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{{character infobox
{{character infobox
|image=[[File:SMRPG NS Belome.png|200px]]
|image=[[File:SMRPG NS Belome.png|200px]]<br>Artwork from ''Super Mario RPG'' (Nintendo Switch)
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
}}
}}
{{quote|C-can't s-stand it! The hunger-the HUNGER!|Belome|Super Mario RPG: Legend of the Seven Stars}}
{{quote|C-can't s-stand it! The hunger-the HUNGER!|Belome|Super Mario RPG: Legend of the Seven Stars}}
'''Belome''' (pronounced "Bel-õm") is a dog-like monster that is perpetually hungry and a minor boss featured in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. He is encountered by [[Mario]] and [[Mallow]] in [[Kero Sewers]] and by the whole party in [[Land's End]]. During the first battle, the monster will eat Mallow after a few turns. Mario can rescue Mallow by attacking Belome continuously, although Belome may still eat him subsequent times. If Mario falls while Mallow is in Belome's stomach, the game will end. Besides eating Mallow, Belome attacks by licking his opponents and casting [[Scarecrow Funk]].
 
'''Belome''' (pronounced "Bel-õm")<ref>{{cite|quote=We are not snacks, Belome!|author=[[Jordan]], [[Play Nintendo]] channel|date=November 11, 2024|url=youtu.be/tEkisXGY3nY?t=770|title=Let’s Play Super Mario RPG Part 2 😎 Gameplay for Kids <nowiki>|</nowiki> ‪@playnintendo‬|timestamp=12:50|publisher=YouTube|accessdate=November 17, 2024}}</ref> is a dog-like monster that is perpetually hungry and a minor boss featured in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. He is encountered by [[Mario]] and [[Mallow]] in [[Kero Sewers]] and by the whole party in [[Land's End]]. During the first battle, the monster will eat Mallow after a few turns. Mario can rescue Mallow by attacking Belome continuously, although Belome may still eat him subsequent times. If Mario falls while Mallow is in Belome's stomach, the game will end. Besides eating Mallow, Belome attacks by licking his opponents and casting [[Scarecrow Funk]].


In the rematch, Belome trades the Scarecrow Funk attack for more sleeping spells, including [[Light Bubble]] and [[Aurora Flash]]. He also not only eats party members, but also creates clones of them: [[Mario Clone]], [[Mallow Clone]], [[Geno Clone]], [[Bowser Clone]], and [[Peach Clone]] (called "Toadstool 2" clone in the original SNES game, to stay under the character limit). If Mallow uses [[Thought Peek]] on the clones, their thoughts reflect the actual characters' thoughts, with the exception of Mario, whose "....." is a reference to his role as a silent protagonist in the game. In the original game, any active clones must be defeated if Belome is defeated first, whereas in the remake once Belome is defeated, any active clones are instantly defeated.
In the rematch, Belome trades the Scarecrow Funk attack for more sleeping spells, including [[Light Bubble]] and [[Aurora Flash]]. He also not only eats party members, but also creates clones of them: [[Mario Clone]], [[Mallow Clone]], [[Geno Clone]], [[Bowser Clone]], and [[Peach Clone]] (called "Toadstool 2" clone in the original SNES game, to stay under the character limit). If Mallow uses [[Thought Peek]] on the clones, their thoughts reflect the actual characters' thoughts, with the exception of Mario, whose "....." is a reference to his role as a silent protagonist in the game. In the original game, any active clones must be defeated if Belome is defeated first, whereas in the remake once Belome is defeated, any active clones are instantly defeated.
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After exploring the sewers, Mario and Mallow enter a large, mostly empty room with Belome standing in the center. Mallow panics upon realizing the monster before them is Belome, who then attacks them. After battling and defeating him, he tells the heroes the cryptic message: "If you defeat me, you still won't beat me. Beware the flood!" and warps away. When he leaves, the [[! Switch|switch]] he stands on is released, causing the floodgate to open, with the water sweeping Mario and Mallow into [[Midas River]].
After exploring the sewers, Mario and Mallow enter a large, mostly empty room with Belome standing in the center. Mallow panics upon realizing the monster before them is Belome, who then attacks them. After battling and defeating him, he tells the heroes the cryptic message: "If you defeat me, you still won't beat me. Beware the flood!" and warps away. When he leaves, the [[! Switch|switch]] he stands on is released, causing the floodgate to open, with the water sweeping Mario and Mallow into [[Midas River]].


