Mario Kart World: Difference between revisions

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*''[[Super Mario 64 DS]]'': The character select icon for Wario is based on his {{file link|Wario SM64DS art.png|promotional artwork}} from this game.<ref name=NintendoLife/>
*''[[Super Mario 64 DS]]'': The character select icon for Wario is based on his {{file link|Wario SM64DS art.png|promotional artwork}} from this game.<ref name=NintendoLife/>
*''[[WarioWare: Touched!]]'': The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.<ref name=Direct/>
*''[[WarioWare: Touched!]]'': The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.<ref name=Direct/>
*''[[Mario Kart DS]]'': [[DS Desert Hills|Desert Hills]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as courses. The [[B Dasher]] returns as a kart.
*''[[Mario Kart DS]]'': [[DS Desert Hills|Desert Hills]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as courses. The [[B Dasher]] returns as a kart. An arrangement of "[[DS Waluigi Pinball (theme)|Waluigi Pinball]]" can be heard in the game.<ref name=DeckWizard>Deck Wizard (April 12, 2025). [https://www.youtube.com/watch?v=syropyIg6tU Mario Kart World Nintendo Switch 2 First Look Hands-On!]. ''YouTube''. Retrieved April 18, 2025.</ref>
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: On the select screen, Koopa Troopa swings his arms as he does when reacting to a "[[Paah]]" in this series.<ref name=TreehouseDay1Pt1/>
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: On the select screen, Koopa Troopa swings his arms as he does when reacting to a "[[Paah]]" in this series.<ref name=TreehouseDay1Pt1/>
*''[[WarioWare: Smooth Moves]]'': The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.<ref name=Direct/>
*''[[WarioWare: Smooth Moves]]'': The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.<ref name=Direct/>
*''[[Mario Party 8]]'': The character select icons for {{file link|MP8 Birdo.png|Birdo}} and {{file link|MP8 Toad Main Artwork.png|Toad}} are based on their promotional artwork from this game while the character select icon for [[King Boo]] is based on {{file link|BooMP8Official.png|Boo's promotional artwork}} from this game.<ref name=NintendoLife/>
*''[[Mario Party 8]]'': The character select icons for {{file link|MP8 Birdo.png|Birdo}} and {{file link|MP8 Toad Main Artwork.png|Toad}} are based on their promotional artwork from this game while the character select icon for [[King Boo]] is based on {{file link|BooMP8Official.png|Boo's promotional artwork}} from this game.<ref name=NintendoLife/>
*''[[Super Mario Galaxy]]'': The character select icons for {{file link|Bowser - Super Mario Galaxy.png|Bowser}} and {{file link|SMG BowserJr.png|Bowser Jr.}} are based on their promotional artwork from this game.<ref name=NintendoLife/> [[Starview Peak]]'s central building contains a library alluding to the [[Library (Super Mario Galaxy)|Library]] aboard the [[Comet Observatory]].<ref name=TreehouseDay2Pt2/> An arrangement of "[[Buoy Base Galaxy]]" can play in intermissions leading to [[3DS Shy Guy Bazaar|Shy Guy Bazaar]].<ref name=Luigikid64>https://x.com/Luigikid64_SSBU/status/1911202380298715445</ref> Arrangements of "[[Rosalina in the Observatory]]" and "[[Gusty Garden Galaxy]]" can be heard in the game.<ref name=GameXplainGameplay/><ref name=DanPar/>
*''[[Super Mario Galaxy]]'': The character select icons for {{file link|Bowser - Super Mario Galaxy.png|Bowser}} and {{file link|SMG BowserJr.png|Bowser Jr.}} are based on their promotional artwork from this game.<ref name=NintendoLife/> [[Starview Peak]]'s central building contains a library alluding to the [[Library (Super Mario Galaxy)|Library]] aboard the [[Comet Observatory]].<ref name=TreehouseDay2Pt2/> An arrangement of "[[Buoy Base Galaxy]]" can play in intermissions leading to [[3DS Shy Guy Bazaar|Shy Guy Bazaar]].<ref name=Luigikid64>https://x.com/Luigikid64_SSBU/status/1911202380298715445</ref> Arrangements of "[[Rosalina in the Observatory]]" and "[[Gusty Garden Galaxy]]" can be heard in the game.<ref name=GameXplainGameplay/><ref name=DanPar/>
