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{{italic title|Spikey (''Super Mario RPG: Legend of the Seven Stars'')}}
{{italic title|id=yes}}
{{smrpgenemy
{{about|the enemy from ''[[Super Mario RPG: Legend of the Seven Stars]]''|other uses of the name|[[Spikey]]}}
|name=Spikey
{{species infobox
|image=[[File:SPIKEY.png|120px]]
|image=[[File:SMRPG NS Spikey.png|200px]]
|location=[[Mushroom Way]], [[Bandit's Way]], [[Pipe Vault]], [[Booster Pass]]
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|hp=20
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|fp=100
|variant_of=[[Spiny]]
|atk=6
|variants=[[Spikester]]<br>[[Urspike]]
|def=11
|matk=4
|mdef=2
|speed=14
|moves=None
|strong=Jump
|weak=None
|evade=0%
|mevade=0%
|items=[[Honey Syrup]]
|coins=2
|flower=[[Bonus Flower|ATTACK UP! Flower]]
|exp=1
|cookie=[[Bracer]]
|psychopath=Just try and jump on me!
}}
}}
'''Spikeys''' are common enemies that appear in the game ''[[Super Mario RPG: Legend of the Seven Stars]]''. They have red, spiked shells, making them look like bipedal [[Spiny|Spinies]], and like Spinies, they are sometimes dropped down at [[Mario]] by [[Lakitu]]s. They have stronger green-shelled and purple-shelled counterparts called [[Spikester]]s and [[Oerlikon]]s, respectively. They also have an unused sub-species named [[List of Super Mario RPG: Legend of the Seven Stars beta elements#Enemies|Super Spike]]. Spikeys are first seen in [[Mushroom Way]], and later appear in [[Bandit's Way]], the [[Pipe Vault]], and finally [[Booster Pass]], which also has Spikesters. Oerlikons only appear in [[Barrel Volcano]].  
'''Spikeys''' are common enemies appearing in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. Much like [[Spiny|Spinies]], they have red spiked shells, are normally immune to jump attacks, and are sometimes dropped down by [[Lakitu]]s. They are encountered in [[Mushroom Way]], [[Bandit's Way]], the [[Pipe Vault]], and [[Booster Pass]].


[[File:Spikey Sprite - Super Mario RPG.png|thumb|left]]
In battle, Spikeys usually attack by rolling up into a [[Spiny Egg]] before striking. However, if all other enemies have been defeated, they instead shoot a spike at the target, which deals 50% more damage than usual. Spikeys often attack in groups of two or three, and are sometimes accompanied in battle by either a [[Koopa Paratroopa|Paratroopa]] or [[Frogog]]. In Bandit's Way, they also appear alongside [[Goomba]]s and [[K-9]]s, while in [[Booster Pass]] they appear alongside either another Spikey or a Paratroopa.  
At Mushroom Way, Spikeys appear in the last section of the level, being dropped by a Lakitu that hovers overhead (and cannot be attacked). This Lakitu will drop Spikeys until there are about four on the ground, and will replenish their numbers as [[Mario]] defeats the creatures in combat. Once dropped to the ground, a Spikey will wander around the area until it bumps into Mario, prompting a battle to begin. A couple Spikeys even hide behind bushes to ambush Mario as he walks by. If they miss, they will return into hiding, waiting for their next opportunity to strike. The Spikeys of Bandit's Way are a bit more aggressive, as they will attack Mario on sight and actively pursue him if they miss.


In battle, a Spikey will attack by rolling up into a spiked ball and striking its opponent. They can also shoot a spike at its target, causing 50% more damage than usual.<ref>[http://www.gamefaqs.com/console/snes/file/588739/30935 Super Mario RPG Battle Mechanics Guide] by newmansage. "Enemy Skills" section.</ref>. Mario cannot [[jump]] on a Spikey with any of his jump attacks, unless he is wearing a pair of [[Accessories|Jump Shoes]]. Although he will not be hurt by its spikes, the Spikey will receive no damage. Indeed, a Spikey's [[Psychopath]] thought even dares Mario to try to jump on it, knowing full well the attack will be futile (without the Jump Shoes).
Spikeys first appear in the last section of Mushroom Way, which wander around the area after being dropped by a Lakitu hovering overhead. A couple of Spikeys hide behind bushes to ambush Mario as he walks by. If they miss, they return into hiding. The Spikeys that appear in Bandit's Way are more aggressive, attacking Mario on sight and actively pursuing him in the event they miss.


