Ally Buff: Difference between revisions

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(Adding this notice now that I saw it. It is to be removed on December 17.)
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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}}
{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}}



Revision as of 00:00, December 2, 2023

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

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Bowser's Ally Buff reducing damage VS Mallow (base PDEF of 98, for result PDEF of 122, as indicated by source stream video) by Axem Black's regular attack (140 PATK); intended for Ally Buffs
Bowser's Ally Buff significantly reducing damage to Mallow from Axem Black

Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:

  • Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
  • Mallow: Magic Attack (+10% at 2 Chain (overriden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
  • Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
  • Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
  • Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)

A character's Ally Buffs are provided as long as the character is in the active party and not downed.

An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.