Ground BGM (Super Mario Bros.): Difference between revisions

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====''WarioWare: D.I.Y.''====
====''WarioWare: D.I.Y.''====
In ''[[WarioWare: D.I.Y.]]'', an arrangement of the Ground Theme's first bar closely matching the tempo of ''Super Mario Bros. Special''{{'}}s version plays in the microgame [[Spiny (microgame)|Spiny]]. This arrangement is reused in ''[[WarioWare: D.I.Y. Showcase]]'' in the downloadable Big Name Games microgame [[Revenge]].
In ''[[WarioWare: D.I.Y.]]'', an arrangement of the Ground Theme's first bar closely matching the tempo of ''Super Mario Bros. Special''{{'}}s version plays in the microgame [[Spiny (microgame)|Spiny]]. This arrangement is reused in ''[[WarioWare: D.I.Y. Showcase]]'' in the downloadable Big Name Games microgame [[Revenge]]. Another arrangement of the Ground Theme, as well as the "Game Over" tune, is used as one of [[9-Volt|9-Volt's]] [[List of records in WarioWare: D.I.Y.|Records]].


====''WarioWare Gold''====
====''WarioWare Gold''====

Revision as of 10:02, August 22, 2023

"Ground BGM"

Main motif of the theme played on a piano
Sheet music for the introduction and A section of the Ground Theme from Super Mario Bros.
Sheet music for the introduction and A section
Composed by:
Koji Kondo
Key C major
First appearance Super Mario Bros. (1985)
Latest appearance The Super Mario Bros. Movie (2023)

The "Ground Theme," also known as the overworld theme[1] and Super Mario Bros. theme, is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. Set in the key of C major, the theme uses a periodic structure and calypso rhythms and plays at an andante moderato tempo. The theme has become one of the most recognizable and iconic songs in the Super Mario franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and been arranged many times by musicians and in symphonic concerts.[2][3] In 2023, it became the first video game audio to be inducted into the National Recording Registry.[4]

Sheet music for the Ground Theme was used in the background of Super Mario Orchestra Concert promotional material.

Composition

The Ground Theme is a Latin-styled composition piece with a calypso-like rhythm that Kondo wrote alongside the rest of the music for Super Mario Bros. while watching and playing the game as it was being developed.[5] Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music.[6] The first bar after the introduction to the Ground Theme shares a melody with a bar from T-Square's "Sister Marian,"[7] which predates the original release date of Super Mario Bros. by over a year.

Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.[8][9] He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The Ground Theme was the second song Kondo created for the game, after the Underwater Theme,[10] and took the most time to compose.[11]

In Super Mario Bros., the Ground Theme is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune, using two pulse wave channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a swing rhythm. The theme uses mode mixture, borrowing the A flat and B flat chords from the C minor scale.

Audio.svg Ground Theme - The original heard in Super Mario Bros.
File infoMedia:SMB Overworld Theme.oga
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Reuses

In addition to ports and remakes of Super Mario Bros., the original Ground Theme has been reused in many other games and other media:

Game Description
Super Mario Bros.: The Lost Levels Super Mario Bros.: The Lost Levels reuses the soundtrack from Super Mario Bros.
Super Mario Bros. film The Ground Theme can be heard at the very beginning of the Super Mario Bros. film, when the movie's production logos and opening credits are shown, before transitioning into a opening narration about the origin of the Dinosaur World.
Super Smash Bros. The original Ground Theme is reused in Mushroom Kingdom, a stage based on Super Mario Bros.
Super Smash Bros. Melee The original Ground Theme returns in Mushroom Kingdom, another stage based on Super Mario Bros.
Paper Mario: The Thousand-Year Door The Ground Theme plays in the X-Naut Fortress when Mario enters and exits a changing room, turning into an 8-bit version of himself.
WarioWare: Twisted! / WarioWare Gold The Ground Theme plays in the first level of the Super Mario Bros. boss microgame, which changes tempo depending on how fast the player is playing. The "Lost a Life" tune plays if the player is defeated. The theme appears in the form of a souvenir in the Records section in WarioWare: Twisted!
WarioWare: Touched! An excerpt of the Ground Theme plays in the Super Mario Bros. microgame where the player is required to defeat all on-screen enemies, and in the 8-Bit Hero microgame after clearing the first level.
Donkey Konga 3 JP The Ground Theme is one of the unlockable Famicom songs.
Dance Dance Revolution: Mario Mix The original Ground Theme plays during the staff credits.
WarioWare: Smooth Moves An excerpt of the Ground Theme, titled "Super Mario Bros. 10 Coins" in the Sound Studio, plays in the microgames Super Mario Brothers, Super Nostalgic Entertainment System, and Sifty Character.
Mario & Sonic at the Olympic Games (Wii) The Ground Theme, titled "Ground BGM," is playable in the gallery.
Mario Calculator If the calculator result is equal to the release date of Super Mario Bros. (which varies depending on the player's region), the Ground Theme plays.
Mario Clock The Ground Theme is available as one of three choices of alarm music, represented by a sprite of Small Mario from Super Mario Bros.
Nintendo Land The Ground Theme plays on the selection screen for Mario Chase. It is notably given an echo effect in this reuse.
Super Mario Maker The Ground Theme plays in Ground-themed levels of the Super Mario Bros. style. The "Lost a Life" and "Game Over" tunes also return.
Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U With the release of the downloadable Super Mario Maker stage on September 30, 2015, the Ground Theme was added as one of its selectable songs.
Super Mario Odyssey The Ground Theme, titled "Projection Room: Above Ground" in the Music List, plays in the replica of World 1-1 from Super Mario Bros. found inside New Donk City's Projection Room. The "Lost a Life" tune plays if Mario loses all of his health while in a 2D 8-bit segment.
Super Smash Bros. Ultimate The Ground Theme returns as one of the Super Mario franchise' selectable songs.
Super Mario Maker 2 As in Super Mario Maker, the Ground Theme plays in Super Mario Bros.-styled Ground levels and the "Lost a Life" and "Game Over" tunes return. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the Ground Theme plays.
WarioWare: Get It Together! The "Lost a Life" tune plays if the player is defeated in the Super Mario Bros. microgame.
The Super Mario Bros. Movie The first six notes play in the film's teaser trailer before Mario's appearance.[12] The theme also plays during Nintendo's opening logo.

Arrangements

Super Mario series

Super Mario Bros.

