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{{quote|Interdimensional adventure!|Save data description}}
{{quote|Interdimensional adventure!|Save data description}}

Revision as of 16:54, September 14, 2024

Super Paper Mario
Super Paper Mario North American cover art
For alternate box art, see the game's gallery.
Developer Intelligent Systems
Nintendo SPD Group No.3
Publisher Nintendo
Platform(s) Wii, Wii U
Release date Original release:
Template:Release Nintendo Selects release:
Template:Release Wii U (digital download):
Template:Release[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Platformer, RPG
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
RARS:0+ - All ages
GRAC:All - All ages
Mode(s) Single-player
Format
Wii:
Optical disc
Wii U:
Digital download
Input
Wii:
Wii Remote (horizontal)
Serial code(s) Template:Serials
“Interdimensional adventure!”
Save data description

Super Paper Mario is a platformer role-playing game released in 2007 for the Wii, as well as the first game starring Mario for the console. Unlike the other Paper Mario games, Super Paper Mario is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by Nintendo Power magazine.

The story focuses on Mario, Princess Peach, Bowser, and Luigi journeying across various dimensions to stop a villain named Count Bleck from destroying all of existence. In addition to the four playable characters are fairy-like Pixls that grant the main party members various extra abilities, such as hammering objects or calling up a temporary shield. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.

Super Paper Mario has a distinct visual style among the Paper Mario games. While most characters, enemies and items returning from Paper Mario: The Thousand-Year Door retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles, and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.

The game was originally planned for a 2006 release on the Nintendo GameCube and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the Wii U eShop in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.

Story

The inter-dimensional wedding, where the Chaos Heart is created.

The story opens with Mario and Luigi being informed by Toad about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to his castle, only to find him preparing to attack. A villain named Count Bleck then appears with his assistant, Nastasia and Princess Peach, who is his prisoner. He announces his plans to use Peach "to destroy all worlds", renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the Koopa Troop being sucked away too.

Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with Count Bleck officiating. While Bowser says "yes", Nastasia uses mind control powers to force Peach to say "I do", and the marriage between them calls forth the Chaos Heart. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as The Void, fulfilling a prophecy he read in an ancient book known as the Dark Prognosticus, in which all worlds are destroyed.

Mario in Chapter 1-1, flipped to the 3-D dimension.

Back at Bowser's Castle, Mario is awakened by a Pixl named Tippi, who brings him to the town of Flipside and introduces him to Merlon. He owns the benevolent counterpart of Bleck's book, the Light Prognosticus, which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Merlon gives Mario the first of eight Pure Hearts that he needs to counteract the Chaos Heart. Upon receiving the first Pure Heart, Mario has to place it into the first Heart Pillar to cause a door to appear on the top of Flipside Tower leading straight to Lineland, where the next Pure Heart is. Merlon also tells Mario that he must also learn the "dimensional technique" from his friend Bestovius there in order to find the rest of the Pure Hearts.

Meanwhile, in Castle Bleck, the Count and Nastasia meet with the other three minions, Dimentio, O'Chunks, and the shape-shifting Mimi. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.

Chapter 1: Lineland

Lineland
Mario proceeding in Lineland.

In Lineland, Mario first seeks out Bestovius and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing Mount Lineland, Mario and Tippi reach Yold Town, where they find another Pixl named Thoreau, who assists them as they cross the puzzle-filled Yold Desert and are forced to fight O'Chunks before reaching Yold Ruins. The next Pure Heart is guarded by the robotic dragon, Fracktail, but while he recognizes Mario as the legendary hero, before he can let the plumber pass, Dimentio appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by Merlumina, one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero.

Interlude

Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends Mimi to deal with the hero, while Nastasia goes to look for any "goons" in the castle who still are not under the Bleck's control.

Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins a Hammer Bro and a Koopa Troopa in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized.

Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with Spicy Soup. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, Gloam Valley.

Chapter 2: Gloam Valley

Gloam Valley
Peach traveling in Gloam Valley.

Mario and Peach cross Gloam Valley to reach Merlee's Mansion, meeting an explosive Pixl named Boomer on the way. At the mansion, Mimi is waiting in disguise as Merlee's maid and uses various tricks and traps to try and stop Mario and Peach from getting deeper into the building, including forcing them to work in the mansion's power plant to work off a phony debt she levied on them for the apparent breaking of a vase. With help from another new Pixl, Slim, the heroes outwit Mimi and enter the mansion's basement, where a spectral Merlee appears and warns them to be careful as they search for her. Mimi shape-shifts into Merlee to try and trick Mario and Peach once more but when the truth is discovered she reverts to her true spider-like form and chases them around the basement as they seek out the real Merlee, who had hidden in a bathroom. After more attempted trickery, Mimi fights the heroes, but Merlee weakens her with magical chanting and she is defeated and forced to flee. Merlee then gives the third Pure Heart to Mario and Peach and informs them that there are a total of four heroes needed to stop the Void.

Interlude

With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle.

Meanwhile, Luigi wakes up and is manipulated by two Goombas into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can brainwash him as well.

The Void grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to The Bitlands appears on the tower.

Chapter 3: The Bitlands

Upon the heroes' arrival in the pixelated Bitlands, Tippi is kidnapped by the geeky, butterfly-collecting chameleon, Francis. Another Pixl named Barry witnessed the scene from behind a bush and tells the heroes how to reach Fort Francis. After passing through an underground area just like World 1-2 in Super Mario Bros., Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across The Tile Pool, where they meet a new Pixl, Thudley, and use him to defeat a monstrous Big Blooper. Beyond the pool, the heroes climb the Dotwood Tree in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to Dimension D and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named Carrie and navigate their way through a sea of puzzles, Meowmaid robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called Swoon.exe. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle.

Interlude

Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.

When the heroes return to Flipside, Merlon explains that the castle once belonged to the Tribe of Ancients, and the Pure Heart summoned by Tippi was originally sealed there by them. He also acknowledges Bowser as the third hero of the prophecy. The heroes can then open the new green door to continue on their quest. At this point, the player has the option to return to the Bitlands to collect Barry, who will say he is impressed that they managed to save Tippi. Barry is the first optional Pixl.

Chapter 4: Outer Space

Mario, Tippi, and Squirps check out something unusual.

The realm beyond the green door turns out to be Outer Space, and the heroes are forced to return immediately to Flipside and procure a Goldfish Bowl to use as a helmet in order to breathe in space. They soon meet an alien named Squirps who serves them as both a guide and a living ray gun for attacking enemies. They made a pit stop on Planet Blobule so that Squirps could go to the bathroom, but the outhouse is occupied by the Pixl Fleep, who does not exit until the heroes find him some makeshift toilet paper. He then joins them and they all proceed through the Outer Limits to the warped, maze-like Whoa Zone. Here they are confronted by another one of Bleck's minions, Mr. L, who they think they know. They defeat him, and defeat him again in space using Squirps' lasers when he summons his massive Brobot robot for a rematch. Squirps then brings the gang to the Pure Heart and a statue of his mother, where he remains behind as they return to Flipside.

Interlude

Back at Castle Bleck, Nastasia introduces Mr. L to the other minions and after he leaves, Bleck identifies him as the "man in green" that is destined to bring destruction to all, although the other minions are unenthusiastic about the newcomer. After they leave too, Nastasia voices her concerns that the heroes will come for Bleck and once again appeals to him to call off the plan. She reasons that he used to cherish the world and muses that if she had been "that girl", things would be different, but Bleck says the girl could not be replaced, especially by Nastasia, and leaves.

Upon returning to Flipside, Tippi faints and is left at Merlon's as the group finds their way across a three-dimensional bridge to Flopside, the mirror counterpart to Flipside. They find the next Heart Pillar and meet Merlon's counterpart, Nolrem, before returning to Flipside, collecting Tippi, and entering the next world.

Chapter 5: Land of the Cragnons

Muth
Mario runs from a raging Muth.

The heroes drop into Downtown of Crag and are tasked with saving Cragnon citizens who had been kidnapped by Floro Sapiens. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, Cudge, and enter the Floro Caverns, where they meet up with the famous Cragnon journalist, Flint Cragley and his crew, and discover that the Floro Sapiens had been using Floro Sprouts to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, Dottie, and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, King Croacus IV. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus' possession.

