} | ||
In ''[[Mario Kart DS]]'' Mini-Turbos are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest. | In ''[[Mario Kart DS]]'', Mini-Turbos are again manually charged, although unlike in ''Mario Kart: Double Dash!!'', the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a [[Dash Panel]] or using a [[Mushroom]]), along with a wind lines on the screen akin to [[Slipstream]]ing. Like in ''Mario Kart: Double Dash!!'', there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with [[Dry Bomber]] being the strongest and the [[Tyrant]] being the weakest. | ||
Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid [[Spiny Shell (blue)|Spiny Shell]]s. | ||
===''Mario Kart Wii''=== | ====''Mario Kart Wii''==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|Boost counter<ref name="BCM">{{cite|author=[[User:Mister Wu|Mister Wu]]|date=February 18, 2018|deadlink=y|archive=web.archive.org/web/20180915052241/https://forums.mkboards.com/threads/meet-the-boost-counter-mini-turbos-best-friend-since-1992.41626|title=Meet the Boost Counter, Mini-Turbo's best friend since 1992!|publisher=MKBoards|accessdate=January 17, 2025}}</ref> | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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|- | |- | ||
!Boost duration | !Boost duration | ||
|colspan="2"|dependent on the [[Mario Kart Wii#Actual stats|Mini-Turbo in-game statistics]], Super Mini-Turbo boosts lasting three times as much as Mini-Turbo boosts<ref>Jonathan | |colspan="2"|dependent on the [[Mario Kart Wii#Actual stats|Mini-Turbo in-game statistics]], Super Mini-Turbo boosts lasting three times as much as Mini-Turbo boosts<ref>{{cite|author=Aldrich, Jonathan|date=July 27, 2012|url=www.gamefaqs.com/wii/942008-mario-kart-wii/faqs/64637|title=MARIO KART WII Detailed Kart/Character/Item Stats FAQ|publisher=GameFAQs|accessdate=January 17, 2025}}</ref> | ||
|} | |} | ||
''[[Mario Kart Wii]]'' reintroduces the boost counter, this time charged exclusively when drifting. The charge rate is affected by how much the player is steering toward the inside of the turn while drifting: if the lateral component of the directional input is more than halfway toward the inside of the turn, the charging rate becomes 2.5 times the charging rate obtained in all the other cases. | ''[[Mario Kart Wii]]'' reintroduces the boost counter, this time charged exclusively when drifting. The charge rate is affected by how much the player is steering toward the inside of the turn while drifting: if the lateral component of the directional input is more than halfway toward the inside of the turn, the charging rate becomes 2.5 times the charging rate obtained in all the other cases. | ||
The imminent charge of a Mini-Turbo or Super Mini-Turbo boosts is denoted by | The imminent charge of a Mini-Turbo or Super Mini-Turbo boosts is denoted by blue and orange sparks coming out of the vehicle, respectively. More vibrant sparks coming out of the driving wheels of the vehicle indicate the Mini-Turbo or Super Mini-Turbo is ready and its release is denoted by flames coming from the exhaust pipes along with a nitrous-like noise and racers shouting. | ||
''Mario Kart Wii'' introduces a second level of Mini-Turbo known as the Super Mini-Turbo, which is indicated by orange sparks and lasts three times as long as the regular Mini-Turbo, though only karts can perform this. The [[Bullet Bike]] and [[Mini Beast]] have the best Mini-Turbo stats, while the [[Jetsetter]] and [[Spear]] have the worst. [[Koopa Troopa]], [[Dry Bones]], [[Birdo]], [[Diddy Kong]], [[Wario]], and [[Dry Bowser]] each give the strongest Mini-Turbo bonuses to their respective vehicles. | |||
Furthermore a special Mini-Turbo can be charged while standing still by using the same button combination used for a [[Spin Turn]], but without the need of turning the vehicle. It is fully charged in 75 frames and blue sparks indicating its imminent charge are missing. Karts in this case only charge a regular Mini-Turbo and not a Super Mini-Turbo. This kind of Mini-Turbo is released immediately when the jump/brake button is no longer pressed. | Furthermore, a special Mini-Turbo can be charged while standing still by using the same button combination used for a [[Spin Turn]], but without the need of turning the vehicle. It is fully charged in 75 frames and blue sparks indicating its imminent charge are missing. Karts in this case only charge a regular Mini-Turbo and not a Super Mini-Turbo. This kind of Mini-Turbo is released immediately when the jump/brake button is no longer pressed. | ||
===''Mario Kart 7''=== | ====''Mario Kart 7''==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Boost counter | ||
|- | |- | ||
!Charging rate | !Charging rate | ||