*''[[Mario Kart Wii]]'': [[Dash Panel]]s feature a yellow-orange-fuchsia gradient which are the colors they typically alternate between in this game.<ref name=FirstLook/> [[Wii Moo Moo Meadows|Moo Moo Meadows]] and [[Toad's Factory]] return as courses. A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.<ref name=TreehouseDay2Pt1/> An arrangement of [[Wii DK Summit|DK Summit]]'s theme plays in one of the intermissions in the Star Cup Grand Prix.<ref name=TreehouseDay2Pt2/> An arrangement of the first half of the ending credits theme can play in Free Roam.<ref name=TreehouseDay1Pt2/> Arrangements of "[[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] / [[Mario Circuit (Mario Kart Wii)|Mario Circuit]]" and "[[Chain Chomp Wheel]]" can be heard in the game.<ref name=GameXplainSwitch2EventLA>GameXplain (April 12, 2025). [https://www.youtube.com/watch?v=nVfnSJQKBH8 Tons of Mario Kart World Gameplay! (Switch 2 Event: LA)]. ''YouTube''. Retrieved April 17, 2025.</ref><ref name=MKWDirect/> The [[Dolphin Dasher]] and [[Tiny Titan]] return as vehicles. An exclamation point appears above [[Cataquack]]s when they are alerted to passing karts, like in this game.<ref name=BRCDEvg/>
*''[[Mario Kart Wii]]'': [[Dash Panel]]s feature a yellow-orange-fuchsia gradient which are the colors they typically alternate between in this game.<ref name=FirstLook/> [[Wii Moo Moo Meadows|Moo Moo Meadows]] and [[Toad's Factory]] return as courses. A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.<ref name=TreehouseDay2Pt1/> An arrangement of "[[Wii DK Summit|DK Summit]]" plays in one of the intermissions in the Star Cup Grand Prix.<ref name=TreehouseDay2Pt2/> An arrangement of "Staff Roll A" can play in Free Roam.<ref name=TreehouseDay1Pt2/> Arrangements of "[[Luigi Circuit/Mario Circuit]]" and "[[Chain Chomp Wheel]]" can be heard in the game.<ref name=GameXplainSwitch2EventLA>GameXplain (April 12, 2025). [https://www.youtube.com/watch?v=nVfnSJQKBH8 Tons of Mario Kart World Gameplay! (Switch 2 Event: LA)]. ''YouTube''. Retrieved April 17, 2025.</ref><ref name=MKWDirect/> The [[Dolphin Dasher]] and [[Tiny Titan]] return as vehicles. An exclamation point appears above [[Cataquack]]s when they are alerted to passing karts, like in this game.<ref name=BRCDEvg/>
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: One of Wario's trick animations closely resembles his neutral air attack (especially in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'').<ref name=Direct/>
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: One of Wario's trick animations closely resembles his neutral air attack (especially in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'').<ref name=Direct/>
*''[[New Super Mario Bros. Wii]]'': An arrangement of the desert theme can play in Free Roam. An arrangement of the castle boss theme plays in one of the intermissions in the Star Cup Grand Prix.<ref name=TreehouseDay2Pt2/> An arrangement of "Staff Credit Roll" can also be heard in the game.<ref name=ShannonGrixtiDandelion>Shannon Grixti (April 8, 2025). [https://youtu.be/HOOBDqt2sYU Mario Kart World Nintendo Switch 2 Dandelion Depths 4K/60FPS Gameplay Footage]. ''YouTube''. Retrieved April 9, 2025.</ref> One of the idle animations of the [[Boo]]s is based on one of the idle animations of the [[Boo Buddies]] in this game.<ref name=Valbuena/>
*''[[New Super Mario Bros. Wii]]'': An arrangement of the desert theme can play in Free Roam. An arrangement of the castle boss theme plays in one of the intermissions in the Star Cup Grand Prix.<ref name=TreehouseDay2Pt2/> An arrangement of "Staff Credit Roll" can also be heard in the game.<ref name=ShannonGrixtiDandelion>Shannon Grixti (April 8, 2025). [https://youtu.be/HOOBDqt2sYU Mario Kart World Nintendo Switch 2 Dandelion Depths 4K/60FPS Gameplay Footage]. ''YouTube''. Retrieved April 9, 2025.</ref> One of the idle animations of the [[Boo]]s is based on one of the idle animations of the [[Boo Buddies]] in this game.<ref name=Valbuena/>

