Spectral Swing: Difference between revisions
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{{quote|Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you're the same '''[[Phantom (character)|Phantom]]''' [[File:MRSOH Swingin' Phantom icon.png|20px]]! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from our [[Mario + Rabbids Kingdom Battle|first adventure]]? "My sensors indicate that the '''Phantom''' is immune to attack when he's hogging the '''spotlight''' [[File:MRSOH Spotlight icon.png|20px]]'''!"''' "If this greedy songbird is to sing his swan song we must find a way to '''turn off those lights'''!" Well, I mean by... '''[[Dash (Mario + Rabbids)|dashing]] them''', as it turned out.|Beep-0|Mario + Rabbids Sparks of Hope}} | {{quote|Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you're the same '''[[Phantom (character)|Phantom]]''' [[File:MRSOH Swingin' Phantom icon.png|20px]]! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from our [[Mario + Rabbids Kingdom Battle|first adventure]]? "My sensors indicate that the '''Phantom''' is immune to attack when he's hogging the '''spotlight''' [[File:MRSOH Spotlight icon.png|20px]]'''!"''' "If this greedy songbird is to sing his swan song we must find a way to '''turn off those lights'''!" Well, I mean by... '''[[Dash (Mario + Rabbids)|dashing]] them''', as it turned out.|Beep-0|Mario + Rabbids Sparks of Hope}} | ||
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'''Spectral Swing''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the first of three phases against the [[Phantom (character)|Phantom]]. | '''Spectral Swing''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the first of three phases against the [[Phantom (character)|Phantom]]. | ||
In this phase, the Phantom is in his Swingin' form, and is invincible while the spotlights | In this phase, the Phantom is in his Swingin' form, and is invincible while the spotlights are shining on him. The heroes must [[Dash (Mario + Rabbids)|Dash]] at two lights to deactivate them, and thus will make the Phantom vulnerable to attacks. After the Phantom is defeated, the [[Burnin' Rock]] battle will immediately start. | ||
==Layout== | ==Layout== | ||
The battlefield large and in the shape of a square. The Phantom is in the middle of the battlefield, and there is high ground behind him. One light is in front of the heroes, while the other is behind the Phantom. Ten [[Ring (Mario + Rabbids Sparks of Hope)|rings]] form a circle around the battlefield for [[Rayman]] to get around easily. Several [[Sea Stooge]]s and groups of [[Goomba]]s are present on the battlefield as well. | The battlefield is large and in the shape of a square. The Phantom is in the middle of the battlefield, and there is high ground behind him. One light is in front of the heroes, while the other is behind the Phantom. Ten [[Ring (Mario + Rabbids Sparks of Hope)|rings]] form a circle around the battlefield for [[Rayman]] to get around easily. Several [[Sea Stooge]]s and groups of [[Goomba]]s are present on the battlefield as well. | ||
==Battle== | ==Battle== | ||
To make the Phantom vulnerable, the heroes must Dash at all of the lights to deactivate the spotlights. [[Darkmess Portal]]s will appear during the battle, containing Sea Stooges and [[Ghostly Walker]]s. The turn limit goal is five turns; if it is not reached, it will affect the Burnin' Rock and [[Operatic Showdown]] battles. After the Phantom is defeated, the Burnin' Rock battle will immediately follow. | To make the Phantom vulnerable, the heroes must Dash at all of the lights to deactivate the spotlights. [[Darkmess Portal]]s will appear during the battle, containing Sea Stooges and [[Ghostly Walker]]s. The turn limit goal is five turns; if it is not reached, it will affect the [[Burnin' Rock]] and [[Operatic Showdown]] battles. After the Phantom is defeated, the Burnin' Rock battle will immediately follow. | ||
==Enemies== | ==Enemies== |
Latest revision as of 19:41, July 18, 2024
Mario + Rabbids Sparks of Hope battle | |||
---|---|---|---|
Spectral Swing | |||
World | Space Opera Network | ||
Main Quest | The Control Room | ||
Party Members | Rayman Rabbid Peach Rabbid Mario | ||
Objective | Defeat Swingin' Phantom | ||
Target turns | 5 | ||
XP | 0 | ||
Coins | 0 | ||
Star Bits | 0 | ||
Music track | Phantom, Razzmatazz | ||
|
- “Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you're the same Phantom ! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from our first adventure? "My sensors indicate that the Phantom is immune to attack when he's hogging the spotlight !" "If this greedy songbird is to sing his swan song we must find a way to turn off those lights!" Well, I mean by... dashing them, as it turned out.”
- —Beep-0, Mario + Rabbids Sparks of Hope
Spectral Swing is a battle in Mario + Rabbids Sparks of Hope, exclusively in the Rayman in the Phantom Show DLC. It is part of the The Control Room main Quest at the Space Opera Network. It is the first of three phases against the Phantom.
In this phase, the Phantom is in his Swingin' form, and is invincible while the spotlights are shining on him. The heroes must Dash at two lights to deactivate them, and thus will make the Phantom vulnerable to attacks. After the Phantom is defeated, the Burnin' Rock battle will immediately start.
Layout[edit]
The battlefield is large and in the shape of a square. The Phantom is in the middle of the battlefield, and there is high ground behind him. One light is in front of the heroes, while the other is behind the Phantom. Ten rings form a circle around the battlefield for Rayman to get around easily. Several Sea Stooges and groups of Goombas are present on the battlefield as well.
Battle[edit]
To make the Phantom vulnerable, the heroes must Dash at all of the lights to deactivate the spotlights. Darkmess Portals will appear during the battle, containing Sea Stooges and Ghostly Walkers. The turn limit goal is five turns; if it is not reached, it will affect the Burnin' Rock and Operatic Showdown battles. After the Phantom is defeated, the Burnin' Rock battle will immediately follow.
Enemies[edit]
- Swingin' Phantom (boss)
- Goombas
- Sea Stooges
- Ghostly Walkers (Darkmess Portals only)
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Ecto-swing[?] | From "ectoplasma" (ectoplasm) and "swing" |