In Super Mario Bros., both the "Lost a Life"[13] and "Game Over" themes are arranged excerpts of the Ground Theme; the former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow the theme's opening bar. Kondo's idea behind such tunes was to motivate players to try again, rather than using sounds that would otherwise discourage them.[14][15]

Audio.svg Lost a Life - The arrangement heard in Super Mario Bros.
File infoMedia:Lose a life SMB.oga
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Audio.svg Game Over - The arrangement heard in Super Mario Bros.
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Super Mario Bros. Special

In Super Mario Bros. Special, the Ground Theme is at a slower tempo than the original, and once again plays in above-ground levels. Additionally, both the "Lose a Life" and "Game Over" tunes are used, but the tempos are also slower than usual.

Audio.svg Ground Theme - The arrangement heard in Super Mario Bros. Special
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Audio.svg Lost a Life - The arrangement heard in Super Mario Bros. Special
File infoMedia:SMBS Lost a Life.oga
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Audio.svg Game Over - The arrangement heard in Super Mario Bros. Special
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VS. Super Mario Bros.

In VS. Super Mario Bros., the Ground Theme is remixed into a version interlaced with sound effects for the name registration screen.

This remix is reused for the Bonus Music sound effect in the Super Mario Bros. game style in Super Mario Maker and Super Mario Maker 2.

Audio.svg Name Registration - The arrangement heard in VS. Super Mario Bros.
File infoMedia:Super Mario Maker SMB Bonus Theme.oga
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Super Mario Bros. 2

In Super Mario Bros. 2, an arrangement of the Ground Theme plays in Subspace, replacing an original tune in Yume Kōjō: Doki Doki Panic. The arrangement is noticeably shortened, only including two excerpts from the original piece. This arrangement returns in version 3.0.0 of Super Mario Maker 2, when a P Switch is activated while the player is in their SMB2 form, which is exclusive to the Super Mario Bros. style.

Audio.svg Subspace - The arrangement heard in Super Mario Bros. 2
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Super Mario Bros. 3

In Super Mario Bros. 3, the Music Box item plays a soothing arrangement of an excerpt of the Ground Theme when used. It is transposed to a higher range and features a delay effect. The music has the in-universe effect of lulling all Hammer Brother, Fire Brother, Boomerang Brother, and Sledge Brother Enemy Courses, as well as the Piranha Plant stages in Pipe Land, to sleep.

Audio.svg Music Box - The arrangement heard in Super Mario Bros. 3
File infoMedia:Music Box Theme Super Mario Bros 3.oga
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Super Mario Land

In Super Mario Land, the last bar of the Ground Theme is incorporated into the theme of the Marine Pop and Sky Pop levels, and the first bar after its opening bar is incorporated into the ending theme.

Audio.svg Marine Pop Sky Pop! - The arrangement heard in Super Mario Land
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Super Mario World

In Super Mario World, the Ground Theme is incorporated into the Special Zone music after the main rhythm loops several times. The player must wait on the map for two minutes to hear it. This arrangement of the theme is orchestrated using synth brass and steel drums, which exchange to play specific melodies.

The game's soundtrack includes an arrangement by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros."

Audio.svg MAP7(スペシャル) - The arrangement heard in the Special Zone in Super Mario World
File infoMedia:SMW SMB Theme.oga
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Super Mario All-Stars

As Super Mario All-Stars is a remake of the first four Super Mario Bros. games, 16-bit arrangements of the Ground Theme and its variations were created, with some note additions and changes, such as the lack of percussion in the full theme's introduction. The full, arranged Ground Theme was later reused for the above-ground "Classic" World-e levels in Super Mario Advance 4: Super Mario Bros. 3; it is also reused for Subspace in Super Mario Bros. 2, though only the sections heard in the original version are heard.

A new arrangement of the Ground Theme's sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in Super Mario Bros. and The Lost Levels.

Audio.svg Ground Theme (Super Mario Bros.) - The arrangement heard in Super Mario All-Stars
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Audio.svg Game Select - The arrangement heard in Super Mario All-Stars
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Audio.svg Bonus Area (Super Mario Bros.) - The arrangement heard in Super Mario All-Stars
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Audio.svg Lost a Life (Super Mario Bros.) - The arrangement heard in Super Mario All-Stars
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Audio.svg Game Over (Super Mario Bros.) - The arrangement heard in Super Mario All-Stars
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Audio.svg Music Box (Super Mario Bros. 3) - The arrangement heard in Super Mario All-Stars
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Super Mario 64

Super Mario 64's title screen uses a rearrangement of the Ground Theme with a steel drum melody, an organ harmony, and percussion accompaniment. Additionally, a vocalization of the first six notes can be heard after entering a painting, which returns for boss paintings in the Mushroom Kingdom in Super Mario Odyssey. This song uses the "paah" sample that would later appear in the New Super Mario Bros. series, where it has effects on various entities, and sometimes gameplay.

Audio.svg Title Theme - The arrangement heard in Super Mario 64
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Audio.svg Game Start - The arrangement heard in Super Mario 64
File infoMedia:SM64 Game Start.oga
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Super Mario Bros. Deluxe

In Super Mario Bros. Deluxe, an arrangement of the second bar plays on the title screen.

Audio.svg Title Theme - The arrangement heard in Super Mario Bros. Deluxe
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Super Mario Advance

A slight rearrangement of the Subspace music was used for Super Mario Advance. Additionally, the first six notes can be heard in the introductory theme for Mario Bros., which returns in all subsequent Super Mario Advance games, albeit with slight variations between instruments.

Audio.svg Subspace - The arrangement heard in Super Mario Advance
File infoMedia:SMA Subspace.oga
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Super Mario World: Super Mario Advance 2

In Super Mario World: Super Mario Advance 2, the Special Zone music was given a slight rearrangement. Additionally, an arrangement plays in the cutscene after finding every goal in the game, which also incorporates the "Course Clear" tune from Super Mario Bros.

Super Mario Sunshine

The music for secret courses in Super Mario Sunshine, simply titled "Secret Course,"[16] is a group a cappella arrangement of the Ground Theme. This arrangement is reused in certain minigames in Super Mario 64 DS and New Super Mario Bros.

The theme is quoted several other times. At the end of the game's attract mode, the theme's second bar is played twice on steelpan. The recurring shell flautist Noki continuously plays the first six notes of the Ground Theme. An arranged version of the "Lost a Life" jingle using horns and percussion plays when Mario loses all of his health.

