Super Jump (Super Mario RPG): Difference between revisions
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(→Names in other languages: |ChiS=超级跳跃 |ChiSR=Chāojí Tiàoyuè |ChiSM=Super Jump) |
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|JapR=Sūpā Janpu | |JapR=Sūpā Janpu | ||
|JapM=Super Jump | |JapM=Super Jump | ||
|ChiS=超级跳跃 | |||
|ChiSR=Chāojí Tiàoyuè | |||
|ChiSM=Super Jump | |||
|Dut=Supersprong | |Dut=Supersprong | ||
|DutM=Super jump | |DutM=Super jump |
Revision as of 02:04, November 20, 2023
Super Mario RPG: Legend of the Seven Stars move | |
---|---|
Super Jump | |
Used by | Mario |
Type | Physical |
Attack power | |
Effect | N/A |
Element | Jump |
Target | One enemy |
Blockable |
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 FP and has a Magic Power rating of 45.
A Chow in Monstro Town will give Mario the Attack Scarf for hitting 30 consecutive Super Jumps, and the Super Suit for 100.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパージャンプ[?] Sūpā Janpu |
Super Jump | |
Chinese (simplified) | 超级跳跃[?] Chāojí Tiàoyuè |
Super Jump | |
Dutch | Supersprong[?] | Super jump | |
French | Super saut[?] | Super jump | |
German | Supersprung[?] | Super jump | |
Italian | Super salto[?] | Super jump | |
Spanish | Supersalto[?] | Super jump |