Mini-Mario (form): Difference between revisions

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{{about|the move|other uses|[[Mini Mario]]}}
{{multiframe
[[File:MLSSMiniMario.png|frame|Mini-Mario in [[Woohoo Hooniversity]] from ''[[Mario & Luigi: Superstar Saga]]''.]]
|[[File:SS Mini M.png]] [[File:MLBISMini-Mario.png]] [[File:MLSSBMMiniMario.png]] [[File:MLBISBJJMiniMario.png]]
[[File:MLBISMiniMario.png|frame|Mini-Mario in [[Pump Works]] from ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
|size = 102
'''Mini-Mario'''<ref>[http://i.imgur.com/Ce0M6tr.png ''Mario & Luigi: Superstar Saga'' instruction manual, page 20.]</ref>, also formatted as '''Mini Mario'''<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 10.</ref>is a technique used by [[Mario]] and [[Luigi]] in various ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. Originating in ''[[Mario & Luigi: Superstar Saga]]'', as a Bros. Action taught to Luigi in [[Chateau de Chucklehuck]], Mini-Mario has later appeared in as a technique in other ''Mario & Luigi'' games as a recurring move. It involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near [[Bean|an]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above a Beanstone. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter battle. If Luigi attempts to [[High Jump]] onto Mini-Mario, and if Mario jumps when Luigi is directly above him, he earns a [[coin]] every time Luigi is hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 in the Japanese version); if his HP is at 1 (2 or below in the Japanese version), when Mario jumps on him, nothing happens.
|align = right
}}
'''Mini-Mario''' (also formatted as '''Mini Mario'''<ref>{{cite|author=Stratton, Stephen; Buchanan, Levi|title=''Mario & Luigi: Superstar Saga'' Prima's Official Strategy Guide|page=10|publisher=[[Prima Games]]|language=en-us|date=November 25, 2003|isbn=0-7615-4423-2}}</ref> and known as '''Mini Hammer'''<ref>''Mario & Luigi: Superstar Saga + Bowser's Minions'' in-game guide</ref>) is a [[Bros. Move]] in various ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, appearing in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. When [[Luigi]] uses his [[Hammer]] on [[Mario]], the latter shrinks.
{{br|left}}


In ''[[Mario & Luigi: Bowser's Inside Story]]'', once Mario and Luigi obtain the hammers, Luigi can hammer Mario to shrink him down to a small size just like in ''Superstar Saga''. This ability is used for the same reasons as in the previous game. Unlike the other games, Mario may move around in [[Bowser's body]], a complete 2D area, making the physics of the move somewhat different.
==History==
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
{{multiple image
|align=right
|direction=horizontal
|image1=MLSSMiniMario.png
|caption1=Mini-Mario walking around [[Woohoo Hooniversity]] from ''[[Mario & Luigi: Superstar Saga]]''
|width1=190
|image2=MLSSDX Mini-Mario.png
|caption2=Mini-Mario in [[Chucklehuck Woods]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|width2=212
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Mini-Mario first appears as a [[Bros. Move|Bros. Action]] taught to Luigi in [[Chateau de Chucklehuck]] by [[Cork and Cask]] alongside [[Dunk Hammer]]. Both of them are techniques passed down to Cork and Cask from generations past. Mini-Mario involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated, though the player can switch control between the two with {{button|gba|start}} ({{button|3ds|Y}} in the remake). In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near a [[Bean|hidden]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is [[Knockback Bros.]], and the move is also used in the [[Cyclone Bros.]] [[Bros. Attack]].


In ''[[Mario & Luigi: Dream Team]]'', the ability retains its purpose from the previous games. The player can only use the Mini-Mario ability when standing on a hard surface, such as a rock; using it on dirt or sand performs the [[Mole Mario]] ability instead.
Also, if Luigi attempts to [[High Jump]] onto Mini-Mario, Mario can jump when Luigi is directly above him to hit Luigi and earn a [[coin]] for each hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 HP in the Japanese version, 4 in the remake); if his HP is at 1 (2 or below in the Japanese version, 4 or below in the remake), nothing happens when Mario hits him.
 
