Mario Kart World
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Mario Kart World | |||||||||||||||||||
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![]() North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||
Platform(s) | Nintendo Switch 2 | ||||||||||||||||||
Release date | ![]() | ||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Portuguese (Brazil) Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||
Genre | Racing | ||||||||||||||||||
Rating(s) |
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Mode(s) | Single-player Local and online multiplayer | ||||||||||||||||||
Format | Nintendo Switch 2: |
Mario Kart World is an upcoming game in the Mario Kart series set to be released worldwide as a launch title for the Nintendo Switch 2 on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025, as the first game shown for the system,[11] the game was properly revealed in the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in the Mario Kart series, the twelfth to be released by Nintendo, and the first new Mario Kart title since Mario Kart Live: Home Circuit (released almost five years prior). It is also the first Mario Kart game to be a launch title for its console.
The art style of the game's characters appears to have changed significantly to resemble 2D illustrations drawn by Shigehisa Nakaue, much like the in-game art style of Super Mario Bros. Wonder. Additionally, characters now have a wide variety of alternate costumes, and the clothing worn by characters is substantially more detailed than in previous games. The game's roster marked the playable debut of many enemies from across the series, including Cataquack, Coin Coffer, Swoop, and Conkdor, among many more. Altogether, this game features the most brand new playable character additions to the Mario Kart series to date. Two new in-game modes were also added: Knockout Tour and Free Roam.
The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[12][13] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 6:00 a.m. PST / 9:00 a.m. EST / 2:00 p.m. BST.[14]
Gameplay
New features
Races now consist of 24 racers, doubling from the previous 12. Players receive points in racing as before, with some positions receiving the same number of points.[12]
Gliders and driving underwater, introduced in Mario Kart 7, along with anti-gravity, introduced in Mario Kart 8, do not return in Mario Kart World; instead of gliders, vehicles now feature wings that allow them to glide in a similar manner. When going over water, the wheels of all vehicles change into water skis, allowing them to float.[12] Both of these new mechanics create a comparable vehicle system to Diddy Kong Racing.
Many new mechanics for karts are introduced in this game: karts now have the ability to drive on walls after a height boost and balance on railings and other thin platforms to quickly charge up Mini-Turbos.[12] When holding down the button after a hop without turning, players can charge up a Charge Jump instead of initiating a drift.[15][14] After such a jump, the player is granted a small speed boost similar to a Mini-Turbo. The jumps can be charged, yielding blue and then yellow sparks, with yellow sparks granting a longer-lasting boost after landing.[16][17] A new Rewind feature has also been added, which allows the player to rewind back to where they were before if they make a mistake. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races.[14]
Unlike previous installments, all of the courses in the game take place on a large, open world, connected via the newly introduced intermissions,[18] which are long, non-looping tracks filled with various hazards that connect from one course to another during races.[1]
Players are able to enter large vehicles scattered around the world, such as cargo trucks, boats, or UFOs, and control them from the inside.[1][17][19]
Point Spread Comparisons (GP) | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | 21st | 22nd | 23rd | 24th | |||||||||
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | — | — | — | — | ||||||||||||||||||||
Mario Kart: Double Dash!! Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | — | — | — | — | ||||||||||||||||||||
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | ||||||||||||||||||||
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | — | — | — | — | ||||||||||||||||||||
Mario Kart 8 | 15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ||||||||||||||||||||
Mario Kart World | 15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race music Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not available In Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally. |
Game modes
Grand Prix
Grand Prix returns as the main game mode from previous games, where the player races through four tracks of a cup in an attempt to get the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional three-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place across intermissions that transition from the previous course to the next, while the final section consists of one lap of that next course.[12]
Time Trials
Time Trials return and function the same as they did previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race against ghost times set by other players online. It is currently unknown if Staff Ghosts return.[14]
VS Race
VS Race allows up to four players to play together locally and eight players to play wireless. Players can choose to race in regular three-lap races on a single course or choose a course to start at, then choose another course that is connected to the starting course to drive towards. Team races return from previous entries, but it is now possible to have up to four teams instead of only two. Class, item, CPU difficulty, and race count settings also return, with odd-numbered race counts returning from Mario Kart Wii.[14]
Battle
Battle modes return, but as in Mario Kart Wii and Mario Kart 7, there are only two battle modes to choose from: Balloon Battle and Coin Runners. Coin Runners functions similarly to how it does in Mario Kart 8 Deluxe, but Balloon Battle has been reverted back to the elimination-based system used in earlier games, Mario Kart 8, and Mario Kart Tour.[14]