Interlude

Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle.

Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, Sammer's Kingdom, and are informed by Nolrem that the Void will destroy all soon.

Chapter 6: Sammer's Kingdom

In the Sammer's Kingdom, the Void is almost at full size. After defeating the first Sammer Guy, King Sammer arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is an endless expanse of whiteness, and a deadened Pure Heart, now turned to stone. Mr. L appears with Brobot L-type to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.

Interlude

After Mario, Peach and Bowser leave with the stone-like Pure Heart, Dimentio shows up and appears to destroy Mr. L.

Meanwhile, at Castle Bleck, Nastasia reports to Bleck about Mimi and Mr. L's disobedient hero-fighting and leaves Bleck to his ponderings about whether Tippi the Pixl was really Timpani, although he pushes the thought aside and reaffirms to himself that no one can stop the prophecy now anyway.

Back at Flipside, the heroes are despondent over the now-useless Pure Heart, when Dimentio shows up at Merlon's house and before anyone can stop him, he appears to destroy Mario, Peach and Bowser just as he had dispatched Mr. L. Mario wakes up to find himself alone in The Underwhere, the video-game Underworld. He wanders around the area, breezily meeting Luvbi before finding his way to her mother, Queen Jaydes, the queen of the underworld. She tasks him with collecting Luvbi for her, and in return, she agrees to revive the Pure Heart. Along the way back to Luvbi, Mario tracks down Luigi, who denies that he knows how he was sent to The Underwhere. After Luvbi is back with her mom and the Pure Heart is restored, Jaydes revives Mario and Luigi, sending them back to Flipside, where they meet up with Tippi again and open the next door.

Chapter 7: The Underwhere

Mario hanging around in some type of fountain that can refill his HP when touched.

The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to The Overthere, where Luvbi's father Grambi lives. They make their way past Underwhere Road, where they find Bowser, get past three Door Guardians (Dorguys the First, Second, and Third), and fight the three-headed Underchomp. They then ascend the Overthere Stair, finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden Golden Apple, and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil Skellobits, while their leader, Bonechill, had already frozen Grambi as part of his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the Nimbis. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang.

Interlude

Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle. Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name. Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down.

Chapter 8: Castle Bleck

Castle Bleck
The entrance to the castle.

After the heroes insert the final Pure Heart into the final Heart Pillar, the final door to Castle Bleck appears on Flopside Tower and Merlon and Nolrem see them off. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own. After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door will not open up again.

Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself.

Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he did not have enough strength to stop him on his own. Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy.

Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and cannot remember what happened) arrive to help Mario, with the uniting of the four heroes summoning the Pure Hearts and shattering Bleck's shield and leading to his defeat in the subsequent battle. As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him.

Knowing it does not really matter if the Count is alive or dead, Dimentio simply takes control of the Chaos Heart himself, thanking the heroes for using their Pure Hearts to defeat Bleck and pave the way for his own evil plan. He activates a Floro Sprout he had implanted in Luigi's head earlier and turns him back into Mr. L, before fusing him and the Chaos Heart together into the monstrous Super Dimentio. After sending Bleck, Tippi, and Nastasia away to deal with later, he adds himself to Super Dimentio and attacks the remaining heroes, who are unable to damage their new foe. All hope seems lost until O'Chunks and Mimi rejoin Bleck and help Tippi convince him to not give up, with the love and hope shared between them all conjuring up a new set of Pure Hearts, which Tippi brings to the heroes. Breaking through Super Dimentio's defenses, they defeat the enemy, but while Luigi is released unharmed, Dimentio leaves a portion of his power behind to continue controlling the Chaos Heart fuelling the Void. Bleck quickly brings the group to the altar from the start of the story and he and Tippi renew their vows of love and commitment to each other, creating another set of Pure Hearts which cancel out the Chaos Heart, make the Void disappear and restore all the destruction it had caused.

The four heroes and Bleck's minions, including Nastasia, all awaken on Flipside Tower and are greeted by Merlon, who tells them the world is saved and invites them to a celebratory dinner. They wonder what happened to Bleck and Tippi, but believe them to be alive, and at the end of the credits, two distant figures, implied to be Timpani and Blumiere, are seen on top of a tranquil grassy hill.

Gameplay

Super Paper Mario plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including HP, the ability to level up, items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and Star Points. Instead, leveling up is determined by the player's score, an element taken from Super Mario side-scrollers. The game is also structured in a level format akin to Super Mario Bros., with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of Flipside and Flopside.

Controls

Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.

  • +Control Pad - Move (in 3D) / Space-swim
  • +Control Pad left or right - Move (in 2D)
  • +Control Pad up or down - Climb
  • +Control Pad down - Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
  • +Control Pad up - Interact / Enter doors
  • A Button - Flip to 3D (as Mario)
  • Two Button - Jump / Swim
  • One Button - Use Pixl
  • One Button + Two Button - Change character / Swap Pixl / Use item
  • Minus Button - See controls
  • Plus Button - Pause
  • Wii Remote (point) - Use Tippi or Tiptron
  • Wii Remote (shake) - Stylish move (when stomping an enemy)

Playable characters

The title screen with the playable characters.

The player controls the four Heroes of Light in-game. They can be switched to at any time via the One Button + Two Button menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally.

Name Image Ability Availability
Mario Mario as he appears in Super Paper Mario. Mario has the ability to flip between dimensions using A Button. When Mario flips, everything shifts between 2-D and 3-D, revealing secrets. Most enemies appear only in one dimension, but some can flip between them. Always available
Peach Princess Peach as she appears in Super Paper Mario. Peach can float across gaps with her parasol using Two Button. She can also shield herself with her parasol by pressing +Control Pad down, which negates damage from almost all attacks. Joins during the interlude after Chapter 1; lost after Chapter 6; rejoins in Chapter 7-3; lost in Chapter 8-2 and rejoins in 8-4
Bowser Bowser as he appears in Super Paper Mario. Bowser can attack enemies with his Fire Breath by pressing +Control Pad down. Bowser's attacks deal double-damage. Joins after being defeated in Chapter 3-1; lost after Chapter 6; rejoins after being defeated in Chapter 7-2; lost in Chapter 8-1 and rejoins in 8-4
Luigi Luigi as he appears in Super Paper Mario. Luigi can use +Control Pad down to activate his super jump to shoot upward and reach high places. It is also a double-damage attack. Found in Chapter 7-1 (Chapter 6 Interlude); lost in Chapter 8-3 and rejoins in 8-4; unavailable during the final battle

Character stats

Stat Initial value Max. value Function
Flip Meter An empty Flip Meter from Super Paper Mario. A full Flip Meter from Super Paper Mario. A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
Level up 1 99 Indicates the player's progress overall. Level ups alternate between increasing Health by 5 HP and Attack by 1.
Heart Point 10 255 Denote the character's total health. HP dropping to zero results in a Game Over.
Attack An icon of Luigi's head used in the menus of Super Paper Mario.An icon of Princess Peach's head used in the menus of Super Paper Mario.An icon of Mario's head used in the menus of Super Paper Mario.
1
An icon of Bowser's head used in the menus of Super Paper Mario.
2
An icon of Luigi's head used in the menus of Super Paper Mario.An icon of Princess Peach's head used in the menus of Super Paper Mario.An icon of Mario's head used in the menus of Super Paper Mario.
51
An icon of Bowser's head used in the menus of Super Paper Mario.
102
The base damage a character can deal.
Score 0 99,999,999 The total amount of points accumulated through the game.
Next Level 10000 24,500,000 Indicates the score needed for the next Level up.
Coin 0 999 Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
Time Played 00:00 999:59 Measures for how long the player has played the game. It has no effect on gameplay.

Pixls

Pixls are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since Tiptron is only available after Tippi disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the One Button button except for Tippi's and Tiptron's, whose abilites are activated by pointing Wii Remote at the sensor bar.