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In ''[[Mario Kart 7]]'', the mechanics remain unchanged from the previous installment, though standstill Mini-Turbo is no longer possible. If racing in [[First-Person View]], the sparks appear from the front wheels instead of rear wheels. The duration of both Mini-Turbo and Super Mini-Turbo boosts is now defined in a [[Mario Kart 7 in-game statistics#Mini-Turbo (Param_MiniTurbo)|dedicated table]] and directly depends on the [[Mario Kart 7 in-game statistics#Statistics in in-game format|hidden ''MiniTurbo'' statistics]]. The characters don't shout from either Mini-Turbo level. | In ''[[Mario Kart 7]]'', the mechanics remain unchanged from the previous installment, though standstill Mini-Turbo is no longer possible. If racing in [[First-Person View]], the sparks appear from the front wheels instead of rear wheels. The duration of both Mini-Turbo and Super Mini-Turbo boosts is now defined in a [[Mario Kart 7 in-game statistics#Mini-Turbo (Param_MiniTurbo)|dedicated table]] and directly depends on the [[Mario Kart 7 in-game statistics#Statistics in in-game format|hidden ''MiniTurbo'' statistics]]. The characters don't shout from either Mini-Turbo level. | ||
===''Mario Kart 8''=== | ====''Mario Kart Arcade GP DX''==== | ||
{{stub|section=y|Include information on stats}} | |||
[[File:Arcade GP DX Mini Turbo.jpg|thumb|[[Mario]] boosting after performing a stage-1 Mini-Turbo]] | |||
The Mini-Turbo appears in ''[[Mario Kart Arcade GP DX]]'', marking its first appearance in an arcade game. The Mini-Turbo is executed by holding down both pedals while performing a hard turn. It can be charged up in a similar fashion to its other appearances in the ''Mario Kart'' series, except there are three stages instead of two, with the third one being weaker than the other two; this is a feature that would later be used in ''[[Mario Kart 8]]''. A meter appears to indicate how long it needs to be held before it reaches the next stage. The first stage creates blue sparks, the second creates orange, and the third creates rainbow sparks, which are exclusive to this game. Releasing the pedals and straightening the steering wheel activates the Mini-Turbo, although the boost has a slightly different impact than other games. | |||
====''Mario Kart 8''==== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|Boost counter<ref name="BCM"/> | ||
|- | |- | ||
!rowspan="4"|Charging rate | !rowspan="4"|Charging rate | ||
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|} | |} | ||
In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. | In ''[[Mario Kart 8]]'', the boost counter is again used as charging method, reusing the charging rate and thresholds of ''Mario Kart Wii'', with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in ''Mario Kart Wii'', in ''Mario Kart 8'' [[bike]]s can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in [[anti-gravity]] mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge Mini-Turbos more effectively. | ||
The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. | The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends. | ||
===''Mario Kart 8 Deluxe''=== | ====''Mario Kart 8 Deluxe''==== | ||
[[File:Inkling Girl drifts MK8 Deluxe.png|thumb|Inkling Girl charging an Ultra Mini-Turbo]] | [[File:Inkling Girl drifts MK8 Deluxe.png|thumb|Inkling Girl charging an Ultra Mini-Turbo]] | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
|colspan="2"| | |colspan="2"|Boost counter | ||
|- | |- | ||
!rowspan="2"|Charging rate | !rowspan="2"|Charging rate | ||
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|colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]] | |colspan="2"|dependent on the [[Mario Kart 8 Deluxe in-game statistics#Mini-Turbo (MT)|''MT'' in-game statistics]] | ||
|} | |} | ||
''[[Mario Kart 8 Deluxe]]'' introduces a third level of Mini-Turbo known as '''Ultra Mini-Turbo''', that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. | ''[[Mario Kart 8 Deluxe]]'' introduces a third level of Mini-Turbo known as '''Ultra Mini-Turbo''', that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. Brake-drifting is also notably more effective in 200cc. | ||
According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref> | According to an official Mini-Turbo tutorial video released by Nintendo for ''Mario Kart 8 Deluxe'', regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. <ref>{{cite|url=youtu.be/yeju5WcQr8A|timestamp=0:23-0:51|title=''Mario Kart 8 Deluxe'' Mini-Turbo Tutorial - Nintendo Switch|author=Nintendo of America|date=May 2, 2017|publisher=YouTube|accessdate=January 17, 2025}}</ref> | ||
===''Mario Kart Tour''=== | ====''Mario Kart Tour''==== | ||
