Blame It on the Crane: Difference between revisions

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==Gameplay==
==Gameplay==
In the minigame, each member of the team is placed in a color-coordinated capsule (the capsules resemble ''{{wp|gashapon}}'' capsules, which capsules and [[Orb]]s from later ''[[Mario Party (series)|Mario Party]]'' games are based on) along with six Shy Guys in similar balls. The balls and characters are on a large circular platform that spins counterclockwise. The solo player, positioned to the right of the platform, controls a large crane that must be used to capture the team players as they pass. Grabbing a Shy Guy by mistake has no penalty other than lost time. The solo player wins if they capture all the team players. The team wins if any of its members survive for 60 seconds.
In the minigame, each member of the team is placed in a color-coordinated capsule (the capsules resemble ''{{wp|gashapon}}'' capsules, which capsules and [[Orb]]s from later ''[[Mario Party (series)|Mario Party]]'' games are based on) along with six Shy Guys in similar balls. The balls and characters are on a large circular platform that spins counterclockwise. The solo player, positioned to the right of the platform, controls a large crane that must be used to capture the team players as they pass. Grabbing a Shy Guy by mistake has no penalty other than lost time. The solo player wins if they capture all the team players. The team wins if any of its members survive for the entire time limit.


In ''Mario Party: The Top 100'', instead of Shy Guys, there are [[Koopa Troopa]]s inside the plastic balls.
In ''Mario Party: The Top 100'', instead of Shy Guys, there are [[Koopa Troopa]]s inside the plastic balls.
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====Group (3 players)====
====Group (3 players)====
*{{button|3ds|stick}}: Move
*{{button|3ds|stick}}: Move
===''Super Mario Party Jamboree''===
====Solo side====
*{{button|switch|stick}} – Move arm left/right
*{{button|switch|jc-right}} – Grab
====Team side====
*{{button|switch|stick}} – Roll


==In-game text==
==In-game text==
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*'''On-screen (Solo)''' – ''"Catch all the capsules with your rivals inside!"''
*'''On-screen (Solo)''' – ''"Catch all the capsules with your rivals inside!"''
*'''On-screen (Team)''' – ''"Don't let the crane catch you!"''
*'''On-screen (Team)''' – ''"Don't let the crane catch you!"''
===''Super Mario Party Jamboree''===
*''"The solo player tries to catch the team side with the claw while the team side tries to avoid it. If everyone on the team side is caught, the solo player wins."''


==Names in other languages==
==Names in other languages==

Revision as of 19:28, October 17, 2024

Blame It on the Crane
Wario in Blame It on the Crane from Mario Party 4
Mario Party 4
Blame It on the Crane from Mario Party: The Top 100
Mario Party: The Top 100
Blame It on the Crane from Super Mario Party Jamboree
Super Mario Party Jamboree
Appears in Mario Party 4
Mario Party: The Top 100
Super Mario Party Jamboree
Type 1-vs-3 minigame
Time limit 60 seconds (Mario Party 4 and Mario Party: The Top 100)
45 seconds (Super Mario Party Jamboree)
Music track Loud and Sweet
Music sample
Mario Party 4:

Mario Party: The Top 100:

Blame It on the Crane is a 1-vs-3 minigame from Mario Party 4, Mario Party: The Top 100, and Super Mario Party Jamboree. The name of this minigame is derived from the title of the Milli Vanilli song "Blame It on the Rain."

Introduction

In a close-up view on a wheel with Shy Guys in balls, a crane lowers but fails to grab one. The scene zooms out as the crane rises and the wheel starts spinning, and the game begins.

Gameplay

In the minigame, each member of the team is placed in a color-coordinated capsule (the capsules resemble gashapon capsules, which capsules and Orbs from later Mario Party games are based on) along with six Shy Guys in similar balls. The balls and characters are on a large circular platform that spins counterclockwise. The solo player, positioned to the right of the platform, controls a large crane that must be used to capture the team players as they pass. Grabbing a Shy Guy by mistake has no penalty other than lost time. The solo player wins if they capture all the team players. The team wins if any of its members survive for the entire time limit.

In Mario Party: The Top 100, instead of Shy Guys, there are Koopa Troopas inside the plastic balls.

In Super Mario Party Jamboree, the Shy Guys are yellow instead due to Shy Guy being playable.

Ending

The wheel stops spinning. Afterwards, in Mario Party 4, if the solo player wins, they will jump out of the crane to the center of the wheel and do a winning pose. If the team players win, the remaining players' balls will disappear, and they will do their winning poses while the solo player just sits in the crane silently. In Super Mario Party Jamboree, the screen fades to white and then back to the players, who are standing on the backside of the wheel, where the member(s) of the winning side do(es) their winning animation(s), while the member(s) of the losing side do(es) their losing animation(s) behind them.

Controls

Mario Party 4

Solo (1 player)

  • A Button – Press to move forward
  • A Button – Release to lower (The crane also lowers automatically.)

Group (3 players)

  • Control Stick – Move

Mario Party: The Top 100

Solo (1 player)

  • Hold A Button: Move crane
  • Release A Button: Lower crane

Group (3 players)

  • Circle Pad: Move

Super Mario Party Jamboree

Solo side

  • Control Stick – Move arm left/right
  • Single Joy-Con Right Button – Grab

Team side

  • Control Stick – Roll

In-game text

Mario Party 4

  • Game Rules"One player uses a crane to try to capture the other three players. The other three must try to avoid the claw."
  • Advice"Grabbing a Shy Guy slows you down! Team players should hide among the Shy Guys to make it more difficult."

Mario Party: The Top 100

  • Description"Find out what it's like to be a toy in a crane game! Don't let the crane operator catch you!"
  • On-screen (Solo)"Catch all the capsules with your rivals inside!"
  • On-screen (Team)"Don't let the crane catch you!"

Super Mario Party Jamboree

  • "The solo player tries to catch the team side with the claw while the team side tries to avoid it. If everyone on the team side is caught, the solo player wins."

Names in other languages

Language Name Meaning Notes
Japanese カプセルファクトリー[?]
Kapuseru fakutorī
Capsule Factory
Dutch Gretige grijparm[?] Keen grabber
French Boules Surprises[?] Surprise Balls
German Der Kran hat Schuld[?] The Crane is Guilty
Italian La gru[?] The crane
Portuguese Fuja do guindaste[?] Escape from the Crane
Spanish La grúa[?] The Crane