Name Image Ability Location
Tippi Tippi Tippi can use her tattle ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team. Available from start
Thoreau Thoreau Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand. Mount Lineland
Boomer Boomer Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies. Gloam Valley
Slim Slim Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still. Merlee's Mansion
Thudley Thudley Thudley gives Mario and friends the ability to Ground Pound in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. The Tile Pool
Carrie Carrie Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage. Fort Francis
Fleep Fleep Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D. Planet Blobule
Cudge Cudge Cudge lets Mario and co. use a hammer like in previous Paper Mario titles. It can destroy large yellow blocks and does double damage. He looks like a mallet. Gap of Crag
Dottie Dottie Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as Itty Bits shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage. Floro Caverns
Barry Barry Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as Squigs shoot at the player. He is obtained by going back to The Bitlands after rescuing Tippi and talking to him. The Bitlands (optional)
Dashell Dashell Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating Wracktail in the Flipside Pit of 100 Trials. Flipside Pit of 100 Trials (Room 100) (optional)
Piccolo Piccolo Piccolo plays music that can cure Mario and his team from any negative status, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the Underchomp to sleep. She is obtained by completing a side quest from Merlee after Chapter 5 and unlocking the door in the alleyway of the first floor of Flopside. Flopside (optional)
Tiptron Tiptron Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces Tippi at the end of the game and has all of the same powers as her, as well as her consciousness. Fort Francis (optional)

Items

See also: List of shops in Super Paper Mario
See also: List of selling prices in Super Paper Mario

Attacking items

  • A screenshot of the Fire Burst item on the item selection screen. Fire Burst - Broils enemies with searing flames.
  • Ghost Shroom SPM.png Ghost Shroom - Summons a Ghost Shroom to damage enemies.
  • An Ice Storm from Super Paper Mario. Ice Storm - Pelts enemies with frigid shards of ice and freezes them.
  • POW Block POW Block - Rattles enemies on the ground and ceiling.
  • Shell Shock SPM.png Shell Shock - Rams into enemies when the player kicks the shell.
  • A Shooting Star from Super Paper Mario. Shooting Star - Showers enemies with a flurry of shooting stars.
  • Thunder Rage SPM.png Thunder Rage - Strikes enemies with lightning.
  • Volt Shroom as seen in Super Paper Mario. Volt Shroom - Briefly paralyzes enemies the player touches.

Self-harming items

  • Poison Shroom SPM.png Poison Shroom - Poisons the player and makes them lose HP, so the item should be sold rather than used.
  • Dangerous Delight SPM.png Dangerous Delight - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.

Supportive items

Important Things

Recovery items

Miscellaneous items

  • Catch Card SPM.png Catch Card - Catches an enemy's soul (if it works).
  • Catch Card SP SPM.png Catch Card SP - Catches an enemy's soul (almost always works).
  • Gold Bar SPM.png Gold Bar - A bar worth around 100 coins.
  • Gold Bar x3 SPM.png Gold Bar x3 - A trio of gold bars; worth around 300 coins.
  • Gold Medal Gold Medal - A medal worth 10,000 points.
  • A Happy Flower from Super Paper Mario. Happy Flower - Flowers with coins attached to them will slowly rain from the sky for a limited time.
  • An HP Plus from Super Paper Mario. HP Plus - Raises HP by 5 permanently.
  • Mega Star SPM.png Mega Star - Makes the player huge and invincible for a short time.
  • Mistake alt SPM.png Mistake (Sleepy Sheep) - Briefly puts enemies to sleep.
  • Mystery Box SPM.png Mystery Box - Becomes a random item when used.
  • Pal Pill SPM.png Pal Pill - Summons little buddies to surround and defend the player.
  • A Power Plus from Super Paper Mario. Power Plus - Raises Attack by 1 permanently.
  • Sleepy Sheep Sleepy Sheep - Briefly puts enemies to sleep.
  • Slow Flower SPM.png Slow Flower - Temporarily slows down time; triples value of coins and points.
  • Speed Flower SPM.png Speed Flower - Temporarily speeds up time; triples value of coins and points.
  • Star Medal Star Medal - A medal worth 1,000 points.
  • A Stop Watch from Super Paper Mario. Stop Watch - Stop enemies in their tracks.

Catch Cards

Main article: Catch Card

Catch Cards are collectible items that can be purchased at the card shops Catch a Dream and Fondest Hopes, located on floor 1 of Flipside and Flopside respectively. For each Caught Card of an enemy, the damage the player inflicts on that enemy increases. Empty Catch Cards can also be purchased and used to trap the nearest enemy on-screen in the Catch Card, effectively turning it into a Caught Card of that enemy. Caught Cards offer information about the character on the card, such as their maximum attack and HP (health points).

Recipes

Main article: List of Saffron and Dyllis recipes

At Saffron's and Dyllis' kitchens, Sweet Smiles and Hot Fraun, located on floor 1 of Flipside and Flopside respectively, the player can give them ingredients to create special meals. Saffron cooks only one ingredient, while Dyllis mixes two ingredients. Usually, items heal more when cooked, though in some cases, their effect completely changes. The Dining Specializer shows the player different recipes, the number of which can be increased by inserting Cooking Disks into the Dining Specializer. In total, 96 different recipes can cooked by Saffron and Dyllis.

Treasure maps

Main article: List of maps in Super Paper Mario

Once the player can access B1 in Flopside, they can find Flamm, who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl Fleep to flip the spot marked with the red "X".

Objects

A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see here.

Name Image Effect
Navigation objects
Charold's boat Charold's boat A boat which Charold can use to ferry the player safely across the River Twygz.
Colored floor Blue colored floorRed colored floor Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in The Dotwood Tree.
Door Star Door Usually featuring a large star in the center, doors lead between different areas or rooms. The dimensional doors allow access to various locations from the Flipside and Flopside Towers. Larger doorways called Space Gates require Squirps' help to unlock.
Elevator Elevator Elevators can be used to traverse between floors in Flipside, Flopside, and Fort Francis. Red arrow buttons mark the locations of elevators in the former two towns.
Flipping rectangles Flipping rectangles When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point.
Floating rock Floating rock Rocky platforms from Gloam Valley which float in the water, but will sink when stood on.
Geysers Geysers Orange water geysers which flow in an area deep below the River Twygz, rising up and down over time.
Jump platform Blue jump platformRed jump platform Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
Jump-over cloud Jump-over cloud Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named Cyrrus can launch Mario and co. much higher once given a Red Apple.
Ladder Lift Flat objects which can be climbed to reach higher areas. Some appear from blocks. Bowser is unable to climb these whenever he attempts to.
Lever Red's Lever Green's Lever Water Lever Levers which Red and Green use to operate their bridges, and Mario and co. use to control the water level in the tunnels beneath the River Twygz.
Lift Lift Floating platforms in a variety of sizes that help with navigating certain areas.
Minecart Minecart A wheeled vehicle which can be ridden along the tracks in the Floro Caverns.
Red wind Red wind Rideable winds that can carry the player.
Sign Sign Provides helpful information pertaining to the area. Signs near both Merlon and Nolrem's houses list in-game statistics.
Squarp hole Squarp hole Kaleidoscopic wormholes used to navigate between areas of Outer Space.
Warp Pipe Warp Pipe Pipes used for traveling between certain areas. Welderberg can build blue pipes, which serve as shortcuts to the Pit of 100 Trials entrances in both Flipside and Flopside, and between the Second Floor of both cities.
Blocks and containers
! Switch Blue ! Switch Block Red ! Switch Block Colored blocks which trigger events when hit or jumped on, often involved in puzzles. Can also be found in the form of pressure-activated switches.
? Block ? Block Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some ? Blocks are hidden, or disguised as brick blocks.
Brick block Brick block Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as Hard Blocks, with their true form visible in 3-D. Bricks found in the Flipside and Flopside Pits of 100 Trials are indestructible.
Cloud Block Cloud Block Cloud-shaped blocks that serve as platforms. They are only found in the skies of Mount Lineland.
Coin Block Coin Block Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
Empty Block Empty Block The form that a ? Block or Coin Block takes after being struck. It still reacts to hits but cannot be destroyed.
Flip block Flip block Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
Gravity Switch Gravity Switch (Flip)Gravity Switch (Rotate) Flat black blocks with white outlines and symbols. When struck these alter the direction of gravity for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
Heart Pillar Heart Pillar Pillars scattered around Flipside and Flopside, which house the eight Pure Hearts and must be visited to unlock each dimensional door.
Rift Rift Indicators of objects which are hidden from the player. Using Fleep on a rift will reveal the item or object. Some only appear in certain situations, such as during Chapter 8-3.
Save Block Save Block Colorful blocks which open a prompt to save game progress when struck.
Star Block Star Block Larger blocks found at the end of most levels. Striking one from below begins the END OF CHAPTER cinematic, before advancing to the next level or returning to Flipside or Flopside.
Stone block Stone block Large pushable blocks found in the tunnels beneath the River Twygz. They can be used to reach higher areas while the water is drained.
Throw block Throw block A throwable block requiring Thoreau's ability to lift. These blocks are used in various puzzles.
Treasure chest Treasure chest Treasure chests contain Important Things, items, or keys. The bigger variants typically contain Pixls or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
Miscellaneous
Bomb Bomb A bomb that Boomer can transform into, useful for destroying cracked walls, enemies and other objects. Ninjoes and related enemies can transform into decoy bombs when attacked.
Hammer Hammer A hammer summoned when using Cudge's ability. This doubles attack power against enemies and can break yellow blocks.
Dark Prognosticus Dark Prognosticus The book of prophecies which Count Bleck follows to summon the Chaos Heart and destroy all worlds.
Light Prognosticus Light Prognosticus A book created by the Tribe of Ancients to combat the negative fortellings of the Dark Prognosticus. Merlon uses it to guide Mario and co. towards preventing The Void from consuming all worlds.