Knockout Tour
Knockout Tour is an all-out battle mode where players race over consecutive tracks across the open world and are eliminated on a specific lap if they are in the last four places. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue in it.[1]
Knockout Tour consists of rallies rather than cups, with each of the eight rallies having 6 races within. Unlike the Grand Prix, Knockout Tour focuses primarily on the intermissions between the courses, The first five races take place on a continuous path of them, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.[20] This mode allows players to configure intermissions in the rules, though it is currently unknown how they can be configured.[18]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サバイバル[4] Sabaibaru |
Survival | |
Chinese | 生存赛[21] Shēngcún sài |
Survival | |
Dutch | Knock-outrally[22] | Knockout Rally | |
French | Survie[23] | Survival | |
German | K.-o.-Tour[24] | K.O. Tour | |
Italian | Sopravvivenza[25] | Survival | |
Korean | 서바이벌[26] Seobaibeol |
Survival | |
Portuguese | Eliminatória[27] | Knock Out | |
Spanish | Supervivencia[28][29] | Survival |
Free Roam
Free Roam is an open-world adventure mode where one or multiple players can freely explore any track both on- and off-road.[1] As displayed in the HUD when viewing the world map in this mode, P Switches, ? Panels, and Peach Medallions appear as discoverable objects. P-Switches activate missions reminiscent of the Missions mode from Mario Kart DS.[14] CPU drivers can also be encountered in Free Roam.[12]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フリーラン[4] Furīran |
Free Run | |
Dutch | Rondrijden[22] | Driving around | |
Italian | Corsa libera[30] | Free run | |
Korean | 프리 런[26] Peuri reon |
Free Run | |
Portuguese | Modo livre[27] | Free mode | |
Spanish (NOA) | Paseo libre[28] | Free walk | |
Spanish (NOE) | Modo libre[29] | Free mode |
Characters
Racers
There are currently 50 racers confirmed, including 30 characters returning from past installments and 20 new playable characters, all of which aside from Goomba, Piranha Plant, Pianta, Spike, and Dolphin also making their first playable appearance in a video game overall. All new characters except Coin Coffer also appear in the game as either background characters or obstacles during races. Additionally, Nabbit, Hammer Bro, Chargin' Chuck, and Monty Mole are playable for the first time in a home console Mario Kart game, following their debuts in Mario Kart Tour.
Returning characters
New characters
Character outfits
Outfits for characters return from Mario Kart Tour. Some outfits use designs seen previously in games such as Mario Kart Tour and Super Mario Odyssey. These outfits are obtained mid-race after eating Dash Food, with certain characters having up to 9 outfits. In the game's demo, it is shown that outfits have their own slot on the character selection screen, unlike in Mario Kart 8 and its port (except for Tanooki Mario and Cat Peach), though it is unknown if this will apply to the final game. Consuming Dash Food unlocks outfits for use anytime, and the type of food the player uses determines the outfit the character wears.[14]
- Mario
Touring[31]
All-Terrain[32]
Aviator[15]
Happi[15]
Cowboy[31]
Dune Rider[33]
An outfit resembling Mario's Super Mario Sunshine outfit
Mechanic[33]
- Luigi
- Peach
- Daisy
- Rosalina
- Bowser
- Toad
- Wario
Biker[31]
Wicked Wasp[38]
An outfit resembling Captain Wario from Game & Wario
- Waluigi
- Toadette
Soft Server[31]
- Birdo
- Baby Mario
Swimwear[31]
- Baby Luigi
Work Crew[31]
- Baby Peach
Touring[31]
- Baby Daisy
- Baby Rosalina
- Lakitu
Fisherman[31]
- King Boo
- Yoshi
An outfit of Blue Yoshi wearing sunglasses and a spiked collar, resembling Boshi
Food Slinger[31]
Swimwear[44]
Touring[45]
Matsuri[31]
- Koopa Troopa
- Donkey Kong
All-Terrain[31]
- Bowser Jr.
Biker Jr.[31]
- Pauline
Aero[31]
- Shy Guy
Slope Styler[31]
Non-playable characters
Background characters
A red Lakitu that leads Knockout Tour[1]
Boo Crews, in the background of Boo Cinema[1]
Boohemoth, in the background of Boo Cinema[32]
Eagles[1]
Drones resembling Koopa Shells[12]
Para-Beetles wearing blue shells with propellers instead of wings[12]
Bats, in the background of Boo Cinema[1]
Unknown
Courses
So far, Mario Kart World is known to have 30 courses (32 if the two routes for Crown City and Peach Stadium are counted separately); 16 (18) of those courses are new, while 14 return from previous entries, including one course that appeared in both Mario Kart Tour and the Mario Kart 8 Deluxe – Booster Course Pass, two courses each from Super Mario Kart (which are combined versions of multiple courses from the game), Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 7, and three courses from Mario Kart DS, while no courses from Mario Kart: Super Circuit or Mario Kart 8 are shown to return so far. Of the returning courses, three of them (Wario Stadium, Sky-High Sundae, and Toad's Factory) make their debuts as classic courses. If Mario Kart: Super Circuit's Extra Tracks are not counted, the Koopa Beach 1 portion of Koopa Troopa Beach increases this number to four.
Classic courses in this game (marked with their origin game's prefix below) have been significantly revamped, bearing even less resemblance to the original courses than as they appeared in previous games. Unlike previous games since Mario Kart DS, the game's cups are not separated between new and classic courses, with the game's known seven cups instead featuring a varying amount of both types of courses, similar to Mario Kart 8 and Mario Kart 8 Deluxe's DLC cups.[1] Additionally, unlike Mario Kart 8 and Mario Kart Tour, all classic courses use the modern Mario Kart logo for their finish lines, regardless of what game they originated from. This is the first Mario Kart game since Mario Kart: Super Circuit to not have prefixes appended to the names of any of the classic race courses, and the first for battle courses since Mario Kart DS.