Audio.svg Secret Course - The arrangement heard in Super Mario Sunshine
File infoMedia:Secret Course Super Mario Sunshine.oga
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Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Advance 4: Super Mario Bros. 3, an arrangement of the B section is played during the opening when Princess Peach receives a letter from a Toad. In addition, an updated version of the Music Box theme is used, while the newly added world selection screen uses a new, steelpan arrangement of the name registration screen music from VS. Super Mario Bros.

Audio.svg Opening - The arrangement heard in Super Mario Advance 4: Super Mario Bros. 3
File infoMedia:SMA4 Opening Peach.oga
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Super Mario 64 DS

A variation of the original "Lost a Life" jingle is used for losing a minigame. It is reused in the New Super Mario Bros. games, as well as in Super Mario Maker and Super Mario Maker 2 in New Super Mario Bros. U-styled levels. A music box arrangement of the "Game Over" tune is also used when losing in the game's VS Mode. A steel pan arrangement of the first six notes of the Ground Theme plays at the start of every round of Boom Box.

New Super Mario Bros.

In New Super Mario Bros., a sped-up and transposed but otherwise faithful arrangement of the original theme in F major is used in Toad Houses. This music is also used for the Warp Cannons of New Super Mario Bros. 2.

The Ground Theme is also incorporated into the credits music, and two dramatic orchestra arrangements are used for the Minigames menus.

An arrangement of the "Lost a Life" jingle is also used in this game when Mario or Luigi loses a life, which has been used in every New Super Mario Bros. game since and in the Super Mario Maker games in the New Super Mario Bros. U style. The jingle is also heard in the New Super Mario Bros. U microgame in WarioWare: Get It Together! when the player is knocked out by a Fuzzy.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros.
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Audio.svg Lost a Life - The arrangement heard in New Super Mario Bros.
File infoMedia:New Super Mario Bros - Dead.oga
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Super Mario Galaxy

In Super Mario Galaxy, the Ground Theme is rearranged as the background music for Toy Time Galaxy, which is titled "Super Mario 2007" in the official soundtrack and arranged by Mahito Yokota. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the same source track released as a novelty single in 1986.[17] A techno arrangement of the Ground Theme titled "Cosmic Comet" is heard during Cosmic Comet and Fast-Foe Comet missions, which also incorporates Shadow Mario's theme from Super Mario Sunshine at the start and the Underground Theme from Super Mario Bros. for the bassline. The first measure of the Ground Theme is also used as a jingle for collecting a Life Mushroom.

Arrangements of the "Lost a Life" and "Game Over" tunes are again used, which return in Super Mario Galaxy 2, while the former is also reused in Super Mario 3D Land.

Audio.svg Super Mario 2007 - The arrangement heard in Super Mario Galaxy
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Audio.svg Cosmic Comet - The arrangement heard in Super Mario Galaxy
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Audio.svg Lost a Life / Game Over - The arrangements heard in Super Mario Galaxy
File infoMedia:Super Mario Galaxy Game Over.oga
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New Super Mario Bros. Wii

An original arrangement of the Ground Theme is used in Toad Houses in New Super Mario Bros. Wii. In this version, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to that of Toy Time Galaxy from Super Mario Galaxy. Additional bass and percussion is added when the minigame starts. In Power-up Panels, the music speeds up for every Bowser or Bowser Jr. image revealed. Like in New Super Mario Bros., the Ground Theme is incorporated into the credits music. The first seven notes of the Ground Theme are also arranged on a piano when the game is selected on the Wii Menu.

The Toad House arrangement returns in the green Toad Houses in New Super Mario Bros. 2 and in all Toad Houses in New Super Mario Bros. U and New Super Luigi U.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros. Wii
File infoMedia:New Super Mario Bros Wii Toad House Theme.oga
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Audio.svg Staff Credit Roll - The arrangement heard in New Super Mario Bros. Wii
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Super Mario Galaxy 2

In Super Mario Galaxy 2, the music for Supermassive Galaxy, Mario Squared Galaxy, and Twisty Trials Galaxy is a remix of Toy Time Galaxy's music from Super Mario Galaxy, featuring an alternate bassline and slightly different mixing for the melodic instruments. Another notable difference is the stereo effect on the techno percussion during some sections. The first measure of the Ground Theme is also used as a jingle for switching the player character between Mario and Luigi.

The "Cosmic Comet" arrangement returns in Super Mario Galaxy 2, raised in pitch by a semitone and having a more elaborate beginning. It is used for the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time". In the latter, additional percussion can be heard when riding Yoshi. This version of the arrangement is reused in Super Mario 3D Land, with lessened use of synth pads.

Audio.svg Supermassive Galaxy - The arrangement heard in Super Mario Galaxy 2
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Audio.svg Cosmic Clones - The arrangement heard in Super Mario Galaxy 2
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Super Mario 3D Land

Another arrangement of the Ground Theme is used for voxel art levels in Super Mario 3D Land: World 2-3 and Special 1-3. This version begins with a lead-up to the second bar, with the first bar omitted, and returns in Super Mario 3D World in Rainbow Run and Coin Express, and in Super Mario Odyssey while Mario is invincible after a Mario amiibo is scanned with Right Button held. This arrangement, sans the lead-up, also plays in Coin Heavens in both Super Mario 3D Land and Super Mario 3D World, as well as golden Mystery Boxes in the former. Mario also hums the theme in the cutscene between Worlds 5 and 6. Another variation of the "Game Over" tune is used, which returns in Super Mario 3D World, as well as in Super Mario Maker 2 in 3D World-styled levels.

Audio.svg Retro Mario - The arrangement heard in Super Mario 3D Land
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Audio.svg Game Over - The arrangement heard in Super Mario 3D Land
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New Super Mario Bros. 2

During a loading screen in New Super Mario Bros. 2, the second bar of the Ground Theme can be heard. Occasionally, the third bar plays. The credits theme from New Super Mario Bros. Wii is reused, but with added vocals.

New Super Mario Bros. U

In the credits in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the first six notes of the Ground Theme are played roughly halfway into the theme, introducing a chiptune instrument to the music.

Super Mario 3D World

In Super Mario 3D World, a melody of the Ground Theme played on a trumpet and synthesizers is used in the background music of the Mario sprite bonus room in Bob-ombs Below after activating every Color Panel, which is titled "Mario's Colour Panels" in the official soundtrack.

