Pinwheel (Super Mario RPG): Difference between revisions
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{{ | {{species infobox | ||
|image = [[ | |image=[[File:SMRPG NS Pinwheel.png|150px]]<br>A Pinwheel from ''Super Mario RPG'' (Nintendo Switch) | ||
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | |||
| | |latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]]) | ||
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}} | }} | ||
'''Pinwheels''' are | '''Pinwheels''' are [[List of enemies|enemies]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. These fan-like creatures make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}. | ||
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: " | Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>{{cite|date=1996|language=en-us|publisher=Nintendo of America|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=87|quote=Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.}}</ref> | ||
Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]]. | Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]]. | ||
==Profiles and statistics== | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | |||
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Pinwheel|image=[[File:SMRPG Pinwheel idle.gif]]|align=horizontal}} | |||
== | ===''Super Mario RPG'' (Nintendo Switch)=== | ||
{{:Monster List|transcludesection=Pinwheel}} | |||
< | ==Gallery== | ||
{{ | <gallery> | ||
[[Category: | Pinwheel SMRPG artwork.jpg|Artwork from ''Super Mario RPG: Legend of the Seven Stars'' | ||
[[Category: | Pinwheel Sprite - Super Mario RPG.png|Idle sprite, ''Super Mario RPG: Legend of the Seven Stars'' | ||
[[Category: | </gallery> | ||
[[ | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ヘクトバール | |||
|JapR=Hekutobāru | |||
|JapM=Portmanteau of「ヘクトパスカル」(''hekutopasukaru'', "hectopascal") and「ミリバール」(''miribāru'', "millibar"), measurements of pressure. "Hectobar" is also a measurement of pressure. | |||
|Chi=百帕 | |||
|ChiR=Bǎipà | |||
|ChiM=Clipping of「百帕斯卡」(''bǎipàsīkǎ'', "hectopascal") | |||
|Dut=Hectobar | |||
|DutM=From the Japanese name | |||
|Fre=Ventilas | |||
|FreM=From ''ventilateur'' ("fan") | |||
|Ger=Rüpelrotor | |||
|GerM=Ruffian Rotor | |||
|Ita=Mulinello | |||
|ItaM=Whirlpool | |||
|Kor=헥토바 | |||
|KorR=Hektoba | |||
|KorM=Hectobar; from the Japanese name | |||
|Spa=Molinillo | |||
|SpaM=Pinwheel | |||
}} | |||
==References== | |||
<references/> | |||
{{SMRPG}} | |||
[[Category:Animate objects]] | |||
[[Category:Air creatures]] | |||
[[Category:Super Mario RPG: Legend of the Seven Stars enemies]] | |||
[[de:Pinwheel (Super Mario RPG: Legend of the Seven Stars)]] |
Latest revision as of 10:46, October 11, 2024
Pinwheel | |
---|---|
A Pinwheel from Super Mario RPG (Nintendo Switch) | |
First appearance | Super Mario RPG: Legend of the Seven Stars (1996) |
Latest appearance | Super Mario RPG (Nintendo Switch) (2023) |
Pinwheels are enemies in Super Mario RPG: Legend of the Seven Stars and its remake. These fan-like creatures make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the Player's Guide.[1]
Pinwheels are often seen fighting alongside Sling Shys and Jawful.
Profiles and statistics[edit]
Super Mario RPG: Legend of the Seven Stars[edit]
Super Mario RPG: Legend of the Seven Stars enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Pinwheel | |||||||||
HP | 99 | FP | 100 | Speed | 32 | ||||
Location(s) | Nimbus Castle | Attack | 120 | Magic attack | 70 | ||||
Role | Common | Defense | 90 | Magic defense | 66 | ||||
Bonus Flower | Once Again! (30%) | Yoshi Cookie | Pick Me Up | Morph rate | 100% | ||||
Evade | 35% | Magic evade | 0% | Spells | Static E!, Lightning Orb | ||||
Weak | None | Strong | Thunder, Fear, Poison, Sleep, Mute | Sp. attacks | None | ||||
Coins | 0 | Exp. points | 23 | Items | Pick Me Up (25%) | ||||
Psychopath | "What a day it's been..." |
Super Mario RPG (Nintendo Switch)[edit]
Super Mario RPG enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Pinwheel | |||||||||
HP | 99 | Weak Elements | N/A | Drops | Pick Me Up | ||||
Exp. | 23 | Weak Statuses | N/A | Rare Drops | N/A | ||||
Found in | Nimbus Castle | ||||||||
Monster List profile | They spin to blow air and hinder people walking, but I've heard a rumor on the wind that there's one in a town somewhere blowing pleasant breezes. | ||||||||
Thought Peek | "Our forecast for tomorrow? Let's just say, bring an umbrella. Next up, traffic..." | ||||||||
Animations |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヘクトバール[?] Hekutobāru |
Portmanteau of「ヘクトパスカル」(hekutopasukaru, "hectopascal") and「ミリバール」(miribāru, "millibar"), measurements of pressure. "Hectobar" is also a measurement of pressure. | |
Chinese | 百帕[?] Bǎipà |
Clipping of「百帕斯卡」(bǎipàsīkǎ, "hectopascal") | |
Dutch | Hectobar[?] | From the Japanese name | |
French | Ventilas[?] | From ventilateur ("fan") | |
German | Rüpelrotor[?] | Ruffian Rotor | |
Italian | Mulinello[?] | Whirlpool | |
Korean | 헥토바[?] Hektoba |
Hectobar; from the Japanese name | |
Spanish | Molinillo[?] | Pinwheel |
References[edit]
- ^ "Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours." – Pelland, Scott, and Kent Miller (1996). Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 87.