Revision as of 11:33, April 18, 2025

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any unofficially leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Mario Kart World
North American box art for Mario Kart World
North American box art
For alternate box art, see the game's gallery.
Publisher Nintendo
Platform(s) Nintendo Switch 2
Release date World June 5, 2025[1]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Racing
Rating(s)
ESRB:E - Everyone[2]
PEGI:3 - Three years and older[3]
CERO:A - All ages[4]
ACB:G - General[5]
USK:0 - All ages[6]
ClassInd:L - General audience[7]
SMECCV:A - All ages[8]
GSRR:P - Six years and older[9]
Gmedia:3 - Three years and older[10]
Mode(s) Single-player
Local and online multiplayer
Format
Nintendo Switch 2:
Game Card
Digital download

Mario Kart World is an upcoming game in the Mario Kart series set to be released alongside the Nintendo Switch 2 as a launch title worldwide on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025, as the first game shown for the system,[11] the game was properly revealed in the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in the Mario Kart series, the twelfth to be released by Nintendo, the first new Mario Kart title since Mario Kart Live: Home Circuit (released almost five years prior), and the first original, major console entry in the series since Mario Kart 8 (released eleven years prior). It is also the first Mario Kart game to be a launch title for its console and to feature Kevin Afghani's voicework.

The art style of the game's characters appears to have changed significantly to resemble 2D illustrations drawn by Shigehisa Nakaue, much like the in-game art style of Super Mario Bros. Wonder. Additionally, characters now have a wide variety of alternate costumes, and the clothing worn by characters is substantially more detailed than in previous games. The game's roster marked the playable debut of many enemies from across the series, including Cataquack, Coin Coffer, Swoop, and Conkdor, among many more. Altogether, this game features the most brand new playable character additions to the Mario Kart series to date. Two new in-game modes were also added: Knockout Tour and Free Roam.

The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[12][13] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 6:00 a.m. PST / 9:00 a.m. EST / 2:00 p.m. BST.[14]

Gameplay

Bikes and ATVs return following their absence in Mario Kart Tour. However, kart customization as seen in Mario Kart 7 and Mario Kart 8 does not return. Some karts in this game instead utilize unique wheel designs, with some lacking wheels entirely in favor of treads.

New features

Races now consist of 24 racers, doubling from the previous 12. Players receive points in racing as before, with some positions receiving the same number of points.[12]

Gliders and driving underwater, introduced in Mario Kart 7, along with anti-gravity, introduced in Mario Kart 8, do not return in Mario Kart World; instead, karts can now extend wings, which function the same as gliders, and drive along the top of water rather than beneath it, with both new mechanics creating a comparable vehicle system to Diddy Kong Racing.

Many new mechanics for karts are introduced in this game: karts now have the ability to drive on walls after a height boost and balance on railings and other thin platforms to quickly charge up Mini-Turbos.[12] When holding down the button after a hop without turning, players can charge up a Charge Jump instead of initiating a drift.[15][14] After such a jump, the player is granted a small speed boost similar to a Mini-Turbo. The jumps can be charged, yielding blue and then yellow sparks, with yellow sparks granting a longer-lasting boost after landing.[16][17] A new Rewind feature has also been added, which allows the player to rewind back to where they were before if they mess up. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races.[14]

Unlike previous installments, all of the courses in the game take place on a large, open world, connected via the newly introduced intermissions,[18] which are long, non-looping tracks filled with various hazards that connect from one course to another during races.[1]

Players are able to enter large vehicles scattered around the world, such as cargo trucks, boats, or UFOs, and control them from the inside.[1][17][19]

Game modes

Grand Prix

Grand Prix returns as the main game mode from previous games, where the player races through four tracks of a cup in an attempt to get the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional three-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place across intermissions that transition from the previous course to the next, while the final section consists of one lap of that next course.[12] One mode allows players to configure intermissions in the rules.[18]

Time Trials

Time Trials return and function the same as they did previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race against ghost times set by other players online. It is currently unknown if Staff Ghosts return.[14]

VS Race

VS Race allows up to four players to play together locally and eight players to play wireless. Players can choose to race in regular three-lap races on a single course or choose a course to start at, then choose another course that is connected to the starting course to drive towards. Team races return from previous entries, but it is now possible to have up to four teams instead of only two. Class, item, CPU difficulty, and race count settings also return.[14]

Battle

Battle modes return, but as in Mario Kart Wii and Mario Kart 7, there are only two battle modes to choose from: Balloon Battle and Coin Runners. Coin Runners functions similarly to how it does in Mario Kart 8 Deluxe, but Balloon Battle has been reverted back to the elimination-based system used in earlier games, Mario Kart 8, and Mario Kart Tour.[14]

