Stompillar: Difference between revisions

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(Not corks.)
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{{species infobox
{{species infobox
|image=[[File:CORKPEDITE.png|200px]]
|image=[[File:SMRPG NS Stompillar.png|200px]]<br>A Stompillar from ''Super Mario RPG'' (Nintendo Switch)
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
}}
}}
'''Stompillar''' (originally called '''Corkpedite''') is a golem enemy in ''[[Super Mario RPG: Legend of the Seven Stars]]'', found in [[Barrel Volcano]]. Stompillars are immensely powerful creatures in battle, mostly due to their great physical attacks and defense. It is divided into two parts: a head (called the "Stompillar" itself in the game) and a body (named the "Body"). Both parts have separate [[Heart Point|health point]]s, so [[Mario]] must defeat both parts to completely defeat the creature. The two parts share resistances and weakness, but the head has superior stats, because it is the one that actually attacks. Once the head is eliminated, the Body will use [[Migraine]] on one of Mario's party members. If the Body is defeated first, the head will defeat itself on its next turn. [[Lava Babble]]s and [[Urspike]]s are often fought alongside the creature in battle.
'''Stompillar''' (originally called '''Corkpedite''') is a golem enemy in ''[[Super Mario RPG: Legend of the Seven Stars]]'', found in [[Barrel Volcano]]. Stompillars are immensely powerful creatures in battle, mostly due to their great physical attacks and defense. It is divided into two parts: a head (called the "Stompillar" itself in the game) and a body (named the "Body"). Both parts have separate [[Heart Point|health point]]s, so [[Mario]] must defeat both parts to completely defeat the creature. The two parts share resistances and weakness, but the head has superior stats, because it is the one that actually attacks. Once the head is eliminated, the Body will use [[Migraine]] on one of Mario's party members. If the Body is defeated first, the head will defeat itself on its next turn. [[Lava Babble]]s and [[Urspike]]s are often fought alongside the creature in battle.


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There is an [[List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content#Enemies|unused enemy]] named '''Pile Driver''' who shares the same sprite as the Stompillar, only shaded blue.
There is an [[List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content#Enemies|unused enemy]] named '''Pile Driver''' who shares the same sprite as the Stompillar, only shaded blue.
==Stats==
==Profiles and statistics==
===''Super Mario RPG: Legend of the Seven Stars''===
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Corkpedite|image=[[File:SMRPG Corkpedite idle.gif]]|align=horizontal}}
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Corkpedite|image=[[File:SMRPG Corkpedite idle.gif]]|align=horizontal}}
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Body|image=[[File:SMRPG Body idle.gif]]|align=horizontal}}
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Body|image=[[File:SMRPG Body idle.gif]]|align=horizontal}}
===''Super Mario RPG'' (Nintendo Switch)===
{{:Super Mario RPG (Nintendo Switch) bestiary|transcludesection=Stompillar}}
{{:Super Mario RPG (Nintendo Switch) bestiary|transcludesection=Body}}


==Gallery==
==Gallery==
<gallery>
<gallery>
CORKPEDITE.png|Artwork from ''Super Mario RPG: Legend of the Seven Stars''
SMRPG Corkpedite field.png|A Stompillar in the field
SMRPG Corkpedite field.png|A Stompillar in the field
Corkpedite Sprite - Super Mario RPG.png|Idle sprite
Corkybod.PNG|Idle sprite of the body
Pile Driver sprite.png|The unused Pile Driver
Pile Driver sprite.png|The unused Pile Driver
Pile Driver Body.png|Pile Driver's body
Pile Driver Body.png|Pile Driver's body
SMRPG NS Body.png|A Stompillar's body from ''Super Mario RPG'' (Nintendo Switch)
</gallery>
</gallery>


