Ally Buff: Difference between revisions
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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}} | {{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}} | ||
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | [[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | ||
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a | '''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows: | ||
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain) | *Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain) | ||
*Mallow: '''Magic Attack''' (+10% at 2 Chain ( | *Mallow: '''Magic Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain) | ||
*Geno: '''Physical Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always | *Geno: '''Physical Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%) | ||
*Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | *Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | ||
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | *Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | ||
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]]. | A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]]. | ||
An action where mistiming happens and causes the | An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names |
Revision as of 22:22, March 29, 2024
Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:
- Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
- Mallow: Magic Attack (+10% at 2 Chain (overridden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
- Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
- Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
- Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Jonathan Jones or certain phases of the fight with Dodo and Valentina.
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なかまボーナス[?] Nakama Bōnasu |
Friend Bonus | |
Italian | Bonus gruppo[?] | Bonus party [members] |