Geno Beam: Difference between revisions

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{{SMRPG Moves|[[Geno]]|Magic|40|None|Neutral|One enemy|N/A|[[Image:Geno_Beam.png|256px]]}}
{{SMRPG move infobox
 
|image=[[File:Geno Beam.png|256px]]
The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to instructions to time it correctly, a player must press and hold {{button|snes|Y}} button until the third star on the '''star meter''' appears, Unfortunately at least in the American SNES version of the game, the “Geno Beam” special technique has a non-responsive built in game mechanics problem. To timing it right, you will have to ignore the given instructions. It requires 3 [[Flower Point]]s.
|used_by=[[Geno]]
 
|type=Magic
Also is one of the few moves in the game that does not add a sound effect when the player '''timed hit''' is done right, so the only way to know if it’s done right is watching the difference in the amount of damage dealt after using it and the amount of damage inflicted to the same enemy after trying it without pressing the {{button|snes|Y}} button at all.
|power=40
 
|effect=None
To time it correctly, a player must just tap once (without holding) the {{button|snes|Y}}  Button until right after the "instructions" banner at the top of the screen automatically disappears from sight, which is right about before the '''star meter''' starts charging.
|element=Neutral
Beware not to press the {{button|snes|Y}} button too early, or instead you will make the instructions banner disappear faster and by doing so the timed hit won't work either. In other words, simply allow the instructions sign to take its time to disappear, (which takes about only 3 seconds) and calmly hit the {{button|snes|Y}} button once '''without holding'''. You will notice you will deliver a little more damage just as when any '''timed hit''' is done right.
|range=One enemy
 
|mitigation=N/A
A player should try to compare the numbers while using this special move against the same enemy and see for him o herself the amount of hit points delivered while doing the '''timed hit''' and comparing it to the result while not trying to press the button at all. The player will discover the star meter is in fact unresponsive for this special move.
}}
 
[[File:Geno beam.gif|thumb|left|200px|Geno attacks Croco with Geno Beam]]
This problem is clearly a game glitch that was overlooked by the game creators, and a patch to modify and fix the internal code needs to be written by a programmer to resolve it.
The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold {{button|snes|Y}} button and then release when the third star on the star meter appears. It requires 3 [[Flower Point]]s.
 
 


It is one of the few moves in the game that does not add a sound effect when the player's timed hit is done correctly; however, Geno will "jump" high into the air when done against airborne enemies.


==Profiles==
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 3''
**''Mg. Power 40''
**''Hold "Y" until just before discharge!''
====''Super Mario RPG'' (Nintendo Switch)====
*'''Battle menu description:''' ''Fire a beam at a single enemy. Hold {{button|switch|A}} until just before discharge!''


==Gallery==
<gallery>
SMRPG Remake Geno Beam.jpg|''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]])
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ジーノビーム
|Jap=ジーノビーム
|JapR=Jīno Bīmu
|JapR=Jīno Bīmu
|JapM=Geno Beam}}
|JapM=Geno Beam
{{BoxTop}}
|ChiS=吉诺光束
{{Super Mario RPG}}
|ChiSR=Jínuò Guāngshù
[[Category:Special Moves]]
|ChiSM=Geno Beam
[[Category:Super Mario RPG Moves]]
|ChiT=吉諾光束
|ChiTR=Jínuò Guāngshù
|ChiTM=Geno Beam
|Dut=Geno-straal
|DutM=Geno beam
|FreA=Rayon Geno
|FreAM=Geno beam
|FreE=Genorayon
|FreEM=Geno beam
|Ger=Geno-Strahl
|GerM=Geno beam
|Ita=Raggio Geno
|ItaM=Geno beam
|Kor=지노빔
|KorR=Jino Bim
|KorM=Geno beam
|Spa=Rayo Geno
|SpaM=Geno beam
}}
 
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]

Latest revision as of 15:05, September 2, 2024

Super Mario RPG: Legend of the Seven Stars move
Geno Beam.png
Geno Beam
Used by Geno
Type Magic
Magic power 40
Effect None
Element Neutral
Target One enemy
Damage reduced N/A
Geno Beam being used against Croco
Geno attacks Croco with Geno Beam

The Geno Beam is a special attack that Geno starts with in Super Mario RPG: Legend of the Seven Stars. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold Y Button button and then release when the third star on the star meter appears. It requires 3 Flower Points.

It is one of the few moves in the game that does not add a sound effect when the player's timed hit is done correctly; however, Geno will "jump" high into the air when done against airborne enemies.

Profiles[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

  • Menu description:
    • Flower Used 3
    • Mg. Power 40
    • Hold "Y" until just before discharge!

Super Mario RPG (Nintendo Switch)[edit]

  • Battle menu description: Fire a beam at a single enemy. Hold A Button until just before discharge!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジーノビーム[?]
Jīno Bīmu
Geno Beam
Chinese (simplified) 吉诺光束[?]
Jínuò Guāngshù
Geno Beam
Chinese (traditional) 吉諾光束[?]
Jínuò Guāngshù
Geno Beam
Dutch Geno-straal[?] Geno beam
French (NOA) Rayon Geno[?] Geno beam
French (NOE) Genorayon[?] Geno beam
German Geno-Strahl[?] Geno beam
Italian Raggio Geno[?] Geno beam
Korean 지노빔[?]
Jino Bim
Geno beam
Spanish Rayo Geno[?] Geno beam