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{multiple image
|align=right
|direction=horizontal
|footer=Mini-Mario in [[Pump Works]] from ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
|width=185
|image1=MLBISMiniMario.png
|image2=MLBISDX MiniMario.png
}}
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mini-Mario returns. It is now learned earlier on, in the [[Pump Works]]. Once Mario and Luigi find [[Toadsworth]] in a certain area of the location, the brothers come across a small space that leads to a [[nubbin]] switch that they must activate to remove the walls to free him. Mario and Luigi then get the idea to use this move in order to reach it, and afterwards, they can use it for the rest of the game. Just as before, Mini-Mario allows Mario to fit through and get past tight spaces that are normally inaccessible, causing him to be separated from Luigi, as well as enter tiny [[Warp Pipe|pipes]] in some areas that take Mario beneath the ground, allowing him to hit [[? Block]]s in the ground. Unlike ''Superstar Saga'', this ability does not help the player find items hidden underground, the player cannot switch control between the two brothers, and Mario may move around in [[Bowser's body]], a complete two-dimensional area, making the physics of the move somewhat different.
 
===''Mario & Luigi: Dream Team''===
In ''[[Mario & Luigi: Dream Team]]'', Mini-Mario appears once again, and is learned from two [[Shelltop]]s working for [[Britta]] in [[Dozing Sands]], along with [[Mole Mario]]. One of the Shelltops mentions that they saw Mole Mario in a movie once, which may extend to Mini-Mario.  Mini-Mario retains its purpose and function from the previous games it appeared in. The player can only use Mini-Mario when standing on hard surfaces, such as rock or metal; using it on soft surfaces, such as dirt or sand, will make the player perform Mole Mario instead. The hammer swing has to hit Mario; it is possible for a wall or object to block the swing. Mini-Mario ends when Mario and Luigi enter cutscenes or use certain interactive objects like the [[Drilldigger]]. Any menu that could lead to entering the [[Dream World]], be that talking to a [[Pi'illo]], or getting close to a petrified Pi'illo or [[Dreampoint]], also restores Mario's normal size. The animation for the move ending in this way has Mario flicker between small and normal states before ending on the normal state, reminiscent of power-ups in Mario games.
 
==Profiles==
===''Mario & Luigi: Superstar Saga''===
*'''Instruction manual description:''' ''"When Luigi's in the back, he can hit Mario with his Hammer, shrinking him. Mini-Mario can do things only tiny creatures can do. To return Mario to normal, Luigi must hit him again using {{button|gba|B}}."''
 
===''Mario & Luigi: Bowser's Inside Story''===
*'''Instruction manual description:''' ''"Press {{button|ds|B}} to make Luigi swing his hammer—it'll make Mario small so he can fit through tiny openings. If you hit Mini Mario one more time, he'll return to normal size."''
 
==See also==
*[[Baby Cakes]]


==Names in other languages==
==Names in other languages==
Line 12: Line 51:
|Jap=チビマリオ
|Jap=チビマリオ
|JapR=Chibi Mario
|JapR=Chibi Mario
|JapM=Tiny Mario}}
|JapM=Tiny Mario
|Spa=Mini Mario
|SpaE=Golpe Martillo
|SpaEN=on ''Mario & Luigi: Superstar Saga''
|SpaEM=Hammer Hit
|Ita=Mini Mario (on ''Mario & Luigi: Superstar Saga''{{'}}s manual)
|Ita2=Piccolo Mario (''Mario & Luigi: Superstar Saga + Bowser's Minions'')
|Ita2M=Small Mario
|Por=Mini Mario
}}
 
==Trivia==
*There is a glitch in ''[[Mario & Luigi: Superstar Saga]]'' where, if Mini-Mario and Luigi leave an area or a location, the background music that plays in the area or location they leave from will not change. This happens even when they use a [[Warp Pipe]] to travel to another location.


==References==
==References==
<references/>
<references/>
{{M&LSS}}
{{M&LSS}}
{{M&LBIS}}
{{M&LBIS}}
{{M&LDT}}
{{M&LDT}}
[[Category:Mario & Luigi: Superstar Saga Moves]]
[[Category:Special moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]
[[Category:Mario & Luigi: Bowser's Inside Story moves]]
[[Category:Mario & Luigi: Dream Team moves]]
[[it:Piccolo Mario (azione fratelli)]]

Latest revision as of 16:47, December 3, 2024

Mini-Mario from Mario & Luigi: Superstar Saga. Sprite of Mini-Mario from Mario & Luigi: Bowser's Inside Story Mini-Mario sprite in Mario & Luigi: Superstar Saga + Bowser's Minions. Sprite of Mini-Mario from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mini-Mario (also formatted as Mini Mario[1] and known as Mini Hammer[2]) is a Bros. Move in various Mario & Luigi games, appearing in Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Dream Team, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. When Luigi uses his Hammer on Mario, the latter shrinks.

