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During the battle against [[Wizakoopa]], he may create a [[Jinx Clone]] to defend himself.
During the battle against [[Wizakoopa]], he may create a [[Jinx Clone]] to defend himself.


In the Nintendo Switch remake, Jinx can be refought after defeating [[Smithy]]. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any [[Triple Move]] to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating [[Culex|Culex 3D]] then defeating Smithy, Jinx, along with Jagger and 2D Culex, appears in the credits scene with Monstermama and the other characters.
In the Nintendo Switch remake, Jinx can be refought after defeating [[Smithy]]. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any [[Triple Move]] to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating [[Culex|Culex 3D]] then defeating Smithy, Jinx, along with Jagger and Culex in his 2D form, appears in the credits scene with Monstermama and the other characters.


A sprite of Jinx is present in the data of the E3 2003 demo of ''[[Mario & Luigi: Superstar Saga]]''.<ref>snawful (October 26, 2023). [https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario Jinx from Super Mario RPG was going to be in Mario & Luigi: Superstar Saga. (If you want to replicate this, use VBAdvance's Memory Viewer, go to 081E0E30, and change 11 40 to 67 40 (this basically replaces Bowser's battle sprite with Jinx's. It has to be the prototype version of Superstar Saga.)] ''Tumblr''. Retrieved October 26, 2023. ([https://web.archive.org/web/20231026213931/https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario?source=share Archived] October 26, 2023, 21:39:31 UTC via Wayback Machine.)</ref>
A sprite of Jinx is present in the data of the E3 2003 demo of ''[[Mario & Luigi: Superstar Saga]]''.<ref>snawful (October 26, 2023). [https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario Jinx from Super Mario RPG was going to be in Mario & Luigi: Superstar Saga. (If you want to replicate this, use VBAdvance's Memory Viewer, go to 081E0E30, and change 11 40 to 67 40 (this basically replaces Bowser's battle sprite with Jinx's. It has to be the prototype version of Superstar Saga.)] ''Tumblr''. Retrieved October 26, 2023. ([https://web.archive.org/web/20231026213931/https://www.tumblr.com/snawful/732216599575150592/jinx-from-super-mario-rpg-was-going-to-be-in-mario?source=share Archived] October 26, 2023, 21:39:31 UTC via Wayback Machine.)</ref>

Latest revision as of 00:36, July 21, 2024

Jinx
Artwork of Jinx from the Nintendo Switch version of Super Mario RPG
Artwork from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
Jinx, Super Mario RPG: Legend of the Seven Stars

Jinx is a martial arts master who operates a dojo in Monstro Town in Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought.

Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.

Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.

During the battle against Wizakoopa, he may create a Jinx Clone to defend himself.

In the Nintendo Switch remake, Jinx can be refought after defeating Smithy. At the start of the battle, the Action Gauge is reset, and the party must refill it and use any Triple Move to end the battle. If any party member fails an Action Command, Jinx immediately attacks that party member with Silver Bullet. After defeating Culex 3D then defeating Smithy, Jinx, along with Jagger and Culex in his 2D form, appears in the credits scene with Monstermama and the other characters.

A sprite of Jinx is present in the data of the E3 2003 demo of Mario & Luigi: Superstar Saga.[1]

Statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars enemy
Jinx (1st Match)
Jinx.png HP 600 FP 100 Speed 30
Location(s) Monstro Town Attack 140 Magic attack 0
Role Boss Defense 100 Magic defense 80
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Valor Up (HP < 300), Jinxed, Triple Kick
Coins 0 Exp. points 0 Items None
Psychopath "You're just a beginner!"
Super Mario RPG: Legend of the Seven Stars enemy
Jinx (2nd Match)
Jinx.png HP 800 FP 100 Speed 32
Location(s) Monstro Town Attack 160 Magic attack 0
Role Boss Defense 120 Magic defense 90
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Quicksilver, Valor Up (HP < 400), Jinxed, Triple Kick, Silver Bullet
Coins 0 Exp. points 0 Items None
Psychopath "Sympathy!? Not from me!"
Super Mario RPG: Legend of the Seven Stars enemy
Jinx (3rd Match)
Jinx.png HP 1000 FP 100 Speed 35
Location(s) Monstro Town Attack 180 Magic attack 0
Role Boss Defense 140 Magic defense 100
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 30% Magic evade 25% Spells None
Weak None Strong Fire, Thunder, Ice, Fear, Poison, Sleep, Mute, Critical Sp. attacks Bombs Away, Valor Up (HP < 600), Vigor up! (HP < 300), Jinxed, Triple Kick, Quicksilver, Silver Bullet
Coins 0 Exp. points 0 Items None
Psychopath "Ooh! I'm gonna hurt ya!"