While not confirmed to be playable as traditional race courses, several other courses can be seen or visited in the world map or during intermissions, including Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3 at the entrance to Boo Cinema and Choco Island 2 just south-west of Choco Mountain.[49] If these are counted, then Ghost Valley 3 increases the number of courses making their classic course debut to five.
Courses with differing names between British English and American English once again use their respective name depending on the game's region, unlike in Tour.
Grand Prix
The backgrounds of the cup icons are reflective of the region the cup's courses are located in. For example, the Star Cup's icon has an icy background, as its courses are near or within the snowy region.
Cup | Course 1 | Course 2 | Course 3 | Course 4 |
---|---|---|---|---|
![]() Mushroom Cup[1] |
![]() Mario Bros. Circuit |
![]() Crown City |
![]() Whistlestop Summit |
![]() DK Spaceport |
![]() Flower Cup[1] |
![]() Desert Hills (DS) |
![]() Shy Guy Bazaar (3DS) |
![]() Wario Stadium (N64)[40] |
![]() Airship Fortress (DS) |
![]() Star Cup[1] |
![]() DK Pass (DS) |
![]() Starview Peak |
![]() Sky-High Sundae (Tour/Switch) |
![]() Wario Shipyard (3DS) Wario's Galleon |
![]() Shell Cup[1] |
![]() Koopa Troopa Beach (SNES)[52] |
![]() Faraway Oasis |
![]() Crown City |
![]() Peach Stadium |
![]() Banana Cup[1] |
![]() Peach Beach (GCN)[16][53] |
![]() Salty Salty Speedway[53] |
![]() Dino Dino Jungle (GCN)[54][55] |
![]() Great ? Block Ruins[56][57] |
![]() Leaf Cup[1] |
![]() Cheep Cheep Falls[14] |
Dandelion Depths[53] | Boo Cinema[55] | Dry Bones Burnout[58][57] |
![]() Lightning Cup[1] |
![]() Moo Moo Meadows (Wii)[16] |
![]() Choco Mountain (N64)[40] |
Toad's Factory (Wii)[40] | Bowser's Castle[59] |
Special Cup[conjectural][40] | Acorn Heights[57][13] | Mario Circuit (SNES)[32][57] | ![]() Peach Stadium[60] |
Rainbow Road[61][56][57] |
Knockout Tour
Battle courses
There are currently six known battle courses. Like the B variants of courses from Mario Kart Tour, the battle courses in Mario Kart World take place in closed off areas of the main race courses or intermissions rather than taking place in unique locations. However, some are more intricately designed akin to older battle courses.
- A battle course that takes place in the vicinity of DK Pass[14]
- A battle course that takes place in Moo Moo Meadows[14]
- A battle course that takes place in the vicinity of Peach Stadium[14]
- A battle course that takes place in the vicinity of Dino Dino Jungle[14]
- A battle course that takes place in the vicinity of Salty Salty Speedway[63]
- Big Donut (N64)[14]
Vehicles
Karts, bikes, and ATVs all return in Mario Kart World, the latter two following their absence in Mario Kart Tour. However, kart customization as seen in Mario Kart 7 and Mario Kart 8 does not return, with the vehicles in this game instead sporting a unique wheel design, and some lacking wheels entirely in favor of treads or skis. Like the aforementioned two games however, vehicles are unlocked by collecting a certain number of coins.[64] Stickers on vehicles also appear to be customizable.[14] Despite ATVs returning, the Standard ATV does not.
There are currently 40 known vehicles in the game, including 23 karts, 11 bikes, and 6 ATVs. Vehicles returning from previous installments are marked with their corresponding game in parentheses.