Shops

Main article: List of shops in Super Paper Mario

Spread throughout the dimensions are numerous shops, most of them being run by Howzit. Some shops are located in tiny houses, called "Itty Bits". Here, the player can purchase items for coins, sell items, store items, pick up stored items, and earn "Shop Points", which can be obtained every time an item is purchased. After reaching certain milestones with the Shop Points, the player is gifted with special items, reaching from a Cake Mix to a Catch Card of the special rarity class.

Audience

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Super Paper Mario's audience
Main article: Audience

The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. The audience in this game consists of Toads, Goombas, Koopa Troopas, and Shy Guys, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.

Bosses

Bold text indicates a chapter boss.

Chapter Image Name HP Attack Defense Score Location
Chapter 1 O'Chunks's sprite from Super Paper Mario. O'Chunks (1) 20 1 0 1000 Yold Desert
Fracktail Fracktail ??
(9 hits)
1 0 1000 Yold Ruins
Chapter 2 Super Paper Mario promotional artwork: Mimi in her true form Mimi (1) ??
(6 hits)
1 0 2000 Merlee's Basement
Chapter 3 Bowser as he appears in Super Paper Mario. Bowser (1) 20 2 1 2000 The Bitlands
Sprite of Big Blooper from Super Paper Mario. Big Blooper ??
(3 hits)
2 0 0 The Tile Pool
Dimentio, hovering Dimentio (1) 30 2 0 1000 The Dotwood Tree
In-game model of Francis Francis (1) 40 1 0 3000 Fort Francis
Chapter 4 Sprite of Mr. L in Super Paper Mario. Mr. L 40 3 0 2000 Whoa Zone
Artwork of Brobot from Super Paper Mario. Brobot 255 4 3
(6 against fire)
4000
Chapter 5 O'Chunks's sprite from Super Paper Mario. O'Chunks (2 & 3) 40 2 0 2000 Gap of Crag
60 3 0 4000 Floro Caverns
Sprite of King Croacus IV from Super Paper Mario. King Croacus 50 2 0 5000
Chapter 6 A game sprite of Mimi with her outfit from Chapter 6 Mimi (2) 25 2 0 4000 Sammer's Early Duels
Super Paper Mario promotional artwork: Brobot L-type Brobot L-type 64 5 4
(8 against fire)
6000 World of Nothing
Chapter 7 Bowser as he appears in Super Paper Mario. Bowser (2) 80 8 2 4000 Underwhere Road
Sprite of the Underchomp from Super Paper Mario. Underchomp 48
(16 each)
3 4 6000
Bonechill Bonechill 80 4 0 7000 The Overthere
Chapter 8 O'Chunks's sprite from Super Paper Mario. O'Chunks (4) 100 4 0 8000 Castle Bleck Entry
In-game model of Francis Francis (2)1 40 1 0 3000 Castle Bleck Foyer
Super Paper Mario promotional artwork: Mimi in her true form Mimi (3) ??
(6 hits)
4 0 8000
Dimentio, hovering Dimentio (2) 80 4 0 8000 Castle Bleck Interior
Count Bleck Count Bleck 150 8 0 8000 Castle Bleck Inner Sanctum
Artwork of Super Dimentio, the final boss of Super Paper Mario. Super Dimentio 200 6 0 (head)
4 (body)
9990
Optional Wracktail Wracktail ??
(30 hits)
10 0 9990 Flipside Pit of 100 Trials
Dark LuigiDark BowserDark PeachDark Mario Shadoo 400
(100 each)
10
(Dark Bowser: 20)
0
(Dark Bowser: 4)
39960
(9990 each)
Flopside Pit of 100 Trials
Big Sammer Guy End Boss 99 10 4 5000 Sammer's Endgame

1 - Francis can only be fought in Chapter 8-2 if the player chooses him when asked about which enemies they hate.

Obstacles

Name Image Description Locations
Bottomless pit Bottomless pit Falling into a pit causes the player to lose 1 HP. All locations except:
Candle Candle Candles which sometimes shoot out flames at the player. Merlee's Basement
Cracks Cracks Walls or other objects with visible cracks in them can be blown up using Boomer's ability. When on the ground they can also be broken using Thudley. Flipside
Gloam Valley
The Bitlands
Floro Caverns
Castle Bleck Foyer
Dark Dark Blocks the player's view. Can be temporarily cleared by lighting torches with Bowser's Fire Breath. Underwhere Road
Door cage Door cage Cages which block access to certain doors until activating something, i.e. using Thoreau or Thudley to escape their respective rooms after they join Mario's party. Yold Town
The Tile Pool
Sammer's Kingdom
Overthere Stair
Castle Bleck Interior
Electrical barrier Electrical barrier A moving wall of electricity that will cause the player to lose 1 HP if touched. Merlee's Mansion
Fire Bar Fire Bar A bar of fire that will cause the player to lose 1 HP if touched. Yold Ruins
Castle Bleck Foyer
Floro Sapien Scanner Scanner A processing unit which automatically inspects all visitors to King Croacus IV's chambers. Wearing a Floro Sprout allows Mario and co. to walk through. Floro Caverns
Hedron Hedron Rotating walls that will cause the player to take damage on contact. Outer Limits
Lock Lock These can be found on certain doors, requiring the appropriate key to be unlocked. Flipside
Flopside
Yold Ruins
Fort Francis
Woah Zone
Floro Caverns
The Underwhere
The Overthere
Castle Bleck
Passcode keypad Passcode keypad (locked) Passcode keypad (unlocked) Keypads which require the correct password to unlock a connected door or safe. Merlee's Mansion
Fort Francis
Piccolo stone Piccolo block Red-tinted stones which are removed when using Piccolo's ability nearby, revealing hidden chests. In Flipside, this stone bears her emblem. Flipside
Flopside
(3rd Floor)
Post Post Post (Flipside) Using Thudley on these posts can pound them into the ground, or in some cases pull them out. Flipside
The Tile Pool
Dotwood Tree
Quicksand Quicksand Sand that sinks the player, causing them to lose 1 HP if they sink deep enough. Yold Desert
Yold Ruins
Security door Security door Fires laser beams if Mario or Bowser attempt to enter. Fort Francis
Spike Trap Spike Trap Pointy obstacles that causes the player to lose 1 HP. The Dotwood Tree
Fort Francis
The Underwhere
Castle Bleck Foyer
Spiked ceiling Spiked ceiling Ceiling covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over. Merlee's Mansion
Trap door Trap door Forces the player to fall if they grab the Mushroom hanging by a string. Merlee's Mansion
Castle Bleck Foyer
Yellow block Yellow block Blocks which require Cudge to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. Gap of Crag
Floro Caverns
Flopside

Side-quests

Duel of 100

Main article: Duel of 100

After completion of the game, the player may return to Sammer's Kingdom to fully complete the Duel of 100 by defeating all 100 Sammer Guys. After the duel, King Sammer awards the player with Catch Cards of the partners from Paper Mario: The Thousand-Year Door.

