Ground BGM (Super Mario Bros.): Difference between revisions

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{{Theme infobox
|width=300
|composer=[[Koji Kondo]]
|image1=Ground Theme (Super Mario Bros.) sheet music.png
|image=[[File:Ground Theme (Super Mario Bros.) sheet music.png|250px]]<br>Sheet music for the introduction and A section
|caption1=Sheet music for the introduction and A section
|file=[[File:Ground Theme Main Motif.oga]]<br>Main motif of the theme played on a piano
|image2=Ground Theme Main Motif.oga
|key={{wp|C major}}
|caption2=Main motif of the theme played on a piano
|bpm=100
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
}}
}}
The "'''Ground Theme'''" or '''overworld theme''',<ref>[[Masahiro Sakurai]] (January 23, 2008). [https://www.smashbros.com/wii/en_us/music/music21.html "Super Mario Bros.: Ground Theme"]. ''Smash Bros. DOJO!!''. Retrieved July 30, 2019.</ref> also known as the '''''Super Mario Bros.'' theme''', is a recurring musical theme composed by [[Koji Kondo]], first appearing in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''[[Super Mario Bros.]]'' Set in the key of {{wp|C major}}, the theme uses a {{wp|Period (music)|periodic}} structure and {{wp|Calypso music|calypso}} rhythms and plays at an ''andante moderato'' tempo. The theme has become one of the most recognizable and iconic songs in the ''[[Mario (franchise)|Mario]]'' franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with [[Mario]] or the franchise itself and been arranged many times by musicians and in symphonic concerts.<ref>Greening, Chris (December 30, 2012). [http://www.vgmonline.net/kojikondo/ Koji Kondo Profile]. ''Video Game Music Online''. Retrieved June 20, 2019.</ref><ref>Nutt, Christian (December 10, 2014). [https://www.gamasutra.com/view/news/231987/The_Mario_Maestro_speaks_Koji_Kondo_on_composing_classics.php The ''Mario'' Maestro speaks: Koji Kondo on composing classics]. ''Gamasutra''. Retrieved June 20, 2019.</ref>
{{quote|[[Super Mario Bros. (board)|This place]] looks kinda [[Super Mario Bros.|familiar]]... Aw, now I'm never gonna get that stupid song out of my head!|Bowser|Fortune Street}}
"'''Ground BGM''',"<ref>[[Nintendo Music]]</ref> also known as the "'''Ground Theme''',"<ref name=History>''[[Super Mario History 1985-2010]]'' tracklist</ref> is a recurring musical theme composed by [[Koji Kondo]], first appearing in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''[[Super Mario Bros.]]'' Set in the key of {{wp|C major}}, the theme uses a {{wp|Period (music)|periodic}} structure and {{wp|Calypso music|calypso}} rhythms and plays at an ''andante moderato'' tempo. The theme has become one of the most recognizable and iconic songs in the [[Super Mario (franchise)|''Super Mario'' franchise]], as well as the video game industry as a whole, having made numerous appearances in games and media associated with [[Mario]] or the franchise itself and been arranged many times by musicians and in symphonic concerts.<ref>{{cite|language=en|author=Greening, Chris|date=December 30, 2012|url=www.vgmonline.net/kojikondo|title=Koji Kondo Profile|publisher=Video Game Music Online|accessdate=June 20, 2019}}</ref><ref>{{cite|language=en|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|publisher=Game Developer|accessdate=August 17, 2024}}</ref> In 2023, it became the first piece of video game audio to be inducted into the {{wp|National Recording Registry}}.<ref>{{cite|language=en-us|date=April 12, 2023|url=newsroom.loc.gov/news/national-recording-registry-inducts-music-from-madonna--mariah-carey--queen-latifah--daddy-yankee/s/5a91b115-3825-4a5f-a702-35940b4de958|title=National Recording Registry Inducts Music from Madonna, Mariah Carey, Queen Latifah, Daddy Yankee|publisher=Library of Congress|accessdate=April 12, 2023}}</ref>


Sheet music for the Ground Theme has been used in the background of [[Super Mario Orchestra Concert]] promotional material.
Sheet music for the "Ground Theme" was used in the background of [[Super Mario Orchestra Concert]] promotional material.


==Composition==
==Composition==
The "Ground Theme" is a {{wp|Latin music|Latin}}-styled composition piece with a calypso-like rhythm that Koji Kondo wrote alongside the rest of the music for ''Super Mario Bros.'' while watching and playing the game as it was being developed.<ref>{{cite|author=NintenDaanNC|date=December 17, 2009|url=youtu.be/5ilJCerCucA|title=<nowiki>[NC UK]</nowiki> Koji Kondo Interview|publisher=YouTube|accessdate=June 20, 2019|language=en}}</ref> Kondo has cited works by Japanese fusion band {{wp|T-Square (band)|T-Square}} and musician {{wp|Sadao Watanabe (musician)|Sadao Watanabe}} as influences in the music.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|publisher=Shmuplations|language=en|accessdate=June 20, 2019}}</ref> The first bar after the introduction to the "Ground Theme" shares a melody with a bar from T-Square's "Sister Marian,"<ref>{{cite|author=Earnhardt, Nekuro|date=October 5, 2017|timestamp=1:03|url=youtu.be/-2la3MlJx3s?t=63|title=T-Square - Adventures - 04 Sister Marian|publisher=YouTube|accessdate=July 31, 2019}}</ref> which predates the original release date of ''Super Mario Bros.'' by over a year.
Upon seeing the overworld [[level]]s in an early prototype of ''Super Mario Bros.'', Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.<ref>{{cite|author=Nintendo of America|language=en-us|date=December 13, 2014|deadlink=y|archive=web.archive.org/web/20141212233214/https://www.youtube.com/watch?v=3WsP4lnFq9w&gl=US&hl=en|title=Chatting with Koji Kondo - Nintendo Minute|publisher=YouTube|accessdate=August 17, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/0/3|title=Iwata Asks : Super Mario All-Stars : Music Follows Function|publisher=Nintendo|accessdate=August 17, 2024}}</ref> He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "[[Underwater Theme]],"<ref>{{cite|language=en|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|publisher=Nintendo|accessdate=August 17, 2024}}</ref> and took the most time to compose.<ref>{{cite|language=en|author=Kohler, Chris|date=March 15, 2007|url=www.wired.com/2007/03/behind-the-mario-maestros-music|title=Behind the Mario Maestro's Music|publisher=WIRED|accessdate=July 31, 2019}}</ref>
In ''Super Mario Bros.'', the "Ground Theme" is used as the background music of all levels that take place outdoors, excluding underground, underwater, and [[castle]] levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}, using two {{wp|pulse wave}} channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}. The theme uses {{wp|mode mixture}}, borrowing the {{wp|A♭ (musical note)|A flat}} and {{wp|B♭ (musical note)|B flat}} chords from the {{wp|C minor}} scale.
{{media table
{{media table
|file1=SMB Overworld Theme.oga
|file1=SMB Overworld Theme.oga
|title1=Ground Theme
|title1=Ground Theme
|description1=Excerpt of the Ground Theme
|description1=The original heard in ''Super Mario Bros.''
|length1=0:30
|length1=0:30
}}
}}
The Ground Theme is a Latin-styled composition piece with a calypso-like rhythm that Kondo wrote alongside the rest of the music for ''Super Mario Bros.'' while watching and playing the game as it was being developed.<ref>NintenDaanNC (December 17, 2009). [https://youtu.be/5ilJCerCucA <nowiki>[NC UK]</nowiki> Koji Kondo Interview]. ''YouTube''. Retrieved June 20, 2019.</ref> Kondo has cited works by Japanese fusion band {{wp|T-Square (band)|T-Square}} and musician {{wp|Sadao Watanabe (musician)|Sadao Watanabe}} as influences in the music.<ref>[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]. ''Shmuplations''. Retrieved June 20, 2019.</ref> The first bar after the introduction to the Ground Theme shares a melody with a bar from T-Square's "Sister Marian,"<ref>Nekuro Earnhardt (October 5, 2017). [https://youtu.be/-2la3MlJx3s?t=63 T-Square - Adventures - 04 Sister Marian]. ''YouTube''. Retrieved July 31, 2019.</ref> which predates the original release date of ''Super Mario Bros.'' by over a year.
Upon seeing the overworld [[level]]s in an early prototype of ''Super Mario Bros.'', Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.<ref>Nintendo (December 13, 2014). [https://youtu.be/3WsP4lnFq9w Chatting with Koji Kondo - Nintendo Minute]. ''YouTube''. Retrieved June 20, 2019.</ref><ref>[http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/3 Iwata Asks : Super Mario All-Stars : Music Follows Function]. ''Nintendo''. Retrieved June 20, 2019.</ref> He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The Ground Theme was the second song Kondo created for the game, after the [[Underwater Theme]],<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/4 Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory]. ''Nintendo''. Retrieved June 20, 2019.</ref> and took the most time to compose.<ref>Kohler, Chris (March 15, 2007). [https://www.wired.com/2007/03/behind-the-mario-maestros-music/ Behind the Mario Maestro's Music]. ''WIRED''. Retrieved July 31, 2019.</ref>
In ''Super Mario Bros.'', the Ground Theme is used as the background music of all levels that take place outdoors, excluding underground, underwater, and [[castle]] levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}, using two {{wp|pulse wave}} channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}. The theme uses {{wp|mode mixture}}, borrowing the {{wp|A♭ (musical note)|A flat}} and {{wp|B♭ (musical note)|B flat}} chords from the {{wp|C minor}} scale.
{{media table
|file1=Lose a life SMB.oga
|title1=Lost a Life
|length1=0:03
|file2=Game Over SMB.oga
|title2=Game Over
|length2=0:04
}}
Both the "Lost a Life"<ref>''[[Super Mario History 1985-2010]]'' tracklist</ref> and "[[Game Over]]" themes for ''Super Mario Bros.'' are arranged excerpts of the Ground Theme; the former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow the theme's opening bar. Kondo's idea behind such tunes was to motivate players to try again, rather than using sounds that would otherwise discourage them.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/2 Iwata Asks : Super Mario All-Stars : Music Follows Function]. ''Nintendo''. Retrieved June 20, 2019.</ref><ref>Schartmann, Andrew (June 25, 2015). [https://slate.com/culture/2015/06/koji-kondos-super-mario-bros-video-game-score-and-the-story-of-his-game-over-theme.html The Genius of the ''Super Mario Bros.'' “Game Over” Theme]. ''Slate''. Retrieved June 20, 2019.</ref>


==Reuses==
==Reuses==
In addition to ports and remakes of ''Super Mario Bros.'', the original Ground Theme has been reused in many other games and other media:
:''For reuses of "Game Over," see [[Game Over (theme)#Reuses|Game Over (theme) § Reuses]].''
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse; width:100%"
:''For reuses of "Lost a Life," see [[Lost a Life#Reuses|Lost a Life § Reuses]].''
!width=20%|Game
===''Super Mario''-related media===
The following list does not include ports or remakes of ''Super Mario Bros.''
{|class=wikitable style="width:100%"
!width=20%|Work
!width=80%|Description
!width=80%|Description
|-
|-
|''[[Super Mario Bros.: The Lost Levels]]''
|''[[Super Mario Bros.: The Lost Levels]]''
|''Super Mario Bros.: The Lost Levels'' reuses the soundtrack from ''Super Mario Bros.''
|''Super Mario Bros.: The Lost Levels'' reuses the soundtrack from ''Super Mario Bros.'', including the "Ground Theme"
|-
|-
|''[[Super Smash Bros.]]''
|''[[Super Smash Bros.]]''
|The original Ground Theme is reused in [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]], a stage based on ''Super Mario Bros.''
|The "Ground Theme" is featured as a track titled 「'''いにしえの王国ステージ'''」 (''Inishien Oōkoku Sutēji'', "Ancient Kingdom Stage") in [[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack|the game's official soundtrack]] that plays on the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage. The "Hurry Up" theme and a sped-up version of the "Ground Theme" play when 30 seconds remain on the timer and during Sudden Death.
|-
|-
|''[[Super Smash Bros. Melee]]''
|''[[Super Smash Bros. Melee]]''
|The original Ground Theme returns in [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]], another stage based on ''Super Mario Bros.''
|The "Ground Theme" is featured as a track titled "'''Mushroom Kingdom'''" that plays on [[Mushroom Kingdom (Super Smash Bros. Melee)|the stage of the same name]]. The "Hurry Up" theme and a sped-up version of the "Ground Theme" titled "'''Mushroom Kingdom (Finale)'''" plays when 20 seconds remain on the timer in a timed Vs. Mode match and during Sudden Death.
|-
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|''[[Paper Mario: The Thousand-Year Door]]''
|The Ground Theme plays in the [[X-Naut Fortress]] when Mario enters and exits a changing room, turning into an 8-bit version of himself.
|The "Ground Theme" plays in the [[X-Naut Fortress]] when [[Mario]] enters and exits a changing room, which turns him into an 8-bit version of himself.
|-
|-
|''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]''
|''[[WarioWare: Twisted!]]''
|The Ground Theme plays in the first level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing. The "Lost a Life" tune plays if the player is defeated. The theme appears in the form of a [[Super Mario Bros. (souvenir)|souvenir]] in the Records section in ''WarioWare: Twisted!''
|The "Ground Theme" plays in the first level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], where it changes tempo depending on how fast the player is running. The theme appears in the form of a [[Super Mario Bros. (souvenir)|souvenir]] in the Records section.
|-
|-
|''[[WarioWare: Touched!]]''
|''[[WarioWare: Touched!]]''
|An excerpt of the Ground Theme plays in the [[Super Mario Bros. (Stomp!)|Super Mario Bros.]] microgame where the player is required to defeat all on-screen enemies, and in the [[8-Bit Hero]] microgame after clearing the first level.
|An excerpt of the "Ground Theme" plays in the [[Super Mario Bros. (Stomp!)|Super Mario Bros.]] microgame where the player is required to defeat all on-screen enemies, and in the [[8-Bit Hero]] microgame after clearing the first level.
|-
|''[[Donkey Konga 3 JP]]''
|The "Ground Theme" is one of the unlockable Famicom songs.
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|The "Ground Theme" plays during the staff credits.
|-
|-
|''[[WarioWare: Smooth Moves]]''
|''[[WarioWare: Smooth Moves]]''
|An excerpt of the Ground Theme, titled "Super Mario Bros. 10 Coins" in the [[Sound Studio]], plays in the microgames [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]], [[Super Nostalgic Entertainment System]], and [[Sifty Character]].
|An excerpt of the "Ground Theme", titled "'''Super Mario Bros. 10 Coins'''" in the [[Sound Studio]], plays in the microgames [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]], [[Super Nostalgic Entertainment System]], and [[Sifty Character]].
|-
|-
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|The Ground Theme, titled "'''Ground BGM'''," is playable in the gallery.
|The "Ground Theme," titled "'''Ground BGM'''," is playable in the gallery.
|-
|''[[Mario Calculator]]''
|If the calculator result is equal to the release date of ''[[Super Mario Bros.]]'' (which [[Mario Calculator#Easter eggs|varies]] depending on the player's region), the "Ground Theme" plays.
|-
|-
|''[[Mario Clock]]''
|''[[Mario Clock]]''
|The Ground Theme is available as one of three choices of alarm music, represented by a sprite of [[Small Mario]] from ''Super Mario Bros.''
|The "Ground Theme" is available as one of three choices of alarm music, represented by a sprite of [[Small Mario]] from ''Super Mario Bros.''
|-
|-
|''[[Nintendo Land]]''
|''[[Nintendo Land]]''
|The Ground Theme plays on the selection screen for [[Mario Chase]]. It is notably given an echo effect in this reuse.
|The "Ground Theme" plays on the selection screen for [[Mario Chase]], where it is given a noticeable echo effect.
|-
|-
|''[[Super Mario Maker]]''
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''
|The Ground Theme plays in Ground-themed levels of the ''Super Mario Bros.'' style. The "Lost a Life" and "Game Over" tunes also return.
|The "Ground Theme" plays in ground-themed levels in the ''Super Mario Bros.'' style.
|-
|-
|''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]''
|''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''
|With the release of the downloadable [[Super Mario Maker (stage)|Super Mario Maker]] stage on September 30, 2015, the Ground Theme was added as one of its selectable songs.
|The "Ground Theme" is featured as a playable track titled "'''Ground Theme (Super Mario Bros.)'''". It can be played on the [[Super Mario Maker (stage)|Super Mario Maker]] stage.
|-
|-
|''[[Super Mario Odyssey]]''
|''[[Super Mario Odyssey]]''
|The Ground Theme, titled "'''Projection Room: Above Ground'''" in the Music List, plays in the replica of World 1-1 from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]]. The "Lost a Life" tune plays if Mario loses all of his health while in a 2D 8-bit segment.
|The "Ground Theme", titled "'''Projection Room: Above Ground'''" in the Music List, plays in the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|-
|''[[WarioWare Gold]]''
|The "Ground Theme" plays in the first level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], where it changes tempo depending on how fast the player is running.
|-
|-
|''[[Super Smash Bros. Ultimate]]''
|''[[Super Smash Bros. Ultimate]]''
|The Ground Theme returns as one of the ''Mario'' series' selectable songs.
|The "Ground Theme" returns as a playable track, now formatted as "'''Ground Theme - Super Mario Bros.'''" It can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage. The theme is also included in the medley track "Ground Theme - Super Mario series" alongside its ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U'' counterparts. It can only be played on the Super Mario Maker stage.
|-
|-
|''[[Super Mario Maker 2]]''
|''[[Super Mario Maker 2]]''
|As in ''Super Mario Maker'', the Ground Theme plays in ''Super Mario Bros.''-styled Ground levels and the "Lost a Life" and "Game Over" tunes return. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the Ground Theme plays.
|The "Ground Theme" plays in ground-themed levels in the ''Super Mario Bros.'' style. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the "Ground Theme" plays.
|-
|''[[Mushroom Kingdom Match-Up]]''
|The "Ground Theme" plays in the [[Play Nintendo]] browser game ''Mushroom Kingdom Match-Up''.
|-
|-
|''[[WarioWare: Get It Together!]]''
|''[[The Super Mario Bros. Movie]]''
|The "Lost a Life" tune plays if the player is defeated in the [[Super Mario Bros. (WarioWare: Get It Together!)|Super Mario Bros.]] microgame.
|The "Ground Theme" plays during [[Nintendo]]'s opening logo at the beginning of the film. Additionally, the theme's first six notes play in the film's teaser trailer before [[Mario]] appears.<ref name=Movie>Illumination (October 6, 2022). [https://youtu.be/KydqdKKyGEk The Super Mario Bros. Movie | Official Teaser Trailer]. ''YouTube''. Retrieved October 6, 2022.</ref>
|}
|}
 
===Other media===
==Arrangements==
{|class=wikitable style="width:100%"
!width=20%|Work
!width=80%|Description
|-
|''{{wp|Taiko no Tatsujin|Taiko no Tatsujin DS}}'' / ''{{wp|Taiko no Tatsujin|Taiko no Tatsujin Wii}}''
|The "Ground Theme" is featured as a playable song that also includes various sound effects from ''[[Super Mario Bros.]]''
|-
|''{{iw|miiwiki|Wii Sports Resort}}''
|In the Island Flyover event, if the player flies near the Hillside Cabins, the "Ground Theme" can sometimes be heard.
|-
|{{iw|pikipedia|Pikmin Short Movies|''Pikmin'' Short Movies}}
|In the ''Pikmin'' short movie ''[[pikipedia:Occupational Hazards|Occupational Hazards]]'', a [[Pikmin|Red Pikmin]] jumps out of a [[Warp Pipe]] with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the "Ground Theme" play.
|-
|''{{wp|Taiko no Tatsujin|Taiko no Tatsujin: Rhythm Festival}}''
|The "Ground Theme" is included in the medley track titled "Super Mario Bros." along with the "[[Underground Theme]]", "[[Super Star (theme)|Super Star]]", the "[[Underwater Theme]]", "[[Shiro BGM]]", "World Clear", "[[Ending (Super Mario Bros.)|Ending]]", and various sound effects from ''Super Mario Bros.''
|}
==Arrangements==
:''For arrangements of "Game Over," see [[Game Over (theme)#Arrangements|Game Over (theme) § Arrangements]].''
:''For arrangements of "Lost a Life," see [[Lost a Life#Arrangements|Lost a Life § Arrangements]].''
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
In ''[[Super Mario Bros.]]'', both "'''Lost a Life'''"<ref name=History/> and "'''Game Over'''"<ref name=History/> are arranged excerpts of the "Ground Theme." The former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow its opening bar. [[Koji Kondo]]'s idea behind these themes was to motivate players to try again, rather than using sounds that would otherwise discourage them.<ref>{{cite|language=en|url=iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/0/2|title=Iwata Asks : Super Mario All-Stars : Music Follows Function|publisher=Nintendo|accessdate=August 17, 2024}}</ref><ref>{{cite|author=Schartmann, Andrew|date=June 25, 2015|url=slate.com/culture/2015/06/koji-kondos-super-mario-bros-video-game-score-and-the-story-of-his-game-over-theme.html|title=The Genius of the ''Super Mario Bros.'' “Game Over” Theme|language=en|publisher=Slate|accessdate=June 20, 2019}}</ref>
{{media table
|file1=Lose a life SMB.oga
|title1=Lost a Life
|description1=The arrangement heard in ''Super Mario Bros.''
|length1=0:03
|file2=Game Over SMB.oga
|title2=Game Over
|description2=The arrangement heard in ''Super Mario Bros.''
|length2=0:04
}}
====''Super Mario Bros. Special''====
====''Super Mario Bros. Special''====
In ''[[Super Mario Bros. Special]]'', the Ground Theme is at a slower tempo than the original, and once again plays in above-ground levels.
''[[Super Mario Bros. Special]]'' features a slightly slower and much choppier version of the "Ground Theme." It is used for the same purpose as in ''Super Mario Bros.'' Like other themes in the game, the bassline is one octave lower.


{{media table
{{media table
|file=SMBS Overworld.oga
|file=SMBS Overworld.oga
|title=Ground Theme
|title={{conjectural|Ground Theme}}
|description=The arrangement heard in ''Super Mario Bros. Special''
|length=0:30
|length=0:30
}}
}}


====''VS. Super Mario Bros.''====
====''VS. Super Mario Bros.''====
In ''[[VS. Super Mario Bros.]]'', the Ground Theme is remixed into a version interlaced with sound effects for the name registration screen.
In ''[[VS. Super Mario Bros.]]'', a remix of the "Ground Theme" interlaced with sound effects plays on the name registration screen. It is titled 「'''業務用マリオ 名前入れ'''」 (''Gyōmu-yō Mario Namae-ire'', "Business-Use Mario Name Entry") in the ''[[Super Mario World (album)|Super Mario World]]'' album.
 
This remix is reused for the Bonus Music [[Lists of sound effects|sound effect]] in the ''Super Mario Bros.'' style in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''.
 
{{media table
|file=Super Mario Maker SMB Bonus Theme.oga
|title=業務用マリオ 名前入れ
|description=The remix heard in ''VS. Super Mario Bros.''
|length=0:30
}}
 
====''Super Mario Bros.'' (Game & Watch)====
In 1986, a very short arrangement of the theme was made for [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'']] (Game & Watch, Crystal Screen series), with its first note being a D instead of an F#. It can be heard at the start of each level. This arrangement would reappear unchanged for the Special Edition (1987) and New Wide Screen (1988) versions.


This remix is reused for the Bonus Music [[Lists of sound effects|sound effect]] in the ''Super Mario Bros.'' game style in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]''.
{{media table
{{media table
|file1=Super Mario Maker SMB Bonus Theme.oga
|file=Smbgwground.wav
|title1=Name Registration
|title={{conjectural|Ground Theme}}
|length1=0:30
|description=The arrangement heard in ''Super Mario Bros.'' (Game & Watch)
|length=0:01
}}
}}


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
In ''[[Super Mario Bros. 2]]'', an arrangement of the Ground Theme plays in [[Subspace]], replacing an original tune in ''[[Yume Kōjō: Doki Doki Panic]]''. The arrangement is noticeably shortened, only including two excerpts from the original piece. This arrangement returns in version 3.0.0 of ''Super Mario Maker 2'', when a [[P Switch]] is activated while the player is in their [[SMB2 Mario|SMB2 form]], which is exclusive to the ''Super Mario Bros.'' style.
In ''[[Super Mario Bros. 2]]'', an arrangement of the "Ground Theme" plays in [[Subspace]], replacing an original tune in ''[[Yume Kōjō: Doki Doki Panic]]''. This arrangement is noticeably shortened, only including two excerpts from the original piece.  
 
This arrangement returns in version 3.0.0 of ''[[Super Mario Maker 2]]'', where it plays when a [[P Switch]] is activated while characters are in their [[SMB2 Mario|SMB2 form]], which is exclusive to the ''Super Mario Bros.'' style.
 
{{media table
{{media table
|file1=SMB2-Subspace.oga
|file=SMB2-Subspace.oga
|title1=Subspace
|title={{conjectural|Subspace}}
|length1=0:30
|description=The arrangement heard in ''Super Mario Bros. 2''
|length=0:30
}}
}}


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', the [[Music Box]] item plays a soothing arrangement of an excerpt of the Ground Theme when used. It is transposed to a higher range and features a delay effect. The music has the in-universe effect of lulling all [[Hammer Bro]]ther, [[Fire Bro]]ther, [[Boomerang Bro]]ther, and [[Sledge Bro]]ther [[Enemy Course]]s, as well as the [[World 7-Piranha Plant 1|Piranha]] [[World 7-Piranha Plant 2|Plant stages]] in [[Pipe Land]], to sleep.
In ''[[Super Mario Bros. 3]]'', the [[Music Box]] item plays a soothing arrangement of an excerpt of the "Ground Theme" when used. The theme is transposed to a higher range and features a delay effect. It is titled 「'''オルゴール'''」 (''Orugōru'', "Music Box") in the game's [[Game Sound Museum: Super Mario Bros. 3|official soundtrack]]. The music has the in-game effect of lulling all [[Hammer Bro]]ther, [[Fire Bro]]ther, [[Boomerang Bro]]ther, and [[Sledge Bro]]ther [[Enemy Course]]s, as well as the [[World 7-Piranha Plant 1|Piranha]] [[World 7-Piranha Plant 2|Plant stages]] in [[Pipe Land]], to sleep.
 
{{media table
{{media table
|file1=Music Box Theme Super Mario Bros 3.oga
|file=Music Box Theme Super Mario Bros 3.oga
|title1=Music Box
|title=オルゴール
|length1=0:30
|description=The arrangement heard in ''Super Mario Bros. 3''
|length=0:30
}}
}}


====''Super Mario Land''====
====''Super Mario Land''====
In ''[[Super Mario Land]]'', the last bar of the Ground Theme is incorporated into the theme of the [[Marine Pop]] and [[Sky Pop]] levels, and the first bar after its opening bar is incorporated into the ending theme.
In ''[[Super Mario Land]]'', the last bar of the "Ground Theme" is incorporated into the theme of the [[Marine Pop]] and [[Sky Pop]] levels.
 
Additionally, the second bar of the "Ground Theme" is incorporated into ''Super Mario Land''{{'}}s ending theme.
 
{{media table
{{media table
|file1=Marine Pop Sky Pop! Super Mario Land.oga
|file1=Marine Pop Sky Pop! Super Mario Land.oga
|title1=Marine Pop Sky Pop!
|title1=SHOOTING (シューティング面BGM)
|description1=The arrangement heard in ''Super Mario Land''
|length1=0:30
|length1=0:30
|file2=Ending Theme Super Mario Land.oga
|title2=ENDING (エンディング~スタップロール)
|description2=The arrangement heard in ''Super Mario Land''
|length2=0:30
}}
}}
====''Super Mario Bros.'' (Nelsonic Game Watch)====
In [[Super Mario Bros. (Nelsonic Game Watch)|''Super Mario Bros.'']] (Nelsonic Game Watch), a very short arrangement of the theme can be heard at the start of each game.<ref name=NGW>{{cite|author=Stevenson, Martin|url=youtu.be/tfpSNbBRIaM?feature=shared&t=50|timestamp=0:50|title=Nintendo Super Mario Bros by Nelsonic Game Watch|date=June 3, 2022|publisher=YouTube|language=en|accessdate=November 25, 2023}}</ref>


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', the Ground Theme is incorporated into the [[Special Zone]] music after the main rhythm loops several times. The player must wait on the map for two minutes to hear it. This arrangement of the theme is orchestrated using synth brass and steel drums, which exchange to play specific melodies.
In ''[[Super Mario World]]'', the "Ground Theme" is incorporated into the [[Special Zone]] map music after the main rhythm plays for two minutes. This arrangement uses synth brass and steel drums, which exchange to play specific melodies. It is titled 「'''MAP7(スペシャル)'''」 (''Mappu 7 (Supesharu)'', "MAP 7 (Special)") in the game's [[Super Mario World (album)|official soundtrack]].


The game's [[Super Mario World (album)|soundtrack]] includes an arrangement by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros."
{{media table
{{media table
|file1=SMW SMB Theme.oga
|file=SMW SMB Theme.oga
|title1=Special Zone
|title=MAP7(スペシャル)
|length1=0:30
|description=The arrangement heard in ''Super Mario World''
|length=0:30
}}
}}


====''Super Mario All-Stars''====
====''Super Mario All-Stars''====
As ''[[Super Mario All-Stars]]'' is a remake of the first four ''Super Mario Bros.'' games, 16-bit arrangements of the Ground Theme and its variations were created, with some note additions and changes, such as the lack of percussion in the full theme's introduction. The full, arranged Ground Theme was later reused for the above-ground "Classic" [[World-e]] levels in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''; it is also reused for Subspace in ''Super Mario Bros. 2'', though only the sections heard in the original version are heard.  
''[[Super Mario All-Stars]]'' features a 16-bit arrangement of the "Ground Theme" with some note additions and changes, such as the lack of percussion in the introduction. This arrangement is also similar to the Special Zone arrangement from ''[[Super Mario World]]'', as it uses brass, steel pans and orchestra hits in the respective segments, but an octave lower. It is used in ground-themed levels in both ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', as well as in [[Subspace]] in ''[[Super Mario Bros. 2]]'', though only the sections heard in the original version are heard.
 
An arrangement of the "Music Box" theme plays in ''[[Super Mario Bros. 3]]''.
 
A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''.
 
All of these arrangements are reused for the same purpose in ''[[Super Mario All-Stars + Super Mario World]]'' and ''[[Super Mario All-Stars Limited Edition]]'', and the main "Ground Theme" arrangement is reused for above-ground areas in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader levels]] [[Classic World 1-1]], [[Classic World 1-2]], [[Classic World 1-3]], and [[Classic World 2-2]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', albeit compressed and with the orchestra hit being an A# note as opposed to G.


A new arrangement of the Ground Theme's sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in ''Super Mario Bros.'' and ''The Lost Levels''.
{{media table
{{media table
|file1=SMAS SMB Overworld.oga
|file1=SMAS SMB Overworld.oga
|title1=Ground Theme (''Super Mario Bros.'')
|title1={{Conjectural|Ground Theme (''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'')}}
|description1=The arrangement heard in ''Super Mario All-Stars''
|length1=0:30
|length1=0:30
|file2=SMAS - Game Select.oga
|file2=SMAS - Game Select.oga
|title2=Game Select
|title2={{Conjectural|Game Select}}
|description2=The arrangement heard in ''Super Mario All-Stars''
|length2=0:12
|length2=0:12
|file3=SMAS SMB Bonus.oga
|file3=SMAS SMB Bonus.oga
|title3=Bonus Area (''Super Mario Bros.'')
|title3={{Conjectural|Bonus Area (''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'')}}
|description3=The arrangement heard in ''Super Mario All-Stars''
|length3=0:30
|length3=0:30
|file4=SMAS SMB Player Down.oga
|file4=SMAS SMB3 Oracle.oga
|title4=Lost a Life (''Super Mario Bros.'')
|title4={{Conjectural|Music Box (''Super Mario Bros. 3'')}}
|length4=0:03
|description4=The arrangement heard in ''Super Mario All-Stars''
|file5=SMAS SMB Game Over.oga
|length4=0:30
|title5=Game Over (''Super Mario Bros.'')
|length5=0:06
|file6=SMAS SMB3 Oracle.oga
|title6=Music Box (''Super Mario Bros. 3'')
|length6=0:30
}}
}}


====''Super Mario 64''====
====''Super Mario 64''====
''[[Super Mario 64]]''{{'}}s title screen uses a rearrangement of the Ground Theme with a steel drum melody, an organ harmony, and percussion accompaniment. Additionally, a vocalization of the first six notes can be heard after entering a [[painting]], which returns for boss paintings in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] in ''[[Super Mario Odyssey]]''. This song uses the "[[bah]]" sample that would later appear in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], where it has effects on various entities, and sometimes gameplay.
''[[Super Mario 64]]''{{'}}s title screen features an arrangement of the "Ground Theme" titled "'''Title Theme'''" in the game's [[Super Mario 64 Original Soundtrack|official soundtrack]] that includes steel drum melody, an organ harmony, and percussion accompaniment.
 
A vocalization of the first six notes titled "'''Game Start'''" can be heard after [[Mario]] enters a [[painting]]. This track uses the "[[paah]]" voice sample that would later appear in themes in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]].
 
Both themes are reused for the same purpose in ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D All-Stars]]''. "Game Start" is reused in ''[[Super Mario Odyssey]]'', where it can be heard when Mario enters a boss painting in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]].
 
{{media table
{{media table
|file1=SM64-Title Theme.oga
|file1=SM64-Title Theme.oga
|title1=Title
|title1=Title Theme
|description1=The arrangement heard in ''Super Mario 64''
|length1=0:29
|length1=0:29
|file2=SM64 Game Start.oga
|file2=SM64 Game Start.oga
|title2=Game Start
|title2=Game Start
|description2=The vocalization heard in ''Super Mario 64''
|length2=0:03
|length2=0:03
}}
}}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
In ''[[Super Mario Bros. Deluxe]]'', an arrangement of the second bar plays on the title screen.
In ''[[Super Mario Bros. Deluxe]]'', an arrangement of the second bar of the "Ground Theme" plays on the title screen.
 
{{media table
{{media table
|file=SMBDX Title.oga
|file1=SMBDX Title.oga
|title=Title screen
|title1={{conjectural|Title Theme}}
|length=0:09
|description1=The arrangement heard in ''Super Mario Bros. Deluxe''
|length1=0:09
|file2=SMBDX Overworld Theme.oga
|title2=Ground Theme
|description2=The theme as heard in ''Super Mario Bros. Deluxe''
|length2=0:30
}}
}}


====''Super Mario Advance''====
====''Super Mario Advance''====
A slight rearrangement of the Subspace music was used for ''[[Super Mario Advance]]''.
''[[Super Mario Advance]]'' uses an arrangement of the Subspace theme very similar to the one heard in ''[[Super Mario All-Stars]]''.
 
An arrangement of the first seven notes of the "Ground Theme" is incorporated into the title theme for ''[[Mario Bros. (game)|Mario Bros.]]'' This theme is reused in the ''Mario Bros.'' mode in ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', with each having slight variations between instruments.
 
{{media table
{{media table
|file1=SMA Subspace.oga
|file1=SMA Subspace.oga
|title1=Subspace Theme
|title1={{conjectural|Subspace}}
|description1=The arrangement heard in ''Super Mario Advance''
|length1=0:30
|length1=0:30
|file2=SMA MB Title Theme.oga
|title2={{conjectural|Title Theme (''Mario Bros.'')}}
|description2=The arrangement heard in ''Super Mario Advance''
|length2=0:17
}}
}}


====''Super Mario World: Super Mario Advance 2''====
====''Super Mario World: Super Mario Advance 2''====
In ''[[Super Mario World: Super Mario Advance 2]]'', the Special Zone music was given a slight rearrangement. Additionally, an arrangement plays in the cutscene after finding every goal in the game, which also incorporates the "Course Clear" tune from ''Super Mario Bros.''
''[[Super Mario World: Super Mario Advance 2]]'' features a slightly altered arrangement of the [[Special Zone]] theme.  
 
Another arrangement of the "Ground Theme" can be heard in the cutscene that plays after finding every [[Giant Gate|goal]] in the game. This arrangement also incorporates the "[[Course Clear]]" theme from ''[[Super Mario Bros.]]''


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
The music for secret courses in ''[[Super Mario Sunshine]]'', simply titled "'''Secret Course''',"<ref>[https://supermario3dallstars.nintendo.com/music-player/ ''Super Mario 3D All-Stars'' music player]</ref> is a group {{wp|a cappella}} arrangement of the Ground Theme. This arrangement is reused in certain [[minigame]]s in ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''
The theme heard in secret courses in ''[[Super Mario Sunshine]]'', simply titled "'''Secret Course'''" in the game's [[Super Mario Sunshine Original Soundtrack|official soundtrack]], is a group {{wp|a cappella}} arrangement of the "Ground Theme".  
 
At the end of the game's {{wp|Glossary of video game terms#attract mode|attract mode}}, an arrangement of the "Ground Theme"'s second bar is played twice on {{wp|steelpan}}.
 
The recurring shell flautist [[Noki]] continuously plays the first six notes of the "Ground Theme".
 
All of these arrangements are reused for the same purpose in ''[[Super Mario 3D All-Stars]]''. "Secret Course" is reused in ''[[Super Mario 64 DS]]'' in the [[Trampoline Time]] and [[Trampoline Terror]] [[minigame]]s as well as in ''[[New Super Mario Bros.]]'' for the former, and in ''[[Super Mario Bros. Wonder]]'' in the level [[Break Time! Raise the Stage]].


The theme is quoted several other times. At the end of the game's {{wp|Glossary of video game terms#attract mode|attract mode}}, the theme's second bar is played twice on steelpan. The recurring shell flautist [[Noki]] continuously plays the first six notes of the Ground Theme. An arranged version of the "Lost a Life" jingle using horns and percussion plays when Mario loses all of his health.
{{media table
{{media table
|file1=Secret Course Super Mario Sunshine.oga
|file=Secret Course Super Mario Sunshine.oga
|title1=Secret Course
|title=Secret Course
|length1=0:30
|description=The arrangement heard in ''Super Mario Sunshine''
|length=0:30
}}
}}


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
In ''Super Mario Advance 4: Super Mario Bros. 3'', an updated version of the Music Box theme is used, while the newly added [[world]] selection screen uses a new, steelpan arrangement of the name registration screen music from ''VS. Super Mario Bros.''
''[[Super Mario Advance 4: Super Mario Bros. 3]]'' features three arrangements of the "Ground Theme". An arrangement of the theme's B section plays during the opening when [[Princess Peach]] receives a letter from a [[Toad (species)|Toad]].
 
A {{wp|steelpan}} arrangement of the name registration screen theme from ''[[VS. Super Mario Bros.]]'' plays on the [[world]] selection screen.
 
An arrangement of the Music Box theme very similar to the one heard in ''[[Super Mario All-Stars]]'' plays when the [[Music Box]] item is used.
 
{{media table
|file=SMA4 Opening Peach.oga
|title={{conjectural|Opening}}
|description=The arrangement heard in ''Super Mario Advance 4: Super Mario Bros. 3''
|length=0:27
}}


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
A variation of the original "Lost a Life" jingle is used for losing a minigame. It is reused in the ''New Super Mario Bros.'' games, as well as in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' in ''[[New Super Mario Bros. U]]''-styled levels. A music box arrangement of the "Game Over" tune is also used when losing in the game's [[Super Mario 64 DS#VS Mode|VS Mode]].
In ''[[Super Mario 64 DS]]'', a steel pan arrangement of the first six notes of the "Ground Theme" plays at the start of every round of the [[Boom Box (minigame)|Boom Box]] minigame. The original title theme and game start jingle also return.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''New Super Mario Bros.'', a sped-up and transposed but otherwise faithful arrangement of the original theme in {{wp|F major}} is used in [[Toad House]]s. This music is also used for the [[Warp Cannon]]s of ''[[New Super Mario Bros. 2]]''.
In ''[[New Super Mario Bros.]]'', a sped-up and transposed but otherwise faithful arrangement of the "Ground Theme" in {{wp|F major}} is used in [[Toad House]]s.


The Ground Theme is also incorporated into the credits music, and two dramatic orchestra arrangements are used for the Minigames menus.
An arrangement of the "Ground Theme" is incorporated into the game's credits theme.


An arrangement of the "Lost a Life" jingle is also used in this game when Mario or Luigi loses a life, which has been used in every ''New Super Mario Bros.'' game since and in the ''Super Mario Maker'' games in the ''[[New Super Mario Bros. U]]'' style. The jingle is also heard in the [[New Super Mario Bros. U (microgame)|New Super Mario Bros. U]] microgame in ''[[WarioWare: Get It Together!]]'' when the player is knocked out by a [[Fuzzy]].
Two dramatic orchestral arrangements of the "Ground Theme" plays on the minigames menus.
{{media table
 
|file1=New Super Mario Bros Toad House Theme.oga
The Toad House arrangement is reused in ''[[New Super Mario Bros. 2]]'', where it plays during [[Warp Cannon]] levels.
|title1=Toad House
 
|length1=0:30
{{media table
|file=New Super Mario Bros Toad House Theme.oga
|title={{conjectural|Toad House}}
|description=The arrangement heard in ''New Super Mario Bros.''
|length=0:30
}}
}}


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', the Ground Theme is rearranged as the background music for [[Toy Time Galaxy]], which is titled "'''Super Mario 2007'''" in the [[Super Mario Galaxy Original Soundtrack|official soundtrack]] and arranged by [[Mahito Yokota]]. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the same source track released as a novelty single in 1986.<ref>Markiegee55 (March 10, 2017). [https://www.youtube.com/watch?v=i6eCsk9P4QU Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome]. ''YouTube''. Retrieved July 30, 2019.</ref> A techno arrangement of the Ground Theme titled "'''Cosmic Comet'''" is heard during [[Prankster Comet|Cosmic Comet]] and Fast-Foe Comet missions, which also incorporates [[Shadow Mario]]'s theme from ''Super Mario Sunshine'' at the start and the [[Underground Theme (Super Mario Bros.)|Underground Theme]] from ''Super Mario Bros.'' for the bassline. The first measure of the Ground Theme is also used as a jingle for collecting a [[Life Mushroom]].
In ''[[Super Mario Galaxy]]'', an arrangement of the "Ground Theme" serves as the background music for [[Toy Time Galaxy]]. It was arranged by [[Mahito Yokota]] and is titled "'''Super Mario 2007'''" in the game's [[Super Mario Galaxy Original Soundtrack|official soundtrack]]. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "'''Mario Syndrome'''", a dance remix of the "Ground Theme" released as a novelty single in 1986.<ref>{{cite|author=Markiegee55|date=March 10, 2017|url=www.youtube.com/watch?v=i6eCsk9P4QU|title=Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome|deadlink=y|publisher=YouTube|accessdate=July 30, 2019}}</ref>  
 
A techno arrangement of the "Ground Theme" titled "'''Cosmic Comet'''" is heard during [[Prankster Comet|Cosmic Comet]] and Fast-Foe Comet missions. The arrangement also incorporates [[Shadow Mario]]'s theme from ''[[Super Mario Sunshine]]'' at the beginning and uses the "[[Underground Theme (Super Mario Bros.)|Underground Theme]]" from ''[[Super Mario Bros.]]'' for the bassline.
 
A brief arrangement of the first measure of the "Ground Theme" plays whenever the player collects a [[Life Mushroom]].
 
All of these arrangements are reused in ''[[Super Mario 3D All-Stars]]'' for the same purpose.


Arrangements of the "Lost a Life" and "Game Over" tunes are again used, which return in ''[[Super Mario Galaxy 2]]'', while the former is also reused in ''[[Super Mario 3D Land]]''.
{{media table
{{media table
|file1=Super Mario 2007 Super Mario Galaxy.oga
|file1=Super Mario 2007 Super Mario Galaxy.oga
|title1=Super Mario 2007
|title1=Super Mario 2007
|description1=The arrangement heard in ''Super Mario Galaxy''
|length1=0:30
|length1=0:30
|file2=Cosmic Comet Super Mario Galaxy.oga
|file2=Cosmic Comet Super Mario Galaxy.oga
|title2=Cosmic Comet
|title2=Cosmic Comet
|description2=The arrangement heard in ''Super Mario Galaxy''
|length2=0:30
|length2=0:30
|file3=Super Mario Galaxy Game Over.oga
|title3=Game Over Theme
|length3=0:09
}}
}}


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
An original arrangement of the Ground Theme is used in Toad Houses in ''[[New Super Mario Bros. Wii]]''. In this version, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to that of Toy Time Galaxy from ''Super Mario Galaxy''. Additional bass and percussion is added when the minigame starts. In [[Power-up Panels]], the music speeds up for every [[Bowser]] or [[Bowser Jr.]] image revealed. Like in ''New Super Mario Bros.'', the Ground Theme is incorporated into the credits music. The first seven notes of the Ground Theme are also arranged on a piano when the game is selected on the Wii Menu.
In ''[[New Super Mario Bros. Wii]]'', an arrangement of the "Ground Theme" titled "'''Toad House'''"<ref name=Piano>''[[New Super Mario Bros. Wii: Simplified Piano Solos]]''</ref> plays in [[Toad House]]s. In this arrangement, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to the "Super Mario 2007" arrangement from ''[[Super Mario Galaxy]]''. Additional bass and percussion is added when a minigame starts in Red and Green Toad Houses. In [[Power-up Panels]], the music speeds up for every [[Bowser]] or [[Bowser Jr.]] logo revealed.
 
Like in ''[[New Super Mario Bros.]]'', an arrangement of the "Ground Theme" is incorporated into the credits music, titled "Staff Credit Roll"<ref name=Piano/>.
 
The first seven notes of the "Ground Theme" are played on a piano when the game is selected on the [[Wii]] Menu.
 
The "Toad House" arrangement returns in the green Toad Houses in ''[[New Super Mario Bros. 2]]'' and in all Toad Houses in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]''.