[[File:MKT Horsetails.png|thumb|[[Petey Piranha]] performing a Mini-Turbo]] | [[File:MKT Horsetails.png|thumb|[[Petey Piranha]] performing a Mini-Turbo]] | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charging method | !Charging method | ||
| | |Boost counter | ||
|- | |- | ||
!Thresholds | !Thresholds | ||
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|dependent on the [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|''MiniTurbo'' in-game statistics]] | |dependent on the [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|''MiniTurbo'' in-game statistics]] | ||
|} | |} | ||
''Mario Kart Tour'' reuses the Mini-Turbo mechanics of ''Mario Kart 7'', with the impossibility of increasing the boost counter in mid-air, but features many additions from ''Mario Kart 8 Deluxe'', in particular the Ultra Mini-Turbos, that cannot be charged when autodrifting, and the internal statistics affecting the duration, strength and boost counter thresholds of the various Mini-Turbo stages, with the time coded in seconds instead of frames. In the [[Penguin Tour]], players can obtain [[event token]]s by performing Mini-Turbos. | ''Mario Kart Tour'' reuses the Mini-Turbo mechanics of ''Mario Kart 7'', with the impossibility of increasing the boost counter in mid-air, but features many additions from ''Mario Kart 8 Deluxe'', in particular the Ultra Mini-Turbos, that cannot be charged when autodrifting, and the internal statistics affecting the duration, strength and boost counter thresholds of the various Mini-Turbo stages, with the time coded in seconds instead of frames. In the [[Penguin Tour]], players can obtain [[event token]]s by performing Mini-Turbos. In 200cc, brake-drifting is no longer possible due to this game's more limited controls. | ||
Some of the game's [[List of challenge cards in Mario Kart Tour|challenges]] require the player to perform a certain number of Mini-Turbos, either in a single race or across multiple races. These challenges can also be completed by performing Super Mini-Turbos and Ultra Mini-Turbos in addition to regular Mini-Turbos.<ref>{{cite|author=[[User:Koopa con Carne|Koopa con Carne]]|date=October 29, 2023|url=youtu.be/16EcY_HbzAc|timestamp=0:34-2:42|title=Halloween Tour 2023 week 2 Mini-Turbo challenge|publisher=YouTube|accessdate=October 29, 2023}} In this video, the "Do 10 Mini-Turbos in a single race using a driver wearing earrings." challenge in the [[Halloween Tour (2022)|2023 Halloween Tour]] is completed using only Super Mini-Turbos and Ultra Mini-Turbos.</ref> | |||
The following karts increase boost time and points from Mini-Turbos. | The following karts increase boost time and points from Mini-Turbos. | ||
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{{:Special skill (Mario Kart Tour)|transcludesection=Mini-Turbo}} | {{:Special skill (Mario Kart Tour)|transcludesection=Mini-Turbo}} | ||
|} | |} | ||
===''The Super Mario Bros. Movie''=== | |||
In ''[[The Super Mario Bros. Movie]]'', while drifting on the [[Rainbow Road]], Mario's vehicle produces blue sparks similar to those preceding Mini-Turbos in the ''Mario Kart'' series. | |||
==Exploits== | ==Exploits== | ||
===New Boost Techniques (NBT)/Zig Zag Mini-Turbos (ZZMT)=== | ===New Boost Techniques (NBT)/Zig Zag Mini-Turbos (ZZMT)=== | ||
The '''New Boost Techniques''' (NBT)<ref name="SMKboost" /><ref name="boostvideo">Kanal von Boom3r2007 | The '''New Boost Techniques''' (NBT)<ref name="SMKboost" /><ref name="boostvideo">{{cite|author=Kanal von Boom3r2007|date=January 20, 2008|url=www.youtube.com/watch?v=K3NzEkHOdcQ|title=Discover The Opportunities Of The New Boosting Techniques|publisher=YouTube|accessdate=January 17, 2025}}</ref> are special exploits executed in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', among them in the latter game the '''Zig Zag Mini-Turbos''' (ZZMT) are the most popular.<ref>{{cite|url=www.speedrun.com/mksc|title=''Mario Kart: Super Circuit'' speedruns|publisher=Speedrun.com|accessdate=January 17, 2025}}</ref> They stem from the observation that drifting is not actually required to charge the boost counter,<ref name="SMKTAS"/> and it is also possible to delay the release of the Mini-Turbo boosts.<ref name="SMKboost" /><ref name="boostvideo"/> | ||
===A-tech=== | ===A-tech=== | ||
'''A-tech''' is one of the main exploits of ''Mario Kart: Double Dash!!''.<ref name=Atech"> | '''A-tech''' is one of the main exploits of ''Mario Kart: Double Dash!!''.<ref name=Atech">{{cite|url=mariokart.video/mkdd-opedia|title=''Techniques''|publisher=MKDD-opedia|accessdate=January 17, 2025}}</ref> It consists in releasing the {{button|gcn|a}} button as soon as the Mini-Turbo boost begins in order to prevent the vehicle from sliding slightly when starting the following drift.<ref name=Atech"/> | ||
===Firehopping, sliding and firesliding=== | ===Firehopping, sliding and firesliding=== | ||