Knockout Tour

Knockout Tour is an all-out battle mode where players race over consecutive tracks across the open world and are eliminated on a specific lap if not met after the required amount of racers. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue it.[1]

Knockout Tour consists of rallies rather than cups, with each of the eight rallies having 6 races within. Unlike the Grand Prix, Knockout Tour focuses primarily on the intermissions between the courses, The first five races take place on a continuous path of them, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.[20]

Names in other languages

Language Name Meaning Notes
Japanese サバイバル[4]
Sabaibaru
Survival
Dutch Knock-outrally[21] Knockout Rally
French Survie[22] Survival
German K.-o.-Tour[23] K.O. Tour
Italian Sopravvivenza[24] Survival
Korean 서바이벌[25]
Seobaibeol
Survival
Portuguese Eliminatória[26] Knock Out
Spanish Supervivencia[27][28] Survival

Free Roam

Free Roam is an open-world adventure mode where one or multiple players can freely explore any track both on- and off-road.[1] As displayed in the HUD when viewing the world map in this mode, P Switches, ? Panels, and Peach Medallions appear as discoverable objects. CPU drivers can also be encountered in Free Roam.[12]

Names in other languages

Language Name Meaning Notes
Japanese フリーラン[4]
Furīran
Free Run
Dutch Rondrijden[21] Driving around
Italian Corsa libera[29] Free run
Portuguese Modo livre[26] Free mode
Spanish (NOA) Paseo libre[27] Free walk
Spanish (NOE) Modo libre[28] Free mode

Characters

Racers

There are currently 50 racers confirmed, including 30 characters returning from past installments and 20 new playable characters, all of which aside from Goomba, Piranha Plant, Pianta, Spike, and Dolphin also making their first playable appearance in a video game overall. All new characters except Coin Coffer also appear in the game as either background characters or obstacles during races. Additionally, Nabbit, Hammer Bro, Chargin' Chuck, and Monty Mole are playable for the first time in a home console Mario Kart game, following their debuts in Mario Kart Tour.

Returning characters

New characters

Character costumes

Costumes for characters return from Mario Kart Tour. Some costumes use designs seen previously in games such as Mario Kart Tour and Super Mario Odyssey. These costumes are obtained mid-race after eating various food items, with certain characters having up to 9 costumes. In the game's demo, it is shown that costumes have their own slot on the character selection screen, unlike in Mario Kart 8 and its port (except for Tanooki Mario and Cat Peach), though it is unknown if this will apply to the final game. Consuming Dash Food unlocks costumes for use anytime, and the type of food the player uses determines the outfit the character wears.[14]

Mario
Luigi
Peach
Daisy
Rosalina
Bowser
Toad
Wario
Waluigi
Toadette
Birdo
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina
Lakitu
King Boo
Yoshi
Koopa Troopa
Donkey Kong
Bowser Jr.
Pauline
Shy Guy

Non-playable characters

Background characters

Unknown

Courses

Map artwork from Mario Kart World.
The interconnected world map, without Rainbow Road's icon

So far, Mario Kart World is known to have 30 courses (32 if the two routes for Crown City and Peach Stadium are counted separately); 16 (18) of those courses are new, while 14 return from previous entries, including one course that appeared in both Mario Kart Tour and the Mario Kart 8 Deluxe – Booster Course Pass, two courses each from Super Mario Kart (which are combined versions of five courses from the game), Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 7, and three courses from Mario Kart DS, while no courses from Mario Kart: Super Circuit or Mario Kart 8 are shown to return so far. Of the returning courses, three of them (Wario Stadium, Sky-High Sundae, and Toad's Factory) make their debuts as classic courses, while both tracks from Mario Kart 7 (Shy Guy Bazaar and Wario Shipyard) return in a console Mario Kart title for the first time. If Mario Kart: Super Circuit's Extra Tracks are not counted, the Koopa Beach 1 portion of Koopa Troopa Beach and the Ghost Valley 3 portion of Boo Cinema increase this number to five.

Classic courses in this game (marked with their origin game's prefix below) have been significantly revamped, bearing even less resemblance to the original courses than as they appeared in previous games. Unlike previous games since Mario Kart DS, the game's cups are not separated between new and classic courses, with the game's known seven cups instead featuring a varying amount of both types of courses, similar to Mario Kart 8 and Mario Kart 8 Deluxe's DLC cups.[1] Also unlike previous games since Mario Kart 8, all classic courses use the modern Mario Kart logo for their finish lines, regardless of what game they originated from. This is the first Mario Kart game since Mario Kart: Super Circuit to not have prefixes appended to the names of any of the classic race courses.