The Toad House arrangement returns in the green Toad Houses in ''[[New Super Mario Bros. 2]]'' and in all Toad Houses in ''New Super Mario Bros. U'' and ''[[New Super Luigi U]]''.
{{media table
{{media table
|file1=New Super Mario Bros Wii Toad House Theme.oga
|file1=New Super Mario Bros Wii Toad House Theme.oga
|title1=Toad House
|title1=Toad House
|description1=The arrangement heard in ''New Super Mario Bros. Wii''
|length1=0:30
|length1=0:30
|file2=StaffCreditNSMBW.oga
|file2=StaffCreditNSMBW.oga
|title2=Credits Theme
|title2=Staff Credit Roll
|description2=The arrangement heard in ''New Super Mario Bros. Wii''
|length2=0:30
|length2=0:30
}}
}}


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''Super Mario Galaxy 2'', the music for [[Supermassive Galaxy]], [[Mario Squared Galaxy]], and [[Twisty Trials Galaxy]] is a remix of Toy Time Galaxy's music from ''Super Mario Galaxy'', featuring an alternate bassline and slightly different mixing for the melodic instruments. Another notable difference is the stereo effect on the techno percussion during some sections. The first measure of the Ground Theme is also used as a jingle for switching the player character between [[Mario]] and [[Luigi]].
In ''[[Super Mario Galaxy 2]]'', the theme heard in [[Supermassive Galaxy]], [[Mario Squared Galaxy]], and [[Twisty Trials Galaxy]] is an arrangement of "Super Mario 2007" from ''[[Super Mario Galaxy]]'' that features an alternate bassline and slightly different mixing for the melodic instruments. A stereo effect is also added to the techno percussion during some sections.  
 
A new arrangement of  "Cosmic Comet" from ''Super Mario Galaxy'' is used for the Clone Comet mission "[[The Shadow Lining]]" and the Double Time Comet mission "[[Turning Turning Double Time]]". It is raised in pitch by a semitone and has a more elaborate beginning. Additional bongo percussion is added to the instrumentation when riding [[Yoshi]].
 
A brief arrangement of first measure of the "Ground Theme" plays when switching the player character between [[Mario]] and [[Luigi]].
 
The new "Cosmic Comet" arrangement is reused for [[Cosmic Clone]] levels in ''[[Super Mario 3D Land]]''.


The "Cosmic Comet" arrangement returns in ''Super Mario Galaxy 2'', raised in pitch by a semitone and having a more elaborate beginning. It is used for the Clone Comet mission "[[The Shadow Lining]]" and the Double Time Comet mission "[[Turning Turning Double Time]]". In the latter, additional percussion can be heard when riding Yoshi. This version of the arrangement is reused in ''Super Mario 3D Land'', with lessened use of synth pads.
{{media table
{{media table
|file1=Super Mario Galaxy 2 Supermassive Galaxy.oga
|file1=Super Mario Galaxy 2 Supermassive Galaxy.oga
|title1=Supermassive Galaxy
|title1={{conjectural|Supermassive Galaxy}}
|description1=The arrangement heard in ''Super Mario Galaxy 2''
|length1=0:29
|length1=0:29
|file2=SMG2 Cosmic Clone.oga
|file2=SMG2 Cosmic Clone.oga
|title2=Cosmic Clones
|title2={{conjectural|Cosmic Clones}}
|description2=The arrangement heard in ''Super Mario Galaxy 2''
|length2=0:30
|length2=0:30
}}
}}


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Another arrangement of the Ground Theme is used for voxel art levels in ''Super Mario 3D Land'': [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]]. This version begins with a lead-up to the second bar, with the first bar omitted, and returns in ''[[Super Mario 3D World]]'' in [[Rainbow Run (level)|Rainbow Run]] and [[Coin Express]], and in ''[[Super Mario Odyssey]]'' while Mario is invincible after a Mario [[amiibo]] is scanned with {{button|ns|right}} held. This arrangement, sans the lead-up, also plays in [[Coin Heaven]]s in both ''Super Mario 3D Land'' and ''Super Mario 3D World'', as well as golden [[Mystery Box]]es in the former. Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]. Another variation of the "Game Over" tune is used, which returns in ''Super Mario 3D World'', as well as in ''Super Mario Maker 2'' in ''3D World''-styled levels.
In ''[[Super Mario 3D Land]]'', an arrangement of the "Ground Theme" plays in the voxel art levels [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]]. This arrangement begins with a lead-up to the second bar, with the first bar omitted. A version of this arrangement without the lead-up also plays in [[Coin Heaven]] and in golden [[Mystery Box]]es.  
 
[[Mario]], voiced by [[Charles Martinet]], hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|World 5]] and [[World 6 (Super Mario 3D Land)|World 6]].  
 
The voxel art arrangement of the "Ground Theme" returns in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', where it is titled "'''Rainbow Run'''" in the game's [[Super Mario 3D World Original Soundtrack|official soundtrack]]. It plays in the levels [[Rainbow Run (level)|Rainbow Run]] and [[Coin Express]], and the version without the lead-up plays in Coin Heaven. The arrangement is also heard in ''[[Super Mario Odyssey]]'' while Mario is invincible after a Mario [[amiibo]] is scanned with {{button|switch|right}} held.  
 
{{media table
{{media table
|file1=SM3DL-Retro Mario Theme.oga
|file=SM3DL-Retro Mario Theme.oga
|title1=Retro Mario
|title=Rainbow Run
|length1=0:30
|description=The arrangement heard in ''Super Mario 3D Land''
|file2=Super Mario 3D Land Game Over.oga
|length=0:30
|title2=Game Over
|length2=0:06
}}
}}


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
During a loading screen in ''[[New Super Mario Bros. 2]]'', the second bar of the Ground Theme can be heard. Occasionally, the third bar plays. The credits theme from ''New Super Mario Bros. Wii'' is reused, but with added vocals.
In ''[[New Super Mario Bros. 2]]'', an arrangement of the second bar of the "Ground Theme" can be heard during a loading screen. Occasionally, the third bar plays.  
 
A new arrangement of "Staff Credit Roll" from ''[[New Super Mario Bros. Wii]]'' serves as the game's credits theme.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U''====
In the credits in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the first six notes of the Ground Theme are played roughly halfway into the theme, introducing a chiptune instrument to the music.
In ''[[New Super Mario Bros. U]]'', an arrangement of the first six notes of the "Ground Theme" are heard roughly halfway into the game's credits theme, introducing {{wp|chiptune}} instrumentation to the music.
 
This arrangement returns for the same purpose in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
In ''Super Mario 3D World'', a melody of the Ground Theme played on a trumpet and synthesizers is used in the background music of the Mario sprite bonus room in [[Bob-ombs Below]] after activating every [[Color Panel]], which is titled "'''Mario's Colour Panels'''" in the [[Super Mario 3D World Original Soundtrack|official soundtrack]].
In ''[[Super Mario 3D World]]'', an arrangement of the "Ground Theme" played on a {{wp|trumpet}} and {{wp|synthesizer}}s plays in the Mario sprite bonus room in [[Bob-ombs Below]] after activating every [[Color Panel]]. It titled "'''Mario's Colour Panels'''" in the game's [[Super Mario 3D World Original Soundtrack|official soundtrack]]. The title used the British English spelling of the word "color", as the soundtrack was never released in North America.
 
This arrangement is reused for the same purpose in ''[[Super Mario 3D World + Bowser's Fury]]''.
 
{{media table
{{media table
|file1=Super Mario 3D World Marios Color Panels.oga
|file=Super Mario 3D World Marios Color Panels.oga
|title1=Mario's Colour Panels
|title=Mario's Colour Panels
|length1=0:23
|description=The arrangement heard in ''Super Mario 3D World''
|length=0:23
}}
}}


====''Super Mario Maker''====
====''Super Mario Maker''====
In ''[[Super Mario Maker]]'', in addition to the Ground Theme reappearing as the default background music of the Ground course theme in the ''Super Mario Bros.'' game style, the music for editing such a course in the Course Maker is an original, more ambient arrangement, using eight tracks that fade in and out randomly to create a dynamic mix. This returns in ''Super Mario Maker 2''.
In ''[[Super Mario Maker]]'', the theme heard when editing a ''[[Super Mario Bros.]]''-style ground-themed course in the Course Maker is an ambient arrangement of the "Ground Theme" that uses seven tracks that fade in and out randomly to create a dynamic mix.
 
A calmer arrangement of the "Ground Theme" plays in the game's manual, with the tempo closely resembling that of the "Music Box" arrangement from ''[[Super Mario Bros. 3]]''.
 
The former arrangement is reused for the same purpose in ''[[Super Mario Maker for Nintendo 3DS]]'' and ''[[Super Mario Maker 2]]'', and the latter arrangement returns in ''Super Mario Maker 2''{{'}}s Play Guide.


Another, calmer arrangement plays in the game's manual, with the tempo closely resembling that of the Music Box arrangement from ''Super Mario Bros. 3''. This arrangement also returns in ''Super Mario Maker 2''{{'}}s Play Guide.
{{media table
{{media table
|file1=SMM SMB Overworld Edit.oga
|file=SMM SMB Overworld Edit.oga
|title1=Ground Theme (''Super Mario Bros.'')
|title={{conjectural|Ground Theme (Editing) (''Super Mario Bros.'')}}
|description1=Editing mode version
|description=The arrangement heard in ''Super Mario Maker''
|length1=0:30
|length=0:30
}}
}}


====''Super Mario Run''====
====''Super Mario Run''====
A techno arrangement of the sixth and seventh bars of the Ground Theme plays in the [[Super Mario Run#Remix 10|Remix 10]] mode of ''[[Super Mario Run]]'', alongside other themes.
In ''[[Super Mario Run]]'', a techno arrangement of the sixth and seventh bars of the "Ground Theme" plays in the [[Super Mario Run#Remix 10|Remix 10]] mode alongside other themes.  
 
The victory fanfare that plays after clearing a round of Remix 10 is an arrangement of the sixth bar of the "Ground Theme".
 
{{media table
{{media table
|file1=SMR Remix 10 Theme.oga
|file=SMR Remix 10 Theme.oga
|title1=Remix 10
|title={{conjectural|Remix 10}}
|length1=0:30
|description=The arrangement heard in ''Super Mario Run''
|length=0:30
}}
}}


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
The [[Metro Kingdom|New Donk City]] Auditorium in ''[[Super Mario Odyssey]]'' features a big-band arrangement of the Ground Theme titled "'''New Donk City (Band Performance)'''". Each part is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for [[Pauline]]'s [[Band (Super Mario Odyssey)|festival band]]. This arrangement returns in ''[[Super Smash Bros. Ultimate]]'' under the name "'''Ground Theme (Band Performance) - Super Mario Bros.'''"
In ''[[Super Mario Odyssey]]'', the [[Metro Kingdom|New Donk City]] Auditorium features a {{wp|big band}} arrangement of the "Ground Theme" arranged by [[Naoto Kubo]] titled "'''New Donk City (Band Performance)'''". Each instrument is recorded separately, so that the performance reflects which band members are present as [[Mario]] recruits new musicians for [[Pauline]]'s [[Band (Super Mario Odyssey)|festival band]].  
 
This arrangement returns as a playable track in ''[[Super Smash Bros. Ultimate]]'' titled "'''Ground Theme (Band Performance) - Super Mario Bros.'''", where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage. When played on the [[New Donk City Hall (stage)|New Donk City Hall]] stage, the theme's instrumentation will dynamically change as band members are added to the group like in ''Super Mario Odyssey''. The arrangement is also featured in ''{{wp|Ring Fit Adventure}}'' as a selectable song in the Rhythm Game mode, which was added in the game's version 1.2.0 update. It uses its ''Super Smash Bros. Ultimate'' title "Ground Theme (Band Performance) - Super Mario Bros."
 
{{media table
{{media table
|file1=OST New Donk City Band Performance Super Mario Odyssey.oga
|file=OST New Donk City Band Performance Super Mario Odyssey.oga
|title1=New Donk City (Band Performance)
|title=New Donk City (Band Performance)
|length1=0:30
|description=The arrangement heard in ''Super Mario Odyssey''
|length=0:30
}}
}}


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', a music box version of the Ground Theme plays during [[Moon (Super Mario Maker 2)|nighttime]] levels of Ground-themed levels in the ''Super Mario Bros.'' style, while a new arrangement is used for Sky-themed levels in the same style (which itself has its own edit and nighttime variation). This arrangement also incorporates the name registration screen music from ''VS. Super Mario Bros.'' and shares similarities with ''Super Smash Bros. Brawl''{{'}}s arrangement. The theme is also arranged as part of the game's credits theme.
In ''[[Super Mario Maker 2]]'', a {{wp|music box}} arrangement of the "Ground Theme" plays in [[Moon (Super Mario Maker 2)|nighttime]] ground-themed levels in the ''[[Super Mario Bros.]]'' style.
 
A new arrangement of the "Ground Theme" arranged by the theme's original composer [[Koji Kondo]] is used for sky-themed levels in the ''Super Mario Bros.'' style. It also incorporates the name registration screen music from ''[[VS. Super Mario Bros.]]'' This arrangement also has its own ambient editing and music box nighttime arrangements.
 
An arrangement of the "Ground Theme" is also incorporated into the game's credits theme.
 
{{media table
{{media table
|file1=SMM2 SMB Overworld Night.oga
|file1=SMM2 SMB Overworld Night.oga
|title1=Overworld Theme (Night)
|title1={{conjectural|Ground Theme (Night) (''Super Mario Bros.'')}}
|description1=The arrangement heard in ''Super Mario Maker 2''
|length1=0:30
|length1=0:30
|file2=SMM2 SMB Sky.oga
|file2=SMM2 SMB Sky.oga
|title2=Sky Theme
|title2={{conjectural|Sky Theme (''Super Mario Bros.'')}}
|description2=The arrangement heard in ''Super Mario Maker 2''
|length2=0:30
|length2=0:30
|file3=SMM2 SMB Sky Theme Edit.oga
|file3=SMM2 SMB Sky Theme Edit.oga
|title3=Sky Theme (Edit)
|title3={{conjectural|Sky Theme (Editing) (''Super Mario Bros.'')}}
|description3=The arrangement heard in ''Super Mario Maker 2''
|length3=0:30
|length3=0:30
|file4=SMM2 SMB Sky Night.oga
|file4=SMM2 SMB Sky Night.oga
|title4=Sky Theme (Night)
|title4={{conjectural|Sky Theme (Night) (''Super Mario Bros.'')}}
|description4=The arrangement heard in ''Super Mario Maker 2''
|length4=0:30
|length4=0:30
}}
}}


===''Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!''===
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]'', there are two different faithful arrangements of the Ground Theme that play. The first is called "'''マリオ・ザ・グレート'''" (roughly '''Mario the Great''' in English), and it plays the theme on its "hurry up" tempo while also adding on the [[Ending BGM]] theme to the beginning. The second is called "'''マリオ ウォーク'''" (roughly '''The Mario Walk''' in English), and it plays the theme more in time with its original tempo. Both arrangements use the same set of instruments. There is also a third arrangement entitled "'''マリオ・ザ・グレート ~マリオとダンシング'''" (roughly '''Mario the Great: Dancing with Mario''' in English), which is a variation of "マリオ・ザ・グレート" with alternating instrumentation and percussion beats. The instrumental version of [[Doki-Doki Do it]] begins with the ''VS. Super Mario Bros.'' name registration arrangement, but with different instrumentation.
In ''[[Super Mario Bros. Wonder]]'', an arrangement of the "Ground Theme" is incorporated into "Doomy-Gloom Wonder", one of the themes that plays during some levels' [[Wonder Effect]]s.<ref>{{cite|author=RetroArchive|date=October 19, 2023|url=www.youtube.com/watch?v=sRn8C4rLMcg|title=''Super Mario Bros. Wonder'' - All Wonder Flower Effects|publisher=YouTube|language=en|accessdate=October 30, 2023}}</ref> This theme is itself an arrangement of the ''[[Super Mario Galaxy 2]]'' rendition of the "Cosmic Comet" theme. Additionally, if the player enters a level with the Sound Off? [[Badge (Super Mario Bros. Wonder)|badge]] equipped, a voice can be heard humming the first six notes during the title card.
 
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' features four arrangements of the "Ground Theme". The first is a faithful arrangement of the theme titled 「'''マリオ・ザ・グレート'''(''Mario za Gurēto'', "Mario the Great") in the film's [[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack|official soundtrack]]. This arrangement plays the theme in its "Hurry Up" tempo while also adding on the "[[Ending (Super Mario Bros.)|Ending]]" theme to the beginning of the arrangement.  
 
The second is a variation of "Mario the Great" titled 「'''マリオ・ザ・グレート ~マリオとダンシング'''(''Mario za Gurēto ~ Mario to Danshingu'', "Mario the Great: Dancing with Mario"). It features alternating instrumentation and percussion beats.  
 
The third is another faithful arrangement of the "Ground Theme" titled 「'''マリオ ウォーク'''(''Mario U~ōku'', "The Mario Walk"), and it plays the theme in its original tempo. It uses the same instrumentation as "Mario the Great".
 
The instrumental version of "[[Doki-Doki Do it]]" titled 「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」 (''Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto'', "Doki-Doki Do it ~Snap Smack Rock'n Roll School Version~ Instrumental") begins with an arrangement of the name registration theme from ''[[VS. Super Mario Bros.]]''
 
===''The Super Mario Bros. Super Show!''===
In ''[[The Super Mario Bros. Super Show!]]'', an arrangement of the "Ground Theme" is incorporated into "[[Mario Brothers Rap|The Mario Rap]]", the show's opening theme.
 
The "Ground Theme" is adapted into a lyrical song titled "[[Do the Mario]]," which serves as the credits theme for each episode and was sung by [[Lou Albano]].
 
Various arrangements of the "Ground Theme" play within the episodes themselves.
 
"Do the Mario" is reused as the credits theme for episodes of ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' television series.


===''Mario no Daibōken''===
===''Mario the Juggler''===
In ''[[Mario no Daibōken]]'', the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "Go Go Mario!!" The lyrics are transcribed below.<ref>Cabbusses's Retro Obscurities (December 31, 2017). [https://www.youtube.com/watch?v=VJYR8ToG3vQ GoGoマリオ!! | GoGo Mario!! (From Mario No Daibouken VHSRIP) <nowiki>[マリオの大冒険 ]</nowiki>]. ''YouTube''. Retrieved July 30, 2019.</ref>
In ''[[Mario the Juggler]]'', a very short arrangement of the theme can be heard at the start of each game.
<blockquote>
{{media table
{|
|file=Mtjground.wav
!Lyrics
|title={{conjectural|Ground Theme}}
!Romanization
|description=The arrangement heard in ''Mario the Juggler''
!Translation
|length=0:01
|-
}}
|きょうも元気に マリオが走る 走る
 
|''Kyō mo genki ni Mario ga hashiru hashiru''
===''Mario Paint''===
|Mario is energetically running, running again today.
In ''[[Mario Paint]]'', the sample song represented by [[Soundfrog]]'s head starts off with the "Ground Theme" from ''Super Mario Bros.'' before transitioning to the "[[Ground Theme (Super Mario World)|Ground Theme]]" from ''[[Super Mario World]]''
|-
{{media table
|[[Princess Peach|ピーチ姫]]を 助けに行くぜ 行くぜ
|file1=MP Ground Theme.oga
|''Pīchi-hime wo tasuke ni iku ze iku ze''
|title1={{conjectural|Ground Theme}}
|He's going, going to save Princess Peach.
|length1=0:16
|-
}}
|きょうも元気に マリオが走る
 
|''Kyō mo genki ni Mario ga hashiru''
===''Mario Kart'' series===
|Mario is energentically running again today.
====''Super Mario Kart''====
|-
In ''[[Super Mario Kart]]'', [[Mario]]'s victory theme is based on the "Ground Theme".
|きょうも元気に [[Jump|ジャンプ]]
 
|''Kyō mo genki ni janpu''
{{media table
|Jump energetically again today.
|file=SMK Mario Ranks.oga
|-
|title={{conjectural|Mario Ranks}}
|きょうも元気に [[Coin|コイン]]を探せ
|description=The arrangement heard in ''Super Mario Kart''
|''Kyō mo genki ni koin wo sagase''
|length=0:10
|Search for coins energetically again today.
}}
|-
 
|きょうも進めよ マリオ
====''Mario Kart: Super Circuit''====
|''Kyō mo susume yo Mario''
In the Single-Pak multiplayer mode of ''[[Mario Kart: Super Circuit]]'', the results music is an arrangement of Mario's victory theme from ''Super Mario Kart''.
|Keep advancing today, Mario.
 
|-
====''Mario Kart: Double Dash!!''====
|<br>
In ''[[Mario Kart: Double Dash!!]]'', the theme heard in the [[Tilt-a-Kart]] battle course begins with an arrangement of the first seven notes of the "Ground Theme", which lead into a modified version of [[Baby Park]]'s theme. This arrangement is heard in all battle modes other than [[Battle Mode#Shine Thief|Shine Thief]].
|-
 
|[[Super Mushroom|キノコ]]を取って
{{media table
|''Kinoko wo totte''
|file=MKDD-Music-Tilt-a-Kart.oga
|He gets a mushroom,
|title={{conjectural|Tilt-a-Kart}}
|-
|description=The arrangement heard in ''Mario Kart: Double Dash!!''
|[[Super Mario (form)|スーパーマリオ]]だぜ
|length=0:29
|''Sūpā Mario da ze''
}}
|And becomes Super Mario.
 
|-
====''Mario Kart Arcade GP''====
|[[Fire Flower|フラワー]]を取って
In ''[[Mario Kart Arcade GP]]'', an arrangement of the first six notes of the "Ground Theme" is incorporated into the theme heard on the game's main menu.
|''Furawā wo totte''
 
|He gets a Flower,
{{media table
|-
|file=MKAGP Menu.oga
|[[Fire Mario|ファイアマリオ]]
|title={{conjectural|Main Menu}}
|''Faia Mario''
|description=The arrangement heard in ''Mario Kart Arcade GP''
|And becomes Fire Mario.
|length=0:30
|-
}}
|<br>
 
|-
====''Mario Kart Arcade GP 2''====
|[[Goomba|クリボー]][[Koopa Troopa|ノコノコ]]
''[[Mario Kart Arcade GP 2]]'' incorporates an arrangement of the "Ground Theme" into its main menu theme like in ''Mario Kart Arcade GP''.
|''Kuribō da Nokonoko da''
 
|It's Goomba, Koopa Troopa,
====''Mario Kart Wii''====
|-
In ''[[Mario Kart Wii]]'', when the player bumps into another racer, the opponent's horn will sometimes play the first six notes of the "Ground Theme".
|[[Buzzy Beetle|メット]]だぜ 倒せ!
 
|''Metto da ze taose!''
====''Mario Kart 7''====
|And Buzzy Beetle, defeat them!
In ''[[Mario Kart 7]]'', the theme heard in [[Piranha Plant Slide]] features an arrangement of the first five notes of the "Ground Theme" in the horn section between the main melody.
|-
 
|マリオは いつも
A more muted version of the arrangement plays in the course's underwater section, and additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.
|''Mario wa itsumo''
 
|Mario is always
Both the standard and underwater arrangements return in ''[[Mario Kart Tour]]'' for 3DS Piranha Plant Slide with its introduction in the [[Piranha Plant Tour]].
|-
 
|元気で強い
{{media table
|''Genki de tsuyoi''
|file1=PP Pipeway.oga
|Energetic and strong.
|title1={{conjectural|Piranha Plant Slide}}
|-
|description1=The arrangement heard in ''Mario Kart 7''
|<br>
|length1=0:30
|-
|file2=Piranha Plant Slide Underwater.oga
|きょうも元気に マリオが走る 走る
|title2={{conjectural|Piranha Plant Slide (Underwater)}}
|''Kyō mo genki ni Mario ga hashiru hashiru''
|description2=The arrangement heard in ''Mario Kart 7''
|Mario is energetically running, running again today.
|length2=0:30
|-
|file3=3DS PiranhaPlantSlide Frontrunning.oga
|[[Bowser|クッパ]]一族をやっつけに行くぞ 行くぞ
|title3={{conjectural|Piranha Plant Slide (Frontrunning)}}
|''Kuppa ichizoku wo yattsuke ni iku zo iku zo''
|description3=The arrangement heard in ''Mario Kart 7''
|He's going, going to defeat Bowser's family.
|length3=0:30
|-
|file4=3DS PiranhaPlantSlideUnderwater Frontrunning.oga
|きょうも元気に マリオが走る
|title4={{conjectural|Piranha Plant Slide (Underwater) (Frontrunning)}}
|''Kyō mo genki ni Mario ga hashiru''
|description4=The arrangement heard in ''Mario Kart 7''
|Mario is energetically running again today.
|length4=0:30
|-
}}
|きょうも元気に ジャンプ
 
|''Kyō mo genki ni janpu''
====''Mario Kart Arcade GP DX''====
|Jump energetically again today.
In ''[[Mario Kart Arcade GP DX]]'', the second bar of the "Ground Theme" is incorporated into the menu music when the player reaches the character selection screen, interspersed alongside the "[[Super Mario Kart (theme)|Super Mario Kart]]" theme and the ''[[Super Mario World]]'' "[[Ground Theme (Super Mario World)|Ground Theme]]".
|-
 
|きょうも元気に コインを探せ
====''Mario Kart 8''====
|''Kyō mo genki ni koin wo sagase''
''[[Mario Kart 8]]'' features an arrangement by [[Ryo Nagamatsu]] of {{classic-link|3DS|Piranha Plant Slide}}'s theme.<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref> It is titled "3DS Piranha Plant Pipeway", the course's European name, in the game's [[Mario Kart 8 Original Soundtrack|official soundtrack]], as the soundtrack was only released in Europe, Japan, and Australia. The underwater version heard in ''Mario Kart 7'' has been removed, the full arrangement instead plays throughout the entire course.
|Search energetically for coins again today.
 
|-
Additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.
|きょうも進めよ マリオ
 
|''Kyō mo susume yo mario''
Both versions of the arrangement return for the same purpose in ''[[Mario Kart 8 Deluxe]]''.
|Keep advancing today, Mario.
 
|-
{{media table
|<br>
|file1=MK8-Music-3DS-PiranhaPlantSlide.oga
|-
|title1=3DS Piranha Plant Pipeway
|[[Super Star|スター]]を取って [[Invincible Mario|無敵]]になろう
|description1=The arrangement heard in ''Mario Kart 8''
|''Sutā who totte, muteki ni narō''
|length1=0:30
|He'll collect a star to become invulnerable,
|file2=WiiU 3DS PiranhaPlantSlide Frontrunning.oga
|-
|title2=3DS Piranha Plant Pipeway
|[[Warp Zone|早く]]ピーチを 助けに行こう
|description2=The frontrunning version of the arrangement heard in ''Mario Kart 8''
|''Hayaku Pīchi wo tasuke ni ikō''
|length2=0:30
|And quickly go to rescue Peach.
}}
|-
 
|<br>
===''Super Mario Bros.'' (film)===
|-
An arrangement of the "Ground Theme" can be heard at the very beginning of the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film when the movie's production logos and opening credits are shown before transitioning into an opening narration about the origin of the [[Dinohattan|Dinosaur World]]. This arrangement is extremely similar to the original, but it uses slightly different percussion instrumentation.
|[[Lakitu|ジュゲム]]だ [[Spiny|とげぞー]]だ
 
|''Jugemu da, Togezō da''
This arrangement is also used on the main menu screen for the film's DVD release.
|It's Lakitu, Spiny,
 
|-
===''Mario is Missing!''===
|[[Cheep Cheep|プクプク]]だぜ 倒せ!
The ending of the [[Mario is Missing! (Nintendo Entertainment System)|NES version of ''Mario is Missing!'']] features an arrangement of the Ground Theme nearly identical to the original heard in ''[[Super Mario Bros.]]'', albeit with a few differences in the length and pitch of some notes.
|''Pukupuku da ze taose!''
 
|And Cheep-cheep, defeat them!
{{media table
|-
|file=MIM NES Mario Rescued.oga
|マリオは いつも
|title={{conjectural|Ending}}
|''Mario wa itsumo''
|description=The arrangement heard in the NES version of ''Mario is Missing!''
|Mario is always
}}
|-
 
|元気で強い
===''Mario's FUNdamentals''===
|''Genki de tsuyoi''
{{media missing|more=yes|Windows|section=yes}}
|Energetic and strong.
In ''[[Mario's FUNdamentals]]'', an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game.
|-
 
|<br>
{{media table
|-
|file=MGG Title Screen.oga
|きょうも元気に マリオが走る 走る
|title={{conjectural|Main Menu}}
|Kyō mo genki ni Mario ga hashiru hashiru
|description=The arrangement heard in the DOS version of ''Mario's FUNdamentals''
|Mario is energetically running, running again today.
|length=0:30
|-
}}
|来たぜお城だ [[Fireworks|花火]]を上げろ 上げろ
 
|Kita ze o shiro da hanabi wo agero agero
===''Super Mario RPG: Legend of the Seven Stars''===
|You've arrived, it's the castle. Fire, fire the fireworks.
''[[Super Mario RPG: Legend of the Seven Stars]]'' features four arrangements of the "Ground Theme", all arranged by [[Yoko Shimomura]]. The music for the file selection screen, titled "'''Let's Try!'''", is an arrangement of the "Ground Theme". The first phrase is similar to the name registration theme heard in ''[[VS. Super Mario Bros.]]''
|-
 
|[[Hammer Bro|ハンマーブロス]]を ひらりとかわし
The theme heard in [[Mario Bros.' House|Mario's Pad]] titled "'''Super Mario House'''" is an mashup arrangement of the "Ground Theme" and "[[Map 1 World]]" from ''[[Super Mario Bros. 3]]'' played on an {{wp|aerophone}}.
|Hanmā Burosu wo hirari to kawashi
 
|Run nimbly between the Hammer Bros.,
A full {{wp|music box}} arrangement of the "Ground Theme" titled "'''The End!'''" plays on the game's ending screen.
|-
 
|最後の力を出せ マリオ
[[Mario]] can be heard whistling the "Ground Theme" while he takes a shower at [[Marrymore]].
|Saigo no chikara wo dase Mario
 
|And unsheathe your ultimate power, Mario.
{{media table
|-
|file1=SMRPG Lets Try.oga
|長い旅だったけれど
|title1=Let's Try!
|Nagai tabi datta keredo
|description1=The arrangement heard in ''Super Mario RPG: Legend of the Seven Stars''
|It's been a long journey, but
|length1=0:30
|-
|file2=SMRPG Super Pipe House.oga
|もうすぐ終わる
|title2=Super Mario House
|Mō sugu owaru
|description2=The arrangement heard in ''Super Mario RPG: Legend of the Seven Stars''
|It will end soon.
|length2=0:30
|-
|file3=SMRPG The End.oga
|やったぜ!やったぜ!
|title3=The End!
|Yatta ze! Yatta ze!
|description3=The ending screen arrangement heard in ''Super Mario RPG: Legend of the Seven Stars''
|You did it! You did it!
|length3=3:28
|-
}}
|クッパ倒した
 
|Kuppa taoshita
===''Wrecking Crew '98''===
|You defeated Bowser.
In ''[[Wrecking Crew '98]]'', a very short arrangement of the theme can be heard in the title theme 20 seconds in. Another arrangement can be heard in the regular stage theme 46 seconds in.
|-
 
|<br>
{{media table
|-
|file1=WC98 Title Screen.oga
|ピーチ姫に THANK YOUと言われ
|title1={{conjectural|Title}}
|Pīchi-hime ni sankyū to iware
|description1=The arrangement heard in ''Wrecking Crew '98''
|Being told "thank you" by Princess Peach,
|length1=0:30
|-
}}
|マリオの心は 大きくはずんだ
 
|Mario no kokoro wa ōkiku hazu n da
===''Mario Party'' series===
|Mario's heart must swell.
====''Mario Party''====
|-
''[[Mario Party]]'' features four arrangements of the "Ground Theme", all arranged by [[Yasunori Mitsuda]]. A brief arrangement of the "Ground Theme", titled "'''Mario Party Theme'''" in the [[Juke Box]], plays on the title screen. The arrangement begins on theme's the second bar.
|<br>
 
|-
An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the [[Peach's Birthday Cake]] board. This arrangement is simply titled "'''Birthday Cake'''".
|マリオの冒険は
 
|Mario no bōken wa
An arrangement of the "Ground Theme" titled "'''Playing the Game'''" plays during the explanation of the game rules.
|Mario's adventure
 
|-
An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "'''Everyone's a Super Star'''".
|ここで経ったけれど
 
|Koko de owatta keredo
"Birthday Cake" returns in ''[[Mario Party Superstars]]'', now titled "'''Peach's Birthday Cake (Classic)'''". It can be selected to replace the new arrangement of the theme on the Peach's Birthday Cake board in the [[Option House]].
|Ended here, even if
 
|-
{{media table
|マリオの夢は 果てなく続く
|file1=Mario Party 1 Theme.oga
|Mario no yume wa hatenaku tsuzuku
|title1=Mario Party Theme
|Mario's dream continues without end.
|description1=The arrangement heard in ''Mario Party''
|}
|length1=0:30
</blockquote>
|file2=Peachs Birthday Cake.oga
|title2=Birthday Cake
|description2=The arrangement heard in ''Mario Party''
|length2=0:30
|file3=Mario Party - Playing the Game.oga
|title3=Playing the Game
|description3=The arrangement heard in ''Mario Party''
|length3=0:30
}}
 
====''Mario Party 3''====
''[[Mario Party 3]]'' features three arrangements of the "Ground Theme", two of which can be heard during the Story Mode prologue. The first arrangement, titled "'''Prologue 2'''" in the [[Peach's Castle#Mario Party 3|Peach's Castle]] [[Mario Party 3 sound test|Sound Room]], plays when the [[Millennium Star]] interrupts the characters. The second arrangement, titled "'''Prologue 3'''", plays when the characters are sucked into the toy box.
 
When a player uses the [[Cellular Shopper]] or the [[Bowser Phone]] item, a {{wp|Dual-tone multi-frequency signaling|phone dial}} arrangement of the first six notes of the "Ground Theme" plays.
 
{{media table
|file1=MP3 Prologue 2.oga
|title1=Prologue 2
|description1=The arrangement heard in ''Mario Party 3''
|length1=0:30
|file2=MP3 Prologue 3.oga
|title2=Prologue 3
|description2=The arrangement heard in ''Mario Party 3''
|length2=0:30
|file3=MP3 Cellular Shopper-Bowser Phone jingle.oga
|title3={{conjectural|Cellular Shopper / Bowser Phone}}
|description3=The arrangement heard in ''Mario Party 3''
|length3=0:04
}}
 
====''Mario Party 5''====
''[[Mario Party 5]]'' features six arrangements of the "Ground Theme", all arranged by [[Aya Tanaka]]. In the [[minigame]] [[Pop-Star Piranhas]], each round features a different arrangement of the first few notes of the second bar of the theme. The first round features a {{wp|swing music|swing}} arrangement, the second round features a {{wp|rock and roll}} arrangement, and the third round features a {{wp|Heavy metal music|heavy metal}} arrangement. These arrangements are titled "'''Piranha Swing'''", "'''Piranha Ballad'''", and "'''Piranha Metal'''" respectively in the game's [[Mario Party 5 sound test|Options mode]].
 
"'''Doubtful Chance'''" is an arrangement of the first few notes of the second bar of the "Ground Theme". It plays in [[Chance Time|Chance Roulette]] and during the minigames [[Lucky Lineup]] and [[Vicious Vending]].
 
The theme heard in [[Card Party]], likewise simply titled "Card Party", includes an arrangement of the "Ground Theme".
 
An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everybody's Dream".
 
{{media table
|file1=MP5 Piranha Swing.oga
|title1=Piranha Swing
|description1=The arrangement heard in ''Mario Party 5''
|length1=0:11
|file2=MP5 Piranha Ballad.oga
|title2=Piranha Ballad
|description2=The arrangement heard in ''Mario Party 5''
|length2=0:12
|file3=MP5 Piranha Metal.oga
|title3=Piranha Metal
|description3=The arrangement heard in ''Mario Party 5''
|length3=0:11
|file4=MP5 Doubtful Chance.oga
|title4=Doubtful Chance
|description4=The arrangement heard in ''Mario Party 5''
|length4=0:30
|file5=MP5 Card Party.oga
|title5=Card Party
|description5=The arrangement heard in ''Mario Party 5''
|length5=0:30
}}
 
====''Mario Party 8''====
In ''[[Mario Party 8]]'', a {{wp|Calliope (music)|calliope}} can be heard playing the sixth to ninth bars of the "Ground Theme" at the beginning of the [[minigame]] [[Flip the Chimp]].
 
====''Mario Party DS''====
In ''[[Mario Party DS]]'', an arrangement of the first six notes of the "Ground Theme", titled "'''What's This Song?'''" in the [[Mario Party DS sound test|Gallery]], plays as the minigame [[Boogie Beam]] starts.
 
In the minigame [[Call of the Goomba]], the music box the player cranks plays an arrangement of the "Ground Theme". The theme changes tempo based on how fast the player turns the crank.
 
{{media table
|file1=MPDS What's This Song.oga
|title1=What's This Song?
|description1=The arrangement heard in ''Mario Party DS''
|length1=0:02
}}
 
====''Mario Party 9''====
''[[Mario Party 9]]'' features five arrangements of the "Ground Theme". An arrangement of the "Ground Theme" titled "'''Freshen Up!'''" in the [[Mario Party 9#Museum|Museum]] [[Mario Party 9 sound test|sound test]] plays in the [[Speeding Bullets]] minigame.
 
An arrangement of the "Ground Theme" titled "'''Super-Duper Mario Bros.'''" plays in the Extra minigames [[Castle Clearout]] and [[Shell Soccer]].
 
A slow-paced piano arrangement of the "Ground Theme" titled "'''Museum'''" plays in the Museum.
 
An arrangement of the first six notes of the "Ground Theme" can be heard halfway through the game's title theme, "Mario Party 9 Main Theme".
 
An arrangement of the "Ground Theme" is incorporated into the track "Jump-Jump-Jumping", which plays in the [[Skyjinks]] and [[Upward Mobility]] [[minigame]]s.
 
{{media table
|file1=MP9 Main Theme SMB Ground Theme.oga
|title1=Mario Party 9 Main Theme
|description1=The arrangement heard in ''Mario Party 9''
|length1=0:06
|file2=MP9 Jump-Jump-Jumping.oga
|title2=Jump-Jump-Jumping
|description2=The arrangement heard in ''Mario Party 9''
|length2=0:30
|file3=MP9 Freshen Up SMB Ground Theme.oga
|title3=Freshen Up!
|description3=The arrangement heard in ''Mario Party 9''
|length3=0:30
|file4=MP9 Super-Duper Mario Bros.oga
|title4=Super-Duper Mario Bros.
|description4=The arrangement heard in ''Mario Party 9''
|length4=0:30
|file5=MP9 Museum.oga
|title5=Museum
|description5=The arrangement heard in ''Mario Party 9''
|length5=0:30
}}


===''The Super Mario Bros. Super Show!''===
====''Mario Party: Island Tour''====
The opening theme of ''[[The Super Mario Bros. Super Show!]]'', [[The Mario Rap]], samples the Ground Theme. The theme was also adapted into a lyrical song titled "[[Do the Mario]]," which serves as the closing theme for each episode and was performed by [[Lou Albano]]. Various arrangements of the theme, as well as of the "Game Over" theme, play within the episodes themselves.
''[[Mario Party: Island Tour]]'' features three arrangements of the "Ground Theme". In the [[Xylophone Home]] minigame, the players play an arrangement of the "Ground Theme".


===''Mario Kart'' series===
The [[Goomba Tower Takedown]] boss minigame features two arrangements of the "Ground Theme". The first plays at the beginning of the minigame, and the second plays once the [[Goomba Tower]]'s health is depleted halfway.
====''Super Mario Kart''====
In ''[[Super Mario Kart]]'', [[Mario]]'s victory song is based on the Ground Theme.
{{media table
|file1=SMK Mario Ranks.oga
|title1=Mario's victory song
|length1=0:10
}}


====''Mario Kart: Double Dash!!''====
In ''[[Mario Kart: Double Dash!!]]'', [[Tilt-a-Kart]]'s music features the first seven notes of the Ground Theme, which lead into a modified version of [[Baby Park]]'s music. This is heard in all battle modes other than [[Battle Mode#Shine Thief|Shine Thief]].
{{media table
{{media table
|file1=MKDD-Music-Tilt-a-Kart.oga
|file1=MPIT Battle with Goomba Tower.oga
|title1=Tilt-a-Kart
|title1=Battle with Goomba Tower
|length1=0:29
|description1=The arrangement heard in ''Mario Party: Island Tour''
|length1=0:30
|file2=MPIT Goomba Tower is Mad.oga
|title2=Goomba Tower's Rage
|description2=The arrangement heard in ''Mario Party: Island Tour''
|length2=0:30
}}
}}


====''Mario Kart Arcade GP'' series====
====''Mario Party 10''====
In ''[[Mario Kart Arcade GP]]'', the first six notes of the Ground Theme is remixed as part of the main menu theme while the fanfare for losing a race is a remix of the "Lost a Life" jingle. ''[[Mario Kart Arcade GP 2]]'' reuses the fanfare for losing a race while a new main menu theme remixes the theme once again.
''[[Mario Party 10]]'' features four arrangements of the "Ground Theme" In [[Mario Party 10#amiibo Party|amiibo Party]] mode, an arrangement titled "'''Mario's Theme'''" in [[Mario Party 10 sound test|Toad's Room]] plays when Mario's [[amiibo]] is being controlled.  


====''Mario Kart 7''====
The theme "'''How Far Did You Make It?'''", which plays in [[Bowser Party (mode)|Bowser Party]] mode when the losing team's distance is revealed, is an arrangement of the "Ground Theme"'s sixth and seventh bars played on a {{wp|music box}} with {{wp|synth pad}} accompaniment. This may be a reference to the "Music Box" theme in ''[[Super Mario Bros. 3]]'', which starts on the same bar of the theme.
In ''[[Mario Kart 7]]'', the Ground Theme's first five notes can be heard from the horn section between the melody in [[Piranha Plant Slide]]'s music. The course and arrangement return in ''[[Mario Kart Tour]]''.
{{media table
|file1=PP Pipeway.oga
|title1=Piranha Plant Slide
|length1=0:30
}}


====''Mario Kart 8''====
A brief arrangement of the first bar of the "Ground Theme" titled "'''What Are The Results?'''" plays at the end of the minigame [[Balloon Blast Bash]] and at the end of each round in the minigame [[Soar to Score]].  
Piranha Plant Slide and its music return in ''[[Mario Kart 8]]'', arranged by [[Ryo Nagamatsu]].<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref>
{{media table
|file1=MK8-Music-3DS-PiranhaPlantSlide.oga
|title1={{classic|3DS|Piranha Plant Slide}}
|length1=0:30
}}


===''Mario is Missing!''===
The opening to the track "'''First Theme'''", one of three themes randomly picked for the minigame [[Steal the Beat]], is an arrangement of the opening eighteen notes of the "Ground Theme".
The ending of the NES version of ''[[Mario is Missing!]]'' features a near-identical variation of the Ground Theme to its original appearance in ''Super Mario Bros.'', albeit with a few discrepancies concerning note lengths and pitch.
{{media table
|file1=MIM NES Mario Rescued.oga
|title1=Ending
}}


===''Mario's FUNdamentals''===
In ''[[Mario's FUNdamentals]]'', an arrangement plays on the main menu, albeit only after the player starts up the game.
{{media table
{{media table
|file1=MGG Title Screen.oga
|file1=MP10 Mario's Theme.oga
|title1=Main Menu
|title1=Mario's Theme
|description1=The arrangement heard in ''Mario Party 10''
|length1=0:30
|length1=0:30
}}
|file2=MP10 How Far Did You Make It.oga
|title2=How Far Did You Make It?
|description2=The arrangement heard in ''Mario Party 10''
|length2=0:27
|file3=MP10 What Are The Results.oga
|title3=What Are The Results?
|description3=The arrangement heard in ''Mario Party 10''
|length3=0:03
|file4=MP10 First Theme.oga
|title4=First Theme
|description4=The arrangement heard in ''Mario Party 10''
|length4=0:08
}}
 
====''Mario Party: Star Rush''====
In ''[[Mario Party: Star Rush]]'', part of the [[Mario Party: Star Rush#Challenge Tower|Challenge Tower]] theme incorporates an arrangement of the fourth bar to the seventh bar of the "Ground Theme" on a {{wp|honky-tonk}} piano and synth guitar at an octave apart from each other.
 
====''Mario Party: The Top 100''====
''[[Mario Party: The Top 100]]'' sees the return of the minigames [[Speeding Bullets]] from ''[[Mario Party 9]]'' and [[Soar to Score]] from ''[[Mario Party 10]]'', and they feature new arrangements of "Freshen Up!" and "What Are the Results?", respectively.


===''Super Mario RPG: Legend of the Seven Stars''===
The Ground Theme is used several times in ''[[Super Mario RPG: Legend of the Seven Stars]]'', arranged by [[Yoko Shimomura]]. The music for the file selection screen, titled "'''Let's Try'''" in the [[Super Mario RPG Original Sound Version|official soundtrack]], is heavily based on the Ground Theme, with the first phrase being inspired by the name registration music from ''VS. Super Mario Bros.'' The Ground Theme is incorporated into the background music for [[Mario Bros.' House|Mario's Pad]], played on an aerophone and titled "'''Super Pipe House'''." When Mario takes a shower at [[Marrymore]], he can also be heard singing the Ground Theme. It is finally arranged for music box on the game's ending screen, titled 「'''お・し・ま・い・!'''」 (''O-shi-ma-i!'', "The End!").<ref>[https://vgmdb.net/album/536 SUPER MARIO RPG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved August 27, 2019.</ref>
{{media table
{{media table
|file1=SMRPG Lets Try.oga
|file1=MPTT100 Freshen Up!.oga
|title1=Let's Try
|title1=Freshen Up!
|description1=The arrangement heard in ''Mario Party: The Top 100''
|length1=0:30
|length1=0:30
|file2=SMRPG Super Pipe House.oga
|file2=MPTT100 What Are The Results.oga
|title2=Super Pipe House
|title2={{conjectural|What Are the Results?}}
|length2=0:30
|description2=The arrangement heard in ''Mario Party: The Top 100''
|length2=0:03
}}
}}


===''Mario Party'' series===
====''Super Mario Party''====
====''Mario Party''====
In ''[[Super Mario Party]]'', an arrangement of the "Ground Theme" is heard in the minigame [[Strike It Rich]].
In ''[[Mario Party]]'', a brief arrangement of the Ground Theme beginning from the second bar plays on the title screen (the music itself titled "'''Mario Party Theme'''" in the [[Juke Box]]), while another arrangement of the second half of the Ground Theme was incorporated into the second half of the background music for [[Peach's Birthday Cake]] ("'''Birthday Cake'''"). Another arrangement plays during the explanation of the game rules ("'''Playing the Game'''"), and part of the credits theme ("'''Everyone's a Super Star'''") consists of yet another arrangement. All four were arranged by [[Yasunori Mitsuda]].


