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{{ | {{image|more=yes|For the game sections below that do not have an image}} | ||
|image=[[File:AnchorSMB3.png|100px]] | {{item infobox | ||
|image=[[File:AnchorSMB3.png|100px]]<br>An Anchor in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'' | |||
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | |first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Mario Kart Tour]]'' ([[Wario vs. Waluigi Tour]], 2022) | ||
}} | }} | ||
An '''Anchor'''<ref>''Super Mario All-Stars'' Nintendo Player's Guide | An '''Anchor'''<ref>{{cite|title=''Super Mario All-Stars'' Nintendo Player's Guide|page={{file link|SMAS Guide 111.jpg|111}}|date=1993|publisher=Nintendo of America|language=en-us}}</ref><ref name=MKT>''[[Mario Kart Tour]]'' in-game name</ref> is an [[item]] that first appears in ''[[Super Mario Bros. 3]]''. | ||
==History== | |||
===''Super Mario'' series=== | |||
====''Super Mario Bros. 3''==== | |||
[[File:Anchor Map SMB3.png|frame]] | |||
Anchors in ''[[Super Mario Bros. 3]]'' are rare items that can only be received at a special [[Toad House|White Mushroom House]] after collecting a certain number of [[coin]]s in a certain [[level]] in the even-numbered worlds. An Anchor will prevent an [[Airship]] from moving if [[Mario]] fails to clear it, thereby eliminating the need to trek long distances to try again to complete the level. It also appears in cutscenes before Airship levels, where Mario climbs the chain while the Anchor is being hoisted up. | |||
====''New Super Mario Bros. Wii''==== | |||
After a long absence, the anchor reappears in ''[[New Super Mario Bros. Wii]]''. The first Airship level has an anchor near it before the player actually goes to the level. Anchors do not serve the same purpose as they did in ''Super Mario Bros. 3'', however. When the first two Airship levels are cleared, anchors replace the Airships on the map indicating that the levels have been cleared. Players can still visit the Airship levels, though. | |||
===''Nintendo Adventure Books''=== | |||
[[File:Double Trouble Anchor.png|thumb]] | |||
An anchor can be acquired in ''[[Double Trouble (book)|Double Trouble]]'' of the ''[[Nintendo Adventure Books]]'' series in either [[Super Mario Bros. Plumbing|Mario Brothers Plumbing]] or a portion of the [[Airship|Doom Ship]], and it can be used by [[Mario]] to reach the poop deck of the Doom Ship, where [[Roy|Roy Koopa]] is holding [[Luigi]] captive. An anchor can also be found in the subsequent book, ''[[Leaping Lizards]]'', but it is a dud item; its only purpose is to drag Luigi down if he falls into a body of water, causing a [[Game Over]]. | |||
===''Wario Land II''=== | |||
There is also an anchor in ''[[Wario Land II]]'' that can be found in the [[SS Tea Cup]] world. It only appears in the fourth level of Chapter 2 called [[Drop the anchor!!]]. Here, [[Wario]] has to use his attack to move it and drop it into the water. After it is dropped, the level is completed. | |||
===''Mario Kart'' series=== | |||
====''Mario Kart 7''==== | |||
Swinging anchors with [[Wario]]'s [[emblem]] appear in the [[3DS Wario Shipyard|Wario Shipyard]] course as obstacles in the [[Underwater driving|underwater]] section and the gliding section, where they block the player's path. They can be knocked back by touching them while under the effects of a [[Super Star]] or a [[Bullet Bill]]. | |||
An anchor | ====''Mario Kart Tour''==== | ||
[[File:MKT Anchor.jpg|thumb|150px|An anchor in ''Mario Kart Tour'']] | |||
Swinging anchors return as obstacles in the ''[[Mario Kart Tour]]'' rendition of 3DS Wario Shipyard, as well as appearing in all of this course's variants. Drivers can push an anchor back (and receive bonus points in the process) by hitting it with a [[Spiny Shell (blue)|Spiny Shell]], [[Bowser's Shell]], [[Super Horn]], [[Giga Bob-omb]], or a [[Super Bell]], or by touching it while under the effects of a [[Frenzy]], Super Star, [[Mega Mushroom]], or Bullet Bill. | |||