Audio.svg Mario's Colour Panels - The arrangement heard in Super Mario 3D World
File infoMedia:Super Mario 3D World Marios Color Panels.oga
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Super Mario Maker

In Super Mario Maker, in addition to the Ground Theme reappearing as the default background music of the Ground course theme in the Super Mario Bros. game style, the music for editing such a course in the Course Maker is an original, more ambient arrangement, using seven tracks that fade in and out randomly to create a dynamic mix. This returns in Super Mario Maker 2.

Another, calmer arrangement plays in the game's manual, with the tempo closely resembling that of the Music Box arrangement from Super Mario Bros. 3. This arrangement also returns in Super Mario Maker 2's Play Guide.

Audio.svg Ground Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker
File infoMedia:SMM SMB Overworld Edit.oga
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Super Mario Run

A techno arrangement of the sixth and seventh bars of the Ground Theme plays in the Remix 10 mode of Super Mario Run, alongside other themes. The victory fanfare for clearing a round of Remix 10 is also based on the sixth bar.

Audio.svg Remix 10 - The arrangement heard in Super Mario Run
File infoMedia:SMR Remix 10 Theme.oga
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Super Mario Odyssey

The New Donk City Auditorium in Super Mario Odyssey features a big-band arrangement of the Ground Theme titled "New Donk City (Band Performance)". Each part is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for Pauline's festival band. This arrangement returns in Super Smash Bros. Ultimate under the name "Ground Theme (Band Performance) - Super Mario Bros."

Audio.svg New Donk City (Band Performance) - The arrangement heard in Super Mario Odyssey
File infoMedia:OST New Donk City Band Performance Super Mario Odyssey.oga
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Super Mario Maker 2

In Super Mario Maker 2, a music box version of the Ground Theme plays during nighttime levels of Ground-themed levels in the Super Mario Bros. style, while a new arrangement is used for Sky-themed levels in the same style (which itself has its own edit and nighttime variation). This arrangement also incorporates the name registration screen music from VS. Super Mario Bros. and shares similarities with Super Smash Bros. Brawl's arrangement. The theme is also arranged as part of the game's credits theme.

Audio.svg Overworld Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
File infoMedia:SMM2 SMB Overworld Night.oga
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Audio.svg Sky Theme (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
File infoMedia:SMM2 SMB Sky.oga
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Audio.svg Sky Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
File infoMedia:SMM2 SMB Sky Theme Edit.oga
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Audio.svg Sky Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!

In Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!, there are two different faithful arrangements of the Ground Theme that play. The first is called "マリオ・ザ・グレート" (roughly Mario the Great in English), and it plays the theme on its "hurry up" tempo while also adding on the "Ending" theme to the beginning. The second is called "マリオ ウォーク" (roughly The Mario Walk in English), and it plays the theme more in time with its original tempo. Both arrangements use the same set of instruments. There is also a third arrangement entitled "マリオ・ザ・グレート ~マリオとダンシング" (roughly Mario the Great: Dancing with Mario in English), which is a variation of "マリオ・ザ・グレート" with alternating instrumentation and percussion beats. The instrumental version of Doki-Doki Do it begins with the VS. Super Mario Bros. name registration arrangement, but with different instrumentation.

Mario no Daibōken

In Mario no Daibōken, the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "Go Go Mario!!" The lyrics are transcribed below.[18]

Lyrics Romanization Translation
きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
ピーチ姫を 助けに行くぜ 行くぜ Pīchi-hime wo tasuke ni iku ze iku ze He's going, going to save Princess Peach.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energentically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search for coins energetically again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

キノコを取って Kinoko wo totte He gets a mushroom,
スーパーマリオだぜ Sūpā Mario da ze And becomes Super Mario.
フラワーを取って Furawā wo totte He gets a Flower,
ファイアマリオ Faia Mario And becomes Fire Mario.

クリボーノコノコ Kuribō da Nokonoko da It's Goomba, Koopa Troopa,
メットだぜ 倒せ! Metto da ze taose! And Buzzy Beetle, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
クッパ一族をやっつけに行くぞ 行くぞ Kuppa ichizoku wo yattsuke ni iku zo iku zo He's going, going to defeat Bowser's family.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energetically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search energetically for coins again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

スターを取って 無敵になろう Sutā who totte, muteki ni narō He'll collect a star to become invulnerable,
早くピーチを 助けに行こう Hayaku Pīchi wo tasuke ni ikō And quickly go to rescue Peach.

ジュゲムとげぞー Jugemu da, Togezō da It's Lakitu, Spiny,
プクプクだぜ 倒せ! Pukupuku da ze taose! And Cheep-cheep, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
来たぜお城だ 花火を上げろ 上げろ Kita ze o shiro da hanabi wo agero agero You've arrived, it's the castle. Fire, fire the fireworks.
ハンマーブロスを ひらりとかわし Hanmā Burosu wo hirari to kawashi Run nimbly between the Hammer Bros.,
最後の力を出せ マリオ Saigo no chikara wo dase Mario And unsheathe your ultimate power, Mario.
長い旅だったけれど Nagai tabi datta keredo It's been a long journey, but
もうすぐ終わる Mō sugu owaru It will end soon.
やったぜ!やったぜ! Yatta ze! Yatta ze! You did it! You did it!
クッパ倒した Kuppa taoshita You defeated Bowser.

ピーチ姫に THANK YOUと言われ Pīchi-hime ni sankyū to iware Being told "thank you" by Princess Peach,
マリオの心は 大きくはずんだ Mario no kokoro wa ōkiku hazu n da Mario's heart must swell.

マリオの冒険は Mario no bōken wa Mario's adventure
ここで経ったけれど Koko de owatta keredo Ended here, even if
マリオの夢は 果てなく続く Mario no yume wa hatenaku tsuzuku Mario's dream continues without end.

The Super Mario Bros. Super Show!

The opening theme of The Super Mario Bros. Super Show!, The Mario Rap, samples the Ground Theme. The theme was also adapted into a lyrical song titled "Do the Mario," which serves as the closing theme for each episode and was performed by Lou Albano. Various arrangements of the theme, as well as of the "Game Over" theme, play within the episodes themselves. Additionally, in The Legend of Zelda episode Doppelganger, Link whistles the theme.

The Mario Rap returns in The Super Mario Bros. Movie, where it is used for the Super Mario Bros. Plumbing commercial and was covered by Ali Dee.

Mario Kart series

Super Mario Kart

In Super Mario Kart, Mario's victory song is based on the Ground Theme.