An exploit found only in ''Mario Kart 8'', '''firehopping'''<ref name="MK8names">Ice | An exploit found only in ''Mario Kart 8'', '''firehopping'''<ref name="MK8names">{{cite|author=Ice|date=March 28, 2015|deadlink=y|archive=web.archive.org/web/20170920195251/https://forums.mkboards.com/threads/mk8-techniques-thread.14076|title=MK8 Techniques Thread|publisher=MKBoards|accessdate=January 17, 2025}}</ref> is done by repeatedly hopping in alternating directions after getting a boost of any kind (usually after a Super Mini-Turbo, a Mushroom boost or on Dash Panels), except for Slipstreams, to increase speed during said boost. This exploit requires precise timing to hop after releasing the boost and does not work when riding [[Sport bike (vehicle class)|sport bikes]] or on downhills. '''Sliding''',<ref name="MK8names"/> more commonly known as '''"Demon" sliding''' after [http://www.mariokart64.com/mk8/users/Demon/wiiu ''Demon''], a professional player in the ''Mario Kart 8'' competitive community, involves consecutive drifts that are immediately interrupted as soon as they are started. The purpose of sliding is to slow down the return to normal speed after a boost. '''Firesliding'''<ref name="MK8names"/> serves the same purpose as firehopping, but is performed on downhill segments where fire hopping would slow down the player, and is somewhat similar to sliding. Firehopping, sliding and firesliding are only possible in the original Wii U version, and do not work in ''Mario Kart 8 Deluxe''. | ||
==Profiles== | ==Profiles== | ||
Line 239: | Line 250: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ミニターボ | ||
|JpnR=Minitābo | |||
|JpnM=Mini Turbo | |||
| | |||
| | |||
|Chi=迷你加速 | |Chi=迷你加速 | ||
|ChiR=Mínĭ Jiāsù | |ChiR=Mínĭ Jiāsù | ||
|ChiM=Mini | |ChiM=Mini Turbo | ||
|Dut=Miniturbo | |Dut=Miniturbo | ||
| | |Fre=Mini-turbo | ||
|Ger=Mini-Turbo | |Ger=Mini-Turbo | ||
| | |Ita=Miniturbo | ||
|Kor=미니 터보 | |Kor=미니 터보 | ||
|KorR=Mini teobo | |KorR=Mini teobo | ||
|KorM=Mini turbo | |KorM=Mini turbo | ||
|PorA=Miniturbo | |||
|PorE=Miniturbo | |||
|PorEC=<ref>{{cite|format=PDF|language=pt|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/mario_kart_8/ElectronicManual_WiiU_MarioKart8_PT.pdf|title=''Mario Kart 8'' Portuguese Eletronic Manual}}{{page needed}}</ref> | |||
|PorEN=''Mario Kart 8'' | |||
|PorE2=Mini-Turbo | |||
|PorE2C=<ref>{{cite|format=PDF|language=pt|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario_kart_7/ElectronicManual_Nintendo3DS_MarioKart7_PT.pdf|title=''Mario Kart 7'' Portuguese Eletronic Manual}}{{page needed}}</ref> | |||
|PorE2N=''Mario Kart 7'' | |||
|Rus=Мини-ускорение | |||
|RusR=Mini-uskoreniye | |||
|RusM=Mini-acceleration | |||
|Spa=Miniturbo | |||
}} | }} | ||
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<references/> | <references/> | ||
{{ | {{navboxes| | ||
{{SMK}} | {{SMK}} | ||
{{MK64}} | {{MK64}} | ||
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[[Category:Mario Kart 7]] | [[Category:Mario Kart 7]] | ||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[Category:Mario Kart Arcade GP DX]] | |||
[[Category:Mario Kart: Double Dash!!]] | [[Category:Mario Kart: Double Dash!!]] | ||
[[Category:Mario Kart DS]] | [[Category:Mario Kart DS]] |
Latest revision as of 23:31, February 1, 2025
![Daisy performs in the Time Trials at the Daisy Circuit.](https://mario.wiki.gallery/images/thumb/9/9c/DaisyMKWii2.png/200px-DaisyMKWii2.png)
- “Do 30 Mini-Turbo boosts in a single race.”
- —In-game instructions for one of the New York Tour's Tour Challenges 2, Mario Kart Tour
A Mini-Turbo,[1][2][3] also known as a Turbo Slide, a Boost Slide, Slide Boosting, or simply a Boost, is a technique used in the Mario Kart series. It consists of a short speed boost following a successful drift. It appears in every game in the series since Super Mario Kart.[4] Especially in the games in which a Mini-Turbo is manually charged, several consecutive Mini-Turbo boosts can be immediately charged, one after the other, in order to maintain a higher speed; said technique is known as snaking due to the need to alternate the directions of the drifts on straightaways, creating peculiar waving lines.
Charging methods[edit]
Boost counter[edit]
What is commonly known as a boost counter[5] is a value that is meant to start at 0 when a drift begins and gradually increase while the player drifts, at a rate that can vary depending on certain conditions. When a certain threshold value is reached, an event happens: either a cosmetic event (sparks appearing, indicating that the full charge of a degree of Mini-Turbo is near) or the charge of a certain degree of Mini-Turbo (either Mini-Turbo, Super Mini-Turbo, or Ultra Mini-Turbo). Once drifting ends, the counter resets and the degree of Mini-Turbo charged is released.
