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[[File:SMRPG Nimbus Castle.png|frame]]
[[File:SMRPG Nimbus Castle.png|thumb|Screenshot from ''Super Mario RPG: Legend of the Seven Stars'']]
'''Nimbus Castle'''<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 82.</ref> is the home of [[King Nimbus]], [[Queen Nimbus]], and their many pet birds in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Normally, it is open to the public, but when first visited during the game, it has been occupied by the vain former advisor [[Valentina]] who is enacting a plan to gain control of [[Nimbus Land]]. To that end, she has closed it off and replaced the guards with her hired monsters. In order to get inside, [[Mario]] is disguised by the sculptor [[Garro]] among many statues Valentina ordered of herself. After getting inside, Mario first needs to avoid or fight [[Dodo]].
'''Nimbus Castle'''<ref>{{cite|language=en-us|date=1996|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=82|publisher=Nintendo of America}}</ref> is the home of [[King Nimbus]], [[Queen Nimbus]], and their many pet birds in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. Normally, it is open to the public, but when first visited during the game, it has been occupied by the vain former advisor [[Valentina]] who is enacting a plan to gain control of [[Nimbus Land]]. To that end, she has closed it off and replaced the guards with her hired monsters. In order to get inside, [[Mario]] is disguised by the sculptor [[Garro]] among many statues Valentina ordered of herself. After getting inside, Mario first needs to avoid or fight [[Dodo]].


The castle has a confusing layout, and some of the statues are not of Valentina, but of [[Birdy|Birdies]], which reveal themselves to actually be real ones in disguise - like Mario - and attack if approached. Many [[Pinwheel (Super Mario RPG: Legend of the Seven Stars)|Pinwheel]]s also appear to blow him around, though they also serve as a distraction for the [[Sling Shy|Sling Shies]]. Certain doors are guarded by a [[Jawful]] or [[Big Troopa]], marking one of the few times in the game where "big" enemies appear on the overworld.
The castle has a confusing layout, and some of the statues are not of Valentina, but of [[Birdy|Birdies]], which reveal themselves to actually be real ones in disguise like Mario and attack if approached. Many [[Pinwheel (Super Mario RPG)|Pinwheel]]s also appear to blow him around, though they also serve as a distraction for the [[Sling Shy|Sling Shies]]. Certain doors are guarded by a [[Jawful]] or [[Big Troopa]], marking one of the few times in the game where "big" enemies appear on the overworld.


The former staff can be found in a guarded room. Speaking to a former guard gets the [[Castle Key 1]], which can be used to open a door to where [[Beezo]] is watering a giant egg called [[Shelly]]. After Shy Away fails to escape due to the next door also being locked, Shelly asks Mario and company to "play" with it; during the ensuing battle, it hatches into [[Birdo]]. Upon defeat, Birdo gives the [[Castle Key 2]] and returns to being inside Shelly, while Mario and the party find that Valentina is holding a supposedly bedridden King Nimbus locked in a small room. Shy Away informs Valentina of Mario's approach, and she, Beezo, and Dodo flee. In the halls after, Dodo is seen again patrolling with several [[Bluebird]]s, though they can be simply defeated with a nearby [[Super Star|Starman]]. Continuing causes Mario to fall from a door in the side of the castle, falling through the topmost section of [[the Vinery]].
The former staff can be found in a guarded room. Speaking to a former guard gets the [[Castle Key 1]], which can be used to open a door to where [[Beezo]] is watering a giant egg called [[Shelly]]. After Beezo fails to escape due to the next door also being locked, Shelly asks Mario and company to "play" with it; during the ensuing battle, it hatches into [[Birdo]]. Upon defeat, Birdo gives the [[Castle Key 2]] and returns to being inside Shelly, while Mario and the party find that Valentina is holding a supposedly bedridden King Nimbus locked in a small room. Shy Away informs Valentina of Mario's approach, and she, Beezo, and Dodo flee. In the hallways after, there are several patrolling [[Bluebird]]s, along with a fleeing Dodo, though there is also a [[Super Star|Starman]] with which to instantly defeat many of them. Continuing causes Mario to fall from a door in the side of the castle, falling through the topmost section of the [[Beanstalk (Super Mario RPG)|Beanstalk]].


