Mortal blow: Difference between revisions
LinkTheLefty (talk | contribs) mNo edit summary |
|||
(63 intermediate revisions by 29 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Silver Bullet.png|frame|[[Silver Bullet]], an example of a mortal blow]] | |||
''' | '''Mortal blows''', also known as '''instant death'''<ref>{{cite|publisher=Nintendo of America|language=en-us|date=1996|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=123}}</ref> attacks, are a class of special attacks from ''[[Super Mario RPG: Legend of the Seven Stars]]''. The term refers to any special attack that can one-hit [[downed|down]] a party member, regardless of either the party member's or the enemy's stats (such as [[Heart Point|Hit Point]]s, attack, and defense). Attacks of this variety include [[Magnum]] and [[Shaker]]. Mortal blows can be blunted by pressing {{button|snes|A}} at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the [[Jinx Belt]], [[Safety Ring (Super Mario RPG)|Safety Ring]], and [[Quartz Charm]], can prevent mortal blows from having any effect. | ||
The following is a list of mortal blows. Attacks marked with an asterisk (*) can be blunted by pressing {{button|snes|A}} in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the [[Chain (Super Mario RPG)|Chain]] even if the target has immunity from equipment. | |||
*[[Blazer]] - [[Blaster]], [[Big | *[[Blazer]] - [[Bill Blaster|Blaster]], [[Big Blaster]] | ||
*[[Fear Roulette]] - [[ | *[[Fear Roulette]] - [[Count Down|Ring-a-Ding]] | ||
*[[Magnum]] - [[Smithy]] (Tank Head) | *[[Magnum]] - [[Smithy]] (Tank Head) | ||
*[[Migraine]] - [[Pulsar]], [[ | *[[Migraine]]* - [[Pulsar]], [[Stompillar|Body]] | ||
*[[Psyche | *[[Psyche]]* - [[Cluster]] | ||
*[[ | *[[Reaper Sickle]]* - [[Glum Reaper]] | ||
*[[Shaker]] - [[Boomer]] | *[[Shaker]]* - [[Boomer (Super Mario RPG)|Boomer]] | ||
*[[Silver Bullet]] - [[Jinx]] | *[[Silver Bullet]]* - [[Jinx]], [[Jinx Clone]] | ||
{{ | ==Names in other languages== | ||
{{foreign names | |||
|Jap=いちげき死 | |||
|JapR=Ichigeki shi | |||
|JapM=Mortal blow | |||
|Chi=一击必死 | |||
|ChiR=Yījījísǐ | |||
|ChiM=Mortal blow | |||
|ChiT=一擊即死 | |||
|ChiTR=Yījījísǐ | |||
|ChiTM=Mortal blow | |||
|Dut=dodelijke treffer | |||
|DutM=deadly blow | |||
|FreE=attaque fatale | |||
|FreEM=fatal attack | |||
|FreA=coup mortel | |||
|FreAM=mortal blow | |||
|Ger=Sofort-K.O. | |||
|GerM=Instant K.O. | |||
|Ita=colpo mortale | |||
|ItaM=mortal blow | |||
|Kor=즉사 공격 | |||
|KorR=Jeuksa Gonggyeok | |||
|KorM=Instant death attack | |||
|Spa=golpe capaz de dejar fuera de combate | |||
|SpaM=K.O.-capable blow | |||
}} | |||
==References== | |||
<references/> | |||
{{SMRPG}} | |||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars moves]] |
Latest revision as of 06:31, August 3, 2024
Mortal blows, also known as instant death[1] attacks, are a class of special attacks from Super Mario RPG: Legend of the Seven Stars. The term refers to any special attack that can one-hit down a party member, regardless of either the party member's or the enemy's stats (such as Hit Points, attack, and defense). Attacks of this variety include Magnum and Shaker. Mortal blows can be blunted by pressing at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the Jinx Belt, Safety Ring, and Quartz Charm, can prevent mortal blows from having any effect.
The following is a list of mortal blows. Attacks marked with an asterisk (*) can be blunted by pressing in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the Chain even if the target has immunity from equipment.
- Blazer - Blaster, Big Blaster
- Fear Roulette - Ring-a-Ding
- Magnum - Smithy (Tank Head)
- Migraine* - Pulsar, Body
- Psyche* - Cluster
- Reaper Sickle* - Glum Reaper
- Shaker* - Boomer
- Silver Bullet* - Jinx, Jinx Clone
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いちげき死[?] Ichigeki shi |
Mortal blow | |
Chinese | 一击必死[?] Yījījísǐ |
Mortal blow | |
Chinese (traditional) | 一擊即死[?] Yījījísǐ |
Mortal blow | |
Dutch | dodelijke treffer[?] | deadly blow | |
French (NOA) | coup mortel[?] | mortal blow | |
French (NOE) | attaque fatale[?] | fatal attack | |
German | Sofort-K.O.[?] | Instant K.O. | |
Italian | colpo mortale[?] | mortal blow | |
Korean | 즉사 공격[?] Jeuksa Gonggyeok |
Instant death attack | |
Spanish | golpe capaz de dejar fuera de combate[?] | K.O.-capable blow |
References[edit]
- ^ Pelland, Scott, and Kent Miller (1996). Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 123.