Audio.svg Mario Ranks - The arrangement heard in Super Mario Kart
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Mario Kart: Double Dash!!

In Mario Kart: Double Dash!!, Tilt-a-Kart's music features the first seven notes of the Ground Theme, which lead into a modified version of Baby Park's music. This is heard in all battle modes other than Shine Thief.

Audio.svg Tilt-a-Kart - The arrangement heard in Mario Kart: Double Dash!!
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Mario Kart Arcade GP series

In Mario Kart Arcade GP, the first six notes of the Ground Theme is remixed as part of the main menu theme while the fanfare for losing a race is a remix of the "Lost a Life" jingle. Mario Kart Arcade GP 2 reuses the fanfare for losing a race while a new main menu theme remixes the theme once again.

Mario Kart Wii

In Mario Kart Wii, occasionally when bumping into another racer, their horn may play the first six notes of the Ground Theme.

Mario Kart 7

In Mario Kart 7, the Ground Theme's first five notes can be heard from the horn section between the melody in Piranha Plant Slide's music. The course and arrangement return in Mario Kart Tour.

Audio.svg Piranha Plant Slide - The arrangement heard in Mario Kart 7
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Mario Kart 8

Piranha Plant Slide and its music return in Mario Kart 8, arranged by Ryo Nagamatsu.[19] It is titled "3DS Piranha Plant Pipeway", the course's European name, in the game's official soundtrack, as the soundtrack was only released in Europe, Japan, and Australia.

Audio.svg 3DS Piranha Plant Pipeway - The arrangement heard in Mario Kart 8
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Mario is Missing!

The ending of the NES version of Mario is Missing! features a near-identical variation of the Ground Theme to its original appearance in Super Mario Bros., albeit with a few discrepancies concerning note lengths and pitch.

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Mario's FUNdamentals

Template:More media In Mario's FUNdamentals, an arrangement plays on the main menu, albeit only after the player starts up the game.

Audio.svg Main Menu - The arrangement heard in the DOS version of Mario's FUNdamentals
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Super Mario RPG: Legend of the Seven Stars

The Ground Theme is used several times in Super Mario RPG: Legend of the Seven Stars, arranged by Yoko Shimomura. The music for the file selection screen, titled "Let's Try" in the official soundtrack, is heavily based on the Ground Theme, with the first phrase being inspired by the name registration music from VS. Super Mario Bros. The Ground Theme is incorporated into the background music for Mario's Pad, played on an aerophone and titled "Super Pipe House." When Mario takes a shower at Marrymore, he can also be heard singing the Ground Theme. It is finally arranged for music box on the game's ending screen, titled 「お・し・ま・い・!」 (O-shi-ma-i!, "The End!").[20]

Audio.svg Let's Try - The arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Mario Party series

Mario Party

In Mario Party, a brief arrangement of the Ground Theme beginning from the second bar plays on the title screen (the music itself titled "Mario Party Theme" in the Juke Box), while another arrangement of the second half of the Ground Theme was incorporated into the second half of the background music for Peach's Birthday Cake ("Birthday Cake"). Another arrangement plays during the explanation of the game rules ("Playing the Game"), and part of the credits theme ("Everyone's a Super Star") consists of yet another arrangement. All four were arranged by Yasunori Mitsuda.

"Birthday Cake" returns in Mario Party Superstars under the name "Peach's Birthday Cake (Classic)" and can be selected to replace the new version of the song on the board in the Option House.

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Mario Party 3

In Mario Party 3, the Cellular Shopper and the Bowser Phone play the first six notes while dialing. Two different arrangements can also be heard during the Story Mode prologue, one when the Millennium Star interrupts the characters and another when the characters are sucked into the toy box.

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Mario Party 5

The Mario Party 5 minigame Pop-Star Piranhas features a different arrangement of the first few notes after the opening bar of the Ground Theme for each round. Said notes are also arranged in "Doubtful Chance", the theme that plays in Chance Roulette and the minigames Lucky Lineup and Vicious Vending, as well as the Card Party theme and the credits theme.

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Mario Party 8

In Mario Party 8, a calliope can be heard playing the sixth to ninth bars at the beginning of the minigame Flip the Chimp.

Mario Party DS

In the Mario Party DS minigame Call of the Goomba, the music box plays the Ground Theme, which changes tempo the faster the player turns the crank. In Boogie Beam, the first six notes of the Ground Theme, named "What's This Song?", play as the minigame starts.

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Mario Party 9

The first six notes of the Ground Theme can be heard halfway through Mario Party 9's title theme. Three of the minigame songs are arrangements of the Ground Theme: "Jump-Jump-Jumping", the music for Skyjinks and Upward Mobility; "Freshen Up!", the music for Speeding Bullets; and "Super-Duper Mario Bros.", the music for the Extra minigames Castle Clearout and Shell Soccer. Additionally, a slow-paced piano arrangement plays in the Museum.

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Mario Party: Island Tour

The themes heard in the Mario Party: Island Tour minigames Xylophone Home and Goomba Tower Takedown are arrangements of the Ground Theme.

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Mario Party 10

In amiibo Party mode of Mario Party 10, an arrangement titled "Mario's Theme" plays when Mario's amiibo is being controlled. Additionally, the song "How Far Did You Make It?", which plays in Bowser Party mode when the losing team's distance is revealed, is an arrangement of the Ground Theme's sixth and seventh bars, played on a music box with synth pad accompaniment. This may be a reference to the Music Box in Super Mario Bros. 3, which starts on the same bar. Another brief arrangement of the first bar known as "What Are The Results?" plays at the end of the minigame Balloon Blast Bash and at the end of each round in the minigame Soar to Score. Lastly, the opening to the song "First Theme", one of three themes randomly picked for the minigame Steal the Beat, arranges the opening eighteen notes of the Ground Theme.

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Mario Party: Star Rush

Part of the Challenge Tower theme from Mario Party: Star Rush features a rearrangement-remix hybrid of the Ground Theme, specifically played between the fourth and seventh bars with a honky-tonk piano and synth guitar at an octave apart from each other.

Mario Party: The Top 100

As Speeding Bullets and Soar to Score return from Mario Party 9 and 10 respectively, "Freshen Up!" and "What Are the Results?" received new arrangements in Mario Party: The Top 100.

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Super Mario Party

In Super Mario Party, the theme "Strike It Rich", which plays in its eponymous minigame, arranges much of the Ground Theme.