Manual charging[edit]
This method of Mini-Turbo charging relies on the player steering toward the outside of the turn, then toward the inside and then toward the outside again during a drift to charge a Mini-Turbo.[6] After the first time the player correctly steers toward the outside of the turn, there are visual indicators coming from the driving wheels that the Mini-Turbo has been half charged: either a different color of the letters or sparks coming out of the tires. When the Mini-Turbo is fully charged, said indicators change color again. After it is charged, the Mini-Turbo is released by releasing the drift button.
History[edit]
Mario Kart series[edit]
Super Mario Kart[edit]
Charging method | Boost counter[5] | |
---|---|---|
Charging rate | 1 unit per frame the first 20 frames[5] | |
2 units per frame the following frames[5] | ||
Thresholds | 128 units | full charge of Mini-Turbo[5] |
The Mini-Turbo boost is introduced in Super Mario Kart (where it is a technique documented only in the official guides[4] and improperly commonly known as Boost[7]), using the boost counter as charging method. Said counter is increased every time a combination of three buttons are pressed: ,
or
,
or
.[5] The counter is reset to 0 and the Mini-Turbo is released when this combination of buttons is no longer pressed.
According to the Nintendo Official Guidebook of Super Mario Kart, the Mini-Turbo leads to a speed increase of 2-3 km/h, where the maximum speed in normal roads ranges from 120 km/h to 135 km/h.[4]
There is no animation associated to the charging of the Mini-Turbo, but during the release the kart animation stops and the engine revs up.[7][8]
In addition, the boost is somewhat able to skip off-road surfaces, similar to the Mushroom.[5][7][8]
Mario Kart 64[edit]
Charging method | Manual charging |
---|---|
Boost duration | 14 frames[9] |
In Mario Kart 64, Mini-Turbos are now officially documented in the manual, and their charging method is changed to manual charging.[6] Said charging is denoted by a change in the color of the smoke trails (which resemble the letters V and E) that come out from the rear tires, from white to yellow to indicate a half charge and from yellow to orange to indicate a full charge. The release has no animation associated and is denoted by drivers shouting. According to the speedometer, a Mini-Turbo gradually increases the player's top speed for a few seconds.
Mario Kart: Super Circuit[edit]
Charging method | Boost counter |
---|---|
Charging rate | currently unknown, presumably the same of Super Mario Kart |
Thresholds | currently unknown, presumably the same of Super Mario Kart |
Mario Kart: Super Circuit fully reuses the Mini-Turbo mechanics of Super Mario Kart, both in terms of charging and in terms of reduced slowdown in off-road terrains.
The main difference is that in Mario Kart: Super Circuit there is an animation associated with its release, with blue flames bursting from the exhaust and an associated sound.
Mario Kart: Double Dash!![edit]
Charging method | Manual charging |
---|---|
Boost duration | dependent on the Mini-Turbo in-game statistics |
Mario Kart: Double Dash!! reintroduces the manual charging of Mini-Turbo boosts, with the difference that in this game steering toward the inside of the turn is not needed. The charging is indicated by a change in the color of the sparks coming from the wheels of the kart from yellow to orange to indicate a half charge, and then blue to indicate a full charge.
There is a small animation associated with the release, with flames from the exhaust pipes and small yellow sparks coming from the rear wheels, along with a sound effect and call by the driver who is behind. In co-op, the player who is driving must press the or
button to drift while the back player must tilt the Control Stick to left and right; however, in single-player or non-co-op VS modes, each player controls both parts. In this game, a Mini-Turbo in-game stat is introduced, that indicates how many frames the Mini-Turbo boost lasts. As an example, all large karts, such as the Koopa King, have a Mini-Turbo boost that lasts 10 frames, while the small karts and the Parade Kart have a Mini-Turbo boost that lasts 30 frames.
Well-timed Mini-Turbo boosts can be used to avoid Spiny Shells when they are about to hit the players.
Mario Kart DS[edit]
Charging method | Manual charging |
---|---|
Boost duration | dependent on the Mini-Turbo in-game statistics |
In Mario Kart DS, Mini-Turbos are again manually charged, although unlike in Mario Kart: Double Dash!!, the steering toward the inside of the turn is mandatory again. The charging animation is similar, but with sparks' color reversed from blue, then orange. There is no evident animation following the release, but a small sound is associated with it along with a revving up of the engine (a similar sound as if driving through a Dash Panel or using a Mushroom), along with a wind lines on the screen akin to Slipstreaming. Like in Mario Kart: Double Dash!!, there is a hidden Mini-Turbo stat that determines how long a boost lasts. Karts with higher handling and lower weight tend to have a stronger Mini-Turbo boost, with Dry Bomber being the strongest and the Tyrant being the weakest.
Well-timed Mini-Turbo boosts, possibly accompanied by hopping, can be again used to avoid Spiny Shells.