Later in the game Mario and his allies travel to [[Land's End]], where they discover [[Belome Temple]] and find Belome in it. Mario's party again battles Belome and defeat him. After this battle, Belome declares he is starving and disappears for the rest of the game. However, if Mario and his party travel back to Belome Temple, they will discover a golden Belome statue guarding a room full of treasure. If Mario presents the statue the key from [[Monstro Town]], the golden effigy will eat the key and disappear, allowing him to claim the treasure for himself.
Later in the game Mario and his allies travel to [[Land's End]], where they discover [[Belome Temple]] and find Belome in it. Mario's party again battles Belome and defeat him. After this battle, Belome declares he is starving and disappears for the rest of the game. However, if Mario and his party travel back to Belome Temple, they will discover a Belome in the form of a golden statue, guarding a room full of treasure. If Mario presents Belome the key from [[Monstro Town]], Belome will eat the key and disappear, allowing him to claim the treasure for himself.


In the Nintendo Switch remake, Belome makes a wish after [[Smithy]] is defeated. His wish is for his scratchy throat to go away. Mario and his allies can find Belome in his temple, in which they can battle him again to help remove his scratchy throat. In this fight, he creates stronger clones of the characters he eats, with each summoned clone providing a barrier to protect Belome. After the battle, Belome's throat is cured. Belome also appears in the ending photo. After [[Culex|Culex 3D]] is defeated, and before the credits start, Belome can be seen at Tadpole Pond with [[Toad (species)|Toads]], [[Toadofsky]] and the Frog Sage.
In the Nintendo Switch remake, Belome makes a wish after [[Smithy]] is defeated. His wish is for his scratchy throat to go away. Mario and his allies can find Belome in his temple, in which they can battle him again to help remove his scratchy throat. In this fight, he creates stronger clones of the characters he eats, with each summoned clone providing a barrier to protect Belome. After the battle, Belome's throat is cured. Belome also appears in the ending photo. After [[Culex|Culex 3D]] is defeated, and before the credits start, Belome can be seen at Tadpole Pond with [[Toad (species)|Mushroom People]], [[Toadofsky]] and the Frog Sage.
{{br}}
{{br}}
==Profiles and statistics==
==Profiles and statistics==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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==Gallery==
==Gallery==
<gallery>
<gallery>
Belome_SMRPG.png|''Super Mario RPG: Legend of the Seven Stars''
Belome SMRPG.png|''Super Mario RPG: Legend of the Seven Stars''
SMRPG NS Enemies Lineup Artwork.png|''Super Mario RPG'' (Nintendo Switch)
Kurashima Venom Belome Artwork.jpg|Artwork of {{wp|Venom (character)|Venom}} and Belome by [[Kazuyuki Kurashima]]
Kurashima Venom Belome Artwork.jpg|Artwork of {{wp|Venom (character)|Venom}} and Belome by [[Kazuyuki Kurashima]]
SMRPG Belome statue.png|The golden Belome statue in ''Super Mario RPG: Legend of the Seven Stars''
SMRPG Belome statue.png|Belome "sleeping" as a golden statue in ''Super Mario RPG: Legend of the Seven Stars''
SMRPG remake Golden Belome statue.jpg|The golden Belome statue in ''Super Mario RPG'' (Nintendo Switch)
SMRPG remake Golden Belome statue.jpg|Belome's golden statue form in ''Super Mario RPG'' (Nintendo Switch)
PN SMRPG Switch enemies poll banner.jpg|The first battle against Belome in ''Super Mario RPG'' (Nintendo Switch)
PN SMRPG Switch enemies poll banner.jpg|The first battle against Belome in ''Super Mario RPG'' (Nintendo Switch)