Spikeys often attack in groups of two or three, and will sometimes be accompanied into battle by a [[Sky Troopa]] or a [[Frogog]]. In Bandit's Way, Spikeys will also appear alongside [[Goomba]]s and [[K-9]]s. Spikeys appear in the [[Pipe Vault]] as well, although by this point in the game they are extremely weak compared to Mario's party. Besides attacking alongside Goombas like in Bandit's Way, Spikeys also appear in the [[Goomba Thumping]] [[minigame]] inside the Pipe Vault, where they cause Mario to lose one point if he jumps on them, again because of their sharp spikes.
In Booster Pass, they serve as obstacles within the level's hidden obstacle course, which can only be accessed after pressing a certain [[switch]] in [[Booster Tower]]. The obstacle course serves as a training ground for [[Booster]]'s [[Apprentice (Snifit)|Apprentice]]s. After Mario unlocks this area, he may dodge or battle the Spikeys to reach a trio of [[treasure chest|treasure box]]es. They also appear during the [[Goomba-thumping]] game. Mario loses a point each time he jumps on one.


The last area Spikeys are encountered is in Booster Pass. They serve as obstacles in the level's hidden obstacle course, which can only be accessed after pressing a certain [[switch]] in [[Booster Tower]]. The obstacle course serves as a training ground for [[Booster]]'s [[Apprentice (enemy)|Apprentice]]s -- [[Snifit#Super Mario RPG: Legend of the Seven Stars|Spookum]]s training to become full-fledged [[Snifit]]s. Part of the Apprentices' training is constantly jumping from ledge to ledge over scores of Spikeys, honing their skills while trying to avoid the Spikeys' spiny shells. After Mario unlocks the hidden area, the mustachioed plumber can also jump over the Spikeys if he wishes, and doing so will allow him to reach a trio of [[Treasure Box]]es filled with goodies. On the other hand, Mario can also jump down from the ledge to fight the Spikeys if he pleases, although the Spikeys are not much of a match for his party and offer little [[Experience Point]]s and [[Coin]]s this late in the game. These Spikeys always fight in pairs, either with another Spikey or a Sky Troopa.
Spikeys also have stronger green and purple counterparts known as [[Spikester]]s and [[Urspike]]s. Additionally, Spikeys have an unused variant known as [[List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content#Enemies|Super Spike]], described by the game's Shogakukan guide as appearing in [[Land's End]].
{{br|toc=1}}
 
==Profiles and statistics==
===''Super Mario RPG: Legend of the Seven Stars''===
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Spikey|image=[[File:SMRPG Spikey idle.gif]]|align=horizontal}}
 
===''Super Mario RPG'' (Nintendo Switch)===
{{:Super Mario RPG (Nintendo Switch) bestiary|transcludesection=Spikey}}
 
==Gallery==
<gallery>
SPIKEY.png|Artwork, from ''[[Super Mario RPG: Legend of the Seven Stars]]''
SMRPG NS Spikey.png|[[Super Mario RPG (Nintendo Switch)|''Super Mario RPG'' (Nintendo Switch)]]
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=トゲへい
|Jpn=トゲへい
|JapR=Togehei
|JpnR=Togehei
|JapM=From 「棘」 ''toge'' meaning "thorn", and 「兵」 ''hei'' which means "soldier".
|JpnM=Portmanteau of「トゲゾー」(''Togezō'', "[[Spiny#Names in other languages|Spiny]]") and「兵」(''hei'', "soldier")
|Chi=尖刺兵
|ChiR=Jiāncì Bīng
|ChiM=Spike Soldier
|Dut=Spikey
|FreA=Hérissard
|FreAM=Portmanteau of ''Hériss'' ("Spiny") and the pejorative suffix ''-ard'' or possibly ''dard'' ("sting")
|FreE=Picotard
|FreEM=Portmanteau of ''picot'' ("small spike") and the pejorative suffix ''-ard'' or possibly ''dard'' ("sting")
|Ger=Dorni
|GerM=From ''Dorn'' ("thorn") and possibly a reference to ''Stachi'' ("Spiny")
|Ita=Koopaspino
|ItaM=Spiky-koopa; possibly a reference to ''Koopistrice'' ("Spiny")
|Kor=가시병
|KorR=Gasi Byeong
|KorM=Portmanteau of "가시돌이" (''Gasidori'', "Spiny") and "병" (''byeong'', "soldier")
|Spa=Spikey
}}
}}