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Mario Party Superstars

Peach's Birthday Cake from Mario Party and Shell Soccer from Mario Party 9 return in Mario Party Superstars, along with new renditions of their respective themes, "Birthday Cake" (now titled exactly after the board) and "Super-Duper Mario Bros." A more upbeat version of "Birthday Cake" titled "Peach's Birthday Cake (Homestretch)" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the Ground Theme portion.

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Super Smash Bros. series

Super Smash Bros.

In Super Smash Bros., a faithful arrangement arranged by HAL Laboratory composer Hirokazu Ando plays on the Peach's Castle stage.

The stage returns alongside the song as downloadable content for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and in Super Smash Bros. Ultimate for every Super Mario-franchise stage (now renamed "Ground Theme - Super Mario Bros. (64)").

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Super Smash Bros. Melee

In Super Smash Bros. Melee, an arrangement using brass instruments and steelpan, arranged by HAL Laboratory composer Shogo Sakai, plays on Princess Peach's Castle, which also incorporates the Underground Theme from Super Mario Bros.

The song returns in Super Smash Bros. Brawl on the Rainbow Cruise stage, in Super Smash Bros. for Wii U on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate for every Super Mario-franchise stage (now renamed "Ground Theme - Super Mario Bros. (Melee)").

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Super Smash Bros. Brawl

In Super Smash Bros. Brawl, a sombre piano arrangement by Kondo himself can be played in the World 1-1 version of the Mushroomy Kingdom stage. A portion of this arrangement uses similar notes to previous live-orchestra arrangements of the Ground Theme: These include the orchestration performed by the London Symphony Orchestra several years before Super Smash Bros. Brawl's release,[21] and Kondo's own piano arrangement which he performed himself at Video Games Live 2007.[22]

A second arrangement titled "Ground Theme 2 (Super Mario Bros.)" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom; this arrangement also incorporates the Underground, Game Over, and Course Clear themes from Super Mario Bros..

The first arrangement returns in the same stage in Super Smash Bros. for Nintendo 3DS, in the Mushroom Kingdom U and Super Mario Maker stages in Super Smash Bros. for Wii U, and for any Super Mario-franchise stage in Super Smash Bros. Ultimate (where it is renamed "Ground Theme - Super Mario Bros. (Brawl)"). The second arrangement, however, does not return in later installments; it is the only non-Super Smash Bros. arrangement in the game to not make any reappearances.

Audio.svg Ground Theme (Super Mario Bros.)
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Super Smash Bros. for Nintendo 3DS / Wii U

A new arrangement by Tetsuya Shibata is featured in both Super Smash Bros. for Nintendo 3DS (in the Golden Plains stage) and Super Smash Bros. for Wii U (in the Mushroom Kingdom U and Super Mario Maker stages), titled "Ground Theme / Underground Theme" and incorporating both themes as well as the castle music from Super Mario Bros. Exclusive to the Wii U version, Kondo arranged a medley of the Ground Theme, Underwater Theme, and Underground Theme (as well as a brief excerpt of the castle music), titled "Super Mario Bros. Medley", which plays on the Mushroom Kingdom U and Super Mario Maker stages.

The Ground Theme's first six notes can also be heard in the arrangements "Super Mario 3D Land Theme / Beach Theme" (arranged by Bandai Namco composer Jesahm), "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo, which also includes the next two measures), and "Egg Planet" (arranged by Nobuko Toda), the last two of which are only found in the Wii U version.

In addition, "Paper Mario Medley" (arranged by former Paper Mario series composer Saki Kasuga) incorporates the Ground Theme arrangement "Blue Skies, White Clouds" from Paper Mario: Sticker Star in the first portion of the song.

All arrangements return in Super Smash Bros. Ultimate available for any Super Mario-franchise stage.

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Mario Golf series

All arrangements in the Mario Golf series were arranged by Motoi Sakuraba.

Mario Golf (Nintendo 64)

In Mario Golf for the Nintendo 64, an arrangement plays on Mario's Star, while another arrangement plays during part of the credits theme, and yet another arrangement plays on the transfer menu. Additionally, the first six notes play on the title screen.

Mario Golf (Game Boy Color)

In Mario Golf for the Game Boy Color, an arrangement plays when creating a character, another arrangement plays on the Peach's Castle course, and a third arrangement plays during the credits.

Mario Golf: Toadstool Tour

Part of the credits theme in Mario Golf: Toadstool Tour consists of an arrangement of the Ground Theme played on a steel drum. Additionally, on the character selection screen, Peach hums the first six notes of the Ground Theme.

Mario Golf: World Tour

In Mario Golf: World Tour, an arrangement of the second bar can be heard in the main menu theme.

Mario Golf: Super Rush

In Mario Golf: Super Rush, an arrangement of the second bar can be heard halfway through the main menu theme. In the award ceremony on the New Donk City course, which was added in the version 2.0.0 update, the New Donk City band plays a big-band arrangement of the Ground Theme similar to the one from Super Mario Odyssey.

Mario Tennis series

Like the Mario Golf series, all arrangements in the Mario Tennis series were arranged by Motoi Sakuraba.

Mario Tennis

In Mario Tennis for the Nintendo 64, a slightly uptempo arrangement of the Ground Theme plays on the Mario Bros. Court, the Mario & Luigi Court, and the Super Mario Court. Another arrangement plays during Mario's trophy celebration, while a slower arrangement plays during Baby Mario's trophy celebration.

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Mario Power Tennis

An arrangement plays during the credits for Mario Power Tennis. Another arrangement plays when Mario wins a trophy. Also, during the bloopers of the intro from the credits, the first seven notes can be heard as Wario's ringtone.

Mario Tennis: Power Tour

Similar to Mario Power Tennis, an arrangement plays during Mario Tennis: Power Tour's credits.

Mario Tennis Open

A section of the credits theme for Mario Tennis Open is an arrangement of the theme. The theme is also arranged as part of Mario Stadium's theme and the tournament victory theme.