SMRPG NS Tadpole Pond extra epilogue.jpg|Post-game epilogue scene in ''Super Mario RPG'' (Nintendo Switch)
SMRPG NS Tadpole Pond extra epilogue.jpg|Post-game epilogue scene in ''Super Mario RPG'' (Nintendo Switch)
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|Jap=ベロ~ム
|Jap=ベロ~ム
|JapR=Bero~mu
|JapR=Bero~mu
|JapM=From「ベロ」(''bero'', a colloquialism for "tongue") and possibly「ムシャムシャ」(''musha-musha'', onomatopoeia for eating ravenously), with a nonstandard wave dash like in the character's dialog (not reflected in translation); rendered "Berom" in the Shogakukan guide<ref>''Super Mario RPG'' Final Edition. Page 2. "'''''The Berom Shrine'''''"</ref><br><small>The profile instructs the player to pronounce the name as「ベロ~ム」(''Bero~mu'') instead of「ベローム」(''Berōmu'')</small>
|JapM=From「ベロ」(''bero'', a colloquialism for "tongue") and possibly「ムシャムシャ」(''musha-musha'', onomatopoeia for eating ravenously), with a nonstandard wave dash like in the character's dialog (not reflected in translation); rendered "Berom" in the Shogakukan guide<ref name=FE2>{{cite|title=''Super Mario RPG'' Final Edition|page=2|quote='''The Berom Shrine'''}}</ref>
|JapN=The profile instructs the player to pronounce the name as「ベロ~ム」(''Bero~mu'') instead of「ベローム」(''Berōmu'').
|Jap2=ベローム
|Jap2R=Berōmu
|Jap2M=^
|Jap2C=<ref name=FE2/>
|Jap3=ベローム (1{{ruby|回目|かいめ}})
|Jap3R=Berōmu (1-kaime)
|Jap3M=Belome (1st Time)
|Jap3C=<ref name=FE100>{{cite|title=''Super Mario RPG'' Final Edition|page=100}}</ref>
|ChiS=长舌妖
|ChiS=长舌妖
|ChiSR=Chángshé Yāo
|ChiSR=Chángshé Yāo
|ChiSM=Long-tongue Monster<br><small>The profile instructs the player to pronounce the homograph「长」(''cháng'', "long" / ''zhǎng'', "to grow") in the same way as「尝」(''cháng'', to taste) instead of「涨」(''zhǎng'', to increase)</small>
|ChiSM=Long-tongue Monster
|ChiSN=The profile instructs the player to pronounce the homograph「长」(''cháng'', "long" / ''zhǎng'', "to grow") in the same way as「尝」(''cháng'', "to taste") instead of「涨」(''zhǎng'', "to increase").
|ChiT=長舌妖
|ChiT=長舌妖
|ChiTR=Chángshé Yāo
|ChiTR=Chángshé Yāo
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|Ger=Bellom
|Ger=Bellom
|GerM=Derived from ''Bellen'' ("bark") and the English name
|GerM=Derived from ''Bellen'' ("bark") and the English name
|Spa=Canvoraz
|SpaM=Portmanteau of ''can'' ("dog") and ''voraz'' ("glutton")
|Ita=Slingordo
|Ita=Slingordo
|ItaM=Portmanteau of ''slinguazzare'' (slang for "to lick"; can also mean "slurring") and ''ingordo'' ("glutton")
|ItaM=Portmanteau of ''slinguazzare'' (slang for "to lick"; can also mean "slurring") and ''ingordo'' ("glutton")
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|KorR=Naelleumi
|KorR=Naelleumi
|KorM=From 낼름 (''naelleum'', onomatopoeia of licking) and Korean noun-forming suffix ''~이'' ("-i")
|KorM=From 낼름 (''naelleum'', onomatopoeia of licking) and Korean noun-forming suffix ''~이'' ("-i")
|Spa=Canvoraz
|SpaM=Portmanteau of ''can'' ("dog") and ''voraz'' ("glutton")
}}
===Belome (Temple)===
{{foreign names
|Jap=ベローム (2{{ruby|回目|かいめ}})
|JapC=<ref name=FE100/>
|JapR=Berōmu (2-kaime)
|JapM=Belome (2nd Time)
|Jap2=ベロ~ム(ベロ~ムしんでん)
|Jap2R=Bero~mu (Bero~mu Shinden)
|Jap2M=Belome (Belome Temple)
|ChiS=长舌妖(长舌妖神殿)
|ChiSR=Chángshé Yāo (Chángshé Yāo Shéndiàn)
|ChiSM=Belome (Belome Temple)
|ChiT=長舌妖(長舌妖神殿)
|ChiTR=Chángshé Yāo (Chángshé Yāo Shéndiàn)
|ChiTM=Belome (Belome Temple)
|Dut=Smakker (tempel)
|DutM=Belome (temple)
|FreE=Langloute (dans le temple)
|FreEM=Belome (in the temple)
|FreA=Langloute (temple)
|FreAM=Belome (temple)
|Ger=Bellom (im Tempel)
|GerM=Belome (in temple)
|Ita=Slingordo (nel tempio)
|ItaM=Belome (in the temple)
|Kor=낼름이(낼름이 신전)
|KorR=Naelleum-i (Naelleum-i Sinjeon)
|KorM=Belome (Belome Temple)
|Spa=Canvoraz (en el templo)
|SpaM=Belome (in the temple)
}}
}}


