Pulse Beam: Difference between revisions
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[[File:SpikedStunnerRobot.png|left|thumb|150px|Screenshot from ''Super Mario Galaxy'', depicting a Pulse Beam's original design]] | [[File:SpikedStunnerRobot.png|left|thumb|150px|Screenshot from ''Super Mario Galaxy'', depicting a Pulse Beam's original design]] | ||
In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means. | In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means. | ||
====Appearances==== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances"> | |||
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are absent. | |||
{|class="wikitable sortable" style="text-align:center" | |||
|-style="color:white;background:red" | |||
!Domes | |||
!Galaxies | |||
!Missions | |||
|- | |||
|[[Engine Room]] | |||
|[[Toy Time Galaxy]] | |||
|style="text-align:left"|[[File:SMG Asset Sprite Star Cursor.png|link=Heavy Metal Mecha-Bowser]][[File:SMG Asset Sprite Star Cursor.png|link=Mario Meets Mario]][[File:Smg icon powerstar.png|link=Bouncing Down Cake Lane]][[File:SMG Asset Sprite Star Cursor.png|link=Fast Foes of Toy Time]][[File:SMG Asset Sprite Star Cursor.png|link=Luigi's Purple Coins]][[File:SMG Asset Sprite Star Cursor.png|link=The Flipswitch Chain]] | |||
|- | |||
|[[Garden (Super Mario Galaxy)|Garden]] | |||
|[[Dreadnought Galaxy]] | |||
|style="text-align:left"|[[File:SMG Asset Sprite Star Cursor.png|link=Infiltrating the Dreadnought]][[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Colossal Cannons]][[File:Smg icon powerstar.png|link=Revenge of the Topman Tribe]][[File:Smg icon speedycomet.png|link=Topman Tribe Speed Run]][[File:SMG Asset Sprite Star Cursor.png|link=Battlestation's Purple Coins]][[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Garbage Dump]] | |||
|} | |||
</div> | |||
===''Super Mario Galaxy 2''=== | ===''Super Mario Galaxy 2''=== | ||
[[File:SMG2 Grandmaster Platform Planet.png|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]] | [[File:SMG2 Grandmaster Platform Planet.png|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]] | ||
Pulse Beams are obstacles in ''Super Mario Galaxy 2''. They function identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but | Pulse Beams are obstacles in ''Super Mario Galaxy 2''. They function identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but still cannot be destroyed. | ||
====Appearances==== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances"> | |||
'''Note:''' [[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are absent. | |||
{|class="wikitable sortable" style="text-align:center" | |||
|-style="color:white;background:red" | |||
!Worlds | |||
!Galaxies | |||
!Missions | |||
|- | |||
|[[World 5 (Super Mario Galaxy 2)|World 5]] | |||
|[[Shiverburn Galaxy]] | |||
|style="text-align:left"|[[File:Smg2 icon powerstar.png|link=Prince Pikante's Peppery Mood]][[File:SMG Asset Sprite Star Cursor.png|link=Octo-Army Icy Rainbow Romp]][[File:Smg2 icon powerstar.png|link=The Chimp's Ultimate Skating Challenge]] | |||
|- | |||
|[[World S]] | |||
|[[Grandmaster Galaxy]] | |||
|style="text-align:left"|[[File:Smg2 icon powerstar.png|link=The Ultimate Test]][[File:Smg2 icon prankstercomet.png|link=The Perfect Run]] | |||
|} | |||
</div> | |||
===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== |
Revision as of 13:16, January 2, 2025
Pulse Beam | |||
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A Pulse Beam from Super Mario Odyssey making a ring. A wider ring from another Pulse Beam is shown nearby. | |||
First appearance | Super Mario Galaxy (2007) | ||
Latest appearance | Super Mario 3D All-Stars (2020) | ||
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Pulse Beams[1][2][3] are circular, spiked mechanical enemies introduced in Super Mario Galaxy.
History
Super Mario Galaxy
In Super Mario Galaxy, Pulse Beams are featured in the Toy Time Galaxy and the Dreadnought Galaxy. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage Mario or Luigi if he makes contact with them. They cannot be destroyed or stunned by any means.
Appearances
Note: marks missions where they are absent.
Domes | Galaxies | Missions |
---|---|---|
Engine Room | Toy Time Galaxy | |
Garden | Dreadnought Galaxy |
Super Mario Galaxy 2
Pulse Beams are obstacles in Super Mario Galaxy 2. They function identically to their first appearance, appearing in the Shiverburn Galaxy and the Grandmaster Galaxy. Unlike their debut appearance, this incarnation of them can be stopped by the Co-Star Luma but still cannot be destroyed.
Appearances
Note: marks missions where they are absent.
Worlds | Galaxies | Missions |
---|---|---|
World 5 | Shiverburn Galaxy | |
World S | Grandmaster Galaxy |
Super Mario Odyssey
Pulse Beams are obstacles in Super Mario Odyssey. They were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with Cappy or enemies, such as Bullet Bills. Their electric rings can destroy some blocks and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
Gallery
Model from Super Mario Galaxy
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario Galaxy Super Mario Galaxy 2 |
ObjectData/RingBeamer.arc | RingBeamer | Ring Beamer, the Japanese name |
Super Mario Odyssey | ObjectData/CapBeamer.szs | CapBeamer | Cap Beamer (several objects interactable with Cappy are prefixed "Cap") |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Stachel-Laser[?] | Sting Laser | |
Italian | Robolaser[6] | - | |
Raggio pulsante[citation needed] | Pulsing beam | ||
Sparalaser circolare[?] | Ring Beam-shooter | ||
Spanish (NOE) | Robot Dispararrayos (Super Mario Galaxy)[?] | Beam-shooter Robot | |
Anillo Láser (Super Mario Galaxy 2)[?] | Laser Ring |
References
- ^ Walsh, Doug, and Epstein, Joe (October 27, 2017). Super Mario Odyssey Prima Official Guide. Prima Games (American English). ISBN 9780744018882. Page 25.
- ^ English Super Mario Galaxy entry on the official Mario Portal. nintendo.co.jp (English). Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:09 UTC via archive.today.)
- ^ English Super Mario Galaxy 2 entry on the official Mario Portal. nintendo.co.jp (English). Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:46 UTC via archive.today.)
- ^ Sakai, Kazuya (Ambit), et al. (October 19, 2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook). Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 128 and 161.
- ^ 2017. Super Mario Odyssey The Complete Guide. Kadokawa (Japanese). Page 187.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 128.