Pits of 100 Trials

Main article: Flipside Pit of 100 Trials
Main article: Flopside Pit of 100 Trials

The pits of 100 Trials are found in the outskirts of Flipside and Flopside, respectively. The pits each contain 100 rooms, each containing several enemies with one holding the key to the next room. The 100th room of the Flipside Pit contains Wracktail. The Flopside Pit is similar to the first, but with more powerful dark versions of enemies. It can only be accessed after the Flipside Pit is cleared and must be completed twice to battle the boss, Shadoo. The prize for completing the Flipside Pit is the Pixl Dashell, while the Flopside Pit awards cards of the playable characters and their dark versions.

The Flipside Arcade

Main article: Flipside Arcade

The Flipside Arcade is found in a beveragarium in Flipside. There, the player may play four minigames, one of which is unlocked via the Golden Card.

  • Forget Me Not - A card matching game with familiar characters from the game. Missing three times in one round is a game over.
  • Mansion Patrol - A shooting game that involves the character shooting Boos to get points. This game marks one of the only appearances of Toads in the entire game, other than at the start of the game, where Toad himself appears.
  • Tilt Island - The player uses the Wii Remote to tilt a small "island" of sorts while collecting food items and dodging enemies. The more items collected, the higher the player's score is.
  • Hammer Whacker (Unlockable with Golden Card) -The player holds a large hammer and whacks giant shells back at the Koopa Striker, who hits the shells towards the player.

Piccolo

Main article: Piccolo

Piccolo is an optional Pixl that can be found in a locked house in Flopside. A series of trade quests must be finished in order to obtain the key. The sidequest is activated by talking to Merlee in Flopside from behind the crystal ball.

Similarities to the previous Paper Mario games

As with Paper Mario: The Thousand-Year Door, this game contains many similarities and reused elements from the previous two games:

  • All three games have a pre-title screen intro sequence.
  • All three intros begin at the Mario Bros.' House.
  • All three games feature interludes where the player have to maneuver Peach through the enemy base.
  • Peach plays an integral role in each of the first three games. In the first, she is captured and helps Mario on his quest through Twink. In the second, Peach is captured and is used as a vessel for the Shadow Queen. In this game, she is a main playable character and one of the Heroes of Light.
  • All three games allow the player to play as Peach at some point. In Paper Mario and Paper Mario: The Thousand-Year Door, Peach is playable in the intermissions. In this game, Peach is a main playable character.
  • Similarly, both Paper Mario: The Thousand-Year Door and this game allow the player to play as Bowser. In Paper Mario: The Thousand-Year Door, Bowser is playable in the intermissions. In this game, Bowser is a main playable character. Also, his combat style is very similar to the platformer levels during his intermissions in Paper Mario: The Thousand-Year Door.
  • All three games have a small, peaceful town within Chapter 1, as well as a fortress/dungeon-like area as the final area of the chapter. (This is also seen in the game's successors' first worlds.) Also, like in Paper Mario: The Thousand-Year Door, a large dragon is a boss that is fought at the end.
  • A red palm tree is seen in the desert, just as it was in the first Paper Mario. As with that one, something had to be done near it in order to trigger something.
  • Like Paper Mario this game has a chapter that involves climbing a mountain and crossing a desert to reach a ruin.
  • Merlon, Merlee, and Merluvlee reappear in this game.
  • As with Paper Mario and Paper Mario: The Thousand-Year Door, Super Paper Mario also features a partner that is used to blow up cracks in walls and reveal hidden areas.
  • This game also contains a partner with the power to evade enemy attacks, as well as getting past floors with rising spikes.
  • Super Paper Mario also contains a partner that can get Mario over spikes and other dangerous terrain.
  • All three games include a reptile as a Chapter 3 boss.
  • In both Paper Mario and Super Paper Mario, the boss of Chapter 2 is chased by a creature with dog-like qualities. In Paper Mario, Tutankoopa is chased by a Chomp. In Super Paper Mario, Mimi is chased by Gnaw.
  • In all three, the second and fourth chapter bosses work for the main villain (although Doopliss does not join Grodus until after he is defeated in Chapter 4). If Smorg is working for Grodus, then this applies to the sixth boss as well.
  • In both Paper Mario and Super Paper Mario, Mario has to run away from a chapter boss who chases him because they are invincible and cannot be defeated until the end of the chapter. In Paper Mario, Mario has to run away from Tubba Blubba. In Super Paper Mario, Mario and Peach have to run away from Mimi in her spider form.
  • Also, all three games have a chapter boss that is invincible until the end of the chapter. Paper Mario being Tubba Blubba, Paper Mario: The Thousand-Year Door being Doopliss, and Super Paper Mario being Mimi. However, unlike Tubba Blubba and Mimi, Doopliss never actually chases the player, although they must run away from him in battle if they guess his name wrong when he asks them.
  • This game features a plant boss at the end of Chapter 5, just as the first Paper Mario did.
  • Lady Bow and Parakarry make cameos in this game, just as they did in Paper Mario: The Thousand-Year Door.
  • As with the first and second Paper Mario games, Mario's first ally knows how to use the Tattle ability.
  • As with Paper Mario: The Thousand-Year Door, this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
  • In both Paper Mario: The Thousand-Year Door and Super Paper Mario, the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
  • In all three games, a character says "Still your tongue" to another character whose name starts with B: Lady Bow to Bootler, Grodus to Beldam, and Blumiere's Father to Blumiere.
  • Super Paper Mario, just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate.
  • Super Paper Mario has a childish shapeshifting character, just like the previous game.
  • All three Paper Mario games have at least one party member that has to be fought first before they join. Paper Mario being Lakilester, Paper Mario: The Thousand-Year Door being Vivian, and Super Paper Mario being Bowser.
  • Super Paper Mario contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, and, in the case of the Flipside pit, is very similar to the first boss.
  • In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue ! Block, similar to how Yellow Ninjakoopa set a trap for Mario, where he hits a fake ? Block that causes him to fall through a trap door, as well as the trap that Lord Crump sets in Paper Mario: The Thousand-Year Door, which is activated by placing the Puni Orb in a fake pedestal.
  • The final stages of all three games involve a shapeshifting villain masquerading as a familiar character that assists Mario and company throughout the game: a Duplighost impersonates Princess Peach in Bowser's Castle in the first game, Doopliss impersonates Professor Frankly at the Palace of Shadow entrance in the second and Mimi mimics Merlon within Castle Bleck in this game.
  • The player needs to collect specific entities to progress through chapters in all three games: Star Spirits, Crystal Stars and Pure Hearts, respectively.
  • The final battles of all three Paper Mario games involve a villain becoming invincible, where the entities that were collected throughout the game have to be used against them to remove their invincibility barriers.
  • The final bosses of both Paper Mario: The Thousand-Year Door and Super Paper Mario offer Mario and his allies a chance to join them, and if "yes" is chosen, then the player gets an instant Game Over.
  • In addition, the final bosses in both of these games have the goal of ending the world.
  • In both Super Paper Mario and Paper Mario: The Thousand-Year Door, there is a new character that is the main antagonist for most of the game, but ends up getting betrayed/injured by the true final boss. Also, the final bosses of each of these games are Mario's allies who are forced to fuse with the main villain.
  • Although Chapter 7 does not take place in a snowy region like it did in the first two Paper Mario games, it did contain a boss with power over the ice element, just like the first Paper Mario.
  • As with the previous game, Super Paper Mario had an ordinary enemy by the name of "Johnson", as well.
  • Super Paper Mario and Paper Mario: The Thousand-Year Door both have legends involving four heroes. In Paper Mario: The Thousand-Year Door, it is the four ancient heroes that originally defeated the Shadow Queen and were sealed in black chests, in Super Paper Mario, it is the playable character cast.
  • All three Paper Mario titles involve battling a giant Blooper at some point in the game.
  • All three chapter 5 bosses have more than 1 form.
  • Each Chapter 5 features a non-partner character that goes along with Mario to the chapter's location, and at least one point enters the "dungeon" with him (Kolorado, Flavio, and Flint Cragley). All three have a significant part to play near the end; Kolorado gives Mario an item needed to enter the sixth chapter in return for the treasure, Flavio negotiates with Cortez to fight off an attack by Crump, and Cragley informs the Cragnons of the reason behind the Floro Sapiens' invasion and tells them to stop throwing trash into the river.
  • All of Mario's partners in this game are a final boss in at least one of each of the first three released Paper Mario titles, Bowser in Paper Mario, Peach in Paper Mario: The Thousand-Year Door (possessed by the Shadow Queen), and Luigi in Super Paper Mario (hypnotized and combined with Dimentio).
  • In this and the previous game, there is a segment where the floor is flooded with a swarm of enemies. In Paper Mario: The Thousand-Year Door, this happens with Dull Bones in Hooktail's Castle and the Dry Bones in the Palace of Shadow while in Super Paper Mario, this happens with copies of Dimentio in Count Bleck's castle.
  • Also, in both games, there is a major battle between armies of the enemies, one side being the good guys and one side being the bad. The two sides fight each other and the good side wins. In Paper Mario: The Thousand-Year Door, it is Grodus' army vs. the capsized civilians. In this game, it is the Skellobit army vs. the Nimbis.
  • In this and the second game, there is a segment where the player has to help Peach in some way using an item. In Paper Mario: The Thousand-Year Door, Peach herself creates a potion, and if it is made incorrectly, she can turn either big or small. In this game, she is asleep and the player has to bring her a fruit that can wake her up. If the player brings her the wrong fruit, she turns either big or small as well. The smoke effect when Peach is given said item is similar as well. Also, while bringing her the wrong item does not do anything, the player must bring Peach a Spicy Soup (made by bringing a Fire Burst to Saffron) after Chapter 1 to wake her up. It is mandatory to do so, because Peach is needed numerous times throughout the game.
  • All three games require the player to be in at least the fourth chapter to cook two things together.
  • All three titles required Mario to go through a fortress to progress through the game. Koopa Bros. Fortress in the first, X-Naut Fortress in the second, and Fort Francis in Super Paper Mario. Also, both X-Naut Fortress and Fort Francis are high-tech themed.
  • Like the first two games, the Chapter 5 boss is located in a cave.
  • Both Paper Mario: The Thousand-Year Door and Super Paper Mario feature a card key system somewhere. In Paper Mario: The Thousand-Year Door, it is located in X-Naut Fortress. In Super Paper Mario, it is located in Floro Caverns. The design of both of them is also similar.
  • The Tattle for Goombas references the one in Paper Mario: The Thousand-Year Door. In the Japanese version, this is a throughline to the original Paper Mario, whereas the English localizations lost the direct quotation.