"Birthday Cake" returns in ''[[Mario Party Superstars]]'' under the name "'''Peach's Birthday Cake (Classic)'''" and can be selected to replace the new version of the song on the board in the [[Option House]].
{{media table
{{media table
|file1=Mario Party 1 Theme.oga
|file=Super Mario Party 126 Strike It Rich.oga
|title1=Mario Party Theme
|title=Strike It Rich
|length1=0:30
|description=The arrangement heard in ''Super Mario Party''
|file2=Peachs Birthday Cake.oga
|length=0:30
|title2=Birthday Cake
}}
 
====''Mario Party Superstars''====
''[[Mario Party Superstars]]'' features three arrangements of the "Ground Theme." The [[Peach's Birthday Cake]] board from ''[[Mario Party]]'' returns, along with a new arrangement of "Birthday Cake", now titled "Peach's Birthday Cake" in the [[Data House]]. A more upbeat version of "Peach's Birthday Cake" titled "'''Peach's Birthday Cake (Homestretch)'''" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the "Ground Theme" portion.
 
The [[Shell Soccer]] minigame from ''[[Mario Party 9]]'' returns alongside a new arrangement of "Super-Duper Mario Bros."
 
{{media table
|file1=MPS Peach's Birthday Cake.oga
|title1=Peach's Birthday Cake
|description1=The arrangement heard in ''Mario Party Superstars''
|length1=0:30
|file2=MPS Peach's Birthday Cake Homestretch.oga
|title2=Peach's Birthday Cake (Homestretch)
|description2=The arrangement heard in ''Mario Party Superstars''
|length2=0:30
|length2=0:30
|file3=Mario Party - Playing the Game.oga
|file3=MPS Super-Duper Mario Bros.oga
|title3=Playing the Game
|title3=Super-Duper Mario Bros.
|description3=The arrangement heard in ''Mario Party Superstars''
|length3=0:30
|length3=0:30
}}
}}


====''Mario Party 3''====
====''Super Mario Party Jamboree''====
In ''[[Mario Party 3]]'', the [[Cellular Shopper]] and the [[Bowser Phone]] play the first six notes while dialing. Two different arrangements can also be heard during the Story Mode prologue, one when the [[Millennium Star]] interrupts the characters and another when the characters are sucked into the toy box.
In ''[[Super Mario Party Jamboree]]'', an arrangement of the "Ground Theme" titled "'''Remixed Rhythm'''" plays in Rhythm Kitchen while playing in the Remix difficulty. This arrangement also incorporates the "[[Course Clear]]" theme from ''[[Super Mario Bros.]]''
 
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
''[[Super Smash Bros.]]'' features a faithful arrangement of the "Ground Theme" by [[HAL Laboratory]] composer Hirokazu Ando titled 「'''ピーチ城上空ステージ'''」 (''Pīchi-jō Jōkū Sutēji'', "Peach's Castle Sky Stage") in the game's [[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack|official soundtrack]]. It plays on the [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage.
 
This arrangement returns alongside the Peach's Castle stage as downloadable content for ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', now titled "'''Peach's Castle Stage'''." It can be played on the aforementioned stage as well as the [[Super Mario Maker (stage)|Super Mario Maker]] stage. This arrangement also returns in ''[[Super Smash Bros. Ultimate]]'', now titled "'''Ground Theme - Super Mario Bros. <small>(64)</small>'''," where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage.
 
{{media table
{{media table
|file1=MP3 Cellular Shopper-Bowser Phone jingle.oga
|file=Super Smash Bros Peach's Castle.oga
|title1=Cellular Shopper / Bowser Phone
|title=ピーチ城上空ステージ
|length1=0:04
|description=The arrangement heard in ''Super Smash Bros.''
|file2=MP3 Prologue 2.oga
|length=0:30
|title2=Prologue 2
|length2=0:30
|file3=MP3 Prologue 3.oga
|title3=Prologue 3
|length3=0:30
}}
}}


====''Mario Party 5''====
====''Super Smash Bros. Melee''====
The ''[[Mario Party 5]]'' minigame [[Pop-Star Piranhas]] features a different arrangement of the first few notes after the opening bar of the Ground Theme for each round. Said notes are also arranged in "'''Doubtful Chance'''", the theme that plays in [[Chance Time|Chance Roulette]] and the minigames [[Lucky Lineup]] and [[Vicious Vending]], as well as the [[Card Party]] theme and the credits theme.
''[[Super Smash Bros. Melee]]'' features a faithful {{wp|brass instruments|brass}} and {{wp|steelpan}} arrangement of the "Ground Theme" titled "'''Princess Peach's Castle'''" arranged by HAL Laboratory composer Shogo Sakai. The track also incorporates an arrangement of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]'', primarily at the beginning of the track. It can be played on [[Princess Peach's Castle (Super Smash Bros. Melee)|the stage of the same name]].
 
This arrangement returns in ''[[Super Smash Bros. Brawl]]'', now titled "'''Princess Peach's Castle (Melee)'''," where it can be played on the [[Rainbow Cruise]] stage, in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages, and in ''[[Super Smash Bros. Ultimate]]'', now titled "'''Ground Theme - Super Mario Bros. <small>(Melee)</small>'''," where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage.
 
{{media table
{{media table
|file1=MP5 Piranha Swing.oga
|file=SSBM Princess Peach's Castle.oga
|title1=Piranha Swing
|title=Princess Peach's Castle
|length1=0:11
|description=The arrangement heard in ''Super Smash Bros. Melee''
|file2=MP5 Piranha Ballad.oga
|length=0:30
|title2=Piranha Ballad
}}
|length2=0:12
 
|file3=MP5 Piranha Metal.oga
====''Super Smash Bros. Brawl''====
|title3=Piranha Metal
In ''[[Super Smash Bros. Brawl]]'', a sombre piano arrangement of the "Ground Theme" by [[Koji Kondo]], the original theme's composer, titled "'''Ground Theme (Super Mario Bros.)'''" can be played in the [[World 1-1 (Super Mario Bros.)|World 1-1]] version of the [[Mushroomy Kingdom]] stage. A portion of this arrangement uses similar notes to prior live-orchestra arrangements of the "Ground Theme." These include the orchestration performed by the {{wp|London Symphony Orchestra}} several years before ''Super Smash Bros. Brawl''{{'}}s release,<ref>{{cite|language=en|author=Channel Tube|date=September 14, 2011|url=youtu.be/Wkg8C4sWfp0|title=London Symphony Orchestra - Super Mario Brothers Theme|publisher=YouTube|accessdate=August 24, 2019}}</ref> and Koji Kondo's piano arrangement that he performed at {{wp|Video Games Live}} 2007.<ref>{{cite|language=en|author=JVN|date=September 25, 2009|url=youtu.be/f3DSUJ-cLBc|title=Koji Kondo - Video-Games Live Japan (Super Mario Medley)|publisher=YouTube|accessdate=August 24, 2019}}</ref>
|length3=0:11
|file4=MP5 Doubtful Chance.oga
|title4=Doubtful Chance
|length4=0:30
|file5=MP5 Card Party.oga
|title5=Card Party
|length5=0:30
}}


====''Mario Party 8''====
A second arrangement of the theme titled "'''Ground Theme 2 (Super Mario Bros.)'''" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom. This arrangement also incorporates arrangements of the "[[Underground Theme]]," "[[Game Over (theme)|Game Over]]", and "[[Course Clear]]" from ''[[Super Mario Bros.]]''
In ''[[Mario Party 8]]'', a calliope can be heard playing the sixth to ninth bars at the beginning of the minigame [[Flip the Chimp]].


====''Mario Party DS''====
The first arrangement returns in ''[[Super Smash Bros. for Nintendo 3DS]]'', where it can be played on the same stage, in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages, and in ''Super Smash Bros. Ultimate'', now titled "'''Ground Theme - Super Mario Bros. <small>(Brawl)</small>'''," where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage. The second arrangement, however, does not return in later ''Super Smash Bros.'' installments. It is the only ''Super Mario''-related arrangement from ''Super Smash Bros. Brawl'' to not reappear in a later game.
In the ''[[Mario Party DS]]'' minigame [[Call of the Goomba]], the music box plays the Ground Theme, which changes tempo the faster the player turns the crank. In [[Boogie Beam]], the first six notes of the Ground Theme, named "'''What's This Song?'''", play as the minigame starts.


{{media table
{{media table
|file1=MPDS What's This Song.oga
|file1=SSBB Ground Theme SMB.oga
|title1=What's This Song?
|title1=Ground Theme (Super Mario Bros.)
|length1=0:02
|description1=The arrangement heard in ''Super Smash Bros. Brawl''
|length1=0:30
|file2=SSBB Ground Theme 2 SMB.oga
|title2=Ground Theme 2 (Super Mario Bros.)
|description2=The arrangement heard in ''Super Smash Bros. Brawl''
|length2=0:30
}}
}}


====''Mario Party 9''====
====''Super Smash Bros. for Nintendo 3DS''====
The first six notes of the Ground Theme can be heard halfway through ''[[Mario Party 9]]''{{'}}s title theme. Three of the minigame songs are arrangements of the Ground Theme: "'''Jump-Jump-Jumping'''", the music for [[Skyjinks]] and [[Upward Mobility]]; "'''Freshen Up!'''", the music for [[Speeding Bullets]]; and "'''Super-Duper Mario Bros.'''", the music for the Extra minigames [[Castle Clearout]] and [[Shell Soccer]]. Additionally, a slow-paced piano arrangement plays in the [[Mario Party 9#Museum|Museum]].
A new arrangement by {{wp|Tetsuya Shibata}} is featured in ''[[Super Smash Bros. for Nintendo 3DS]]'' as the alternate song for the [[Golden Plains]] stage, titled "Ground Theme / Underground Theme (Super Mario Bros.)" and incorporating both themes as well as "[[Shiro BGM]]" from ''Super Mario Bros.'' The arrangement reappears in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages.
 
The "Ground Theme"'s first six notes are incorporated into the arrangement "Super Mario 3D Land Theme / Beach Theme" (arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Yuichiro "Jesahm" Noro), which plays on the [[3D Land]] stage. In ''Super Smash Bros. for Wii U'', it can be played on the [[Delfino Plaza (stage)|Delfino Plaza]] stage.
 
"Paper Mario Medley" (arranged by former ''Paper Mario'' series composer Saki Kasuga) incorporates an arrangement of "Blue Skies, White Clouds" from ''[[Paper Mario: Sticker Star]]'' in the first portion of the song. This arrangement plays on the [[Paper Mario (stage)|Paper Mario]] stage; in ''Super Smash Bros. for Wii U'', it can be played on the [[Woolly World]] stage.
 
"Ground Theme / Underground Theme" (with the game title listed as its source instead of part of the track title) and "Super Mario 3D Land Theme / Beach Theme" appear as the third and fourth track respectively on the red disc of ''[[Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack]]'', a sound selection CD of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''{{'}}s soundtrack available exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members.
 
All three arrangements return in ''Super Smash Bros. Ultimate'', where they can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage, with the first two's titles renamed to "Ground Theme / Underground Theme - Super Mario Bros." and "Ground Theme / Underwater Theme - Super Mario 3D Land" respectively.
 
{{media table
{{media table
|file1=MP9 Main Theme SMB Ground Theme.oga
|file1=SSB4 Ground Theme Underground Theme Super Mario Bros.oga
|title1=Main Theme
|title1=Ground Theme / Underground Theme (Super Mario Bros.)
|length1=0:06
|description1=The arrangement heard in ''Super Smash Bros. for Nintendo 3DS''
|file2=MP9 Jump-Jump-Jumping.oga
|length1=0:29
|title2=Jump-Jump-Jumping
|length2=0:30
|file3=MP9 Freshen Up SMB Ground Theme.oga
|title3=Freshen Up!
|length3=0:30
|file4=MP9 Super-Duper Mario Bros.oga
|title4=Super-Duper Mario Bros.
|length4=0:30
|file5=MP9 Museum.oga
|title5=Museum
|length5=0:30
}}
}}


====''Mario Party: Island Tour''====
====''Super Smash Bros. for Wii U''====
The themes heard in the ''[[Mario Party: Island Tour]]'' minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] are arrangements of the Ground Theme.
In ''[[Super Smash Bros. for Wii U]]'', a medley of the "Ground Theme", "Underwater Theme", and "Underground Theme" (as well as a brief excerpt of "Shiro BGM"), arranged by Kondo and titled "Super Mario Bros. Medley", can be played on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages.
 
The "Ground Theme"'s first six notes are incorporated into the arrangement "[[Egg Planet]]" (arranged by Nobuko Toda), which can be played on the [[Mario Galaxy (stage)|Mario Galaxy]] stage.
 
The first three measures of the "Ground Theme" are also incorporated into the [[Super Star (theme)|Super Star]] theme portion of "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo), which can be played on the ''Melee'' [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] and Super Mario Maker stages.
 
"Super Mario Bros. Medley" and "Egg Planet" appear as the second and fourth tracks respectively on the blue disc of ''Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack''.
 
All three arrangements return in ''Super Smash Bros. Ultimate'', where they can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage.
 
{{media table
{{media table
|file1=MPIT Battle with Goomba Tower.oga
|file1=SSBWiiU Super Mario Bros Medley.oga
|title1=Battle with Goomba Tower
|title1=Super Mario Bros. Medley
|length1=0:30
|description1=The arrangement heard in ''Super Smash Bros. for Wii U''
|file2=MPIT Goomba Tower is Mad.oga
|length1=0:29
|title2=Goomba Tower is Mad
|length2=0:30
}}
}}


====''Mario Party 10''====
===''Mario Golf'' series===
In [[Mario Party 10#amiibo Party|amiibo Party]] mode of ''[[Mario Party 10]]'', an arrangement titled "'''Mario's Theme'''" plays when Mario's [[amiibo]] is being controlled. Additionally, the song "'''How Far Did You Make It?'''", which plays in [[Bowser Party]] mode when the losing team's distance is revealed, is an arrangement of the Ground Theme's sixth and seventh bars, played on a music box with {{wp|synth pad}} accompaniment. This may be a reference to the Music Box in ''Super Mario Bros. 3'', which starts on the same bar. Another brief arrangement of the first bar known as "'''What Are The Results?'''" plays at the end of the minigame [[Balloon Blast Bash]] and at the end of each round in the minigame [[Soar to Score]]. Lastly, the opening to the song "'''First Theme'''", one of three themes randomly picked for the minigame [[Steal the Beat]], arranges the opening eighteen notes of the Ground Theme.
====''Mario Golf'' (Nintendo 64)====
{{media table
The [[Nintendo 64]] version of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' features four arrangements of the "Ground Theme," all arranged by [[Motoi Sakuraba]].
|file1=MP10 Mario's Theme.oga
|title1=Mario's Theme
|length1=0:30
|file2=MP10 How Far Did You Make It.oga
|title2=How Far Did You Make It?
|length2=0:27
|file3=MP10 What Are The Results.oga
|title3=What Are The Results?
|length3=0:03
|file4=MP10 First Theme.oga
|title4=First Theme
|length4=0:08
}}


====''Mario Party: Star Rush''====
An arrangement of the theme plays on the [[Mario's Star (golf course)|Mario's Star]] course.
Part of the [[Mario Party: Star Rush#Challenge Tower|Challenge Tower]] theme from ''[[Mario Party: Star Rush]]'' features a rearrangement-remix hybrid of the Ground Theme, specifically played between the fourth and seventh bars with a honky-tonk piano and synth guitar at an octave apart from each other.


====''Mario Party: The Top 100''====
An arrangement of the theme plays during part of the game's credits theme
As Speeding Bullets and Soar to Score return from ''Mario Party 9'' and ''10'' respectively, "Freshen Up!" and "What Are the Results?" received new arrangements in ''[[Mario Party: The Top 100]]''.
{{media table
|file1=MPTT100 Freshen Up!.oga
|title1=Freshen Up!
|length1=0:30
|file2=MPTT100 What Are The Results.oga
|title2=What Are the Results?
|length2=0:03
}}


====''Super Mario Party''====
An arrangement of the theme plays on the transfer menu.  
In ''[[Super Mario Party]]'', the theme "'''Strike It Rich'''", which plays in [[Strike It Rich|its eponymous minigame]], arranges much of the Ground Theme.
{{media table
|file1=SMP Strike It Rich.oga
|title1=Strike It Rich
|length1=0:30
}}


====''Mario Party Superstars''====
An arrangement of the theme's first six notes plays on the title screen.
Peach's Birthday Cake from ''Mario Party'' and Shell Soccer from ''Mario Party 9'' return in ''[[Mario Party Superstars]]'', along with new renditions of their respective themes, "Birthday Cake" (now titled exactly after the board) and "Super-Duper Mario Bros." A more upbeat version of "Birthday Cake" titled "'''Peach's Birthday Cake (Homestretch)'''" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the Ground Theme portion.


{{media table
====''Mario Golf'' (Game Boy Color)====
|file1=MPS Super-Duper Mario Bros.oga
The [[Game Boy Color]] version of ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' features three arrangements of the "Ground Theme," all arranged by [[Motoi Sakuraba]].
|title1=Super-Duper Mario Bros.
 
|length1=0:30
An arrangement of the theme plays when creating a character.
}}
 
An arrangement of the theme plays on the [[Peach's Castle (Game Boy Color golf course)|Peach's Castle]] course.
 
Finally, a third arrangement of the theme plays during the game's credits.


===''Super Smash Bros.'' series===
====''Mario Golf: Toadstool Tour''====
====''Super Smash Bros.''====
In ''[[Mario Golf: Toadstool Tour]]'', an arrangement of the "Ground Theme" played on a steel drum is incorporated into part of the game's credits theme, which was arranged by [[Motoi Sakuraba]].
In ''[[Super Smash Bros.]]'', a faithful arrangement arranged by [[HAL Laboratory]] composer Hirokazu Ando plays on the [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage.


The stage returns alongside the song as downloadable content for ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', and in ''[[Super Smash Bros. Ultimate]]'' for every ''Mario''-series stage (now renamed "'''Ground Theme - Super Mario Bros. (64)'''").
Additionally, [[Princess Peach|Peach]] hums the first six notes of the "Ground Theme" on the character selection screen.
{{media table
|file1=Super Smash Bros Peach's Castle.oga
|title1=Peach's Castle
|length1=0:30
}}


====''Super Smash Bros. Melee''====
====''Mario Golf: World Tour''====
In ''[[Super Smash Bros. Melee]]'', an arrangement using brass instruments and steelpan, arranged by HAL Laboratory composer Shogo Sakai, plays on [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]], which also incorporates the Underground Theme from ''Super Mario Bros.''
In ''[[Mario Golf: World Tour]]'', an arrangement of the second bar of the "Ground Theme" can be heard in the main menu theme. It was arranged by [[Motoi Sakuraba]].


The song returns in ''[[Super Smash Bros. Brawl]]'' on the [[Rainbow Cruise]] stage, in ''Super Smash Bros. for Wii U'' on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages, and in ''Super Smash Bros. Ultimate'' for every ''Mario''-series stage (now renamed "'''Ground Theme - Super Mario Bros. (Melee)'''").
====''Mario Golf: Super Rush''====
{{media table
In ''[[Mario Golf: Super Rush]]'', an arrangement of the second bar of the "Ground Theme" can be heard halfway through the main menu theme.  
|file1=SSBM Princess Peach's Castle.oga
|title1=Princess Peach's Castle
|length1=0:30
}}


====''Super Smash Bros. Brawl''====
In the award ceremony on the [[New Donk City (golf course)|New Donk City]] course, the New Donk City [[Band (Super Mario Odyssey)|band]] plays a big-band arrangement of the "Ground Theme" similar to the one heard in ''[[Super Mario Odyssey]]''. Both of these arrangements were arranged by [[Motoi Sakuraba]].
In ''[[Super Smash Bros. Brawl]]'', a sombre piano arrangement by Kondo himself can be played in the World 1-1 version of the [[Mushroomy Kingdom]] stage. A portion of this arrangement uses similar notes to previous live-orchestra arrangements of the Ground Theme: These include the orchestration performed by the London Symphony Orchestra several years before ''Super Smash Bros. Brawl''{{'}}s release,<ref>Channel Tube (September 14, 2011). [https://youtu.be/Wkg8C4sWfp0 London Symphony Orchestra - Super Mario Brothers Theme]. ''YouTube''. Retrieved August 24, 2019.</ref> and Kondo's own piano arrangement which he performed himself at Video Games Live 2007.<ref>JVN (September 25, 2009). [https://youtu.be/f3DSUJ-cLBc Koji Kondo - Video-Games Live Japan (Super Mario Medley)]. ''YouTube''. Retrieved August 24, 2019.</ref>


A second arrangement titled "'''Ground Theme 2 (Super Mario Bros.)'''" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom; this arrangement also incorporates the Underground, Game Over, and Course Clear themes from ''Super Mario Bros.''.
===''Mario Tennis'' series===
Like the ''Mario Golf'' series, all arrangements in the ''[[Mario Tennis (series)|Mario Tennis]]'' series were arranged by Motoi Sakuraba.


The first arrangement returns in the same stage in ''Super Smash Bros. for Nintendo 3DS'', in the Mushroom Kingdom U and Super Mario Maker stages in ''Super Smash Bros. for Wii U'', and for any ''Mario''-series stage in ''Super Smash Bros. Ultimate'' (where it is renamed "'''Ground Theme - Super Mario Bros. (Brawl)'''"). The second arrangement, however, does not return in later installments; it is the only non-''Super Smash Bros.'' arrangement in the game to not make any reappearances.
====''Mario Tennis''====
{{media table
The [[Nintendo 64]] version of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' features three arrangements of the "Ground Theme," all arranged by [[Motoi Sakuraba]].
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
|file2=SSBB Ground Theme 2 SMB.oga
|title2=Ground Theme 2 (Super Mario Bros.)
|length2=0:30
}}


====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
A slightly uptempo arrangement of the theme plays on the [[Mario Bros. Court]], the [[Mario & Luigi Court]], and the [[Super Mario Court]].  
A new arrangement by {{wp|Tetsuya Shibata}} is featured in both ''Super Smash Bros. for Nintendo 3DS'' (in the [[Golden Plains]] stage) and ''Super Smash Bros. for Wii U'' (in the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages), titled "'''Ground Theme / Underground Theme'''" and incorporating both themes as well as the castle music from ''Super Mario Bros.'' Exclusive to the Wii U version, Kondo arranged a medley of the Ground Theme, Underwater Theme, and Underground Theme (as well as a brief excerpt of the castle music), titled "'''Super Mario Bros. Medley'''", which plays on the Mushroom Kingdom U and Super Mario Maker stages.


The Ground Theme's first six notes can also be heard in the arrangements "'''Super Mario 3D Land Theme / Beach Theme'''" (arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Jesahm), "'''Super Mario World Medley'''" (arranged by Bandai Namco composer Hiroshi Kubo, which also includes the next two measures), and "'''[[Good Egg Galaxy|Egg Planet]]'''" (arranged by Nobuko Toda), the last two of which are only found in the Wii U version.
An arrangement of the theme plays during [[Mario]]'s trophy celebration.  


In addition, "'''Paper Mario Medley'''" (arranged by former ''Paper Mario'' series composer Saki Kasuga) incorporates the Ground Theme arrangement "Blue Skies, White Clouds" from ''[[Paper Mario: Sticker Star]]'' in the first portion of the song.
A slower arrangement of the theme plays during [[Baby Mario]]'s and [[Nina (Mario Tennis series)|Nina]]'s trophy celebrations.


All arrangements return in ''Super Smash Bros. Ultimate'' available for any ''Mario''-series stage.
{{media table
{{media table
|file1=SSB4 Ground Theme Underground Theme Super Mario Bros.oga
|file=Mario Tennis N64 Mario Bros Court.oga
|title1=Ground Theme / Underground Theme
|title={{conjectural|Mario Bros. Court / Mario & Luigi Court / Super Mario Court}}
|length1=0:29
|description=The arrangement heard in the Nintendo 64 version of ''Mario Tennis''
|file2=SSBWiiU Super Mario Bros Medley.oga
|length=0:30
|title2=Super Mario Bros. Medley
|length2=0:29
}}
}}


===''Mario Golf'' series===
====''Mario Power Tennis''====
All arrangements in the ''[[Mario Golf (series)|Mario Golf]]'' series were arranged by [[Motoi Sakuraba]].
''[[Mario Power Tennis]]'' features three arrangements of the "Ground Theme," all arranged by [[Motoi Sakuraba]].


====''Mario Golf'' (Nintendo 64)====
An arrangement of the theme is incorporated into the game's credits theme.  
In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], an arrangement plays on [[Mario's Star (golf course)|Mario's Star]], while another arrangement plays during part of the credits theme, and yet another arrangement plays on the transfer menu. Additionally, the first six notes play on the title screen.


====''Mario Golf'' (Game Boy Color)====
A {{wp|steelpan}} arrangement of the theme plays during [[Mario]]'s trophy cutscene.
In ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]], an arrangement plays when creating a character, another arrangement plays on the [[Peach's Castle (Game Boy Color golf course)|Peach's Castle]] course, and a third arrangement plays during the credits.


====''Mario Golf: Toadstool Tour''====
During the bloopers of the intro that plays during the credits, an arrangement of the first seven notes of the theme serves as [[Wario]]'s ringtone.
Part of the credits theme in ''[[Mario Golf: Toadstool Tour]]'' consists of an arrangement of the Ground Theme played on a steel drum. Additionally, on the character selection screen, [[Princess Peach|Peach]] hums the first six notes of the Ground Theme.


====''Mario Golf: World Tour''====
All of these arrangements return for the same purpose in the game's [[Wii]] port, ''[[Mario Power Tennis#"New Play Control!" Series|New Play Control! Mario Power Tennis]]''.
In ''[[Mario Golf: World Tour]]'', an arrangement of the second bar can be heard in the main menu theme.


====''Mario Golf: Super Rush''====
====''Mario Tennis: Power Tour''====
In ''[[Mario Golf: Super Rush]]'', an arrangement of the second bar can be heard halfway through the main menu theme. In the award ceremony on the [[New Donk City (golf course)|New Donk City]] course, which was added in the version 2.0.0 update, the New Donk City band plays a big-band arrangement of the Ground Theme similar to the one from ''Super Mario Odyssey''.
In ''[[Mario Tennis: Power Tour]]'', an arrangement of the "Ground Theme" plays during the game's credits. It was arranged by [[Motoi Sakuraba]].


===''Mario Tennis'' series===
====''Mario Tennis Open''====
Like the ''Mario Golf'' series, all arrangements in the ''[[Mario Tennis (series)|Mario Tennis]]'' series were arranged by Motoi Sakuraba.
''[[Mario Tennis Open]]'' features three arrangements of the "Ground Theme," all arranged by [[Motoi Sakuraba]].


====''Mario Tennis''====
The tournament victory theme is a {{wp|steelpan}} arrangement of the "Ground Theme."
In ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the Nintendo 64, a slightly uptempo arrangement of the Ground Theme plays on the [[Mario Bros. Court]], the [[Mario & Luigi Court]], and the [[Super Mario Court]]. Another arrangement plays during Mario's trophy celebration, while a slower arrangement plays during [[Baby Mario]]'s trophy celebration.
{{media table
|file1=Mario Tennis N64 Mario Bros Court.oga
|title1=Mario Bros. Court
|length1=0:30
}}


====''Mario Power Tennis''====
An arrangement of the theme plays during a section of the game's credits theme.
An arrangement plays during the credits for ''[[Mario Power Tennis]]''. Another arrangement plays when Mario wins a trophy. Also, during the bloopers of the intro from the credits, the first seven notes can be heard as [[Wario|Wario's]] ringtone.


====''Mario Tennis: Power Tour''====
An arrangement of the theme is incorporated into [[Mario Stadium (tennis court)|Mario Stadium]]'s theme.
Similar to ''Mario Power Tennis'', an arrangement plays during ''[[Mario Tennis: Power Tour]]''{{'}}s credits.


====''Mario Tennis Open''====
{{media table
A section of the credits theme for ''[[Mario Tennis Open]]'' is an arrangement of the theme. The theme is also arranged as part of [[Mario Stadium (tennis court)|Mario Stadium]]'s theme.
|file=MTO Tournament Victory Theme.oga
|title={{conjectural|Tournament Victory}}
|description=The arrangement heard in ''Mario Tennis Open''
|length=0:30
}}


====''Mario Tennis Aces''====
====''Mario Tennis Aces''====
In the cutscene following the credits in ''[[Mario Tennis Aces]]'', Mario signs his autograph [[Fourth wall|on the screen]]; while Mario is using his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds nearly identical to the theme's opening seven notes. Mario also does this in the game's trailer featuring {{wp|Rafael Nadal}}.<ref>@NintendoAmerica (June 7, 2018). [https://twitter.com/NintendoAmerica/status/1004694462952423424 ''Mario Tennis Aces'' trailer featuring Rafael Nadal]. ''Twitter''. Retrieved October 29, 2019.</ref>
In ''[[Mario Tennis Aces]]'', [[Mario]] signs his autograph [[Fourth wall|on the screen]] in the cutscene following the credits, which is a reference to the common practice in professional tennis of players signing {{wp|Professional video camera|TV cameras}} after a match. When Mario uses his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds identical to the "Ground Theme"{{'}}s opening seven notes.
 
The same sound effect can be heard when Mario does this in the game's trailer featuring {{wp|Rafael Nadal}}.<ref>{{cite|language=en-us|author=@NintendoAmerica|date=June 7, 2018|url=x.com/NintendoAmerica/status/1004694462952423424|title=''Mario Tennis Aces'' trailer featuring Rafael Nadal|publisher=X|accessdate=August 17, 2024}}</ref>


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', a faithful arrangement plays after Mario jumps into a vase in [[Boo's Mansion]] and transforms into his ''Super Mario Bros.'' appearance with modern colors, and after waiting approximately 15 seconds on a chapter introduction screen. When the chapter title itself is introduced, however, a boisterous rendition of the Ground Theme's first six notes plays. Another arrangement plays when using the [[Record (Paper Mario)|Record]] in Boo's Mansion. The music was arranged by Yuka Tsujiyoko.
''[[Paper Mario]]'' features three arrangements of the "Ground Theme," all arranged by [[Yuka Tsujiyoko]]. A faithful arrangement of the "Ground Theme" titled "'''Mario's Theme'''"<ref name=PM>''[[Paper Mario Game Music Soundtrack CD]]'' tracklist</ref> plays after [[Mario]] jumps into a vase in [[Boo's Mansion]] and transforms into his 8-bit ''[[Super Mario Bros.]]'' appearance, albeit with a red hat and overalls and a blue shirt. This arrangement also plays after waiting approximately 15 seconds on a chapter introduction screen.  
 
The main melody of the theme that plays throughout [[Toad Town]] near its beginning incorporates a hint of the "Ground Theme" in a somewhat eighth-note rhythm and is in a G major key.
 
When each chapter title is introduced, a boisterous arrangement of the theme's first six notes plays.  
 
An arrangement of the theme plays when using the [[Record (Paper Mario)|Record]] in [[Boo's Mansion]].
 
The opening measures of the "Ground Theme" are also incorporated into the theme that plays during the end credits parade.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', the battle theme is a loose arrangement of the Ground Theme. A more faithful, techno arrangement plays in the first ''Super Mario Bros.''-styled intermission level where the player controls [[Bowser]]. The theme is also rearranged for the [[Petal Meadows]] theme. During [[Princess Peach]]'s Chapter 1 intermission scene, she can hum the first six notes when she takes a shower on the [[X-Naut Fortress]].
''[[Paper Mario: The Thousand-Year Door]]'' features several arrangements of the "Ground Theme."


{{media table
The main battle theme is a loose arrangement of the "Ground Theme."
|file1=PMTTYD Battle Theme.oga
 
|title1=Battle
The chapter introduction music is based upon the introductory phrase of the "Ground Theme" (E, C, E, G). Rather than resolving to a lower G, it rises to G#, creating some suspense.
|description1=The first half of the battle theme
 
A more faithful, techno arrangement of the "Ground Theme" plays in the first ''[[Super Mario Bros.]]''-styled intermission level where the player controls [[Bowser]].
 
The intro of the theme for the [[Pianta Parlor]] minigames features the first six notes of "Ground Theme".
 
An arrangement of the "Ground Theme" is incorporated into the theme heard in [[Petal Meadows]].
 
An arrangement of the second bar of the "Ground Theme" is included in [[Luigi]]'s theme.
 
When [[Princess Peach]] takes a shower on the [[X-Naut Fortress]], she can sometimes be heard humming the first six notes of the "Ground Theme". This is one of three possible themes she can be heard humming, the others being the "[[Underwater Theme]]" from ''Super Mario Bros.'', and "[[Inside the Castle Walls]]" from ''[[Super Mario 64]]''.
 
Inside [[Toodles]]' vacation home in [[Poshley Heights]], a piano can be found. Repeatedly hitting the piano with a hammer will cause the first six notes of the "Ground Theme" to play with each hit.
 
When Mario enters the shower in the [[X-Naut Fortress]], he exits as his 8-bit self, and a faithful arrangement of the original 8-bit "Ground Theme" is heard.
 
{{media table
|file1=PMTTYD Battle - Chapter 1.oga
|title1=Battle - Chapter 1
|description1=The first half of the arrangement heard in ''Paper Mario: The Thousand-Year Door''
|length1=0:15
|length1=0:15
|file2=PMTTYD Battle Theme 2.oga
|file2=PMTTYD Battle Theme 2.oga
|title2=Battle
|title2=Battle - Chapter 1
|description2=The second half of the battle theme
|description2=The second half of the arrangement heard in ''Paper Mario: The Thousand-Year Door''
|length2=0:20
|length2=0:20
|file3=Petal Meadows.oga
|file3=PMTTYD Petal Meadows.oga
|title3=Petal Meadows
|title3=Petal Meadows
|length3=0:30
|description3=The arrangement heard in ''Paper Mario: The Thousand-Year Door''
|length3=0:20
|file6=PMTTYD Super Bowser Bros. - Overworld.oga
|title6=Super Bowser Bros. - Overworld
|description6=The arrangement heard in ''Paper Mario: The Thousand-Year Door''
|length6=0:30
|file4=PMTTYD Peach Hum 1.oga
|file4=PMTTYD Peach Hum 1.oga
|title4={{conjectural|Peach Hums 1}}
|title4=Peach Humming (Ground Theme)
|description4=The vocalization heard in ''Paper Mario: The Thousand-Year Door''
|length4=0:01
|length4=0:01
}}
}}


====''Super Paper Mario''====
====''Super Paper Mario''====
In the theme for [[Lineland Road]] in ''[[Super Paper Mario]]'', the opening measures of the Ground Themes from ''Super Mario Bros.'' and ''Super Mario World'' are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party. Parts of the Ground Theme were also incorporated into the music for [[The Bitlands]] and [[the Dotwood Tree]]. Additionally, arranged versions of the "Lost a Life" and "Game Over" themes are used when the player loses all of their [[Heart Point|HP]]. There is also an unused track which uses the opening measure of the Ground Theme.
''[[Super Paper Mario]]'' features several arrangements of the "Ground Theme." In the theme heard in [[Lineland Road]], the opening measures of the ''Super Mario Bros.'' "Ground Theme" as well as the ''[[Super Mario World]]'' "[[Ground Theme (Super Mario World)|Ground Theme]]" are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party.  
 
A chiptune arrangement of the "Ground Theme" is incorporated into the theme titled "The Open Plane", which can be heard in [[The Bitlands]] and [[The Dotwood Tree]].
 
The game's files also include an unused track that features an arrangement of the opening measure of the "Ground Theme."
 
{{media table
{{media table
|file1=SPM Chapter1-1 Music.oga
|file1=SPM Lineland Road.oga
|title1=Lineland Road
|title1=Lineland Road
|description1=The arrangement that plays in Lineland Road.
|length1=0:30
|length1=0:30
|file2=SPM The Open Plane.oga
|title2=The Open Plane
|description2=The arrangement that plays in The Bitlands.
|length2=0:30
|file3=SPM A New Partner Joins You.oga
|title3={{conjectural|A New Partner Joins You}}
|description3=Plays when a party member joins.
|length3=0:06
}}
}}


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', the music that plays throughout the on-land areas of [[World 1 (Paper Mario: Sticker Star)|World 1]] as well as the first area of [[Drybake Desert]] and [[Leaflitter Path]], which is titled "'''Blue Skies, White Clouds'''" in the [[Sticker Museum]], includes the Ground Theme's opening bar at the start of the song as well as the second bar in later parts, with slightly varied notes. The opening bar is also played when Mario's introductory splash screen appears and on the [[Nintendo 3DS]] home menu when the game is selected. A keyboard and saxophone arrangement of the Ground Theme plays during the boss fight with [[Gooper Blooper]] when he is [[Poison (status effect)|poison]]ed. The first six notes of the Ground Theme play when the player gains a successful match in the [[Battle Spin|Battle Spinner]]. Finally, the first six notes of the Ground Theme are heard in the game's credits music at the start, in the first portion and jungle-themed portion, and at the end of the credits. When the scenery at [[Whammino Mountain]] collapses, it plays the notes of the Ground Theme. Using the [[Violin (Thing)|Violin]] plays a loud and off-key violin version of the first seven notes.
''[[Paper Mario: Sticker Star]]'' features eight arrangements of the "Ground Theme." An arrangement of the theme, titled "'''Blue Skies, White Clouds'''" in the [[Sticker Museum]], includes the "Ground Theme"{{'}}s opening bar at the beginning as well as the second bar in later parts, with slightly varied notes. This arrangement plays throughout the on-land areas of [[World 1 (Paper Mario: Sticker Star)|World 1]] as well as the first area of [[Drybake Desert]] and [[Leaflitter Path]].
 
An arrangement of the "Ground Theme"{{'}}s opening bar plays when [[Mario]]'s introductory splash screen appears and on the [[Nintendo 3DS]] home menu when the game is selected.  
 
A keyboard and saxophone arrangement of the "Ground Theme" plays during the boss fight with [[Gooper Blooper]] when he is [[Poison (status effect)|poison]]ed.  
 
An arrangement of first six notes of the "Ground Theme" plays when the player gains a successful match in the [[Battle Spin]]ner.  
 
An arrangement of the "Ground Theme" plays in time with the collapsing scenery at [[Whammino Mountain]].
 
An arrangement of the first six notes (which is altered to be seven notes) of the "Ground Theme" can be briefly heard in the theme "Woods of Poison," which plays in most levels in [[World 3 (Paper Mario: Sticker Star)|World 3]] prior to defeating Gooper Blooper and claiming the purple [[Royal Sticker]].
 
When the player uses the [[Violin (Thing)|Violin]], a loud, off-key violin arrangement of the "Ground Theme"{{'}}s first seven notes plays.
 
Finally, arrangements of the first six notes of the "Ground Theme" are incorporated into the game's credits music at the beginning, in the first portion, in the jungle-themed portion, and at the end.
 
{{media table
{{media table
|file1=PMSS Blue Skies, White Clouds.oga
|file1=PMSS Blue Skies, White Clouds.oga
|title1=Blue Skies, White Clouds
|title1=Blue Skies, White Clouds
|description1=The arrangement heard in ''Paper Mario: Sticker Star''
|length1=0:30
|length1=0:30
|file2=PMSS Super Mario Blooper Bash.oga
|file2=PMSS Super Mario Blooper Bash.oga
|title2={{conjectural|Gooper Blooper Fight (Mario Mix)}}
|title2={{conjectural|Gooper Blooper Fight (Mario Mix)}}
|description2=The arrangement heard in ''Paper Mario: Sticker Star''
|length2=0:30
|length2=0:30
}}
}}


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', the Ground Theme is incorporated into the music for [[Ruddy Road]] (named after the level in the [[Prisma Museum]]'s sound gallery) in a similar manner to "Blue Skies, White Clouds". An excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!" Additionally, the first 7 notes of the Ground Theme play when Mario's introductory splash screen appears. When using the [[Compass]], the music plays the first 6 notes of the Ground Theme twice. The theme after winning a [[Roshambo Temple]] is an arrangement of the Ground Theme as well. The jingle that plays upon landing a [[First Strike]] on an enemy also incorporates the first 6 notes of the theme.
In ''[[Paper Mario: Color Splash]]'', the "Ground Theme" is incorporated the theme heard in [[Ruddy Road]], likewise titled "Ruddy Road" in the [[Prisma Museum]]'s sound gallery. Additionally, an excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!"  
 
When the player uses the [[Compass]], an arrangement of first six notes of the "Ground Theme" played twice titled "'''Thing: Compass'''" plays.
 
An arrangement of the first seven notes of the "Ground Theme" plays when [[Mario]]'s introductory splash screen appears.  
 
The theme that plays after winning a [[Roshambo Temple]] is an arrangement of the "Ground Theme."
 
The jingle that plays upon landing a [[First Strike]] on an enemy incorporates an arrangement of the first six notes of the "Ground Theme."
 
{{media table
{{media table
|file1=PMCS Intro Mario.oga
|file1=PMCS Intro Mario.oga
|title1=Intro &mdash; Mario
|title1={{Conjectural|Intro &mdash; Mario}}
|description1=The arrangement heard in ''Paper Mario: Color Splash''
|length1=0:02
|length1=0:02
|file2=PMCS Ruddy Road.oga
|file2=PMCS Ruddy Road.oga
|title2=Ruddy Road
|title2=Ruddy Road
|description2=The arrangement heard in ''Paper Mario: Color Splash''
|length2=0:30
|length2=0:30
|file3=PMCS Thing Compass.oga
|file3=PMCS Thing Compass.oga
|title3=Thing: Compass
|title3=Thing: Compass
|description3=The arrangement heard in ''Paper Mario: Color Splash''
|length3=0:14
|length3=0:14
|file4=PMCS Roshambo Temple Indoor.oga
|file4=PMCS Roshambo Temple Indoor.oga
|title4=Roshambo Temple Indoor
|title4={{Conjectural|Roshambo Temple Indoor}}
|description4=The arrangement heard in ''Paper Mario: Color Splash''
|length4=0:25
|length4=0:25
|file5=PMCS Battle Intro Mario.oga
|title5={{Conjectural|Battle Intro &mdash; Mario}}
|description5=The arrangement heard in ''Paper Mario: Color Splash''
|length5=0:02
}}
}}


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the Ground Theme returns as a mechanical sound effect that plays when Mario buys an engine upgrade for [[Sea Captain Toad]]'s boat.
In ''[[Paper Mario: The Origami King]]'', a brief mechanical arrangement of the "Ground Theme" plays when Mario buys an engine upgrade for [[Sea Captain Toad]]'s boat.


===''Luigi's Mansion'' series===
{{media table
|file=PMTOK Fixing Boat SFX.mp3
|title={{Conjectural|Boat Upgrade}}
}}
 
====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
The [[Nintendo Switch]] remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' features a new arrangement of the game's battle theme and the [[Petal Meadows]] theme, which in turn include arrangements of the "Ground Theme." Both of these arrangements were featured in the game's reveal trailer. "Super Bowser Bros. - Overworld" is a metal arrangement that plays during Bowser's chapter 2 intermission.
 
{{media table
|file=PMTTYDNS Mario's House.oga
|title=Mario's House
|description=An arrangement heard in ''Paper Mario: The Thousand-Year Door'' for Nintendo Switch
|file2=PMTTYDNS Super Bowser Bros. - Overworld.oga
|title2=Super Bowser Bros. - Overworld
|description2=An arrangement heard in ''Paper Mario: The Thousand-Year Door'' for Nintendo Switch
|file3=PMTTYDNS Petal Meadows.oga
|title3=Petal Meadows
|description3=An arrangement heard in ''Paper Mario: The Thousand-Year Door'' for Nintendo Switch
}}
 
===''Luigi's Mansion'' series===
====''Luigi's Mansion''====
====''Luigi's Mansion''====
Before meeting [[Melody Pianissima]] in the [[Conservatory]] in ''[[Luigi's Mansion]]'', the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the [[Ghost Portrificationizer]].
Before meeting [[Melody Pianissima]] in the [[Conservatory (Luigi's Mansion)|Conservatory]] in ''[[Luigi's Mansion]]'', the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the [[Ghost Portrificationizer]].
 
{{media table
|file1=LM SMB Overworld.oga
|title1=Conservatory
|description1=The arrangement heard in ''Luigi's Mansion''
|length1=0:30
|file2=LM Mario Portrificationizer.oga
|title2={{conjectural|Mario in the Ghost Portrificationizer}}
|description2=The arrangement heard in ''Luigi's Mansion''
|length2=0:30
}}


====''Luigi's Mansion: Dark Moon''====
====''Luigi's Mansion: Dark Moon''====
In ''[[Luigi's Mansion: Dark Moon]]'', brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting; it plays at a ''larghetto'' tempo when [[King Boo]] is about to reveal himself, and then plays at an ''andante'' tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.
In ''[[Luigi's Mansion: Dark Moon]]'', brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting. It plays at a ''larghetto'' tempo when [[King Boo]] is about to reveal himself, and then plays at an ''andante'' tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.


====''Luigi's Mansion 3''====
====''Luigi's Mansion 3''====
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All arrangements in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series were arranged by Yoko Shimomura.
All arrangements in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series were arranged by Yoko Shimomura.


====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', an arrangement titled "'''Mario is Everyone's Star'''" (itself a rearrangement of "Super Pipe House" from ''Super Mario RPG: Legend of the Seven Stars'') plays in the [[Mario Bros.' House]], which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at [[Starbeans Cafe]].
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement titled "'''Mario is Everyone's Star'''" (itself a rearrangement of "Super Mario House" from ''Super Mario RPG: Legend of the Seven Stars'') plays in the [[Mario Bros.' House]], which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at [[Starbeans Cafe]].


The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for [[Little Fungitown]], titled "'''Another Sky for Toads'''."
The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for [[Little Fungitown]], titled "'''Another Sky for Toads'''."
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The tutorials, as well as the minigame [[Border Jump]], use an arrangement titled "'''Jump! (Ground Theme)'''."
The tutorials, as well as the minigame [[Border Jump]], use an arrangement titled "'''Jump! (Ground Theme)'''."


In the remake, all songs are enhanced into a DX version and have DX in their name now but remain unchanged except "'''Jump! (Ground Theme) DX'''", which adds an intro.
All arrangements can be played in the Records menu in the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.
 
