Ally Buff: Difference between revisions

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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description in [[Super Mario RPG (Nintendo Switch)]]}}
{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description in ''Super Mario RPG''}}


[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Bonus significantly reducing damage to Mallow from [[Axem Black]].]]  
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  


'''Ally Buffs''' is a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:


*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
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A character's Ally Buffs are provided as long as the character is in the active party and not downed.
A character's Ally Buffs are provided as long as the character is in the active party and not downed.


Note that an action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.


{{SMRPG}}
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]]

Revision as of 07:08, November 26, 2023

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Bowser's Ally Buff reducing damage VS Mallow (base PDEF of 98, for result PDEF of 122, as indicated by source stream video) by Axem Black's regular attack (140 PATK); intended for Ally Buffs
Bowser's Ally Buff significantly reducing damage to Mallow from Axem Black

Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Timing Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:

  • Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
  • Mallow: Magic Attack (+10% at 2 Chain (overriden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
  • Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
  • Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
  • Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)

A character's Ally Buffs are provided as long as the character is in the active party and not downed.

An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.