Once Valentina has been run off, the castle returns to the control of the [[Nimbus]] royalty, it is reopened to the public, all the monsters are removed, the Valentina statues are replaced with King Nimbus statues, and Shelly's room now has statues of all of Mario's group.
Once Valentina has been run off, the castle returns to the control of the [[Nimbus]] royalty, it is reopened to the public, all the monsters are removed, the Valentina statues are replaced with King Nimbus statues, and Shelly's room now has statues of all of Mario's group.
==Enemies==
==Enemies==
{{SMRPG map}}
{{SMRPG map}}
Note: All enemies disappear after Valentina is defeated
Note: All enemies disappear after Valentina is defeated.
*[[Dodo]] (optional boss on two occasions)
<gallery>
*[[Birdy]]
Birdy SMRPG art.jpg|[[Birdy]]
*[[Big Troopa]]
SMRPG HeavyTroopa.png|[[Big Troopa]]
*[[Sling Shy]]
SlingShy SMRPG.png|[[Sling Shy]]
*[[Pinwheel (Super Mario RPG: Legend of the Seven Stars)|Pinwheel]]
Pinwheel SMRPG artwork.jpg|[[Pinwheel (Super Mario RPG)|Pinwheel]]
*[[Muckle]]
Muckle Sprite - Super Mario RPG.png|[[Muckle]]
*[[Jawful]]
SMRPG Jawful.png|[[Jawful]]
*[[Shaman]]
SMRPG Shaman.png|[[Shaman]]
*[[Orbison]]
SMRPG Orbison.jpg|[[Orbison]]
*[[Bluebird]]
Birdy Blue.png|[[Bluebird]]
*[[Shelly]]/[[Birdo]] (boss)
Dodo.jpg|[[Dodo]] (optional boss on two occasions)
**[[Eggbert]]
Shelly Sprite - Super Mario RPG.png|[[Shelly]] (initial boss)
Mario RPG Birdo.png|[[Birdo]] (main boss)
Mysteryegg.png|[[Eggbert]] (boss helper)
</gallery>
 
==Items==
===Field/Given===
{|class=wikitable style="text-align:center"
!rowspan=2|Item
!rowspan=2|Image
!rowspan=2|Location
!colspan=2|Location image
|-
!Original
!Remake
|-
|[[Feather (accessory)|Feather]]
|[[File:Dodo Feather.png]]
|style="text-align:left"|Picked up after succesfully completing the statue minigame with [[Dodo]].
|[[File:Nimbus Land (Feather).png]]
|[[File:Nimbus Land (Feather) (Switch).png|300px]]
|-
|[[Flower Jar]]
|[[File:RPG Bag.png]]
|<nowiki/>
*In the room with 3 doors, Mario should take the left one. After reaching the very end, he can get a Flower Jar by talking to the man in the blue clothing.
*After defeating [[Valentina]], given by a man in the "king's bedroom".
|[[File:Nimbus Land (Flower Jar 1).png]][[File:Nimbus Land (Flower Jar 2).png]]
|[[File:Nimbus Land (Flower Jar 1) (Switch).png|300px]][[File:Nimbus Land (Flower Jar 2) (Switch).png|300px]]
|-
|[[Castle Key 1]]
|[[File:RPG Key.png]]
|style="text-align:left"|In the room with 3 doors, Mario should take the left one. After reaching the very end, he can get a key to the middle one from the guy in the left corner.
|[[File:Nimbus Land (Castle Key 1).png]]
|[[File:Nimbus Land (Castle Key 1) (Switch).png|300px]]
|-
|[[Castle Key 2]]
|[[File:RPG Key.png]]
|style="text-align:left"|Given by [[Birdo#Super_Mario_RPG:_Legend_of_the_Seven_Stars|Birdo]] after defeating her.
|[[File:Nimbus Land (Castle Key 2).png]]
|[[File:Nimbus Land (Castle Key 2) (Switch).png|300px]]
|}
 