History[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, Mini-Mario first appears as a Bros. Action taught to Luigi in Chateau de Chucklehuck by Cork and Cask alongside Dunk Hammer. Both of them are techniques passed down to Cork and Cask from generations past. Mini-Mario involves Luigi standing behind Mario and hitting him with a hammer. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated, though the player can switch control between the two with Start Button (Y Button in the remake). In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near a hidden underground treasure. If the game is being played on the Game Boy Player, the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is Knockback Bros., and the move is also used in the Cyclone Bros. Bros. Attack.

Also, if Luigi attempts to High Jump onto Mini-Mario, Mario can jump when Luigi is directly above him to hit Luigi and earn a coin for each hit. However, every time Luigi is hit, he loses 1 HP (2 HP in the Japanese version, 4 in the remake); if his HP is at 1 (2 or below in the Japanese version, 4 or below in the remake), nothing happens when Mario hits him.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mini-Mario returns. It is now learned earlier on, in the Pump Works. Once Mario and Luigi find Toadsworth in a certain area of the location, the brothers come across a small space that leads to a nubbin switch that they must activate to remove the walls to free him. Mario and Luigi then get the idea to use this move in order to reach it, and afterwards, they can use it for the rest of the game. Just as before, Mini-Mario allows Mario to fit through and get past tight spaces that are normally inaccessible, causing him to be separated from Luigi, as well as enter tiny pipes in some areas that take Mario beneath the ground, allowing him to hit ? Blocks in the ground. Unlike Superstar Saga, this ability does not help the player find items hidden underground, the player cannot switch control between the two brothers, and Mario may move around in Bowser's body, a complete two-dimensional area, making the physics of the move somewhat different.

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, Mini-Mario appears once again, and is learned from two Shelltops working for Britta in Dozing Sands, along with Mole Mario. One of the Shelltops mentions that they saw Mole Mario in a movie once, which may extend to Mini-Mario. Mini-Mario retains its purpose and function from the previous games it appeared in. The player can only use Mini-Mario when standing on hard surfaces, such as rock or metal; using it on soft surfaces, such as dirt or sand, will make the player perform Mole Mario instead. The hammer swing has to hit Mario; it is possible for a wall or object to block the swing. Mini-Mario ends when Mario and Luigi enter cutscenes or use certain interactive objects like the Drilldigger. Any menu that could lead to entering the Dream World, be that talking to a Pi'illo, or getting close to a petrified Pi'illo or Dreampoint, also restores Mario's normal size. The animation for the move ending in this way has Mario flicker between small and normal states before ending on the normal state, reminiscent of power-ups in Mario games.

Profiles[edit]

Mario & Luigi: Superstar Saga[edit]

  • Instruction manual description: "When Luigi's in the back, he can hit Mario with his Hammer, shrinking him. Mini-Mario can do things only tiny creatures can do. To return Mario to normal, Luigi must hit him again using B Button."

Mario & Luigi: Bowser's Inside Story[edit]

  • Instruction manual description: "Press B Button to make Luigi swing his hammer—it'll make Mario small so he can fit through tiny openings. If you hit Mini Mario one more time, he'll return to normal size."

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese チビマリオ[?]
Chibi Mario
Tiny Mario
Italian Mini Mario (on Mario & Luigi: Superstar Saga's manual)[?] -
Piccolo Mario (Mario & Luigi: Superstar Saga + Bowser's Minions)[?] Small Mario
Portuguese Mini Mario[?] -
Spanish Mini Mario[?] -
Spanish (NOE) Golpe Martillo[?] Hammer Hit on Mario & Luigi: Superstar Saga

Trivia[edit]

  • There is a glitch in Mario & Luigi: Superstar Saga where, if Mini-Mario and Luigi leave an area or a location, the background music that plays in the area or location they leave from will not change. This happens even when they use a Warp Pipe to travel to another location.

References[edit]

  1. ^ Stratton, Stephen; Buchanan, Levi (November 25, 2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4423-2. Page 10.
  2. ^ Mario & Luigi: Superstar Saga + Bowser's Minions in-game guide