The Trial Course

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The Trial Course within Bowser's Keep
Mario before the doors
“Of the 6 doors... 2 open onto action courses! You can handle a lot of action, right? 2 others will lead to battle courses. You can fight, right?! The last 2 open onto puzzle courses. No sweat for a great puzzle solver like you, right?! Once you choose a course, there's no turning back! The only way to know what's behind a door is to walk through it! You must pass 4 of the 6 courses to move ahead.”
Narration, Super Mario RPG: Legend of the Seven Stars

The Trial Course[1] is a series of corridors located deep within Bowser's Keep in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake. It begins with a room of six numbered doors known as the Six-Door Chamber. Two of the doors lead to "action courses" where Mario must use his jumping ability to navigate obstacles and enemies (which do not lead to battle encounters) and collect items, two lead to "battle courses" with a series of consecutive fights against enemies summoned by Wizakoopa, and two lead to "puzzle courses" where the player is challenged by Dr. Topper. Each door's destination is randomized each playthrough. When a course is completed, the player is sent back to the Six-Door Chamber, where that course's door is then marked with an X. Each course has a reward at the end, and four must be completed to progress; once the fourth is completed, the paths leading back to the room with the doors and the castle before become inaccessible until Bowser's Keep is exited upon Exor's defeat.

Action courses[edit]

Mario gets 10 tries to get through a series of obstacle-filled rooms. If he makes 10 faults before the course is complete, he is sent back to the Six-Door Chamber. Every fault also causes a loss in coins.

Action course 1[edit]

The reward is the Sonic Cymbals.

Room 1[edit]

A series of rising-and-falling gray tiles between a stone overhang and a lava pit must be jumped across. A treasure box on top of the overhang contains a Croaka Cola.

Room 2[edit]

Mario must balance on an iron ball to jump to high places as two Bob-ombs loosely pursue him, exploding if they touch him off the ball. Eight large coins are in the air. Treasure boxes contain a Pick Me Up, a Max Mushroom, a Rock Candy, and two Flowers.

Room 3[edit]

Two gray tiles rotate around each other when stood upon, shown previously in Bandit's Way. This time, however, they are over an enormous lava pit. Treasure boxes contain a Royal Syrup, a Fire Bomb, a Pick Me Up, a Croaka Cola, and two Flowers.

Action course 2[edit]

The reward is the Super Slap.

Room 1[edit]

An invisible maze is suspended over lava. It becomes visible for an instant when jumped upon, which is demonstrated by three Terrapins that briskly move from the beginning to the end ahead of Mario. Four large coins are in the air over the maze. Treasure boxes contain a Fright Bomb, an Ice Bomb, a Royal Syrup, and a Rock Candy.

Room 2[edit]

Several gray tiles move back and forth laterally across a lava pit, stopping while Mario jumps. Treasure boxes contain a Max Mushroom, a Red Essence, a Fire Bomb, and a Flower.

Room 3[edit]

A Guerrilla imitates Donkey Kong, throwing barrels down an isometric room similar to 25m from Donkey Kong, though without slopes or ladders. Once Mario reaches the Guerrilla at the top, it flees down the side.

Battle courses[edit]

Wizakoopa spawns an enemy at each pair of statues, leading to an encounter against a group of standard enemies.

Battle course 1[edit]

The reward is the Star Gun (Drill Claw in the remake).

Room 1[edit]

Room 2[edit]

Room 3[edit]

Gallery[edit]

Battle course 2[edit]

The reward is the Drill Claw (Star Gun in the remake).

Room 1[edit]

Room 2[edit]

Room 3[edit]

Gallery[edit]

Puzzle courses[edit]

Dr. Topper challenges Mario to solve his brainteasers. Failure puts Mario back in the Six-Door Chamber.

Puzzle course 1[edit]

The reward is a Rock Candy.

Room 1[edit]

Mario and Dr. Topper take turns hitting a coin-filled treasure box up to four times in a row, trying to avoid collecting the 21st coin.