Differences from the other Paper Mario games

  • Unlike the previous games, this game's pre-title screen opening takes place shortly after the game begins rather than before.
  • This game is a side-scroller, unlike the other Paper Mario games.
    • As such, this is the first and so far only Super Mario RPG to lack turn-based battles (aside from the Underchomp battle).
  • A score system is used for leveling up, rather than Star Points.
  • For the first time in the series, Peach's design uses her current main dress.
  • This is the first game in the Paper Mario series to not feature Kammy Koopa. Starting with Paper Mario: Sticker Star, her role has largely been filled by Kamek.
  • For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack.
  • The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game.
  • Unlike the first two (as well as Paper Mario: Sticker Star), the fifth chapter does not take place on a tropical island.
  • This game is the first in the series to feature voice clips for Luigi.
  • This game (as well as Paper Mario: Color Splash) does not have an ice-themed locale.
  • There is no parade (or anything similar to one) during the credits.
    • It does, however, have pictures of the game shown during the credits.
  • Starting with this game, Mario's house is not shown during the ending.
  • This is the only game in the series with Luigi as a playable character.
  • This is the only game in the series where the final boss theme does not change after the intermission.
  • Starting with this game, a Goomba character does not give tattles.
  • Starting with this game, Parakarry does not appear at the beginning of the game to deliver a letter to Mario and Luigi.
  • This is the only game in the series where no Bob-ombs appear physically.
  • This is the only game in the series where Mario does not break the fourth wall by giving the player a thumbs up.
  • Besides Bowser's intermissions in Paper Mario: The Thousand-Year Door, this is the only game in the series where the player characters can swim in bodies of water freely, while in Paper Mario: The Thousand-Year Door, Mario gets hurt by Nibbles if he falls into water, and in other games, Mario simply cannot touch deep water at all.
  • In this game, ? Blocks have their contents reset every time Mario enters a level. In the previous two games and Paper Mario: The Origami King, they permanently remain as Empty Blocks.
  • In this game, coins dropped by enemies are collected automatically, and the hero automatically enters a door after unlocking it with a Key. In the previous two games, Mario must pick coins and enter unlocked doors manually.
  • Unlike in the previous games, mandatory party members automatically join the party at the end of the chapter if they are skipped using glitches.

Staff

Main article: List of Super Paper Mario staff

The game was developed by Intelligent Systems and published by Nintendo. Ryota Kawade was the chief director and Chie Kawabe was the art director. The music is credited to Naoko Mitome and Chika Sekigawa. Shigeru Miyamoto is credited as supervisor. The game was produced by Kensuke Tanabe and Ryoichi Kitanishi and executive produced by Nintendo's president at the time, Satoru Iwata.

Development

After wrapping up development of Paper Mario: The Thousand-Year Door, director Ryota Kawade wanted to make "other type of games" using the Paper Mario series.[1] Kawade brainstormed many ideas for a new Paper Mario game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand-Year Door while looking at the other end of the train[1]). The idea was presented to Nintendo, which suggested that an action-adventure game would best demonstrate the concept.[1]

The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional Super Mario games.[1] The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of Paper Mario.[1]

When asked by Nintendo Power if the next Paper Mario would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on Super Paper Mario's concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer Kensuke Tanabe similarly stated that he would "look for a new and different style".[1]

Reception

Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.[2] He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles.

In a 2007 interview, Seth Gordon, director of The King of Kong: A Fistful of Quarters, expressed his desire to create a film adaptation of Super Paper Mario. With the rising popularity of 3D movies, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though The King of Kong was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.[3]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Wii Ricardo Torres, GameSpot 8.8/10 In the end, while it's not quite on par with some of the other entries in the series, Super Paper Mario stands as an engaging and fun Wii game that's well worth your time. Though the minor camera and pacing issues as well as the underwhelming audio keep the game from being a totally polished experience, there's plenty to appreciate. Super Paper Mario's humorous story, accessible gameplay, inventive design, cool visual style, and impressive amount of content give it an undeniable charm. Anyone with a Wii should check it out.
Nintendo Wii Bryn Williams, Gamespy 4/5 Super Paper Mario is a rock-solid entry into the Wii's expanding library of games. It's of a substantially higher quality than the majority of third-party games recently released and as such, it should appeal to virtually everyone who owns the console. It's well worth the price of admission and if you were on the fence before, rest assured that this one's worth your time and money.
Nintendo Wii John Walker, Eurogamer 8/10 So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.
Aggregators
Compiler Platform / Score
Metacritic 85
GameRankings 85.16%

Promotion

A tie-in browser game was released in 2007 called Super Paper Mario Memory Match.

Quotes

Main article: List of Super Paper Mario quotes
  • "Mario! Take this and save all worlds from destruction!" - Merlon
  • "Nothing is decided entirely by fate, you know... All things determine their destinies." - Tippi
  • "To feel sadness is to live, but as long as you are alive, the future is a blank page." - Merlon
  • "Of all things, you defend the heart?! Nothing could be more worthless..." - Count Bleck
  • "Well, I can’t just sit here and let everyone else go off to save the worlds, now, can I?" - Princess Peach
  • "No more sequels! It's gonna end right here, right now. ONCE AND FOR ALL!" - Bowser
  • "I don't give my name to scoundrels! Just watch as Luigi punishes you for your badness!" - Luigi
  • "JUNIOR?! C'mere un' I'll introduce yeh to Fist Jr. an' his wee pal, Slappie!" - O'Chunks
  • "You DUMMIES! The only reason I'm even HERE is to get in the way!" - Mimi
  • "Master of dimensions... Pleaser of crowds... I am... Dimentio!" - Dimentio
  • "And with that...I am hungry. [...] Let us heal our weariness by devouring a banquet of sumptuous sweets!" - Merlon

Pre-release and unused content

Main article: List of Super Paper Mario pre-release and unused content

Super Paper Mario was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used.

A Gold Fuzzy makes an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game.

