Weapon World: Difference between revisions
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LinkTheLefty (talk | contribs) (This is the only source at the time that gives the area a unique name.) |
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[[File:SmithyFactory.png|frame|Mario in the | [[File:SmithyFactory.png|frame|Mario in the Weapons' World]] | ||
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}} | {{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}} | ||
The '''Weapon World''', originally called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts. | The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>''Super Mario RPG'' Final Edition, page 2. "'''''The Weapons' World'''''"</ref> and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts. | ||
For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens. | For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens. | ||
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|JapR=Buki Sekai | |JapR=Buki Sekai | ||
|JapM=Weapon World | |JapM=Weapon World | ||
|Jap2={{ruby|武器|ぶき}}の{{ruby|世界|せかい}}<ref | |Jap2={{ruby|武器|ぶき}}の{{ruby|世界|せかい}}<ref name=FE2/> | ||
|Jap2R=Buki no Sekai | |Jap2R=Buki no Sekai | ||
|Jap2M=Weapons' World | |Jap2M=Weapons' World |
Revision as of 17:00, April 7, 2024
- “Do you know where this leads to? It looks like Exor's the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.”
- —Geno, Super Mario RPG (Nintendo Switch)
The Weapon World, originally The Weapons' World[1] and called the Factory by the menu map and Save Blocks and Smithy Factory by the Player's Guide,[2] is the gloomy world where Smithy and his cohorts resided in Super Mario RPG: Legend of the Seven Stars, acting as the entryway between the Factory itself and Bowser's Keep. This is accomplished through Exor, who contains the Gate in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various Smithy Gang members along with several ghosts.
For the first several rooms, Mario needs to hop across Bolt Lifts while facing Glum Reapers, Ameboids, Doppels, and on very rare occasions Hippopos. On the way, an Ultra Hammer can be found. The path then leads into a fight against an enormous clock named Count Down. After Count Down is defeated, the Gate moves onto several areas filled with Conveyor Belts, upon which Smithy's creations are manufactured, and the occasional gray block. In the first, the player is introduced to Machine Made versions of the Axem Rangers. In the next, highly accurate Aeros come down from above and the party encounters endless lines of Jabits, Springers, and Machine Made Claymortons and Bodyguards being produced, along with the hammer-like workers Mad Mallets, Pounders, and Poundettes as well as Puppoxes. Further along, the group meets High Boos before encountering a series of Machine Made Bowyers traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, Ninjas patrol while a series of Machine Made Speardoviches land on a gray brick before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against Cloaker, Domino and their snake - known as Mad Adder or Bad Adder, depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
Enemies
- Glum Reaper
- Ameboid
- Doppel
- Hippopo
- Count Down (boss)
- Machine Made
- Jabit
- Mad Mallet
- Pounder
- Poundette
- Springer
- Puppox
- High Boo
- Ninja
- Cloaker (boss)
- Domino (boss)
- Bad Adder (boss)
- Mad Adder (boss)
Names in other languages
- Weapon World
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Buki Sekai |
Weapon World | |
Buki no Sekai |
Weapons' World | ||
Chinese | 武器世界[?] Wǔqì Shìjiè |
Weapon World | |
Dutch | Wapenwereld[?] | Weapon world | |
French | Monde des Armes[?] | Weapons World | |
German | Waffenwelt[?] | Weapons' World | |
Italian | Mondo delle Armi[?] | Weapons World | |
Korean | 무기 세계[?] Mugi Segye |
Weapon World | |
Spanish | Mundo de las armas[?] | Weapons World |
- Gate
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Buki Sekai he |
To Weapon World | |
Chinese | 武器世界 入口[?] Wǔqì Shìjiè rùkǒu |
Weapon World entrance | |
Dutch | Wapenwereld (ingang)[?] | Weapon world (entrance) | |
French (NOA) | Entrée du Monde des Armes[?] | Weapons World Entrance | |
French (NOE) | Entrée du monde des Armes[?] | Weapons World entrance | |
German | Waffenwelt Eingang[?] | Weapons' World entrance | |
Italian | Ingresso Mondo delle Armi[?] | Weapons World entrance | |
Korean | 무기 세계 입구[?] Mugi Segye ibgu |
Weapon World entrance | |
Spanish | Portal al otro mundo[?] | Gate to the other world |
Trivia
- The music has an unusual time signature of 13/8 (13 quavers [eighth notes] to a bar [measure]).