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[[File:WeaponWorld SMRPG-NS.png|thumb|right|350px|The Weapon World in the remake]]
[[File:WeaponWorld SMRPG-NS.png|thumb|right|350px|The Weapon World in the remake]]
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>{{cite|language=ja|publisher=[[Shogakukan]]|date=1996|page=2|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382|quote='''The Weapons' World'''}} and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref>{{cite|date=1996|language=en-us|publisher=Nintendo of America|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=95}}</ref> is the gloomy world where [[Smithy]] and his cohorts reside in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]], acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.
The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>{{cite|language=ja|publisher=[[Shogakukan]]|date=1996|page=2|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382|quote='''The Weapons' World'''}}</ref> and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref>{{cite|date=1996|language=en-us|publisher=Nintendo of America|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=95}}</ref> is the gloomy world where [[Smithy]] and his cohorts reside in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]], acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.


For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift|screw bridge]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt|conveyor belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake — known as either [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift|screw bridge]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt|conveyor belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake — known as either [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

Revision as of 14:06, June 27, 2024

The Weapons' World
Mario in the Weapons' World
The Weapon World, as seen in Super Mario RPG (Nintendo Switch).
The Weapon World in the remake
“Do you know where this leads to? It looks like Exor's the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.”
Geno, Super Mario RPG (Nintendo Switch)

The Weapon World, originally The Weapons' World[1] and called the Factory by the menu map and Save Blocks and Smithy Factory by the Player's Guide,[2] is the gloomy world where Smithy and his cohorts reside in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, acting as the entryway between the Factory itself and Bowser's Keep. This is accomplished through Exor, who contains the Gate in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various Smithy Gang members along with several ghosts.

For the first several rooms, Mario needs to hop across screw bridges while facing Glum Reapers, Ameboids, Doppels, and on very rare occasions Hippopos. On the way, an Ultra Hammer can be found. The path then leads into a fight against an enormous clock named Count Down. After Count Down is defeated, the Gate moves onto several areas filled with conveyor belts, upon which Smithy's creations are manufactured, and the occasional gray block. In the first, the player is introduced to Machine Made versions of the Axem Rangers. In the next, highly accurate Aeros come down from above and the party encounters endless lines of Jabits, Springers, and Machine Made Claymortons and Bodyguards being produced, along with the hammer-like workers Mad Mallets, Pounders, and Poundettes as well as Puppoxes. Further along, the group meets High Boos before encountering a series of Machine Made Bowyers traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, Ninjas patrol while a series of Machine Made Speardoviches land on a gray brick before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against Cloaker, Domino and their snake — known as either Mad Adder or Bad Adder, depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

Enemies

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Names in other languages

Weapon World
Language Name Meaning Notes
Japanese 武器世界ぶきせかい[?]
Buki Sekai
Weapon World
武器ぶき世界せかい[1]
Buki no Sekai
Weapons' World
Chinese 武器世界[?]
Wǔqì Shìjiè
Weapon World
Dutch Wapenwereld[?] Weapon world
French Monde des Armes[?] Weapons World
German Waffenwelt[?] Weapons' World
Italian Mondo delle Armi[?] Weapons World
Korean 무기 세계[?]
Mugi Segye
Weapon World
Spanish (NOA) Mundo de las Armas[3] Weapons' World
Spanish (NOE) Mundo de las armas[4] Weapons' World
Gate
Language Name Meaning Notes
Japanese 武器世界ぶきせかい[?]
Buki Sekai he
To Weapon World
Chinese 武器世界 入口[?]
Wǔqì Shìjiè rùkǒu
Weapon World entrance
Dutch Wapenwereld (ingang)[?] Weapon world (entrance)
French (NOA) Entrée du Monde des Armes[?] Weapons World Entrance
French (NOE) Entrée du monde des Armes[?] Weapons World entrance
German Waffenwelt Eingang[?] Weapons' World entrance
Italian Ingresso Mondo delle Armi[?] Weapons World entrance
Korean 무기 세계 입구[?]
Mugi Segye ipgu
Weapon World entrance
Spanish (NOE) Portal[5] Gate

Trivia

  • The music has an unusual time signature of 13/8 (13 quavers [eighth notes] to a bar [measure]).

References

  1. ^ a b The Weapons' World」– 1996. スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック. Shogakukan (Japanese). ISBN 4091025382. Page 2.
  2. ^ Pelland, Scott, and Kent Miller (1996). Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 95.
  3. ^ Efowzeff (November 26, 2023). Juego Completo (Español Latino) I Super Mario RPG Remake (7:28:36). YouTube. Retrieved June 27, 2024.
  4. ^ FatalRagnarok (November 24, 2023). SUPER MARIO RPG REMAKE 🍷 FINAL EN ESPAÑOL "UN SUEÑO ESTRELLADO" 🍷 GUÍA 100% (01:28). YouTube (European Spanish).
  5. ^ FatalRagnarok (November 24, 2023). SUPER MARIO RPG REMAKE 🍷 FINAL EN ESPAÑOL "UN SUEÑO ESTRELLADO" 🍷 GUÍA 100%. YouTube (European Spanish). Retrieved June 27, 2024.