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Mario Tennis Aces

In the cutscene following the credits in Mario Tennis Aces, Mario signs his autograph on the screen; while Mario is using his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds nearly identical to the theme's opening seven notes. Mario also does this in the game's trailer featuring Rafael Nadal.[23]

Paper Mario series

Paper Mario

In Paper Mario, a faithful arrangement titled "Mario's Theme" plays after Mario jumps into a vase in Boo's Mansion and transforms into his Super Mario Bros. appearance with modern colors, and after waiting approximately 15 seconds on a chapter introduction screen. When the chapter title itself is introduced, however, a boisterous rendition of the Ground Theme's first six notes plays. Another arrangement plays when using the Record in Boo's Mansion. The music was arranged by Yuka Tsujiyoko.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, the battle theme is a loose arrangement of the Ground Theme. A more faithful, techno arrangement plays in the first Super Mario Bros.-styled intermission level where the player controls Bowser. The theme is also rearranged for the Petal Meadows theme. During Princess Peach's Chapter 1 intermission scene, she can hum the first six notes when she takes a shower on the X-Naut Fortress.

Audio.svg Battle - The first half of the battle theme
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Audio.svg Ground Theme - Peach humming the Ground Theme
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Super Paper Mario

In the theme for Lineland Road in Super Paper Mario, the opening measures of the Ground Themes from Super Mario Bros. and Super Mario World are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party. Parts of the Ground Theme were also incorporated into the music for The Bitlands and the Dotwood Tree. Additionally, arranged versions of the "Lost a Life" and "Game Over" themes are used when the player loses all of their HP. There is also an unused track which uses the opening measure of the Ground Theme.

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Paper Mario: Sticker Star

In Paper Mario: Sticker Star, the music that plays throughout the on-land areas of World 1 as well as the first area of Drybake Desert and Leaflitter Path, which is titled "Blue Skies, White Clouds" in the Sticker Museum, includes the Ground Theme's opening bar at the start of the song as well as the second bar in later parts, with slightly varied notes. The opening bar is also played when Mario's introductory splash screen appears and on the Nintendo 3DS home menu when the game is selected. A keyboard and saxophone arrangement of the Ground Theme plays during the boss fight with Gooper Blooper when he is poisoned. The first six notes of the Ground Theme play when the player gains a successful match in the Battle Spinner. Finally, the first six notes of the Ground Theme are heard in the game's credits music at the start, in the first portion and jungle-themed portion, and at the end of the credits. When the scenery at Whammino Mountain collapses, it plays the notes of the Ground Theme. Using the Violin plays a loud and off-key violin version of the first seven notes.

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Audio.svg Gooper Blooper Fight (Mario Mix)
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Paper Mario: Color Splash

In Paper Mario: Color Splash, the Ground Theme is incorporated into the music for Ruddy Road (named after the level in the Prisma Museum's sound gallery) in a similar manner to "Blue Skies, White Clouds". An excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!" Additionally, the first 7 notes of the Ground Theme play when Mario's introductory splash screen appears. When using the Compass, the music plays the first 6 notes of the Ground Theme twice. The theme after winning a Roshambo Temple is an arrangement of the Ground Theme as well. The jingle that plays upon landing a First Strike on an enemy also incorporates the first 6 notes of the theme.

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Paper Mario: The Origami King

In Paper Mario: The Origami King, the Ground Theme returns as a mechanical sound effect that plays when Mario buys an engine upgrade for Sea Captain Toad's boat.

Luigi's Mansion series

Luigi's Mansion

Before meeting Melody Pianissima in the Conservatory in Luigi's Mansion, the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the Ghost Portrificationizer.

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Luigi's Mansion: Dark Moon

In Luigi's Mansion: Dark Moon, brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting; it plays at a larghetto tempo when King Boo is about to reveal himself, and then plays at an andante tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.

Luigi's Mansion 3

In Luigi's Mansion 3, a vibraphone arrangement of the Ground Theme in C♯ major plays in the Grand Lobby of The Last Resort at the very beginning of the game when Luigi is next to Mario.

Mario & Luigi series

All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, an arrangement titled "Mario is Everyone's Star" (itself a rearrangement of "Super Pipe House" from Super Mario RPG: Legend of the Seven Stars) plays in the Mario Bros.' House, which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at Starbeans Cafe.

The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for Little Fungitown, titled "Another Sky for Toads."

The tutorials, as well as the minigame Border Jump, use an arrangement titled "Jump! (Ground Theme)."

All arrangements can be played in the Records menu in the remake, Mario & Luigi: Superstar Saga + Bowser's Minions.

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Mario & Luigi: Partners in Time

As in Mario & Luigi: Superstar Saga, the tutorials in Mario & Luigi: Partners in Time use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of Hollijolli Village.

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Mario & Luigi: Bowser's Inside Story

A slower-paced arrangement, titled "Doing It Right", plays during the tutorials in Mario & Luigi: Bowser's Inside Story. The arrangement can be played in the Records menu in the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

While using Snack Basket, the first six notes of the Ground Theme play as a jingle when sweets begin raining down. The jingle is quick and in G♭ major.

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Mario & Luigi: Dream Team

A vibraphone arrangement, titled "Go with the Bros.", plays during tutorials in Mario & Luigi: Dream Team. Unlike the arrangement in Mario & Luigi: Bowser's Inside Story, this arrangement uses swing tempo.

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Mario & Luigi: Paper Jam

Another arrangement, titled "Steel Yourself" ("Prepare Yourself" in the British English version of the game), plays during tutorials in Mario & Luigi: Paper Jam; this time, it is based on the arrangement from Mario & Luigi: Partners in Time.

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Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga + Bowser's Minions, all arrangements from the original game were rearranged into enhanced "DX" versions, with the abbreviation added to their names. "Jump! (Ground Theme) DX", however, is instead closer to Partners in Time's arrangement.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Like Bowser's Minions, the Ground Theme arrangement in Bowser's Inside Story is rearranged into a "DX" version ("Doing It Right DX") in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Additionally, the Snack Basket jingle is slightly slower, in C major, and harmonized.

WarioWare series

WarioWare, Inc.: Mega Microgame$!

In WarioWare, Inc.: Mega Microgame$!, an arranged excerpt of the Ground Theme, with a slower tempo matching that of Super Mario Bros. Special, plays in a microgame based on the original game, Super Mario Bros. The Super Wario Bros. microgame, and its WarioWare Gold reappearance, have a version of the Ground Theme composed with dog barks.

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WarioWare: Twisted!

In WarioWare: Twisted!, the background audio for the microgame Contact Lens Solution is someone humming the Ground Theme from the second bar.

WarioWare: Smooth Moves

In WarioWare: Smooth Moves, one of the orchestrated songs in the microgame Opening Night that the player must conduct the orchestra to perform is an excerpt of the Ground Theme simply titled "Super Mario".

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WarioWare: D.I.Y.