Karts
A snowmobile-themed vehicle resembling the Snow Skimmer from Mario Kart Tour
Pipe Frame
(Super Mario Kart)B Dasher
(Mario Kart DS)Tiny Titan / Rally Romper
(Mario Kart Wii)Bumble V
(Mario Kart 7)Cloud 9
(Mario Kart 7)Biddybuggy
(Mario Kart 8)
Bikes
A bike designed after Warp Pipes
A bike themed after R.O.B. in his Famicom colors
Dolphin Dasher
(Mario Kart Wii)
ATVs
Course elements
Objects and obstacles
Cargo trucks that can be hijacked for a speed boost[1]
Boats that can be hijacked for a speed boost[17]
Helicopters that can be hijacked in order to take flight[14]
Pipe-dwelling and grounded Piranha Plants[1]
Metallic Bramballs that function as rings
A tire-like Grrrol
Chill Bullies charging at racers in Starview Peak[2]
A ceratopsian dinosaur whose head can be driven up like a ramp[69]
A brachiosaur-like dinosaur similar to Noshi that stomps its feet. Its back can be driven on.[1][69]
Zebras that run across Faraway Oasis, visually similar to the horses in Mario Sports Superstars[1]
- Mkw farawayoasis icon.jpg
Giraffes that walk along the Faraway Oasis[1]
- Mkw farawayoasis icon.jpg
Elephants found on Faraway Oasis and Shy Guy Bazaar[1]
Ostriches found running along Faraway Oasis[70]
Rolling armadillos[47]
Dromedaries found off the course in Shy Guy Bazaar[1]
Cows, walking along Moo Moo Meadows[1]
Monty Moles, tunneling through Moo Moo Meadows[1]
Barrels in water[16]
Fire Snakes that come from oil drums[12]
Chain Chomps and rolling Chain Chomps[12][26]
- Mkw shyguybazaar icon.jpg
Flying Shy Guys, returning on Shy Guy Bazaar[1]
- Mkw dkpass icon.jpg
Snowboarding Shy Guys, returning on DK Pass[1]
Shy Guys on jet skis, on Peach Beach[1]
Shoe Goombas, retaining their yellow shoes from Mario Kart Tour[12]
Toads riding gondolas[54]
Barrel Cannons, some of which are strapped to vehicles[65][47]
Barrel-dispensing cannons[12]
Moose[72]
Quicksand pits[32]
Hydraulic presses[47]
Serpentine Sandmaarghs resembling Charvaarghs[76]
Flowing water[54]
Other
Jars, including snake jars[80]
Large flowers resembling Hat Trampolines[14]
Items
As with Mario Kart Tour, items are automatically held behind racers in this game.[12]
Of the returning items, the Ice Flower, Hammer, and Coin Box make their first appearance in a home console Mario Kart debut following their initial debut in Mario Kart Tour. Additionally, the Feather is now usable during races like in Super Mario Kart, rather than being exclusive to the Battle mode like in Mario Kart 8 Deluxe and Mario Kart Tour.[81]
Items found on the track | |
---|---|
![]() Item Box |
Gives the player a random item. Some float down from the sky attached to parachutes.[16] |
![]() Double Item Box |
Gives the player two random items as opposed to one. |
![]() Coin |
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.[13] |
![]() Coin pile[54] |
|
![]() Blue coin[14] |
Appears in certain areas upon pressing a P Switch.[14] |
![]() Dash Food bag[14] |
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of a Wonder Flower. |
![]() Peach Medallion[14] |
New coin collectables imprinted with a portrait of Peach, resembling Princess Coins.[82] |
New items | |
![]() Coin Shell[12] |
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track.[12] Gold Shells previously appeared in Mario Kart Arcade GP DX, though they functioned differently. |
![]() Kamek[14] |
A crystal ball with Kamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy ahead of all the racers in front of the player who used it, as well as turning them into that enemy temporarily.[49] |
![]() Dash Food[14] |
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.[13] |
Returning items | |
![]() Coin |
Grants the player two extra coins and a small boost. |
![]() Coin Box |
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them.[83] |
![]() Green Shell |
Travels in a straight line and knocks over a kart it hits. |
![]() Triple Green Shells |
Three Green Shells that orbit the player's kart, protecting them from incoming attacks. |
![]() Red Shell |
Homes in on the closest kart in front of the player and knocks it over. |
![]() Triple Red Shells |
Three Red Shells that orbit the player's kart, protecting them from incoming attacks. |
![]() Spiny Shell |
Targets the racer in first place, knocking over all other karts in its path. |
![]() Banana Peel |
Protects the player from incoming items, and spins out other racers that hit it. |
![]() Triple Bananas |
Three bananas that orbit the player's kart, protecting them from incoming attacks. |
![]() Mushroom |
Provides the player's kart with a small speed boost. |
![]() Triple Mushrooms |
Orbits the player's kart, providing them with three separate speed boosts. |
![]() Golden Mushroom |
Provides the player's kart with continuous speed boosts for a short time. |
![]() Mega Mushroom |
Increases the player's size, allowing them to flatten any player they hit.[83] |
![]() Feather |
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.[12] |
![]() Fire Flower |
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact. |
![]() Ice Flower |
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.[12] |
![]() Boomerang Flower |
Can be thrown up to four times, hitting racers forward/backward and returns to its user before the final use. |
![]() Star |
Provides the player invincibility from all terrain and items, and also giving a speed boost. |
![]() Super Horn |
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell. |
![]() Lightning |
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time in addition to summoning a temporary storm.[12][16] |
![]() Hammer |
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.[12] |
![]() Blooper |
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed. |
![]() Bob-omb |
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius. |
![]() Bullet Bill |
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. |
![]() Boo |
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards. |
Sponsors
- Main article: List of sponsors debuting in Mario Kart World
New
- 1st Place Shopping![1]
- Banana[84]
- Batadon Aero Parts[84]
- Biofuel[11]
- Birdo Jewelry[85]
- Boat Rental[84]
- Bowser Motors[1]
- Bully Steel[84]
- Buzzy Helmets[12]
- Conkdor Headlights[12]
- Dash[1]
- DK Boosters[1]
- Dolphin Marine Sports[84]
- Dorrie Watercraft[1]
- Drink Refresh[1]
- Everything You Need: Kart Supplies[1]
- Fire Flower Gas Station[11]
- Fire Flower Oil Company[84]
- Flavor Blast[84]
- Fried Chicken: Too Much Flavor[1]
- Galaxy Engine Oil Cooler[1]
- Garlic Power Pure Engine[1]
- Golden Dash Mushroom[1]
- Grrrol Metal[1]
- Handy Air Duster Foo[12]
- Hot Foot Gasoline[84]
- Mario Bros.[84]
- Mario Bros. Circuit[11][84]
- Molten Energy Lava Bubble[1]
- Nabbit Courier Service[11][84]
- Premium Car Wash Cheep Cheep[41]
- Penguin Bobsled[41]
- Pipeline Moving[11]
- Red Shell Speed Tires[11]
- Rosalina Automobile[1]
- Rosalina Bus Tours[1]
- Royal Motors[1]
- Shine Sprite Oil[84]
- Shy Guy Ceramics[1]
- Shy Guy's Rowing Club[14]
- Spike Spokes[1]
- Spiny Shell Engine[11]
- Squid Motor Oil[11][84]
- Stingby Biofuel[84]
- Sunshine Railway[41]
- Super Leaf[86]
- Swoop Car Interior Shop[13]
- The Adventures of Toad[12]
- Thwomp Construction[13]
- Toad Manufacturing[72]
- Toad's Wharf[14]
- Traffic Apparel[12]
- Treasure Tracker![14]
- Turbo Engines[12]
- Waluigi Tires[87]
- Waluigi Vintage Clothing[1]
- Wario Games[1]
- Wario's Premium Scrap[1]
- Wario Motors[1]
- Wiggler's Sightseeing[41]
- Yoshi's Hamburger[11][84]
Returning
- 1-Up Fuel[11]
- BaNaNa Boy[41]
- Bob-omb Plugs[11]
- Chain Chomp Racing Chains (new logo)[1]
- Fuzzy Batteries[84]
- Larry Lights[16]
- Luigi Tires (new logo)[11]
- Tagline: "NEW AND USED. PREMIUM QUALITY. FULL SERVICE."[11]
- Mario Motors (new logo)[11]
- Tagline: "FUEL / PARTS / MAINTENANCE"[11]
- Mario Kart TV[11]
- Morton Construction[11]
- Mushroom Piston[84]
- Peach & Daisy Royal Patisserie
- Princess Orange[11]
- Roy Smooth Sounds (new logo)[12]
Differences from previous Mario Kart games
- Races now consist of 24 racers compared to the 8 or 12 from previous games.
- By default, a Grand Prix now involves the first track of the cup being played with all three laps before subsequent races involve two-section intermissions leading into a full lap of a track for the final section.[12]
- Cups are now based more on regions within the game's map than following an overall difficulty progression across the game.
- Getting hit by a car or train at certain angles causes the player to become unbalanced as opposed to spinning out.[12]
- Rather than using hang-gliders like in games since Mario Kart 7, vehicles now use retractable wings to soar through the air.
- Lakitu has mostly been reverted to his pre-Mario Kart 8 behavior, where he no longer immediately appears to pick up a racer should they fall off of a course; however, if a racer falls off a course in the middle of a gliding section, he will place them back in the air so they continue gliding rather than dragging them to the nearest road.[16]
- Vehicles no longer drive underwater, and instead continue along the surface of the water.
- The amount of coins a player can hold now caps off at 20 compared to the previous 10.
- Opening cinematics before races in the Grand Prix mode now all happen at once before the first race.[12]
- Racers can now trick multiple times in the air.[12]
- Racers can now charge up a Charge Jump, allowing them to gain additional height, perform tricks, and gain speed boosts.[15][14]
- Racers may now trick at any time while gliding.[12]
- Racers can now trick off of other racers or obstacles if they land on top of them.[12][15]
- The drivers of car obstacles are now visible.
- Goombas now charge towards racers when noticing them (similar to the 3D Super Mario games), rather than simply walking in place or in a left-to-right pattern.[12]
- Explosions on the surface of water will create waves, which characters can trick off of.[88]
Items
- The Lightning now only shocks players ahead of the user, rather than all opponents.[41]
- The Bullet Bill no longer causes players that it hits at certain angles to spin out.[16]
- The Fire Flower now has a limit of eight fireballs, compared to the previous 10 in Mario Kart 8.[13]
- The Boomerang Flower now has a time limit when using it and does not leave the item slot until it is fully used up, similar to the Fire Flower. This allows for it to be used up to four times, compared to to the previous three in Mario Kart 8.[41]
- Using the Feather item now allows the user to trick after using it.[13]
- Stars can be found bouncing along the ground, as they do in the 2D Super Mario games, in Free Roam, instead of remaining stationary.[74]
- Racers under the effect of the Mega Mushroom item no longer shrink back to normal size when hit by Lightning.[89]
- Items now float on the surface of water, rather than sinking.[71]
Gallery
- For this subject's image gallery, see Gallery:Mario Kart World.