===Scratchy-Throat Belome===
===Scratchy-Throat Belome===
{{foreign names
{{foreign names
|Jap=ベロ~ム (のどがチクチク)
|Jap=ベロ~ム(のどがチクチク)
|JapR=Bero~mu (Nodo ga Chiku-chiku)
|JapR=Bero~mu (Nodo ga Chiku-chiku)
|JapM=Belome (Prickly Throat)
|JapM=Belome (Prickly Throat)
|ChiS=长舌妖 (㬋咙刺刺的)
|ChiS=长舌妖(喉咙刺刺的)
|ChiSR=Chángshé Yāo (Hóu lóng cì cì de)
|ChiSR=Chángshé Yāo (Hóu lóng cì cì de)
|ChiSM=Belome (Prickly Throat)
|ChiSM=Belome (Prickly Throat)
|ChiT=長舌妖 (㬋腳刺刺的)
|ChiT=長舌妖(喉嚨刺刺的)
|ChiTR=Chángshé Yāo (Hóu lóng cì cì de)
|ChiTR=Chángshé Yāo (Hóu lóng cì cì de)
|ChiTM=Belome (Prickly Throat)
|ChiTM=Belome (Prickly Throat)
|Dut=Smakker (met keelpijn)
|DutM=Belome (with sore throat)
|Fre=Langloute (mal de gorge)
|Fre=Langloute (mal de gorge)
|FreM=Belome (sore throat)
|FreM=Belome (sore throat)
|Ger=Kratzhals-Bellom
|Ger=Kratzhals-Bellom
|GerM=Scratchy throat Belome
|GerM=Scratchy-Throat Belome
|Ita=Slingordo (mal di gola)
|Ita=Slingordo (mal di gola)
|ItaM=Belome (sore throat)
|ItaM=Belome (sore throat)
|Kor=낼름이 (목이 따끔따끔)
|Kor=낼름이(목이 따끔따끔)
|KorR=Naelleumi (Mog-i Ttakkeum-Ttakkeum)
|KorR=Naelleumi (Mog-i Ttakkeum-Ttakkeum)
|KorM=Belome (Prickly Throat)
|KorM=Belome (Prickly Throat)

Latest revision as of 11:52, November 17, 2024

Belome
Artwork of Belome from the Nintendo Switch version of Super Mario RPG
Artwork from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
“C-can't s-stand it! The hunger-the HUNGER!”
Belome, Super Mario RPG: Legend of the Seven Stars

Belome (pronounced "Bel-õm")[1] is a dog-like monster that is perpetually hungry and a minor boss featured in Super Mario RPG: Legend of the Seven Stars and its remake. He is encountered by Mario and Mallow in Kero Sewers and by the whole party in Land's End. During the first battle, the monster will eat Mallow after a few turns. Mario can rescue Mallow by attacking Belome continuously, although Belome may still eat him subsequent times. If Mario falls while Mallow is in Belome's stomach, the game will end. Besides eating Mallow, Belome attacks by licking his opponents and casting Scarecrow Funk.

In the rematch, Belome trades the Scarecrow Funk attack for more sleeping spells, including Light Bubble and Aurora Flash. He also not only eats party members, but also creates clones of them: Mario Clone, Mallow Clone, Geno Clone, Bowser Clone, and Peach Clone (called "Toadstool 2" clone in the original SNES game, to stay under the character limit). If Mallow uses Thought Peek on the clones, their thoughts reflect the actual characters' thoughts, with the exception of Mario, whose "....." is a reference to his role as a silent protagonist in the game. In the original game, any active clones must be defeated if Belome is defeated first, whereas in the remake once Belome is defeated, any active clones are instantly defeated.

History[edit]

Before entering Kero Sewers, Mallow advises Mario that his grandfather told him to "watch out for Belome", although Mallow does not appear to know what Belome is beyond his name.

