Pulse Beam: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 2612238 by LinkTheLefty (talk) Like i said, the Beamer enemies's internal filenames are romanized.)
Tag: Undo
No edit summary
 
(32 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Species-infobox
{{species infobox
|title=Pulse Beam
|image=[[File:Pulse Beam SMO.jpg|200px]]<br>A Pulse Beam from ''[[Super Mario Odyssey]]'' making a ring. A wider ring from another Pulse Beam is shown nearby.
|image=[[File:Pulse Beam SMO.jpg|150px]]
|first_appearance=''[[Super Mario Galaxy]]'' ([[List of games by date#2007|2007]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|related=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Beamer]]<br>[[Ring Burner]]
|variants=[[Ball Beamer]]<br>[[Ring Burner]]<br>[[Spring Vault]]
|relatives=[[Eye Beamer]]<br>[[Sentry Beam]]
}}
}}
'''Pulse Beams'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey'' Prima Official Guide|page=25|publisher=[[Prima Games]]|language=en-us|isbn=9780744018882}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en|title=English ''Super Mario Galaxy'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233909/https://www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en}}</ref><ref>{{cite|language=en|url=www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en|title=English ''Super Mario Galaxy 2'' entry on the official Mario Portal|publisher=nintendo.co.jp|accessdate=August 13, 2022|archive=archive.is/2022.08.12-233946/https://www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en}}</ref> are circular, spiked mechanical [[list of enemies|enemies]] introduced in ''[[Super Mario Galaxy]]''.


'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey: [[Prima Games|Prima]] Collector's Edition Guide'', page 25.</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they will shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks in [[Mario]]'s path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.  
==History==
===''Super Mario Galaxy''===
[[File:SpikedStunnerRobot.png|left|thumb|150px|Screenshot from ''Super Mario Galaxy'', depicting a Pulse Beam's original design]]
In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means.
 
===''Super Mario Galaxy 2''===
[[File:SMG2 Grandmaster Platform Planet.png|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]]
Pulse Beams are obstacles in ''Super Mario Galaxy 2''. They function identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but not destroyed.
 
===''Super Mario Odyssey''===
Pulse Beams are obstacles in ''Super Mario Odyssey''. They were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
{{br|left}}
 
==Gallery==
<gallery>
SMG Ring Beam model.png|Model from ''[[Super Mario Galaxy]]''
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]''
|file1=<tt>ObjectData/RingBeamer.arc</tt>
|name1=RingBeamer
|meaning1=Ring Beamer, the Japanese name
|game2=''[[Super Mario Odyssey]]''
|file2=<tt>ObjectData/CapBeamer.szs</tt>
|name2=CapBeamer
|meaning2=Cap Beamer (several objects interactable with Cappy are prefixed "Cap")
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=Cap Beamer (internal filename)
|Jap=リングビーマー<ref>{{cite|author=Sakai, Kazuya (Ambit), et al.|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'')|page=128 and 161|isbn=978-4-09-106569-8}}</ref><ref>{{cite|language=ja|url=store.kadokawa.co.jp/shop/g/g321709000258|title=''Super Mario Odyssey The Complete Guide''|publisher=Kadokawa|date=2017|page=187}}</ref>
|JapM=Cap Beamer
|JapR=Ringu Bīmā
|JapM=Ring Beamer
|Ger=Stachel-Laser
|GerM=Sting Laser
|Ita=Robolaser<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=128}}</ref>
|Ita2=Raggio pulsante{{ref needed}}
|Ita3=Sparalaser circolare
|Ita2M=Pulsing beam
|Ita3M=Ring Beam-shooter
|SpaE=Robot Dispararrayos (''Super Mario Galaxy'')
|SpaE2=Anillo Láser (''Super Mario Galaxy 2'')
|SpaEM=Beam-shooter Robot
|SpaE2M=Laser Ring
}}
}}
==References==
==References==
<references/>
<references/>
{{SMG}}
{{SMG2}}
{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey Objects]]
[[Category:Robots]]
[[Category:Super Mario Galaxy enemies]]
[[Category:Super Mario Galaxy 2 enemies]]
[[Category:Super Mario Odyssey objects]]
[[de:Ringstrahler]]
[[de:Ringstrahler]]
[[it:Sparalaser circolare]]
[[it:Sparalaser circolare]]
[[de:Stachel-Laser]]
[[it:Robolaser]]

Latest revision as of 13:35, August 6, 2024

Pulse Beam
A Pulse Beam in Super Mario Odyssey
A Pulse Beam from Super Mario Odyssey making a ring. A wider ring from another Pulse Beam is shown nearby.
First appearance Super Mario Galaxy (2007)
Latest appearance Super Mario 3D All-Stars (2020)
Variants
Relatives

Pulse Beams[1][2][3] are circular, spiked mechanical enemies introduced in Super Mario Galaxy.

History[edit]

Super Mario Galaxy[edit]

Pulse Beam
Screenshot from Super Mario Galaxy, depicting a Pulse Beam's original design

In Super Mario Galaxy, Pulse Beams are featured in the Toy Time Galaxy and the Dreadnought Galaxy. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage Mario or Luigi if he makes contact with them. They cannot be destroyed or stunned by any means.

Super Mario Galaxy 2[edit]

The platform planet on Grandmaster Galaxy
Mario approaching some Pulse Beams in the Grandmaster Galaxy

Pulse Beams are obstacles in Super Mario Galaxy 2. They function identically to their first appearance, appearing in the Shiverburn Galaxy and the Grandmaster Galaxy. Unlike their debut appearance, this incarnation of them can be stopped by the Co-Star Luma but not destroyed.

Super Mario Odyssey[edit]

Pulse Beams are obstacles in Super Mario Odyssey. They were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with Cappy or enemies, such as Bullet Bills. Their electric rings can destroy some blocks and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Galaxy
Super Mario Galaxy 2
ObjectData/RingBeamer.arc RingBeamer Ring Beamer, the Japanese name
Super Mario Odyssey ObjectData/CapBeamer.szs CapBeamer Cap Beamer (several objects interactable with Cappy are prefixed "Cap")

Names in other languages[edit]

Language Name Meaning Notes
Japanese リングビーマー[4][5]
Ringu Bīmā
Ring Beamer
German Stachel-Laser[?] Sting Laser
Italian Robolaser[6] -
Raggio pulsante[citation needed] Pulsing beam
Sparalaser circolare[?] Ring Beam-shooter
Spanish (NOE) Robot Dispararrayos (Super Mario Galaxy)[?] Beam-shooter Robot
Anillo Láser (Super Mario Galaxy 2)[?] Laser Ring

References[edit]

  1. ^ Walsh, Doug, and Epstein, Joe (October 27, 2017). Super Mario Odyssey Prima Official Guide. Prima Games (American English). ISBN 9780744018882. Page 25.
  2. ^ English Super Mario Galaxy entry on the official Mario Portal. nintendo.co.jp (English). Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:09 UTC via archive.today.)
  3. ^ English Super Mario Galaxy 2 entry on the official Mario Portal. nintendo.co.jp (English). Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:46 UTC via archive.today.)
  4. ^ Sakai, Kazuya (Ambit), et al. (October 19, 2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 (Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook). Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 128 and 161.
  5. ^ 2017. Super Mario Odyssey The Complete Guide. Kadokawa (Japanese). Page 187.
  6. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 128.