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Jinx (Testing Capabilities)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 600 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (He's nowhere near experienced enough to beat me. I should be OK as long as I use Valor Up and occasionally attack twice.)
Thought Peek "You don't have the experience to beat me!"
Animations
Super Mario RPG enemy
Jinx (You Asked for It)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 800 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (...This is a bad time for me to start sympathizing with my opponents. I've got Quicksilver and Silver Bullet, and they won't be expecting those.)
Thought Peek "Sympathy!? Not from me!"
Animations
Super Mario RPG enemy
Jinx (Sensei in Action)
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 1000 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile (If they let their guard down, they're done for. They'll learn that soon enough. With Bombs Away after Vigor Up, I'm not holding back! I can't lose!)
Thought Peek "I've committed your every move to memory!"
Animations
Super Mario RPG enemy
Mario-Style Jinx
Image of Jinx from the Nintendo Switch version of Super Mario RPG HP 4000 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses N/A Rare Drops N/A
Found in Monstro Town
Monster List profile It was only after that rematch that Jinx realized if he was going to learn anything about teamwork moves, Jagger should have fought as well.
Thought Peek "Sensei! Please instruct me!"
Animations

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジャッキー[?]
Jakkī
Jacky;[2] a reference to Jacky from Virtua Fighter
Chinese (simplified) 贾奇[?]
Jiǎqí
Transliteration of Japanese name
Chinese (traditional) 賈奇[?]
Jiǎqí
Transliteration of Japanese name
Dutch Jinx[?] -
French Jinx[?] -
German Jitsu[?] Derived from "Jujutsu"
Italian Jinx[?] -
Korean 재키[?]
Jaeki
Jacky; from the Japanese name
Spanish Jinx[?] -
Jinx (Testing Capabilities)
Language Name Meaning Notes
Japanese ジャッキー (1回目かいめ)[3]
Jakkī (ikkaime)
Jinx (1st Time)
ジャッキー(ようす見)[?]
Jakkī (Yōsu mi)
Jinx (Watching the Situation)
Chinese (simplified) 贾奇(正在观望)[?]
Jiǎqí (Zhèngzài Guānwàng)
Jinx (Waiting and Watching)
Chinese (traditional) 賈奇(正在觀望)[?]
Jiǎqí (Zhèngzài Guānwàng)
Jinx (Waiting and Watching)
Dutch Jinx (vaardigheidstraining)[?] Jinx (skill training)
French Jinx (échauffement)[?] Jinx (warmup)
German Jitsu (zaghafter Antastmodus)[?] Jinx (tentative probing mode)
Italian Jinx (Vediamo come te la cavi)[?] Jinx (Let's see how you handle it)
Korean 재키(몸풀기)[?]
Jaeki (Mom pulgi)
Jinx (Warmup)
Spanish Jinx (te pone a prueba)[?] Jinx (he tests you)
Jinx (You Asked for It)
Language Name Meaning Notes
Japanese ジャッキー (2回目かいめ)[3]
Jakkī (nikaime)
Jinx (2nd Time)
ジャッキー(ちょっと本気)[?]
Jakkī (Chotto Honki)
Jinx (A Little Serious)
Chinese (simplified) 贾奇(开始认真了)[?]
Jiǎqí (Kāishǐ Rènzhēnle)
Jinx (Getting serious)
Chinese (traditional) 賈奇(開始認真了)[?]
Jiǎqí (Kāishǐ Rènzhēnle)
Jinx (Getting serious)
Dutch Jinx (serieuze werk)[?] Jinx (serious business)
French Jinx (aperçu piquant)[?] Jinx (spicy glimpse)
German Jitsu (macht langsam ernst)[?] Jinx (is getting serious)
Italian Jinx (L'hai voluto tu)[?] Jinx (You asked for it)
Korean 재키(적당한 실력)[?]
Jaeki (Jeokdanghan Sillyeok)
Jinx (Moderate Skill)
Spanish Jinx (se pone serio)[?] Jinx (he gets serious)
Jinx (Sensei in Action)
Language Name Meaning Notes
Japanese ジャッキー (3回目かいめ)[3]
Jakkī (sankaime)
Jinx (3rd Time)
ジャッキー(本当のつよさ)[?]
Jakkī (Hontō no Tsuyo-sa)
Jinx (True Strength)
Chinese (simplified) 贾奇(真正强度)[?]
Jiǎqí (Zhēnzhèng Qiángdù)
Jinx (True Strength)
Chinese (traditional) 賈奇(真正強度)[?]
Jiǎqí (Zhēnzhèng Qiángdù)
Jinx (True Strength)
Dutch Jinx (sensei in actie)[?] Jinx (sensei in action)
French Jinx (le maître en action)[?] Jinx (the master in action)
German Jitsu (der Sensei-Supremo!)[?] Jinx (the Supreme Sensei!)
Italian Jinx (Sensei in azione)[?] Jinx (Sensei in action)
Korean 재키(진정한 힘)[?]
Jaeki (Jinjeonghan him)
Jinx (True Strength)
Spanish Jinx (senséi en acción)[?] Jinx (sensei in action)
Mario-Style Jinx
Language Name Meaning Notes
Japanese ジャッキー(マリオ流道場)[?]
Jakkī (Mario Nagare Dōjō)
Jinx (Mario-Style Dojo)
Chinese (simplified) 贾奇(马力欧流道场)[?]
Jiǎqí (Mǎlìōu liú dàochǎng)
Jinx (Mario-Style Dojo)
Chinese (traditional) 賈奇(瑪利歐流道場)[?]
Jiǎqí (Mǎlìōu liú dàochǎng)
Jinx (Mario-Style Dojo)
Dutch Jinx (Mario-dojo)[?] -
French Jinx (arts Mario)[?] Jinx (Mario arts); pun on arts martiaux ("martial arts")
German Mario-Stil-Jitsu[?] Mario-Style Jinx
Italian Jinx (stile di Mario)[?] Jinx (Mario's style)
Korean 재키(마리오파 도장)[?]
Jaeki (Mario-pa dojang)
Jinx (Mario-Style Dojo)
Spanish Jinx (dojo de Mario)[?] Jinx (Mario's dojo)

References[edit]