Ally Buff: Difference between revisions
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|JapR=nakama BONAASU | |||
|JapM=Friend Bonus | |||
|Ita=Bonus gruppo | |Ita=Bonus gruppo | ||
|ItaM=Bonus party [members] | |ItaM=Bonus party [members] |
Revision as of 14:35, December 6, 2023
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:
- Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
- Mallow: Magic Attack (+10% at 2 Chain (overriden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
- Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
- Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
- Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the active party and not downed.
An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Bonus gruppo[?] | Bonus party [members] |