Belome
Belome battling Mario and Mallow in Kero Sewers

After exploring the sewers, Mario and Mallow enter a large, mostly empty room with Belome standing in the center. Mallow panics upon realizing the monster before them is Belome, who then attacks them. After battling and defeating him, he tells the heroes the cryptic message: "If you defeat me, you still won't beat me. Beware the flood!" and warps away. When he leaves, the switch he stands on is released, causing the floodgate to open, with the water sweeping Mario and Mallow into Midas River.

Later in the game Mario and his allies travel to Land's End, where they discover Belome Temple and find Belome in it. Mario's party again battles Belome and defeat him. After this battle, Belome declares he is starving and disappears for the rest of the game. However, if Mario and his party travel back to Belome Temple, they will discover a Belome in the form of a golden statue, guarding a room full of treasure. If Mario presents Belome the key from Monstro Town, Belome will eat the key and disappear, allowing him to claim the treasure for himself.

In the Nintendo Switch remake, Belome makes a wish after Smithy is defeated. His wish is for his scratchy throat to go away. Mario and his allies can find Belome in his temple, in which they can battle him again to help remove his scratchy throat. In this fight, he creates stronger clones of the characters he eats, with each summoned clone providing a barrier to protect Belome. After the battle, Belome's throat is cured. Belome also appears in the ending photo. After Culex 3D is defeated, and before the credits start, Belome can be seen at Tadpole Pond with Mushroom People, Toadofsky and the Frog Sage.

Profiles and statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

The taste of Mario's party (According to Belome)
  • "Ack! Sour!" (Mario)
  • "YES! THIS is YUMMY~" (Mallow)
  • "Bitter, but not bad..." (Geno)
  • "Yuck! How repulsive!" (Bowser)
  • "Mmm, tastes peachy..." (Princess Peach, in reference to her name)

Super Mario RPG: Legend of the Seven Stars enemy
Belome
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars HP 500 FP 30 Speed 4
Location(s) Kero Sewers Attack 30 Magic attack 15
Role Boss Defense 25 Magic defense 20
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 10% Spells None
Weak Thunder Strong Sleep, Critical Sp. attacks S'crow Funk, Sleep-Sauce
Coins 40 Exp. points 30 Items None
Psychopath "I just...wanna sleep."
Super Mario RPG: Legend of the Seven Stars enemy
Belome (Temple)
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars HP 1200 FP 250 Speed 4
Location(s) Belome Temple Attack 120 Magic attack 20
Role Boss Defense 80 Magic defense 40
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 25% Spells Aurora Flash, Light Beam, Lulla-Bye
Weak None Strong Sleep, Critical Sp. attacks None
Coins 20 Exp. points 80 Items None
Psychopath "Gotta yummy in my tummy!"

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Belome
Artwork of Belome from the Nintendo Switch version of Super Mario RPG HP 500 Weak Elements Lightning Drops N/A
Exp. 30 Weak Statuses FearPoisonMute Rare Drops N/A
Found in Kero Sewers
Monster List profile On occasion, you may see someone pronounce it "Bel-ōm", but the proper way is "Bel-õm." Take care to pronounce that "O" correctly!
Thought Peek "I'm happiest when I sleep, you know."
Animations
Super Mario RPG enemy
Belome (Temple)
Artwork of Belome from the Nintendo Switch version of Super Mario RPG HP 1200 Weak Elements N/A Drops N/A
Exp. 84 Weak Statuses FearPoisonMute Rare Drops N/A
Found in Belome Temple
Monster List profile Who knows where he went off to or what he was doing, but that rascally Belome—or rather, Belõme—has shown his face again.
Thought Peek "I'm also happiest when I'm eating."
Animations
Super Mario RPG enemy
Scratchy-Throat Belome
Artwork of Belome from the Nintendo Switch version of Super Mario RPG HP 4600 Weak Elements Lightning Drops N/A
Exp. 84 Weak Statuses FearPoison Rare Drops N/A
Found in Belome Temple
Monster List profile Belome has lived in Belome Temple since long before people started calling the Frog Sage a sage, back in the days when he had just grown his hind legs.
Thought Peek "My throat's all scratchy. Life would be better if it wasn't."
Animations

Gallery[edit]

Names in other languages[edit]

Belome[edit]