Regional differences

It has been requested that this article be rewritten and expanded to include more information. Reason: Add Lucy, Muffy and Buffy

In the American version of Super Paper Mario, Dimentio insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue.

Several names were also changed:

  • The floors of Flipside and Flopside are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version.
  • Chap, the green-colored character found on the second floor of Flipside, is named Glim in the PAL version.
  • Spit Roasts are known as Roast Meats in the British version.
  • The Cooking Disks are named by abbrevation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions.
  • Gnips, the dog-like creatures in Merlee's Mansion, are called Howls in the British version. Similarly, Gnaw is named Growl in the British version.
  • Tuff, the citizen in Downtown of Crag, is named Scoria in the British version.
  • Yellow Apples are known as Orange Apples in the British version.

Notable mistakes and errors

  • When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9.
  • Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.[4]
  • During the cutscene in which Count Bleck's barrier is broken, Princess Peach speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"[5]
  • In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.[6]

Glitches

Main article: List of Super Paper Mario glitches

Clipping through objects

If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.

Infinite jump glitch

An exploit to jump in midair by canceling Thudley's ability and flipping in Super Paper Mario.
Mario performing a midair jump using Thudley.

Using Mario and Thudley, the player should Ground Pound with the One Button button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.

Platform clipping

The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.

Bestiary

Main article: Super Paper Mario bestiary
Super Paper Mario enemy
Goomba
GoombaSPM.png Max HP 1 Role Common Location(s) Lineland Road (1-1), Yold Desert (1-3), Gloam Valley (2-1), The Bitlands (3-1), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 2, 5, 12, 14 (flipping) and 46 (flipping))
Attack 1 Card type Common
Defense 0 Items Cake Mix, Shroom Shake, Honey Jar, Big Egg, Dried Shroom Card location(s) Card Shop; Catch Card/SP; Chapter 1-1: Found in 3D behind a tall pipe in the second area.
Score 100
Card description This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion.
  List of Catch Cards  
        1      2  
Tattle Normal: It's a Goomba, one of Bowser's minions... Max HP is 1 and Attack is 1. It really puts the "under" back in "underlings"... It has no remarkable traits... They are pretty much the lowest of the low... But I hear Goombas do have their fans, so what can you do...

Flipping: It's a Goomba, one of Bowser's minions...Max HP 1, Attack 1. It really puts the "under" back in "underlings"... It has no remarkable traits... Well, except this one has the ability to flip between dimensions... But I hear Goombas do have their fans, so what can you do...

Super Paper Mario enemy
Squiglet
Sprite of a Squiglet from Super Paper Mario. Max HP 2 Role Common Location(s) Lineland Road (1-1), Yold Desert (1-3), Yold Ruins (1-4), Flipside 1st Floor Outskirts, Flipside B2 Outskirts, Gloam Valley (2-1), Flipside Pit of 100 Trials (Rooms 1, 3, 8, 19, 27, 41 and 97)
Attack 1 Card type Common
Defense 0 Items Fire Burst, Horsetail, Fresh Veggie, Peachy Peach Card location(s) Card Shop; Catch Card/SP; Chapter 1-1: Found on top of Bestovius' house.
Score 100
Card description Awww...look at that adorable little Squiglet. So adorable under your foot.
  List of Catch Cards  
  43      44      45  
Tattle This is a Squiglet... It's a small little creature that scurries around on its many legs... Max HP is 2 and Attack is 1. There isn't much else to say about Squiglets... When it spots an enemy, it gets excited and hops up and down...
Super Paper Mario enemy
Zombie Shroom
Sprite of a Zombie Shroom from Super Paper Mario. Max HP 1 Role Common Location(s) Lineland Road (1-1), Yold Desert (1-3), Merlee's Basement (2-4), The Bitlands (3-1), Planet Blobule (4-2), The Whoa Zone (4-4), Gap of Crag (5-2), Floro Caverns (5-3 and 5-4), Overthere Stair (7-3)
Attack 2 Card type Uncommon
Defense 0 Items Poison Shroom Card location(s) Card Shop; Catch Card/SP; Chapter 7-3: Found at the far right of the Star Block by using Luigi to high jump to the roof and go to the other side.
Score 300
Card description It's a Zombie Shroom. They pop out of ? Blocks. It may look like a snack, but it'll snack on you!
  List of Catch Cards  
  177      178      179  
Tattle That's a Zombie Shroom. It is an evil shroom monster that comes out of ? Blocks... Max HP is 1. Attack is 2. It can move very fast in a limited area... But it has low HP, so you can take it out...
Super Paper Mario enemy
Cherbil
Sprite of a Cherbil from Super Paper Mario. Max HP 5 Role Common Location(s) Yold Desert (1-3), Gloam Valley (2-1), Gap of Crag (5-2), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 6, 23, 47 and 83)
Attack 2 Card type Common
Defense 0 Items Peachy Peach Card location(s) Card Shop; Catch Card/SP
Score 400
Card description This odd floating beast strikes with sleeping gas. One whiff of that gas and it's sweet dreams...
  List of Catch Cards  
  87      88      89  
Tattle That's a Cherbil. It's a nasty gasbag that spews a plume of sleepy gas... Max HP is 5. Attack is 2. That gas will put you to sleep, so don't go sniffing it... Some say the gas comes from their mouths. Some say it comes from elsewhere... ...Oh, dear...
Super Paper Mario enemy
Tileoid B
Sprite of a Tileoid B from Super Paper Mario. Max HP 10 Role Common Location(s) The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 31, 45 and 53)
Attack 1 Card type Common
Defense 0 Items Peachy Peach, Horsetail Card location(s) Card Shop; Catch Card/SP
Score 300
Card description This sticky beast clings to any surface. Caution: it is not blue cotton candy.
  List of Catch Cards  
  120      121      122  
Tattle That's a Tileoid B. It is a mysterious creature that's made of many small parts... Max HP is 10 and Attack is 1. It can also crawl along walls and ceilings... Tileoids vary in color and ability. This blue Tileoid is known for its curses...
Super Paper Mario enemy
O'Chunks (1)
O'Chunks's sprite from Super Paper Mario. Max HP 20 Role Boss Location(s) Yold Desert (1-3)
Attack 1 Card type Uncommon
Defense 0 Items Card location(s) Card Shop; Map 5
Score 1000
Card description It's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big.
  List of Catch Cards  
  189      190      191  
Tattle That's O'Chunks. He's a big, bearded warrior of a man... Max HP is 20 and Attack is 1. He can grab you by the feet and hurl you... If you're in reach, he'll toss you, so keep your distance... But you can turn the tables on him and use Thoreau to send him flying...
Super Paper Mario enemy
Mimi (1)
Super Paper Mario promotional artwork: Mimi in her true form Max HP ?? (6 hits) Role Boss Location(s) Merlee's Basement (2-4)
Attack 1 Card type Uncommon
Defense 0 Items Card location(s) Card Shop; Map 15
Score 2000
Card description It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck.
  List of Catch Cards  
  190      191      192  
Tattle Invincible: This is Mimi... So is this her true form? She’ll come after you if you stay too long in any room... And our attacks don’t work, so we should keep moving...

Normal: That's Mimi. She's a slightly childish shape-shifter that works for Count Bleck... Max HP is ?? and Attack is 1. Just go for the head when you attack... She will briefly stop when she gets hit... That is when you should go on the attack... She might also hang from the ceiling and throw Rubees at you...

Super Paper Mario enemy
Dimentio (1)
Dimentio, hovering Max HP 30 Role Boss Location(s) The Dotwood Tree (3-3)
Attack 2 Card type Uncommon
Defense 0 Items Card location(s) Card Shop; Map 22
Score 1000
Card description Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits?
  List of Catch Cards  
  194      195      196  
Tattle (Note: As Tippi is unavailable during both encounters with Dimentio, his Tattle cannot be accessed normally, though it remains unused within the game's data.)[7]

That's Dimentio. He's a weird dimensional magician who works for Count Bleck... Max HP is 30 and Attack is 2. Dimentio can flip between dimensions... He can also clone himself. Attacking his double won't do anything to him... Hit the real one, and the double will disappear. Then, he can't clone again for a while...

