Burnin' Rock: Difference between revisions

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{{quote2|'''Phantom:''' Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!<br>'''Beep-0:''' Uh-oh. He's got the fire in his eyes - that means '''[[Burn]]-based attacks'''! I sense that's not the only trick up his sleeve - keep '''the [[Tacticam]]''' handy as you '''[[Dash (Mario + Rabbids)|dash]]''' more of those '''lights''' [[File:MRSOH Spotlight icon.png|20px]]!|[[Phantom (character)|Phantom]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}}
{{quote|'''Phantom:''' Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!<br>'''Beep-0:''' Uh-oh. He's got the fire in his eyes - that means '''[[Burn]]-based attacks'''! I sense that's not the only trick up his sleeve - keep '''the [[Tacticam]]''' handy as you '''[[Dash (Mario + Rabbids)|dash]]''' more of those '''lights''' [[File:MRSOH Spotlight icon.png|20px]]!|[[Phantom (character)|Phantom]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}}


'''Burnin' Rock''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the second phase of the [[Phantom (character)|Phantom]] battle.
'''Burnin' Rock''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the second phase of the [[Phantom (character)|Phantom]] battle.
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==Battle==
==Battle==
The heroes must Dash at all four lights to make the Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.
The heroes must Dash at all four lights to make the Rockin' Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.


==Enemies==
==Enemies==

Latest revision as of 19:45, July 18, 2024

Mario + Rabbids Sparks of Hope battle
Burnin' Rock
The Burnin' Rock battle in Mario + Rabbids Sparks of Hope
World Space Opera Network
Main Quest icon from Mario + Rabbids Sparks of Hope Main Quest The Control Room
Party Members Icon for Rayman in Mario + Rabbids Sparks of Hope Rayman
Rabbid Peach icon Rabbid Peach
Rabbid Mario icon Rabbid Mario
Objective Rockin' Phantom icon in Mario + Rabbids Sparks of Hope Defeat Rockin' Phantom
Target turns 6
XP icon from Mario + Rabbids Sparks of Hope XP 0
Coins icon from Mario + Rabbids Sparks of Hope Coins 0
Star Bits icon from Mario + Rabbids Sparks of Hope Star Bits 0
Music track Phantom, Metal Mayhem
Music sample
Phantom: Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!
Beep-0: Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the Tacticam handy as you dash more of those lights Icon for a spotlight in Mario + Rabbids Sparks of Hope!”
Phantom and Beep-0, Mario + Rabbids Sparks of Hope

Burnin' Rock is a battle in Mario + Rabbids Sparks of Hope, exclusively in the Rayman in the Phantom Show DLC. It is part of the The Control Room main Quest at the Space Opera Network. It is the second phase of the Phantom battle.

In this phase, the Phantom has changed into his Rockin' form, and four lights must be Dashed at to remove the Phantom's invulnerability. After the Phantom is defeated, the Operatic Showdown battle follows.

Layout[edit]

The battlefield is large in size and consists of increasing levels of elevation. The Phantom is in the center of the battlefield, and the three of the lights are located behind and to the sides of the Phantom. The other light is close to the heroes. Some Flamin' Stooges and several groups of Goombas are present as well. A single Fieldbreaker is behind the Phantom on the highest ground. Jump Panels and rings are located throughout the battlefield.

Battle[edit]

The heroes must Dash at all four lights to make the Rockin' Phantom vulnerable to attacks. During the battle, Darkmess Portals will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the Spectral Swing battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Rock bollente[?] Boiling rock