Goodnight: Difference between revisions
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== Trivia == | == Trivia == | ||
*The animation accompanying | *The animation accompanying Goodnight depicts Bowyer loading an [[Aero]] into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralysis, although other Aeros found outside of battle also seem to lack major effect on [[Mario]] and company (as they can only freeze them momentarily). | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 13:42, November 17, 2023
Super Mario RPG: Legend of the Seven Stars move | |
---|---|
Goodnight | |
Used by | Bowyer |
Type | Magic |
Magic power | None |
Effect | Causes sleep |
Element | Neutral |
Target | One enemy |
Damage reduced | Yes |
G'night, known as Goodnight[1] in the remake, is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The name of this move was derived from the term good night because this move causes sleeping.
Trivia
- The animation accompanying Goodnight depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralysis, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 催眠箭[?] Cuīmián jiàn |
Sleep Arrow |