Super Paper Mario enemy
Mr. L
Sprite of Mr. L in Super Paper Mario. Max HP 40 Role Boss Location(s) Whoa Zone (4-4)
Attack 3 Card type Uncommon
Defense 0 Items Card location(s) Card Shop; Map 27
Score 2000
Card description So...who's this mysterious Mr. L character? Is this what the Prognosticus foretold?
  List of Catch Cards  
  191      192      193  
Tattle That's Mr. L. This new hire of Count Bleck's a real mystery man... Max HP is 40. Attack is 3. He uses his high jump as a weapon... And that powered-up super jump is quite...super... He has no other outstanding features of note. And why does he remind me so much of Mario...?
Super Paper Mario enemy
Count Bleck
Count Bleck Max HP 150 Role Boss Location(s) Castle Bleck Inner Sanctum (8-4)
Attack 8 Card type Rare
Defense 0 Items Card location(s) Card Shop; Map 48
Score 8000
Card description This top-hatted villain is bent on ending the world! Fun fact: he was once known as Count Blumiere.
  List of Catch Cards  
  187      188      189  
Tattle That's Count Bleck... This dark figure wants to destroy the universe. He was once Blumiere, a man that I loved... Max HP is 150, Attack is 8. He will use all the powers the Chaos Heart grants him. But you can beat him if you give it your all... And beat him you must... For the sake of all worlds... And to save the Blumiere I loved...

Gallery

For this subject's image gallery, see Gallery:Super Paper Mario.

Media

For a complete list of media for this subject, see List of Super Paper Mario media. For this subject's sound test, see Super Paper Mario sound test.
Audio.svg Disc Channel
File infoMedia:Super Paper Mario Banner.mp3
0:05
Audio.svg Super Paper Mario - The game's title screen music.
File infoMedia:SPM Super Paper Mario.oga
0:30
Audio.svg Flipside - Plays in Flipside.
File infoMedia:SPM Flipside.oga
0:30
Audio.svg Lineland Road - Plays in World 1-1.
File infoMedia:SPM Lineland Road.oga
0:30
Audio.svg Gloam Valley - Plays in Gloam Valley.
File infoMedia:SPM Gloam Valley.oga
0:30
Audio.svg Outer Space - Plays in Outer Space, Planet Blobule, and the Outer Limits.
File infoMedia:SPM Outer Space.oga
0:30
Audio.svg Gap of Crag - Plays in the Gap of Crag and Downtown of Crag.
File infoMedia:SPM Gap of Crag.oga
0:30
Audio.svg The Underthere - Plays in The Underthere.
File infoMedia:SPM The Underthere.oga
0:30
Audio.svg The Ultimate Show - Plays during the final battle against Super Dimentio.
File infoMedia:SPM The Ultimate Show.oga
0:30
Help:MediaHaving trouble playing?

References to other games

References to Paper Mario: The Thousand-Year Door.
  • Game & Watch: The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
  • Mario Bros.: Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how Shellcreepers are defeated.
  • Super Mario Bros.:
    • The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format.
    • When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the Pal Pills create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the Shell Shock is also the same sprite.
    • The design for ? Blocks is based upon those of this game.
    • When Piccolo is in use, she causes the characters to have the same sound effects as in the original Super Mario Bros.
    • World 1-1 has been recreated in Chapter 1-1 (which also has a rendition of the main theme), World 1-2 has been recreated in Chapter 3-1, World 2-1 is recreated in Chapter 5-3, and World 2-2 is recreated in Chapter 3-2.
    • Underground rooms filled completely with coins reappear.
    • Bowser's castle in the Bitlands is based on the castle designs of this game.
    • One of the Sammer Guys says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from fake Bowsers ("Thank you Mario! But our princess is in another castle!").
    • When Mario is sent to The Underwhere, there is a reference to the Minus World.
    • In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background.
  • Super Mario Bros.: The Lost Levels: When Mario and co. are sent to The Underwhere, someone references a Poison Mushroom, a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom.
  • The Legend of Zelda series: When Fracktail short-circuits, he says, "I AM ERROR," a reference to the character Error's line from Zelda II: The Adventure of Link. Rubees resemble Rupees, the currency in this game series.
  • Super Mario Bros. 2: Francis' must-buy list includes something called Cyborg Wart, a reference to Wart, the final boss of this game.
  • Super Mario Bros. 3: The theme song that plays when the Big Blooper appears in Chapter 3-2 is an arrangement of the underwater background music that plays in this game. At the start of the Yold Ruins, there is a place where Mario must avoid bottomless pits and a Fire Bar in order to get to a door. There is a ? Block above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of Super Mario Bros. 3, where the secret is found by flying above where the door was and the secret was the Recorder. Bowser's battle theme is a remix of the music playing before Mario selects a level in Dark Land. Francis' to-buy list includes a "Tanooki suit made with real tanooki fur", a reference to the Tanooki Suit from this game.
  • Super Mario World: When the player hits the blue switch in Chapter 1-2, it shows the first part of Yoshi's Island 3. Part of the main theme is arranged into Chapter 1-1's music.
  • Paper Mario: Every partner in this game returns as a Catch Card. Francis also has posters of Lady Bow and Bootler. Tubba Blubba is also mentioned by Francis, stating that there is a TV show called "The Blubbening", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and Twink reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and Kammy did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both Paper Mario and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in Paper Mario when an enemy disappears, only sped up. The song that plays after the character completes a chapter (while a piece of paper at the middle of the screen is telling the chapter's story) is the Paper Mario's plain music.
  • Luigi's Mansion: The minigame Mansion Patrol takes place in the foyer of the mansion from this game.
  • Mario & Luigi: Superstar Saga: There is a Sammer Guy named Mustard of Doom, referencing one of Fawful's quotes in this game. Red and Green are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game.
  • Paper Mario: The Thousand-Year Door: Super Paper Mario uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the Yoshi, Vivian, Admiral Bobbery, and Pennington, along with a poster of Petuni. Sir Grodus and the X-Nauts are also referenced by him when he mentioned the TV shows, "The Grodus Chronicles" and "Starship X-Naut". On Francis' things to buy list, he wants a Ms. Mowz doll with "real smooching action", as well as the DVD, "Harder Than Bedrawk: The Rawk Hawk Story". A Magnus Von Grapple action figure is also on that list. Additionally, Fracktail and Wracktail are homages to Hooktail and Bonetail, and one of the Sammer Guys is nicknamed "Thousand-Year Roar". Within Heronicus' house are the stone heads from Keelhaul Key. Also, as mentioned above, Mario has a picture of all seven partners from this game (with Flurrie being the most noticeable), as well as the partners from the first game.

References in later games

Names in other languages

Language Name Meaning Notes
Japanese スーパーペーパーマリオ[?]
Sūpā Pēpā Mario
Super Paper Mario
Chinese (traditional) 超級紙片瑪利歐[8][dead link][9]
Chāojí Zhǐpiàn Mǎlì'ōu
Super Paper Mario
Korean 슈퍼 페이퍼 마리오[?]
Syupeo Peipeo Mario
Super Paper Mario

Trivia

  • The Japanese save data description says 「ペラペラマリオの超次元大冒険!」
  • In Super Smash Bros. Brawl, the trophy for Paper Bowser states that in Super Paper Mario Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much.

References

  1. ^ a b c d e f Williams, Drew (May 2007). "Super Paper Mario: The Interview" - Nintendo Power Issue 215. Nintendo of America (American English). Page 76–78.
  2. ^ Cole, Michael (April 1, 2007). Super Paper Mario. Nintendo World Report (English). Retrieved May 27, 2024.
  3. ^ Super Paper Mario: The Movie. Gameworld Network. Archived January 26, 2008, 11:49:09 UTC from the original via Wayback Machine. Retrieved May 27, 2024.
  4. ^ Super Paper Mario. The Cutting Room Floor. Retrieved May 27, 2024.
  5. ^ AngeloBlaze. Super Paper Mario - Count Bleck battle (03:33). YouTube. Retrieved May 27, 2024.
  6. ^ July 26, 2018. In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.. Supper Mario Broth (English). Retrieved May 27, 2024.
  7. ^ Super Paper Mario. The Cutting Room Floor. Retrieved January 15, 2017.
  8. ^ Nintendo Taiwan website
  9. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo Taiwan (Traditional Chinese). Retrieved May 27, 2024.

External links

Websites
Manuals