Girder

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Girders are construction platforms found in various games, starting with the original Donkey Kong. Most of their appearances since then have been in reference to this appearance.

History

Donkey Kong / Donkey Kong (Game Boy)

A screenshot of 25m from the arcade game Donkey Kong
Girders as they appear in 25m in the arcade version

Girders first appear in Donkey Kong, appearing in every stage, most notably in 25m, where they are the only type of platform. In the Game Boy remake, they appear in all of these stages, as well as several stages in the game's later worlds, such as Big-City. In both games, they act essentially as a semi-solid platform that Mario can walk on.

Mario vs. Donkey Kong series

A girder from Mario vs. Donkey Kong: Mini-Land Mayhem!

Generic girders appear in every Mario vs. Donkey Kong game. Throughout the series, they act as semi-solid platforms much like those in Donkey Kong, being red-colored in Mario vs. Donkey Kong, Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again!, and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".[1]

This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the Red Girders, which first appear in Mario vs. Donkey Kong: Mini-Land Mayhem! These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.

In Mario vs. Donkey Kong: Minis March Again!, pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in Floor 1 Donkey Kong. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it.

Super Smash Bros. series

75 m in Super Smash Bros. Ultimate.
Girders as they appear on the 75 m stage in Super Smash Bros. Ultimate

Girders appear in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate in the 75 m stage, based off of the original 75m from Donkey Kong, but with visible depth. In Super Smash Bros. Ultimate, this depth can only be seen when the camera is manually turned while the game is paused.

Donkey Kong Country Returns

Slammin' Steel
Donkey Kong standing on a girder in Slammin' Steel

In Donkey Kong Country Returns, girders are the primary floor in the Factory world. In the background for the Factory's first level, Foggy Fumes, girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of Donkey Kong arcade graphics.

Super Mario Odyssey

Mario standing between Girders in Super Mario Odyssey.
Girders as they appear in Super Mario Odyssey

Girders appear in Super Mario Odyssey, where they are seen as common platforms throughout the Metro Kingdom. They do not act as semi-solid platforms in this game, but items such as Coins and Power Moons can be found inside some of them.

Other appearances and allusions

In the manual for Donkey Kong 64, Cranky Kong hopes that a 2D level design he submitted after three minutes of planning, the "Great Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While no level of this specific titles appear, it may allude to how the original game can be played in an arcade cabinet found in Frantic Factory.

Girders appear in Pixels during the fight with Donkey Kong. Protagonists have to climb to the top while avoiding the barrels and fireballs. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.

See also

References

  1. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet. Page 16. nintendo.com. Retrieved March 10, 2018.