{{media table
{{media table
|file1=M&LSS Mario is Everyone's Star.oga
|file1=M&LSS Mario is Everyone's Star.oga
|title1=Mario is Everyone's Star
|title1=Mario is Everyone's Star
|description1=The arrangement heard in ''Mario & Luigi: Superstar Saga''
|length1=0:30
|length1=0:30
|file2=M&LSS Another Sky for Toads.oga
|file2=M&LSS Mario Sing.oga
|title2=Another Sky for Toads
|title2={{conjectural|Mario's Shower Singing}}
|length2=0:30
|description2=The vocalization heard in ''Mario & Luigi: Superstar Saga''
|file3=M&LSS Jump! (Ground Theme).oga
|length2=0:08
|title3=Jump! (Ground Theme)
|file3=M&LSS Another Sky for Toads.oga
|title3=Another Sky for Toads
|description3=The arrangement heard in ''Mario & Luigi: Superstar Saga''
|length3=0:30
|length3=0:30
|file4=M&LSS Jump! (Ground Theme).oga
|title4=Jump! (Ground Theme)
|description4=The arrangement heard in ''Mario & Luigi: Superstar Saga''
|length4=0:30
}}
}}


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
As in ''Mario & Luigi: Superstar Saga'', the tutorials in ''[[Mario & Luigi: Partners in Time]]'' use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of [[Hollijolli Village]].
As in ''Mario & Luigi: Superstar Saga'', the tutorials in ''[[Mario & Luigi: Partners in Time]]'' use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of [[Hollijolli Village]].
{{media table
{{media table
|file1=09 Hollijolli Path.oga
|file=09 Hollijolli Path.oga
|title1=Hollijolli Path
|title=Hollijolli Path
|length1=0:30
|description=The arrangement heard in ''Mario & Luigi: Partners in Time''
|length=0:30
}}
}}


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story''====
A slower-paced arrangement, titled "'''Doing It Right'''", plays during the tutorials in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
A slower-paced arrangement, titled "'''Doing It Right'''", plays during the tutorials in ''[[Mario & Luigi: Bowser's Inside Story]]''. The arrangement can be played in the Records menu in the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
 
While using [[Snack Basket]], the first six notes of the Ground Theme play as a jingle when sweets begin raining down. The jingle is quick and in G♭ major.


While using [[Snack Basket]], the first six notes of the song also play as a jingle when sweets begin raining down. In the original game, the jingle is quick and in G♭ major,<ref>https://youtu.be/heAopJvwC1s?t=22</ref> while in the remake, the jingle is slightly slower, in C major, and harmonized.<ref>https://youtu.be/YE8EjHEgcR8?t=1387</ref>
{{media table
{{media table
|file1=M&LBIS Doing It Right.oga
|file=M&LBIS Doing It Right.oga
|title1=Doing It Right
|title=Doing It Right
|length1=0:30
|description=The arrangement heard in ''Mario & Luigi: Bowser's Inside Story''
|length=0:30
}}
}}


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{{media table
{{media table
|file1=M&LDT Go with the Bros.oga
|file=M&LDT Go with the Bros.oga
|title1=Go with the Bros.
|title=Go with the Bros.
|length1=0:30
|description=The arrangement heard in ''Mario & Luigi: Dream Team''
|length=0:30
}}
}}


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
Another arrangement, titled "'''Steel Yourself'''" ("'''Prepare Yourself'''" in the British English version of the game), plays during tutorials in ''[[Mario & Luigi: Paper Jam]]''; this time, it is based on the arrangement from ''Mario & Luigi: Partners in Time''.
Another arrangement, titled "'''Steel Yourself'''" ("'''Prepare Yourself'''" in the British English version of the game), plays during tutorials in ''[[Mario & Luigi: Paper Jam]]''. This time, it is based on the arrangement from ''Mario & Luigi: Partners in Time''.
 
{{media table
{{media table
|file1=M&LPJ Steel Yourself.oga
|file=M&LPJ Steel Yourself.oga
|title1=Steel Yourself/Prepare Yourself
|title=Steel Yourself/Prepare Yourself
|length1=0:30
|description=The arrangement heard in ''Mario & Luigi: Paper Jam''
|length=0:30
}}
}}
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', all arrangements from the original game were rearranged into enhanced "DX" versions, with the abbreviation added to their names. "'''Jump! (Ground Theme) DX'''", however, is instead closer to ''Partners in Time''{{'}}s arrangement.
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
Like ''Bowser's Minions'', the Ground Theme arrangement in ''Bowser's Inside Story'' is rearranged into a "DX" version ("'''Doing It Right DX'''") in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''. Additionally, the Snack Basket jingle is slightly slower, in C major, and harmonized.
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', a jazzy arrangement of the Ground BGM, arranged by Hideki Sakamoto, plays in the game's post-credits scene when Mario and Luigi are informed by a Toad that Bowser is invading the Mushroom Kingdom again. This arrangement resembles the ''Super Mario Odyssey'' version of the theme.


===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare, Inc.: Mega Microgame$!''====
====''WarioWare, Inc.: Mega Microgame$!''====
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arranged excerpt of the Ground Theme, with a slower tempo matching that of ''Super Mario Bros. Special'', plays in a [[microgame]] based on the original game, [[Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!)|Super Mario Bros.]] The [[Super Wario Bros.]] microgame, and its ''[[WarioWare Gold]]'' reappearance, have a version of the Ground Theme composed with dog barks.
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arranged excerpt of the Ground Theme, with a slower tempo matching that of ''Super Mario Bros. Special'', plays in a [[microgame]] based on the original game, [[Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!)|Super Mario Bros.]] The [[Super Wario Bros.]] microgame, and its ''[[WarioWare Gold]]'' reappearance, have a version of the Ground Theme composed with dog barks.
{{media table
{{media table
|file1=WWIMM Super Wario Bros..oga
|file=WWIMM Super Wario Bros..oga
|title1=Super Wario Bros.
|title=Super Wario Bros.
|length1=0:04
|description=The arrangement heard in ''WarioWare, Inc.: Mega Microgame$!''
|length=0:04
}}
}}
====''WarioWare: Twisted!''====
In ''[[WarioWare: Twisted!]]'', the background audio for the microgame [[Contact Lens Solution]] is someone humming the Ground Theme from the second bar.


====''WarioWare: Smooth Moves''====
====''WarioWare: Smooth Moves''====
In ''[[WarioWare: Smooth Moves]]'', one of the orchestrated songs in the microgame [[Opening Night]] that the player must conduct the orchestra to perform is an excerpt of the Ground Theme (simply titled "Super Mario").
In ''[[WarioWare: Smooth Moves]]'', one of the orchestrated songs in the microgame [[Opening Night]] that the player must conduct the orchestra to perform is an excerpt of the Ground Theme simply titled "Super Mario".
 
{{media table
|file=WWSM Super Mario.oga
|title=Super Mario
|description=The arrangement heard in ''WarioWare: Smooth Moves''
|length=0:03
}}


====''WarioWare: D.I.Y.''====
====''WarioWare: D.I.Y.''====
In ''[[WarioWare: D.I.Y.]]'', an arrangement of the Ground Theme's first bar closely matching the tempo of ''Super Mario Bros. Special''{{'}}s version plays in the microgame [[Spiny (microgame)|Spiny]]. This arrangement is reused in ''[[WarioWare: D.I.Y. Showcase]]'' in the downloadable Big Name Games microgame [[Revenge]].
In ''[[WarioWare: D.I.Y.]]'', an arrangement of the Ground Theme's first bar closely matching the tempo of ''Super Mario Bros. Special''{{'}}s version plays in the microgame [[Spiny (microgame)|Spiny]]. This arrangement is reused in ''[[WarioWare: D.I.Y. Showcase]]'' in the downloadable Big Name Games microgame [[Revenge]]. Another arrangement of the Ground Theme is used as one of [[9-Volt|9-Volt's]] [[List of records in WarioWare: D.I.Y.|Records]].


====''WarioWare Gold''====
====''WarioWare Gold''====
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In ''[[WarioWare: Get It Together!]]'', [[Mike]] occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.
In ''[[WarioWare: Get It Together!]]'', [[Mike]] occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.


===''Donkey Konga''===
===''Donkey Konga'' series===
A song in ''[[Donkey Konga]]'', titled "'''Super Mario Theme'''," is a saxophone-heavy medley of the Ground Theme and other songs in ''Super Mario Bros.'', including the Game Over theme.
====''Donkey Konga''====
A song in ''[[Donkey Konga]]'', titled "'''Super Mario Theme'''," is a saxophone-heavy medley of the Ground Theme and other songs in ''Super Mario Bros.''
 
{{media table
{{media table
|file1=Donkey Konga Super Mario Theme Ground.oga
|file=Donkey Konga Super Mario Theme Ground.oga
|title1="Super Mario Theme"
|title=Super Mario Theme
|description1=19 second snippet of the opening of "Super Mario Theme," featuring an arrangement of the Ground Theme
|description=The arrangement heard in ''Donkey Konga''
|length1=0:19
|length=0:19
}}
}}
====''Donkey Konga 3 JP''====
In ''[[Donkey Konga 3 JP]]'', the first six notes of the theme are heard in the game's theme song, "[[Donkey's Groove]]".


===''Yoshi Topsy-Turvy''===
===''Yoshi Topsy-Turvy''===
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====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
In ''[[Mario vs. Donkey Kong]]'', the Ground Theme melody is interspersed within the title and credits themes (together with the [[Opening (Donkey Kong)|title theme]] from ''[[Donkey Kong (game)|Donkey Kong]]''), where it is played on a steelpan. The former returns in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' as an alternate title theme.
In ''[[Mario vs. Donkey Kong]]'', the Ground Theme melody is interspersed within the title and credits themes (together with the [[Opening (Donkey Kong)|title theme]] from ''[[Donkey Kong (game)|Donkey Kong]]''), where it is played on a steelpan. The former returns in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' as an alternate title theme.
{{media table
{{media table
|file1=MVDK-Title Screen Theme.oga
|file=MVDK-Title Screen Theme.oga
|title1=Title Screen
|title=Title Screen
|length1=0:30
|description=The arrangement heard in ''Mario vs. Donkey Kong''
|length=0:30
}}
}}


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
Like in the first game, the Ground Theme melody is interspersed within ''[[Mario vs. Donkey Kong 2: March of the Minis]]''{{'}}s title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.
Like in the first game, the Ground Theme melody is interspersed within ''[[Mario vs. Donkey Kong 2: March of the Minis]]''{{'}}s title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.
{{media table
{{media table
|file1=MvDK2 Title Theme.oga
|file=MvDK2 Title Theme.oga
|title1=Title Screen
|title=Title Screen
|length1=0:30
|description=The arrangement heard in ''Mario vs. Donkey Kong 2: March of the Minis''
|length=0:30
}}
}}


====''Mario vs. Donkey Kong: Minis March Again!''====
====''Mario vs. Donkey Kong: Minis March Again!''====
Another arrangement of the Ground Theme and ''Donkey Kong'' title theme plays on the title screen for ''[[Mario vs. Donkey Kong: Minis March Again!]]''
Another arrangement of the Ground Theme and ''Donkey Kong'' title theme plays on the title screen for ''[[Mario vs. Donkey Kong: Minis March Again!]]''
{{media table
{{media table
|file1=MVDKMMA Title Screen Theme.oga
|file=MVDKMMA Title Screen Theme.oga
|title1=Title Screen
|title=Title Screen
|length1=0:30
|description=The arrangement heard in ''Mario vs. Donkey Kong: Minis March Again!''
|length=0:30
}}
}}


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in ''Mario vs. Donkey Kong: Minis March Again!''
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in ''Mario vs. Donkey Kong: Minis March Again!''
An alternate arrangement of the title theme with slight alteration can be heard in the Options menu, played with flutes only.
{{media table
{{media table
|file1=MvDKMLM Theme.oga
|file1=MvDKMLM Theme.oga
|title1=Title Screen
|title1=Title
|description1=The arrangement heard in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|length1=0:30
|length1=0:30
|file2=MvDKMLM OptionsMenu.oga
|title2=Options
|description2=The arrangement heard in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|length2=0:30
}}
}}


Line 1,032: Line 1,450:


====''Mario vs. Donkey Kong: Tipping Stars''====
====''Mario vs. Donkey Kong: Tipping Stars''====
As in previous games in the series, an arrangement of the Ground Theme and ''Donkey Kong'' title theme plays on the title screen for ''[[Mario vs. Donkey Kong: Tipping Stars]]'', which closely resembles that of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' This arrangement returns in ''Super Smash Bros. Ultimate'' as a playable ''Mario'' song, called "'''Title Theme - Mario vs. Donkey Kong: Tipping Stars'''".
As in previous games in the series, an arrangement of the Ground Theme and ''Donkey Kong'' title theme plays on the title screen for ''[[Mario vs. Donkey Kong: Tipping Stars]]'', which closely resembles that of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' This arrangement returns in ''Super Smash Bros. Ultimate'' as a playable ''Super Mario'' song, called "'''Title Theme - Mario vs. Donkey Kong: Tipping Stars'''".
 
{{media table
{{media table
|file1=MvDKTS TitleScreen.oga
|file=MvDKTS TitleScreen.oga
|title1=Title Screen
|title=Title Screen
|length1=0:20
|description=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length=0:20
}}
}}


====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
A slightly different version of the arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars'' plays on the title screen for ''[[Mini Mario & Friends: amiibo Challenge]]''.
A slightly different version of the arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars'' plays on the title screen for ''[[Mini Mario & Friends: amiibo Challenge]]''.
{{media table
{{media table
|file1=MM&FaC TitleScreen.oga
|file=MM&FaC TitleScreen.oga
|title1=Title Screen
|title=Title Screen
|length1=0:30
|description=The arrangement heard in ''Mini Mario & Friends: amiibo Challenge''
|length=0:30
}}
}}


===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Here We Go!'''" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''[[Here We Go!]]'''" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.
 
{{media table
|file=DDRMM Here We Go.oga
|title=Here We Go!
|description=The arrangement heard in ''Dance Dance Revolution: Mario Mix''
|length=0:30
}}


===''Mario Superstar Baseball''===
===''Mario Superstar Baseball''===
An orchestral arrangement plays in [[Peach Garden]] in ''[[Mario Superstar Baseball]]''.
An orchestral arrangement plays in [[Peach Garden]] in ''[[Mario Superstar Baseball]]''.


===''Tetris DS''===
{{media table
In ''[[Tetris DS]]'', a slightly uptempo arrangement, titled "'''Mario Tetris'''" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of ''Super Mario Bros.'', and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits. Both arrangements also use excerpts taken from the original song.
|file=MSB Peach Garden.oga
 
|title=Peach Garden
|description=The arrangement heard in ''Mario Superstar Baseball''
|length=0:30
}}
 
===''Tetris'' series===
====''Tetris DS''====
In ''[[Tetris DS]]'', a slightly uptempo arrangement, titled "'''Mario Tetris'''" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of ''Super Mario Bros.'', and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits (titled "'''CongraTetris'''" in the music menu). Both arrangements also use excerpts taken from the original song.
 
The Standard mode arrangement returns in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the name "'''Mario Puzzle Mix'''".
The Standard mode arrangement returns in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the name "'''Mario Puzzle Mix'''".


===''Mario & Sonic'' series===
{{media table
====''Mario & Sonic at the Olympic Winter Games''====
|file1=Tetris DS Mario Tetris.oga
In the Wii version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', a violin arrangement plays in [[Dream Figure Skating]] with ''New Super Mario Bros.''{{'}}s [[World 1 (New Super Mario Bros.)|World 1]] as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme; this version returns in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', and in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''.
|title1=Mario Tetris
|description1=The arrangement heard in ''Tetris DS''
|length1=0:30
|file2=Tetris DS CongraTetris SMB Ground Theme.oga
|title2=CongraTetris
|description2=The arrangement heard in ''Tetris DS''
|length2=0:08
}}
 
====''Tetris 99''====
In ''[[Tetris 99]]'', one of the purchasable custom themes added in the version 2.0 update is a ''Super Mario Bros.'' theme, which features a faithful arrangement of the Ground Theme. Additionally, the ''Super Mario All-Stars'' theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.
 
===''Itadaki Street'' series===
====''Itadaki Street DS''====
In ''[[Itadaki Street DS]]'', a faithful arrangement plays on the [[Super Mario Bros. (board)|Super Mario Bros.]] board, which itself is based on the overworld levels from the namesake game.


====''Mario & Sonic at the Rio 2016 Olympic Games''====
{{media table
In the Wii U version of ''Mario & Sonic at the Rio 2016 Olympic Games'', three different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars, the victory fanfare an arrangement of the first and ninth bar, and the losing fanfare an arrangement of the "Lost a Life" tune and the bar preceding it in the original theme. A remix of the theme also appears as a selectable composition in both [[Rhythmic Gymnastics]] and [[Rhythmic Gymnastics Plus]] in the Nintendo 3DS version.
|file1=ISDS Super Mario Bros.oga
|title1=地上BGM
|description1=The arrangement heard in ''Itadaki Street DS''
|length1=0:30
}}


===''Fortune Street''===
====''Fortune Street''====
In ''[[Fortune Street]]'', a faithful arrangement plays on the [[Super Mario Bros. (board)|Super Mario Bros.]] board, which itself is based on the overworld levels from the namesake game.
In ''[[Fortune Street]]'', the Super Mario Bros. board returns with a similar arrangement of the Ground Theme to the one in ''Itadaki Street DS''. An arrangement plays in the [[Memory Block]] minigame, which is a rendition of the Toad House music from ''New Super Mario Bros. Wii''.


Another arrangement plays in the [[Memory Block]] minigame, which is a rendition of the Toad House music from ''New Super Mario Bros. Wii''.
{{media table
{{media table
|file1=FS Super Mario Bros.oga
|file1=FS Super Mario Bros.oga
|title1=Super Mario Bros.
|title1=Super Mario Bros.
|description1=The arrangement heard in ''Fortune Street''
|length1=0:30
|length1=0:30
|file2=FS Memory Block.oga
|file2=FS Memory Block.oga
|title2=Memory Block
|title2=Memory Block
|description2=The arrangement heard in ''Fortune Street''
|length2=0:30
|length2=0:30
}}
}}


===''Nintendo Land''===
===''Art Style: PiCTOBiTS''===
In ''[[Nintendo Land]]'', the first six notes of the Ground Theme play when [[Mario Chase]] is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.
The Ground Theme, arranged by chiptune band {{wp|YMCK}}, is featured in ''[[Art Style: PiCTOBiTS]]'' under the name "'''Super Mario Bros. Part 1'''". An arranged excerpt of the second bar is featured in the game's credits.
 
===''NES Remix''===
In ''[[NES Remix]]'', a Christmas-themed remix is used for frozen ''[[Super Mario Bros.]]'' stages, incorporating accordion and church bells among other instruments. This is reused in ''[[NES Remix 2]]''.
 
===''Captain Toad: Treasure Tracker''===
In ''[[Captain Toad: Treasure Tracker]]'', the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in [[Razzle-Dazzle Slider]].


===''Puzzle & Dragons: Super Mario Bros. Edition''===
A faithful arrangement plays in above-ground levels in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. If the player loses, an arrangement of the "Lost a Life" tune plays. Another, slower-paced arrangement played on melodica and guitar plays in [[Toad House]]s.
{{media table
{{media table
|file1=PDSMBE Overworld Theme.oga
|file1=PiCTOBiTS SMB Part 1.oga
|title1=Ground Theme
|title1=Super Mario Bros. Part 1
|description1=The arrangement heard in ''Art Style: PiCTOBiTS''
|length1=0:30
|length1=0:30
|file2=PDSMBE-ToadHouseTheme.oga
|file2=PiCTOBiTS End Credits SMB Ground Theme.oga
|title2=Toad House
|title2=End Credits
|length2=0:30
|description2=The first part of the arrangement heard in ''Art Style: PiCTOBiTS''
|length2=0:22
}}
}}


===''Mario + Rabbids Kingdom Battle''===
===''Mario & Sonic'' series===
In ''[[Mario + Rabbids Kingdom Battle]]'', when Mario and [[Rabbid Mario]] first meet in [[The Gatecrashers]], the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin.<ref>Nintendo (June 14, 2017). [https://youtu.be/DqH-iwA0ZmU Mario + Rabbids Kingdom Battle - Official Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved September 17, 2021.</ref> The "Game Over" theme is rearranged by [[Grant Kirkhope]] and plays when losing a battle.
====''Mario & Sonic at the Olympic Winter Games''====
In the Wii version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', a violin arrangement plays in [[Dream Figure Skating]] with ''New Super Mario Bros.''{{'}}s [[World 1 (New Super Mario Bros.)|World 1]] as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme. This version returns in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', and in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''.


===Other arrangements===
====''Mario & Sonic at the Rio 2016 Olympic Games''====
The Ground Theme was adapted into a song titled "[[We Are Born to Play]]" by Swedish musician duo {{wp|Galantis}} with added vocals provided by English singer {{wp|Charli XCX}}, which plays in an official music video from [[Nintendo]] promoting the [[Super Nintendo World]] theme park area of {{wp|Universal Studios Japan}}.<ref>Nintendo (January 13, 2020). [https://youtu.be/fTSA709zNzY SUPER NINTENDO WORLD™ JAPAN: Galantis ft. Charli XCX - WE ARE BORN TO PLAY (Music Video)]. ''YouTube''. Retrieved January 13, 2020.</ref> Another arrangement of the theme was featured in the trailer revealing the opening date for the theme park.<ref>Universal Studios Japan Official (November 30, 2020). [https://www.youtube.com/watch?v=i4Nc9au7FjY SUPER NINTENDO WORLD™ - Grand Opening February 4th, 2021!] ''YouTube''. Retrieved November 30, 2020.</ref>
In the Wii U version of ''Mario & Sonic at the Rio 2016 Olympic Games'', two different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars and the victory fanfare an arrangement of the first and ninth bar. A remix of the theme also appears as a selectable composition in both [[Rhythmic Gymnastics]] and [[Rhythmic Gymnastics Plus]] in the Nintendo 3DS version.


A slow-paced arrangement of the Ground Theme plays on the world map in the [[LEGO Super Mario|LEGO ''Super Mario'']] app.
===''Mario Sports Mix''===
In ''[[Mario Sports Mix]]'', an orchestrated arrangement of the first six notes plays when starting a match.


==Appearances in other media==
===''New Super Mario Bros. Wii Coin World''===
{{see also|Lists of Mario references}}
In the ending theme for ''[[New Super Mario Bros. Wii Coin World]]'', the first four notes of the Ground Theme melody are played on piano and vibraphone.
The original Ground Theme plays in the [[Play Nintendo]] browser game ''[[Mushroom Kingdom Match-Up]]''.


In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, if the player puts on ''Mario''-themed clothes or accessories, the first six notes of the Ground Theme play. In ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', during the twelfth Fishing Tourney held around [[Mario Day]] 2019, a different version of the same jingle would play when the player caught a ''Mario'' fish.
===''Nintendo Land''===
In ''[[Nintendo Land]]'', the first six notes of the Ground Theme play when [[Mario Chase]] is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.


A music box item exclusive to ''{{wp|Nintendogs|Nintendogs: Chihuahua & Friends}}'' is the "'''Mario's Theme'''" Box, which plays the Ground Theme as the crank is turned.
{{media table
|file=NL Mario Chase Theme.oga
|title=Slide Hill
|description=The arrangement heard in ''Nintendo Land''
|length=0:30
}}


In ''{{wp|Brain Age: Train Your Brain in Minutes a Day!}}'', if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the Ground Theme when tapped. In ''{{wp|Brain Age Express}}'', the man instead whistles the "Lost a Life" tune.
===''NES Remix''===
In ''[[NES Remix]]'', a Christmas-themed remix is used for frozen ''[[Super Mario Bros.]]'' stages, incorporating accordion and church bells among other instruments. This is reused in ''[[NES Remix 2]]''.
 
===''Captain Toad: Treasure Tracker''===
In ''[[Captain Toad: Treasure Tracker]]'', the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in [[Razzle-Dazzle Slider]].


One of the songs featured in ''{{wp|Wii Music}}'' is the Ground Theme, titled "'''Super Mario Bros.'''", which was performed during Nintendo's E3 2008 press conference.<ref>ScottBoyyyyyyyyyd (July 16, 2008). [https://youtu.be/DM2DCflkA6s Nintendo E3 2008: Wii Music Performance]. ''YouTube''. Retrieved September 12, 2019.</ref> The song ends with the "Game Over" theme.
===''Puzzle & Dragons: Super Mario Bros. Edition''===
A faithful arrangement plays in above-ground levels in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. Another, slower-paced arrangement played on melodica and guitar plays in [[Toad House]]s.


The Ground Theme, arranged by chiptune band {{wp|YMCK}}, is featured in ''{{wp|Picopict|Pictobits}}'' under the name "'''Super Mario Bros. Part 1'''".
{{media table
|file1=PDSMBE Overworld Theme.oga
|title1=Ground Theme
|description1=The arrangement heard in ''Puzzle & Dragons: Super Mario Bros. Edition''
|length1=0:30
|file2=PDSMBE-ToadHouseTheme.oga
|title2=Toad House
|description2=The arrangement heard in ''Puzzle & Dragons: Super Mario Bros. Edition''
|length2=0:30
}}


In the Island Flyover event in ''{{wp|Wii Sports Resort}}'', if the player flies near the Hillside Cabins, the Ground Theme, "Lost a Life", and "Game Over" themes can be heard.
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Genius Girl]] can be heard humming the theme whilst working on her [[SupaMerge]] in the introductory cutscene. Also, when Mario and [[Rabbid Mario]] first meet in [[The Gatecrashers]], the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin.<ref>{{cite|language=en-us|author=Nintendo of America|date=June 14, 2017|url=youtu.be/DqH-iwA0ZmU|title=''Mario + Rabbids Kingdom Battle'' - Official Game Trailer - Nintendo E3 2017|publisher=YouTube|accessdate=September 17, 2021}}</ref>


In ''{{wp|Wii Party U}}'', one of the songs in the mode "Dance with Mii" is an arrangement of the Ground Theme, which also ends with the "Game Over" theme. The in-game description reads, ''"The theme song from the original Super Mario Bros.!"''
===LEGO ''Super Mario''===
A slow-paced arrangement of the Ground Theme plays on the world map in the [[LEGO Super Mario|LEGO ''Super Mario'']] app.


In the [[pikipedia:Pikmin Short Movies|''Pikmin'' short movie]] "[[pikipedia:Occupational Hazards|Occupational Hazards]]", at one point, a [[Pikmin|Red Pikmin]] is rummaging through a [[Warp Pipe]]. When it emerges, it jumps out with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the original Ground Theme play.
===Super Nintendo World===
The Ground Theme was adapted into a song titled "[[We Are Born to Play]]" by Swedish musician duo {{wp|Galantis}} with added vocals provided by English singer {{wp|Charli XCX}}, which plays in an official music video from [[Nintendo]] promoting the [[Super Nintendo World]] theme park area of {{wp|Universal Studios Japan}}.<ref>{{cite|language=en-us|author=Nintendo of America|date=January 13, 2020|url=youtu.be/fTSA709zNzY|title=SUPER NINTENDO WORLD™ JAPAN: Galantis ft. Charli XCX - WE ARE BORN TO PLAY (Music Video)|publisher=YouTube|accessdate=January 13, 2020}}</ref> Another arrangement of the theme is featured as part of the background music of Super Nintendo World.<ref>{{cite|language=en-us|author=Universal Studios Hollywood|date=February 17, 2023|url=www.youtube.com/watch?v=_2ZTYvGbZKk&t=141s|timestamp=02:21|title=LIVE STREAM: SUPER NINTENDO WORLD™ Press Event|publisher=YouTube|accessdate=February 25, 2023}}</ref>


In ''{{wp|Tetris 99}}'', one of the purchasable custom themes added in the version 2.0 update is a ''Super Mario Bros.'' theme, which features a faithful arrangement of the Ground Theme. Additionally, the ''Super Mario All-Stars'' theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.
===''The Super Mario Bros. Movie''===
A cinematic arrangement of the Ground Theme (titled "'''Super Mushroom'''") by Black Hydra, a team that specializes in creating music for theatrical trailers, plays in trailers for ''[[The Super Mario Bros. Movie]]'' with variations.<ref>{{cite|author=Black Hydra|date=December 1, 2022|url=youtu.be/lpVb3zuU7uk|title=Black Hydra - Super Mushroom (SUPER MARIO Trailer Music Official)|publisher=YouTube|language=en|accessdate=December 4, 2022}}</ref> In the final trailer, it ends with the last three notes of the ninth bar.<ref>{{cite|language=en-us|author=Illumination|date=March 9, 2023|url=youtu.be/RjNcTBXTk4I|title=''The Super Mario Bros. Movie'' {{!}} Final Trailer|publisher=YouTube|accessdate=March 10, 2023}}</ref>


In ''{{wp|Ring Fit Adventure}}'', the big-band arrangement from ''[[Super Mario Odyssey]]'' (under its ''Super Smash Bros. Ultimate'' title, "Ground Theme (Band Performance) - Super Mario Bros.") appears as one of the selectable songs in the Rhythm Game mode, which was added in the version 1.2.0 update.
The Ground Theme is also arranged several times in the film's [[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)|score]] by [[Brian Tyler]], including a choir version of the theme in the track "Strange New World" when Mario first arrives at the [[Mushroom Kingdom]], and orchestral arrangements in the tracks "Welcome to the Mushroom Kingdom" when Mario and Toad are walking through the Mushroom Kingdom's town and "Fighting Tooth and Veil" when Mario and Donkey Kong enter the Mushroom Kingdom after the Rainbow Road scene. The score also features a more faithful arrangement that is combined with arrangements of other ''Super Mario'' themes in the credits track "Level Complete." a variation of this arrangement plays on the "404 error" page of the [https://www.smbplumbing.com/404/ SMBPlumbing.com] website if the middle pipe, right pipe, and left pipe are clicked in that order.


The Ground Theme has also made appearances in the rhythm game series ''{{wp|Taiko no Tatsujin}}'' and ''{{wp|Just Dance (video game series)|Just Dance}}''. In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{wp|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of the Ground Theme, [[Super Star (theme)|invincibility theme]], and [[Underground Theme]]. The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed.
The Mario Rap returns in ''[[The Super Mario Bros. Movie]]'', where it is used for the [[Super Mario Bros. Plumbing]] commercial and was covered by Ali Dee.


In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a sped-up, techno arrangement plays in Mushroom Battles.
{{media table
|file=TSMBM Ground Theme Website.oga
|title=Level Complete
|description=The arrangement heard on SMBPlumbing.com
|length=0:12
}}


==List of ''Mario'' appearances==
===Other arrangements===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
====''Super Mario''-related media====
!Work
=====''Mario no Daibōken''=====
!Year
{{multiple image
!Type
|direction=vertical
!Credits
|width=180
|image1=GO GO Mario!! cassette.jpg
|caption1=''GO GO Mario!!'' cassette tape single
|alt1=''GO GO Mario!!'' cassette tape single
|image2=Mario no Daiboken and GO GO Mario single.jpg
|caption2=''[[Mario no Daibōken/GO GO Mario!!]]'' vinyl record single
|alt2=''[[Mario no Daibōken/GO GO Mario!!]]'' vinyl record single
}}
In ''[[Mario no Daibōken]]'', the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "GO GO Mario!!"<ref>{{cite|author=Cabbusses's Retro Obscurities|date=December 31, 2017|url=www.youtube.com/watch?v=VJYR8ToG3vQ|title=GoGoマリオ!! {{!}} GoGo Mario!! (From Mario No Daibouken VHSRIP) <nowiki>[マリオの大冒険 ]</nowiki>|publisher=YouTube|accessdate=July 30, 2019}}</ref> This song would later be released as a single on a cassette tape, and had also been released on a vinyl record single titled ''[[Mario no Daibōken/GO GO Mario!!]]'' The lyrics are transcribed below.
<blockquote>
{|
!Lyrics
!Romanization
!Translation
|-
|-
|''[[Super Mario Bros.]]''
|きょうも元気に マリオが走る 走る
|1985
|''Kyō mo genki ni Mario ga hashiru hashiru''
|Original
|Mario is energetically running, running again today.
|[[Koji Kondo]]
|-
|-
|''[[Super Mario Bros. Special]]''
|[[Princess Peach|ピーチ姫]]を 助けに行くぜ 行くぜ
|1986
|''Pīchi-hime wo tasuke ni iku ze iku ze''
|Arrangement
|He's going, going to save Princess Peach.
|
|-
|-
|''[[Super Mario Bros.: The Lost Levels]]''
|きょうも元気に マリオが走る
|1986
|''Kyō mo genki ni Mario ga hashiru''
|Original
|Mario is energentically running again today.
|Koji Kondo
|-
|-
|rowspan=2|''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]''
|きょうも元気に [[Jump|ジャンプ]]
|rowspan=2|1986
|''Kyō mo genki ni janpu''
|Arrangement
|Jump energetically again today.
|
|-
|-
|Arrangement
|きょうも元気に [[Coin|コイン]]を探せ
|
|''Kyō mo genki ni koin wo sagase''
|Search for coins energetically again today.
|-
|-
|rowspan=2|''[[VS. Super Mario Bros.]]''
|きょうも進めよ マリオ
|rowspan=2|1986
|''Kyō mo susume yo Mario''
|Original
|Keep advancing today, Mario.
|rowspan=2|Koji Kondo<ref>[https://vgmdb.net/album/533 Super Mario World]. ''VGMdb''. Retrieved September 22, 2019.</ref>
|-
|-
|Arrangement
|<br>
|-
|-
|''[[Super Mario Bros. 2]]''
|[[Super Mushroom|キノコ]]を取って
|1988
|''Kinoko wo totte''
|Arrangement
|He gets a mushroom,
|Koji Kondo
|-
|-
|''[[Super Mario Bros. 3]]''
|[[Super Mario (form)|スーパーマリオ]]だぜ
|1988
|''Sūpā Mario da ze''
|Arrangement
|And becomes Super Mario.
|Koji Kondo
|-
|-
|''[[Super Mario Land]]''
|[[Fire Flower|フラワー]]を取って
|1989
|''Furawā wo totte''
|Arrangement
|He gets a Flower,
|Hirokazu Tanaka
|-
|-
|''[[The Super Mario Bros. Super Show!]]''
|[[Fire Mario|ファイアマリオ]]
|1989
|''Faia Mario''
|Arrangement
|And becomes Fire Mario.
|
|-
|-
|''[[Super Mario World]]''
|<br>
|1990
|Arrangement
|Koji Kondo
|-
|-
|''[[Super Mario Kart]]''
|[[Goomba|クリボー]]だ [[Koopa Troopa|ノコノコ]]だ
|1992
|''Kuribō da Nokonoko da''
|Arrangement
|It's Goomba, Koopa Troopa,
|[[Soyo Oka]]
|-
|-
|''[[Mario is Missing!]]'' ([[Nintendo Entertainment System|NES]])
|[[Buzzy Beetle|メット]]だぜ 倒せ!
|1993
|''Metto da ze taose!''
|Arrangement
|And Buzzy Beetle, defeat them!
|
|-
|-
|''[[Super Mario All-Stars]]''
|マリオは いつも
|1993
|''Mario wa itsumo''
|Arrangement
|Mario is always
|Soyo Oka
|-
|-
|''[[Super Mario RPG: Legend of the Seven Stars]]''
|元気で強い
|1996
|''Genki de tsuyoi''
|Arrangement
|Energetic and strong.
|[[Yoko Shimomura]]
|-
|-
|''[[Super Mario 64]]''
|<br>
|1996
|Arrangement
|Koji Kondo
|-
|-
|''[[Mario's FUNdamentals]]''
|きょうも元気に マリオが走る 走る
|1998
|''Kyō mo genki ni Mario ga hashiru hashiru''
|Arrangement
|Mario is energetically running, running again today.
|<!--Michael Pukish, Brian Salter, Matt Berardo (specific arranger unknown)-->
|-
|-
|''[[Mario Party]]''
|[[Bowser|クッパ]]一族をやっつけに行くぞ 行くぞ
|1998
|''Kuppa ichizoku wo yattsuke ni iku zo iku zo''
|Arrangement
|He's going, going to defeat Bowser's family.
|[[Yasunori Mitsuda]]
|-
|-
|rowspan=2|''[[Super Smash Bros.]]''
|きょうも元気に マリオが走る
|rowspan=2|1999
|''Kyō mo genki ni Mario ga hashiru''
|Arrangement
|Mario is energetically running again today.
|Hirokazu Ando
|-
|-
|Original
|きょうも元気に ジャンプ
|Koji Kondo
|''Kyō mo genki ni janpu''
|Jump energetically again today.
|-
|-
|rowspan=2|''[[Super Mario Bros. Deluxe]]''
|きょうも元気に コインを探せ
|rowspan=2|1999
|''Kyō mo genki ni koin wo sagase''
|Arrangement
|Search energetically for coins again today.
|<!--Yuichi Ozaki, Masami Yone (specific arranger unknown)-->
|-
|-
|Original
|きょうも進めよ マリオ
|Koji Kondo
|''Kyō mo susume yo Mario''
|Keep advancing today, Mario.
|-
|-
|''[[Mario Golf (Nintendo 64)|Mario Golf]]'' ([[Nintendo 64]])
|<br>
|1999
|Arrangement
|[[Motoi Sakuraba]]
|-
|-
|''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
|[[Super Star|スター]]を取って [[Invincible Mario|無敵]]になろう
|1999
|''Sutā who totte, muteki ni narō''
|Arrangement
|He'll collect a star to become invulnerable,
|Motoi Sakuraba
|-
|-
|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' (Nintendo 64)
|[[Warp Zone|早く]]ピーチを 助けに行こう
|2000
|''Hayaku Pīchi wo tasuke ni ikō''
|Arrangement
|And quickly go to rescue Peach.
|Motoi Sakuraba
|-
|-
|''[[Paper Mario]]''
|<br>
|2000
|Arrangement
|Yuka Tsujiyoko
|-
|-
|''[[Mario Party 3]]''
|[[Lakitu|ジュゲム]]だ [[Spiny|とげぞー]]だ
|2000
|''Jugemu da, Togezō da''
|Sound effect
|It's Lakitu, Spiny,
|
|-
|-
|''[[Super Mario Advance]]''
|[[Cheep Cheep|プクプク]]だぜ 倒せ!
|2001
|''Pukupuku da ze taose!''
|Arrangement
|And Cheep-cheep, defeat them!
|
|-
|-
|''[[Luigi's Mansion]]''
|マリオは いつも
|2001
|''Mario wa itsumo''
|Arrangement
|Mario is always
|<!--Kazumi Totaka, Shinobu Tanaka (specific arranger unknown)-->
|-
|-
|rowspan=2|''[[Super Smash Bros. Melee]]''
|元気で強い
|rowspan=2|2001
|''Genki de tsuyoi''
|Arrangement
|Energetic and strong.
|Shogo Sakai
|-
|-
|Original
|<br>
|Koji Kondo
|-
|-
|''[[Super Mario World: Super Mario Advance 2]]''
|きょうも元気に マリオが走る 走る
|2001
|Kyō mo genki ni Mario ga hashiru hashiru
|Arrangement
|Mario is energetically running, running again today.
|<!--Yasushi Ida, Taiju Suzuki (specific arranger unknown)-->
|-
|-
|''[[Super Mario Sunshine]]''
|来たぜお城だ [[Fireworks|花火]]を上げろ 上げろ
|2002
|Kita ze o shiro da hanabi wo agero agero
|Arrangement
|You've arrived, it's the castle. Fire, fire the fireworks.
|Koji Kondo
|-
|-
|''[[WarioWare, Inc.: Mega Microgame$!]]''
|[[Hammer Bro|ハンマーブロス]]を ひらりとかわし
|2003
|Hanmā Burosu wo hirari to kawashi
|Arrangement
|Run nimbly between the Hammer Bros.,
|<!--Ryoji Yoshitomi, Kyoko Miyamoto (specific arranger unknown)-->
|-
|-
|rowspan=2|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|最後の力を出せ マリオ
|rowspan=2|2003
|Saigo no chikara wo dase Mario
|Arrangement
|And unsheathe your ultimate power, Mario.
|Taiju Suzuki
|-
|-
|Past arrangement (''Super Mario All-Stars'')
|長い旅だったけれど
|Soyo Oka
|Nagai tabi datta keredo
|It's been a long journey, but
|-
|-
|''[[Mario Golf: Toadstool Tour]]''
|もうすぐ終わる
|2003
|Mō sugu owaru
|Vocalization
|It will end soon.
|[[Jen Taylor]]
|-
|-
|''[[Mario Kart: Double Dash!!]]''
|やったぜ!やったぜ!
|2003
|Yatta ze! Yatta ze!
|Arrangement
|You did it! You did it!
|<!--Shinobu Tanaka, Kenta Nagata (specific arranger unknown)-->
|-
|-
|''[[Mario Party 5]]''
|クッパ倒した
|2003
|Kuppa taoshita
|Arrangement
|You defeated Bowser.
|Aya Tanaka
|-
|-
|rowspan=2|''[[Mario & Luigi: Superstar Saga]]''
|<br>
|rowspan=2|2003
|Arrangement
|Yoko Shimomura
|-
|-
|Vocalization
|ピーチ姫に THANK YOUと言われ
|[[Charles Martinet]]
|Pīchi-hime ni sankyū to iware
|Being told "thank you" by Princess Peach,
|-
|-
|''[[Donkey Konga]]''
|マリオの心は 大きくはずんだ
|2003
|Mario no kokoro wa ōkiku hazu n da
|Arrangement
|Mario's heart must swell.
|Junko Ozawa<ref>[https://vgmdb.net/album/7672 Donkey Konga: The Hottest Hits]. ''VGMdb''. Retrieved September 22, 2019.</ref>
|-
|-
|''[[Mario vs. Donkey Kong]]''
|<br>
|2004
|Arrangement
|[[Lawrence Schwedler]]
|-
|-
|rowspan=2|''[[Paper Mario: The Thousand-Year Door]]''
|マリオの冒険は
|rowspan=2|2004
|Mario no bōken wa
|Arrangement
|Mario's adventure
|<!--Yoshito Hirano, Yuka Tsujiyoko (specific arranger unknown)-->
|-
|-
|Original
|ここで経ったけれど
|Koji Kondo
|Koko de owatta keredo
|Ended here, even if
|-
|-
|''[[WarioWare: Twisted!]]''
|マリオの夢は 果てなく続く
|2004
|Mario no yume wa hatenaku tsuzuku
|Original
|Mario's dream continues without end.
|Koji Kondo
|}
|-
</blockquote>
|''[[Mario Power Tennis]]''
 
|2004
=====''Super Mario Bros.: Mario Syndrome''=====
|Arrangement
In the 1986 maxi-single ''[[Super Mario Bros.: Mario Syndrome]]'' by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome). It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version).
|Motoi Sakuraba
 
|-
{{media table
|rowspan=2|''[[Super Mario 64 DS]]''
|file1=1mariosyndrome_ground.wav
|rowspan=2|2004
|title1=マリオシンドローム
|Past arrangement (''Super Mario 64'')
|length1=0:30
|Koji Kondo
|file2=2mariosyndrome_ground.wav
|-
|title2=マリオ・シンドローム リミックス・バージョン
|Past arrangement (''Super Mario Sunshine'')
|length2=0:30
|Koji Kondo
}}
|-
 
|''[[WarioWare: Touched!]]''
=====''Super Mario World'' (album)=====
|2004
The ''[[Super Mario World (album)|Super Mario World]]'' album includes an arrangement of the "Ground Theme" by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros." It is based on the [[Special Zone]] arrangement heard in ''[[Super Mario World]]''.
|Original
 
|Koji Kondo
=====Mario & Zelda Big Band Live=====
|-
The [[Mario & Zelda Big Band Live]] concerts, held on September 14, 2003 at {{wp|Nihon Seinenkan|Nihon Seinenkan Hall}} in [[Tokyo]], [[Japan]], included four arrangements of the "Ground Theme", all of which were included on the ''Mario & Zelda Big Band Live CD'', and the Mario & Zelda Big Band Live DVD. The first was a solo {{wp|guitar}} arrangement of the "Ground Theme" titled 「'''オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)'''」 (''Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori)'', "Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")") by [[Ashura Benimaru Itoh]]. It also includes a brief arrangement of the "[[Underground Theme]]".
|''[[Dance Dance Revolution: Mario Mix]]''
 
|2005
The second was a {{wp|big band}} medley arrangement performed by The Big Band of Rogues and [[Koji Kondo]] titled 「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」 (''Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori)'', "Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"). It includes arrangements of the "Ground Theme", the "[[Underwater Theme]]", and the "Underground Theme".
|Arrangement
 
|
The third was a group {{wp|a cappella}} arrangement of "Secret Course" from ''[[Super Mario Sunshine]]'' performed by The Big Band of Rogues titled 「'''マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)'''」 (''Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori)'', "Mario Scat Version (GC: From "Super Mario Sunshine")").
|-
 
|''[[Mario Superstar Baseball]]''
The fourth is a big band arrangement of "Go Go Mario!!", the lyrical arrangement of the "Ground Theme" from ''[[Mario no Daibōken]]''. It is titled 「'''GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)'''」 (''GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori)'', "GO GO Mario (Famicom: From "Super Mario Bros.")"). It was performed by The Big Band of Rogues, and vocals were provided by {{wp|Seiko Matsuda}}
|2005
 
|Arrangement
=====Nintendo Live 2023=====
|
Nintendo Live 2023 in {{wp|Seattle}}, {{wp|Washington (state)|Washington}}, [[United States of America|USA]] featured a live performance by the [[Super Mario Super Big Band]] of themes from various ''Super Mario'' games, including the ''Super Mario Bros.'' "Ground Theme."<ref name=NintendoLive2023>{{cite|author=Hitbox Hero|url=youtu.be/wxO8kd3j4R8?si=t0NCUs6d5bBJFFG9&t=114|timestamp=01:54|title=Nintendo Live 2023 - Super Mario Super Big Band uncut full show|date=September 3, 2023|language=en-us|publisher=YouTube|accessdate=November 2, 2023}}</ref>
|-
 
|''[[Mario Tennis: Power Tour]]''
====Other media====
|2005
{{see also|Lists of references}}
|Arrangement
=====''The Legend of Zelda''=====
|Motoi Sakuraba
In ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' television series episode [[zeldawiki:Doppelganger|Doppelganger]], [[Link]] whistles the "Ground Theme" while practicing with his sword at the beginning of the episode.
|-
 
|''[[Mario & Luigi: Partners in Time]]''
=====''Nintendo Campus Challenge''=====
|2005
In the 1991 version of ''[[Nintendo Campus Challenge]]'', the music that plays on the introduction screens before playing each game incorporated the first seven notes of the "Ground Theme" at the start, then leading to a original tune afterward. A 16-bit arrangement of it can be found in the data files of the 1992 version, as it goes unused.
|Arrangement
 
|Yoko Shimomura
Additionally, in the 1992 version, a more fast-paced arrangement of the first seven notes of the "Ground Theme" plays on the introduction screens before playing each game.
|-
 
|''[[Tetris DS]]''
The latter arrangement is reused in ''[[Nintendo PowerFest '94]]'' for the same purpose.
|2006
 
|Arrangement
=====''EarthBound''=====
|<!--Minako Hamano, Akira Fujiwara (specific arranger unknown)-->
One of the [[Wikibound:List of EarthBound enemies by battle song|battle themes]] in ''[[Wikibound:EarthBound|EarthBound]]'', uses the first six notes of the "Ground Theme". Most notably, the bosses that use this theme are [[Wikibound:Mini Barf|Mini Barf]], [[Wikibound:Master Belch|Master Belch]], and [[Wikibound:Master Barf|Master Barf]]. A rearrangement of this battle theme would appear in the ''EarthBound'' section of ''[[Wikibound:Mother 1+2|MOTHER 1+2]]'' with different samples.
=====Game Boy Camera=====
In the application for the [[Game Boy Camera]] accessory, a chiptune arrangement of the "Ground Theme" is incorporated into the theme heard on the title screen.
 