== | ===''Paper Mario: Color Splash''=== | ||
An anchor appears in ''[[Paper Mario: Color Splash]]'' as Mario's means of entering the Airship carrying the drained red paint from [[The Crimson Tower]], as [[Johnson]] neglected to lift up the anchor and thus forced the Airship to stall. | |||
===''Mario Tennis Aces''=== | |||
In ''[[Mario Tennis Aces]]'', [[Boom Boom]] uses an anchor to lower himself onto the court in his entrance animation. | |||
==Profiles== | |||
===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
*'''Wii Virtual Console manual:''' '' | *'''Wii Virtual Console manual:''' ''Use this item to stop airships from moving.'' | ||
*'''3DS Virtual Console | *'''Nintendo 3DS Virtual Console manual:''' ''Prevents the Koopa airship from moving to a new location.'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Ikari | |JapR=Ikari | ||
|JapM=Anchor | |JapM=Anchor | ||
| | |JapC=<ref name=MKT/> | ||
| | |ChiS=船锚 | ||
| | |ChiSR=Chuán Máo | ||
| | |ChiSM=Anchor | ||
|ChiSC<ref name=MKT/> | |||
|ChiT=船錨 | |||
|ChiTR=Chuán Máo | |||
|ChiTM=Anchor | |||
|ChiTC=<ref name=MKT/> | |||
|Fre=Ancre | |||
|FreM=Anchor | |||
|FreC=<ref name=MKT/> | |||
|Ger=Anker | |Ger=Anker | ||
|GerM=Anchor | |GerM=Anchor | ||
|GerC=<ref name=MKT/> | |||
|Ita=Ancora | |Ita=Ancora | ||
|ItaM=Anchor}} | |ItaM=Anchor | ||
|ItaC=<ref name=MKT/> | |||
|Ita2=Àncora | |||
|Ita2M=Anchor | |||
|Ita2C=<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=41}}</ref> | |||
|Kor=닻 | |||
|KorR=Dat | |||
|KorM=Anchor | |||
|KorC=<ref name=MKT/> | |||
|Por=Âncora | |||
|PorM=Anchor | |||
|PorC=<ref name=MKT/> | |||
|Spa=Ancla | |||
|SpaM=Anchor | |||
|SpaC=<ref name=MKT/> | |||
}} | |||
==References== | ==References== | ||
Line 44: | Line 83: | ||
{{SMB3}} | {{SMB3}} | ||
{{WL2}} | |||
{{NSMBW}} | |||
{{MK7}} | |||
{{PMCS}} | |||
{{MKT}} | |||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Double Trouble]] | [[Category:Double Trouble]] | ||
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[[Category:Super Mario Bros. 3 items]] | [[Category:Super Mario Bros. 3 items]] | ||
[[Category:Wario Land II]] | [[Category:Wario Land II]] | ||
[[it:Ancora]] |
Latest revision as of 21:33, October 4, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): For the game sections below that do not have an image
Anchor | |
---|---|
An Anchor in the Super Mario All-Stars version of Super Mario Bros. 3 | |
First appearance | Super Mario Bros. 3 (1988) |
Latest appearance | Mario Kart Tour (Wario vs. Waluigi Tour, 2022) |
An Anchor[1][2] is an item that first appears in Super Mario Bros. 3.
History[edit]
Super Mario series[edit]
Super Mario Bros. 3[edit]
Anchors in Super Mario Bros. 3 are rare items that can only be received at a special White Mushroom House after collecting a certain number of coins in a certain level in the even-numbered worlds. An Anchor will prevent an Airship from moving if Mario fails to clear it, thereby eliminating the need to trek long distances to try again to complete the level. It also appears in cutscenes before Airship levels, where Mario climbs the chain while the Anchor is being hoisted up.
New Super Mario Bros. Wii[edit]
After a long absence, the anchor reappears in New Super Mario Bros. Wii. The first Airship level has an anchor near it before the player actually goes to the level. Anchors do not serve the same purpose as they did in Super Mario Bros. 3, however. When the first two Airship levels are cleared, anchors replace the Airships on the map indicating that the levels have been cleared. Players can still visit the Airship levels, though.
