Chain (object): Difference between revisions

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|latest_appearance=''[[New Super Mario Bros. U Deluxe]]'' ([[List of games by date#2019|2019]])
|latest_appearance=''[[New Super Mario Bros. U Deluxe]]'' ([[List of games by date#2019|2019]])
}}
}}
'''Chains''' are recurring metal objects in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. In nearly all appearances, chains are used by the player character to access areas that would otherwise be unreachable. They are either taut and climbable like [[ladder]]s, or can be swung from like rope swings.
'''Chains''' appear in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as metal objects most commonly used by player characters to access otherwise unreachable areas. They are either taut and climbable like [[ladder]]s, or can be swung from like rope swings.


==History==
==History==
===''Donkey Kong Jr.''===
===''Donkey Kong Jr.''===
[[File:DKJ Arcade Stage 4 Screenshot.png|thumb|right|Chains in the Chain Scene in Donkey Kong Jr.]]
[[File:DKJ Arcade Stage 4 Screenshot.png|thumb|right|Chains in the Chain Scene in Donkey Kong Jr.]]
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', chains appear in the [[Jump Board Scene]] and the [[Chain Scene]], in which they can be climbed by [[Donkey Kong Jr.]] in the same manner as the vines and [[pole]]s that appear in other levels.
Chains in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' can be climbed by [[Donkey Kong Jr.]] in the [[Jump Board Scene]] and the [[Chain Scene]], and he can do so in the same manner as the vines and [[pole]]s that appear in other levels.


===''Super Mario'' series===
===''Super Mario'' series===
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
Chains appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', first found in [[World 1-3 (Super Mario Bros. 2)|World 1-3]]. They are found only in indoor dungeon areas and can be climbed by [[Mario]] and friends, functioning identically to the [[beanstalk]]s and [[ladder]]s found in other environments.
Chains in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'' appear only in indoor dungeon areas and can be climbed by the player character, functioning identically to the [[beanstalk]]s and [[ladder]]s found in other environments. Chains are first seen in [[World 1-3 (Super Mario Bros. 2)|World 1-3]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Chains appear in ''[[New Super Mario Bros. Wii]]'', in which they are swung on rather than climbed by Mario and friends, similarly to the hanging vines found in [[World 5 (New Super Mario Bros. Wii)|World 5]]. Two chains appear in [[World 8-6 (New Super Mario Bros. Wii)|World 8-6]], in which they are used to reach the top of the level.
Chains in ''[[New Super Mario Bros. Wii]]'' are swung on rather than climbed by the player character, similarly to the hanging vines found in [[World 5 (New Super Mario Bros. Wii)|World 5]]. Two chains in [[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] are used to reach the top of the level.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Chains return in ''[[New Super Mario Bros. U]]'', in which they can once again be swung on by Mario and friends, with the same functionality as in ''New Super Mario Bros. Wii''. They make a prominent appearance in the level [[Walking Piranha Plants!]], in which they are used to swing and jump past numerous [[Stalking Piranha Plant]]s.
Chains in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]] can once again be swung on by player characters, with the same functionality as in ''New Super Mario Bros. Wii''. Chains in the ''New Super Mario Bros. U'' level [[Walking Piranha Plants!]] prominently appear, and they are used to swing and jump past numerous [[Stalking Piranha Plant]]s. Chains in the ''New Super Luigi U'' level [[Iggy's Swinging-Chains Castle]] are the eponymous fixture, and are needed to cross [[lava swell]]s and reach [[Iggy Koopa]].
 
In ''[[New Super Luigi U]]'', chains are the eponymous fixture of [[Iggy's Swinging-Chains Castle]] in [[Soda Jungle]]. They are needed to cross [[lava swell]]s and reach [[Iggy Koopa]].


===''Paper Mario''===
===''Paper Mario''===
In ''[[Paper Mario]]'', chains appear in a certain area of [[Bowser's Castle]]. Mario can grab them and pull them downward, acting as a type of switch which can cause the room to become flooded with water or to drain the water if the room is already flooded.
Chains in ''[[Paper Mario]]'' appear in a certain area of [[Bowser's Castle]], and can be grabbed and pulled downward by Mario, which can cause the room to become flooded with water or to drain the water if the room is already flooded.


===''Wario World''===
===''Wario World''===
Chains appear in ''[[Wario World]]'', first found in [[Greenhorn Ruins]]. They are once again climbable objects, which [[Wario]] can scale and rotate himself around.
Chains in ''[[Wario World]]'' are objects that [[Wario]] can scale and rotate himself around. Chains first appear in [[Greenhorn Ruins]].


==Gallery==
==Gallery==

Revision as of 14:52, May 23, 2024

Chain
Model of a chain from New Super Mario Bros. Wii.
Model from New Super Mario Bros. Wii
First appearance Donkey Kong Jr. (1982)
Latest appearance New Super Mario Bros. U Deluxe (2019)

Chains appear in the Super Mario franchise as metal objects most commonly used by player characters to access otherwise unreachable areas. They are either taut and climbable like ladders, or can be swung from like rope swings.

History

Donkey Kong Jr.

Chain Scene from the arcade version of Donkey Kong Jr.
Chains in the Chain Scene in Donkey Kong Jr.

Chains in Donkey Kong Jr. can be climbed by Donkey Kong Jr. in the Jump Board Scene and the Chain Scene, and he can do so in the same manner as the vines and poles that appear in other levels.

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

Chains in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 appear only in indoor dungeon areas and can be climbed by the player character, functioning identically to the beanstalks and ladders found in other environments. Chains are first seen in World 1-3.

New Super Mario Bros. Wii

Chains in New Super Mario Bros. Wii are swung on rather than climbed by the player character, similarly to the hanging vines found in World 5. Two chains in World 8-6 are used to reach the top of the level.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Chains in New Super Mario Bros. U, New Super Luigi U, and their Nintendo Switch port can once again be swung on by player characters, with the same functionality as in New Super Mario Bros. Wii. Chains in the New Super Mario Bros. U level Walking Piranha Plants! prominently appear, and they are used to swing and jump past numerous Stalking Piranha Plants. Chains in the New Super Luigi U level Iggy's Swinging-Chains Castle are the eponymous fixture, and are needed to cross lava swells and reach Iggy Koopa.

Paper Mario

Chains in Paper Mario appear in a certain area of Bowser's Castle, and can be grabbed and pulled downward by Mario, which can cause the room to become flooded with water or to drain the water if the room is already flooded.

Wario World

Chains in Wario World are objects that Wario can scale and rotate himself around. Chains first appear in Greenhorn Ruins.

Gallery

Template:More images

Names in other languages

Language Name Meaning Notes
Japanese [1]
Kusari
Chain (Super Mario USA)
ぶらさがりくさり[2]
Burasagari Kusari
Hanging Chain
Italian Catena[?] Chain

See also

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario USA."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 70.
  2. ^ ---- (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 151, 217.