Ally Buff: Difference between revisions
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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}} | {{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}} | ||
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | [[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | ||
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows: | '''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows: | ||
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain) | *Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain) | ||
*Mallow: '''Magic Attack''' (+10% at 2 Chain (overriden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain) | *Mallow: '''Magic Attack''' (+10% at 2 Chain (overriden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain) | ||
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*Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | *Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | ||
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | *Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | ||
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]]. | A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]]. | ||
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|JapR=Nakama Bōnasu | |JapR=Nakama Bōnasu | ||
|JapM=Friend Bonus | |JapM=Friend Bonus | ||
|Chi= | |||
|ChiR= | |||
|ChiM= | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita=Bonus gruppo | |Ita=Bonus gruppo | ||
|ItaM=Bonus party [members] | |ItaM=Bonus party [members] | ||
|Kor= | |||
|KorR= | |||
|KorM= | |||
|Spa= | |||
|SpaM= | |||
}} | }} | ||
{{SMRPG}} | {{SMRPG}} | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] |
Revision as of 22:20, March 29, 2024
Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:
- Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
- Mallow: Magic Attack (+10% at 2 Chain (overriden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
- Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
- Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
- Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Jonathan Jones or certain phases of the fight with Dodo and Valentina.
An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なかまボーナス[?] Nakama Bōnasu |
Friend Bonus | |
Italian | Bonus gruppo[?] | Bonus party [members] |