Nintendo Adventure Books[edit]
An anchor can be acquired in Double Trouble of the Nintendo Adventure Books series in either Mario Brothers Plumbing or a portion of the Doom Ship, and it can be used by Mario to reach the poop deck of the Doom Ship, where Roy Koopa is holding Luigi captive. An anchor can also be found in the subsequent book, Leaping Lizards, but it is a dud item; its only purpose is to drag Luigi down if he falls into a body of water, causing a Game Over.
Wario Land II[edit]
There is also an anchor in Wario Land II that can be found in the SS Tea Cup world. It only appears in the fourth level of Chapter 2 called Drop the anchor!!. Here, Wario has to use his attack to move it and drop it into the water. After it is dropped, the level is completed.
Mario Kart series[edit]
Mario Kart 7[edit]
Swinging anchors with Wario's emblem appear in the Wario Shipyard course as obstacles in the underwater section and the gliding section, where they block the player's path. They can be knocked back by touching them while under the effects of a Super Star or a Bullet Bill.
Mario Kart Tour[edit]
Swinging anchors return as obstacles in the Mario Kart Tour rendition of 3DS Wario Shipyard, as well as appearing in all of this course's variants. Drivers can push an anchor back (and receive bonus points in the process) by hitting it with a Spiny Shell, Bowser's Shell, Super Horn, Giga Bob-omb, or a Super Bell, or by touching it while under the effects of a Frenzy, Super Star, Mega Mushroom, or Bullet Bill.
Paper Mario: Color Splash[edit]
An anchor appears in Paper Mario: Color Splash as Mario's means of entering the Airship carrying the drained red paint from The Crimson Tower, as Johnson neglected to lift up the anchor and thus forced the Airship to stall.
Mario Tennis Aces[edit]
In Mario Tennis Aces, Boom Boom uses an anchor to lower himself onto the court in his entrance animation.
Profiles[edit]
Super Mario Bros. 3[edit]
- Wii Virtual Console manual: Use this item to stop airships from moving.
- Nintendo 3DS Virtual Console manual: Prevents the Koopa airship from moving to a new location.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | イカリ[2] Ikari |
Anchor | |
Chinese (simplified) | 船锚[?] Chuán Máo |
Anchor | |
Chinese (traditional) | 船錨[2] Chuán Máo |
Anchor | |
French | Ancre[2] | Anchor | |
German | Anker[2] | Anchor | |
Italian | Ancora[2] | Anchor | |
Àncora[3] | |||
Korean | 닻[2] Dat |
Anchor | |
Portuguese | Âncora[2] | Anchor | |
Spanish | Ancla[2] | Anchor |
References[edit]
Wario Land II | |
---|---|
Main characters | Wario • Captain Syrup |
Supporters | Gull • Hen • Owl • Turtle |
Bosses | Awabō • Big Kamukamu • Bobo • Cave master • Dunk • Ghost • Giant bee • Giant snake • Giant spear man • Mecha Kuri |
Chapters | Chapter 1 • Chapter 2 • Chapter 2* • Chapter 2** • Chapter 3 • Chapter 3* • Chapter 4 • Final Chapter • Final Chapter* • Final Chapter** • The Really Final Chapter |
Conditions | Ball • Bouncy Wario • Bubble Wario • Crazy Wario • Fat Wario • Flat Wario • Frozen Wario • Hot Wario • Puffy Wario • Tiny Wario • Zombie Wario |
Enemies | Bee • Bird • Chūta • Cook • D-Bat • D.D. • Drill • Flame • Gaugau • Ghost • Grunt • Gugi • Inamazu • Kamukamu • Pecan • Penguin • Pirate Goom • Pogo Guy • Punch • Rooster • Tobī • Togemen • Tsuriuo • Utsutsubo • Weight • White puff • Wizard • Yukimaru • Zombie |
Objects | 10 Gold Coin • 100 Coin • Alarm clock • Big Block • Bonfire Block • Brick • Coin • Doughnut block • Enemy Block • Ice block • Kotsuheri • Lance • Spike • Stove • Switch |