Mario Kart Wii[edit]
Charging method | Boost counter[10] | |
---|---|---|
Charging rate | 5 units per frame when the lateral component of the directional input is at least 0.5 toward the direction of the turn[10] | |
2 units per frame in all the other cases[10] | ||
Thresholds | 148 units | appearances of blue sparks[10] |
270 units | charge of Mini-Turbo[10] | |
448 units | appearance of orange sparks[10] | |
570 units | charge of Super Mini-Turbo[10] | |
Boost duration | dependent on the Mini-Turbo in-game statistics, Super Mini-Turbo boosts lasting three times as much as Mini-Turbo boosts[11] |
Mario Kart Wii reintroduces the boost counter, this time charged exclusively when drifting. The charge rate is affected by how much the player is steering toward the inside of the turn while drifting: if the lateral component of the directional input is more than halfway toward the inside of the turn, the charging rate becomes 2.5 times the charging rate obtained in all the other cases.
The imminent charge of a Mini-Turbo or Super Mini-Turbo boosts is denoted by blue and orange sparks coming out of the vehicle, respectively. More vibrant sparks coming out of the driving wheels of the vehicle indicate the Mini-Turbo or Super Mini-Turbo is ready and its release is denoted by flames coming from the exhaust pipes along with a nitrous-like noise and racers shouting.
Mario Kart Wii introduces a second level of Mini-Turbo known as the Super Mini-Turbo, which is indicated by orange sparks and lasts three times as long as the regular Mini-Turbo, though only karts can perform this. The Bullet Bike and Mini Beast have the best Mini-Turbo stats, while the Jetsetter and Spear have the worst. Koopa Troopa, Dry Bones, Birdo, Diddy Kong, Wario, and Dry Bowser each give the strongest Mini-Turbo bonuses to their respective vehicles.
Furthermore, a special Mini-Turbo can be charged while standing still by using the same button combination used for a Spin Turn, but without the need of turning the vehicle. It is fully charged in 75 frames and blue sparks indicating its imminent charge are missing. Karts in this case only charge a regular Mini-Turbo and not a Super Mini-Turbo. This kind of Mini-Turbo is released immediately when the jump/brake button is no longer pressed.
Mario Kart 7[edit]
Charging method | Boost counter |
---|---|
Charging rate | currently unknown, presumably the same of Mario Kart 8 and Mario Kart Wii |
Thresholds | currently unknown, presumably the same of Mario Kart 8 |
Boost duration | dependent on the MiniTurbo in-game statistics |
In Mario Kart 7, the mechanics remain unchanged from the previous installment, though standstill Mini-Turbo is no longer possible. If racing in First-Person View, the sparks appear from the front wheels instead of rear wheels. The duration of both Mini-Turbo and Super Mini-Turbo boosts is now defined in a dedicated table and directly depends on the hidden MiniTurbo statistics. The characters don't shout from either Mini-Turbo level.
Mario Kart Arcade GP DX[edit]
This section is a stub. Please consider expanding it to include any missing information. Specifics: Include information on stats
![Mario boosting after performing a stage-1 Mini-Turbo in Mario Kart Arcade GP DX](https://mario.wiki.gallery/images/thumb/2/2a/Arcade_GP_DX_Mini_Turbo.jpg/200px-Arcade_GP_DX_Mini_Turbo.jpg)
The Mini-Turbo appears in Mario Kart Arcade GP DX, marking its first appearance in an arcade game. The Mini-Turbo is executed by holding down both pedals while performing a hard turn. It can be charged up in a similar fashion to its other appearances in the Mario Kart series, except there are three stages instead of two, with the third one being weaker than the other two; this is a feature that would later be used in Mario Kart 8. A meter appears to indicate how long it needs to be held before it reaches the next stage. The first stage creates blue sparks, the second creates orange, and the third creates rainbow sparks, which are exclusive to this game. Releasing the pedals and straightening the steering wheel activates the Mini-Turbo, although the boost has a slightly different impact than other games.
Mario Kart 8[edit]
Charging method | Boost counter[10] | |
---|---|---|
Charging rate | While drifting | 5 units per frame when the lateral component of the directional input is at least 0.5 toward the direction of the turn[10] |
2 units per frame in all the other cases[10] | ||
While autodrifting | 2 units per frame when the lateral component of the directional input is at least 0.5 toward the direction of the turn[10] | |
0.8 units per frame in all the other cases[10] | ||
Thresholds | 135 units | appearances of blue sparks[10] |
270 units | charge of Mini-Turbo[10] | |
570 units | charge of Super Mini-Turbo[10] | |
Boost duration | dependent on the MT in-game statistics |
In Mario Kart 8, the boost counter is again used as charging method, reusing the charging rate and thresholds of Mario Kart Wii, with the only exception of blue sparks signaling the incoming charge of a Mini-Turbo boost that now appear when said boost is half charged. Furthermore, the orange sparks indicating the incoming charge of a Super Mini-Turbo boost are missing and the characters shout only from the Super Mini-Turbo. Importantly, unlike in Mario Kart Wii, in Mario Kart 8 bikes can perform a Super Mini-Turbo and the charge continues when the vehicle is detached from the ground, provided that the drift button is held. When a Super Mini-Turbo is charged in anti-gravity mode, the vehicle parts that normally glow blue will change color to orange, then return to blue when the Mini-Turbo is released. In 200cc, the player can brake in order to charge Mini-Turbos more effectively.
