Super Jump (Super Mario RPG): Difference between revisions

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{{articleabout|the move used in several ''Mario'' RPG games|the special ability used in the [[Mario Baseball (series)|''Mario Baseball'' series]]|[[Super Jump (Mario Baseball)]]|the special move used by Mario, Luigi and [[Dr. Mario]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]|[[Super Jump Punch]]}}
{{italic title|id=yes}}
[[Image:Super_Jump.PNG|thumb|Luigi using the '''Super Jump''' in ''Super Paper Mario''.]]
{{SMRPG move infobox
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
|image=[[File:SuperMarioRPG Super Jump.png]]
|used_by=[[Mario]]
|type=Magic
|power=45
|effect=None
|element=Jump
|range=One enemy
|mitigation=N/A
}}
__NOTOC__
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.


The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards, like a spring, followed by a slight stream of trailing stars, which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 7. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]] along with [[Shadoo]]'s first form in the [[Flopside Pit of 100 Trials]].
A [[Chow]] in [[Monstro Town]] will give Mario the [[Attack Scarf]] for hitting 30 consecutive Super Jumps, and the [[Super Suit]] for 100.
==Profiles==
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 7''
**''Mg. Power 45''
**''Push "Y" prior to hit for DAMAGE!''
<!--===''Super Mario RPG'' (Nintendo Switch)===
*Battle menu description: '' ''-->


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=スーパージャンプ
|Jap=スーパージャンプ
|JapR=Sūpā Janpu
|JapR=Sūpā Janpu
|JapM=Super Jump}}
|JapM=Super Jump
{{BoxTop}}
|ChiS=超级跳跃
{{Super Mario RPG}}
|ChiSR=Chāojí Tiàoyuè
{{SPM}}
|ChiSM=Super Jump
|ChiT=超級跳躍
|ChiTR=Chāojí Tiàoyuè
|ChiTM=Super Jump
|Dut=Supersprong
|DutM=Super jump
|Fre=Super saut
|FreM=Super jump
|Ger=Supersprung
|GerM=Super jump
|Ita=Super salto
|ItaM=Super jump
|Kor=슈퍼점프
|KorR=Syupeo Jeompeu
|KorM=Super Jump
|Spa=Supersalto
|SpaM=Super jump
}}
{{SMRPG}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Special Moves]]
[[it:Super Jump]]
[[Category:Mario Superstar Baseball]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[Category:Super Paper Mario]]

Latest revision as of 09:58, March 23, 2024

Super Mario RPG: Legend of the Seven Stars move
SuperMarioRPG Super Jump.png
Super Jump
Used by Mario
Type Magic
Magic power 45
Effect None
Element Jump
Target One enemy
Damage reduced N/A

The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 FP and has a Magic Power rating of 45.

A Chow in Monstro Town will give Mario the Attack Scarf for hitting 30 consecutive Super Jumps, and the Super Suit for 100.

Profiles[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

  • Menu description:
    • Flower Used 7
    • Mg. Power 45
    • Push "Y" prior to hit for DAMAGE!

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパージャンプ[?]
Sūpā Janpu
Super Jump
Chinese (simplified) 超级跳跃[?]
Chāojí Tiàoyuè
Super Jump
Chinese (traditional) 超級跳躍[?]
Chāojí Tiàoyuè
Super Jump
Dutch Supersprong[?] Super jump
French Super saut[?] Super jump
German Supersprung[?] Super jump
Italian Super salto[?] Super jump
Korean 슈퍼점프[?]
Syupeo Jeompeu
Super Jump
Spanish Supersalto[?] Super jump