Pinwheel (Super Mario RPG): Difference between revisions
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'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}. | '''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}. | ||
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref> | Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref> |
Revision as of 14:58, November 30, 2023
Pinwheel | |
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First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
Latest appearance | Super Mario RPG (Nintendo Switch) (2023) |
Pinwheels are a race of fan-like creatures that appear in Super Mario RPG: Legend of the Seven Stars and its remake. They make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the Player's Guide.[1]
Pinwheels are often seen fighting alongside Sling Shys and Jawful.
Profiles and statistics
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Pinwheel | |||||||||
HP | 99 | FP | 100 | Speed | 32 | ||||
Location(s) | Nimbus Castle | Attack | 120 | Magic attack | 70 | ||||
Role | Common | Defense | 90 | Magic defense | 66 | ||||
Bonus Flower | Once Again! (30%) | Yoshi Cookie | Pick Me Up | Morph rate | 100% | ||||
Evade | 35% | Magic evade | 0% | Spells | Static E!, Lightning Orb | ||||
Weak | None | Strong | Thunder, Fear, Poison, Sleep, Mute | Sp. attacks | None | ||||
Coins | 0 | Exp. points | 23 | Items | Pick Me Up (25%) | ||||
Psychopath | "What a day it's been..." |
Super Mario RPG (Nintendo Switch)
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Pinwheel | |||||||||
HP | 99 | Weak Elements | N/A | Drops | Pick Me Up | ||||
Exp. | 23 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Nimbus Castle | ||||||||
Monster List profile | They spin to blow air and hinder people walking, but I've heard a rumor on the wind that there's one in a town somewhere blowing pleasant breezes. | ||||||||
Thought Peek | "Our forecast for tomorrow? Let's just say, bring an umbrella. Next up, traffic..." | ||||||||
Animations |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヘクトバール[?] Hekutobāru |
Hectobar; a portmanteau of「ヘクトパスカル」(hekutopasukaru, hectopascal) and「ミリバール」(miribāru, millibar), measurements of pressure | |
Chinese | 百帕[?] Bǎipà |
? | |
French | Ventilas[?] | From "ventilateur" (fan) | |
German | Rüpelrotor[?] | Ruffian Rotor | |
Italian | Mulinello[?] | Whirpool/Swirl | |
Korean | 헥토바[?] Hektoba |
Hectobar; from the Japanese name | |
Spanish | Molinillo[?] | Pinwheel |
References
- ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 87. "Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours."