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==Gallery== | |||
<gallery> | |||
SMRPG NS Enemies Lineup Artwork.png|[[Super Mario RPG (Nintendo Switch)|''Super Mario RPG'']] ([[Nintendo Switch]]) | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 10:46, October 11, 2023
Jinx | |
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Jinx's artwork for Super Mario RPG: Legend of the Seven Stars | |
First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
- “I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
- —Jinx, Super Mario RPG: Legend of the Seven Stars
Jinx is a martial arts master who operates a dojo in Monstro Town in Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought.
Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.
Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.
During the battle against the Magikoopa brainwashed by the Smithy Gang, he may create a Jinx Clone to defend him.
Statistics
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
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Jinx (1st Match) | |||||||||
HP | 600 | FP | 100 | Speed | 30 | ||||
Location(s) | Monstro Town | Attack | 140 | Magic attack | 0 | ||||
Role | Boss | Defense | 100 | Magic defense | 80 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Valor Up (HP < 300), Jinxed, Triple Kick | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "You're just a beginner!" |
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (2nd Match) | |||||||||
HP | 800 | FP | 100 | Speed | 32 | ||||
Location(s) | Monstro Town | Attack | 160 | Magic attack | 0 | ||||
Role | Boss | Defense | 120 | Magic defense | 90 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Quicksilver, Valor Up (HP < 400), Jinxed, Triple Kick, Silver Bullet | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "Sympathy!? Not from me!" |
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
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Jinx (3rd Match) | |||||||||
HP | 1000 | FP | 100 | Speed | 35 | ||||
Location(s) | Monstro Town | Attack | 180 | Magic attack | 0 | ||||
Role | Boss | Defense | 140 | Magic defense | 100 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Bombs Away, Valor Up (HP < 600), Vigor up! (HP < 300), Jinxed, Triple Kick, Quicksilver, Silver Bullet | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "Ooh! I'm gonna hurt ya!" |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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References