{{media table
|file=gbcamera.wav
|title=Main Title
|length=0:30
}}
 
=====''Daigasso! Band Brothers''=====
''{{wp|Daigasso! Band Brothers}}'' features an arrangement medley titled "Mario Medley" that includes the ''[[Super Mario Bros.]]'' "Ground Theme", the ''[[Super Mario World]]'' "[[Ground Theme (Super Mario World)|Ground Theme]]", the ''[[Super Mario Bros. 3]]'' "[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]", the ''[[Super Mario Land]]'' "Ground Theme", "[[Isle Delfino (theme)|Isle Delfino]]" from ''[[Super Mario Sunshine]]'', and the "[[Super Mario 64 Main Theme]]".
 
=====''Nintendogs: Chihuahua & Friends''=====
In ''{{wp|Nintendogs|Nintendogs: Chihuahua & Friends}}'', the "'''Mario's Theme'''" Box music box item plays an arrangement of the "Ground Theme" as the crank is turned.
 
The item and corresponding arrangement returns in ''{{wp|Nintendogs|Nintendogs: Dalmatian & Friends}}''.
 
{{media table
|file=Nintendogs C&F Mario's Theme.oga
|title=Mario's Theme
|description=The arrangement heard in ''Nintendogs: Chihuahua & Friends''
|length=0:30
}}
 
=====''Brain Age: Train Your Brain in Minutes a Day!''=====
In ''{{wp|Brain Age: Train Your Brain in Minutes a Day!}}'', if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the "Ground Theme" when tapped.
 
=====''Wii'' series=====
======''Wii Music''======
''[[miiwiki:Wii Music|Wii Music]]'' features an arrangement of the "Ground Theme" as a playable song titled "'''Super Mario Bros.'''"
 
This song was performed during the showcase of ''Wii Music'' at [[Nintendo]]'s E3 2008 press conference.<ref>{{cite|language=en-us|publisher=YouTube|accessdate=August 17, 2024|url=www.youtube.com/watch?v=h-RtAd4WxfA|title=Wii Music - Super Mario Bros theme at E3 2008|date=November 14, 2008|author=devyl96}}</ref>
 
{{media table
|file=Wii Music SMB Ground Theme.oga
|title=Super Mario Bros.
|description=The arrangement heard in ''Wii Music''
|length=0:30
}}
 
======''Wii Party U''======
In ''{{iw|miiwiki|Wii Party U}}'', one of the songs in the mode "Dance with Mii" is an arrangement of the "Ground Theme." It is titled "'''Ground Theme (Super Mario Bros.)'''," and the in-game description reads, ''"The theme song from the original Super Mario Bros.!"''
 
{{media table
|file=Wii Party U SMB Ground Theme.oga
|title=Ground Theme (Super Mario Bros.)
|description=The arrangement heard in ''Wii Party U''
|length=0:30
}}
 
=====''Just Dance'' series=====
======''Just Dance 3''======
The [[Wii]] version of ''{{wp|Just Dance 3}}'' and the Japan-exclusive ''{{wp|Just Dance Wii}}'' features a medley remix of the "Ground Theme", "[[Super Star (theme)|Super Star]]", and the "[[Underground Theme]]" titled "Just Mario".
 
======''Just Dance 2018''======
The [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'' features an arrangement of "Just Mario" from ''Just Dance 3''.
 
=====''Tekken Tag Tournament 2: Wii U Edition''=====
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a sped-up, {{wp|techno}} arrangement of the "Ground Theme" plays during Mushroom Battles.
 
{{media table
|file=Tekken TT2 Mushroom Battle World 1-1 Mix.oga
|title=Mushroom Battle
|description=The arrangement heard in ''Tekken Tag Tournament 2: Wii U Edition''
|length=0:30
}}
 
=====''Pushmo World''=====
''{{wp|Pushmo World}}'' contains a medley consisting of the "Ground Theme", "[[Underground Theme]]", and "[[Underwater Theme]]" from ''Super Mario Bros.''
{{media table
|file=Pushmo World SMB Ground Theme.oga
|title={{conjectural|Super Mario Bros. Medley}}
|description=The arrangement of the Ground Theme heard in ''Pushmo World''
|length=0:30
}}
 
=====''Animal Crossing'' series=====
======''Animal Crossing: Pocket Camp''======
In ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', a brief arrangement of the "Ground Theme" would play whenever the player caught a ''[[Super Mario (franchise)|Super Mario]]'' fish during the twelfth Fishing Tourney held around [[Mario Day]] 2019.
 
======''Animal Crossing: New Horizons''======
In ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', a brief arrangement of the first six notes of the "Ground Theme" plays when the player puts on ''Super Mario''-themed clothes or accessories.
 
==List of ''Super Mario'' appearances==
:''For appearances of "Game Over," see [[Game Over (theme)#List of Super Mario appearances|Game Over (theme) § List of Super Mario appearances]].''
:''For appearances of "Lost a Life," see [[Lost a Life#List of Super Mario appearances|Lost a Life § List of Super Mario appearances]].''
===Games===
{|class="wikitable sortable" style="width:100%"
!Work
!System
!Year
!Type
!Title
!Credits
|-
|rowspan=3|''[[Super Mario Bros.]]''
|rowspan=3|[[Nintendo Entertainment System]]
|rowspan=3|1985
|Original
|"Ground Theme"<ref name=History/>
|rowspan=3|[[Koji Kondo]]
|-
|-
|rowspan=2|''[[New Super Mario Bros.]]''
|rowspan=2|Arrangement
|rowspan=2|2006
|"Lost a Life"<ref name=History/>
|Arrangement
|<!--Asuka Ohta, Hajime Wakai (specific arranger unknown)-->
|-
|-
|Past arrangement (''Super Mario Sunshine'')
|"Game Over"<ref name=History/>
|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|-
|-
|rowspan=2|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|''[[Super Mario Bros. Special]]''
|rowspan=2|2006
|{{wp|PC-8800 series|NEC PC-88}}, {{wp|Sharp X1}}, Samsung SPC-1500
|1986
|Arrangement
|Arrangement
|rowspan=2|Lawrence Schwedler
|
|
|-
|-
|Past arrangement (''Mario vs. Donkey Kong'')
|''[[Super Mario Bros.: The Lost Levels]]''
|[[Family Computer Disk System]]
|1986
|Original
|
|Koji Kondo
|-
|-
|rowspan=2|''[[WarioWare: Smooth Moves]]''
|rowspan=2|''[[VS. Super Mario Bros.]]''
|rowspan=2|2006
|rowspan=2|[[VS. System]]
|rowspan=2|1986
|Original
|Original
|Koji Kondo
|
|rowspan=2|Koji Kondo<ref>{{cite|url=vgmdb.net/album/533|title=''Super Mario World''|publisher=VGMdb|accessdate=September 22, 2019}}</ref>
|-
|-
|Arrangement
|Remix
|<!--Naoko Mitome, Masanobu Matsunaga, Yasuhisa Baba (specific arranger unknown)-->
|
|-
|-
|''[[Super Paper Mario]]''
|''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]''
|2007
|[[Game & Watch]] (Crystal Screen)
|1986
|Arrangement
|Arrangement
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|
|
|-
|-
|''[[Mario Party 8]]''
|''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]''
|2007
|Game & Watch (Special Edition)
|1987
|Past arrangement (''Super Mario Bros.'' (Game & Watch, Crystal Screen))
|
|
|-
|''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]''
|Game & Watch (New Wide Screen)
|1988
|Past arrangement (''Super Mario Bros.'' (Game & Watch, Crystal Screen))
|
|
|-
|''[[Super Mario Bros. 2]]''
|Nintendo Entertainment System
|1988
|Arrangement
|Arrangement
|Yoshihiro Tsukahara
|
|Koji Kondo
|-
|-
|''[[Super Mario Galaxy]]''
|''[[Super Mario Bros. 3]]''
|2007
|Nintendo Entertainment System
|1988
|Arrangement
|Arrangement
|[[Mahito Yokota]]
|「オルゴール」 (''{{hover|Orugōru|Music Box}}'')<ref name=SMB3>''[[Game Sound Museum: Super Mario Bros. 3]]''</ref>
|-
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|2007
|Original
|Koji Kondo
|Koji Kondo
|-
|-
|''[[Mario Party DS]]''
|''[[Super Mario Land]]''
|2007
|[[Game Boy]]
|1989
|Arrangement
|Arrangement
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|
|Hirokazu Tanaka
|-
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|''[[Super Mario Bros. (Nelsonic Game Watch)|Super Mario Bros.]]''
|2008
|[[Nelsonic Game Watch]]
|Past arrangement (''Tetris DS'')
|1989
|<!--Minako Hamano, Akira Fujiwara (specific arranger unknown)-->
|-
|rowspan=2|''[[Super Smash Bros. Brawl]]''
|rowspan=2|2008
|Arrangement
|Arrangement
|Koji Kondo ''("Ground Theme")''<br>Masaaki Iwasaki ''("Ground Theme 2")''
|
|
|-
|-
|Past arrangement (''Super Smash Bros. Melee'')
|''[[Super Mario World]]''
|Shogo Sakai
|[[Super Nintendo Entertainment System]]
|-
|1990
|''[[Mario & Luigi: Bowser's Inside Story]]''
|2009
|Arrangement
|Arrangement
|Yoko Shimomura
|「MAP7(スペシャル)」 (''{{hover|Mappu 7 (Supesharu)|MAP 7 (Special)}}'')<ref name=SMW>''[[Super Mario World (album)|Super Mario World]]'' album</ref>
|-
|''[[Mario Clock]]''
|2009
|Original
|Koji Kondo
|Koji Kondo
|-
|-
|''[[WarioWare: D.I.Y.]]''
|''[[Mario the Juggler]]''
|2009
|Game & Watch
|1991
|Arrangement
|Arrangement
|
|
|
|-
|-
|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|''[[Super Mario Kart]]''
|2009
|Super Nintendo Entertainment System
|1992
|Arrangement
|Arrangement
|Lawrence Schwedler
|
|[[Soyo Oka]]
|-
|-
|''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' (Wii)
|''[[Mario is Missing! (Nintendo Entertainment System)|Mario is Missing!]]''
|2009
|Nintendo Entertainment System
|1993
|Arrangement
|Arrangement
|
|
|
|-
|-
|''[[New Super Mario Bros. Wii]]''
|''[[Super Mario All-Stars]]''
|2009
|Super Nintendo Entertainment System
|1993
|Arrangement
|Arrangement
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|
|Soyo Oka
|-
|''[[Super Mario All-Stars + Super Mario World]]''
|Super Nintendo Entertainment System
|1994
|Past arrangement (''Super Mario All-Stars'')
|
|Soyo Oka
|-
|rowspan=4|''[[Super Mario RPG: Legend of the Seven Stars]]''
|rowspan=4|Super Nintendo Entertainment System
|rowspan=4|1996
|rowspan=4|Arrangement
|"Let's Try"<ref name=SMRPG>''[[Super Mario RPG Original Sound Version]]'' tracklist</ref>
|rowspan=3|[[Yoko Shimomura]]
|-
|"Super Pipe House"<ref name=SMRPG/>
|-
|-
|''[[Super Mario Galaxy 2]]''
|「お・し・ま・い・!」 (''{{hover|O-shi-ma-i!|T-h-e E-n-d-!}}'')<ref name=SMRPG/>
|2010
|Arrangement
|Mahito Yokota
|-
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|&nbsp;
|2010{{footnote|main|1}}
|Past arrangement (''WarioWare: D.I.Y.'')
|
|
|-
|-
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|rowspan=2|''[[Super Mario 64]]''
|2010
|rowspan=2|[[Nintendo 64]]
|rowspan=2|1996
|Arrangement
|Arrangement
|Lawrence Schwedler
|"Title Theme"<ref name=SM64>''[[Super Mario 64 Original Soundtrack]]''</ref>
|-
|rowspan=2|[[Koji Kondo]]
|rowspan=2|''[[Super Mario 3D Land]]''
|rowspan=2|2011
|Arrangement
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|-
|Vocalization
|Vocalization
|Charles Martinet
|"Game Start"<ref name=SM64/>
|-
|-
|''[[Fortune Street]]''
|''[[Mario's FUNdamentals]]''
|2011
|{{wp|personal computer|PC}}
|1998
|Arrangement
|Arrangement
|
|
|<!--Michael Pukish, Brian Salter, Matt Berardo (specific arranger unknown)-->
|-
|-
|''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' (Wii)
|''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]''
|2011
|Game & Watch (Mini Classics)
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|1998
|
|
|
|
|-
|-
|''[[Mario Kart 7]]''
|rowspan=4|''[[Mario Party]]''
|2011
|rowspan=4|Nintendo 64
|Arrangement
|rowspan=4|1998
|<!--Kenta Nagata, Satomi Terui (specific arranger unknown)-->
|rowspan=4|Arrangement
|"Mario Party Theme"
|rowspan=4|[[Yasunori Mitsuda]]
|-
|"Birthday Cake"
|-
|"Playing the Game"
|-
|"Everyone's a Super Star"
|-
|rowspan=3|''[[Super Smash Bros.]]''
|rowspan=3|Nintendo 64
|rowspan=3|1999
|rowspan=2|Original
|"Ancient Kingdom Stage"
|Koji Kondo
|-
|"Ancient Kingdom Stage (Finale)"
|Koji Kondo
|-
|-
|''[[Mario Party 9]]''
|2012
|Arrangement
|Arrangement
|<!--Toshiki Aida, Ryosuke Asami (specific arranger unknown)-->
|"Peach's Castle Sky Stage"
|Hirokazu Ando
|-
|-
|rowspan=3|''[[New Super Mario Bros. 2]]''
|rowspan=2|''[[Super Mario Bros. Deluxe]]''
|rowspan=3|2012
|rowspan=2|[[Game Boy Color]]
|rowspan=2|1999
|Arrangement
|Arrangement
|<!--Asuka Ohta, Hajime Wakai (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros.'')
|
|
|<!--Yuichi Ozaki, Masami Yone (specific arranger unknown)-->
|-
|-
|Past arrangement (''New Super Mario Bros. Wii'')
|Original
|
|
|Koji Kondo
|-
|-
|''[[Paper Mario: Sticker Star]]''
|''[[Mario Golf (Nintendo 64)|Mario Golf]]''
|2012
|Nintendo 64
|1999
|Arrangement
|Arrangement
|
|
|[[Motoi Sakuraba]]
|-
|-
|rowspan=2|''[[New Super Mario Bros. U]]''
|''[[Mario Golf (Game Boy Color)|Mario Golf]]''
|rowspan=2|2012
|Game Boy Color
|Past arrangement (''New Super Mario Bros. Wii'')
|1999
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|Arrangement
|
|Motoi Sakuraba
|-
|-
|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
|Nintendo 64
|2000
|Arrangement
|Arrangement
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|
|Motoi Sakuraba
|-
|-
|rowspan=2|''[[Nintendo Land]]''
|rowspan=2|''[[Paper Mario]]''
|rowspan=2|2012
|rowspan=2|Nintendo 64
|Original
|rowspan=2|2000
|Koji Kondo
|rowspan=2|Arrangement
|"Mario's Theme"
|rowspan=2|[[Yuka Tsujiyoko]]
|-
|-
|Arrangement
|&nbsp;
|[[Ryo Nagamatsu]]
|-
|-
|''[[Luigi's Mansion: Dark Moon]]''
|rowspan=3|''[[Mario Party 3]]''
|2013
|rowspan=3|Nintendo 64
|Arrangement
|rowspan=3|2000
|<!--Chad York, Darren Radtke, Mike Peacock (specific arranger unknown)-->
|rowspan=3|Arrangement
|"Prologue 2"
|
|-
|-
|''[[Mario and Donkey Kong: Minis on the Move]]''
|"Prologue 3"
|2013
|
|Arrangement
|James Phillipsen
|-
|-
|rowspan=2|''[[New Super Luigi U]]''
|&nbsp;
|rowspan=2|2013
|
|Past arrangement (''New Super Mario Bros. Wii'')
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|-
|Past arrangement (''New Super Mario Bros. U'')
|''[[Super Mario Advance]]''
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|[[Game Boy Advance]]
|2001
|Arrangement
|
|
|-
|-
|''[[Mario & Luigi: Dream Team]]''
|''[[Mario Kart: Super Circuit]]''
|2013
|Game Boy Advance
|2001
|Arrangement
|Arrangement
|Yoko Shimomura
|
|
|-
|-
|''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
|''[[Luigi's Mansion]]''
|2013
|[[Nintendo GameCube]]
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|2001
|Arrangement
|
|
|<!--Kazumi Totaka, Shinobu Tanaka (specific arranger unknown)-->
|-
|-
|''[[Super Mario 3D World]]''
|rowspan=3|''[[Super Smash Bros. Melee]]''
|2013
|rowspan=3|Nintendo GameCube
|Past arrangement (''Super Mario 3D Land'')
|rowspan=3|2001
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|rowspan=2|Original
|"Mushroom Kingdom"
|Koji Kondo
|-
|"Mushroom Kingdom (Finale)"
|Koji Kondo
|-
|-
|''[[Mario Party: Island Tour]]''
|2013
|Arrangement
|Arrangement
|<!--Rei Kondoh, Sara Sakurai, Satoshi Okubo (specific arranger unknown)-->
|"Princess Peach's Castle"
|Shogo Sakai
|-
|-
|rowspan=2|''[[NES Remix]]''
|rowspan=2|''[[Super Mario World: Super Mario Advance 2]]''
|rowspan=2|2013
|rowspan=2|Game Boy Advance
|Original
|rowspan=2|2001
|Koji Kondo
|Arrangement
|
|<!--Yasushi Ida, Taiju Suzuki (specific arranger unknown)-->
|-
|-
|Remix
|Past arrangement (''Super Mario Advance'')
|
|
|
|-
|-
|rowspan=2|''[[NES Remix 2]]''
|rowspan=2|''[[Super Mario Sunshine]]''
|rowspan=2|2014
|rowspan=2|Nintendo GameCube
|Original
|rowspan=2|2002
|Koji Kondo
|rowspan=2|Arrangement
|"Secret Course"<ref name=SMS>''[[Super Mario Sunshine Original Soundtrack]]''</ref>
|rowspan=2|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|-
|&nbsp;
|-
|-
|Past remix (''NES Remix'')
|''[[Yoshi's Island: Super Mario Advance 3]]''
|Game Boy Advance
|2002
|Past arrangement (''Super Mario Advance'')
|
|
|-
|rowspan=2|''[[NES Remix Pack]]''
|rowspan=2|2014
|Original
|Koji Kondo
|-
|Past remix (''NES Remix'')
|
|
|-
|-
|''[[Mario Golf: World Tour]]''
|''[[WarioWare, Inc.: Mega Microgame$!]]''
|2014
|Nintendo GameCube
|Arrangement
|2003
|Motoi Sakuraba
|Arrangement
|
|<!--Ryoji Yoshitomi, Kyoko Miyamoto (specific arranger unknown)-->
|-
|-
|''[[Mario Kart 8]]''
|rowspan=3|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|2014
|rowspan=3|Game Boy Advance
|rowspan=3|2003
|Arrangement
|Arrangement
|Ryo Nagamatsu
|
|Taiju Suzuki
|-
|-
|rowspan=4|''[[Super Smash Bros. for Nintendo 3DS]]''
|Past arrangement (''Super Mario All-Stars'')
|rowspan=2|2014
|
|Arrangement
|Soyo Oka
|Tetsuya Shibata ''("Ground Theme / Underground Theme")''<br>Jesahm ''("3D Land Theme / Beach Theme")''<br>Saki Kasuga ''("Paper Mario Medley")''
|-
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|Past arrangement (''Super Mario Advance'')
|Koji Kondo
|
|
|-
|-
|rowspan=2|2015{{footnote|main|1}}
|''[[Mario Golf: Toadstool Tour]]''
|Past arrangement (''Super Smash Bros.'')
|Nintendo GameCube
|Hirokazu Ando
|2003
|Vocalization
|
|[[Jen Taylor]]
|-
|-
|Original
|''[[Mario Kart: Double Dash!!]]''
|Koji Kondo
|Nintendo GameCube
|2003
|Arrangement
|
|<!--Shinobu Tanaka, Kenta Nagata (specific arranger unknown)-->
|-
|-
|''[[Ultimate NES Remix]]''
|rowspan=6|''[[Mario Party 5]]''
|2014
|rowspan=6|Nintendo GameCube
|Original
|rowspan=6|2003
|Koji Kondo
|rowspan=6|Arrangement
|"Piranha Swing"
|rowspan=6|Aya Tanaka
|-
|-
|rowspan=6|''[[Super Smash Bros. for Wii U]]''
|"Piranha Ballad"
|rowspan=4|2014
|Arrangement
|Koji Kondo ''("Super Mario Bros. Medley")''<br>Hiroshi Okubo ''("Super Mario World Medley")''<br>Nobuko Toda ''("Egg Planet")''
|-
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Piranha Metal"
|Tetsuya Shibata ''("Ground Theme / Underground Theme")''<br>Jesahm ''("3D Land Theme / Beach Theme")''<br>Saki Kasuga ''("Paper Mario Medley")''
|-
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Doubtful Chance"
|Shogo Sakai
|-
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Card Party"
|Koji Kondo
|-
|-
|rowspan=2|2015{{footnote|main|1}}
|"Everybody's Dream"
|Past arrangement (''Super Smash Bros.'')
|Hirokazu Ando
|-
|-
|Original
|rowspan=4|''[[Mario & Luigi: Superstar Saga]]''
|Koji Kondo
|rowspan=4|Game Boy Advance
|rowspan=4|2003
|rowspan=3|Arrangement
|"Mario is Everyone's Star"<ref name=M&L:SS>''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' sound test</ref>
|rowspan=3|Yoko Shimomura
|-
|-
|''[[Captain Toad: Treasure Tracker]]''
|"Another Sky for Toads"<ref name=M&L:SS/>
|2014
|Arrangement
|<!--Mahito Yokota, Naoto Kubo (specific arranger unknown)-->
|-
|-
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|"Jump! (Ground Theme)"<ref name=M&L:SS/>
|2015
|Arrangement
|James Phillipsen
|-
|-
|''[[Mario Party 10]]''
|Vocalization
|2015
|
|Arrangement
|[[Charles Martinet]]
|<!--Rei Kondoh, Toshiki Aida (specific arranger unknown)-->
|-
|-
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|''[[Donkey Konga]]''
|2015
|Nintendo GameCube
|2003
|Arrangement
|Arrangement
|<!--Keigo Ozaki, Toshiko Tasaki (specific arranger unknown)-->
|
|-
|Junko Ozawa<ref>{{cite|url=vgmdb.net/album/7672|title=''Donkey Konga: The Hottest Hits''|publisher=VGMdb|accessdate=September 22, 2019}}</ref>
|rowspan=3|''[[Super Mario Maker]]''
|rowspan=3|2015
|Original
|rowspan=2|Koji Kondo
|-
|Past arrangement (''VS. Super Mario Bros.'')
|-
|-
|''[[Mario vs. Donkey Kong]]''
|Game Boy Advance
|2004
|Arrangement
|Arrangement
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|
|[[Lawrence Schwedler]]
|-
|-
|''[[Mario & Luigi: Paper Jam]]''
|rowspan=2|''[[Paper Mario: The Thousand-Year Door]]''
|2015
|rowspan=2|Nintendo GameCube
|rowspan=2|2004
|Arrangement
|Arrangement
|Yoko Shimomura
|
|<!--Yoshito Hirano, Yuka Tsujiyoko (specific arranger unknown)-->
|-
|-
|''[[Mini Mario & Friends: amiibo Challenge]]''
|Original
|2016
|
|Arrangement
|Koji Kondo
|James Phillipsen
|-
|-
|rowspan=2|''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'' ([[Wii U]])
|rowspan=2|''[[WarioWare: Twisted!]]''
|rowspan=2|2016
|rowspan=2|Game Boy Advance
|Arrangement
|rowspan=2|2004
|Original
|
|
|Koji Kondo
|-
|-
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|Vocalization
|
|
|
|-
|-
|''[[Paper Mario: Color Splash]]''
|''[[Mario Power Tennis]]''
|2016
|Nintendo GameCube
|2004
|Arrangement
|Arrangement
|<!--Fumihiro Isobe, Takeru Kanazaki, Shigemitsu Goto (specific arranger unknown)-->
|
|Motoi Sakuraba
|-
|-
|''[[Mario Party: Star Rush]]''
|rowspan=4|''[[Super Mario 64 DS]]''
|2016
|rowspan=4|[[Nintendo DS]]
|rowspan=4|2004
|Arrangement
|Arrangement
|<!--Toshiki Aida, Satoshi Okubo (specific arranger unknown)-->
|
|
|-
|-
|rowspan=3|''[[Super Mario Maker for Nintendo 3DS]]''
|Past arrangement (''Super Mario 64'')
|rowspan=3|2016
|"Title Theme"<ref name=SM64/>
|Original
|rowspan=2|Koji Kondo
|rowspan=2|Koji Kondo
|-
|-
|Past arrangement (''VS. Super Mario Bros.'')
|Past vocalization (''Super Mario 64'')
|"Game Start"<ref name=SM64/>
|-
|-
|Past arrangement (''Super Mario Maker'')
|Past arrangement (''Super Mario Sunshine'')
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|
|Koji Kondo
|-
|-
|''[[Super Mario Run]]''
|''[[WarioWare: Touched!]]''
|2016
|Nintendo DS
|Arrangement
|2004
|Original
|
|
|Koji Kondo
|-
|-
|''[[Mario Kart 8 Deluxe]]''
|rowspan=2|''[[Donkey Konga 3 JP]]''
|2017
|rowspan=2|Nintendo GameCube
|Past arrangement (''Mario Kart 8'')
|rowspan=2|2005
|Ryo Nagamatsu
|Original
|
|Koji Kondo
|-
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle]]''
|Arrangement
|rowspan=2|2017
|
|Vocalization
|
|Yoann Perrier
|-
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|Nintendo GameCube
|2005
|Arrangement
|Arrangement
|[[Grant Kirkhope]]
|"Here We Go!"
|
|-
|-
|rowspan=4|''[[Super Mario Odyssey]]''
|''[[Mario Superstar Baseball]]''
|rowspan=4|2017
|Nintendo GameCube
|2005
|Arrangement
|Arrangement
|Naoto Kubo
|
|
|-
|-
|Past arrangement (''Super Mario 64'')
|''[[Mario Tennis: Power Tour]]''
|Koji Kondo
|Game Boy Advance
|-
|2005
|Past arrangement (''Super Mario 3D Land'')
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|Original
|Koji Kondo
|-
|''[[Mario Party: The Top 100]]''
|2017
|Arrangement
|Arrangement
|<!--Masayoshi Ishi, Sara Sakurai (specific arranger unknown)-->
|-
|''[[Mario Tennis Aces]]''
|2018
|Sound effect
|
|
|Motoi Sakuraba
|-
|-
|rowspan=4|''[[WarioWare Gold]]''
|''[[Mario Kart Arcade GP]]''
|rowspan=4|2018
|{{wp|Arcade video game|Arcade}}
|Original
|2005
|Koji Kondo
|-
|Past arrangement (''WarioWare, Inc.: Mega Microgame$!'')
|<!--Ryoji Yoshitomi, Kyoko Miyamoto (specific arranger unknown)-->
|-
|Arrangement
|Arrangement
|
|
|<!--Yoshie Arakawa, Koji Nakagawa, Yuri Misumi (specific arranger unknown)-->
|-
|-
|Vocalization
|''[[Mario & Luigi: Partners in Time]]''
|[[Cristina Vee]]
|Nintendo DS
|2005
|Arrangement
|
|Yoko Shimomura
|-
|-
|''[[Super Mario Party]]''
|''[[Tetris DS]]''
|2018
|Nintendo DS
|2006
|Arrangement
|Arrangement
|<!--Toshiki Aida, Satoshi Okubo, Naruki Kadosaka (specific arranger unknown)-->
|
|<!--Minako Hamano, Akira Fujiwara (specific arranger unknown)-->
|-
|-
|''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]])
|rowspan=2|''[[New Super Mario Bros.]]''
|2018
|rowspan=2|Nintendo DS
|Past arrangement (''Luigi's Mansion'')
|rowspan=2|2006
|<!--Kazumi Totaka, Shinobu Tanaka (specific arranger unknown)-->
|Arrangement
|
|<!--Asuka Ohta, Hajime Wakai (specific arranger unknown)-->
|-
|-
|rowspan=8|''[[Super Smash Bros. Ultimate]]''
|Past arrangement (''Super Mario Sunshine'')
|rowspan=8|2018
|
|Original
|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|Koji Kondo
|-
|-
|Past arrangement (''Super Smash Bros.'')
|rowspan=2|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|Hirokazu Ando
|rowspan=2|Nintendo DS
|rowspan=2|2006
|Arrangement
|
|rowspan=2|Lawrence Schwedler
|-
|-
|Past arrangement (''Super Smash Bros. Melee'')
|Past arrangement (''Mario vs. Donkey Kong'')
|Shogo Sakai
|
|-
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|rowspan=2|''[[WarioWare: Smooth Moves]]''
|rowspan=2|[[Wii]]
|rowspan=2|2006
|Original
|"Super Mario Bros. 10 Coins"
|Koji Kondo
|Koji Kondo
|-
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|Arrangement
|Tetsuya Shibata ''("Ground Theme / Underground Theme")''<br>Jesahm ''("3D Land Theme / Beach Theme")''<br>Saki Kasuga ''("Paper Mario Medley")''
|
|<!--Naoko Mitome, Masanobu Matsunaga, Yasuhisa Baba (specific arranger unknown)-->
|-
|-
|Past arrangement (''Super Smash Bros. for Wii U'')
|''[[Mario Kart Arcade GP 2]]''
|Koji Kondo ''("Super Mario Bros. Medley")''<br>Hiroshi Okubo ''("Super Mario World Medley")''<br>Nobuko Toda ''("Egg Planet")''
|Arcade
|2007
|Arrangement
|
|<!--Yoshie Arakawa, Koji Nakagawa, Yuri Misumi (specific arranger unknown)-->
|-
|-
|Past arrangement (''Super Mario Odyssey'')
|''[[Super Paper Mario]]''
|Naoto Kubo
|Wii
|2007
|Arrangement
|
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|-
|-
|Past arrangement (''Mario vs. Donkey Kong: Tipping Stars'')
|''[[Mario Party 8]]''
|James Phillipsen
|Wii
|2007
|Arrangement
|
|Yoshihiro Tsukahara
|-
|-
|rowspan=2|''[[New Super Mario Bros. U Deluxe]]''
|rowspan=3|''[[Super Mario Galaxy]]''
|rowspan=2|2019
|rowspan=3|Wii
|Past arrangement (''New Super Mario Bros. Wii'')
|rowspan=3|2007
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|rowspan=2|Arrangement
|"Super Mario 2007"<ref name=SMG>''[[Super Mario Galaxy Original Soundtrack]]''</ref>
|rowspan=3|[[Mahito Yokota]]
|-
|"Cosmic Comet"<ref name=SMG/>
|-
|Arrangement
|
|-
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''
|Wii
|2007
|Original
|"Ground BGM"
|Koji Kondo
|-
|''[[Mario Party DS]]''
|Nintendo DS
|2007
|Arrangement
|"What's This Song?"
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''
|Nintendo DS
|2008
|Past arrangement (''Tetris DS'')
|
|<!--Minako Hamano, Akira Fujiwara (specific arranger unknown)-->
|-
|rowspan=3|''[[Super Smash Bros. Brawl]]''
|rowspan=3|Wii
|rowspan=3|2008
|rowspan=2|Arrangement
|"Ground Theme (Super Mario Bros.)"
|Koji Kondo
|-
|"Ground Theme 2 (Super Mario Bros.)"
|Masaaki Iwasaki
|-
|-
|Past arrangement (''New Super Mario Bros. U'')
|Past arrangement (''Super Smash Bros. Melee'')
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|"Princess Peach's Castle (Melee)"
|Shogo Sakai
|-
|-
|rowspan=5|''[[Super Mario Maker 2]]''
|''[[Mario Kart Wii]]''
|Wii
|2008
|Sound effect
|
|
|-
|''[[Mario Power Tennis#"New Play Control!" Series|New Play Control! Mario Power Tennis]]''
|Wii
|2009
|Past arrangement (''Mario Power Tennis'')
|
|[[Motoi Sakuraba]]
|-
|''[[Art Style: PiCTOBiTS]]''
|[[Nintendo DSi]]
|2009
|Arrangement
|
|YMCK
|-
|''[[Mario & Luigi: Bowser's Inside Story]]''
|Nintendo DS
|2009
|Arrangement
|
|Yoko Shimomura
|-
|''[[Mario Calculator]]''
|Nintendo DSi
|2009
|Original
|
|Koji Kondo
|-
|''[[Mario Clock]]''
|Nintendo DSi
|2009
|Original
|
|Koji Kondo
|-
|''[[WarioWare: D.I.Y.]]''
|Nintendo DS
|2009
|Arrangement
|
|
|-
|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|Nintendo DSi
|2009
|Arrangement
|
|Lawrence Schwedler
|-
|''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''
|Wii
|2009
|Arrangement
|
|
|-
|rowspan=3|''[[New Super Mario Bros. Wii]]''
|rowspan=3|Wii
|rowspan=3|2009
|rowspan=3|Arrangement
|"Toad House"<ref name=Piano/>
|Koji Kondo & Shiho Fujii<ref name=Piano/>
|-
|"Staff Credit Roll"<ref name=Piano/>
|Ryo Nagamatsu<ref name=Piano/>
|-
|&nbsp;
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|''[[Super Mario Galaxy 2]]''
|Wii
|2010
|Arrangement
|
|Mahito Yokota
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|Wii
|2010{{footnote|main|1}}
|Past arrangement (''WarioWare: D.I.Y.'')
|
|
|-
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|Nintendo DS
|2010
|Arrangement
|
|Lawrence Schwedler
|-
|''[[Super Mario All-Stars Limited Edition]]''
|Wii
|2010
|Past arrangement (''Super Mario All-Stars'')
|
|Soyo Oka
|-
|''[[Mario Sports Mix]]''
|Wii
|2009
|Arrangement
|
|
|-
|rowspan=3|''[[Super Mario 3D Land]]''
|rowspan=3|[[Nintendo 3DS]]
|rowspan=3|2011
|Arrangement
|
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|Vocalization
|
|Charles Martinet
|-
|Past arrangement (''Super Mario Galaxy 2'')
|
|Mahito Yokota
|-
|''[[Fortune Street]]''
|Wii
|2011
|Arrangement
|
|
|-
|''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''
|Wii
|2011
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|
|
|-
|''[[Mario Kart 7]]''
|Nintendo 3DS
|2011
|Arrangement
|
|<!--Kenta Nagata, Satomi Terui (specific arranger unknown)-->
|-
|rowspan=5|''[[Mario Party 9]]''
|rowspan=5|Wii
|rowspan=5|2012
|rowspan=5|Arrangement
|"Freshen Up!"
|rowspan=5|<!--Toshiki Aida, Ryosuke Asami (specific arranger unknown)-->
|-
|"Jump-Jump-Jumping"
|-
|"Mario Party 9 Main Theme"
|-
|"Museum"
|-
|"Super-Duper Mario Bros."
|-
|rowspan=3|''[[New Super Mario Bros. 2]]''
|rowspan=3|Nintendo 3DS
|rowspan=3|2012
|Arrangement
|
|<!--Asuka Ohta, Hajime Wakai (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros.'')
|
|
|-
|Past arrangement (''New Super Mario Bros. Wii'')
|
|
|-
|rowspan=2|''[[Paper Mario: Sticker Star]]''
|rowspan=2|Nintendo 3DS
|rowspan=2|2012
|rowspan=2|Arrangement
|"Blue Skies, White Clouds"
|
|-
|&nbsp;
|
|-
|rowspan=2|''[[New Super Mario Bros. U]]''
|rowspan=2|[[Wii U]]
|rowspan=2|2012
|Arrangement
|
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|rowspan=2|''[[Nintendo Land]]''
|rowspan=2|Wii U
|rowspan=2|2012
|Original
|
|Koji Kondo
|-
|Arrangement
|
|[[Ryo Nagamatsu]]
|-
|''[[Luigi's Mansion: Dark Moon]]''
|Nintendo 3DS
|2013
|Arrangement
|
|<!--Chad York, Darren Radtke, Mike Peacock (specific arranger unknown)-->
|-
|''[[Mario and Donkey Kong: Minis on the Move]]''
|Nintendo 3DS
|2013
|Arrangement
|
|[[James Phillipsen]]
|-
|rowspan=2|''[[New Super Luigi U]]''
|rowspan=2|Wii U
|rowspan=2|2013
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros. U'')
|
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|-
|''[[Mario & Luigi: Dream Team]]''
|Nintendo 3DS
|2013
|Arrangement
|
|Yoko Shimomura
|-
|''[[Mario Kart Arcade GP DX]]''
|Arcade
|2013
|Arrangement
|
|
|-
|rowspan=2|''[[New Super Mario Bros. U + New Super Luigi U]]''
|rowspan=2|Wii U
|rowspan=2|2013
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros. U'')
|
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|-
|''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
|Wii U
|2013
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|
|
|-
|rowspan=2|''[[Super Mario 3D World]]''
|rowspan=2|Wii U
|rowspan=2|2013
|Arrangement
|"Mario's Colour Panels"<ref name=SM3DW>''[[Super Mario 3D World Original Soundtrack]]''</ref>
|
|-
|Past arrangement (''Super Mario 3D Land'')
|"Rainbow Run"<ref name=SM3DW/>
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|''[[Mario Party: Island Tour]]''
|Nintendo 3DS
|2013
|Arrangement
|
|<!--Rei Kondoh, Sara Sakurai, Satoshi Okubo (specific arranger unknown)-->
|-
|rowspan=2|''[[NES Remix]]''
|rowspan=2|Wii U
|rowspan=2|2013
|Original
|
|Koji Kondo
|-
|Remix
|
|
|-
|rowspan=2|''[[NES Remix 2]]''
|rowspan=2|Wii U
|rowspan=2|2014
|Original
|
|Koji Kondo
|-
|Past remix (''NES Remix'')
|
|
|-
|rowspan=2|''[[NES Remix Pack]]''
|rowspan=2|Wii U
|rowspan=2|2014
|Original
|
|Koji Kondo
|-
|Past remix (''NES Remix'')
|
|
|-
|''[[Mario Golf: World Tour]]''
|Nintendo 3DS
|2014
|Arrangement
|
|Motoi Sakuraba
|-
|''[[Mario Kart 8]]''
|Wii U
|2014
|Arrangement
|"3DS Piranha Plant Pipeway"<ref name=MK8>''[[Mario Kart 8 Original Soundtrack]]'' tracklist</ref>
|Ryo Nagamatsu
|-
|rowspan=6|''[[Super Smash Bros. for Nintendo 3DS]]''
|rowspan=6|Nintendo 3DS
|rowspan=4|2014
|rowspan=3|Arrangement
|"Ground Theme / Underground Theme (Super Mario Bros.)"
|Tetsuya Shibata
|-
|"Super Mario 3D Land Theme / Beach Theme"
|Jesahm
|-
|"Paper Mario Medley"
|Saki Kasuga
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Ground Theme (Super Mario Bros.)"
|Koji Kondo
|-
|2015{{footnote|main|2}}
|Past arrangement (''Super Smash Bros.'')
|"Peach's Castle Stage"
|Hirokazu Ando
|-
|2015{{footnote|main|3}}
|Original
|"Ground Theme (Super Mario Bros.)"
|Koji Kondo
|-
|''[[Ultimate NES Remix]]''
|Nintendo 3DS
|2014
|Original
|
|Koji Kondo
|-
|rowspan=10|''[[Super Smash Bros. for Wii U]]''
|rowspan=10|Wii U
|rowspan=8|2014
|rowspan=3|Arrangement
|"Super Mario Bros. Medley"
|Koji Kondo
|-
|"Super Mario World Medley"
|Hiroshi Okubo
|-
|"Egg Planet"
|Nobuko Toda
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Princess Peach's Castle"
|Shogo Sakai
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Ground Theme (Super Mario Bros.)"
|Koji Kondo
|-
|rowspan=3|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Ground Theme / Underground Theme (Super Mario Bros.)"
|Tetsuya Shibata
|-
|"Super Mario 3D Land Theme / Beach Theme"
|Jesahm
|-
|"Paper Mario Medley"
|Saki Kasuga
|-
|2015{{footnote|main|2}}
|Past arrangement (''Super Smash Bros.'')
|"Peach's Castle Stage"
|Hirokazu Ando
|-
|2015{{footnote|main|3}}
|Original
|"Ground Theme (Super Mario Bros.)"
|Koji Kondo
|-
|''[[Captain Toad: Treasure Tracker]]''
|Wii U
|2014
|Arrangement
|
|<!--Mahito Yokota, Naoto Kubo (specific arranger unknown)-->
|-
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|Nintendo 3DS, Wii U
|2015
|Arrangement
|
|James Phillipsen
|-
|rowspan=4|''[[Mario Party 10]]''
|rowspan=4|Wii U
|rowspan=4|2015
|rowspan=4|Arrangement
|"Mario's Theme"
|rowspan=4|<!--Rei Kondoh, Toshiki Aida (specific arranger unknown)-->
|-
|"How Far Did You Make It?"
|-
|"What Are The Results?"
|-
|"First Theme"
|-
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|Nintendo 3DS
|2015
|Arrangement
|
|<!--Keigo Ozaki, Toshiko Tasaki (specific arranger unknown)-->
|-
|''[[Puzzle & Dragons: Super Mario Bros. Edition|Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition]]''
|Nintendo 3DS
|2015
|Past arrangement (''Puzzle & Dragons: Super Mario Bros. Edition'')
|
|<!--Keigo Ozaki, Toshiko Tasaki (specific arranger unknown)-->
|-
|rowspan=3|''[[Super Mario Maker]]''
|rowspan=3|Wii U
|rowspan=3|2015
|Original
|
|Koji Kondo
|-
|Arrangement
|
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|-
|Past remix (''VS. Super Mario Bros.'')
|
|Koji Kondo
|-
|''[[Mario & Luigi: Paper Jam]]''
|Nintendo 3DS
|2015
|Arrangement
|
|Yoko Shimomura
|-
|''[[Mini Mario & Friends: amiibo Challenge]]''
|Nintendo 3DS, Wii U
|2016
|Arrangement
|
|James Phillipsen
|-
|rowspan=2|''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''
|rowspan=2|Wii U
|rowspan=2|2016
|Arrangement
|
|
|-
|Past arrangement (''Mario & Sonic at the Olympic Winter Games'')
|
|
|-
|rowspan=4|''[[Paper Mario: Color Splash]]''
|rowspan=4|Wii U
|rowspan=4|2016
|rowspan=4|Arrangement
|"Ruddy Road"
|rowspan=4|<!--Fumihiro Isobe, Takeru Kanazaki, Shigemitsu Goto (specific arranger unknown)-->
|-
|"Prisma Splash!"
|-
|"Thing: Compass"
|-
|&nbsp;
|-
|''[[Mario Party: Star Rush]]''
|Nintendo 3DS
|2016
|Arrangement
|
|<!--Toshiki Aida, Satoshi Okubo (specific arranger unknown)-->
|-
|rowspan=3|''[[Super Mario Maker for Nintendo 3DS]]''
|rowspan=3|Nintendo 3DS
|rowspan=3|2016
|Original
|
|rowspan=2|Koji Kondo
|-
|Past remix (''VS. Super Mario Bros.'')
|
|-
|Past arrangement (''Super Mario Maker'')
|
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|-
|''[[Mario Kart 8 Deluxe]]''
|[[Nintendo Switch]]
|2017
|Past arrangement (''Mario Kart 8'')
|"3DS Piranha Plant Pipeway"<ref name=MK8/>
|Ryo Nagamatsu
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle]]''
|rowspan=2|Nintendo Switch
|rowspan=2|2017
|Vocalization
|
|Kaycie Chase
|-
|Vocalization
|
|Yoann Perrier
|-
|''[[Super Mario Run]]''
|{{wp|Android (operating system)|Android}}, {{wp|iOS}}
|2017{{footnote|main|4}}
|Arrangement
|
|
|-
|rowspan=7|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|rowspan=7|Nintendo 3DS
|rowspan=7|2017
|rowspan=3|Arrangement
|"Mario is Everyone's Star DX"
|rowspan=6|Yoko Shimomura
|-
|"Another Sky for Toads DX"
|-
|"Jump! (Ground Theme) DX"
|-
|rowspan=3|Past arrangement (''Mario & Luigi: Superstar Saga'')
|"Mario is Everyone's Star"
|-
|"Another Sky for Toads"
|-
|"Jump! (Ground Theme)"
|-
|Past vocalization (''Mario & Luigi: Superstar Saga'')
|
|Charles Martinet
|-
|rowspan=4|''[[Super Mario Odyssey]]''
|rowspan=4|Nintendo Switch
|rowspan=4|2017
|Original
|"Projection Room: Above Ground"
|Koji Kondo
|-
|Arrangement
|"New Donk City (Band Performance)"
|Naoto Kubo
|-
|Past vocalization (''Super Mario 64'')
|
|Koji Kondo
|-
|Past arrangement (''Super Mario 3D Land'')
|
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|''[[Mario Party: The Top 100]]''
|Nintendo 3DS
|2017
|Arrangement
|
|<!--Masayoshi Ishi, Sara Sakurai (specific arranger unknown)-->
|-
|''[[Mario Tennis Aces]]''
|Nintendo Switch
|2018
|Sound effect
|
|
|-
|rowspan=4|''[[WarioWare Gold]]''
|rowspan=4|Nintendo 3DS
|rowspan=4|2018
|Original
|
|Koji Kondo
|-
|Past arrangement (''WarioWare, Inc.: Mega Microgame$!'')
|
|<!--Ryoji Yoshitomi, Kyoko Miyamoto (specific arranger unknown)-->
|-
|Arrangement
|
|
|-
|Vocalization
|
|[[Cristina Vee]]
|-
|''[[Super Mario Party]]''
|Nintendo Switch
|2018
|Arrangement
|
|<!--Toshiki Aida, Satoshi Okubo, Naruki Kadosaka (specific arranger unknown)-->
|-
|''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]''
|Nintendo 3DS
|2018
|Past arrangement (''Luigi's Mansion'')
|
|<!--Kazumi Totaka, Shinobu Tanaka (specific arranger unknown)-->
|-
|rowspan=13|''[[Super Smash Bros. Ultimate]]''
|rowspan=13|Nintendo 3DS
|rowspan=13|2018
|rowspan=2|Original
|"Ground Theme - Super Mario Bros."
|rowspan=2|Koji Kondo
|-
|"Ground Theme - Super Mario series"
|-
|Past arrangement (''Super Smash Bros.'')
|"Ground Theme - Super Mario Bros. <small>(64)</small>"
|Hirokazu Ando
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Ground Theme - Super Mario Bros. <small>(Melee)</small>"
|Shogo Sakai
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Ground Theme - Super Mario Bros. <small>(Brawl)</small>"
|Koji Kondo
|-
|rowspan=3|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Ground Theme / Underground Theme - Super Mario Bros."
|Tetsuya Shibata
|-
|"Ground Theme / Underwater Theme - Super Mario 3D Land"
|Jesahm
|-
|"Paper Mario Medley"
|Saki Kasuga
|-
|rowspan=3|Past arrangement (''Super Smash Bros. for Wii U'')
|"Super Mario Bros. Medley"
|Koji Kondo
|-
|"Super Mario World Medley"
|Hiroshi Okubo
|-
|"Egg Planet"
|Nobuko Toda
|-
|Past arrangement (''Super Mario Odyssey'')
|"Ground Theme (Band Performance) - Super Mario Bros."
|Naoto Kubo
|-
|Past arrangement (''Mario vs. Donkey Kong: Tipping Stars'')
|"Title Theme - Mario vs. Donkey Kong: Tipping Stars"
|James Phillipsen
|-
|rowspan=2|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
|rowspan=2|Nintendo 3DS
|rowspan=2|2018
|Arrangement
|"Doing It Right DX"
|rowspan=2|Yoko Shimomura
|-
|Past arrangement (''Mario & Luigi: Bowser's Inside Story'')
|"Doing It Right"
|-
|rowspan=2|''[[New Super Mario Bros. U Deluxe]]''
|rowspan=2|Nintendo Switch
|rowspan=2|2019
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|Past arrangement (''New Super Mario Bros. U'')
|
|<!--Shiho Fujii, Mahito Yokota (specific arranger unknown)-->
|-
|rowspan=5|''[[Super Mario Maker 2]]''
|rowspan=5|Nintendo Switch
|rowspan=4|2019
|rowspan=4|2019
|Original
|Original
|rowspan=2|Koji Kondo
|
|-
|Koji Kondo
|Past arrangement (''VS. Super Mario Bros.'')
|-
|-
|Arrangement
|Past arrangement (''Super Mario Maker'')
|
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|Koji Kondo ''(Sky theme)''<ref>{{cite|language=en-us|author=Nintendo|date=May 15, 2019|url=youtu.be/jPi-u0D8sQ4?t=442|timestamp=07:22|title=''Super Mario Maker 2'' Direct 5.15.2019|publisher=YouTube|accessdate=October 4, 2019}}</ref>
|-
|-
|Arrangement
|Past remix (''VS. Super Mario Bros.'')
|Koji Kondo ''(Sky theme)''<ref>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4?t=442 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved October 4, 2019.</ref>
|
|-
|Koji Kondo
|2020{{footnote|main|1}}
|-
|Past arrangement (''Super Mario Bros. 2'')
|Past arrangement (''Super Mario Maker'')
|Koji Kondo
|
|-
|<!--Koji Kondo, Naoto Kubo, Asuka Hayazaki (specific arranger unknown)-->
|''[[Luigi's Mansion 3]]''
|-
|2019
|2020{{footnote|main|5}}
|Arrangement
|Past arrangement (''Super Mario Bros. 2'')
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|
|Koji Kondo
|-
|''[[Luigi's Mansion 3]]''
|Nintendo Switch
|2019
|Arrangement
|
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|-
|''[[Paper Mario: The Origami King]]''
|Nintendo Switch
|2020
|Sound effect
|
|
|-
|rowspan=7|''[[Super Mario 3D All-Stars]]''
|rowspan=7|Nintendo Switch
|rowspan=7|2020
|Past arrangement (''Super Mario 64'')
|"Title Theme"
|rowspan=2|Koji Kondo
|-
|Past vocalization (''Super Mario 64'')
|"Game Start"
|-
|rowspan=2|Past arrangement (''Super Mario Sunshine'')
|"Secret Course"
|rowspan=2|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|-
|&nbsp;
|-
|rowspan=3|Past arrangement (''Super Mario Galaxy'')
|"Super Mario 2007"
|rowspan=3|Mahito Yokota
|-
|"Cosmic Comet"
|-
|&nbsp;
|-
|''[[Super Mario Bros. 35]]''
|Nintendo Switch
|2020
|Original
|
|Koji Kondo
|-
|''[[Game & Watch: Super Mario Bros.]]''
|[[Game & Watch]]
|2020
|Original
|
|Koji Kondo
|-
|rowspan=2|''[[Super Mario 3D World + Bowser's Fury]]''
|rowspan=2|Nintendo Switch
|rowspan=2|2021
|Past arrangement (''Super Mario 3D Land'')
|"Rainbow Run"<ref name=SM3DW/>
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|Past arrangement (''Super Mario 3D World'')
|"Mario's Colour Panels"<ref name=SM3DW/>
|
|-
|rowspan=2|''[[Mario Golf: Super Rush]]''
|rowspan=2|Nintendo Switch
|2021
|rowspan=2|Arrangement
|
|rowspan=2|Motoi Sakuraba
|-
|2021{{footnote|main|6}}
|-
|''[[WarioWare: Get It Together!]]''
|Nintendo Switch
|2021
|Vocalization
|
|[[Robbie Daymond]]
|-
|rowspan=4|''[[Mario Party Superstars]]''
|rowspan=4|Nintendo Switch
|rowspan=4|2021
|rowspan=3|Arrangement
|"Peach's Birthday Cake"
|rowspan=3|<!--Toshiki Aida, Satoshi Okubo (specific composer unknown)-->
|-
|"Peach's Birthday Cake (Homestretch)"
|-
|"Super-Duper Mario Bros."
|-
|Past arrangement (''Mario Party'')
|"Peach's Birthday Cake (Classic)"
|Yasunori Mitsuda
|-
|''[[Mario Kart Tour]]''
|Android, iOS
|2022{{footnote|main|7}}
|Past arrangement (''Mario Kart 7'')
|
|<!--Kenta Nagata, Satomi Terui (specific arranger unknown)-->
|-
|rowspan=2|''[[Super Mario Bros. Wonder]]''
|rowspan=2|Nintendo Switch
|rowspan=2|2023
|Arrangement
|
|
|-
|Past arrangement (''Super Mario Sunshine'')
|"Secret Course"
|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|-
|''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
|Nintendo Switch
|2024
|Arrangement
|
|
|-
|''[[Nintendo World Championships: NES Edition]]''
|Nintendo Switch
|2024
|Original
|
|
|-
|''[[Super Mario Party Jamboree]]
|Nintendo Switch
|2024
|Arrangement
|"Remixed Rhythm"
|<!--Shigenobu Okawa, Yuta Yamaguchi (specific arranger unknown)-->
|}
{{footnote|note|1|Added as downloadable content on May 31, 2010}}
{{footnote|note|2|Added as downloadable content on July 31, 2015}}
{{footnote|note|3|Added as downloadable content on September 30, 2015}}
{{footnote|note|4|Added in the version 3.0.4 update alongside [[Super Mario Run#Remix 10|Remix 10]] on September 28, 2017}}
{{footnote|note|5|Added in the version 3.0.0 update on April 22, 2020}}
{{footnote|note|6|Added in the version 2.0.0 update on August 5, 2021}}
{{footnote|note|7|Added in the [[Piranha Plant Tour]] on July 12, 2022}}
 