References to other media
- Donkey Kong (arcade): The layout of DK Spaceport resembles the girder structure from 25m, and an arrangement of its theme plays for most of the course as well as during the pre-race flyover of it. The course features oil drums based on their design from this game that spawn Fire Snakes in place of Fireballs, warning posters depicting the sprites of fireballs, oil drums, and barrels from this game, a poster based on the "How high can you get?" screen, pixelated paintings of Donkey Kong's face on ramps, and stylized, neon illustrations of oil drums, barrels, and Fires as well as the Parasol and the Bag and the 300 points for collecting them. The Hammer theme from this game plays near the end of a race on this course.[12]
- Donkey Kong (Game & Watch): The starting banner in DK Spaceport is based on the Donkey Kong Game & Watch unit, and directional pad iconography is seen throughout the course.[12]
- Mario Bros.: The game's logo appears as an advertisement,[84] and a neon sign of the logo and two pipes on either side of it appears at the last turn of Mario Bros. Circuit.[12] The design of the exhaust pipes on cargo trucks is inspired by the design of the enemy-spawning pipes from this game.[1]
- Family Computer: The Rally Bike has a design inspired by the pulse line design of Family Computer cartridges, including text reading "RLB-01" reminiscent of the product codes on each cartridge.[12] Mario's Mechanic costume includes a cap with text that reads "Famicom."[65]
- Super Mario Bros.: Arrangements of "Ground BGM" and "Underground BGM" can be heard in the game.[90][91] A Warp Pipe-junction, similar to the ones entered to access underground levels in this game, can be found at Whistlestop Summit.[14]
- Super Mario Bros.: The Lost Levels: Graffiti on a banked turn resembles the artwork of the Green Koopa Troopa from this game.[92]
- Famicom Grand Prix II: 3D Hot Rally: The Tiny Titan, based on the Monster from this game, returns. The redesigned logo for the Mario Motors sponsor is based on the logo of this game.[11]
- Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2: An arrangement of "Please Select Player" can be heard in the game.[14]
- Super Mario Bros. 3: One of the new sponsors is named after and has a logo featuring a Hot Foot.[48] An arrangement of Athletic BGM can play during Grand Prix races.[93]
- Super Mario Land: Batadon and Tokotoko reappear, and the former is the base of a sponsor, "Batadon Aero Parts".[1] Shy Guy Bazaar includes multiple references to this game, including Daisy's emblem on the palace, what appear to be statues resembling Gao,[94] and tapestry with a Tokotoko pattern on it.[32]
- Super Mario World: The Mario Kart World logo colors the letters of the word "World" with the same colors as the Super Mario World logo, with the exception of the "D" being cyan instead of green. Super Koopas, Passin' Chucks and Clappin' Chucks reappear.[48][1] Dino Rhinos appear on the packaging of chocolate bars, referencing their Chocolate Island habitat.[72] Arrangements of "Ground BGM", "Yoshi's Island (Map Screen)", "Donut Plains (Map Screen)", and "Forest of Illusion (Map Screen)" can be heard in the game.[90][71]
- Super Mario Kart: Mario Circuit contains the layouts of Mario Circuit 1, Mario Circuit 2, and Mario Circuit 3, and Koopa Troopa Beach contains the layouts of Koopa Beach 1 and Koopa Beach 2. Additionally, the layouts of Ghost Valley 1, Choco Island 1, Ghost Valley 2, Choco Island 2, Vanilla Lake 1, and Ghost Valley 3 can be driven as part of the world map. Stickers of character sprites from this game, including Mario, Luigi, Peach,[1] Yoshi, Koopa Troopa, and Toad,[13] appear on the walls in Mario Circuit. A sticker of Bowser's sprite can be equipped on a kart.[95] ? Panels return, taking their pixelated question mark and rounded edges from their in-game sprite and promotional artwork from this game respectively.[96] Arrangements of "Battle Mode" and "Title Theme" can be heard in the game.[14] In the introduction of the Mario Kart World Direct, there is a side shot of Donkey Kong dropping a Banana Peel in front of Yoshi, a reference to Donkey Kong Jr. doing the same to Yoshi in this game's title screen animation.[14]
- Wario Land: Super Mario Land 3: An arrangement of the main level theme can be heard in the game.[16]
- Super Mario RPG: Legend of the Seven Stars: Yoshi's blue costume sports a spiked red collar similar to the one Boshi wears.
- Super Mario 64: An arrangement of Piranha Plant's Lullaby can play in Free Roam.[12] Arrangements of "Dire, Dire Docks"[67] and the game's main theme (the latter of which is based on the arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series)[14] can also be heard in the game.
- Mario Kart 64: Choco Mountain and Wario Stadium return as courses. An arrangement of the "Snow" theme can play in Free Roam. Arrangement of the "Farm" theme can also be heard in the game.[70] Certain actions will cause stylized onomatopoeias to appear in a similar fashion to this game.[12]
- Yoshi's Story: An arrangement of "Yoshis on the Beach" can be heard in the game.[14] An arrangement of "Yoshi's Tale", the ending theme, can play in Free Roam.[49]
- Paper Mario series: Humanoid Toad hieroglyphs appear on desert ruins resembling those seen in these games.[97]
- Mario Kart: Super Circuit: An arrangement of "Ribbon Road" can be heard during one of the intermissions in the Mushroom Cup Grand Prix[12] and an arrangement of "Rainbow Road" can be heard on another intermission.[98]
- WarioWare series: The denim jacket Wario wears for his Biker outfit resembles the one he wears for his biker outfit throughout this series.