Courses with differing names between British English and American English once again use their respective name depending on the game's region, unlike in Tour.

Grand Prix

The backgrounds of the cup icons are reflective of the region the cup's courses are located in. For example, the Star Cup's icon has an icy background, as its courses are near or within the snowy region.

Cup Course 1 Course 2 Course 3 Course 4
The icon for the Mushroom Cup in Mario Kart World.
Mushroom Cup[1]
The icon for Mario Bros. Circuit in Mario Kart World.
Mario Bros. Circuit
The icon for Crown City (in the Mushroom Cup) in Mario Kart World.
Crown City
The icon for Whistlestop Summit in Mario Kart World.
Whistlestop Summit
The icon for DK Spaceport in Mario Kart World.
DK Spaceport
The icon for the Flower Cup in Mario Kart World.
Flower Cup[1]
The icon for Desert Hills in Mario Kart World.
Desert Hills (DS)
The icon for Shy Guy Bazaar in Mario Kart World.
Shy Guy Bazaar (3DS)
The icon for Wario Stadium in Mario Kart World.
Wario Stadium (N64)[40]
The icon for Airship Fortress in Mario Kart World.
Airship Fortress (DS)
The icon for the Star Cup in Mario Kart World.
Star Cup[1]
The icon for DK Pass in Mario Kart World.
DK Pass (DS)
The icon for Starview Peak in Mario Kart World.
Starview Peak
The icon for Sky-High Sundae in Mario Kart World.
Sky-High Sundae (Tour/Switch)
The icon for Wario Shipyard in Mario Kart World.
Wario Shipyard (3DS)
Wario's Galleon
The icon for the Shell Cup in Mario Kart World.
Shell Cup[1]
The icon for Koopa Troopa Beach in Mario Kart World.
Koopa Troopa Beach (SNES)[52]
The icon for Faraway Oasis in Mario Kart World.
Faraway Oasis
The icon for Crown City (in the Shell Cup) in Mario Kart World.
Crown City
The icon for Peach Stadium in Mario Kart World.
Peach Stadium
The icon for the Banana Cup in Mario Kart World.
Banana Cup[1]
Shows an image of Peach Beach, a track in Mario Kart World
Peach Beach (GCN)[16][53]
Depicts Salty Salty Speedway’s thumbnail, a track in Mario Kart World's Banana Cup.
Salty Salty Speedway[53]
Depicts Dino Dino Jungle’s thumbnail, a track in Mario Kart World's Banana Cup.
Dino Dino Jungle (GCN)[54][55]
Icon of Great ? Block Ruins in Mario Kart World
Great ? Block Ruins[56][57]
The icon for the Leaf Cup in Mario Kart World.
Leaf Cup[1]
The icon for Cheep Cheep Falls Mario Kart World.
Cheep Cheep Falls[14]
Dandelion Depths[53] Boo Cinema[55] Dry Bones Burnout[58][57]
The icon for the Lightning Cup in Mario Kart World.
Lightning Cup[1]
The icon for Moo Moo Meadows Mario Kart World.
Moo Moo Meadows (Wii)[16]
Icon for Choco Mountain in Mario Kart World
Choco Mountain (N64)[40]
Toad's Factory (Wii)[40] Bowser's Castle[59]
Special Cup[conjectural][40] Acorn Heights[57][13] Mario Circuit (SNES)[31][57] Peach Stadium[57] Rainbow Road[60][56][57]

Other courses

While not confirmed to be playable as traditional race courses, several other courses can be seen or visited in the world mapMedia:MK World map.png or during intermissions, including Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3 at the entrance to Boo Cinema, and Choco Island 2 just south-west of Choco Mountain.[49] Certain sites and landmarks also resemble past courses, including one resembling Vanilla Lake 1 south of Sky-High Sundae and a quicksand pit that resembles Thwomp Desert or Dry Dry Desert's quicksand pit in the desert south of Airship Fortress.[31]