===Treasure Boxes===
{|class=wikitable style="text-align:center"
!rowspan=2|Item
!rowspan=2|Image
!rowspan=2|Location
!colspan=2|Location image
|-
!Original
!Remake
|-
|[[Flower (Super Mario RPG)|Flower]]
|[[File:RPG Flower.png]]
|<nowiki/>
*After Mario goes to the entrance of the castle, then to the left and through 2 hallways, the treasure is found at the end of the second one.
*In the grand hallway with the three doorways, found in the corner between a left doorway and a birdcage.
*In the grand hallway with the three doorways, Mario should go through the left one and through the next room, to reach a dead end in the next one. Here, he can find another Treasure.
|[[File:Nimbus Land Treasure 1.png|240px]][[File:Nimbus Land Treasure 3.png|240px]][[File:Nimbus Land Treasure 4.png|240px]]
|[[File:Nimbus Land Treasure 1 (Switch).png|300px]][[File:Nimbus Land Treasure 3 (Switch).png|300px]][[File:Nimbus Land Treasure 4 (Switch).png|300px]]
|-
|[[Mushroom#Super_Mario_RPG:_Legend_of_the_Seven_Stars|Mushroom]]
|[[File:SMRPG Mushroom box.png]]
|style="text-align:left"|In the crossroads room, Mario should go through the one with a door and through the following hallway. He then comes across a room with a lone statue and a treasure behind it.
|[[File:Nimbus Land Treasure 2.png|240px]]
|[[File:Nimbus Land Treasure 2 (Switch).png|300px]]
|-
|[[Super_Star#Super_Mario_RPG:_Legend_of_the_Seven_Stars|Star]] (first time), Flower (second time)
|[[File:SMRPG Star box.png]] [[File:RPG Flower.png]]
|style="text-align:left"|After confronting [[Valentina]] in the throne room and following her through three hallways, this treasure is found high in the air in the middle of the second hallway. To reach it, Mario must jump under it to make a block appear. During the "chase", this treasure contains a Star, but after Valentina has been defeated and Mario returns here, it will be filled up again, this time with a Flower.
|[[File:Nimbus Land Treasure 5.png|240px]]
|[[File:Nimbus Land Treasure 5 (Switch).png|300px]]
|}
 
===Hidden Treasure===
{|class=wikitable style="text-align:center"
!rowspan=2|Item
!rowspan=2|Image
!rowspan=2|Location
!colspan=2|Location image
|-
!Original
!Remake
|-
|[[Frog Coin]]
|[[File:Frog Coin.png]]
|<nowiki/>
*This Hidden Treasure is only available after defeating [[Valentina]]. Inside the castle, in the grand hallway with the three doorways, Mario should find a bird in a cage near the northwestern corner of the room. Jumping at the corner reveals the Hidden Treasure.
*In the same area, Mario should enter the middle doorway to the next room, and -- after defeating [[Birdo]] -- proceed to the next area and jump on the visible treasure box. Jumping from it reveals the Hidden Treasure.
*Back into the grand hallway with the three doorways, Mario should enter the one on the left and continue until he finds a set of stairs in the second room. Just near the entrance to a room with a Save Block, Mario should jump against the wall to reveal the Hidden Treasure.
*In the same area, at the bottom of the stairs, Mario should walk along the boundary of the hallway until he eventually walks on an invisible path. Mario should jump at the end of this invisible path to reveal another Hidden Treasure.
|[[File:HiddenChest35.png]][[File:HiddenChest36.png]][[File:HiddenChest37.png]][[File:HiddenChest38.png]]
|[[File:NimbusCastle1Switch.jpg|300px]][[File:NimbusCastle4Switch.jpg|300px]][[File:NimbusCastle3Switch.jpg|300px]][[File:NimbusCastle2Switch.jpg|300px]]
|}
 
