Snifster: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "(\[\[Category:[^\]\|\n]+) Characters(\]|\|)" to "$1 characters$2")
mNo edit summary
Tag: Mobile edit
 
(59 intermediate revisions by 26 users not shown)
Line 1: Line 1:
{{rewrite|Lots of fluff needing trimmed}}
{{species infobox
{{italic title|id=yes}}<!--
|image=[[File:SMRPG NS Snifster.png|150px]]<br>Snifster from ''Super Mario RPG'' (Nintendo Switch)
-->{{character-infobox
|title=Snifit
|image=[[File:SnifitNew.jpg|200px]]
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|species=[[Snifit|Spookum]]
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|variant_of=[[Snifit]]
}}
}}
{{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}}
{{quote|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifster|[[Super Mario RPG: Legend of the Seven Stars]]}}
'''Snifits''' are dark-robed [[Snifit|Spookum]]s that serve [[Booster]] as minions and playpals in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The three main Snifits are aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2''') and '''Snifit 3'''. They first meet [[Mario]] after returning [[Dyna & Mite]] to their home in [[Moleville]], where they are hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in [[Booster Tower]].
'''Snifsters''' (originally known as '''Snifits''') are characters in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]], dark-robed [[Snifit]]s who serve as both minions and playpals to [[Booster]]. The three primary Snifsters are aptly named '''Snifster No. 1''' (originally '''Snifit 1''' or '''No.1'''), '''Snifster No. 2''' (originally '''Snifit 2''' or '''No.2'''), and '''Snifster No. 3''' (originally '''Snifit 3''').


Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his Mario doll; because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, and Booster rewards him with an [[Amulet]].
The Snifsters first meet [[Mario]] after [[Dyna and Mite]] are returned to their home in [[Moleville]], seen hunting [[Beetle (Super Mario RPG)|beetle]]s for Booster, accidentally revealing to Mario that a "[[Princess Peach|princess from the sky]]" is being imprisoned in [[Booster Tower]] in the process.


On [[Booster Hill]], the three Snifits try to ram Mario as he races up the hillside after Booster and [[Princess Peach|Princess Toadstool]]. Mario could jump on one of the heads of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time, and Mario is then knocked back by Booster.
Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifsters. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifsters behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifster, he is forced to battle Booster and the Snifster trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifster No. 2 to guilt Mario into knocking it down, subsequently rewarding him with [[Booster's Charm]].


Finally, in [[Marrymore]], after Booster barges into the wedding hall (interrupting the wedding of [[Raz]] and [[Raini]]), the three Snifits act as guards, making sure no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits, after learning that Princess Toadstool has lost her accessories, begin to search for them and relies on Mario to bring the accessories they had found to Princess Toadstool.
On [[Booster Hill]], the three Snifsters attempt to ram Mario as he races up the hillside after Booster and Princess Peach. Mario can jump on the head of a charging Snifster or a rolling [[barrel]] to get a boost and reach Peach, who rewards him with a [[Flower (Super Mario RPG)|Flower]] each time just before he is knocked back by Booster.


At the end of the battle against [[Raspberry]], the Snifits and Booster appear; it was the Snifits who inadvertently destroy Raspberry, after they convince Booster to devour the cake whole.
Subsequently, in [[Marrymore]], after Booster barges into the wedding hall, interrupting the wedding of [[Raz]] and [[Raini]], the three Snifsters act as guards, ensuring no one interrupts Booster's forced wedding to Princess Peach. After breaking into the wedding hall, the Snifsters learn that Princess Peach has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Peach.


An unnamed Snifit that appears to be unaffiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of “[[Beetles Are Us]]”. Some Spookums, known as [[Apprentice (enemy)|Apprentice]]s, train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them (which does not lead to a typical [[Game Over]]). The fifth Apprentice will not be promoted due to Booster only wanting seven Snifits. However, eight Snifits make a small cameo in the ending, with the audience of Booster's wedding to [[Valentina]] being composed of them, but it is unknown if the eighth Snifit is '''Snifit 8''' or the shop manager.
At the end of the battle against the [[Cake (boss)|cake]]'s bottom layer, Raspberry, the Snifsters and Booster appear. Ultimately, the Snifsters inadvertently destroy Raspberry after they convince Booster to devour the cake whole.


Snifits are among the few enemies that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear forever if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.
An unnamed Snifster possibly affiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of [[Beetles Are Us]]. Some Snifsters, known as [[Apprentice (Snifit)|Apprentices]], train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifster No. 4''', '''Snifster No. 5''', '''Snifster No. 6''', and '''Snifster No. 7''' if Mario and his team are defeated by them, as opposed to a [[Game Over]]. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifsters. However, eight Snifsters make a small cameo in the ending, composing the audience of Booster's wedding to [[Valentina]], though it is unknown if the eighth Snifster is the shop manager or not.