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===Stompillar===
===Stompillar===
{{foreign names
{{foreign names
|Jap=ジタンダ
|Jpn=ジタンダ
|JapR=Jitanda
|JpnR=Jitanda
|JapM=A partial corruption of「地団駄を踏む」(''jidanda o fumu'', to stamp one's feet in frustration)
|JpnM=A partial mutation of「地団駄を踏む」(''jidanda o fumu'', to stamp one's feet in frustration)
|Chi=踏地怪
|ChiR=Tàde Guài
|ChiM=Stomping Monster
|Dut=Golemeritus
|DutM=Portmanteau of "golem" and possibly "{{wp|Emeritus|emeritus}}"
|Fre=Trépignator
|Fre=Trépignator
|FreM=Pun on "trépigner" (to paw at the ground) and the ending -ator which refers to robots (like Terminator)
|FreM=Pun on ''trépigner'' (to stamp one's feet) and the Latin agentive suffix ''-ator''
|Ger=Stampfstumpf
|Ger=Stampfstumpf
|GerM=Stomp Stump
|GerM=Stomp-Stump
|Ita=Podocefalo
|Ita=Podocefalo
|ItaM=Foothead; from "podo-" ("footstalk" in Latin) and "cefalo" (cephalus, "head" in Latin)
|ItaM=Foothead; from ''podo-'' (Latin prefix for "footstalk") and ''cefalo'' (''cephalus'', meaning "head" in Latin)
|Kor=발쿵쿵이
|KorR=Balkungkung'i
|KorM=Portmanteau of "발" (''bal'', "foot") and "쿵쿵" (''kung-kung'', onomatopoeia for stomping), with Korean noun-forming suffix "~이" (''-i'')
|Spa=Testapétrea
|Spa=Testapétrea
|SpaM=Stonehead
|SpaM=Stonehead
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===Body===
===Body===
{{foreign names
{{foreign names
|Jap=からだ
|Jpn=からだ
|JapR=Karada
|JpnR=Karada
|JapM=Body
|JpnM=Body
|Jap2=ゴーレムの{{ruby|体|からだ}}1<ref>''Super Mario RPG'' Final Edition, page 98.</ref>
|Jpn2=ゴーレムの{{ruby|体|からだ}}1<ref>''Super Mario RPG'' Final Edition, page 98.</ref>
|Jap2R=Gōremu no Karada 1
|Jpn2R=Gōremu no Karada 1
|Jap2M=Golem's Body 1; presumably, the missing second one would have been for the unused variant
|Jpn2M=Golem's Body 1; presumably, the missing second one would have been for the unused variant
|ChiS=身体
|ChiSR=Shēntǐ
|ChiSM=Body
|ChiT=身體
|ChiTR=Shēntǐ
|ChiTM=Body
|Dut=Lichaam
|DutM=Body
|Ger=Stampfrumpf
|Ger=Stampfrumpf
|GerM=Stomp Body
|GerM=Stomp Body
|Fre=Tronc
|FreM=Trunk
|Ita=Corpo
|Ita=Corpo
|ItaM=Body
|ItaM=Body
|Kor=몸
|KorR=Mom
|KorM=Body
|Spa=Cuerpo
|Spa=Cuerpo
|SpaM=Body
|SpaM=Body
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===Pile Driver===
===Pile Driver===
{{foreign names
{{foreign names
|Jap=ジダタンダー
|Jpn=ジダタンダー
|JapR=Jidatandā
|JpnR=Jidatandā
|JapM=Partial repetition of「ジタンダ」(''Jitanda'', Corkpedite)
|JpnM=Partial repetition of「ジタンダ」(''Jitanda'', "Corkpedite"/"Stompillar")
}}
}}



Latest revision as of 14:39, February 10, 2025

Stompillar
Image of a Stompillar from the Nintendo Switch version of Super Mario RPG
A Stompillar from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)

Stompillar (originally called Corkpedite) is a golem enemy in Super Mario RPG: Legend of the Seven Stars, found in Barrel Volcano. Stompillars are immensely powerful creatures in battle, mostly due to their great physical attacks and defense. It is divided into two parts: a head (called the "Stompillar" itself in the game) and a body (named the "Body"). Both parts have separate health points, so Mario must defeat both parts to completely defeat the creature. The two parts share resistances and weakness, but the head has superior stats, because it is the one that actually attacks. Once the head is eliminated, the Body will use Migraine on one of Mario's party members. If the Body is defeated first, the head will defeat itself on its next turn. Lava Babbles and Urspikes are often fought alongside the creature in battle.

Stompillars can also be encountered outside of battle, unlike many large enemies in the game, though they are gray, their pieces are somewhat more compacted together, and they lack a Body. They can be seen knocking Urspikes from the ceiling by stomping the ground.