===Film and television===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|rowspan=4|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|rowspan=4|1986
|rowspan=4|Arrangement
|「マリオ・ザ・グレート」 (''{{hover|Mario za Gurēto|Mario the Great}}'')<ref name=Anime>''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack]]''</ref>
|rowspan=4|[[Toshiyuki Kimori]]
|-
|「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」<br>(''{{hover|Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto|Doki-Doki Do it ~Snap Smack Rock'n Roll School Version~ Instrumental}}'')<ref name=Anime/>
|-
|「マリオ・ザ・グレート ~マリオとダンシング」<br>(''{{hover|Mario za Gurēto ~ Mario to Danshingu|Mario the Great ~ Dancing with Mario}}'')<ref name=Anime/>
|-
|「マリオ ウォーク」 (''{{hover|Mario U~ōku|The Mario Walk}}'')<ref name=Anime/>
|-
|rowspan=3|''[[The Super Mario Bros. Super Show!]]''
|rowspan=3|1989
|rowspan=3|Arrangement
|"[[The Mario Rap]]"
|{{wp|Shuki Levy}}, {{wp|Haim Saban}}
|-
|"[[Do the Mario]]"
|<!--Arranger unknown-->[[Lou Albano]] (Vocals)
|-
|&nbsp;
|-
|''[[Super Mario Bros. (film)|Super Mario Bros.]]''
|1993
|Arrangement
|
|{{wp|Alan Silvestri}}
|-
|rowspan=15|''[[The Super Mario Bros. Movie]]''
|rowspan=15|2023
|Original
|
|[[Koji Kondo]]
|-
|rowspan=13|Arrangement
|"Super Mario Bros. Opus"
|rowspan=8|[[Brian Tyler]]
|-
|"Press Start"
|-
|"Strange New World"
|-
|"Welcome to the Mushroom Kingdom"
|-
|"2 Player Game"
|-
|"World 1-1"
|-
|"The Belly of the Beast"
|-
|"Fighting Tooth and Veil"
|-
|"Mario Brothers Rap"
|Ali Dee
|-
|"Grapple in the Big Apple"
|rowspan=4|Brian Tyler
|-
|"Superstars"
|-
|"Bonus Level"
|-
|"Level Complete"
|-
|Arrangement (trailer)
|"Super Mushroom"
|Black Hydra
|}
 
===Albums===
{|class="wikitable sortable" style="width:100%"
!Work
!Date
!Type
!Title
!Credits
|-
|''[[Mario no Daibōken]]''
|1986.03.30
|Arrangement
|「マリオの大冒険」 (''{{hover|Mario no Daibouken|Mario's Big Adventure}}'')
|Super Mario Band (arrangement), AYA and Nakayoshi Ouendan (vocalists)
|-
|rowspan=3|''[[Super Mario Bros. Original Soundtrack]]''
|rowspan=3|1986.03.31
|Original
|「オリジナル・ヴァーション」 (''Original Version'')
|[[Koji Kondo]] (uncredited)
|-
|rowspan=2|Arrangment
|「スーパーマリオブラザーズ組曲」 (''{{hover|Sūpā Mario Burazāzu Kumikyoku|Super Mario Bros. Suite}}'')
|rowspan=2|Unknown
|-
|「オーケストラ・ヴァーション」 (''Orchestral Version'')
|-
|rowspan=2|''Mario no Daibōken/GO GO Mario!!''
|rowspan=2|1986.04.21
|Past arrangement (''Mario no Daibōken'')
|「マリオの大冒険」 (''{{hover|Mario no Daibouken|Mario's Big Adventure}}'')
|Super Mario Band (arrangement), AYA and Nakayoshi Ouendan (vocalists)
|-
|Arrangement
|「GO GO マリオ!!」 (''GO GO Mario!!'')
|Super Moriya Band (arrangement), [[Hiroko Taniyama|Princess Peach]] (vocalist)
|-
|rowspan=2|''[[Famicom Music]]''
|rowspan=2|1986.05.25
|Original
|"SUPER MARIO BROS."
|Koji Kondo (uncredited)
|-
|Arrangement
|"SUPER MARIO BROS (ARRANGE VERSION)"
|[[Yoshihiro Kunimoto]]
|-
|rowspan=2|''[[Sound Mario Bros.]]''
|rowspan=2|1986.05.25
|rowspan=2|Arrangement
|1986 スーパー マリオ ブラザーズの旅 (''1986 Super Mario Brothers' Journey'')
|rowspan=2|16 Bit Scrollers
|-
|世界最強のスーパー マリオ ブラザーズ (''The World's Strongest Super Mario Brothers'')
|-
|rowspan=4|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack]]''
|rowspan=4|1986.07.21
|rowspan=4|Past arrangement (''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!'')
|「マリオ・ザ・グレート」 (''{{hover|Mario za Gurēto|Mario the Great}}'')
|rowspan=4|[[Toshiyuki Kimori]]
|-
|「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」<br>(''{{hover|Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto|Doki-Doki Do it ~Snap Smack Rock'n Roll School Version~ Instrumental}}'')
|-
|「マリオ・ザ・グレート ~マリオとダンシング」<br>(''{{hover|Mario za Gurēto ~ Mario to Danshingu|Mario the Great ~ Dancing with Mario}}'')
|-
|「マリオ ウォーク」 (''{{hover|Mario U~ōku|The Mario Walk}}'')
|-
|rowspan=5|''[[Super Mario World (album)|Super Mario World]]''
|rowspan=5|1991
|Original
|「地上BGM」 (''{{hover|Chijō BGM|Ground BGM}}'')
|Koji Kondo
|-
|Arrangement
|"Super Mario Bros."
|[[Soichi Noriki]]
|-
|Past remix (''VS. Super Mario Bros.'')
|「業務用マリオ 名前入れ」 (''{{hover|Gyōmu-yō Mario Namae-ire|Worker Mario Name Entry}}'')
|rowspan=3|Koji Kondo
|-
|Past arrangement (''Super Mario Bros. 3'')
|「オルゴール」 (''{{hover|Orugōru|Music Box}}'')
|-
|Past arrangement (''Super Mario World'')
|「MAP7(スペシャル)」 (''{{hover|Mappu 7 (Supesharu)|MAP 7 (Special)}}'')
|-
|rowspan=3|''[[Super Mario Compact Disco]]''
|rowspan=3|1993
|rowspan=3|Arrangement
|"Supermario Brothers Theme"
|rowspan=2|[[Simon Harris]], [[Colin Case]]
|-
|"King Of The Koopas ~<small>Supermario Brothers 3</small>"
|-
|"Mario Theme <small>(Reprise)</small>"
|Simon Harris
|-
|rowspan=2|''[[Super Mario Compact Disco#Super Mario Compact Disco (cassette version)|Super Mario Compact Disco]]'' (Cassette)
|rowspan=2|1993
|rowspan=2|Past arrangement (''Super Mario Compact Disco'')
|「スーパーマリオ・ブラザースのテーマ」<br>(''{{hover|Sūpā Mario Burazāzu no Tēma|Super Mario Bros. Theme}}'')
|rowspan=2|Simon Harris, Colin Case
|-
|「クッパの大王~スーパーマリオ・ブラザース3」<br>(''{{hover|Kuppa no Daiō ~ Sūpā Mario Burazāzu 3|The Great Koopa ~ Super Mario Bros. 3}}'')
|-
|rowspan=3|''[[Super Mario RPG Original Sound Version]]''
|rowspan=3|1996
|rowspan=3|Past arrangement (''Super Mario RPG: Legend of the Seven Stars'')
|"Let's Try"
|rowspan=3|[[Yoko Shimomura]]
|-
|"Super Pipe House"
|-
|「お・し・ま・い・!」 (''{{hover|O-shi-ma-i!|T-h-e E-n-d-!}}'')
|-
|rowspan=2|''[[Super Mario 64 Original Soundtrack]]''
|rowspan=2|1996
|rowspan=2|Past arrangement (''Super Mario 64'')
|"Title Theme"
|rowspan=2|Koji Kondo
|-
|"Game Start"
|-
|''[[Nintendo 64 Original Soundtrack Greatest Hits]]''
|1996
|Past arrangement (''Super Mario 64'')
|"Title Theme"
|Koji Kondo
|-
|rowspan=2|''[[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack]]''
|rowspan=2|2001
|Original
|「いにしえの王国ステージ」 (''{{hover|Inishien Oōkoku Sutēji|Ancient Kingdom Stage}}'')
|Koji Kondo
|-
|Past arrangement (''Super Smash Bros.'')
|「ピーチ城上空ステージ」 (''{{hover|Pīchi-jō Jōkū Sutēji|Peach's Castle Sky Stage}}'')
|Hirokazu Ando
|-
|rowspan=2|''[[Mario Party 3 Original Soundtrack]]''
|rowspan=2|2001
|rowspan=2|Past arrangement (''Mario Party 3'')
|「プロローグ2」 (''{{hover|Purorōgu 2|Prologue 2}}'')
|rowspan=2|[[Ichiro Shimakura]]
|-
|「プロローグ3」 (''{{hover|Purorōgu 3|Prologue 3}}'')
|-
|''[[Paper Mario Game Music Soundtrack CD]]''
|2001
|Past arrangement (''Paper Mario'')
|"Mario's Theme"
|[[Yuka Tsujiyoko]]
|-
|rowspan=4|''[[Mario & Zelda Big Band Live|Mario & Zelda Big Band Live CD]]''
|rowspan=4|2003
|rowspan=4|Past arrangement (''Mario & Zelda Big Band Live'' [Live performance])
|「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori)|"Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")"}}'')
|[[Ashura Benimaru Itoh]]
|-
|「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori)|"Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"}}'')
|Koji Kondo, The Big Band of Rogues (Tokyo Cuban Boys Jr.)
|-
|「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」<br>(''{{hover|Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori)|"Mario Scat Version (GC: From "Super Mario Sunshine")"}}'')
|Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko
|-
|「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori)|"GO GO Mario (Famicom: From "Super Mario Bros.")"}}'')
|Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
|-
|''[[Game Sound Museum: Super Mario Bros. 3]]''
|2004
|Past arrangement (''Super Mario Bros. 3'')
|「オルゴール」 (''{{hover|Orugōru|Music Box}}'')
|Koji Kondo
|-
|rowspan=2|''[[Famicom Sound History Series: Mario the Music]]''
|rowspan=2|2004
|Original
|「地上BGM~ワーニング~地上BGM ハリーアップ!」<br>(''{{hover|Chijō BGM ~ Wāningu ~ Chijō BGM Harī Appu!|Ground BGM ~ Warning ~ Ground BGM Hurry Up!}}'')
|rowspan=2|Koji Kondo
|-
|Past arrangement (''Super Mario Bros. 3'')
|「オルゴール」 (''{{hover|Orugōru|Music Box}}'')
|-
|rowspan=2|''[[Happy! Mario 20th - Super Mario Sound Collection]]''
|rowspan=2|2005
|Original
|「地上BGM」 (''{{hover|Chijō BGM|Ground BGM}}'')
|Koji Kondo
|-
|Past arrangement (''Super Mario Sunshine'')
|「ヒミツコース」 (''{{hover|Himitsu Kōsu|Secret Course}}'')
|Koji Kondo<ref>{{cite|author=[[Koji Kondo|Kondo, Koji]], and [[Shinobu Tanaka]]|title=''SUPER MARIO SOUND COLLECTION''|format=CD|language=ja|date=2005, Sep. 21|publisher=Scitron Discs}} Bundled with ''Nintendo DREAM'' Vol. 139. Details archived on [https://vgmdb.net/album/1890 VGMdb].</ref>
|-
|rowspan=2|''[[Super Mario Galaxy Original Soundtrack]]''
|rowspan=2|2008
|rowspan=2|Past arrangement (''Super Mario Galaxy'')
|"Super Mario 2007"
|rowspan=2|[[Mahito Yokota]]
|-
|"Cosmic Comet"
|-
|''[[Super Mario History 1985-2010]]''
|2010
|Original
|"Ground Theme"
|Koji Kondo
|-
|''[[SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition]]''
|2010
|Arrangement
|「スーパーマリオブラザーズ 〜PRESS START 2009より〜」<br>(''{{hover|Sūpā Mario Burazāzu 〜 PRESS START 2009 Yori 〜|Super Mario Bros. ~From PRESS START 2009~}}'')
|[[Nobuo Kurita]]
|-
|rowspan=2|''[[Super Mario 3D World Original Soundtrack]]''
|rowspan=2|2013
|Past arrangement (''Super Mario 3D Land'')
|"Rainbow Run"
|Mahito Yokota
|-
|Past arrangement (''Super Mario 3D World'')
|"Mario's Colour Panels"
|Mahito Yokota
|-
|rowspan=4|''[[Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack]]''
|rowspan=4|2015
|rowspan=2|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Ground Theme / Underground Theme"
|Tetsuya Shibata
|-
|"Super Mario 3D Land Theme / Beach Theme"
|Jesahm
|-
|rowspan=2|Past arrangement (''Super Smash Bros. for Wii U'')
|"Super Mario Bros. Medley"
|Koji Kondo
|-
|"Egg Planet"
|Nobuko Toda
|-
|''[[Mario Kart 8 Original Soundtrack]]''
|2015
|Past arrangement (''Mario Kart 8'')
|"3DS Piranha Plant Pipeway"
|[[Ryo Nagamatsu]]
|-
|rowspan=2|''[[The 30th Anniversary Super Mario Bros. Music]]''
|rowspan=2|2015
|Original
|「地上BGM」 (''{{hover|Chijō BGM|Ground BGM}}'')
|Koji Kondo
|-
|Past arrangement (''Super Mario Sunshine'')
|「ヒミツコース」 (''{{hover|Himitsu Kōsu|Secret Course}}'')
|Koji Kondo
|-
|rowspan=3|''[[Super Mario Compact Disco#Super Mario Compact Disco: The iOS Release|Super Mario Compact Disco: The iOS Release]]''
|rowspan=3|2016
|rowspan=3|Past arrangement (''Super Mario Compact Disco'')
|"Supermario Brothers Theme"
|rowspan=2|Simon Harris, Colin Case
|-
|"King of the Koopas - Supermario Brothers 3"
|-
|"Mario Theme - Reprise"
|Simon Harris
|-
|''[[Super Mario Sunshine Original Soundtrack]]''
|2020
|Past arrangement (''Super Mario Sunshine'')
|"Secret Course"
|Koji Kondo
|-
|rowspan=3|''[[Super Mario Compact Disco#Super Mario Compact Disco – 35th Anniversary Edition|Super Mario Compact Disco – 35th Anniversary Edition]]''
|rowspan=3|2020
|rowspan=3|Arrangement
|"Supermario Brothers Theme (feat. MC Mario) [Remastered]"
|rowspan=2|Simon Harris, Colin Case
|-
|"King of the Koopas - Supermario Brothers 3 (feat. MC Mario) [Remastered]"
|-
|"Mario Theme (Reprise) [Remastered]"
|Simon Harris
|-
|rowspan=13|''[[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)]]''
|rowspan=13|2023
|rowspan=13|Past arrangement (''The Super Mario Bros. Movie'')
|"Super Mario Bros. Opus"
|rowspan=13|[[Brian Tyler]]
|-
|"Press Start"
|-
|"Strange New World"
|-
|"Welcome to the Mushroom Kingdom"
|-
|"2 Player Game"
|-
|"World 1-1"
|-
|"The Belly of the Beast"
|-
|"Fighting Tooth and Veil"
|-
|"Mario Brothers Rap"
|-
|"Grapple in the Big Apple"
|-
|"Superstars"
|-
|"Bonus Level"
|-
|"Level Complete"
|}
 
===Other media===
{|class="wikitable sortable" style="width:100%"
!Work
!Format
!Year
!Type
!Title
!Credits
|-
|[[Game Boy Camera]]
|Accessory
|1998
|Arrangement
|
|
|-
|rowspan=3|''[[Mario & Zelda Big Band Live]]''
|rowspan=3|DVD
|rowspan=3|2003
|rowspan=3|Past arrangement (''Mario & Zelda Big Band Live'' [Live performance])
|「オープニング」 (''{{hover|Ōpuningu|Opening}}'')
|[[Ashura Benimaru Itoh]]
|-
|「スーパーマリオブラザーズ メドレー」<br>(''{{hover|Sūpā Mario Burazāzu Medorē|Super Mario Bros. Medley}}'')
|[[Koji Kondo]] & The Big Band of Rogues (Tokyo Cuban Boys Jr.)
|-
|「GO GO マリオ」 (''{{hover|GO GO Mario|GO GO Mario}}'')
|Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
|-
|rowspan=2|''[[New Super Mario Bros. Wii: Simplified Piano Solos]]''
|rowspan=2|Book
|rowspan=2|2010
|rowspan=2|Arrangement
|"Toad House"
|rowspan=2|[[Shinobu Amayake]]
|-
|"Staff Credit Roll"
|}
 
===Live performances===
{|class="wikitable sortable" style="width:100%"
!Event
!Year
!Location
!Type
!Title
!Credits
|-
|-
|''[[Paper Mario: The Origami King]]''
|rowspan=4|''[[Mario & Zelda Big Band Live]]''
|2020
|rowspan=4|2003
|Sound effect
|rowspan=4|{{wp|Nippon Seinenkan|Nihon Seinenkan Hall}}, [[Tokyo]], [[Japan]]
|
|rowspan=4|Arrangement
|「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori)|"Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")"}}'')<ref name=M&Z>''[[Mario & Zelda Big Band Live#Mario & Zelda Big Band Live CD|Mario & Zelda Big Band Live CD]]'' tracklist</ref>
|[[Ashura Benimaru Itoh]]
|-
|-
|rowspan=3|''[[Super Mario 3D All-Stars]]''
|「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori)|"Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"}}'')<ref name=M&Z/>
|rowspan=3|2020
|The Big Band of Rogues & Koji Kondo
|Past arrangement (''Super Mario 64'')
|Koji Kondo
|-
|Past arrangement (''Super Mario Sunshine'')
|<!--Shinobu Tanaka, Koji Kondo (specific arranger unknown)-->
|-
|Past arrangement (''Super Mario Galaxy'')
|Mahito Yokota
|-
|''[[Super Mario Bros. 35]]''
|2020
|Original
|Koji Kondo
|-
|-
|''[[Game & Watch: Super Mario Bros.]]''
|「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」<br>(''{{hover|Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori)|"Mario Scat Version (GC: From "Super Mario Sunshine")"}}'')<ref name=M&Z/>
|2020
|The Big Band of Rogues
|Original
|Koji Kondo
|-
|-
|''[[Super Mario 3D World + Bowser's Fury]]''
|「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」<br>(''{{hover|GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori)|"GO GO Mario (Famicom: From "Super Mario Bros.")"}}'')<ref name=M&Z/>
|2021
|Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
|Past arrangement (''Super Mario 3D Land'')
|<!--Asuka Hayazaki, Takeshi Hama, Mahito Yokota (specific arranger unknown)-->
|-
|-
|''[[Mario Golf: Super Rush]]''
|Nintendo Live 2023
|2021
|2023
|{{wp|Seattle Convention Center}}, {{wp|Seattle}}, {{wp|Washington (state)|Washington}}, [[United States of America|USA]]
|Arrangement
|Arrangement
|Motoi Sakuraba
|-
|rowspan=3|''[[WarioWare: Get It Together!]]''
|rowspan=3|2021
|Original
|Koji Kondo
|-
|Past arrangement (''New Super Mario Bros.'')
|
|
|-
|[[Super Mario Super Big Band]]
|Vocalization
|[[Robbie Daymond]]
|-
|rowspan=2|''[[Mario Party Superstars]]''
|rowspan=2|2021
|Arrangement
|<!--Toshiki Aida, Satoshi Okubo (specific composer unknown)-->
|-
|Past arrangement (''Mario Party'')
|Yasunori Mitsuda
|-
|''[[Mario Kart Tour]]''
|2022{{footnote|main|1}}
|Past arrangement (''Mario Kart 7'')
|<!--Kenta Nagata, Satomi Terui (specific arranger unknown)-->
|}
|}
{{footnote|note|1|Added as downloadable content}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=地上BGM
|Jap=地上BGM<ref>[[Itadaki Street DS sound test|''Itadaki Street DS'' sound test]]</ref>
|JapR=Chijō BGM
|JapR=Chijō BGM
|JapM=Above-ground BGM
|JapM=Above-ground BGM
|Ita=Tema base<ref>{{cite|url=www.nintendo.com/it-it/Giochi/Wii/Super-Mario-All-Stars-25th-Anniversary-Edition-283311.html#CD_colonna_sonora|title=''Super Mario All-Stars - 25th Anniversary Edition'' {{!}} Wii {{!}} Giochi {{!}} Nintendo IT|publisher=Nintendo of Italy|language=it|accessdate=August 17, 2024}}</ref>
|ItaM=Base theme
}}
}}


==References==
==References==
{{Wikipedia|Super Mario Bros. theme}}
<references/>
<references/>


{{Themes}}
{{SMB}}
{{SMB}}
[[Category:Musical themes]]
[[Category:Recurring themes]]
[[Category:Songs]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]

Latest revision as of 12:05, December 18, 2024

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that this article be rewritten and expanded to include more information. Reason: include Super Nintendo World and Mario vs. Donkey Kong (Nintendo Switch) information

"Ground BGM"

Main motif of the theme played on a piano
Sheet music for the introduction and A section of the Ground Theme from Super Mario Bros.
Sheet music for the introduction and A section
Composed by:
Koji Kondo
Key C major
BPM 100
First appearance Super Mario Bros. (1985)
Latest appearance Mario & Luigi: Brothership (2024)
This place looks kinda familiar... Aw, now I'm never gonna get that stupid song out of my head!”
Bowser, Fortune Street

"Ground BGM,"[1] also known as the "Ground Theme,"[2] is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. Set in the key of C major, the theme uses a periodic structure and calypso rhythms and plays at an andante moderato tempo. The theme has become one of the most recognizable and iconic songs in the Super Mario franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and been arranged many times by musicians and in symphonic concerts.[3][4] In 2023, it became the first piece of video game audio to be inducted into the National Recording Registry.[5]

Sheet music for the "Ground Theme" was used in the background of Super Mario Orchestra Concert promotional material.

Composition[edit]

The "Ground Theme" is a Latin-styled composition piece with a calypso-like rhythm that Koji Kondo wrote alongside the rest of the music for Super Mario Bros. while watching and playing the game as it was being developed.[6] Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music.[7] The first bar after the introduction to the "Ground Theme" shares a melody with a bar from T-Square's "Sister Marian,"[8] which predates the original release date of Super Mario Bros. by over a year.

Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.[9][10] He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "Underwater Theme,"[11] and took the most time to compose.[12]

In Super Mario Bros., the "Ground Theme" is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune, using two pulse wave channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a swing rhythm. The theme uses mode mixture, borrowing the A flat and B flat chords from the C minor scale.

Audio.svg Ground Theme - The original heard in Super Mario Bros.
File infoMedia:SMB Overworld Theme.oga
0:30
Help:MediaHaving trouble playing?

Reuses[edit]

For reuses of "Game Over," see Game Over (theme) § Reuses.
For reuses of "Lost a Life," see Lost a Life § Reuses.

Super Mario-related media[edit]

The following list does not include ports or remakes of Super Mario Bros.

Work Description
Super Mario Bros.: The Lost Levels Super Mario Bros.: The Lost Levels reuses the soundtrack from Super Mario Bros., including the "Ground Theme"
Super Smash Bros. The "Ground Theme" is featured as a track titled 「いにしえの王国ステージ」 (Inishien Oōkoku Sutēji, "Ancient Kingdom Stage") in the game's official soundtrack that plays on the Mushroom Kingdom stage. The "Hurry Up" theme and a sped-up version of the "Ground Theme" play when 30 seconds remain on the timer and during Sudden Death.
Super Smash Bros. Melee The "Ground Theme" is featured as a track titled "Mushroom Kingdom" that plays on the stage of the same name. The "Hurry Up" theme and a sped-up version of the "Ground Theme" titled "Mushroom Kingdom (Finale)" plays when 20 seconds remain on the timer in a timed Vs. Mode match and during Sudden Death.
Paper Mario: The Thousand-Year Door The "Ground Theme" plays in the X-Naut Fortress when Mario enters and exits a changing room, which turns him into an 8-bit version of himself.
WarioWare: Twisted! The "Ground Theme" plays in the first level of the Super Mario Bros. boss microgame, where it changes tempo depending on how fast the player is running. The theme appears in the form of a souvenir in the Records section.
WarioWare: Touched! An excerpt of the "Ground Theme" plays in the Super Mario Bros. microgame where the player is required to defeat all on-screen enemies, and in the 8-Bit Hero microgame after clearing the first level.
Donkey Konga 3 JP The "Ground Theme" is one of the unlockable Famicom songs.
Dance Dance Revolution: Mario Mix The "Ground Theme" plays during the staff credits.
WarioWare: Smooth Moves An excerpt of the "Ground Theme", titled "Super Mario Bros. 10 Coins" in the Sound Studio, plays in the microgames Super Mario Brothers, Super Nostalgic Entertainment System, and Sifty Character.
Mario & Sonic at the Olympic Games (Wii) The "Ground Theme," titled "Ground BGM," is playable in the gallery.
Mario Calculator If the calculator result is equal to the release date of Super Mario Bros. (which varies depending on the player's region), the "Ground Theme" plays.
Mario Clock The "Ground Theme" is available as one of three choices of alarm music, represented by a sprite of Small Mario from Super Mario Bros.
Nintendo Land The "Ground Theme" plays on the selection screen for Mario Chase, where it is given a noticeable echo effect.
Super Mario Maker / Super Mario Maker for Nintendo 3DS The "Ground Theme" plays in ground-themed levels in the Super Mario Bros. style.
Super Smash Bros. for Nintendo 3DS / Wii U The "Ground Theme" is featured as a playable track titled "Ground Theme (Super Mario Bros.)". It can be played on the Super Mario Maker stage.
Super Mario Odyssey The "Ground Theme", titled "Projection Room: Above Ground" in the Music List, plays in the replica of World 1-1 from Super Mario Bros. found inside New Donk City's Projection Room.
WarioWare Gold The "Ground Theme" plays in the first level of the Super Mario Bros. boss microgame, where it changes tempo depending on how fast the player is running.
Super Smash Bros. Ultimate The "Ground Theme" returns as a playable track, now formatted as "Ground Theme - Super Mario Bros." It can be played on any Super Smash Bros.- and Super Mario-series stage. The theme is also included in the medley track "Ground Theme - Super Mario series" alongside its Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U counterparts. It can only be played on the Super Mario Maker stage.
Super Mario Maker 2 The "Ground Theme" plays in ground-themed levels in the Super Mario Bros. style. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the "Ground Theme" plays.
Mushroom Kingdom Match-Up The "Ground Theme" plays in the Play Nintendo browser game Mushroom Kingdom Match-Up.
The Super Mario Bros. Movie The "Ground Theme" plays during Nintendo's opening logo at the beginning of the film. Additionally, the theme's first six notes play in the film's teaser trailer before Mario appears.[13]

Other media[edit]

Work Description
Taiko no Tatsujin DS / Taiko no Tatsujin Wii The "Ground Theme" is featured as a playable song that also includes various sound effects from Super Mario Bros.
Wii Sports Resort In the Island Flyover event, if the player flies near the Hillside Cabins, the "Ground Theme" can sometimes be heard.
Pikmin Short Movies In the Pikmin short movie Occupational Hazards, a Red Pikmin jumps out of a Warp Pipe with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the "Ground Theme" play.
Taiko no Tatsujin: Rhythm Festival The "Ground Theme" is included in the medley track titled "Super Mario Bros." along with the "Underground Theme", "Super Star", the "Underwater Theme", "Shiro BGM", "World Clear", "Ending", and various sound effects from Super Mario Bros.

Arrangements[edit]

For arrangements of "Game Over," see Game Over (theme) § Arrangements.
For arrangements of "Lost a Life," see Lost a Life § Arrangements.

Super Mario series[edit]

Super Mario Bros.[edit]

In Super Mario Bros., both "Lost a Life"[2] and "Game Over"[2] are arranged excerpts of the "Ground Theme." The former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow its opening bar. Koji Kondo's idea behind these themes was to motivate players to try again, rather than using sounds that would otherwise discourage them.[14][15]

Audio.svg Lost a Life - The arrangement heard in Super Mario Bros.
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Audio.svg Game Over - The arrangement heard in Super Mario Bros.
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Super Mario Bros. Special[edit]

Super Mario Bros. Special features a slightly slower and much choppier version of the "Ground Theme." It is used for the same purpose as in Super Mario Bros. Like other themes in the game, the bassline is one octave lower.

Audio.svg Ground Theme - The arrangement heard in Super Mario Bros. Special
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VS. Super Mario Bros.[edit]

In VS. Super Mario Bros., a remix of the "Ground Theme" interlaced with sound effects plays on the name registration screen. It is titled 「業務用マリオ 名前入れ」 (Gyōmu-yō Mario Namae-ire, "Business-Use Mario Name Entry") in the Super Mario World album.

This remix is reused for the Bonus Music sound effect in the Super Mario Bros. style in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2.

Audio.svg 業務用マリオ 名前入れ - The remix heard in VS. Super Mario Bros.
File infoMedia:Super Mario Maker SMB Bonus Theme.oga
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Super Mario Bros. (Game & Watch)[edit]

In 1986, a very short arrangement of the theme was made for Super Mario Bros. (Game & Watch, Crystal Screen series), with its first note being a D instead of an F#. It can be heard at the start of each level. This arrangement would reappear unchanged for the Special Edition (1987) and New Wide Screen (1988) versions.

Audio.svg Ground Theme - The arrangement heard in Super Mario Bros. (Game & Watch)
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Super Mario Bros. 2[edit]

In Super Mario Bros. 2, an arrangement of the "Ground Theme" plays in Subspace, replacing an original tune in Yume Kōjō: Doki Doki Panic. This arrangement is noticeably shortened, only including two excerpts from the original piece.

This arrangement returns in version 3.0.0 of Super Mario Maker 2, where it plays when a P Switch is activated while characters are in their SMB2 form, which is exclusive to the Super Mario Bros. style.

Audio.svg Subspace - The arrangement heard in Super Mario Bros. 2
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Super Mario Bros. 3[edit]

In Super Mario Bros. 3, the Music Box item plays a soothing arrangement of an excerpt of the "Ground Theme" when used. The theme is transposed to a higher range and features a delay effect. It is titled 「オルゴール」 (Orugōru, "Music Box") in the game's official soundtrack. The music has the in-game effect of lulling all Hammer Brother, Fire Brother, Boomerang Brother, and Sledge Brother Enemy Courses, as well as the Piranha Plant stages in Pipe Land, to sleep.

Audio.svg オルゴール - The arrangement heard in Super Mario Bros. 3
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Super Mario Land[edit]

In Super Mario Land, the last bar of the "Ground Theme" is incorporated into the theme of the Marine Pop and Sky Pop levels.

Additionally, the second bar of the "Ground Theme" is incorporated into Super Mario Land's ending theme.

Audio.svg SHOOTING (シューティング面BGM) - The arrangement heard in Super Mario Land
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Audio.svg ENDING (エンディング~スタップロール) - The arrangement heard in Super Mario Land
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Super Mario Bros. (Nelsonic Game Watch)[edit]

In Super Mario Bros. (Nelsonic Game Watch), a very short arrangement of the theme can be heard at the start of each game.[16]

Super Mario World[edit]

In Super Mario World, the "Ground Theme" is incorporated into the Special Zone map music after the main rhythm plays for two minutes. This arrangement uses synth brass and steel drums, which exchange to play specific melodies. It is titled 「MAP7(スペシャル)」 (Mappu 7 (Supesharu), "MAP 7 (Special)") in the game's official soundtrack.

Audio.svg MAP7(スペシャル) - The arrangement heard in Super Mario World
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Super Mario All-Stars[edit]

Super Mario All-Stars features a 16-bit arrangement of the "Ground Theme" with some note additions and changes, such as the lack of percussion in the introduction. This arrangement is also similar to the Special Zone arrangement from Super Mario World, as it uses brass, steel pans and orchestra hits in the respective segments, but an octave lower. It is used in ground-themed levels in both Super Mario Bros. and Super Mario Bros.: The Lost Levels, as well as in Subspace in Super Mario Bros. 2, though only the sections heard in the original version are heard.

An arrangement of the "Music Box" theme plays in Super Mario Bros. 3.

A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in Super Mario Bros. and Super Mario Bros.: The Lost Levels.

All of these arrangements are reused for the same purpose in Super Mario All-Stars + Super Mario World and Super Mario All-Stars Limited Edition, and the main "Ground Theme" arrangement is reused for above-ground areas in the e-Reader levels Classic World 1-1, Classic World 1-2, Classic World 1-3, and Classic World 2-2 in Super Mario Advance 4: Super Mario Bros. 3, albeit compressed and with the orchestra hit being an A# note as opposed to G.

Audio.svg Ground Theme (Super Mario Bros. / Super Mario Bros.: The Lost Levels) - The arrangement heard in Super Mario All-Stars
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Audio.svg Game Select - The arrangement heard in Super Mario All-Stars
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Audio.svg Bonus Area (Super Mario Bros. / Super Mario Bros.: The Lost Levels) - The arrangement heard in Super Mario All-Stars
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Audio.svg Music Box (Super Mario Bros. 3) - The arrangement heard in Super Mario All-Stars
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Super Mario 64[edit]

Super Mario 64's title screen features an arrangement of the "Ground Theme" titled "Title Theme" in the game's official soundtrack that includes steel drum melody, an organ harmony, and percussion accompaniment.

A vocalization of the first six notes titled "Game Start" can be heard after Mario enters a painting. This track uses the "paah" voice sample that would later appear in themes in the New Super Mario Bros. series.

Both themes are reused for the same purpose in Super Mario 64 DS and Super Mario 3D All-Stars. "Game Start" is reused in Super Mario Odyssey, where it can be heard when Mario enters a boss painting in the Mushroom Kingdom.

Audio.svg Title Theme - The arrangement heard in Super Mario 64
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Audio.svg Game Start - The vocalization heard in Super Mario 64
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Super Mario Bros. Deluxe[edit]

In Super Mario Bros. Deluxe, an arrangement of the second bar of the "Ground Theme" plays on the title screen.

Audio.svg Title Theme - The arrangement heard in Super Mario Bros. Deluxe
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Audio.svg Ground Theme - The theme as heard in Super Mario Bros. Deluxe
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Super Mario Advance[edit]

Super Mario Advance uses an arrangement of the Subspace theme very similar to the one heard in Super Mario All-Stars.

An arrangement of the first seven notes of the "Ground Theme" is incorporated into the title theme for Mario Bros. This theme is reused in the Mario Bros. mode in Super Mario World: Super Mario Advance 2, Yoshi's Island: Super Mario Advance 3, and Super Mario Advance 4: Super Mario Bros. 3, with each having slight variations between instruments.

Audio.svg Subspace - The arrangement heard in Super Mario Advance
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Audio.svg Title Theme (Mario Bros.) - The arrangement heard in Super Mario Advance
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Super Mario World: Super Mario Advance 2[edit]

Super Mario World: Super Mario Advance 2 features a slightly altered arrangement of the Special Zone theme.

Another arrangement of the "Ground Theme" can be heard in the cutscene that plays after finding every goal in the game. This arrangement also incorporates the "Course Clear" theme from Super Mario Bros.

Super Mario Sunshine[edit]

The theme heard in secret courses in Super Mario Sunshine, simply titled "Secret Course" in the game's official soundtrack, is a group a cappella arrangement of the "Ground Theme".

At the end of the game's attract mode, an arrangement of the "Ground Theme"'s second bar is played twice on steelpan.

The recurring shell flautist Noki continuously plays the first six notes of the "Ground Theme".

All of these arrangements are reused for the same purpose in Super Mario 3D All-Stars. "Secret Course" is reused in Super Mario 64 DS in the Trampoline Time and Trampoline Terror minigames as well as in New Super Mario Bros. for the former, and in Super Mario Bros. Wonder in the level Break Time! Raise the Stage.

Audio.svg Secret Course - The arrangement heard in Super Mario Sunshine
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Super Mario Advance 4: Super Mario Bros. 3[edit]

Super Mario Advance 4: Super Mario Bros. 3 features three arrangements of the "Ground Theme". An arrangement of the theme's B section plays during the opening when Princess Peach receives a letter from a Toad.

A steelpan arrangement of the name registration screen theme from VS. Super Mario Bros. plays on the world selection screen.

An arrangement of the Music Box theme very similar to the one heard in Super Mario All-Stars plays when the Music Box item is used.

Audio.svg Opening - The arrangement heard in Super Mario Advance 4: Super Mario Bros. 3
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Super Mario 64 DS[edit]

In Super Mario 64 DS, a steel pan arrangement of the first six notes of the "Ground Theme" plays at the start of every round of the Boom Box minigame. The original title theme and game start jingle also return.

New Super Mario Bros.[edit]

In New Super Mario Bros., a sped-up and transposed but otherwise faithful arrangement of the "Ground Theme" in F major is used in Toad Houses.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme.

Two dramatic orchestral arrangements of the "Ground Theme" plays on the minigames menus.

The Toad House arrangement is reused in New Super Mario Bros. 2, where it plays during Warp Cannon levels.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros.
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Super Mario Galaxy[edit]

In Super Mario Galaxy, an arrangement of the "Ground Theme" serves as the background music for Toy Time Galaxy. It was arranged by Mahito Yokota and is titled "Super Mario 2007" in the game's official soundtrack. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the "Ground Theme" released as a novelty single in 1986.[17]

A techno arrangement of the "Ground Theme" titled "Cosmic Comet" is heard during Cosmic Comet and Fast-Foe Comet missions. The arrangement also incorporates Shadow Mario's theme from Super Mario Sunshine at the beginning and uses the "Underground Theme" from Super Mario Bros. for the bassline.

A brief arrangement of the first measure of the "Ground Theme" plays whenever the player collects a Life Mushroom.

All of these arrangements are reused in Super Mario 3D All-Stars for the same purpose.

Audio.svg Super Mario 2007 - The arrangement heard in Super Mario Galaxy
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Audio.svg Cosmic Comet - The arrangement heard in Super Mario Galaxy
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New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, an arrangement of the "Ground Theme" titled "Toad House"[18] plays in Toad Houses. In this arrangement, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to the "Super Mario 2007" arrangement from Super Mario Galaxy. Additional bass and percussion is added when a minigame starts in Red and Green Toad Houses. In Power-up Panels, the music speeds up for every Bowser or Bowser Jr. logo revealed.

Like in New Super Mario Bros., an arrangement of the "Ground Theme" is incorporated into the credits music, titled "Staff Credit Roll"[18].

The first seven notes of the "Ground Theme" are played on a piano when the game is selected on the Wii Menu.

The "Toad House" arrangement returns in the green Toad Houses in New Super Mario Bros. 2 and in all Toad Houses in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros. Wii
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Audio.svg Staff Credit Roll - The arrangement heard in New Super Mario Bros. Wii
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Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, the theme heard in Supermassive Galaxy, Mario Squared Galaxy, and Twisty Trials Galaxy is an arrangement of "Super Mario 2007" from Super Mario Galaxy that features an alternate bassline and slightly different mixing for the melodic instruments. A stereo effect is also added to the techno percussion during some sections.