Knockout Tour

Rally Landmarks Starting point Checkpoint 1 Checkpoint 2 Checkpoint 3 Checkpoint 4 Final course
The icon for the Golden Rally in Mario Kart World.
Golden Rally[1]
The icon for Desert Hills during the Golden Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Golden Rally in Mario Kart World.
The icon for  Moo Moo Meadows during the Golden Rally in Mario Kart World.The icon for Acorn Heights during the Golden Rally in Mario Kart World.
Desert Hills course icon from Mario Kart World
Desert Hills (DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Choco Mountain course icon from Mario Kart World
Choco Mountain (N64)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows (Wii)
Mario Circuit course icon from Mario Kart World
Mario Circuit (SNES)
Acorn Heights course icon from Mario Kart World
Acorn Heights
The icon for the Ice Rally in Mario Kart World.
Ice Rally[1]
The icon for Sky-High Sundae during the Ice Rally in Mario Kart World.The icon for the portion inbetween Dandelion Depths and the autumnal, feudal Japan course during the Ice Rally in Mario Kart World.
The icon for Peach Stadium during the Ice Rally in Mario Kart World.The icon for Crown City during the Ice Rally in Mario Kart World.
Sky-High Sundae course icon from Mario Kart World
Sky-High Sundae (Tour/Switch)
Starview Peak course icon from Mario Kart World
Starview Peak
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Peach Stadium course icon from Mario Kart World
Peach Stadium
Crown City course icon from Mario Kart World
Crown City
The icon for the Moon Rally in Mario Kart World.
Moon Rally[12]
The icon for Bowser's Castle during the Moon Rally in Mario Kart World.The icon for Moo Moo Meadows during the Moon Rally in Mario Kart World.
The icon for Cheep Cheep Falls during the Moon Rally in Mario Kart World.The icon for Faraway Oasis during the Moon Rally in Mario Kart World.
Bowser's Castle course icon from Mario Kart World
Bowser's Castle
Toad's Factory course icon from Mario Kart World
Toad's Factory (Wii)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows (Wii)
Dandelion Depths course icon from Mario Kart World
Dandelion Depths
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
The icon for the Spiny Rally in Mario Kart World.
Spiny Rally[12]
The icon for Boo Cinema during the Spiny Rally in Mario Kart World.The icon for Starview Peak during the Spiny Rally in Mario Kart World.
The icon for Salty Salty Speedway during the Spiny Rally in Mario Kart World.The icon for Wario Shipyard during the Spiny Rally in Mario Kart World.
Boo Cinema course icon from Mario Kart World
Boo Cinema
Starview Peak course icon from Mario Kart World
Starview Peak
DK Pass course icon from Mario Kart World
DK Pass (DS)
Salty Salty Speedway course icon from Mario Kart World
Salty Salty Speedway
The "Peach Resort" course icon from Mario Kart World
Peach Beach (GCN)
Wario Shipyard course icon from Mario Kart World
Wario Shipyard (3DS)
The icon for the Cherry Rally in Mario Kart World.
Cherry Rally[12]
The icon for Dino Dino Jungle during the Cherry Rally in Mario Kart World.The icon for Koopa Troopa Beach during the Cherry Rally in Mario Kart World.
The icon for Whistlestop Summit during the Cherry Rally in Mario Kart World.The icon for Desert Hills during the Cherry Rally in Mario Kart World.
The "Peach Resort" course icon from Mario Kart World
Peach Beach (GCN)
Dino Dino Jungle course icon from Mario Kart World
Dino Dino Jungle (GCN)
Koopa Troopa Beach course icon from Mario Kart World
Koopa Troopa Beach (SNES)
DK Spaceport course icon from Mario Kart World
DK Spaceport
Whistlestop Summit course icon from Mario Kart World
Whistlestop Summit
Desert Hills course icon from Mario Kart World
Desert Hills (DS)
The icon for the Acorn Rally in Mario Kart World.
Acorn Rally[31]
Toad's Factory course icon from Mario Kart World
Toad's Factory (Wii)
Wario Stadium course icon from Mario Kart World
Wario Stadium (N64)
Choco Mountain course icon from Mario Kart World
Choco Mountain (N64)
Peach Stadium course icon from Mario Kart World
Peach Stadium
Unnamed autumn course icon from Mario Kart World
Cheep Cheep Falls
DK Pass course icon from Mario Kart World
DK Pass (DS)
The icon for the Cloud Rally in Mario Kart World.
Cloud Rally[31]
The icon for Shy Guy Bazaar during the Cloud Rally in Mario Kart World.The icon for Mario Bros. Circuit during the Cloud Rally in Mario Kart World.
The icon for Crown City during the Cloud Rally in Mario Kart World.The icon for Great ? Block Ruins during the Cloud Rally in Mario Kart World.
Airship Fortress course icon from Mario Kart World
Airship Fortress (DS)
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar (3DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Crown City course icon from Mario Kart World
Crown City
Faraway Oasis course icon from Mario Kart World
Faraway Oasis
Great ? Block Ruins course icon from Mario Kart World
Great ? Block Ruins
The icon for the Heart Rally in Mario Kart World.
Heart Rally[61]
Shy Guy Bazaar course icon from Mario Kart World
Shy Guy Bazaar (3DS)
Airship Fortress course icon from Mario Kart World
Airship Fortress (DS)
Dry Bones Burnout course icon from Mario Kart World
Dry Bones Burnout
Mario Circuit course icon from Mario Kart World
Mario Circuit (SNES)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows (Wii)
Peach Stadium course icon from Mario Kart World
Peach Stadium