The boost counter can be also increased when autodrifting, although in this case the rate is 2.5 times slower than the charging rate while drifting and the boost is immediately released as soon as the autodrift ends.
Mario Kart 8 Deluxe[edit]
Charging method | Boost counter | |
---|---|---|
Charging rate | While drifting | maximum 5 units per frame |
While autodrifting | maximum 2 units per frame | |
Thresholds | dependent on the MT in-game statistics | |
Boost duration | dependent on the MT in-game statistics |
Mario Kart 8 Deluxe introduces a third level of Mini-Turbo known as Ultra Mini-Turbo, that is indicated by purple (pink in the British English version) sparks and a purple glow in anti-gravity mode, and grants a boost that is even longer than the one of the Super Mini-Turbo. This kind of Mini-Turbo can only be performed if Smart Steering is disabled. Ultra Mini-Turbo also has a slightly different sound effect that indicates its charge. Brake-drifting is also notably more effective in 200cc.
According to an official Mini-Turbo tutorial video released by Nintendo for Mario Kart 8 Deluxe, regular Mini-Turbo lasts for 0.621 seconds, Super Mini-Turbo lasts for 1.674 seconds and the Ultra Mini-Turbo lasts for 2.633 seconds. [12]
Mario Kart Tour[edit]
![Horsetails and a happy Petey Piranha on 3DS Piranha Plant Slide](https://mario.wiki.gallery/images/thumb/0/0e/MKT_Horsetails.png/200px-MKT_Horsetails.png)
Charging method | Boost counter |
---|---|
Thresholds | dependent on the MiniTurbo in-game statistics |
Boost duration | dependent on the MiniTurbo in-game statistics |
Mario Kart Tour reuses the Mini-Turbo mechanics of Mario Kart 7, with the impossibility of increasing the boost counter in mid-air, but features many additions from Mario Kart 8 Deluxe, in particular the Ultra Mini-Turbos, that cannot be charged when autodrifting, and the internal statistics affecting the duration, strength and boost counter thresholds of the various Mini-Turbo stages, with the time coded in seconds instead of frames. In the Penguin Tour, players can obtain event tokens by performing Mini-Turbos. In 200cc, brake-drifting is no longer possible due to this game's more limited controls.
Some of the game's challenges require the player to perform a certain number of Mini-Turbos, either in a single race or across multiple races. These challenges can also be completed by performing Super Mini-Turbos and Ultra Mini-Turbos in addition to regular Mini-Turbos.[13]
The following karts increase boost time and points from Mini-Turbos.
Special skill | Karts |
---|---|
![]() Mini-Turbo Plus Increases Mini-Turbo boost time and points earned for performing one. |
+2 points |
![]() ![]() | |
+3 points | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
+4 points | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Super Mario Bros. Movie[edit]
In The Super Mario Bros. Movie, while drifting on the Rainbow Road, Mario's vehicle produces blue sparks similar to those preceding Mini-Turbos in the Mario Kart series.
Exploits[edit]
New Boost Techniques (NBT)/Zig Zag Mini-Turbos (ZZMT)[edit]
The New Boost Techniques (NBT)[7][8] are special exploits executed in Super Mario Kart and Mario Kart: Super Circuit, among them in the latter game the Zig Zag Mini-Turbos (ZZMT) are the most popular.[14] They stem from the observation that drifting is not actually required to charge the boost counter,[5] and it is also possible to delay the release of the Mini-Turbo boosts.[7][8]
A-tech[edit]
A-tech is one of the main exploits of Mario Kart: Double Dash!!.[15] It consists in releasing the button as soon as the Mini-Turbo boost begins in order to prevent the vehicle from sliding slightly when starting the following drift.[15]
Firehopping, sliding and firesliding[edit]
An exploit found only in Mario Kart 8, firehopping[16] is done by repeatedly hopping in alternating directions after getting a boost of any kind (usually after a Super Mini-Turbo, a Mushroom boost or on Dash Panels), except for Slipstreams, to increase speed during said boost. This exploit requires precise timing to hop after releasing the boost and does not work when riding sport bikes or on downhills. Sliding,[16] more commonly known as "Demon" sliding after Demon, a professional player in the Mario Kart 8 competitive community, involves consecutive drifts that are immediately interrupted as soon as they are started. The purpose of sliding is to slow down the return to normal speed after a boost. Firesliding[16] serves the same purpose as firehopping, but is performed on downhill segments where fire hopping would slow down the player, and is somewhat similar to sliding. Firehopping, sliding and firesliding are only possible in the original Wii U version, and do not work in Mario Kart 8 Deluxe.
Profiles[edit]
Mario Kart 7[edit]
- Electronic manual: "After drifting for a bit, blue sparks will shoot from your tires. Release
when you see these sparks to perform a Mini-Turbo, which gives you a short speed boost."