- Super Mario Sunshine: Mario wears the Shine Sprite shirt and sunglasses originating from this game in one of his costumes.[2]
- Mario Kart: Double Dash!!: Peach Beach and Dino Dino Jungle return as courses. The Luigi Tires sponsor returns in this game.[11] Characters hold onto their kart when shot out of a cannon, similar to this game.[1] An arrangement of the theme for Mushroom Bridge and Mushroom City can be heard during intermissions. An arrangement of the Battle mode theme can also be heard.[14]
- Mario Party 6: The character select icons for Waluigi and Peach are based on their promotional artwork from this game.[32]
- Super Mario 64 DS: The character select icon for Wario is based on his promotional artwork from this game.[32]
- WarioWare: Touched!: The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.[1]
- Mario Kart DS: Desert Hills, DK Pass, and Airship Fortress return as courses. The B Dasher returns as a kart. An arrangement of "Waluigi Pinball" can be heard in the game.[91]
- WarioWare: Smooth Moves: The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.[1]
- Mario Party 8: The character select icons for Birdo and Toad are based on their promotional artwork from this game while the character select icon for King Boo is based on Boo's promotional artwork from this game.[32]
- Super Mario Galaxy: The character select icons for Bowser and Bowser Jr. are based on their promotional artwork from this game.[32] Starview Peak's central building contains a library alluding to the Library aboard the Comet Observatory.[49] An arrangement of "Buoy Base Galaxy" can play in intermissions leading to Shy Guy Bazaar.[99] Arrangements of "Rosalina in the Observatory" and "Gusty Garden Galaxy" can be heard in the game.[70][71]
- Mario Kart Wii: Dash Panels feature a yellow-orange-fuchsia gradient which are the colors they typically alternate between in this game.[11] Moo Moo Meadows and Toad's Factory return as courses. A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.[13] An arrangement of "DK Summit" plays in one of the intermissions in the Star Cup Grand Prix.[49] An arrangement of "Staff Roll A" can play in Free Roam.[41] Arrangements of "Luigi Circuit/Mario Circuit" and "Chain Chomp Wheel" can be heard in the game.[60][14] The Dolphin Dasher and Tiny Titan return as vehicles. An exclamation point appears above Cataquacks when they are alerted to passing karts, like in this game.[65]
- Super Smash Bros. series: One of Wario's trick animations closely resembles his neutral air attack (especially in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate).[1]
- New Super Mario Bros. Wii: An arrangement of the desert theme can play in Free Roam. An arrangement of the castle boss theme plays in one of the intermissions in the Star Cup Grand Prix.[49] An arrangement of "Staff Credit Roll" can also be heard in the game.[100] One of the idle animations of the Boos is based on one of the idle animations of the Boo Buddies in this game.[16]
- Super Mario Galaxy 2: The Cloud Rally has an icon featuring the Cloud Flower.[1] Skeeters reappear using their design from this game.[54] An arrangement of "Sky Station Galaxy" plays in one of the intermissions in the Mushroom Cup Grand Prix.[12] An arrangement of the Starship Mario theme plays while waiting for the Cherry Rally to commence.[41] Arrangements of "Super Mario Galaxy 2", "Digga-Leg", and "Bowser's Galaxy Generator" can be heard in the game.[74][101][71]
- Mario Kart 7: Shy Guy Bazaar and Wario Shipyard return as courses. The Bumble V and Cloud 9 return as karts. Starview Peak is built around a Comet Observatory-like structure based on the one that appears in Rosalina's Ice World.[2] The character select icon for Daisy is based on her promotional artwork from this game.[32]
- Mario Party 9: The character select icons for Yoshi and Shy Guy are based on their promotional artwork from this game.[32]
- New Super Mario Bros. 2: Boohemoth returns in the background of Boo Cinema.[32] The Coin Shell's render is based on its promotional artwork from this game.[12]
- New Super Mario Bros. U: The illustration of a Bomber Bill on the world map icon of Airship Fortress is based on its artwork from this game.[2] The character select icons for Luigi , Koopa Troopa , and Hammer Bro are based on their promotional artwork from this game.[32] The Bob-omb render is based on its promotional artwork from this game.[12]
- Game & Wario: One of Wario's alternate costumes is based off Captain Wario.