Battle courses

Like the B variants of courses from Mario Kart Tour, the battle courses in Mario Kart World take place in closed off areas of the main race courses rather than taking place in unique locations. However, some are more intricately designed akin to older battle courses.

Vehicles

Karts, bikes, and ATVs all return in Mario Kart World. All racers use different vehicles in the trailer, with each vehicle having unique wheel and tire designs. Vehicles are no longer customizable, like they were up to Mario Kart Wii and in Mario Kart Tour. Instead of gliders, vehicles now feature wings that allow them to glide in a similar manner. When going over water, the wheels of all vehicles change into water skis, allowing them to float.[12] Stickers on vehicles also appear to be customizable.[14]

Karts

Bikes

ATVs

  • Bowser Bruiser,[31] an ATV with a skull decoration on the front, used by Bowser in the teaser[11]
  • Funky Dorrie,[31] a three-wheeled ATV resembling a jet-ski, designed to resemble Dorrie[11]
  • An ATV resembling a lobster[12]
  • An ATV with one wheel in the front and two treads in the back, used by Shy Guy in the trailer[1]
  • An ATV with two skis in the front and one wheel on the back and fire motifs, used by Luigi in the trailer[1]
  • An ATV with two wheels in the front and one wheel in the back and spikes at the front, used by King Boo in gameplay from the Japanese website[4]

Course elements

Objects and obstacles

Other

Items

As with Mario Kart Tour, items are automatically held behind racers in this game.[12]

Of the returning items, the Ice Flower, Hammer, and Coin Box make their first appearance in a home console Mario Kart debut following their initial debut in Mario Kart Tour. Additionally, the Feather is now usable during races like in Super Mario Kart, rather than being exclusive to the Battle mode like in Mario Kart 8 Deluxe and Mario Kart Tour.[84]

Items found on the track

An Item Box from Mario Kart World
Item Box
Gives the player a random item. Some float down from the sky attached to parachutes.[16]
A double item box from Mario Kart World
Double Item Box
Gives the player two random items as opposed to one.
A coin appearing in Mario Kart World
Coin
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.[13]
Coin piles seen in Mario Kart World
Coin pile[54]
Blue Coins, as seen in Mario Kart World
Blue coin[14]
Appears in certain areas upon pressing a P Switch.[14]
A Dash Food bag from Mario Kart World
Dash Food bag[14]
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of a Wonder Flower.
A Peach Medallion seen in Mario Kart World
Peach Medallion[14]
New coin collectables imprinted with a portrait of Peach, resembling Princess Coins.[85]

New items

The icon for the Coin Shell from Mario Kart World
Coin Shell[12]
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track.[12] Gold Shells previously appeared in Mario Kart Arcade GP DX, though they functioned differently.
The new Kamek item as it appears in the roulette wheel in Mario Kart World
Kamek[14]
A crystal ball with Kamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy ahead of all the racers in front of the player who used it, as well as turning them into that enemy temporarily.[49]
The double burger with a star pick, one of the new food items as it appears in the roulette wheel.
Dash Food[14]
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.[13]