Room 2[edit]

Dr. Topper introduces Mario to a game called Magic Buttons. Mario needs to depress a 4×4 group of 16 buttons, each of which inverts the state of all cardinally surrounding buttons.

Room 3[edit]

Dr. Topper has Mario play Ball Solitaire. Mario must kick iron balls into bouncing over each other, like in checkers, to reduce a 4×4 grid of 15 balls to one. It is an automatic failure if a ball is made to leapfrog over two at once or it bounces over nothing.

Puzzle course 2[edit]

The reward is a Rock Candy.

Room 1[edit]

Dr. Topper gives Mario a trivia quiz consisting of 12 questions about the game, chosen randomly from a pool of 40 (41 in the remake). Mario has five seconds to answer each, with correct answers raising the tile he stands on by one step, wrong answers lowering it by two, and timing out lowering it by one. The goal is eight steps high. All the questions and the possible answers to each are listed below. The correct answers are highlighted in green.

SNES version[edit]
Question Answer 1 Answer 2 Answer 3
How much...does a female beetle cost? 1 coin 50 coins A frog coin
What does Belome really like to turn people into? Scarecrow Ice cream cones Mushrooms
What is Raini's husband's name? Raz Romeo Gaz
Johnny loves WHICH beverage?... Currant juice Grape juice Boysenberry smoothie
What's the name of the boss at the Sunken Ship? Johnny Jimmy Jackson
Booster is what generation? 7th 8th 78th
Where was the 3rd Star Piece found? Moleville Forest Maze Star Hill
In the Moleville blues, it's said that the moles are covered in what? Soil Dirt Slugs
What color are the curtains in Mario's house? Blue Green Red
Yaridovich is what? A boss A new breed of cattle A special attack
The boy at the inn in Mushroom Kingdom was playing with...What? Game Boy Super NES Virtual Boy
What did Carroboscis turn into? A carrot A beet A radish
Who is the famous sculptor in Nimbus Land? Garro Gaz Goya
What is Hinopio in charge of at the middle counter? The inn Weapons Items
Who is the ultimate enemy in this adventure? Smithy Bowser Goomba
Who is the leader of The Axem Rangers? Red Black Green
What's the name of Jagger's "sensei"? Dinky Jinx Johnny
How many underlings does Croco have? 2 3 4
What was Toadstool doing when she was kidnapped by Bowser? She was playing cards She was looking at flowers She was digging for worms
Who is the famous composer at Tadpole Pond? Toadoskfy Toadofsky Frogfucius
Which monster does not appear in Booster Tower? Jester Terrapin Bob-omb
The boy getting his picture taken at Marrymore can't wait 'til which season? Hunting Skiing Baseball
What technique does Bowser learn at Level 15? Bowser Crush Crusher Terrorize
What words does Shy Away use when he sings? Dum dee dah~ La dee dah~ Dum lee lah~
What does Birdo come out of? A barrel An eggshell A basket
What's the first monster you see in the Pipe Vault? Goomba Sparky Chompweed
What's the password in the Sunken Ship? Corals Pearls Oyster
What was Mallow asked to get for Frogfucius? Honey Syrup Cricket Pie Carbo Cookie
Mite is Dyna's...WHAT? Big sister Little brother Second cousin
What does the Red Essence do? Makes you sleepy Gives you strength Relieves back pain
How long have the couple inside the chapel been waiting for their wedding? 1 hour 30 minutes 45 minutes
What do Culex, Jinx, and Goomba have in common? They are immortal They live in Monstro Town They all like bratwurst
What is the 4th selection on the Menu screen? Important Items Special Items Equip
The man getting his picture taken at Marrymore hates what? Getting married Mowing the lawn on Sundays Getting his picture taken
Where was the 1st Star Piece found? Bowser's Keep Mario's Pad Mushroom Kingdom
How many legs does Wiggler have? 10 8 6
What's the full name of the boss at the Sunken Ship? Johnny Jones Jesse James Jones Jonathan Jones