There is an unused enemy named Pile Driver who shares the same sprite as the Stompillar, only shaded blue.

Profiles and statistics

Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars enemy
Corkpedite
Battle idle animation of a Corkpedite from Super Mario RPG: Legend of the Seven Stars HP 200 FP 100 Speed 5
Location(s) Barrel Volcano Attack 130 Magic attack 80
Role Common Defense 110 Magic defense 20
Bonus Flower Attack Up! (60%) Yoshi Cookie Crystalline Morph rate 25%
Evade 0% Magic evade 0% Spells Sand Storm
Weak Ice Strong Fire, Fear, Poison, Sleep, Mute Sp. attacks None
Coins 10 Exp. points 50 Items Fright Bomb (25%)
Psychopath "Off! FORGET IT!"
Super Mario RPG: Legend of the Seven Stars enemy
Body
Battle idle animation of a Corkpedite's body from Super Mario RPG: Legend of the Seven Stars HP 300 FP 100 Speed 5
Location(s) Barrel Volcano Attack 100 Magic attack 6
Role Common Defense 99 Magic defense 1
Bonus Flower Defense Up! (80%) Yoshi Cookie Mushroom Morph rate 100%
Evade 0% Magic evade 0% Spells None
Weak Ice Strong Fire, Fear, Poison, Sleep, Mute Sp. attacks Migraine (Alone)
Coins 0 Exp. points 30 Items None
Psychopath "......"

Super Mario RPG (Nintendo Switch)

Super Mario RPG enemy
Stompillar
Image of a Stompillar from the Nintendo Switch version of Super Mario RPG HP 200 Weak Elements Ice Drops Fright Bomb
Exp. 50 Weak Statuses N/A Rare Drops N/A
Found in Barrel Volcano
Monster List profile They give new meaning to the idea of stomping your feet in frustration.
Thought Peek "Ugh! SERIOUSLY?!"
Animations
Super Mario RPG enemy
Body
Image of a Stompillar Body from the Nintendo Switch version of Super Mario RPG HP 300 Weak Elements Ice Drops N/A
Exp. 30 Weak Statuses N/A Rare Drops N/A
Found in Barrel Volcano
Monster List profile Because they don't touch the ground, they can't stamp along with their feet. It must be a frustrating feeling.
Thought Peek "..."
Animations

Gallery

Names in other languages

Stompillar

Language Name Meaning Notes
Japanese ジタンダ[?]
Jitanda
A partial mutation of「地団駄を踏む」(jidanda o fumu, to stamp one's feet in frustration)
Chinese 踏地怪[?]
Tàde Guài
Stomping Monster
Dutch Golemeritus[?] Portmanteau of "golem" and possibly "emeritus"
French Trépignator[?] Pun on trépigner (to stamp one's feet) and the Latin agentive suffix -ator
German Stampfstumpf[?] Stomp-Stump
Italian Podocefalo[?] Foothead; from podo- (Latin prefix for "footstalk") and cefalo (cephalus, meaning "head" in Latin)
Korean 발쿵쿵이[?]
Balkungkung'i
Portmanteau of "발" (bal, "foot") and "쿵쿵" (kung-kung, onomatopoeia for stomping), with Korean noun-forming suffix "~이" (-i)
Spanish Testapétrea[?] Stonehead

Body

Language Name Meaning Notes
Japanese からだ[?]
Karada
Body
ゴーレムのからだ[1]
Gōremu no Karada 1
Golem's Body 1; presumably, the missing second one would have been for the unused variant
Chinese (simplified) 身体[?]
Shēntǐ
Body
Chinese (traditional) 身體[?]
Shēntǐ
Body
Dutch Lichaam[?] Body
French Tronc[?] Trunk
German Stampfrumpf[?] Stomp Body
Italian Corpo[?] Body
Korean [?]
Mom
Body
Spanish Cuerpo[?] Body

Pile Driver

Language Name Meaning Notes
Japanese ジダタンダー[?]
Jidatandā
Partial repetition of「ジタンダ」(Jitanda, "Corkpedite"/"Stompillar")

References

  1. ^ Super Mario RPG Final Edition, page 98.