Jinx: Difference between revisions
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During the battle against [[Wizakoopa]], he may create a [[Jinx Clone]] to defend himself. | During the battle against [[Wizakoopa]], he may create a [[Jinx Clone]] to defend himself. | ||
In the Nintendo Switch remake, Jinx can be refought after defeating [[Smithy]]. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any [[Triple Move]] to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating [[Culex|Culex 3D]] then defeating Smithy, Jinx, along with Jagger and 2D | In the Nintendo Switch remake, Jinx can be refought after defeating [[Smithy]]. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any [[Triple Move]] to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating [[Culex|Culex 3D]] then defeating Smithy, Jinx, along with Jagger and Culex in his 2D form, appears in the credits scene with Monstermama and the other characters. | ||
A sprite of Jinx is present in the data of the E3 2003 demo of ''[[Mario & Luigi: Superstar Saga]]''.<ref>snawful (October 26, 2023). [https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario Jinx from Super Mario RPG was going to be in Mario & Luigi: Superstar Saga. (If you want to replicate this, use VBAdvance's Memory Viewer, go to 081E0E30, and change 11 40 to 67 40 (this basically replaces Bowser's battle sprite with Jinx's. It has to be the prototype version of Superstar Saga.)] ''Tumblr''. Retrieved October 26, 2023. ([https://web.archive.org/web/20231026213931/https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario?source=share Archived] October 26, 2023, 21:39:31 UTC via Wayback Machine.)</ref> | A sprite of Jinx is present in the data of the E3 2003 demo of ''[[Mario & Luigi: Superstar Saga]]''.<ref>snawful (October 26, 2023). [https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario Jinx from Super Mario RPG was going to be in Mario & Luigi: Superstar Saga. (If you want to replicate this, use VBAdvance's Memory Viewer, go to 081E0E30, and change 11 40 to 67 40 (this basically replaces Bowser's battle sprite with Jinx's. It has to be the prototype version of Superstar Saga.)] ''Tumblr''. Retrieved October 26, 2023. ([https://web.archive.org/web/20231026213931/https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario?source=share Archived] October 26, 2023, 21:39:31 UTC via Wayback Machine.)</ref> |
Latest revision as of 00:36, July 21, 2024
Jinx | |
---|---|
Artwork from Super Mario RPG (Nintendo Switch) | |
First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
Latest appearance | Super Mario RPG (Nintendo Switch) (2023) |
- “I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
- —Jinx, Super Mario RPG: Legend of the Seven Stars
Jinx is a martial arts master who operates a dojo in Monstro Town in Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought.
Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.
Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.
During the battle against Wizakoopa, he may create a Jinx Clone to defend himself.
In the Nintendo Switch remake, Jinx can be refought after defeating Smithy. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any Triple Move to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating Culex 3D then defeating Smithy, Jinx, along with Jagger and Culex in his 2D form, appears in the credits scene with Monstermama and the other characters.