- New Super Luigi U: On the select screen, Nabbit makes short hops like he does after finishing a level in this game.[31]
- Super Mario 3D World: The promotional renders for various Toads are based on Toad's key artwork from this game. An arrangement of the "The Credits Roll" can be heard in the game.[71] An arrangement of "Chain-Link Charge" can play in intermissions leading to Starview Peak.[99] An arrangement of "Hisstocrat" can play in Free Roam.[13] The golden snakes that adorn the Carpet Flyer are also modeled after Hisstocrats.[1]
- Mario Kart 8 / Mario Kart 8 Deluxe: Several sponsors return from this game. Course select icons generally feature prominent track elements superimposed over images of the courses they belong to, like in this game. Trick-able, surfboard-bearing vehicles return.[12] Sky-High Sundae returns as a course. Karts can illuminate the road ahead of them using headlamps, like in this game. The trophy presentation screen appears very similar to how it does in this game.[16] Many of this game's lobby messages return.[74] Smart Steering returns.[49] The design of the crown is inspired by its design in Mario Kart 8 Deluxe. Several Knockout Tour rally icons are based on cup icons from the Booster Course Pass. An arrangement of Sunshine Airport's theme can play in Free Roam. Arrangements of "Mario Kart Stadium" / "Mario Circuit", "Water Park", "Toad Harbor", "Shy Guy Falls", "Wild Woods", "Bowser's Castle", and "Battle Stadium" can also be heard in the game.[14][16][100][102][103] Starview Peak features a segment of road split between a green left path and a yellow right path, similar to Ice Ice Outpost.[11][1][32] The Biddybuggy returns as a kart.
- Captain Toad: Treasure Tracker: The new "Treasure Tracker!" sponsor is named after this game.[14]
- Mario Party 10: The character select icons for Mario and Toadette are based on their promotional artwork from this game.[32]
- Super Mario Odyssey: A picture mode similar to this game's Snapshot Mode appears. Several of Mario's and Peach's costumes originate from this game or are based on their designs from this game. The Heart Rally has an icon featuring the Life-Up Heart.[1] The dance Mario does in the character selection screen is similar to the one he makes when listening to music from the Boombox;[12] additionally, Pauline's dance in the character selection screen is similar to the one she makes while performing.[31] The designs of cactuses and binoculars in this game resemble their designs in Super Mario Odyssey.[54][32] Large flowers also appear, resembling Hat Trampolines.[14] Arrangements of "Steam Gardens" and "Break Free (Lead the Way)" can be heard in the game.[16][104]
- Super Mario Maker 2: Heavy Fire Bros. return as audience members.[1]
- Dr. Mario World: Baby Rosalina's pacifier color is cyan instead of yellow, and her crown is angled the opposite side from before; both of these traits were first seen on Dr. Baby Rosalina.[1]
- Mario Kart Tour: Various costumes return from this game. The Hammer, Coin Box, and Ice Flower return as items. Items are generally held behind the player, like in this game.[12] Sky-High Sundae returns as a course. Pickup trucks with Piranha Plants return.[41] An arrangement of Tokyo Blur's theme plays in one of the intermissions in the Mushroom Cup Grand Prix,[12] and an arrangement of Vancouver Velocity's theme plays in one of the intermissions in the Star Cup Grand Prix.[49] An arrangement of Singapore Speedway's theme can also be heard in the game.[93]
- Mario Kart Live: Home Circuit: An arrangement of the main title theme can play.[14]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオカート ワールド[4] Mario Kāto Wārudo |
Mario Kart World | |
Chinese (traditional) | 瑪利歐賽車世界[105] Mǎlìōu Sàichē Shìjiè |
Mario Kart World | |
Korean | 마리오 카트 월드[26] Mario Kateu Woldeu |
Mario Kart World |
References
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- ^ File:Mario Kart World Luigi Shy Guy Bazaar.jpg
- ^ https://x.com/MarioKartActu/status/1910711529634255106/photo/4
- ^ マリオカート ワールド : フリーラン. Nintendo (Japanese). Retrieved April 18, 2025.
- ^ File:MKWorld Explorer Toad.jpg
- ^ Deck Wizard (April 12, 2025). Mario Kart World Nintendo Switch 2 First Look Hands-On!. YouTube. Retrieved April 19, 2025.
- ^ a b https://x.com/Luigikid64_SSBU/status/1911202380298715445
- ^ a b Shannon Grixti (April 8, 2025). Mario Kart World Nintendo Switch 2 Dandelion Depths 4K/60FPS Gameplay Footage. YouTube. Retrieved April 9, 2025.
- ^ Yoshibros088 (April 12, 2025). Mario Kart World Gameplay. YouTube. Retrieved April 13, 2025.
- ^ Overtime Gamer (April 6, 2025). Mario Kart World Grand Prix. YouTube. Retrieved April 13, 2025.
- ^ Graptakular (April 16, 2025). Switch 2 Experience: Los Angeles Mario Kart World Gameplay (handheld). YouTube. Retrieved April 16, 2025.
- ^ EZG COLLECTIBLES (April 14, 2025). Mario Kart World - Nintendo Switch 2 Experience Los Angeles. YouTube. Retrieved April 14, 2025.
- ^ 瑪利歐賽車世界 | Nintendo Switch 2 | 任天堂. nintendo.com (Chinese (Hong Kong)). Retrieved April 2, 2025.
External links
- Official Japanese website
- Official North American website
- Official European website
- Official Brazilian website
- Official Korean website
- Official Hong Kong website
Nintendo Switch 2 games | ||
---|---|---|
Nintendo Switch 2 exclusives | ||
Super Mario franchise | Mario Kart World (2025) | |
Donkey Kong franchise | Donkey Kong Bananza (2025) | |
Other | Nintendo Switch 2 Welcome Tour (2025) | |
Nintendo Switch 2 Edition games | ||
Super Mario franchise | Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025) |