A new arrangement of "Cosmic Comet" from Super Mario Galaxy is used for the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time". It is raised in pitch by a semitone and has a more elaborate beginning. Additional bongo percussion is added to the instrumentation when riding Yoshi.

A brief arrangement of first measure of the "Ground Theme" plays when switching the player character between Mario and Luigi.

The new "Cosmic Comet" arrangement is reused for Cosmic Clone levels in Super Mario 3D Land.

Audio.svg Supermassive Galaxy - The arrangement heard in Super Mario Galaxy 2
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Audio.svg Cosmic Clones - The arrangement heard in Super Mario Galaxy 2
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Super Mario 3D Land[edit]

In Super Mario 3D Land, an arrangement of the "Ground Theme" plays in the voxel art levels World 2-3 and Special 1-3. This arrangement begins with a lead-up to the second bar, with the first bar omitted. A version of this arrangement without the lead-up also plays in Coin Heaven and in golden Mystery Boxes.

Mario, voiced by Charles Martinet, hums the theme in the cutscene between World 5 and World 6.

The voxel art arrangement of the "Ground Theme" returns in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, where it is titled "Rainbow Run" in the game's official soundtrack. It plays in the levels Rainbow Run and Coin Express, and the version without the lead-up plays in Coin Heaven. The arrangement is also heard in Super Mario Odyssey while Mario is invincible after a Mario amiibo is scanned with Right Button held.

Audio.svg Rainbow Run - The arrangement heard in Super Mario 3D Land
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New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, an arrangement of the second bar of the "Ground Theme" can be heard during a loading screen. Occasionally, the third bar plays.

A new arrangement of "Staff Credit Roll" from New Super Mario Bros. Wii serves as the game's credits theme.

New Super Mario Bros. U[edit]

In New Super Mario Bros. U, an arrangement of the first six notes of the "Ground Theme" are heard roughly halfway into the game's credits theme, introducing chiptune instrumentation to the music.

This arrangement returns for the same purpose in New Super Luigi U and New Super Mario Bros. U Deluxe.

Super Mario 3D World[edit]

In Super Mario 3D World, an arrangement of the "Ground Theme" played on a trumpet and synthesizers plays in the Mario sprite bonus room in Bob-ombs Below after activating every Color Panel. It titled "Mario's Colour Panels" in the game's official soundtrack. The title used the British English spelling of the word "color", as the soundtrack was never released in North America.

This arrangement is reused for the same purpose in Super Mario 3D World + Bowser's Fury.

Audio.svg Mario's Colour Panels - The arrangement heard in Super Mario 3D World
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Super Mario Maker[edit]

In Super Mario Maker, the theme heard when editing a Super Mario Bros.-style ground-themed course in the Course Maker is an ambient arrangement of the "Ground Theme" that uses seven tracks that fade in and out randomly to create a dynamic mix.

A calmer arrangement of the "Ground Theme" plays in the game's manual, with the tempo closely resembling that of the "Music Box" arrangement from Super Mario Bros. 3.

The former arrangement is reused for the same purpose in Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, and the latter arrangement returns in Super Mario Maker 2's Play Guide.

Audio.svg Ground Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker
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Super Mario Run[edit]

In Super Mario Run, a techno arrangement of the sixth and seventh bars of the "Ground Theme" plays in the Remix 10 mode alongside other themes.

The victory fanfare that plays after clearing a round of Remix 10 is an arrangement of the sixth bar of the "Ground Theme".

Audio.svg Remix 10 - The arrangement heard in Super Mario Run
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Super Mario Odyssey[edit]

In Super Mario Odyssey, the New Donk City Auditorium features a big band arrangement of the "Ground Theme" arranged by Naoto Kubo titled "New Donk City (Band Performance)". Each instrument is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for Pauline's festival band.

This arrangement returns as a playable track in Super Smash Bros. Ultimate titled "Ground Theme (Band Performance) - Super Mario Bros.", where it can be played on any Super Smash Bros.- and Super Mario-series stage. When played on the New Donk City Hall stage, the theme's instrumentation will dynamically change as band members are added to the group like in Super Mario Odyssey. The arrangement is also featured in Ring Fit Adventure as a selectable song in the Rhythm Game mode, which was added in the game's version 1.2.0 update. It uses its Super Smash Bros. Ultimate title "Ground Theme (Band Performance) - Super Mario Bros."

Audio.svg New Donk City (Band Performance) - The arrangement heard in Super Mario Odyssey
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Super Mario Maker 2[edit]

In Super Mario Maker 2, a music box arrangement of the "Ground Theme" plays in nighttime ground-themed levels in the Super Mario Bros. style.

A new arrangement of the "Ground Theme" arranged by the theme's original composer Koji Kondo is used for sky-themed levels in the Super Mario Bros. style. It also incorporates the name registration screen music from VS. Super Mario Bros. This arrangement also has its own ambient editing and music box nighttime arrangements.

An arrangement of the "Ground Theme" is also incorporated into the game's credits theme.

Audio.svg Ground Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, an arrangement of the "Ground Theme" is incorporated into "Doomy-Gloom Wonder", one of the themes that plays during some levels' Wonder Effects.[19] This theme is itself an arrangement of the Super Mario Galaxy 2 rendition of the "Cosmic Comet" theme. Additionally, if the player enters a level with the Sound Off? badge equipped, a voice can be heard humming the first six notes during the title card.

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen![edit]

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! features four arrangements of the "Ground Theme". The first is a faithful arrangement of the theme titled 「マリオ・ザ・グレート」 (Mario za Gurēto, "Mario the Great") in the film's official soundtrack. This arrangement plays the theme in its "Hurry Up" tempo while also adding on the "Ending" theme to the beginning of the arrangement.

The second is a variation of "Mario the Great" titled 「マリオ・ザ・グレート ~マリオとダンシング」 (Mario za Gurēto ~ Mario to Danshingu, "Mario the Great: Dancing with Mario"). It features alternating instrumentation and percussion beats.

The third is another faithful arrangement of the "Ground Theme" titled 「マリオ ウォーク」 (Mario U~ōku, "The Mario Walk"), and it plays the theme in its original tempo. It uses the same instrumentation as "Mario the Great".

The instrumental version of "Doki-Doki Do it" titled 「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」 (Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto, "Doki-Doki Do it ~Snap Smack Rock'n Roll School Version~ Instrumental") begins with an arrangement of the name registration theme from VS. Super Mario Bros.

The Super Mario Bros. Super Show![edit]

In The Super Mario Bros. Super Show!, an arrangement of the "Ground Theme" is incorporated into "The Mario Rap", the show's opening theme.

The "Ground Theme" is adapted into a lyrical song titled "Do the Mario," which serves as the credits theme for each episode and was sung by Lou Albano.

Various arrangements of the "Ground Theme" play within the episodes themselves.

"Do the Mario" is reused as the credits theme for episodes of The Legend of Zelda television series.

Mario the Juggler[edit]

In Mario the Juggler, a very short arrangement of the theme can be heard at the start of each game.

Audio.svg Ground Theme - The arrangement heard in Mario the Juggler
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Mario Paint[edit]

In Mario Paint, the sample song represented by Soundfrog's head starts off with the "Ground Theme" from Super Mario Bros. before transitioning to the "Ground Theme" from Super Mario World

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Mario Kart series[edit]

Super Mario Kart[edit]

In Super Mario Kart, Mario's victory theme is based on the "Ground Theme".

Audio.svg Mario Ranks - The arrangement heard in Super Mario Kart
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Mario Kart: Super Circuit[edit]

In the Single-Pak multiplayer mode of Mario Kart: Super Circuit, the results music is an arrangement of Mario's victory theme from Super Mario Kart.

Mario Kart: Double Dash!![edit]

In Mario Kart: Double Dash!!, the theme heard in the Tilt-a-Kart battle course begins with an arrangement of the first seven notes of the "Ground Theme", which lead into a modified version of Baby Park's theme. This arrangement is heard in all battle modes other than Shine Thief.

Audio.svg Tilt-a-Kart - The arrangement heard in Mario Kart: Double Dash!!
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Mario Kart Arcade GP[edit]

In Mario Kart Arcade GP, an arrangement of the first six notes of the "Ground Theme" is incorporated into the theme heard on the game's main menu.

Audio.svg Main Menu - The arrangement heard in Mario Kart Arcade GP
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Mario Kart Arcade GP 2[edit]

Mario Kart Arcade GP 2 incorporates an arrangement of the "Ground Theme" into its main menu theme like in Mario Kart Arcade GP.

Mario Kart Wii[edit]

In Mario Kart Wii, when the player bumps into another racer, the opponent's horn will sometimes play the first six notes of the "Ground Theme".

Mario Kart 7[edit]

In Mario Kart 7, the theme heard in Piranha Plant Slide features an arrangement of the first five notes of the "Ground Theme" in the horn section between the main melody.

A more muted version of the arrangement plays in the course's underwater section, and additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both the standard and underwater arrangements return in Mario Kart Tour for 3DS Piranha Plant Slide with its introduction in the Piranha Plant Tour.

Audio.svg Piranha Plant Slide - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Underwater) - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Frontrunning) - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Underwater) (Frontrunning) - The arrangement heard in Mario Kart 7
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Mario Kart Arcade GP DX[edit]

In Mario Kart Arcade GP DX, the second bar of the "Ground Theme" is incorporated into the menu music when the player reaches the character selection screen, interspersed alongside the "Super Mario Kart" theme and the Super Mario World "Ground Theme".

Mario Kart 8[edit]

Mario Kart 8 features an arrangement by Ryo Nagamatsu of 3DS Piranha Plant Slide's theme.[20] It is titled "3DS Piranha Plant Pipeway", the course's European name, in the game's official soundtrack, as the soundtrack was only released in Europe, Japan, and Australia. The underwater version heard in Mario Kart 7 has been removed, the full arrangement instead plays throughout the entire course.

Additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both versions of the arrangement return for the same purpose in Mario Kart 8 Deluxe.

Audio.svg 3DS Piranha Plant Pipeway - The arrangement heard in Mario Kart 8
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Audio.svg 3DS Piranha Plant Pipeway - The frontrunning version of the arrangement heard in Mario Kart 8
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Super Mario Bros. (film)[edit]

An arrangement of the "Ground Theme" can be heard at the very beginning of the Super Mario Bros. film when the movie's production logos and opening credits are shown before transitioning into an opening narration about the origin of the Dinosaur World. This arrangement is extremely similar to the original, but it uses slightly different percussion instrumentation.

This arrangement is also used on the main menu screen for the film's DVD release.

Mario is Missing![edit]

The ending of the NES version of Mario is Missing! features an arrangement of the Ground Theme nearly identical to the original heard in Super Mario Bros., albeit with a few differences in the length and pitch of some notes.

Audio.svg Ending - The arrangement heard in the NES version of Mario is Missing!
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Mario's FUNdamentals[edit]

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In Mario's FUNdamentals, an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game.

Audio.svg Main Menu - The arrangement heard in the DOS version of Mario's FUNdamentals
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Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars features four arrangements of the "Ground Theme", all arranged by Yoko Shimomura. The music for the file selection screen, titled "Let's Try!", is an arrangement of the "Ground Theme". The first phrase is similar to the name registration theme heard in VS. Super Mario Bros.

The theme heard in Mario's Pad titled "Super Mario House" is an mashup arrangement of the "Ground Theme" and "Map 1 World" from Super Mario Bros. 3 played on an aerophone.

A full music box arrangement of the "Ground Theme" titled "The End!" plays on the game's ending screen.

Mario can be heard whistling the "Ground Theme" while he takes a shower at Marrymore.

Audio.svg Let's Try! - The arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Audio.svg Super Mario House - The arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Audio.svg The End! - The ending screen arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Wrecking Crew '98[edit]

In Wrecking Crew '98, a very short arrangement of the theme can be heard in the title theme 20 seconds in. Another arrangement can be heard in the regular stage theme 46 seconds in.

Audio.svg Title - The arrangement heard in Wrecking Crew '98
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Mario Party series[edit]

Mario Party[edit]

Mario Party features four arrangements of the "Ground Theme", all arranged by Yasunori Mitsuda. A brief arrangement of the "Ground Theme", titled "Mario Party Theme" in the Juke Box, plays on the title screen. The arrangement begins on theme's the second bar.

An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the Peach's Birthday Cake board. This arrangement is simply titled "Birthday Cake".

An arrangement of the "Ground Theme" titled "Playing the Game" plays during the explanation of the game rules.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everyone's a Super Star".

"Birthday Cake" returns in Mario Party Superstars, now titled "Peach's Birthday Cake (Classic)". It can be selected to replace the new arrangement of the theme on the Peach's Birthday Cake board in the Option House.

Audio.svg Mario Party Theme - The arrangement heard in Mario Party
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Audio.svg Birthday Cake - The arrangement heard in Mario Party
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Audio.svg Playing the Game - The arrangement heard in Mario Party
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Mario Party 3[edit]

Mario Party 3 features three arrangements of the "Ground Theme", two of which can be heard during the Story Mode prologue. The first arrangement, titled "Prologue 2" in the Peach's Castle Sound Room, plays when the Millennium Star interrupts the characters. The second arrangement, titled "Prologue 3", plays when the characters are sucked into the toy box.

When a player uses the Cellular Shopper or the Bowser Phone item, a phone dial arrangement of the first six notes of the "Ground Theme" plays.

Audio.svg Prologue 2 - The arrangement heard in Mario Party 3
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Audio.svg Prologue 3 - The arrangement heard in Mario Party 3
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Audio.svg Cellular Shopper / Bowser Phone - The arrangement heard in Mario Party 3
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Mario Party 5[edit]

Mario Party 5 features six arrangements of the "Ground Theme", all arranged by Aya Tanaka. In the minigame Pop-Star Piranhas, each round features a different arrangement of the first few notes of the second bar of the theme. The first round features a swing arrangement, the second round features a rock and roll arrangement, and the third round features a heavy metal arrangement. These arrangements are titled "Piranha Swing", "Piranha Ballad", and "Piranha Metal" respectively in the game's Options mode.

"Doubtful Chance" is an arrangement of the first few notes of the second bar of the "Ground Theme". It plays in Chance Roulette and during the minigames Lucky Lineup and Vicious Vending.

The theme heard in Card Party, likewise simply titled "Card Party", includes an arrangement of the "Ground Theme".

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everybody's Dream".

Audio.svg Piranha Swing - The arrangement heard in Mario Party 5
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Audio.svg Piranha Ballad - The arrangement heard in Mario Party 5
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Audio.svg Piranha Metal - The arrangement heard in Mario Party 5
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Audio.svg Doubtful Chance - The arrangement heard in Mario Party 5
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Audio.svg Card Party - The arrangement heard in Mario Party 5
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Mario Party 8[edit]

In Mario Party 8, a calliope can be heard playing the sixth to ninth bars of the "Ground Theme" at the beginning of the minigame Flip the Chimp.

Mario Party DS[edit]

In Mario Party DS, an arrangement of the first six notes of the "Ground Theme", titled "What's This Song?" in the Gallery, plays as the minigame Boogie Beam starts.

In the minigame Call of the Goomba, the music box the player cranks plays an arrangement of the "Ground Theme". The theme changes tempo based on how fast the player turns the crank.

Audio.svg What's This Song? - The arrangement heard in Mario Party DS
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Mario Party 9[edit]

Mario Party 9 features five arrangements of the "Ground Theme". An arrangement of the "Ground Theme" titled "Freshen Up!" in the Museum sound test plays in the Speeding Bullets minigame.

An arrangement of the "Ground Theme" titled "Super-Duper Mario Bros." plays in the Extra minigames Castle Clearout and Shell Soccer.

A slow-paced piano arrangement of the "Ground Theme" titled "Museum" plays in the Museum.

An arrangement of the first six notes of the "Ground Theme" can be heard halfway through the game's title theme, "Mario Party 9 Main Theme".

An arrangement of the "Ground Theme" is incorporated into the track "Jump-Jump-Jumping", which plays in the Skyjinks and Upward Mobility minigames.

Audio.svg Mario Party 9 Main Theme - The arrangement heard in Mario Party 9
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Audio.svg Jump-Jump-Jumping - The arrangement heard in Mario Party 9
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Audio.svg Freshen Up! - The arrangement heard in Mario Party 9
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Audio.svg Super-Duper Mario Bros. - The arrangement heard in Mario Party 9
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Audio.svg Museum - The arrangement heard in Mario Party 9
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Mario Party: Island Tour[edit]

Mario Party: Island Tour features three arrangements of the "Ground Theme". In the Xylophone Home minigame, the players play an arrangement of the "Ground Theme".

The Goomba Tower Takedown boss minigame features two arrangements of the "Ground Theme". The first plays at the beginning of the minigame, and the second plays once the Goomba Tower's health is depleted halfway.

Audio.svg Battle with Goomba Tower - The arrangement heard in Mario Party: Island Tour
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Audio.svg Goomba Tower's Rage - The arrangement heard in Mario Party: Island Tour
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Mario Party 10[edit]

Mario Party 10 features four arrangements of the "Ground Theme" In amiibo Party mode, an arrangement titled "Mario's Theme" in Toad's Room plays when Mario's amiibo is being controlled.

The theme "How Far Did You Make It?", which plays in Bowser Party mode when the losing team's distance is revealed, is an arrangement of the "Ground Theme"'s sixth and seventh bars played on a music box with synth pad accompaniment. This may be a reference to the "Music Box" theme in Super Mario Bros. 3, which starts on the same bar of the theme.

A brief arrangement of the first bar of the "Ground Theme" titled "What Are The Results?" plays at the end of the minigame Balloon Blast Bash and at the end of each round in the minigame Soar to Score.

The opening to the track "First Theme", one of three themes randomly picked for the minigame Steal the Beat, is an arrangement of the opening eighteen notes of the "Ground Theme".

Audio.svg Mario's Theme - The arrangement heard in Mario Party 10
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Audio.svg How Far Did You Make It? - The arrangement heard in Mario Party 10
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Audio.svg What Are The Results? - The arrangement heard in Mario Party 10
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Audio.svg First Theme - The arrangement heard in Mario Party 10
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Mario Party: Star Rush[edit]

In Mario Party: Star Rush, part of the Challenge Tower theme incorporates an arrangement of the fourth bar to the seventh bar of the "Ground Theme" on a honky-tonk piano and synth guitar at an octave apart from each other.

Mario Party: The Top 100[edit]

Mario Party: The Top 100 sees the return of the minigames Speeding Bullets from Mario Party 9 and Soar to Score from Mario Party 10, and they feature new arrangements of "Freshen Up!" and "What Are the Results?", respectively.

Audio.svg Freshen Up! - The arrangement heard in Mario Party: The Top 100
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Audio.svg What Are the Results? - The arrangement heard in Mario Party: The Top 100
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Super Mario Party[edit]

In Super Mario Party, an arrangement of the "Ground Theme" is heard in the minigame Strike It Rich.

Audio.svg Strike It Rich - The arrangement heard in Super Mario Party
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Mario Party Superstars[edit]

Mario Party Superstars features three arrangements of the "Ground Theme." The Peach's Birthday Cake board from Mario Party returns, along with a new arrangement of "Birthday Cake", now titled "Peach's Birthday Cake" in the Data House. A more upbeat version of "Peach's Birthday Cake" titled "Peach's Birthday Cake (Homestretch)" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the "Ground Theme" portion.

The Shell Soccer minigame from Mario Party 9 returns alongside a new arrangement of "Super-Duper Mario Bros."

Audio.svg Peach's Birthday Cake - The arrangement heard in Mario Party Superstars
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Audio.svg Peach's Birthday Cake (Homestretch) - The arrangement heard in Mario Party Superstars
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Audio.svg Super-Duper Mario Bros. - The arrangement heard in Mario Party Superstars
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Super Mario Party Jamboree[edit]

In Super Mario Party Jamboree, an arrangement of the "Ground Theme" titled "Remixed Rhythm" plays in Rhythm Kitchen while playing in the Remix difficulty. This arrangement also incorporates the "Course Clear" theme from Super Mario Bros.

Super Smash Bros. series[edit]

Super Smash Bros.[edit]

Super Smash Bros. features a faithful arrangement of the "Ground Theme" by HAL Laboratory composer Hirokazu Ando titled 「ピーチ城上空ステージ」 (Pīchi-jō Jōkū Sutēji, "Peach's Castle Sky Stage") in the game's official soundtrack. It plays on the Peach's Castle stage.

This arrangement returns alongside the Peach's Castle stage as downloadable content for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, now titled "Peach's Castle Stage." It can be played on the aforementioned stage as well as the Super Mario Maker stage. This arrangement also returns in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (64)," where it can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg ピーチ城上空ステージ - The arrangement heard in Super Smash Bros.
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Super Smash Bros. Melee[edit]

Super Smash Bros. Melee features a faithful brass and steelpan arrangement of the "Ground Theme" titled "Princess Peach's Castle" arranged by HAL Laboratory composer Shogo Sakai. The track also incorporates an arrangement of the "Underground Theme" from Super Mario Bros., primarily at the beginning of the track. It can be played on the stage of the same name.

This arrangement returns in Super Smash Bros. Brawl, now titled "Princess Peach's Castle (Melee)," where it can be played on the Rainbow Cruise stage, in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (Melee)," where it can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg Princess Peach's Castle - The arrangement heard in Super Smash Bros. Melee
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Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, a sombre piano arrangement of the "Ground Theme" by Koji Kondo, the original theme's composer, titled "Ground Theme (Super Mario Bros.)" can be played in the World 1-1 version of the Mushroomy Kingdom stage. A portion of this arrangement uses similar notes to prior live-orchestra arrangements of the "Ground Theme." These include the orchestration performed by the London Symphony Orchestra several years before Super Smash Bros. Brawl's release,[21] and Koji Kondo's piano arrangement that he performed at Video Games Live 2007.[22]

A second arrangement of the theme titled "Ground Theme 2 (Super Mario Bros.)" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom. This arrangement also incorporates arrangements of the "Underground Theme," "Game Over", and "Course Clear" from Super Mario Bros.

The first arrangement returns in Super Smash Bros. for Nintendo 3DS, where it can be played on the same stage, in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (Brawl)," where it can be played on any Super Smash Bros.- and Super Mario-series stage. The second arrangement, however, does not return in later Super Smash Bros. installments. It is the only Super Mario-related arrangement from Super Smash Bros. Brawl to not reappear in a later game.

Audio.svg Ground Theme (Super Mario Bros.) - The arrangement heard in Super Smash Bros. Brawl
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Audio.svg Ground Theme 2 (Super Mario Bros.) - The arrangement heard in Super Smash Bros. Brawl
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Super Smash Bros. for Nintendo 3DS[edit]

A new arrangement by Tetsuya Shibata is featured in Super Smash Bros. for Nintendo 3DS as the alternate song for the Golden Plains stage, titled "Ground Theme / Underground Theme (Super Mario Bros.)" and incorporating both themes as well as "Shiro BGM" from Super Mario Bros. The arrangement reappears in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages.

The "Ground Theme"'s first six notes are incorporated into the arrangement "Super Mario 3D Land Theme / Beach Theme" (arranged by Bandai Namco composer Yuichiro "Jesahm" Noro), which plays on the 3D Land stage. In Super Smash Bros. for Wii U, it can be played on the Delfino Plaza stage.

"Paper Mario Medley" (arranged by former Paper Mario series composer Saki Kasuga) incorporates an arrangement of "Blue Skies, White Clouds" from Paper Mario: Sticker Star in the first portion of the song. This arrangement plays on the Paper Mario stage; in Super Smash Bros. for Wii U, it can be played on the Woolly World stage.

"Ground Theme / Underground Theme" (with the game title listed as its source instead of part of the track title) and "Super Mario 3D Land Theme / Beach Theme" appear as the third and fourth track respectively on the red disc of Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack, a sound selection CD of Super Smash Bros. for Nintendo 3DS / Wii U's soundtrack available exclusively to Club Nintendo members.

All three arrangements return in Super Smash Bros. Ultimate, where they can be played on any Super Smash Bros.- and Super Mario-series stage, with the first two's titles renamed to "Ground Theme / Underground Theme - Super Mario Bros." and "Ground Theme / Underwater Theme - Super Mario 3D Land" respectively.

Audio.svg Ground Theme / Underground Theme (Super Mario Bros.) - The arrangement heard in Super Smash Bros. for Nintendo 3DS
File infoMedia:SSB4 Ground Theme Underground Theme Super Mario Bros.oga
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Super Smash Bros. for Wii U[edit]

In Super Smash Bros. for Wii U, a medley of the "Ground Theme", "Underwater Theme", and "Underground Theme" (as well as a brief excerpt of "Shiro BGM"), arranged by Kondo and titled "Super Mario Bros. Medley", can be played on the Mushroom Kingdom U and Super Mario Maker stages.

The "Ground Theme"'s first six notes are incorporated into the arrangement "Egg Planet" (arranged by Nobuko Toda), which can be played on the Mario Galaxy stage.

The first three measures of the "Ground Theme" are also incorporated into the Super Star theme portion of "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo), which can be played on the Melee Yoshi's Island and Super Mario Maker stages.

"Super Mario Bros. Medley" and "Egg Planet" appear as the second and fourth tracks respectively on the blue disc of Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack.

All three arrangements return in Super Smash Bros. Ultimate, where they can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg Super Mario Bros. Medley - The arrangement heard in Super Smash Bros. for Wii U
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Mario Golf series[edit]

Mario Golf (Nintendo 64)[edit]

The Nintendo 64 version of Mario Golf features four arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme plays on the Mario's Star course.

An arrangement of the theme plays during part of the game's credits theme

An arrangement of the theme plays on the transfer menu.

An arrangement of the theme's first six notes plays on the title screen.

Mario Golf (Game Boy Color)[edit]

The Game Boy Color version of Mario Golf features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme plays when creating a character.

An arrangement of the theme plays on the Peach's Castle course.

Finally, a third arrangement of the theme plays during the game's credits.

Mario Golf: Toadstool Tour[edit]

In Mario Golf: Toadstool Tour, an arrangement of the "Ground Theme" played on a steel drum is incorporated into part of the game's credits theme, which was arranged by Motoi Sakuraba.

Additionally, Peach hums the first six notes of the "Ground Theme" on the character selection screen.

Mario Golf: World Tour[edit]

In Mario Golf: World Tour, an arrangement of the second bar of the "Ground Theme" can be heard in the main menu theme. It was arranged by Motoi Sakuraba.

Mario Golf: Super Rush[edit]

In Mario Golf: Super Rush, an arrangement of the second bar of the "Ground Theme" can be heard halfway through the main menu theme.

In the award ceremony on the New Donk City course, the New Donk City band plays a big-band arrangement of the "Ground Theme" similar to the one heard in Super Mario Odyssey. Both of these arrangements were arranged by Motoi Sakuraba.

Mario Tennis series[edit]

Like the Mario Golf series, all arrangements in the Mario Tennis series were arranged by Motoi Sakuraba.

Mario Tennis[edit]

The Nintendo 64 version of Mario Tennis features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

A slightly uptempo arrangement of the theme plays on the Mario Bros. Court, the Mario & Luigi Court, and the Super Mario Court.

An arrangement of the theme plays during Mario's trophy celebration.

A slower arrangement of the theme plays during Baby Mario's and Nina's trophy celebrations.

Audio.svg Mario Bros. Court / Mario & Luigi Court / Super Mario Court - The arrangement heard in the Nintendo 64 version of Mario Tennis
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Mario Power Tennis[edit]

Mario Power Tennis features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme is incorporated into the game's credits theme.

A steelpan arrangement of the theme plays during Mario's trophy cutscene.

During the bloopers of the intro that plays during the credits, an arrangement of the first seven notes of the theme serves as Wario's ringtone.

All of these arrangements return for the same purpose in the game's Wii port, New Play Control! Mario Power Tennis.

Mario Tennis: Power Tour[edit]

In Mario Tennis: Power Tour, an arrangement of the "Ground Theme" plays during the game's credits. It was arranged by Motoi Sakuraba.

Mario Tennis Open[edit]

Mario Tennis Open features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

The tournament victory theme is a steelpan arrangement of the "Ground Theme."

An arrangement of the theme plays during a section of the game's credits theme.

An arrangement of the theme is incorporated into Mario Stadium's theme.

Audio.svg Tournament Victory - The arrangement heard in Mario Tennis Open
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Mario Tennis Aces[edit]

In Mario Tennis Aces, Mario signs his autograph on the screen in the cutscene following the credits, which is a reference to the common practice in professional tennis of players signing TV cameras after a match. When Mario uses his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds identical to the "Ground Theme"'s opening seven notes.

The same sound effect can be heard when Mario does this in the game's trailer featuring Rafael Nadal.[23]

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario features three arrangements of the "Ground Theme," all arranged by Yuka Tsujiyoko. A faithful arrangement of the "Ground Theme" titled "Mario's Theme"[24] plays after Mario jumps into a vase in Boo's Mansion and transforms into his 8-bit Super Mario Bros. appearance, albeit with a red hat and overalls and a blue shirt. This arrangement also plays after waiting approximately 15 seconds on a chapter introduction screen.

The main melody of the theme that plays throughout Toad Town near its beginning incorporates a hint of the "Ground Theme" in a somewhat eighth-note rhythm and is in a G major key.

When each chapter title is introduced, a boisterous arrangement of the theme's first six notes plays.

An arrangement of the theme plays when using the Record in Boo's Mansion.

The opening measures of the "Ground Theme" are also incorporated into the theme that plays during the end credits parade.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door features several arrangements of the "Ground Theme."

The main battle theme is a loose arrangement of the "Ground Theme."

The chapter introduction music is based upon the introductory phrase of the "Ground Theme" (E, C, E, G). Rather than resolving to a lower G, it rises to G#, creating some suspense.

A more faithful, techno arrangement of the "Ground Theme" plays in the first Super Mario Bros.-styled intermission level where the player controls Bowser.

The intro of the theme for the Pianta Parlor minigames features the first six notes of "Ground Theme".

An arrangement of the "Ground Theme" is incorporated into the theme heard in Petal Meadows.

An arrangement of the second bar of the "Ground Theme" is included in Luigi's theme.

When Princess Peach takes a shower on the X-Naut Fortress, she can sometimes be heard humming the first six notes of the "Ground Theme". This is one of three possible themes she can be heard humming, the others being the "Underwater Theme" from Super Mario Bros., and "Inside the Castle Walls" from Super Mario 64.

Inside Toodles' vacation home in Poshley Heights, a piano can be found. Repeatedly hitting the piano with a hammer will cause the first six notes of the "Ground Theme" to play with each hit.

When Mario enters the shower in the X-Naut Fortress, he exits as his 8-bit self, and a faithful arrangement of the original 8-bit "Ground Theme" is heard.

Audio.svg Battle - Chapter 1 - The first half of the arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Battle - Chapter 1 - The second half of the arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Petal Meadows - The arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Super Bowser Bros. - Overworld - The arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Peach Humming (Ground Theme) - The vocalization heard in Paper Mario: The Thousand-Year Door
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Super Paper Mario[edit]

Super Paper Mario features several arrangements of the "Ground Theme." In the theme heard in Lineland Road, the opening measures of the Super Mario Bros. "Ground Theme" as well as the Super Mario World "Ground Theme" are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party.

A chiptune arrangement of the "Ground Theme" is incorporated into the theme titled "The Open Plane", which can be heard in The Bitlands and The Dotwood Tree.

The game's files also include an unused track that features an arrangement of the opening measure of the "Ground Theme."

Audio.svg Lineland Road - The arrangement that plays in Lineland Road.
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Audio.svg The Open Plane - The arrangement that plays in The Bitlands.
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Audio.svg A New Partner Joins You - Plays when a party member joins.
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Paper Mario: Sticker Star[edit]

Paper Mario: Sticker Star features eight arrangements of the "Ground Theme." An arrangement of the theme, titled "Blue Skies, White Clouds" in the Sticker Museum, includes the "Ground Theme"'s opening bar at the beginning as well as the second bar in later parts, with slightly varied notes. This arrangement plays throughout the on-land areas of World 1 as well as the first area of Drybake Desert and Leaflitter Path.

An arrangement of the "Ground Theme"'s opening bar plays when Mario's introductory splash screen appears and on the Nintendo 3DS home menu when the game is selected.

A keyboard and saxophone arrangement of the "Ground Theme" plays during the boss fight with Gooper Blooper when he is poisoned.

An arrangement of first six notes of the "Ground Theme" plays when the player gains a successful match in the Battle Spinner.

An arrangement of the "Ground Theme" plays in time with the collapsing scenery at Whammino Mountain.

An arrangement of the first six notes (which is altered to be seven notes) of the "Ground Theme" can be briefly heard in the theme "Woods of Poison," which plays in most levels in World 3 prior to defeating Gooper Blooper and claiming the purple Royal Sticker.

When the player uses the Violin, a loud, off-key violin arrangement of the "Ground Theme"'s first seven notes plays.

Finally, arrangements of the first six notes of the "Ground Theme" are incorporated into the game's credits music at the beginning, in the first portion, in the jungle-themed portion, and at the end.

Audio.svg Blue Skies, White Clouds - The arrangement heard in Paper Mario: Sticker Star
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Audio.svg Gooper Blooper Fight (Mario Mix) - The arrangement heard in Paper Mario: Sticker Star
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Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, the "Ground Theme" is incorporated the theme heard in Ruddy Road, likewise titled "Ruddy Road" in the Prisma Museum's sound gallery. Additionally, an excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!"

When the player uses the Compass, an arrangement of first six notes of the "Ground Theme" played twice titled "Thing: Compass" plays.

An arrangement of the first seven notes of the "Ground Theme" plays when Mario's introductory splash screen appears.

The theme that plays after winning a Roshambo Temple is an arrangement of the "Ground Theme."

The jingle that plays upon landing a First Strike on an enemy incorporates an arrangement of the first six notes of the "Ground Theme."

Audio.svg Intro — Mario - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Ruddy Road - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Thing: Compass - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Roshambo Temple Indoor - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Battle Intro — Mario - The arrangement heard in Paper Mario: Color Splash
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Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King, a brief mechanical arrangement of the "Ground Theme" plays when Mario buys an engine upgrade for Sea Captain Toad's boat.

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Paper Mario: The Thousand-Year Door (Nintendo Switch)[edit]

The Nintendo Switch remake of Paper Mario: The Thousand-Year Door features a new arrangement of the game's battle theme and the Petal Meadows theme, which in turn include arrangements of the "Ground Theme." Both of these arrangements were featured in the game's reveal trailer. "Super Bowser Bros. - Overworld" is a metal arrangement that plays during Bowser's chapter 2 intermission.

Audio.svg Mario's House - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Mario's House.oga
Audio.svg Super Bowser Bros. - Overworld - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Super Bowser Bros. - Overworld.oga
Audio.svg Petal Meadows - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Petal Meadows.oga
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Luigi's Mansion series[edit]

Luigi's Mansion[edit]

Before meeting Melody Pianissima in the Conservatory in Luigi's Mansion, the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the Ghost Portrificationizer.

Audio.svg Conservatory - The arrangement heard in Luigi's Mansion
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Audio.svg Mario in the Ghost Portrificationizer - The arrangement heard in Luigi's Mansion
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Luigi's Mansion: Dark Moon[edit]

In Luigi's Mansion: Dark Moon, brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting. It plays at a larghetto tempo when King Boo is about to reveal himself, and then plays at an andante tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.

Luigi's Mansion 3[edit]

In Luigi's Mansion 3, a vibraphone arrangement of the Ground Theme in C♯ major plays in the Grand Lobby of The Last Resort at the very beginning of the game when Luigi is next to Mario.

Mario & Luigi series[edit]

All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, an arrangement titled "Mario is Everyone's Star" (itself a rearrangement of "Super Mario House" from Super Mario RPG: Legend of the Seven Stars) plays in the Mario Bros.' House, which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at Starbeans Cafe.

The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for Little Fungitown, titled "Another Sky for Toads."

The tutorials, as well as the minigame Border Jump, use an arrangement titled "Jump! (Ground Theme)."

All arrangements can be played in the Records menu in the remake, Mario & Luigi: Superstar Saga + Bowser's Minions.

Audio.svg Mario is Everyone's Star - The arrangement heard in Mario & Luigi: Superstar Saga
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Audio.svg Mario's Shower Singing - The vocalization heard in Mario & Luigi: Superstar Saga
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Audio.svg Another Sky for Toads - The arrangement heard in Mario & Luigi: Superstar Saga
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Audio.svg Jump! (Ground Theme) - The arrangement heard in Mario & Luigi: Superstar Saga
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Mario & Luigi: Partners in Time[edit]

As in Mario & Luigi: Superstar Saga, the tutorials in Mario & Luigi: Partners in Time use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of Hollijolli Village.

Audio.svg Hollijolli Path - The arrangement heard in Mario & Luigi: Partners in Time
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Mario & Luigi: Bowser's Inside Story[edit]

A slower-paced arrangement, titled "Doing It Right", plays during the tutorials in Mario & Luigi: Bowser's Inside Story. The arrangement can be played in the Records menu in the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

While using Snack Basket, the first six notes of the Ground Theme play as a jingle when sweets begin raining down. The jingle is quick and in G♭ major.

Audio.svg Doing It Right - The arrangement heard in Mario & Luigi: Bowser's Inside Story
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Mario & Luigi: Dream Team[edit]

A vibraphone arrangement, titled "Go with the Bros.", plays during tutorials in Mario & Luigi: Dream Team. Unlike the arrangement in Mario & Luigi: Bowser's Inside Story, this arrangement uses swing tempo.

Audio.svg Go with the Bros. - The arrangement heard in Mario & Luigi: Dream Team
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Mario & Luigi: Paper Jam[edit]

Another arrangement, titled "Steel Yourself" ("Prepare Yourself" in the British English version of the game), plays during tutorials in Mario & Luigi: Paper Jam. This time, it is based on the arrangement from Mario & Luigi: Partners in Time.

Audio.svg Steel Yourself/Prepare Yourself - The arrangement heard in Mario & Luigi: Paper Jam
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Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga + Bowser's Minions, all arrangements from the original game were rearranged into enhanced "DX" versions, with the abbreviation added to their names. "Jump! (Ground Theme) DX", however, is instead closer to Partners in Time's arrangement.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Like Bowser's Minions, the Ground Theme arrangement in Bowser's Inside Story is rearranged into a "DX" version ("Doing It Right DX") in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Additionally, the Snack Basket jingle is slightly slower, in C major, and harmonized.

Mario & Luigi: Brothership[edit]

In Mario & Luigi: Brothership, a jazzy arrangement of the Ground BGM, arranged by Hideki Sakamoto, plays in the game's post-credits scene when Mario and Luigi are informed by a Toad that Bowser is invading the Mushroom Kingdom again. This arrangement resembles the Super Mario Odyssey version of the theme.

WarioWare series[edit]

WarioWare, Inc.: Mega Microgame$![edit]

In WarioWare, Inc.: Mega Microgame$!, an arranged excerpt of the Ground Theme, with a slower tempo matching that of Super Mario Bros. Special, plays in a microgame based on the original game, Super Mario Bros. The Super Wario Bros. microgame, and its WarioWare Gold reappearance, have a version of the Ground Theme composed with dog barks.

Audio.svg Super Wario Bros. - The arrangement heard in WarioWare, Inc.: Mega Microgame$!
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WarioWare: Twisted![edit]

In WarioWare: Twisted!, the background audio for the microgame Contact Lens Solution is someone humming the Ground Theme from the second bar.

WarioWare: Smooth Moves[edit]

In WarioWare: Smooth Moves, one of the orchestrated songs in the microgame Opening Night that the player must conduct the orchestra to perform is an excerpt of the Ground Theme simply titled "Super Mario".

Audio.svg Super Mario - The arrangement heard in WarioWare: Smooth Moves
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WarioWare: D.I.Y.[edit]

In WarioWare: D.I.Y., an arrangement of the Ground Theme's first bar closely matching the tempo of Super Mario Bros. Special's version plays in the microgame Spiny. This arrangement is reused in WarioWare: D.I.Y. Showcase in the downloadable Big Name Games microgame Revenge. Another arrangement of the Ground Theme is used as one of 9-Volt's Records.

WarioWare Gold[edit]

In WarioWare Gold, an uptempo version of one of the Ground Theme's Course Maker tracks in Super Mario Maker plays in the Super Mario Maker microgame in levels taking place aboveground. Additionally, 5-Volt hums the Ground Theme after her Alarm Clock goes off. She may also hum it if she is nearby in Sneaky Gamer.

WarioWare: Get It Together![edit]

In WarioWare: Get It Together!, Mike occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.

Donkey Konga series[edit]

Donkey Konga[edit]

A song in Donkey Konga, titled "Super Mario Theme," is a saxophone-heavy medley of the Ground Theme and other songs in Super Mario Bros.

Audio.svg Super Mario Theme - The arrangement heard in Donkey Konga
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Donkey Konga 3 JP[edit]

In Donkey Konga 3 JP, the first six notes of the theme are heard in the game's theme song, "Donkey's Groove".

Yoshi Topsy-Turvy[edit]

In Yoshi Topsy-Turvy, rolling the ball over the xylophone in Mission 4-2 plays the first seven notes of the Ground Theme.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

In Mario vs. Donkey Kong, the Ground Theme melody is interspersed within the title and credits themes (together with the title theme from Donkey Kong), where it is played on a steelpan. The former returns in Mario vs. Donkey Kong 2: March of the Minis as an alternate title theme.

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong
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Mario vs. Donkey Kong 2: March of the Minis[edit]

Like in the first game, the Ground Theme melody is interspersed within Mario vs. Donkey Kong 2: March of the Minis's title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong 2: March of the Minis
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Mario vs. Donkey Kong: Minis March Again![edit]

Another arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Minis March Again!

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong: Minis March Again!
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Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

In Mario vs. Donkey Kong: Mini-Land Mayhem!, a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in Mario vs. Donkey Kong: Minis March Again!

An alternate arrangement of the title theme with slight alteration can be heard in the Options menu, played with flutes only.

Audio.svg Title - The arrangement heard in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Audio.svg Options - The arrangement heard in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Mario and Donkey Kong: Minis on the Move[edit]

In Mario and Donkey Kong: Minis on the Move, the Ground Theme is interwoven into the title theme along with the Mini Mario level theme from the original Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Tipping Stars[edit]

As in previous games in the series, an arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Tipping Stars, which closely resembles that of Mario vs. Donkey Kong: Mini-Land Mayhem! This arrangement returns in Super Smash Bros. Ultimate as a playable Super Mario song, called "Title Theme - Mario vs. Donkey Kong: Tipping Stars".

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Mini Mario & Friends: amiibo Challenge[edit]

A slightly different version of the arrangement heard in Mario vs. Donkey Kong: Tipping Stars plays on the title screen for Mini Mario & Friends: amiibo Challenge.

Audio.svg Title Screen - The arrangement heard in Mini Mario & Friends: amiibo Challenge
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Dance Dance Revolution: Mario Mix[edit]

In Dance Dance Revolution: Mario Mix, the song "Here We Go!" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.

Audio.svg Here We Go! - The arrangement heard in Dance Dance Revolution: Mario Mix
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Mario Superstar Baseball[edit]

An orchestral arrangement plays in Peach Garden in Mario Superstar Baseball.

Audio.svg Peach Garden - The arrangement heard in Mario Superstar Baseball
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Tetris series[edit]

Tetris DS[edit]

In Tetris DS, a slightly uptempo arrangement, titled "Mario Tetris" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of Super Mario Bros., and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits (titled "CongraTetris" in the music menu). Both arrangements also use excerpts taken from the original song.

The Standard mode arrangement returns in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the name "Mario Puzzle Mix".

Audio.svg Mario Tetris - The arrangement heard in Tetris DS
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Audio.svg CongraTetris - The arrangement heard in Tetris DS
File infoMedia:Tetris DS CongraTetris SMB Ground Theme.oga
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Tetris 99[edit]

In Tetris 99, one of the purchasable custom themes added in the version 2.0 update is a Super Mario Bros. theme, which features a faithful arrangement of the Ground Theme. Additionally, the Super Mario All-Stars theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.

Itadaki Street series[edit]

Itadaki Street DS[edit]

In Itadaki Street DS, a faithful arrangement plays on the Super Mario Bros. board, which itself is based on the overworld levels from the namesake game.

Audio.svg 地上BGM - The arrangement heard in Itadaki Street DS
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Fortune Street[edit]

In Fortune Street, the Super Mario Bros. board returns with a similar arrangement of the Ground Theme to the one in Itadaki Street DS. An arrangement plays in the Memory Block minigame, which is a rendition of the Toad House music from New Super Mario Bros. Wii.

Audio.svg Super Mario Bros. - The arrangement heard in Fortune Street
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Art Style: PiCTOBiTS[edit]

The Ground Theme, arranged by chiptune band YMCK, is featured in Art Style: PiCTOBiTS under the name "Super Mario Bros. Part 1". An arranged excerpt of the second bar is featured in the game's credits.

Audio.svg Super Mario Bros. Part 1 - The arrangement heard in Art Style: PiCTOBiTS
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Audio.svg End Credits - The first part of the arrangement heard in Art Style: PiCTOBiTS
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Mario & Sonic series[edit]

Mario & Sonic at the Olympic Winter Games[edit]

In the Wii version of Mario & Sonic at the Olympic Winter Games, a violin arrangement plays in Dream Figure Skating with New Super Mario Bros.'s World 1 as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme. This version returns in the Wii version of Mario & Sonic at the London 2012 Olympic Games, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

Mario & Sonic at the Rio 2016 Olympic Games[edit]

In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, two different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars and the victory fanfare an arrangement of the first and ninth bar. A remix of the theme also appears as a selectable composition in both Rhythmic Gymnastics and Rhythmic Gymnastics Plus in the Nintendo 3DS version.

Mario Sports Mix[edit]

In Mario Sports Mix, an orchestrated arrangement of the first six notes plays when starting a match.

New Super Mario Bros. Wii Coin World[edit]

In the ending theme for New Super Mario Bros. Wii Coin World, the first four notes of the Ground Theme melody are played on piano and vibraphone.

Nintendo Land[edit]

In Nintendo Land, the first six notes of the Ground Theme play when Mario Chase is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.

Audio.svg Slide Hill - The arrangement heard in Nintendo Land
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NES Remix[edit]

In NES Remix, a Christmas-themed remix is used for frozen Super Mario Bros. stages, incorporating accordion and church bells among other instruments. This is reused in NES Remix 2.

Captain Toad: Treasure Tracker[edit]

In Captain Toad: Treasure Tracker, the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in Razzle-Dazzle Slider.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

A faithful arrangement plays in above-ground levels in Puzzle & Dragons: Super Mario Bros. Edition. Another, slower-paced arrangement played on melodica and guitar plays in Toad Houses.

