Super Jump (Super Mario RPG): Difference between revisions

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|image=[[File:SuperMarioRPG Super Jump.png]]
|image=[[File:SuperMarioRPG Super Jump.png]]
|used_by=[[Mario]]
|used_by=[[Mario]]
|type=Physical
|type=Magic
|power=
|power=45
|effect=N/A
|effect=None
|element=Jump
|element=Jump
|range=One enemy
|range=One enemy
|mitigation=
|mitigation=N/A
}}
}}
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Hitting 30 consecutive jumps and talking to the wolf in Monstro town will award you the attack scarf, and hitting 100 consecutive jumps ad talking to him awards the super suit. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
__NOTOC__
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
 
A [[Chow]] in [[Monstro Town]] will give Mario the [[Attack Scarf]] for hitting 30 consecutive Super Jumps, and the [[Super Suit]] for 100.
==Profiles==
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 7''
**''Mg. Power 45''
**''Push "Y" prior to hit for DAMAGE!''
<!--===''Super Mario RPG'' (Nintendo Switch)===
*Battle menu description: '' ''-->


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Janpu
|JapR=Sūpā Janpu
|JapM=Super Jump
|JapM=Super Jump
|ChiS=超级跳跃
|ChiSR=Chāojí Tiàoyuè
|ChiSM=Super Jump
|ChiT=超級跳躍
|ChiTR=Chāojí Tiàoyuè
|ChiTM=Super Jump
|Dut=Supersprong
|DutM=Super jump
|Fre=Super saut
|FreM=Super jump
|Ger=Supersprung
|GerM=Super jump
|Ita=Super salto
|ItaM=Super jump
|Kor=슈퍼점프
|KorR=Syupeo Jeompeu
|KorM=Super Jump
|Spa=Supersalto
|SpaM=Super jump
}}
}}
{{SMRPG}}
{{SMRPG}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[it:Super Jump]]

Latest revision as of 09:58, March 23, 2024

Super Mario RPG: Legend of the Seven Stars move
SuperMarioRPG Super Jump.png
Super Jump
Used by Mario
Type Magic
Magic power 45
Effect None
Element Jump
Target One enemy
Damage reduced N/A

The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 FP and has a Magic Power rating of 45.

A Chow in Monstro Town will give Mario the Attack Scarf for hitting 30 consecutive Super Jumps, and the Super Suit for 100.

Profiles[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

  • Menu description:
    • Flower Used 7
    • Mg. Power 45
    • Push "Y" prior to hit for DAMAGE!

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパージャンプ[?]
Sūpā Janpu
Super Jump
Chinese (simplified) 超级跳跃[?]
Chāojí Tiàoyuè
Super Jump
Chinese (traditional) 超級跳躍[?]
Chāojí Tiàoyuè
Super Jump
Dutch Supersprong[?] Super jump
French Super saut[?] Super jump
German Supersprung[?] Super jump
Italian Super salto[?] Super jump
Korean 슈퍼점프[?]
Syupeo Jeompeu
Super Jump
Spanish Supersalto[?] Super jump