Who helped you up the cliff at Land's End? Sky Troops Flying Troopa Sky Troopas
What color is the end of Dodo's beak? Yellow Orange Red
What's the chef's name at Marrymore? Blintz Gateau Torte
Nintendo Switch version[edit]
Question Answer 1 Answer 2 Answer 3
How much...does a female beetle sell for? One coin Fifty coins A Frog Coin
What does Belome really like to turn people into? Scarecrows Ice-cream cones Mushrooms
What is Raini's husband's name? Raz Romeo Gaz
Johnny loves which beverage? Currant juice Grape juice Boysenberry smoothie
What's the name of the boss at the Sunken Ship? Johnny Jimmy Jackson
What color are the curtains in Mario's house? Blue Green Red
Booster is what generation? 7th 8th 48th
Where was the third Star Piece found? Moleville Forest Maze Star Hill
In the Moleville Blues, it's said that the moles are covered in what? Soil Dirt Slugs
Speardovich is what? A boss A new breed of cattle A special move
What did Carroboscis used to be? A carrot A beet A radish
Who is the famous sculptor in Nimbus Land? Garro Gaz Goya
What is Cinder Toad in charge of at the middle counter? The inn Armor Items
Who is the ultimate enemy in this adventure? Smithy Bowser Goomba
Who is the leader of the Axem Rangers? Red Black Green
Which enemy is only found in the Sunken Ship? Reacher Crusty Mr. Kipper
Mario, Mallow, and Peach's triple move is called what? Healing Rainbow Healthy Rainbow Stache, Princess, and Rainboy, GO!
What's the name of Jagger's "sensei"? Dinky Jinx Johnny
How many underlings does Croco have? Two Three Four
What was Peach doing when she was kidnapped by Bowser? She was playing cards She was looking at flowers She was digging for worms
Who is the famous composer at Tadpole Pond? Toadoskfy Toadofsky The Frog Sage
Which monster does not appear in Booster Tower? Jester Terrapin Bob-omb
The boy getting his picture taken at Marrymore can't wait till which season? Hunting Skiing Baseball
What technique does Bowser learn at level 15? Mechakoopa Stomp Crusher Terrorize
What words do Beezos use when they sing? ♪Dum dee dah♪ ♪La dee dah♪ ♪Dum lee lah♪
What does Birdo come out of? A barrel An eggshell A basket
What's the first monster you see in the Pipe Vault? Goomba Lava Bubble Chompweed
What's the password in the Sunken Ship? Corals Pearls Oyster
What was Mallow asked to get for the Frog Sage? Honey Syrup Cricket Pie Carbo Cookie
Mite is Dyna's...what? Big sister Little brother First cousin
What does the Red Essence do? Makes you sleepy Gives you strength Relieves back pain
How long have the couple inside the chapel been waiting for their wedding? An hour Thirty minutes Forty-five minutes
What do Culex, Jinx, and Goomhilde have in common? They are immortal They live in Monstro Town They all like bratwurst
What is the fourth option on the Menu screen? Journal Special Items
The man getting his picture taken at Marrymore hates what? Getting married Mowing the lawn on Sundays Getting his picture taken
Where was the first Star Piece found? Bowser's Keep Mario's Pad The Mushroom Kingdom
How many legs does Wiggler have? Ten Eight Six
What's the full name of the boss at the Sunken Ship? Johnny Jones Jesse James Jones Jonathan Jones
Who helped you up the cliff at Land's End? Sky Troopas Flying Troopas Paratroopas
What color is the end of Dodo's beak? Yellow Orange Red
What's the chef's name at Marrymore? Blintz Gateau Torte

Room 2[edit]

Dr. Topper shows a small pile of barrels for 10 seconds and has Mario count them, including the ones hidden by the camera angle, before Dr. Topper hides them again and has him give an answer. If Mario is correct, he moves on to a much larger pile, which Dr. Topper gives him 20 seconds to count. Both numbers of barrels vary each play.

