Burnin' Rock: Difference between revisions
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==Battle== | ==Battle== | ||
The heroes must Dash at all four lights to make the Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start. | The heroes must Dash at all four lights to make the Rockin' Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start. | ||
==Enemies== | ==Enemies== |
Revision as of 02:08, July 10, 2024
Mario + Rabbids Sparks of Hope battle | |
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Burnin' Rock | |
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World | Space Opera Network |
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The Control Room |
Party Members | ![]() ![]() ![]() |
Objective | ![]() |
Target turns | 6 |
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0 |
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0 |
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0 |
Music track | Phantom, Metal Mayhem |
- “Phantom: Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!
Beep-0: Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the Tacticam handy as you dash more of those lights!”
- —Phantom and Beep-0, Mario + Rabbids Sparks of Hope
Burnin' Rock is a battle in Mario + Rabbids Sparks of Hope, exclusively in the Rayman in the Phantom Show DLC. It is part of the The Control Room main Quest at the Space Opera Network. It is the second phase of the Phantom battle.
In this phase, the Phantom has changed into his Rockin' form, and four lights must be Dashed at to remove the Phantom's invulnerability. After the Phantom is defeated, the Operatic Showdown battle follows.
Layout
The battlefield is large in size and consists of increasing levels of elevation. The Phantom is in the center of the battlefield, and the three of the lights are located behind and to the sides of the Phantom. The other light is close to the heroes. Some Flamin' Stooges and several groups of Goombas are present as well. A single Fieldbreaker is behind the Phantom on the highest ground. Jump Panels and rings are located throughout the battlefield.
Battle
The heroes must Dash at all four lights to make the Rockin' Phantom vulnerable to attacks. During the battle, Darkmess Portals will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the Spectral Swing battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
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Italian | Rock bollente[?] | Boiling rock |