Mini-Mario (form): Difference between revisions

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{{about|the move|other uses|[[Mini Mario]]}}
{{about|the move seen in the Mario & Luigi series|other uses|[[Mini Mario]]}}
[[File:MLSSBMMiniMario.png|thumb|left]]
{{multiframe
[[File:MLSSMiniMario.png|frame|Mini-Mario in [[Woohoo Hooniversity]] from ''[[Mario & Luigi: Superstar Saga]]''.]]
|[[File:SS Mini M.png]] [[File:MLBISMini-Mario.png]] [[File:MLSSBMMiniMario.png]]
[[File:MLBISMiniMario.png|frame|Mini-Mario in [[Pump Works]] from ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
|size = 72
'''Mini-Mario'''<ref>[http://i.imgur.com/Ce0M6tr.png ''Mario & Luigi: Superstar Saga'' instruction manual, page 20.]</ref>, also formatted as '''Mini Mario'''<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 10.</ref>,  is a technique used by [[Mario]] and [[Luigi]] in various ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. Originating in ''[[Mario & Luigi: Superstar Saga]]'', as a Bros. Action taught to Luigi in [[Chateau de Chucklehuck]], Mini-Mario has later appeared in as a technique in other ''Mario & Luigi'' games as a recurring move. It involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated. In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near [[Bean|an]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter battle. If Luigi attempts to [[High Jump]] onto Mini-Mario, and if Mario jumps when Luigi is directly above him, he earns a [[coin]] every time Luigi is hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 in the Japanese version); if his HP is at 1 (2 or below in the Japanese version), when Mario jumps on him, nothing happens. The in-battle equivalent to this move is [[Knockback Bros.]], and it is also used in the [[Cyclone Bros.]] [[Bros. Attack]].
|align = left
}}
'''Mini-Mario'''<ref>[http://i.imgur.com/Ce0M6tr.png ''Mario & Luigi: Superstar Saga'' instruction manual, page 20.]</ref>, also formatted as '''Mini Mario'''<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 10.</ref>,  is a technique used by [[Mario]] and [[Luigi]] in various ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, appearing in ''[[Mario & Luigi: Superstar Saga]]'' and its enhanced [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', and ''[[Mario & Luigi: Dream Team]]''.
{{br|left}}


In ''[[Mario & Luigi: Bowser's Inside Story]]'', once Mario and Luigi obtain the hammers, Luigi can hammer Mario to shrink him down to a small size just like in ''Superstar Saga''. This ability is used for the same reasons as in the previous game. Unlike the other games, Mario may move around in [[Bowser's body]], a complete 2D area, making the physics of the move somewhat different.
==History==
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MLSSMiniMario.png|thumb|left|Mini-Mario in [[Woohoo Hooniversity]] from ''Mario & Luigi: Superstar Saga'']]
In ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Mini-Mario first appears as a Bros. Action taught to Luigi in [[Chateau de Chucklehuck]] by [[Cork and Cask]] alongside the [[Luigi Dunk]] move. It involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated. In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near [[Bean|an]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is [[Knockback Bros.]], and it is also used in the [[Cyclone Bros.]] [[Bros. Attack]].


In ''[[Mario & Luigi: Dream Team]]'', the ability retains its purpose from the previous games, and is taught by two [[Shelltop]]s working for [[Britta]] in [[Dozing Sands]] along with the [[Mole Mario]] move. The player can only use the Mini-Mario ability when standing on a hard surface, such as a rock; using it on dirt or sand performs the Mole Mario ability instead.
Also, if Luigi attempts to [[High Jump]] onto Mini-Mario, and if Mario jumps when Luigi is directly above him, he earns a [[coin]] every time Luigi is hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 in the Japanese version); if his HP is at 1 (2 or below in the Japanese version), when Mario jumps on him, nothing happens.
{{br|left}}
 
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
[[File:MLBISMiniMario.png|thumb|right|Mini-Mario in [[Pump Works]] from ''Mario & Luigi: Bowser's Inside Story'']]
In ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', this ability is learned at the [[Pump Works]]. Once Mario and Luigi obtain the hammers, Luigi can hammer Mario to shrink him down to a small size just like in ''Mario & Luigi: Superstar Saga''. This ability is used for the same reasons as in the previous game; allowing Mario to fit through and get past tight spaces normally inaccessible, causing him to be separated from Luigi. Unlike the previous game, this ability does not help the layer find items hidden underground. Also, unlike the other games, Mario may move around in [[Bowser's body]], a complete 2D area, making the physics of the move somewhat different.
 