Room 3[edit]

Dr. Topper introduces Boo, Goo, Bones, and Kipp, who took part in a triathlon of swimming, cycling, and a marathon. He has Mario interview each to determine what order they finished in. Once Mario has an answer, Dr. Topper has him speak to them again in the order they came in. The one in first place says they outrode another during cycling and were never passed by them, the one in second says they fell into fourth during cycling but had a shared higher position in the other events, the one in third says they got the same position in swimming and cycling but were beaten by two in the marathon, and the one in fourth says they placed third in swimming.

Items[edit]

Field[edit]

Item Image Location Location image
Original Remake
4 10-Coins SMRPG 10 Gold Coin.png Found in the action course with an invisible path. Mario finding first two 10-Coins in the invisible path action course of Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Mario finding third 10-Coin in the invisible path action course of Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Mario finding last 10-Coin in the invisible path action course of Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Mario finding first two 10-Coins in the invisible path action course of Bowser's Keep of Super Mario RPG.
Mario finding third 10-Coin in the invisible path action course of Bowser's Keep of Super Mario RPG.
Mario finding last 10-Coin in the invisible path action course of Bowser's Keep of Super Mario RPG.
8 10-Coins SMRPG 10 Gold Coin.png Found in the action course with an iron ball. Mario finding first 4 10-Coins in the iron ball action course of Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Mario finding last 4 10-Coins in the iron ball action course of Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Mario finding first 4 10-Coins in the iron ball action course of Bowser's Keep of Super Mario RPG.
Mario finding last 4 10-Coins in the iron ball action course of Bowser's Keep of Super Mario RPG.

Treasure boxes[edit]

Item Image Location Location image
Original Remake
21 10-Coins SMRPG 10 Gold Coin.png Only treasure in the puzzle courses. As a part of the course, Mario is not able to get all 21 10-Coins, and due to this, no coins are added to the coin total. Second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Bowser's Keep of Super Mario RPG.
Croaka Cola Green Something Drink.png
  • At the end of the huge stone platform in the action course featuring rising/falling platforms.
  • Last in the action course featuring two rotating platforms.
Third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Fourteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Bowser's Keep of Super Mario RPG.Sixteenth Treasure in Bowser's Keep of Super Mario RPG.
Pick Me Up Red Star Drink.png
  • Atop the first pillar in the action course featuring balancing on the ball.
  • Fifth in the action course featuring two rotating platforms.
Fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Thirteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Sixth Treasure in Bowser's Keep of Super Mario RPG.Fifteenth Treasure in Bowser's Keep of Super Mario RPG.
Flower RPG Flower.png
  • Atop the second pillar in the action course featuring balancing on the ball.
  • Atop the last pillar in the action course featuring balancing on the ball.
  • First in the action course featuring two rotating platforms.
  • Third in the action course featuring two rotating platforms.
  • Third in the action course featuring moving platforms.
Fifth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Eighth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Ninth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Eleventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Twenty-first Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Seventh Treasure in Bowser's Keep of Super Mario RPG.
Tenth Treasure in Bowser's Keep of Super Mario RPG.
Eleventh Treasure in Bowser's Keep of Super Mario RPG.
Thirteenth Treasure in Bowser's Keep of Super Mario RPG.
Treasure 23 in Bowser's Keep of Super Mario RPG.
Rock Candy Lucky Jewel.png
  • Atop the third right pillar in the action course featuring balancing on the ball.
  • Last in the action course featuring an invisible path.
Sixth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Eighteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Eighth Treasure in Bowser's Keep of Super Mario RPG.Twentieth Treasure in Bowser's Keep of Super Mario RPG.
Max Mushroom Yellow Mushroom.png
  • Atop the third left pillar in the action course featuring balancing on the ball.
  • First in the action course featuring moving platforms.
Seventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Nineteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Ninth Treasure in Bowser's Keep of Super Mario RPG.Treasure 21 in Bowser's Keep of Super Mario RPG.
Royal Syrup Royal Syrup.PNG
  • Second in the action course featuring two rotating platforms.
  • Third in the action course featuring an invisible path.
Tenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Seventeenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Twelfth Treasure in Bowser's Keep of Super Mario RPG.Nineteenth Treasure in Bowser's Keep of Super Mario RPG.
Fire Bomb Red Bomb.png
  • Fourth in the action course featuring two rotating platforms.
  • Last in the action course featuring moving platforms.
Twelfth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Twenty-second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fourteenth Treasure in Bowser's Keep of Super Mario RPG.Treasure 24 in Bowser's Keep of Super Mario RPG.
Fright Bomb Green Bomb.png First in the action course featuring an invisible path. Fifteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Seventeenth Treasure in Bowser's Keep of Super Mario RPG.
Ice Bomb Ice Bomb Second in the action course featuring an invisible path. Sixteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Eighteenth Treasure in Bowser's Keep of Super Mario RPG.
Red Essence The Red Essence item from Super Mario RPG: Legend of the Seven Stars Second in the action course featuring moving platforms. Twentieth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 22 in Bowser's Keep of Super Mario RPG.