==Gallery==
<gallery>
File:NimbusCastleFacade SMRPG-NS.png|The castle's facade in the remake
File:NimbusCastleThroneRoom SMRPG-NS.png|The throne room in the remake
File:NimbusCastleHallway SMRPG-NS.png|A hallway in the remake
File:NimbusCastleWindowHallway SMRPG-NS.png|Another hallway in the remake
File:NimbusCastlePartyMembersStatueRoom SMRPG-NS.png|Room with golden statues of the party members after Valentina is defeated, as seen in the remake
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マシュマロの{{ruby|宮殿|きゅうでん}}<ref>''Super Mario RPG'' Final Edition, pages 2 and 83.</ref>
|Jap=マシュマロの{{ruby|宮殿|きゅうでん}}<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=1996|page=2 and 83|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382}}</ref>
|JapN=original
|JapR=Mashumaro Kyūden
|JapR=Mashumaro Kyūden
|JapM=Marshmallow Palace
|JapM=Nimbus Palace
|Jap2=マシュマロ{{ruby|城|じょう}}
|Jap2N=remake
|Jap2R=Mashumaro Jō
|Jap2M=Nimbus Castle
|Chi=棉花糖王宮
|ChiR=Miánhuātáng Wánggōng
|ChiM=Nimbus Royal Palace
|Dut=Nimbuspaleis
|DutM=Nimbus Palace
|FreA=Château de Nimbus
|FreAM=Nimbus Castle
|FreE=Palais de Nimbus
|FreEM=Nimbus Palace
|Ger=Schloss Nimbus
|Ger=Schloss Nimbus
|GerM=Nimbus Castle
|GerM=Nimbus Castle
|Spa=Castillo de Nimbus
|Spa=Castillo de Nimbus <small>(remake)</small><ref>{{cite|url=www.youtube.com/watch?v=VIMoFw69yew&t=2249s|language=es-es|timestamp=37:29|author=FatalRagnarok|date=November 20, 2023|publisher=YouTube|title=''SUPER MARIO RPG'' REMAKE 🍷 PARTE 6 "VALENTINA y las FÍSICAS DESAPARECIDAS" 🍷 GUÍA 100% (+ SECRETOS)|accessdate=June 27, 2024}}</ref><ref>{{cite|language=es-es|url=www.youtube.com/watch?v=TGYEUSXD1ag&t=20054s|timestamp=5:34:14|title=Juego Completo (Español Latino) I Super Mario RPG Remake|author=Efowzeff|publisher=YouTube|date=November 26, 2023|accessdate=June 27, 2024}}</ref>
|SpaM=Nimbus Castle
|SpaM=Nimbus Castle
|Kor=마시멜로 성
|KorR=Masimello Seong
|KorM=Nimbus Castle
|Ita=Castello di Nimbus
|ItaM=Nimbus Castle
}}
}}



Latest revision as of 18:59, October 12, 2024

Mario in Nimbus Castle
Screenshot from Super Mario RPG: Legend of the Seven Stars

Nimbus Castle[1] is the home of King Nimbus, Queen Nimbus, and their many pet birds in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake. Normally, it is open to the public, but when first visited during the game, it has been occupied by the vain former advisor Valentina who is enacting a plan to gain control of Nimbus Land. To that end, she has closed it off and replaced the guards with her hired monsters. In order to get inside, Mario is disguised by the sculptor Garro among many statues Valentina ordered of herself. After getting inside, Mario first needs to avoid or fight Dodo.

The castle has a confusing layout, and some of the statues are not of Valentina, but of Birdies, which reveal themselves to actually be real ones in disguise — like Mario — and attack if approached. Many Pinwheels also appear to blow him around, though they also serve as a distraction for the Sling Shies. Certain doors are guarded by a Jawful or Big Troopa, marking one of the few times in the game where "big" enemies appear on the overworld.

The former staff can be found in a guarded room. Speaking to a former guard gets the Castle Key 1, which can be used to open a door to where Beezo is watering a giant egg called Shelly. After Beezo fails to escape due to the next door also being locked, Shelly asks Mario and company to "play" with it; during the ensuing battle, it hatches into Birdo. Upon defeat, Birdo gives the Castle Key 2 and returns to being inside Shelly, while Mario and the party find that Valentina is holding a supposedly bedridden King Nimbus locked in a small room. Shy Away informs Valentina of Mario's approach, and she, Beezo, and Dodo flee. In the hallways after, there are several patrolling Bluebirds, along with a fleeing Dodo, though there is also a Starman with which to instantly defeat many of them. Continuing causes Mario to fall from a door in the side of the castle, falling through the topmost section of the Beanstalk.

Once Valentina has been run off, the castle returns to the control of the Nimbus royalty, it is reopened to the public, all the monsters are removed, the Valentina statues are replaced with King Nimbus statues, and Shelly's room now has statues of all of Mario's group.

Enemies[edit]

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Note: All enemies disappear after Valentina is defeated.

Items[edit]

Field/Given[edit]

Item Image Location Location image
Original Remake
Feather Dodo Feather.png Picked up after succesfully completing the statue minigame with Dodo. Mario finding the Feather in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Mario finding the Feather in Nimbus Land of Super Mario RPG.
Flower Jar RPG Bag.png
  • In the room with 3 doors, Mario should take the left one. After reaching the very end, he can get a Flower Jar by talking to the man in the blue clothing.
  • After defeating Valentina, given by a man in the "king's bedroom".
Nimbus man dressed in blue giving Mario a Flower Jar in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Nimbus man dressed in red and green giving Mario a Flower Jar in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Nimbus man dressed in blue giving Mario a Flower Jar in Nimbus Land of Super Mario RPG.Nimbus man dressed in red and green giving Mario a Flower Jar in Nimbus Land of Super Mario RPG.
Castle Key 1 RPG Key.png In the room with 3 doors, Mario should take the left one. After reaching the very end, he can get a key to the middle one from the guy in the left corner. Nimbus man dressed in red and green giving Mario a Castle Key in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Nimbus man dressed in red and green giving Mario a Castle Key in Nimbus Land of Super Mario RPG.
Castle Key 2 RPG Key.png Given by Birdo after defeating her. Birdo giving Mario a Castle Key after being defeated in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Birdo giving Mario a Castle Key in Nimbus Land of Super Mario RPG.