==References==
<references/>
{{BoxTop}}
{{Spinies}}
{{Spinies}}
{{Super Mario RPG}}
{{SMRPG}}
[[Category:Enemies]]
[[Category:Spinies]]
[[Category:Spinies]]
[[Category:Reptiles and Amphibians]]
[[Category:Super Mario RPG: Legend of the Seven Stars enemies]]
[[Category:Koopas]]
[[de:Spikey (Super Mario RPG: Legend of the Seven Stars)]]
[[it:Koopaspino]]

Latest revision as of 13:39, February 10, 2025

This article is about the enemy from Super Mario RPG: Legend of the Seven Stars. For other uses of the name, see Spikey.
Spikey
Artwork of Spikey from the Nintendo Switch version of Super Mario RPG
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
Variant of Spiny
Variants

Spikeys are common enemies appearing in Super Mario RPG: Legend of the Seven Stars and its remake. Much like Spinies, they have red spiked shells, are normally immune to jump attacks, and are sometimes dropped down by Lakitus. They are encountered in Mushroom Way, Bandit's Way, the Pipe Vault, and Booster Pass.

In battle, Spikeys usually attack by rolling up into a Spiny Egg before striking. However, if all other enemies have been defeated, they instead shoot a spike at the target, which deals 50% more damage than usual. Spikeys often attack in groups of two or three, and are sometimes accompanied in battle by either a Paratroopa or Frogog. In Bandit's Way, they also appear alongside Goombas and K-9s, while in Booster Pass they appear alongside either another Spikey or a Paratroopa.

Spikeys first appear in the last section of Mushroom Way, which wander around the area after being dropped by a Lakitu hovering overhead. A couple of Spikeys hide behind bushes to ambush Mario as he walks by. If they miss, they return into hiding. The Spikeys that appear in Bandit's Way are more aggressive, attacking Mario on sight and actively pursuing him in the event they miss.

In Booster Pass, they serve as obstacles within the level's hidden obstacle course, which can only be accessed after pressing a certain switch in Booster Tower. The obstacle course serves as a training ground for Booster's Apprentices. After Mario unlocks this area, he may dodge or battle the Spikeys to reach a trio of treasure boxes. They also appear during the Goomba-thumping game. Mario loses a point each time he jumps on one.

Spikeys also have stronger green and purple counterparts known as Spikesters and Urspikes. Additionally, Spikeys have an unused variant known as Super Spike, described by the game's Shogakukan guide as appearing in Land's End.

Profiles and statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars enemy
Spikey
Battle idle animation of a Spikey from Super Mario RPG: Legend of the Seven Stars HP 20 FP 100 Speed 14
Location(s) Mushroom Way, Bandit's Way, Pipe Vault, Booster Pass Attack 6 Magic attack 4
Role Common Defense 11 Magic defense 2
Bonus Flower Attack Up! (10%) Yoshi Cookie Bracer Morph rate 75%
Evade 0% Magic evade 0% Spells None
Weak None Strong Jump Sp. attacks Thorn Shot
Coins 2 Exp. points 1 Items Honey Syrup (5%)
Psychopath "Just try and jump on me!"

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Spikey
Artwork of Spikey from the Nintendo Switch version of Super Mario RPG HP 20 Weak Elements N/A Drops N/A
Exp. 1 Weak Statuses FearPoisonSleepMute Rare Drops Honey Syrup
Found in Mushroom Way
Monster List profile The sharp spikes on their backs are important protection against Mario's jump attacks, so they require diligent maintenance.
Thought Peek "You'll regret jumping on me. Go ahead and try—I dare ya! What are ya, scared? Ha!"
Animations

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese トゲへい[?]
Togehei
Portmanteau of「トゲゾー」(Togezō, "Spiny") and「兵」(hei, "soldier")
Chinese 尖刺兵[?]
Jiāncì Bīng
Spike Soldier
Dutch Spikey[?] -
French (NOA) Hérissard[?] Portmanteau of Hériss ("Spiny") and the pejorative suffix -ard or possibly dard ("sting")
French (NOE) Picotard[?] Portmanteau of picot ("small spike") and the pejorative suffix -ard or possibly dard ("sting")
German Dorni[?] From Dorn ("thorn") and possibly a reference to Stachi ("Spiny")
Italian Koopaspino[?] Spiky-koopa; possibly a reference to Koopistrice ("Spiny")
Korean 가시병[?]
Gasi Byeong
Portmanteau of "가시돌이" (Gasidori, "Spiny") and "병" (byeong, "soldier")
Spanish Spikey[?] -