Returning items

The icon for the coin item in Mario Kart World
Coin
Grants the player two extra coins and a small boost.
The icon for the Coin Box item in Mario Kart World
Coin Box
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them.[86]
The Icon for the Green Shell from Mario Kart World
Green Shell
Travels in a straight line and knocks over a kart it hits.
The icon for the Triple Green Shells in Mario Kart World
Triple Green Shells
Three Green Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the Red Shell in Mario Kart World
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
The icon for the Triple Red Shells in Mario Kart World
Triple Red Shells
Three Red Shells that orbit the player's kart, protecting them from incoming attacks.
The icon for the blue Spiny Shell in Mario Kart World
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Banana Peel
Banana Peel
Protects the player from incoming items, and spins out other racers that hit it.
The icon for the Triple Bananas from Mario Kart World
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
The icon for the mushroom item in Mario Kart World
Mushroom
Provides the player's kart with a small speed boost.
The icon for the Triple Mushrooms from Mario Kart World
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
File:SMW Golden Mushroom Item Roulette.png
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
The icon for the Mega Mushroom from Mario Kart World
Mega Mushroom
Increases the player's size, allowing them to flatten any player they hit.[86]
The icon for the Feather in Mario Kart World
Feather
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.[12]
The icon for the Fire Flower in Mario Kart World
Fire Flower
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact.
The icon for the Ice Flower in Mario Kart World
Ice Flower
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.[12]
The icon for the Boomerang Flower in Mario Kart World
Boomerang Flower
Can be thrown up to four times, hitting racers forward/backward and returns to its user before the final use.
The icon for the Super Star from Mario Kart World
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
The icon for the Super Horn in Mario Kart World
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
The icon for the Lightning in Mario Kart World
Lightning
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time in addition to summoning a temporary storm.[12][16]
The icon for the returning Hammer item in Mario Kart World
Hammer
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.[12]
The icon for the Blooper in Mario Kart World
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
The icon for the Bob-omb in Mario Kart World
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
A Bullet Bill in the item roulette from Mario Kart World
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
The icon for the Boo in Mario Kart World
Boo
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards.

Sponsors

Main article: List of sponsors debuting in Mario Kart World

New

Returning

Differences from previous Mario Kart games

  • Races now consist of 24 racers compared to the 8 or 12 from previous games.
  • By default, a Grand Prix now involves the first track of the cup being played with all three laps before subsequent races involve two-section intermissions leading into a full lap of a track for the final section.[12]
  • Cups are now based more on regions within the game's map than following an overall difficulty progression across the game.
  • Getting hit by a car or train at certain angles causes the player to become unbalanced as opposed to spinning out.[12]
  • Rather than using hang-gliders like in games since Mario Kart 7, vehicles now use retractable wings to soar through the air.
  • Lakitu has mostly been reverted to his pre-Mario Kart 8 behavior, where he no longer immediately appears to pick up a racer should they fall off of a course; however, if a racer falls off a course in the middle of a gliding section, he will place them back in the air so they continue gliding rather than dragging them to the nearest road.[16]
  • Vehicles no longer drive underwater, and instead continue along the surface of the water.
  • The amount of coins a player can hold now caps off at 20 compared to the previous 10.
  • Opening cinematics before races in the Grand Prix mode now all happen at once before the first race.[12]
  • Racers can now trick multiple times in the air.[12]
  • Racers can now charge up a Charge Jump, allowing them to gain additional height, perform tricks, and gain speed boosts.[15][14]
  • Racers may now trick at any time while gliding.[12]
  • Racers can now trick off of other racers or obstacles if they land on top of them.[12][15]
  • The drivers of car obstacles are now visible.
  • Goombas now charge towards racers when noticing them (similar to the 3D Super Mario games), rather than simply walking in place or in a left-to-right pattern.[12]
  • Explosions on the surface of water will create waves.[91]

Items

  • The Lightning now only shocks players ahead of the user, rather than all opponents.[41]
  • The Bullet Bill no longer causes players that it hits at certain angles to spin out.[16]
  • The Fire Flower now has a limit of eight fireballs, compared to the previous 10 in Mario Kart 8.[13]
  • The Boomerang Flower now has a time limit when using it and does not leave the item slot until it is fully used up, similar to the Fire Flower. This allows for it to be used up to four times, compared to to the previous three in Mario Kart 8.[41]
  • Using the Feather item now allows the user to trick after using it.[13]
  • Stars can be found bouncing along the ground, as they do in the 2D Super Mario games, in Free Roam, instead of remaining stationary.[77]
  • Racers under the effect of the Mega Mushroom item no longer shrink back to normal size when hit by Lightning.[92]
  • Items now float on the surface of water, rather than sinking.[74]

Gallery

For this subject's image gallery, see Gallery:Mario Kart World.

References to other media

Names in other languages

Language Name Meaning Notes
Japanese マリオカート ワールド[4]
Mario Kāto Wārudo
Mario Kart World
Chinese (traditional) 瑪利歐賽車世界[106]
Mǎlìōu Sàichē Shìjiè
Mario Kart World
Korean 마리오 카트 월드[25]
Mario Kateu Woldeu
Mario Kart World

References

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External links