Although they were loyal to Booster, they apparently were not too fond of the jobs he has them do, which can be inferred by their Psychopath quote.
Snifsters are among the few enemies in the game that can be permanently removed from the map; Booster's Snifsters can no longer be challenged after Booster Tower is cleared, Snifsters disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.


Despite their loyalty to Booster, they were apparently not very fond of the jobs he gave them, as implied by their [[Thought Peek|thought]].
==Statistics==
==Statistics==
===''Super Mario RPG: Legend of the Seven Stars''===
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SMRPG Snifit idle.gif]]|align=horizontal}}
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SMRPG Snifit idle.gif]]|align=horizontal}}
===''Super Mario RPG'' (Nintendo Switch)===
{{:Monster List|transcludesection=Snifster}}
{{:Monster List|transcludesection=Snifster 2}}
==Gallery==
<gallery>
SnifitNew.jpg|''Super Mario RPG: Legend of the Seven Stars''
</gallery>


==Names in other languages==
==Names in other languages==
===Snifster===
{{foreign names
{{foreign names
|Jap=ブッカー
|Jap=ブッカー
|JapR=Bukkā
|JapR=Bukkā
|JapM=Pun of「ブッキー」(''Bukkī'', [[Booster]]) and「部下」(''buka'', subordinate)
|JapM=Play on「ブッキー」(''Bukkī'', "[[Booster#Names in other languages|Booster]]") and「部下」(''buka'', "subordinate")
|Chi=武卡
|ChiR=Wǔkǎ
|ChiM=Transliteration of the Japanese name
|Dut=Snifster
|FreE=Snifster
|Ger=Snifster
|FreA=Maskrie
|FreAM=From ''Maskrache'' ("Snifit")
|Ita=Snifster
|Kor=부카
|KorR=Buka
|KorM=Transliteration of the Japanese name
|Spa=Olfitero
|SpaM=From ''olfateador'' ("sniffer") and ''Olfiti'' ("Snifit")
}}
 
===Strong Snifster===
{{foreign names
|Jap=ブッカー(強)
|JapR=Bukkā (Tsuyo)
|JapM=Snifster (Strong)
|Chi=武卡(强)
|ChiR=Wǔkǎ (Qiáng)
|ChiM=Snifster (Strong)
|Dut=Snifster (sterker)
|DutM=Snifster (stronger)
|FreE=Snifster (force +)
|FreEM=Snifster (strength +)
|FreA=Maskrie (force +)
|FreAM=Snifster (strength +)
|Ita=Snifster (forte)
|ItaM=Snifster (strong)
|Ger=Starker Snifster
|GerM=Strong Snifster
|Kor=부카(강화)
|KorR=Buka (Ganghwa)
|KorM=Snifster (Strengthened)
|Spa=Olfitero fuerte
|SpaM=Strong Snifster
}}
}}
{{Snifits}}
{{Snifits}}
{{Super Mario RPG}}
{{SMRPG}}
[[Category:Snifits]]
[[Category:Snifits]]
[[Category:Electrical Creatures]]
[[Category:Shopkeepers]]
[[Category:Shopkeepers]]
[[Category:Optional bosses]]
[[Category:Optional bosses]]
[[Category:Super Mario RPG: Legend of the Seven Stars characters]]
[[Category:Super Mario RPG: Legend of the Seven Stars enemies]]
[[Category:Super Mario RPG: Legend of the Seven Stars Enemies]]
[[Category:Super Mario RPG: Legend of the Seven Stars bosses]]
[[Category:Super Mario RPG: Legend of the Seven Stars bosses]]
[[it:Snifster]]

Latest revision as of 17:09, June 1, 2024

Snifster
Image of a Snifster from the Nintendo Switch version of Super Mario RPG
Snifster from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
Variant of Snifit
“We're pretty sure Mr. Mustache can't break in here. But that turtle looks pretty mean. He could be trouble!”
Snifster, Super Mario RPG: Legend of the Seven Stars

Snifsters (originally known as Snifits) are characters in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, dark-robed Snifits who serve as both minions and playpals to Booster. The three primary Snifsters are aptly named Snifster No. 1 (originally Snifit 1 or No.1), Snifster No. 2 (originally Snifit 2 or No.2), and Snifster No. 3 (originally Snifit 3).

The Snifsters first meet Mario after Dyna and Mite are returned to their home in Moleville, seen hunting beetles for Booster, accidentally revealing to Mario that a "princess from the sky" is being imprisoned in Booster Tower in the process.