Treasure Boxes[edit]

Item Image Location Location image
Original Remake
Flower RPG Flower.png
  • After Mario goes to the entrance of the castle, then to the left and through 2 hallways, the treasure is found at the end of the second one.
  • In the grand hallway with the three doorways, found in the corner between a left doorway and a birdcage.
  • In the grand hallway with the three doorways, Mario should go through the left one and through the next room, to reach a dead end in the next one. Here, he can find another Treasure.
Second Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Fourth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Fifth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. First Treasure in Nimbus Land of Super Mario RPG.Third Treasure in Nimbus Land of Super Mario RPG.Fourth Treasure in Nimbus Land of Super Mario RPG.
Mushroom Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars In the crossroads room, Mario should go through the one with a door and through the following hallway. He then comes across a room with a lone statue and a treasure behind it. Third Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Nimbus Land of Super Mario RPG.
Star (first time), Flower (second time) Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png After confronting Valentina in the throne room and following her through three hallways, this treasure is found high in the air in the middle of the second hallway. To reach it, Mario must jump under it to make a block appear. During the "chase", this treasure contains a Star, but after Valentina has been defeated and Mario returns here, it will be filled up again, this time with a Flower. Ninth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Nimbus Land of Super Mario RPG.

Hidden Treasure[edit]

Item Image Location Location image
Original Remake
Frog Coin Frog Coin.png
  • This Hidden Treasure is only available after defeating Valentina. Inside the castle, in the grand hallway with the three doorways, Mario should find a bird in a cage near the northwestern corner of the room. Jumping at the corner reveals the Hidden Treasure.
  • In the same area, Mario should enter the middle doorway to the next room, and -- after defeating Birdo -- proceed to the next area and jump on the visible treasure box. Jumping from it reveals the Hidden Treasure.
  • Back into the grand hallway with the three doorways, Mario should enter the one on the left and continue until he finds a set of stairs in the second room. Just near the entrance to a room with a Save Block, Mario should jump against the wall to reveal the Hidden Treasure.
  • In the same area, at the bottom of the stairs, Mario should walk along the boundary of the hallway until he eventually walks on an invisible path. Mario should jump at the end of this invisible path to reveal another Hidden Treasure.
Last Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Eighth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Sixth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.Seventh Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure BoxHidden Treasure BoxHidden Treasure BoxHidden Treasure Box

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マシュマロの宮殿きゅうでん[2]
Mashumaro Kyūden
Nimbus Palace original
マシュマロじょう[?]
Mashumaro Jō
Nimbus Castle remake
Chinese 棉花糖王宮[?]
Miánhuātáng Wánggōng
Nimbus Royal Palace
Dutch Nimbuspaleis[?] Nimbus Palace
French (NOA) Château de Nimbus[?] Nimbus Castle
French (NOE) Palais de Nimbus[?] Nimbus Palace
German Schloss Nimbus[?] Nimbus Castle
Italian Castello di Nimbus[?] Nimbus Castle
Korean 마시멜로 성[?]
Masimello Seong
Nimbus Castle
Spanish Castillo de Nimbus (remake)[3][4] Nimbus Castle

References[edit]

  1. ^ Pelland, Scott, and Kent Miller (1996). Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 82.
  2. ^ 1996. スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック. Shogakukan (Japanese). ISBN 4091025382. Page 2 and 83.
  3. ^ FatalRagnarok (November 20, 2023). SUPER MARIO RPG REMAKE 🍷 PARTE 6 "VALENTINA y las FÍSICAS DESAPARECIDAS" 🍷 GUÍA 100% (+ SECRETOS) (37:29). YouTube (European Spanish). Retrieved June 27, 2024.
  4. ^ Efowzeff (November 26, 2023). Juego Completo (Español Latino) I Super Mario RPG Remake (5:34:14). YouTube (European Spanish). Retrieved June 27, 2024.