Goal Ring
- This article is about the goals in the Yoshi franchise. For the goals found in New Super Mario Bros. U's Challenge Mode, see Goal Ring (New Super Mario Bros. U).
The Goal Ring[1][2], also called the goal roulette[3][4] or GOAL! Ring[5], is a ring found in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, Yoshi's New Island, Yoshi's Woolly World and Poochy & Yoshi's Woolly World. It is found at the end of every level (except for Castles and Fortresses), acting as the goal point. The Goal Ring is a circle consisting of all the flowers the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.
When a Yoshi jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge (or gets five Egg Medals, as in Yoshi's New Island, or goes to a bonus game in Yoshi's Woolly World) after they leave the scoreboard. In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 and Yoshi's Island DS, after the instant Bonus Challenge, the player will go to the next level. The spots on the goal ring always "bloom" in the same order when flowers are collected. The spot on the top of the goal ring will bloom for the first flower collected, and additional flowers will result in the addition of flower(s) every two spots away from the previous one in a counter-clockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot; thus decreasing the chances of them being able to play a Bonus Challenge.
In Yoshi's Woolly World, when Yoshi jumps through the Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns extra beads.
Official profiles
Yoshi's Woolly World
- Instruction Manual description: "The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course."
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールルーレット[6] Gōru Rūretto ゴールリング[7] Gōru Ringu |
Goal Roulette Goal Ring |
|
Spanish (NOA) | Aro de meta[?] | Goal Ring |
Trivia
- The Goal Ring also appears in the Template:Wikia in Template:Wikia, where it acts the same way it did in the main Yoshi series, minus the Bonus Challenges.
- Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay.
- If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.[citation needed]
- Since the Goal Ring always loads when the player is the same distance away from it and always starts spinning from the same spot upon being loaded, a player can sometimes manipulate whether they get a Bonus Challenge or not by touching the Goal Ring a certain amount of time after loading it. Running into the Goal Ring at full speed will result in getting a Bonus Challenge.
References
- ^ Yoshi's New Island digital manual, p. 9
- ^ Yoshi's Woolly World digital manual
- ^ Yoshi's Island: Super Mario Advance 3 instruction booklet, page 28.
- ^ Yoshi's Island DS instruction booklet, page 22.
- ^ Super Mario World 2: Yoshi's Island instruction booklet, page 11.
- ^ Super Mario: Yossy Island instruction booklet, pgs. 13-14
- ^ Yoshi's New Island Japanese instruction manual, section 9.