Mario Clone: Difference between revisions
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|image=[[File:SMRPG_NS_Mario_Clone.png]] | |image=[[File:SMRPG_NS_Mario_Clone.png]] | ||
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) |
Revision as of 10:00, September 3, 2024
Mario Clone | |
---|---|
First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
Latest appearance | Super Mario RPG (Nintendo Switch) (2023) |
The Mario Clone is an enemy that can be made by Belome in his temple in Super Mario RPG: Legend of the Seven Stars and its remake. As Mario is always in the party, this clone always has a chance of being created in battle, and up to two clones can be active. In the original game, if Belome is defeated first, any remaining clones still have to be defeated, whereas in the remake, any remaining clones are defeated instantly. As revealed by his thought, the Mario Clone keeps up the silent protagonist keyfabe.
Profiles and statistics
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mario Clone | |||||||||
HP | 200 | FP | 25 | Speed | 20 | ||||
Location(s) | Belome Temple | Attack | 100 | Magic attack | 33 | ||||
Role | Support | Defense | 90 | Magic defense | 50 | ||||
Bonus Flower | None | Yoshi Cookie | None | Morph rate | 0% | ||||
Evade | 0% | Magic evade | 0% | Spells | None | ||||
Weak | None | Strong | Jump, Fire, Fear, Poison, Sleep, Mute, Critical | Sp. attacks | None | ||||
Coins | 0 | Exp. points | 10 | Items | None | ||||
Psychopath | "......" |
Super Mario RPG (Nintendo Switch)
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mario Clone | |||||||||
HP | 200 | Weak Elements | N/A | Drops | N/A | ||||
Exp. | 9 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Belome Temple | ||||||||
Monster List profile | You normally only see Mario from the back, so getting to observe his attacks head-on is a rare experience. | ||||||||
Thought Peek | "..." | ||||||||
Animations |
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Strong Mario Clone | |||||||||
HP | 400 | Weak Elements | Drops | N/A | |||||
Exp. | 9 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Belome Temple | ||||||||
Monster List profile | It's unclear what this Mario Clone is thinking. Why can't he use gestures to convey his thoughts like the real one? | ||||||||
Thought Peek | "!" | ||||||||
Animations |
Names in other languages
Mario Clone
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | にせマリオ[?] Nise Mario |
Fake Mario; similar to another subject | |
コピーマリオ[1] Kopī Mario |
Copy Mario | ||
Chinese (simplified) | 假马力欧[?] Jiǎ Mǎlìōu |
Fake Mario | |
Chinese (traditional) | 假瑪利歐[?] Jiǎ Mǎlìōu |
Fake Mario | |
Dutch | Mario-kloon[?] | Mario clone | |
French | Faux Mario[?] | Fake Mario | |
German | Mario-Klon[?] | Mario Clone | |
Italian | Mario clone[?] | - | |
Korean | 가짜마리오[?] Gajja Mario |
Fake Mario | |
Spanish | Mario clon[?] | Mario clone |
Strong Mario Clone
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | にせマリオ(強)[?] Nise Mario (Tsuyo) |
Fake Mario (Strong) | |
Chinese (simplified) | 假马力欧(强)[?] Jiǎ Mǎlìōu (Qiáng) |
Fake Mario | |
Chinese (traditional) | 假瑪利歐(強)[?] Jiǎ Mǎlìōu (Qiáng) |
Fake Mario (Strong) | |
Dutch | Mario-kloon (sterker)[?] | Mario clone (stronger) | |
French | Faux Mario (force +)[?] | Fake Mario (strength +) | |
German | Starker Mario-Klon[?] | Strong Mario Clone | |
Italian | Mario clone (forte)[?] | Mario clone (strong) | |
Korean | 가짜마리오(강화)[?] Gajja Mario (Ganghwa) |
Fake Mario (Strengthened) | |
Spanish | Mario clon fuerte[?] | Strong Mario clone |
References
- ^ Super Mario RPG Final Edition, page 100.