Later, in Booster Tower, Mario, Mallow, Geno, and Bowser can battle the three Snifsters. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifsters behind curtains as they search for Booster's lost Mario doll. If Mario is found behind these curtains three times by a Snifster, he is forced to battle Booster and the Snifster trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifster No. 2 to guilt Mario into knocking it down, subsequently rewarding him with Booster's Charm.

On Booster Hill, the three Snifsters attempt to ram Mario as he races up the hillside after Booster and Princess Peach. Mario can jump on the head of a charging Snifster or a rolling barrel to get a boost and reach Peach, who rewards him with a Flower each time just before he is knocked back by Booster.

Subsequently, in Marrymore, after Booster barges into the wedding hall, interrupting the wedding of Raz and Raini, the three Snifsters act as guards, ensuring no one interrupts Booster's forced wedding to Princess Peach. After breaking into the wedding hall, the Snifsters learn that Princess Peach has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Peach.

At the end of the battle against the cake's bottom layer, Raspberry, the Snifsters and Booster appear. Ultimately, the Snifsters inadvertently destroy Raspberry after they convince Booster to devour the cake whole.

An unnamed Snifster possibly affiliated with Booster can later be seen in Seaside Town, acting as the manager of Beetles Are Us. Some Snifsters, known as Apprentices, train on a hidden obstacle course at Booster Pass, which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to Snifster No. 4, Snifster No. 5, Snifster No. 6, and Snifster No. 7 if Mario and his team are defeated by them, as opposed to a Game Over. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifsters. However, eight Snifsters make a small cameo in the ending, composing the audience of Booster's wedding to Valentina, though it is unknown if the eighth Snifster is the shop manager or not.

Snifsters are among the few enemies in the game that can be permanently removed from the map; Booster's Snifsters can no longer be challenged after Booster Tower is cleared, Snifsters disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.

Despite their loyalty to Booster, they were apparently not very fond of the jobs he gave them, as implied by their thought.

Statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars enemy
Snifit
Battle idle animation of a Snifit from Super Mario RPG: Legend of the Seven Stars HP 200 FP 32 Speed 26
Location(s) Booster Tower Attack 60 Magic attack 20
Role Common Defense 60 Magic defense 20
Bonus Flower Lucky! (80%) Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 0% Spells Static E!, Bolt, Blizzard
Weak Ice Strong None Sp. attacks Bullet Shot, Gunk Ball
Coins 15 Exp. points 2 Items Mushroom (25%)
Psychopath "Minimum wage for THIS?!"

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Snifster
Image of a Snifster from the Nintendo Switch version of Super Mario RPG HP 200 Weak Elements Ice Drops Mushroom
Exp. 2 Weak Statuses FearPoisonSleepMute Rare Drops N/A
Found in Booster Tower
Monster List profile Those who distinguish themselves are promoted to Snifsters. Scuttlebutt is that whoever defeats the intruder in the tower will get the nod.
Thought Peek "I'm not paid enough for this!"
Animations
Super Mario RPG enemy
Strong Snifster
Image of a Snifster from the Nintendo Switch version of Super Mario RPG HP 2200 Weak Elements Ice Drops N/A
Exp. 2 Weak Statuses FearPoisonMute Rare Drops N/A
Found in Booster Tower
Monster List profile They've gone through intensive training by chasing beetles at full speed and dashing up steep hills.
Thought Peek "I don't get enough paid vacation. I should get to cash it out at the end of the year!"
Animations

Gallery[edit]

Names in other languages[edit]

Snifster[edit]

Language Name Meaning Notes
Japanese ブッカー[?]
Bukkā
Play on「ブッキー」(Bukkī, "Booster") and「部下」(buka, "subordinate")
Chinese 武卡[?]
Wǔkǎ
Transliteration of the Japanese name
Dutch Snifster[?] -
French (NOA) Maskrie[?] From Maskrache ("Snifit")
French (NOE) Snifster[?] -
German Snifster[?] -
Italian Snifster[?] -
Korean 부카[?]
Buka
Transliteration of the Japanese name
Spanish Olfitero[?] From olfateador ("sniffer") and Olfiti ("Snifit")

Strong Snifster[edit]

Language Name Meaning Notes
Japanese ブッカー(強)[?]
Bukkā (Tsuyo)
Snifster (Strong)
Chinese 武卡(强)[?]
Wǔkǎ (Qiáng)
Snifster (Strong)
Dutch Snifster (sterker)[?] Snifster (stronger)
French (NOA) Maskrie (force +)[?] Snifster (strength +)
French (NOE) Snifster (force +)[?] Snifster (strength +)
German Starker Snifster[?] Strong Snifster
Italian Snifster (forte)[?] Snifster (strong)
Korean 부카(강화)[?]
Buka (Ganghwa)
Snifster (Strengthened)
Spanish Olfitero fuerte[?] Strong Snifster