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパ迷宮めいきゅう[1]
Kuppa Meikyū
Bowser's Maze; rendered "The Trial Course" in the Shogakukan guide.[1]
Six-Door Chamber
Language Name Meaning Notes
Japanese クッパじょう 6つのとびら[?]
Kuppa-jō muttsu no tobira no ma
Bowser's Keep — 6-Door Room
6つのとびら[?]
muttsu no tobira no ma
6-Door Room
Chinese (simplified) 酷霸城堡 6道门的房间[?]
Kùbà chéngbǎo 6 dàomén de fángjiān
Bowser's Keep — 6-Door Room
6道门的房间[?]
6 dàomén de fángjiān
6-Door Room
Chinese (traditional) 庫巴城堡 6道門的房間[?]
Kùbā chéngbǎo 6 dàomén de fángjiān
Bowser's Keep — 6-Door Room
6道門的房間[?]
6 dàomén de fángjiān
6-Door Room
Dutch Zaal der Zes Deuren[?] Hall of the Six Doors
French (NOA) Salle aux six portes[?] 6-Door Room
French (NOE) Salle aux six portes[?] 6-Door Room
German Sechstürensaal[?] Six-door hall
Italian Sala delle sei porte[?] Room of the six doors
Korean 쿠파 성 6개의 문이 있는 방[?]
Kupa Seong 6-gae-ui muni inneun bang
Bowser's Keep — 6-Door Room
6개의 문이[?]
6-gae-ui muni
6 doors
Spanish (NOA) sala de las 6 puertas[?] 6-Door room
Spanish (NOE) Sala de las 6 puertas[?] 6-Door Room

Trivia[edit]

  • In Dr. Topper's trivia quiz, two direct references to the Final Fantasy series are made in the Japanese version. When Dr. Topper asks which monster appears first in the Pipe Vault, one of the possible answers is "Exdeath," the villain of Final Fantasy V, and when he asks who the ultimate enemy of the adventure is, a possible answer is "Kefka," the villain of Final Fantasy VI. In the English translation, these choices were replaced with "Chompweed" and "Goomba," respectively. In the remake, every new translation is closer to the English version here to seemingly avoid these Final Fantasy references, with the exception of the Korean version retaining the reference to Exdeath (the other answer is instead "the Frog Sage").
  • The same ultimate enemy question also has "Luigi" as a possible answer in the Japanese version, which is instead "Bowser" in the English version. The remake's Eastern-language translations (Chinese and Korean) use "Luigi," whereas the Western-language translations (Spanish, French, Italian, German, and Dutch) use "Bowser."
  • In the English version and most translations, Dr. Topper asks, "How many legs does Wiggler have?" The correct answer is "six" to match Wigglers' in-game version, although their artwork depicts them with the usual eight legs. In the Japanese version and the Chinese, Korean, and German translations, the question instead asked is which endearing monster was at Star Hill.

References[edit]

  1. ^ a b c Super Mario RPG Final Edition, page 2.