Language Name Meaning Notes
Japanese ベロ~ム[?]
Bero~mu
From「ベロ」(bero, a colloquialism for "tongue") and possibly「ムシャムシャ」(musha-musha, onomatopoeia for eating ravenously), with a nonstandard wave dash like in the character's dialog (not reflected in translation); rendered "Berom" in the Shogakukan guide[2] The profile instructs the player to pronounce the name as「ベロ~ム」(Bero~mu) instead of「ベローム」(Berōmu).
ベローム[2]
Berōmu
ベローム (1回目かいめ)[3]
Berōmu (1-kaime)
Belome (1st Time)
Chinese (simplified) 长舌妖[?]
Chángshé Yāo
Long-tongue Monster The profile instructs the player to pronounce the homograph「长」(cháng, "long" / zhǎng, "to grow") in the same way as「尝」(cháng, "to taste") instead of「涨」(zhǎng, "to increase").
Chinese (traditional) 長舌妖[?]
Chángshé Yāo
Long-tongue Monster
Dutch Smakker[?] Agent nouns of smakken ("loud munching")
French Langloute[?] Pun on langue ("tongue") and glouton ("glutton")
German Bellom[?] Derived from Bellen ("bark") and the English name
Italian Slingordo[?] Portmanteau of slinguazzare (slang for "to lick"; can also mean "slurring") and ingordo ("glutton")
Korean 낼름이[?]
Naelleumi
From 낼름 (naelleum, onomatopoeia of licking) and Korean noun-forming suffix ~이 ("-i")
Spanish Canvoraz[?] Portmanteau of can ("dog") and voraz ("glutton")

Belome (Temple)[edit]

Language Name Meaning Notes
Japanese ベローム (2回目かいめ)[3]
Berōmu (2-kaime)
Belome (2nd Time)
ベロ~ム(ベロ~ムしんでん)[?]
Bero~mu (Bero~mu Shinden)
Belome (Belome Temple)
Chinese (simplified) 长舌妖(长舌妖神殿)[?]
Chángshé Yāo (Chángshé Yāo Shéndiàn)
Belome (Belome Temple)
Chinese (traditional) 長舌妖(長舌妖神殿)[?]
Chángshé Yāo (Chángshé Yāo Shéndiàn)
Belome (Belome Temple)
Dutch Smakker (tempel)[?] Belome (temple)
French (NOA) Langloute (temple)[?] Belome (temple)
French (NOE) Langloute (dans le temple)[?] Belome (in the temple)
German Bellom (im Tempel)[?] Belome (in temple)
Italian Slingordo (nel tempio)[?] Belome (in the temple)
Korean 낼름이(낼름이 신전)[?]
Naelleum-i (Naelleum-i Sinjeon)
Belome (Belome Temple)
Spanish Canvoraz (en el templo)[?] Belome (in the temple)

Scratchy-Throat Belome[edit]

Language Name Meaning Notes
Japanese ベロ~ム(のどがチクチク)[?]
Bero~mu (Nodo ga Chiku-chiku)
Belome (Prickly Throat)
Chinese (simplified) 长舌妖(喉咙刺刺的)[?]
Chángshé Yāo (Hóu lóng cì cì de)
Belome (Prickly Throat)
Chinese (traditional) 長舌妖(喉嚨刺刺的)[?]
Chángshé Yāo (Hóu lóng cì cì de)
Belome (Prickly Throat)
Dutch Smakker (met keelpijn)[?] Belome (with sore throat)
French Langloute (mal de gorge)[?] Belome (sore throat)
German Kratzhals-Bellom[?] Scratchy-Throat Belome
Italian Slingordo (mal di gola)[?] Belome (sore throat)
Korean 낼름이(목이 따끔따끔)[?]
Naelleumi (Mog-i Ttakkeum-Ttakkeum)
Belome (Prickly Throat)
Spanish Canvoraz ronco[?] Hoarse Belome

References[edit]

  1. ^ "We are not snacks, Belome!" – Jordan, Play Nintendo channel (November 11, 2024). Let’s Play Super Mario RPG Part 2 😎 Gameplay for Kids | ‪@playnintendo‬ (12:50). YouTube. Retrieved November 17, 2024.
  2. ^ a b "The Berom Shrine" – Super Mario RPG Final Edition. Page 2.
  3. ^ a b Super Mario RPG Final Edition. Page 100.