A sprite of Jinx is present in the data of the E3 2003 demo of Mario & Luigi: Superstar Saga.[1]
Statistics[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (1st Match) | |||||||||
HP | 600 | FP | 100 | Speed | 30 | ||||
Location(s) | Monstro Town | Attack | 140 | Magic attack | 0 | ||||
Role | Boss | Defense | 100 | Magic defense | 80 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Valor Up (HP < 300), Jinxed, Triple Kick | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "You're just a beginner!" |
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (2nd Match) | |||||||||
HP | 800 | FP | 100 | Speed | 32 | ||||
Location(s) | Monstro Town | Attack | 160 | Magic attack | 0 | ||||
Role | Boss | Defense | 120 | Magic defense | 90 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Quicksilver, Valor Up (HP < 400), Jinxed, Triple Kick, Silver Bullet | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "Sympathy!? Not from me!" |
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (3rd Match) | |||||||||
HP | 1000 | FP | 100 | Speed | 35 | ||||
Location(s) | Monstro Town | Attack | 180 | Magic attack | 0 | ||||
Role | Boss | Defense | 140 | Magic defense | 100 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 30% | Magic evade | 25% | Spells | None | ||||
Weak | None | Strong | Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | Bombs Away, Valor Up (HP < 600), Vigor up! (HP < 300), Jinxed, Triple Kick, Quicksilver, Silver Bullet | ||||
Coins | 0 | Exp. points | 0 | Items | None | ||||
Psychopath | "Ooh! I'm gonna hurt ya!" |
Super Mario RPG (Nintendo Switch)[edit]
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (Testing Capabilities) | |||||||||
HP | 600 | Weak Elements | N/A | Drops | N/A | ||||
Exp. | 0 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Monstro Town | ||||||||
Monster List profile | (He's nowhere near experienced enough to beat me. I should be OK as long as I use Valor Up and occasionally attack twice.) | ||||||||
Thought Peek | "You don't have the experience to beat me!" | ||||||||
Animations |
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (You Asked for It) | |||||||||
HP | 800 | Weak Elements | N/A | Drops | N/A | ||||
Exp. | 0 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Monstro Town | ||||||||
Monster List profile | (...This is a bad time for me to start sympathizing with my opponents. I've got Quicksilver and Silver Bullet, and they won't be expecting those.) | ||||||||
Thought Peek | "Sympathy!? Not from me!" | ||||||||
Animations |
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Jinx (Sensei in Action) | |||||||||
HP | 1000 | Weak Elements | N/A | Drops | N/A | ||||
Exp. | 0 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Monstro Town | ||||||||
Monster List profile | (If they let their guard down, they're done for. They'll learn that soon enough. With Bombs Away after Vigor Up, I'm not holding back! I can't lose!) | ||||||||
Thought Peek | "I've committed your every move to memory!" | ||||||||
Animations |
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mario-Style Jinx | |||||||||
HP | 4000 | Weak Elements | N/A | Drops | N/A | ||||
Exp. | 0 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Monstro Town | ||||||||
Monster List profile | It was only after that rematch that Jinx realized if he was going to learn anything about teamwork moves, Jagger should have fought as well. | ||||||||
Thought Peek | "Sensei! Please instruct me!" | ||||||||
Animations |
Gallery[edit]
Sprite from the data of the E3 2003 demo of Mario & Luigi: Superstar Saga
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキー[?] Jakkī |
Jacky;[2] a reference to Jacky from Virtua Fighter | |
Chinese (simplified) | 贾奇[?] Jiǎqí |
Transliteration of Japanese name | |
Chinese (traditional) | 賈奇[?] Jiǎqí |