- Electronic manual (Super Mini-Turbo): "If you continue to drift after the blue sparks appear, they will turn orange. Release
at this point to execute a Super Mini-Turbo, which gives you a bigger speed boost than a Mini-Turbo."
Mario Kart 8[edit]
- Electronic manual: "If you maintain a drift for long enough, your vehicle will start giving off blue sparks. Release
at this point for a brief speed boost."
- Electonic manual (Super Mini-Turbo): "If you continue drifting, the blue sparks will turn orange. Releasing
at this point will give you a greater boost than the Mini-Turbo."
Mario Kart Tour[edit]
- Tips & Tricks: "You can boost with a Mini-Turbo by holding a drift until blue sparks appear, and then lifting your finger off the screen."
- Tips & Tricks (Super Mini-Turbo): "If you hold a drift for long enough, the blue sparks will turn into orange sparks. If you lift your finger off the screen when this happens, you'll boost for longer than a regular Mini-Turbo."
- Tips & Tricks (Ultra Mini-Turbo): "If you hold a drift for long enough, blue sparks will turn into orange, and then the orange sparks will turn into pink sparks. If you lift your finger off the screen when this happens, you'll boost for longer than a Super Mini-Turbo. This high-level technique is only possible when drifting manually."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ミニターボ[?] Minitābo |
Mini Turbo | |
Chinese | 迷你加速[?] Mínĭ Jiāsù |
Mini Turbo | |
Dutch | Miniturbo[?] | - | |
French | Mini-turbo[?] | - | |
German | Mini-Turbo[?] | - | |
Italian | Miniturbo[?] | - | |
Korean | 미니 터보[?] Mini teobo |
Mini turbo | |
Portuguese (NOA) | Miniturbo[?] | - | |
Portuguese (NOE) | Miniturbo[17] | - | Mario Kart 8 |
Mini-Turbo[18] | Mario Kart 7 | ||
Russian | Мини-ускорение[?] Mini-uskoreniye |
Mini-acceleration | |
Spanish | Miniturbo[?] | - |
See also[edit]
References[edit]
- ^ 2003. Mario Kart: Double Dash!! instruction booklet. Nintendo of America. Page 12.
- ^ Nintendo of Europe (2005). Mario Kart DS manual (PDF). Nintendo of Europe CDN. Retrieved January 17, 2025.[page number needed]
- ^ Nintendo of Europe (2014). Mario Kart 8 manual (PDF). Nintendo of Europe CDN. Retrieved January 17, 2025.[page number needed]
- ^ a b c An excerpt of the Nintendo Official Guidebook of Super Mario Kart describing the Mini-Turbo .
- ^ a b c d e f g h Game Resources / SNES / Super Mario Kart. TASVideos. Retrieved January 17, 2025.
- ^ a b Mario Kart 64 instruction booklet (PDF). Retrieved January 17, 2025.[page number needed]
- ^ a b c d e Bernier, Joe. NBT (New Boost Technique) Strategy Description. SMK Players' Page. Retrieved January 17, 2025.
- ^ a b c d Kanal von Boom3r2007 (January 20, 2008). Discover The Opportunities Of The New Boosting Techniques. YouTube. Retrieved January 17, 2025.
- ^ Game Resources / N64 / Mario Kart 64. TASVideos. Retrieved January 17, 2025.
- ^ a b c d e f g h i j k l m n o Mister Wu (February 18, 2018). Meet the Boost Counter, Mini-Turbo's best friend since 1992!. MKBoards. Archived September 15, 2018, 05:22:41 UTC from the original via Wayback Machine. Retrieved January 17, 2025.
- ^ Aldrich, Jonathan (July 27, 2012). MARIO KART WII Detailed Kart/Character/Item Stats FAQ. GameFAQs. Retrieved January 17, 2025.
- ^ Nintendo of America (May 2, 2017). Mario Kart 8 Deluxe Mini-Turbo Tutorial - Nintendo Switch (0:23-0:51). YouTube. Retrieved January 17, 2025.
- ^ Koopa con Carne (October 29, 2023). Halloween Tour 2023 week 2 Mini-Turbo challenge (0:34-2:42). YouTube. Retrieved October 29, 2023. In this video, the "Do 10 Mini-Turbos in a single race using a driver wearing earrings." challenge in the 2023 Halloween Tour is completed using only Super Mini-Turbos and Ultra Mini-Turbos.
- ^ Mario Kart: Super Circuit speedruns. Speedrun.com. Retrieved January 17, 2025.
- ^ a b Techniques. MKDD-opedia. Retrieved January 17, 2025.
- ^ a b c Ice (March 28, 2015). MK8 Techniques Thread. MKBoards. Archived September 20, 2017, 19:52:51 UTC from the original via Wayback Machine. Retrieved January 17, 2025.
- ^ Mario Kart 8 Portuguese Eletronic Manual (PDF). Portuguese.[page number needed]
- ^ Mario Kart 7 Portuguese Eletronic Manual (PDF). Portuguese.[page number needed]