Audio.svg Ground Theme - The arrangement heard in Puzzle & Dragons: Super Mario Bros. Edition
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Audio.svg Toad House - The arrangement heard in Puzzle & Dragons: Super Mario Bros. Edition
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Mario + Rabbids Kingdom Battle[edit]

In Mario + Rabbids Kingdom Battle, Genius Girl can be heard humming the theme whilst working on her SupaMerge in the introductory cutscene. Also, when Mario and Rabbid Mario first meet in The Gatecrashers, the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin.[25]

LEGO Super Mario[edit]

A slow-paced arrangement of the Ground Theme plays on the world map in the LEGO Super Mario app.

Super Nintendo World[edit]

The Ground Theme was adapted into a song titled "We Are Born to Play" by Swedish musician duo Galantis with added vocals provided by English singer Charli XCX, which plays in an official music video from Nintendo promoting the Super Nintendo World theme park area of Universal Studios Japan.[26] Another arrangement of the theme is featured as part of the background music of Super Nintendo World.[27]

The Super Mario Bros. Movie[edit]

A cinematic arrangement of the Ground Theme (titled "Super Mushroom") by Black Hydra, a team that specializes in creating music for theatrical trailers, plays in trailers for The Super Mario Bros. Movie with variations.[28] In the final trailer, it ends with the last three notes of the ninth bar.[29]

The Ground Theme is also arranged several times in the film's score by Brian Tyler, including a choir version of the theme in the track "Strange New World" when Mario first arrives at the Mushroom Kingdom, and orchestral arrangements in the tracks "Welcome to the Mushroom Kingdom" when Mario and Toad are walking through the Mushroom Kingdom's town and "Fighting Tooth and Veil" when Mario and Donkey Kong enter the Mushroom Kingdom after the Rainbow Road scene. The score also features a more faithful arrangement that is combined with arrangements of other Super Mario themes in the credits track "Level Complete." a variation of this arrangement plays on the "404 error" page of the SMBPlumbing.com website if the middle pipe, right pipe, and left pipe are clicked in that order.

The Mario Rap returns in The Super Mario Bros. Movie, where it is used for the Super Mario Bros. Plumbing commercial and was covered by Ali Dee.

Audio.svg Level Complete - The arrangement heard on SMBPlumbing.com
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Other arrangements[edit]

Super Mario-related media[edit]

Mario no Daibōken[edit]
GO GO Mario!! cassette tape single
GO GO Mario!! cassette tape single

In Mario no Daibōken, the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "GO GO Mario!!"[30] This song would later be released as a single on a cassette tape, and had also been released on a vinyl record single titled Mario no Daibōken/GO GO Mario!! The lyrics are transcribed below.

Lyrics Romanization Translation
きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
ピーチ姫を 助けに行くぜ 行くぜ Pīchi-hime wo tasuke ni iku ze iku ze He's going, going to save Princess Peach.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energentically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search for coins energetically again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

キノコを取って Kinoko wo totte He gets a mushroom,
スーパーマリオだぜ Sūpā Mario da ze And becomes Super Mario.
フラワーを取って Furawā wo totte He gets a Flower,
ファイアマリオ Faia Mario And becomes Fire Mario.

クリボーノコノコ Kuribō da Nokonoko da It's Goomba, Koopa Troopa,
メットだぜ 倒せ! Metto da ze taose! And Buzzy Beetle, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
クッパ一族をやっつけに行くぞ 行くぞ Kuppa ichizoku wo yattsuke ni iku zo iku zo He's going, going to defeat Bowser's family.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energetically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search energetically for coins again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

スターを取って 無敵になろう Sutā who totte, muteki ni narō He'll collect a star to become invulnerable,
早くピーチを 助けに行こう Hayaku Pīchi wo tasuke ni ikō And quickly go to rescue Peach.

ジュゲムとげぞー Jugemu da, Togezō da It's Lakitu, Spiny,
プクプクだぜ 倒せ! Pukupuku da ze taose! And Cheep-cheep, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
来たぜお城だ 花火を上げろ 上げろ Kita ze o shiro da hanabi wo agero agero You've arrived, it's the castle. Fire, fire the fireworks.
ハンマーブロスを ひらりとかわし Hanmā Burosu wo hirari to kawashi Run nimbly between the Hammer Bros.,
最後の力を出せ マリオ Saigo no chikara wo dase Mario And unsheathe your ultimate power, Mario.
長い旅だったけれど Nagai tabi datta keredo It's been a long journey, but
もうすぐ終わる Mō sugu owaru It will end soon.
やったぜ!やったぜ! Yatta ze! Yatta ze! You did it! You did it!
クッパ倒した Kuppa taoshita You defeated Bowser.

ピーチ姫に THANK YOUと言われ Pīchi-hime ni sankyū to iware Being told "thank you" by Princess Peach,
マリオの心は 大きくはずんだ Mario no kokoro wa ōkiku hazu n da Mario's heart must swell.

マリオの冒険は Mario no bōken wa Mario's adventure
ここで経ったけれど Koko de owatta keredo Ended here, even if
マリオの夢は 果てなく続く Mario no yume wa hatenaku tsuzuku Mario's dream continues without end.
Super Mario Bros.: Mario Syndrome[edit]

In the 1986 maxi-single Super Mario Bros.: Mario Syndrome by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(Mario Shidorōmu, Mario Syndrome). It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(Mario Shidorōmu Rimikkusu Bājon, Mario Syndrome: Remix Version).

Audio.svg マリオシンドローム
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Audio.svg マリオ・シンドローム リミックス・バージョン
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Super Mario World (album)[edit]

The Super Mario World album includes an arrangement of the "Ground Theme" by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros." It is based on the Special Zone arrangement heard in Super Mario World.

Mario & Zelda Big Band Live[edit]

The Mario & Zelda Big Band Live concerts, held on September 14, 2003 at Nihon Seinenkan Hall in Tokyo, Japan, included four arrangements of the "Ground Theme", all of which were included on the Mario & Zelda Big Band Live CD, and the Mario & Zelda Big Band Live DVD. The first was a solo guitar arrangement of the "Ground Theme" titled 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」 (Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori), "Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")") by Ashura Benimaru Itoh. It also includes a brief arrangement of the "Underground Theme".

The second was a big band medley arrangement performed by The Big Band of Rogues and Koji Kondo titled 「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」 (Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori), "Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"). It includes arrangements of the "Ground Theme", the "Underwater Theme", and the "Underground Theme".

The third was a group a cappella arrangement of "Secret Course" from Super Mario Sunshine performed by The Big Band of Rogues titled 「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」 (Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori), "Mario Scat Version (GC: From "Super Mario Sunshine")").

The fourth is a big band arrangement of "Go Go Mario!!", the lyrical arrangement of the "Ground Theme" from Mario no Daibōken. It is titled 「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」 (GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori), "GO GO Mario (Famicom: From "Super Mario Bros.")"). It was performed by The Big Band of Rogues, and vocals were provided by Seiko Matsuda

Nintendo Live 2023[edit]

Nintendo Live 2023 in Seattle, Washington, USA featured a live performance by the Super Mario Super Big Band of themes from various Super Mario games, including the Super Mario Bros. "Ground Theme."[31]

Other media[edit]

See also: Lists of references
The Legend of Zelda[edit]

In The Legend of Zelda television series episode Doppelganger, Link whistles the "Ground Theme" while practicing with his sword at the beginning of the episode.

Nintendo Campus Challenge[edit]

In the 1991 version of Nintendo Campus Challenge, the music that plays on the introduction screens before playing each game incorporated the first seven notes of the "Ground Theme" at the start, then leading to a original tune afterward. A 16-bit arrangement of it can be found in the data files of the 1992 version, as it goes unused.

Additionally, in the 1992 version, a more fast-paced arrangement of the first seven notes of the "Ground Theme" plays on the introduction screens before playing each game.

The latter arrangement is reused in Nintendo PowerFest '94 for the same purpose.

EarthBound[edit]

One of the battle themes in EarthBound, uses the first six notes of the "Ground Theme". Most notably, the bosses that use this theme are Mini Barf, Master Belch, and Master Barf. A rearrangement of this battle theme would appear in the EarthBound section of MOTHER 1+2 with different samples.

Game Boy Camera[edit]

In the application for the Game Boy Camera accessory, a chiptune arrangement of the "Ground Theme" is incorporated into the theme heard on the title screen.

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Daigasso! Band Brothers[edit]

Daigasso! Band Brothers features an arrangement medley titled "Mario Medley" that includes the Super Mario Bros. "Ground Theme", the Super Mario World "Ground Theme", the Super Mario Bros. 3 "Ground Theme", the Super Mario Land "Ground Theme", "Isle Delfino" from Super Mario Sunshine, and the "Super Mario 64 Main Theme".

Nintendogs: Chihuahua & Friends[edit]

In Nintendogs: Chihuahua & Friends, the "Mario's Theme" Box music box item plays an arrangement of the "Ground Theme" as the crank is turned.

The item and corresponding arrangement returns in Nintendogs: Dalmatian & Friends.

Audio.svg Mario's Theme - The arrangement heard in Nintendogs: Chihuahua & Friends
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Brain Age: Train Your Brain in Minutes a Day![edit]

In Brain Age: Train Your Brain in Minutes a Day!, if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the "Ground Theme" when tapped.

Wii series[edit]
Wii Music[edit]

Wii Music features an arrangement of the "Ground Theme" as a playable song titled "Super Mario Bros."

This song was performed during the showcase of Wii Music at Nintendo's E3 2008 press conference.[32]

Audio.svg Super Mario Bros. - The arrangement heard in Wii Music
File infoMedia:Wii Music SMB Ground Theme.oga
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Wii Party U[edit]

In Wii Party U, one of the songs in the mode "Dance with Mii" is an arrangement of the "Ground Theme." It is titled "Ground Theme (Super Mario Bros.)," and the in-game description reads, "The theme song from the original Super Mario Bros.!"

Audio.svg Ground Theme (Super Mario Bros.) - The arrangement heard in Wii Party U
File infoMedia:Wii Party U SMB Ground Theme.oga
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Just Dance series[edit]
Just Dance 3[edit]

The Wii version of Just Dance 3 and the Japan-exclusive Just Dance Wii features a medley remix of the "Ground Theme", "Super Star", and the "Underground Theme" titled "Just Mario".

Just Dance 2018[edit]

The Nintendo Switch version of Just Dance 2018 features an arrangement of "Just Mario" from Just Dance 3.

Tekken Tag Tournament 2: Wii U Edition[edit]

In Tekken Tag Tournament 2: Wii U Edition, a sped-up, techno arrangement of the "Ground Theme" plays during Mushroom Battles.

Audio.svg Mushroom Battle - The arrangement heard in Tekken Tag Tournament 2: Wii U Edition
File infoMedia:Tekken TT2 Mushroom Battle World 1-1 Mix.oga
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Pushmo World[edit]

Pushmo World contains a medley consisting of the "Ground Theme", "Underground Theme", and "Underwater Theme" from Super Mario Bros.

Audio.svg Super Mario Bros. Medley - The arrangement of the Ground Theme heard in Pushmo World
File infoMedia:Pushmo World SMB Ground Theme.oga
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Animal Crossing series[edit]
Animal Crossing: Pocket Camp[edit]

In Animal Crossing: Pocket Camp, a brief arrangement of the "Ground Theme" would play whenever the player caught a Super Mario fish during the twelfth Fishing Tourney held around Mario Day 2019.

Animal Crossing: New Horizons[edit]

In Animal Crossing: New Horizons, a brief arrangement of the first six notes of the "Ground Theme" plays when the player puts on Super Mario-themed clothes or accessories.

List of Super Mario appearances[edit]

For appearances of "Game Over," see Game Over (theme) § List of Super Mario appearances.
For appearances of "Lost a Life," see Lost a Life § List of Super Mario appearances.

Games[edit]

Work System Year Type Title Credits
Super Mario Bros. Nintendo Entertainment System 1985 Original "Ground Theme"[2] Koji Kondo
Arrangement "Lost a Life"[2]
"Game Over"[2]
Super Mario Bros. Special NEC PC-88, Sharp X1, Samsung SPC-1500 1986 Arrangement
Super Mario Bros.: The Lost Levels Family Computer Disk System 1986 Original Koji Kondo
VS. Super Mario Bros. VS. System 1986 Original Koji Kondo[33]
Remix
Super Mario Bros. Game & Watch (Crystal Screen) 1986 Arrangement
Super Mario Bros. Game & Watch (Special Edition) 1987 Past arrangement (Super Mario Bros. (Game & Watch, Crystal Screen))
Super Mario Bros. Game & Watch (New Wide Screen) 1988 Past arrangement (Super Mario Bros. (Game & Watch, Crystal Screen))
Super Mario Bros. 2 Nintendo Entertainment System 1988 Arrangement Koji Kondo
Super Mario Bros. 3 Nintendo Entertainment System 1988 Arrangement 「オルゴール」 (Orugōru)[34] Koji Kondo
Super Mario Land Game Boy 1989 Arrangement Hirokazu Tanaka
Super Mario Bros. Nelsonic Game Watch 1989 Arrangement
Super Mario World Super Nintendo Entertainment System 1990 Arrangement 「MAP7(スペシャル)」 (Mappu 7 (Supesharu))[35] Koji Kondo
Mario the Juggler Game & Watch 1991 Arrangement
Super Mario Kart Super Nintendo Entertainment System 1992 Arrangement Soyo Oka
Mario is Missing! Nintendo Entertainment System 1993 Arrangement
Super Mario All-Stars Super Nintendo Entertainment System 1993 Arrangement Soyo Oka
Super Mario All-Stars + Super Mario World Super Nintendo Entertainment System 1994 Past arrangement (Super Mario All-Stars) Soyo Oka
Super Mario RPG: Legend of the Seven Stars Super Nintendo Entertainment System 1996 Arrangement "Let's Try"[36] Yoko Shimomura
"Super Pipe House"[36]
「お・し・ま・い・!」 (O-shi-ma-i!)[36]
 
Super Mario 64 Nintendo 64 1996 Arrangement "Title Theme"[37] Koji Kondo
Vocalization "Game Start"[37]
Mario's FUNdamentals PC 1998 Arrangement
Super Mario Bros. Game & Watch (Mini Classics) 1998
Mario Party Nintendo 64 1998 Arrangement "Mario Party Theme" Yasunori Mitsuda
"Birthday Cake"
"Playing the Game"
"Everyone's a Super Star"
Super Smash Bros. Nintendo 64 1999 Original "Ancient Kingdom Stage" Koji Kondo
"Ancient Kingdom Stage (Finale)" Koji Kondo
Arrangement "Peach's Castle Sky Stage" Hirokazu Ando
Super Mario Bros. Deluxe Game Boy Color 1999 Arrangement
Original Koji Kondo
Mario Golf Nintendo 64 1999 Arrangement Motoi Sakuraba
Mario Golf Game Boy Color 1999 Arrangement Motoi Sakuraba
Mario Tennis Nintendo 64 2000 Arrangement Motoi Sakuraba
Paper Mario Nintendo 64 2000 Arrangement "Mario's Theme" Yuka Tsujiyoko
 
Mario Party 3 Nintendo 64 2000 Arrangement "Prologue 2"
"Prologue 3"
 
Super Mario Advance Game Boy Advance 2001 Arrangement
Mario Kart: Super Circuit Game Boy Advance 2001 Arrangement
Luigi's Mansion Nintendo GameCube 2001 Arrangement
Super Smash Bros. Melee Nintendo GameCube 2001 Original "Mushroom Kingdom" Koji Kondo
"Mushroom Kingdom (Finale)" Koji Kondo
Arrangement "Princess Peach's Castle" Shogo Sakai
Super Mario World: Super Mario Advance 2 Game Boy Advance 2001 Arrangement
Past arrangement (Super Mario Advance)
Super Mario Sunshine Nintendo GameCube 2002 Arrangement "Secret Course"[38]
 
Yoshi's Island: Super Mario Advance 3 Game Boy Advance 2002 Past arrangement (Super Mario Advance)
WarioWare, Inc.: Mega Microgame$! Nintendo GameCube 2003 Arrangement
Super Mario Advance 4: Super Mario Bros. 3 Game Boy Advance 2003 Arrangement Taiju Suzuki
Past arrangement (Super Mario All-Stars) Soyo Oka
Past arrangement (Super Mario Advance)
Mario Golf: Toadstool Tour Nintendo GameCube 2003 Vocalization Jen Taylor
Mario Kart: Double Dash!! Nintendo GameCube 2003 Arrangement
Mario Party 5 Nintendo GameCube 2003 Arrangement "Piranha Swing" Aya Tanaka
"Piranha Ballad"
"Piranha Metal"
"Doubtful Chance"
"Card Party"
"Everybody's Dream"
Mario & Luigi: Superstar Saga Game Boy Advance 2003 Arrangement "Mario is Everyone's Star"[39] Yoko Shimomura
"Another Sky for Toads"[39]
"Jump! (Ground Theme)"[39]
Vocalization Charles Martinet
Donkey Konga Nintendo GameCube 2003 Arrangement Junko Ozawa[40]
Mario vs. Donkey Kong Game Boy Advance 2004 Arrangement Lawrence Schwedler
Paper Mario: The Thousand-Year Door Nintendo GameCube 2004 Arrangement
Original Koji Kondo
WarioWare: Twisted! Game Boy Advance 2004 Original Koji Kondo
Vocalization
Mario Power Tennis Nintendo GameCube 2004 Arrangement Motoi Sakuraba
Super Mario 64 DS Nintendo DS 2004 Arrangement
Past arrangement (Super Mario 64) "Title Theme"[37] Koji Kondo
Past vocalization (Super Mario 64) "Game Start"[37]
Past arrangement (Super Mario Sunshine) Koji Kondo
WarioWare: Touched! Nintendo DS 2004 Original Koji Kondo
Donkey Konga 3 JP Nintendo GameCube 2005 Original Koji Kondo
Arrangement
Dance Dance Revolution: Mario Mix Nintendo GameCube 2005 Arrangement "Here We Go!"
Mario Superstar Baseball Nintendo GameCube 2005 Arrangement
Mario Tennis: Power Tour Game Boy Advance 2005 Arrangement Motoi Sakuraba
Mario Kart Arcade GP Arcade 2005 Arrangement
Mario & Luigi: Partners in Time Nintendo DS 2005 Arrangement Yoko Shimomura
Tetris DS Nintendo DS 2006 Arrangement
New Super Mario Bros. Nintendo DS 2006 Arrangement
Past arrangement (Super Mario Sunshine)
Mario vs. Donkey Kong 2: March of the Minis Nintendo DS 2006 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong)
WarioWare: Smooth Moves Wii 2006 Original "Super Mario Bros. 10 Coins" Koji Kondo
Arrangement
Mario Kart Arcade GP 2 Arcade 2007 Arrangement
Super Paper Mario Wii 2007 Arrangement
Mario Party 8 Wii 2007 Arrangement Yoshihiro Tsukahara
Super Mario Galaxy Wii 2007 Arrangement "Super Mario 2007"[41] Mahito Yokota
"Cosmic Comet"[41]
Arrangement
Mario & Sonic at the Olympic Games Wii 2007 Original "Ground BGM" Koji Kondo
Mario Party DS Nintendo DS 2007 Arrangement "What's This Song?"
Mario & Sonic at the Olympic Games Nintendo DS 2008 Past arrangement (Tetris DS)
Super Smash Bros. Brawl Wii 2008 Arrangement "Ground Theme (Super Mario Bros.)" Koji Kondo
"Ground Theme 2 (Super Mario Bros.)" Masaaki Iwasaki
Past arrangement (Super Smash Bros. Melee) "Princess Peach's Castle (Melee)" Shogo Sakai
Mario Kart Wii Wii 2008 Sound effect
New Play Control! Mario Power Tennis Wii 2009 Past arrangement (Mario Power Tennis) Motoi Sakuraba
Art Style: PiCTOBiTS Nintendo DSi 2009 Arrangement YMCK
Mario & Luigi: Bowser's Inside Story Nintendo DS 2009 Arrangement Yoko Shimomura
Mario Calculator Nintendo DSi 2009 Original Koji Kondo
Mario Clock Nintendo DSi 2009 Original Koji Kondo
WarioWare: D.I.Y. Nintendo DS 2009 Arrangement
Mario vs. Donkey Kong: Minis March Again! Nintendo DSi 2009 Arrangement Lawrence Schwedler
Mario & Sonic at the Olympic Winter Games Wii 2009 Arrangement
New Super Mario Bros. Wii Wii 2009 Arrangement "Toad House"[18] Koji Kondo & Shiho Fujii[18]
"Staff Credit Roll"[18] Ryo Nagamatsu[18]
 
Super Mario Galaxy 2 Wii 2010 Arrangement Mahito Yokota
WarioWare: D.I.Y. Showcase Wii 20101 Past arrangement (WarioWare: D.I.Y.)
Mario vs. Donkey Kong: Mini-Land Mayhem! Nintendo DS 2010 Arrangement Lawrence Schwedler
Super Mario All-Stars Limited Edition Wii 2010 Past arrangement (Super Mario All-Stars) Soyo Oka
Mario Sports Mix Wii 2009 Arrangement
Super Mario 3D Land Nintendo 3DS 2011 Arrangement
Vocalization Charles Martinet
Past arrangement (Super Mario Galaxy 2) Mahito Yokota
Fortune Street Wii 2011 Arrangement
Mario & Sonic at the London 2012 Olympic Games Wii 2011 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Mario Kart 7 Nintendo 3DS 2011 Arrangement
Mario Party 9 Wii 2012 Arrangement "Freshen Up!"
"Jump-Jump-Jumping"
"Mario Party 9 Main Theme"
"Museum"
"Super-Duper Mario Bros."
New Super Mario Bros. 2 Nintendo 3DS 2012 Arrangement
Past arrangement (New Super Mario Bros.)
Past arrangement (New Super Mario Bros. Wii)
Paper Mario: Sticker Star Nintendo 3DS 2012 Arrangement "Blue Skies, White Clouds"
 
New Super Mario Bros. U Wii U 2012 Arrangement
Past arrangement (New Super Mario Bros. Wii)
Nintendo Land Wii U 2012 Original Koji Kondo
Arrangement Ryo Nagamatsu
Luigi's Mansion: Dark Moon Nintendo 3DS 2013 Arrangement
Mario and Donkey Kong: Minis on the Move Nintendo 3DS 2013 Arrangement James Phillipsen
New Super Luigi U Wii U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Luigi: Dream Team Nintendo 3DS 2013 Arrangement Yoko Shimomura
Mario Kart Arcade GP DX Arcade 2013 Arrangement
New Super Mario Bros. U + New Super Luigi U Wii U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Sonic at the Sochi 2014 Olympic Winter Games Wii U 2013 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Super Mario 3D World Wii U 2013 Arrangement "Mario's Colour Panels"[42]
Past arrangement (Super Mario 3D Land) "Rainbow Run"[42]
Mario Party: Island Tour Nintendo 3DS 2013 Arrangement
NES Remix Wii U 2013 Original Koji Kondo
Remix
NES Remix 2 Wii U 2014 Original Koji Kondo
Past remix (NES Remix)
NES Remix Pack Wii U 2014 Original Koji Kondo
Past remix (NES Remix)
Mario Golf: World Tour Nintendo 3DS 2014 Arrangement Motoi Sakuraba
Mario Kart 8 Wii U 2014 Arrangement "3DS Piranha Plant Pipeway"[43] Ryo Nagamatsu
Super Smash Bros. for Nintendo 3DS Nintendo 3DS 2014 Arrangement "Ground Theme / Underground Theme (Super Mario Bros.)" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
"Paper Mario Medley" Saki Kasuga
Past arrangement (Super Smash Bros. Brawl) "Ground Theme (Super Mario Bros.)" Koji Kondo
20152 Past arrangement (Super Smash Bros.) "Peach's Castle Stage" Hirokazu Ando
20153 Original "Ground Theme (Super Mario Bros.)" Koji Kondo
Ultimate NES Remix Nintendo 3DS 2014 Original Koji Kondo
Super Smash Bros. for Wii U Wii U 2014 Arrangement "Super Mario Bros. Medley" Koji Kondo
"Super Mario World Medley" Hiroshi Okubo
"Egg Planet" Nobuko Toda
Past arrangement (Super Smash Bros. Melee) "Princess Peach's Castle" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Ground Theme (Super Mario Bros.)" Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme (Super Mario Bros.)" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
"Paper Mario Medley" Saki Kasuga
20152 Past arrangement (Super Smash Bros.) "Peach's Castle Stage" Hirokazu Ando
20153 Original "Ground Theme (Super Mario Bros.)" Koji Kondo
Captain Toad: Treasure Tracker Wii U 2014 Arrangement
Mario vs. Donkey Kong: Tipping Stars Nintendo 3DS, Wii U 2015 Arrangement James Phillipsen
Mario Party 10 Wii U 2015 Arrangement "Mario's Theme"
"How Far Did You Make It?"
"What Are The Results?"
"First Theme"
Puzzle & Dragons: Super Mario Bros. Edition Nintendo 3DS 2015 Arrangement
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Nintendo 3DS 2015 Past arrangement (Puzzle & Dragons: Super Mario Bros. Edition)
Super Mario Maker Wii U 2015 Original Koji Kondo
Arrangement
Past remix (VS. Super Mario Bros.) Koji Kondo
Mario & Luigi: Paper Jam Nintendo 3DS 2015 Arrangement Yoko Shimomura
Mini Mario & Friends: amiibo Challenge Nintendo 3DS, Wii U 2016 Arrangement James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games Wii U 2016 Arrangement
Past arrangement (Mario & Sonic at the Olympic Winter Games)
Paper Mario: Color Splash Wii U 2016 Arrangement "Ruddy Road"
"Prisma Splash!"
"Thing: Compass"
 
Mario Party: Star Rush Nintendo 3DS 2016 Arrangement
Super Mario Maker for Nintendo 3DS Nintendo 3DS 2016 Original Koji Kondo
Past remix (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Mario Kart 8 Deluxe Nintendo Switch 2017 Past arrangement (Mario Kart 8) "3DS Piranha Plant Pipeway"[43] Ryo Nagamatsu
Mario + Rabbids Kingdom Battle Nintendo Switch 2017 Vocalization Kaycie Chase
Vocalization Yoann Perrier
Super Mario Run Android, iOS 20174 Arrangement
Mario & Luigi: Superstar Saga + Bowser's Minions Nintendo 3DS 2017 Arrangement "Mario is Everyone's Star DX" Yoko Shimomura
"Another Sky for Toads DX"
"Jump! (Ground Theme) DX"
Past arrangement (Mario & Luigi: Superstar Saga) "Mario is Everyone's Star"
"Another Sky for Toads"
"Jump! (Ground Theme)"
Past vocalization (Mario & Luigi: Superstar Saga) Charles Martinet
Super Mario Odyssey Nintendo Switch 2017 Original "Projection Room: Above Ground" Koji Kondo
Arrangement "New Donk City (Band Performance)" Naoto Kubo
Past vocalization (Super Mario 64) Koji Kondo
Past arrangement (Super Mario 3D Land)
Mario Party: The Top 100 Nintendo 3DS 2017 Arrangement
Mario Tennis Aces Nintendo Switch 2018 Sound effect
WarioWare Gold Nintendo 3DS 2018 Original Koji Kondo
Past arrangement (WarioWare, Inc.: Mega Microgame$!)
Arrangement
Vocalization Cristina Vee
Super Mario Party Nintendo Switch 2018 Arrangement
Luigi's Mansion Nintendo 3DS 2018 Past arrangement (Luigi's Mansion)
Super Smash Bros. Ultimate Nintendo 3DS 2018 Original "Ground Theme - Super Mario Bros." Koji Kondo
"Ground Theme - Super Mario series"
Past arrangement (Super Smash Bros.) "Ground Theme - Super Mario Bros. (64)" Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) "Ground Theme - Super Mario Bros. (Melee)" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Ground Theme - Super Mario Bros. (Brawl)" Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme - Super Mario Bros." Tetsuya Shibata
"Ground Theme / Underwater Theme - Super Mario 3D Land" Jesahm
"Paper Mario Medley" Saki Kasuga
Past arrangement (Super Smash Bros. for Wii U) "Super Mario Bros. Medley" Koji Kondo
"Super Mario World Medley" Hiroshi Okubo
"Egg Planet" Nobuko Toda
Past arrangement (Super Mario Odyssey) "Ground Theme (Band Performance) - Super Mario Bros." Naoto Kubo
Past arrangement (Mario vs. Donkey Kong: Tipping Stars) "Title Theme - Mario vs. Donkey Kong: Tipping Stars" James Phillipsen
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Nintendo 3DS 2018 Arrangement "Doing It Right DX" Yoko Shimomura
Past arrangement (Mario & Luigi: Bowser's Inside Story) "Doing It Right"
New Super Mario Bros. U Deluxe Nintendo Switch 2019 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Super Mario Maker 2 Nintendo Switch 2019 Original Koji Kondo
Arrangement Koji Kondo (Sky theme)[44]
Past remix (VS. Super Mario Bros.) Koji Kondo
Past arrangement (Super Mario Maker)
20205 Past arrangement (Super Mario Bros. 2) Koji Kondo
Luigi's Mansion 3 Nintendo Switch 2019 Arrangement
Paper Mario: The Origami King Nintendo Switch 2020 Sound effect
Super Mario 3D All-Stars Nintendo Switch 2020 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
Past vocalization (Super Mario 64) "Game Start"
Past arrangement (Super Mario Sunshine) "Secret Course"
 
Past arrangement (Super Mario Galaxy) "Super Mario 2007" Mahito Yokota
"Cosmic Comet"
 
Super Mario Bros. 35 Nintendo Switch 2020 Original Koji Kondo
Game & Watch: Super Mario Bros. Game & Watch 2020 Original Koji Kondo
Super Mario 3D World + Bowser's Fury Nintendo Switch 2021 Past arrangement (Super Mario 3D Land) "Rainbow Run"[42]
Past arrangement (Super Mario 3D World) "Mario's Colour Panels"[42]
Mario Golf: Super Rush Nintendo Switch 2021 Arrangement Motoi Sakuraba
20216
WarioWare: Get It Together! Nintendo Switch 2021 Vocalization Robbie Daymond
Mario Party Superstars Nintendo Switch 2021 Arrangement "Peach's Birthday Cake"
"Peach's Birthday Cake (Homestretch)"
"Super-Duper Mario Bros."
Past arrangement (Mario Party) "Peach's Birthday Cake (Classic)" Yasunori Mitsuda
Mario Kart Tour Android, iOS 20227 Past arrangement (Mario Kart 7)
Super Mario Bros. Wonder Nintendo Switch 2023 Arrangement
Past arrangement (Super Mario Sunshine) "Secret Course"
Paper Mario: The Thousand-Year Door Nintendo Switch 2024 Arrangement
Nintendo World Championships: NES Edition Nintendo Switch 2024 Original
Super Mario Party Jamboree Nintendo Switch 2024 Arrangement "Remixed Rhythm"

1 - Added as downloadable content on May 31, 2010
2 - Added as downloadable content on July 31, 2015
3 - Added as downloadable content on September 30, 2015
4 - Added in the version 3.0.4 update alongside Remix 10 on September 28, 2017
5 - Added in the version 3.0.0 update on April 22, 2020
6 - Added in the version 2.0.0 update on August 5, 2021
7 - Added in the Piranha Plant Tour on July 12, 2022

Film and television[edit]

Work Year Type Title Credits
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! 1986 Arrangement 「マリオ・ザ・グレート」 (Mario za Gurēto)[45] Toshiyuki Kimori
「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」
(Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto)[45]
「マリオ・ザ・グレート ~マリオとダンシング」
(Mario za Gurēto ~ Mario to Danshingu)[45]
「マリオ ウォーク」 (Mario U~ōku)[45]
The Super Mario Bros. Super Show! 1989 Arrangement "The Mario Rap" Shuki Levy, Haim Saban
"Do the Mario" Lou Albano (Vocals)
 
Super Mario Bros. 1993 Arrangement Alan Silvestri
The Super Mario Bros. Movie 2023 Original Koji Kondo
Arrangement "Super Mario Bros. Opus" Brian Tyler
"Press Start"
"Strange New World"
"Welcome to the Mushroom Kingdom"
"2 Player Game"
"World 1-1"
"The Belly of the Beast"
"Fighting Tooth and Veil"
"Mario Brothers Rap" Ali Dee
"Grapple in the Big Apple" Brian Tyler
"Superstars"
"Bonus Level"
"Level Complete"
Arrangement (trailer) "Super Mushroom" Black Hydra

Albums[edit]

Work Date Type Title Credits
Mario no Daibōken 1986.03.30 Arrangement 「マリオの大冒険」 (Mario no Daibouken) Super Mario Band (arrangement), AYA and Nakayoshi Ouendan (vocalists)
Super Mario Bros. Original Soundtrack 1986.03.31 Original 「オリジナル・ヴァーション」 (Original Version) Koji Kondo (uncredited)
Arrangment 「スーパーマリオブラザーズ組曲」 (Sūpā Mario Burazāzu Kumikyoku) Unknown
「オーケストラ・ヴァーション」 (Orchestral Version)
Mario no Daibōken/GO GO Mario!! 1986.04.21 Past arrangement (Mario no Daibōken) 「マリオの大冒険」 (Mario no Daibouken) Super Mario Band (arrangement), AYA and Nakayoshi Ouendan (vocalists)
Arrangement 「GO GO マリオ!!」 (GO GO Mario!!) Super Moriya Band (arrangement), Princess Peach (vocalist)
Famicom Music 1986.05.25 Original "SUPER MARIO BROS." Koji Kondo (uncredited)
Arrangement "SUPER MARIO BROS (ARRANGE VERSION)" Yoshihiro Kunimoto
Sound Mario Bros. 1986.05.25 Arrangement 1986 スーパー マリオ ブラザーズの旅 (1986 Super Mario Brothers' Journey) 16 Bit Scrollers
世界最強のスーパー マリオ ブラザーズ (The World's Strongest Super Mario Brothers)
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack 1986.07.21 Past arrangement (Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!) 「マリオ・ザ・グレート」 (Mario za Gurēto) Toshiyuki Kimori
「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」
(Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto)
「マリオ・ザ・グレート ~マリオとダンシング」
(Mario za Gurēto ~ Mario to Danshingu)
「マリオ ウォーク」 (Mario U~ōku)
Super Mario World 1991 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Arrangement "Super Mario Bros." Soichi Noriki
Past remix (VS. Super Mario Bros.) 「業務用マリオ 名前入れ」 (Gyōmu-yō Mario Namae-ire) Koji Kondo
Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru)
Past arrangement (Super Mario World) 「MAP7(スペシャル)」 (Mappu 7 (Supesharu))
Super Mario Compact Disco 1993 Arrangement "Supermario Brothers Theme" Simon Harris, Colin Case
"King Of The Koopas ~Supermario Brothers 3"
"Mario Theme (Reprise)" Simon Harris
Super Mario Compact Disco (Cassette) 1993 Past arrangement (Super Mario Compact Disco) 「スーパーマリオ・ブラザースのテーマ」
(Sūpā Mario Burazāzu no Tēma)
Simon Harris, Colin Case
「クッパの大王~スーパーマリオ・ブラザース3」
(Kuppa no Daiō ~ Sūpā Mario Burazāzu 3)
Super Mario RPG Original Sound Version 1996 Past arrangement (Super Mario RPG: Legend of the Seven Stars) "Let's Try" Yoko Shimomura
"Super Pipe House"
「お・し・ま・い・!」 (O-shi-ma-i!)
Super Mario 64 Original Soundtrack 1996 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
"Game Start"
Nintendo 64 Original Soundtrack Greatest Hits 1996 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack 2001 Original 「いにしえの王国ステージ」 (Inishien Oōkoku Sutēji) Koji Kondo
Past arrangement (Super Smash Bros.) 「ピーチ城上空ステージ」 (Pīchi-jō Jōkū Sutēji) Hirokazu Ando
Mario Party 3 Original Soundtrack 2001 Past arrangement (Mario Party 3) 「プロローグ2」 (Purorōgu 2) Ichiro Shimakura
「プロローグ3」 (Purorōgu 3)
Paper Mario Game Music Soundtrack CD 2001 Past arrangement (Paper Mario) "Mario's Theme" Yuka Tsujiyoko
Mario & Zelda Big Band Live CD 2003 Past arrangement (Mario & Zelda Big Band Live [Live performance]) 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」
(Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori))
Ashura Benimaru Itoh
「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」
(Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori))
Koji Kondo, The Big Band of Rogues (Tokyo Cuban Boys Jr.)
「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」
(Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori))
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko
「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」
(GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori))
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
Game Sound Museum: Super Mario Bros. 3 2004 Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru) Koji Kondo
Famicom Sound History Series: Mario the Music 2004 Original 「地上BGM~ワーニング~地上BGM ハリーアップ!」
(Chijō BGM ~ Wāningu ~ Chijō BGM Harī Appu!)
Koji Kondo
Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru)
Happy! Mario 20th - Super Mario Sound Collection 2005 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Past arrangement (Super Mario Sunshine) 「ヒミツコース」 (Himitsu Kōsu) Koji Kondo[46]
Super Mario Galaxy Original Soundtrack 2008 Past arrangement (Super Mario Galaxy) "Super Mario 2007" Mahito Yokota
"Cosmic Comet"
Super Mario History 1985-2010 2010 Original "Ground Theme" Koji Kondo
SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition 2010 Arrangement 「スーパーマリオブラザーズ 〜PRESS START 2009より〜」
(Sūpā Mario Burazāzu 〜 PRESS START 2009 Yori 〜)
Nobuo Kurita
Super Mario 3D World Original Soundtrack 2013 Past arrangement (Super Mario 3D Land) "Rainbow Run" Mahito Yokota
Past arrangement (Super Mario 3D World) "Mario's Colour Panels" Mahito Yokota
Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack 2015 Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
Past arrangement (Super Smash Bros. for Wii U) "Super Mario Bros. Medley" Koji Kondo
"Egg Planet" Nobuko Toda
Mario Kart 8 Original Soundtrack 2015 Past arrangement (Mario Kart 8) "3DS Piranha Plant Pipeway" Ryo Nagamatsu
The 30th Anniversary Super Mario Bros. Music 2015 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Past arrangement (Super Mario Sunshine) 「ヒミツコース」 (Himitsu Kōsu) Koji Kondo
Super Mario Compact Disco: The iOS Release 2016 Past arrangement (Super Mario Compact Disco) "Supermario Brothers Theme" Simon Harris, Colin Case
"King of the Koopas - Supermario Brothers 3"
"Mario Theme - Reprise" Simon Harris
Super Mario Sunshine Original Soundtrack 2020 Past arrangement (Super Mario Sunshine) "Secret Course" Koji Kondo
Super Mario Compact Disco – 35th Anniversary Edition 2020 Arrangement "Supermario Brothers Theme (feat. MC Mario) [Remastered]" Simon Harris, Colin Case
"King of the Koopas - Supermario Brothers 3 (feat. MC Mario) [Remastered]"
"Mario Theme (Reprise) [Remastered]" Simon Harris
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) 2023 Past arrangement (The Super Mario Bros. Movie) "Super Mario Bros. Opus" Brian Tyler
"Press Start"
"Strange New World"
"Welcome to the Mushroom Kingdom"
"2 Player Game"
"World 1-1"
"The Belly of the Beast"
"Fighting Tooth and Veil"
"Mario Brothers Rap"
"Grapple in the Big Apple"
"Superstars"
"Bonus Level"
"Level Complete"

Other media[edit]

Work Format Year Type Title Credits
Game Boy Camera Accessory 1998 Arrangement
Mario & Zelda Big Band Live DVD 2003 Past arrangement (Mario & Zelda Big Band Live [Live performance]) 「オープニング」 (Ōpuningu) Ashura Benimaru Itoh
「スーパーマリオブラザーズ メドレー」
(Sūpā Mario Burazāzu Medorē)
Koji Kondo & The Big Band of Rogues (Tokyo Cuban Boys Jr.)
「GO GO マリオ」 (GO GO Mario) Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
New Super Mario Bros. Wii: Simplified Piano Solos Book 2010 Arrangement "Toad House" Shinobu Amayake
"Staff Credit Roll"

Live performances[edit]

Event Year Location Type Title Credits
Mario & Zelda Big Band Live 2003 Nihon Seinenkan Hall, Tokyo, Japan Arrangement 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」
(Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
Ashura Benimaru Itoh
「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」
(Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
The Big Band of Rogues & Koji Kondo
「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」
(Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori))[47]
The Big Band of Rogues
「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」
(GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
Nintendo Live 2023 2023 Seattle Convention Center, Seattle, Washington, USA Arrangement Super Mario Super Big Band

Names in other languages[edit]

Language Name Meaning Notes
Japanese 地上BGM[48]
Chijō BGM
Above-ground BGM
Italian Tema base[49] Base theme

References[edit]

  1. ^ Nintendo Music
  2. ^ a b c d e f Super Mario History 1985-2010 tracklist
  3. ^ Greening, Chris (December 30, 2012). Koji Kondo Profile. Video Game Music Online (English). Retrieved June 20, 2019.
  4. ^ Nutt, Christian (December 10, 2014). The Super Mario Maestro speaks: Koji Kondo on composing classics. Game Developer (English). Retrieved August 17, 2024.
  5. ^ April 12, 2023. National Recording Registry Inducts Music from Madonna, Mariah Carey, Queen Latifah, Daddy Yankee. Library of Congress (American English). Retrieved April 12, 2023.
  6. ^ NintenDaanNC (December 17, 2009). [NC UK] Koji Kondo Interview. YouTube (English). Retrieved June 20, 2019.
  7. ^ Koji Kondo – 2001 Composer Interview. Shmuplations (English). Retrieved June 20, 2019.
  8. ^ Earnhardt, Nekuro (October 5, 2017). T-Square - Adventures - 04 Sister Marian (1:03). YouTube. Retrieved July 31, 2019.
  9. ^ Nintendo of America (December 13, 2014). Chatting with Koji Kondo - Nintendo Minute. YouTube (American English). Archived December 12, 2014, 23:32:14 UTC from the original via Wayback Machine. Retrieved August 17, 2024.
  10. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved August 17, 2024.
  11. ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo (English). Retrieved August 17, 2024.
  12. ^ Kohler, Chris (March 15, 2007). Behind the Mario Maestro's Music. WIRED (English). Retrieved July 31, 2019.
  13. ^ Illumination (October 6, 2022). The Super Mario Bros. Movie | Official Teaser Trailer. YouTube. Retrieved October 6, 2022.
  14. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo (English). Retrieved August 17, 2024.
  15. ^ Schartmann, Andrew (June 25, 2015). The Genius of the Super Mario Bros. “Game Over” Theme. Slate (English). Retrieved June 20, 2019.
  16. ^ Stevenson, Martin (June 3, 2022). Nintendo Super Mario Bros by Nelsonic Game Watch (0:50). YouTube (English). Retrieved November 25, 2023.
  17. ^ Markiegee55 (March 10, 2017). Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome. YouTube. Retrieved July 30, 2019.[dead link]
  18. ^ a b c d e f New Super Mario Bros. Wii: Simplified Piano Solos
  19. ^ RetroArchive (October 19, 2023). Super Mario Bros. Wonder - All Wonder Flower Effects. YouTube (English). Retrieved October 30, 2023.
  20. ^ Mario Kart 8 Original Soundtrack credits
  21. ^ Channel Tube (September 14, 2011). London Symphony Orchestra - Super Mario Brothers Theme. YouTube (English). Retrieved August 24, 2019.
  22. ^ JVN (September 25, 2009). Koji Kondo - Video-Games Live Japan (Super Mario Medley). YouTube (English). Retrieved August 24, 2019.
  23. ^ @NintendoAmerica (June 7, 2018). Mario Tennis Aces trailer featuring Rafael Nadal. X (American English). Retrieved August 17, 2024.
  24. ^ Paper Mario Game Music Soundtrack CD tracklist
  25. ^ Nintendo of America (June 14, 2017). Mario + Rabbids Kingdom Battle - Official Game Trailer - Nintendo E3 2017. YouTube (American English). Retrieved September 17, 2021.
  26. ^ Nintendo of America (January 13, 2020). SUPER NINTENDO WORLD™ JAPAN: Galantis ft. Charli XCX - WE ARE BORN TO PLAY (Music Video). YouTube (American English). Retrieved January 13, 2020.
  27. ^ Universal Studios Hollywood (February 17, 2023). LIVE STREAM: SUPER NINTENDO WORLD™ Press Event (02:21). YouTube (American English). Retrieved February 25, 2023.
  28. ^ Black Hydra (December 1, 2022). Black Hydra - Super Mushroom (SUPER MARIO Trailer Music Official). YouTube (English). Retrieved December 4, 2022.
  29. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube (American English). Retrieved March 10, 2023.
  30. ^ Cabbusses's Retro Obscurities (December 31, 2017). GoGoマリオ!! | GoGo Mario!! (From Mario No Daibouken VHSRIP) [マリオの大冒険 ]. YouTube. Retrieved July 30, 2019.
  31. ^ Hitbox Hero (September 3, 2023). Nintendo Live 2023 - Super Mario Super Big Band uncut full show (01:54). YouTube (American English). Retrieved November 2, 2023.
  32. ^ devyl96 (November 14, 2008). Wii Music - Super Mario Bros theme at E3 2008. YouTube (American English). Retrieved August 17, 2024.
  33. ^ Super Mario World. VGMdb. Retrieved September 22, 2019.
  34. ^ Game Sound Museum: Super Mario Bros. 3
  35. ^ Super Mario World album
  36. ^ a b c Super Mario RPG Original Sound Version tracklist
  37. ^ a b c d Super Mario 64 Original Soundtrack
  38. ^ Super Mario Sunshine Original Soundtrack
  39. ^ a b c Mario & Luigi: Superstar Saga + Bowser's Minions sound test
  40. ^ Donkey Konga: The Hottest Hits. VGMdb. Retrieved September 22, 2019.
  41. ^ a b Super Mario Galaxy Original Soundtrack
  42. ^ a b c d Super Mario 3D World Original Soundtrack
  43. ^ a b Mario Kart 8 Original Soundtrack tracklist
  44. ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019 (07:22). YouTube (American English). Retrieved October 4, 2019.
  45. ^ a b c d Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack
  46. ^ Kondo, Koji, and Shinobu Tanaka (2005, Sep. 21). SUPER MARIO SOUND COLLECTION (CD). Scitron Discs (Japanese). Bundled with Nintendo DREAM Vol. 139. Details archived on VGMdb.
  47. ^ a b c d Mario & Zelda Big Band Live CD tracklist
  48. ^ Itadaki Street DS sound test
  49. ^ Super Mario All-Stars - 25th Anniversary Edition | Wii | Giochi | Nintendo IT. Nintendo of Italy (Italian). Retrieved August 17, 2024.