Transliteration of Japanese name | |
Dutch | Jinx[?] | - | |
French | Jinx[?] | - | |
German | Jitsu[?] | Derived from "Jujutsu" | |
Italian | Jinx[?] | - | |
Korean | 재키[?] Jaeki |
Jacky; from the Japanese name | |
Spanish | Jinx[?] | - |
- Jinx (Testing Capabilities)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキー (1 Jakkī (ikkaime) |
Jinx (1st Time) | |
ジャッキー(ようす見)[?] Jakkī (Yōsu mi) |
Jinx (Watching the Situation) | ||
Chinese (simplified) | 贾奇(正在观望)[?] Jiǎqí (Zhèngzài Guānwàng) |
Jinx (Waiting and Watching) | |
Chinese (traditional) | 賈奇(正在觀望)[?] Jiǎqí (Zhèngzài Guānwàng) |
Jinx (Waiting and Watching) | |
Dutch | Jinx (vaardigheidstraining)[?] | Jinx (skill training) | |
French | Jinx (échauffement)[?] | Jinx (warmup) | |
German | Jitsu (zaghafter Antastmodus)[?] | Jinx (tentative probing mode) | |
Italian | Jinx (Vediamo come te la cavi)[?] | Jinx (Let's see how you handle it) | |
Korean | 재키(몸풀기)[?] Jaeki (Mom pulgi) |
Jinx (Warmup) | |
Spanish | Jinx (te pone a prueba)[?] | Jinx (he tests you) |
- Jinx (You Asked for It)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキー (2 Jakkī (nikaime) |
Jinx (2nd Time) | |
ジャッキー(ちょっと本気)[?] Jakkī (Chotto Honki) |
Jinx (A Little Serious) | ||
Chinese (simplified) | 贾奇(开始认真了)[?] Jiǎqí (Kāishǐ Rènzhēnle) |
Jinx (Getting serious) | |
Chinese (traditional) | 賈奇(開始認真了)[?] Jiǎqí (Kāishǐ Rènzhēnle) |
Jinx (Getting serious) | |
Dutch | Jinx (serieuze werk)[?] | Jinx (serious business) | |
French | Jinx (aperçu piquant)[?] | Jinx (spicy glimpse) | |
German | Jitsu (macht langsam ernst)[?] | Jinx (is getting serious) | |
Italian | Jinx (L'hai voluto tu)[?] | Jinx (You asked for it) | |
Korean | 재키(적당한 실력)[?] Jaeki (Jeokdanghan Sillyeok) |
Jinx (Moderate Skill) | |
Spanish | Jinx (se pone serio)[?] | Jinx (he gets serious) |
- Jinx (Sensei in Action)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキー (3 Jakkī (sankaime) |
Jinx (3rd Time) | |
ジャッキー(本当のつよさ)[?] Jakkī (Hontō no Tsuyo-sa) |
Jinx (True Strength) | ||
Chinese (simplified) | 贾奇(真正强度)[?] Jiǎqí (Zhēnzhèng Qiángdù) |
Jinx (True Strength) | |
Chinese (traditional) | 賈奇(真正強度)[?] Jiǎqí (Zhēnzhèng Qiángdù) |
Jinx (True Strength) | |
Dutch | Jinx (sensei in actie)[?] | Jinx (sensei in action) | |
French | Jinx (le maître en action)[?] | Jinx (the master in action) | |
German | Jitsu (der Sensei-Supremo!)[?] | Jinx (the Supreme Sensei!) | |
Italian | Jinx (Sensei in azione)[?] | Jinx (Sensei in action) | |
Korean | 재키(진정한 힘)[?] Jaeki (Jinjeonghan him) |
Jinx (True Strength) | |
Spanish | Jinx (senséi en acción)[?] | Jinx (sensei in action) |
- Mario-Style Jinx
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキー(マリオ流道場)[?] Jakkī (Mario Nagare Dōjō) |
Jinx (Mario-Style Dojo) | |
Chinese (simplified) | 贾奇(马力欧流道场)[?] Jiǎqí (Mǎlìōu liú dàochǎng) |
Jinx (Mario-Style Dojo) | |
Chinese (traditional) | 賈奇(瑪利歐流道場)[?] Jiǎqí (Mǎlìōu liú dàochǎng) |
Jinx (Mario-Style Dojo) | |
Dutch | Jinx (Mario-dojo)[?] | - | |
French | Jinx (arts Mario)[?] | Jinx (Mario arts); pun on arts martiaux ("martial arts") | |
German | Mario-Stil-Jitsu[?] | Mario-Style Jinx | |
Italian | Jinx (stile di Mario)[?] | Jinx (Mario's style) | |
Korean | 재키(마리오파 도장)[?] Jaeki (Mario-pa dojang) |
Jinx (Mario-Style Dojo) | |
Spanish | Jinx (dojo de Mario)[?] | Jinx (Mario's dojo) |
References[edit]
- ^ snawful (October 26, 2023). Jinx from Super Mario RPG was going to be in Mario & Luigi: Superstar Saga. (If you want to replicate this, use VBAdvance's Memory Viewer, go to 081E0E30, and change 11 40 to 67 40 (this basically replaces Bowser's battle sprite with Jinx's. It has to be the prototype version of Superstar Saga.) Tumblr. Retrieved October 26, 2023. (Archived October 26, 2023, 21:39:31 UTC via Wayback Machine.)
- ^ Jinx Belt artwork
- ^ a b c 1996. Super Mario RPG Final Edition. Shogakukan (Japanese). ISBN 4091025382. Page 100.