===''Mario & Luigi: Dream Team''===
In ''Mario & Luigi: Dream Team'', the Mini-Mario ability is learned by two [[Shelltop]]s working for [[Britta]] in [[Dozing Sands]] along with the [[Mole Mario]] move. The ability retains its purpose and function from the previous games it appeared in. The player can only use the Mini-Mario ability when standing on hard surfaces, such as rock or metal; using it on soft surfaces such as dirt or sand will make the player perform the Mole Mario ability instead.
{{br|right}}


==Names in other languages==
==Names in other languages==
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|Jap=チビマリオ
|Jap=チビマリオ
|JapR=Chibi Mario
|JapR=Chibi Mario
|JapM=Tiny Mario}}
|JapM=Tiny Mario
}}


==Trivia==
==Trivia==

Revision as of 13:35, December 17, 2018

This article is about the move seen in the Mario & Luigi series. For other uses, see Mini Mario.
Mini-Mario from Mario & Luigi: Superstar Saga. Sprite of Mini-Mario from Mario & Luigi: Bowser's Inside Story Mini-Mario sprite in Mario & Luigi: Superstar Saga + Bowser's Minions.

Mini-Mario[1], also formatted as Mini Mario[2], is a technique used by Mario and Luigi in various Mario & Luigi games, appearing in Mario & Luigi: Superstar Saga and its enhanced 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, and Mario & Luigi: Dream Team.

History

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Mini-Mario at Woohoo Hooniversity.
Mini-Mario in Woohoo Hooniversity from Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, Mini-Mario first appears as a Bros. Action taught to Luigi in Chateau de Chucklehuck by Cork and Cask alongside the Luigi Dunk move. It involves Luigi standing behind Mario and hitting him with a hammer. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated. In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near an underground treasure. If the game is being played on the Game Boy Player, the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is Knockback Bros., and it is also used in the Cyclone Bros. Bros. Attack.

Also, if Luigi attempts to High Jump onto Mini-Mario, and if Mario jumps when Luigi is directly above him, he earns a coin every time Luigi is hit. However, every time Luigi is hit, he loses 1 HP (2 in the Japanese version); if his HP is at 1 (2 or below in the Japanese version), when Mario jumps on him, nothing happens.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mini-Mario in Pump Works
Mini-Mario in Pump Works from Mario & Luigi: Bowser's Inside Story

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, this ability is learned at the Pump Works. Once Mario and Luigi obtain the hammers, Luigi can hammer Mario to shrink him down to a small size just like in Mario & Luigi: Superstar Saga. This ability is used for the same reasons as in the previous game; allowing Mario to fit through and get past tight spaces normally inaccessible, causing him to be separated from Luigi. Unlike the previous game, this ability does not help the layer find items hidden underground. Also, unlike the other games, Mario may move around in Bowser's body, a complete 2D area, making the physics of the move somewhat different.

Mario & Luigi: Dream Team

In Mario & Luigi: Dream Team, the Mini-Mario ability is learned by two Shelltops working for Britta in Dozing Sands along with the Mole Mario move. The ability retains its purpose and function from the previous games it appeared in. The player can only use the Mini-Mario ability when standing on hard surfaces, such as rock or metal; using it on soft surfaces such as dirt or sand will make the player perform the Mole Mario ability instead.

Names in other languages

Language Name Meaning Notes

Trivia

  • There is a glitch in Mario & Luigi: Superstar Saga where, if Mario and Luigi leave an area or a location, the background music that plays in the area or location they leave from will not change. This happens even when they use a Warp Pipe to travel to another location.

References

  1. ^ Mario & Luigi: Superstar Saga instruction manual, page 20.
  2. ^ Stratton, Stephen, and Levi Buchanan. Mario & Luigi: Superstar Saga Prima Official Strategy Guide. Page 10.