In WarioWare: D.I.Y., an arrangement of the Ground Theme's first bar closely matching the tempo of Super Mario Bros. Special's version plays in the microgame Spiny. This arrangement is reused in WarioWare: D.I.Y. Showcase in the downloadable Big Name Games microgame Revenge. Another arrangement of the Ground Theme, as well as the "Game Over" tune, is used as one of 9-Volt's Records.

WarioWare Gold

In WarioWare Gold, an uptempo version of one of the Ground Theme's Course Maker tracks in Super Mario Maker plays in the Super Mario Maker microgame in levels taking place aboveground. Additionally, 5-Volt hums the Ground Theme after her Alarm Clock goes off. She may also hum it if she is nearby in Sneaky Gamer.

WarioWare: Get It Together!

In WarioWare: Get It Together!, Mike occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.

Donkey Konga series

Donkey Konga

A song in Donkey Konga, titled "Super Mario Theme," is a saxophone-heavy medley of the Ground Theme and other songs in Super Mario Bros., including the Game Over theme.

Audio.svg "Super Mario Theme" - 19 second snippet of the opening of "Super Mario Theme," featuring an arrangement of the Ground Theme
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Donkey Konga 3 JP

In Donkey Konga 3 JP, the first six notes of the theme are heard in the game's theme song, "Donkey's Groove".

Yoshi Topsy-Turvy

In Yoshi Topsy-Turvy, rolling the ball over the xylophone in Mission 4-2 plays the first seven notes of the Ground Theme.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, the Ground Theme melody is interspersed within the title and credits themes (together with the title theme from Donkey Kong), where it is played on a steelpan. The former returns in Mario vs. Donkey Kong 2: March of the Minis as an alternate title theme.

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Mario vs. Donkey Kong 2: March of the Minis

Like in the first game, the Ground Theme melody is interspersed within Mario vs. Donkey Kong 2: March of the Minis's title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.

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Mario vs. Donkey Kong: Minis March Again!

Another arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Minis March Again!

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Mario vs. Donkey Kong: Mini-Land Mayhem!

In Mario vs. Donkey Kong: Mini-Land Mayhem!, a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in Mario vs. Donkey Kong: Minis March Again!

An alternate arrangement of the title theme with slight alteration can be heard in the Options menu, played with flutes only.

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Mario and Donkey Kong: Minis on the Move

In Mario and Donkey Kong: Minis on the Move, the Ground Theme is interwoven into the title theme along with the Mini Mario level theme from the original Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Tipping Stars

As in previous games in the series, an arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Tipping Stars, which closely resembles that of Mario vs. Donkey Kong: Mini-Land Mayhem! This arrangement returns in Super Smash Bros. Ultimate as a playable Super Mario song, called "Title Theme - Mario vs. Donkey Kong: Tipping Stars".

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Mini Mario & Friends: amiibo Challenge

A slightly different version of the arrangement heard in Mario vs. Donkey Kong: Tipping Stars plays on the title screen for Mini Mario & Friends: amiibo Challenge.

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Dance Dance Revolution: Mario Mix

In Dance Dance Revolution: Mario Mix, the song "Here We Go!" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.

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Mario Superstar Baseball

An orchestral arrangement plays in Peach Garden in Mario Superstar Baseball.

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Tetris DS

In Tetris DS, a slightly uptempo arrangement, titled "Mario Tetris" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of Super Mario Bros., and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits (titled "CongraTetris" in the music menu). Both arrangements also use excerpts taken from the original song.

The Standard mode arrangement returns in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the name "Mario Puzzle Mix".

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Itadaki Street DS

In Itadaki Street DS, a faithful arrangement plays on the Super Mario Bros. board, which itself is based on the overworld levels from the namesake game.

The arrangement returns for the same board in the game's Wii sequel, Fortune Street.

Audio.svg Super Mario Bros. - The arrangement heard in Itadaki Street DS
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Art Style: PiCTOBiTS

The Ground Theme, arranged by chiptune band YMCK, is featured in Art Style: PiCTOBiTS under the name "Super Mario Bros. Part 1". An arranged excerpt of the second bar, as well as both the "Lost a Life" and "Game Over" themes are also featured in the game's credits.

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Mario & Sonic series

Mario & Sonic at the Olympic Winter Games

In the Wii version of Mario & Sonic at the Olympic Winter Games, a violin arrangement plays in Dream Figure Skating with New Super Mario Bros.'s World 1 as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme; this version returns in the Wii version of Mario & Sonic at the London 2012 Olympic Games, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

Mario & Sonic at the Rio 2016 Olympic Games

In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, three different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars, the victory fanfare an arrangement of the first and ninth bar, and the losing fanfare an arrangement of the "Lost a Life" tune and the bar preceding it in the original theme. A remix of the theme also appears as a selectable composition in both Rhythmic Gymnastics and Rhythmic Gymnastics Plus in the Nintendo 3DS version.

Mario Sports Mix

In Mario Sports Mix, an orchestrated arrangement of the first six notes plays when starting a match. An arranged version of the "Lost a Life" jingle can be found in the game's files.[citation needed]

New Super Mario Bros. Wii Coin World

In the ending theme for New Super Mario Bros. Wii Coin World, the first four notes of the Ground Theme melody are played on piano and vibraphone.

Fortune Street

In Fortune Street, an arrangement plays in the Memory Block minigame, which is a rendition of the Toad House music from New Super Mario Bros. Wii.

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Nintendo Land

In Nintendo Land, the first six notes of the Ground Theme play when Mario Chase is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.

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NES Remix

In NES Remix, a Christmas-themed remix is used for frozen Super Mario Bros. stages, incorporating accordion and church bells among other instruments. This is reused in NES Remix 2.

Captain Toad: Treasure Tracker

In Captain Toad: Treasure Tracker, the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in Razzle-Dazzle Slider.

Puzzle & Dragons: Super Mario Bros. Edition

A faithful arrangement plays in above-ground levels in Puzzle & Dragons: Super Mario Bros. Edition. If the player loses, an arrangement of the "Lost a Life" tune plays. Another, slower-paced arrangement played on melodica and guitar plays in Toad Houses.

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Mario + Rabbids Kingdom Battle

In Mario + Rabbids Kingdom Battle, Genius Girl can be heard humming the theme whilst working on her SupaMerge in the introductory cutscene. Also, when Mario and Rabbid Mario first meet in The Gatecrashers, the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin.[24] The "Game Over" theme is rearranged by Grant Kirkhope and plays when losing a battle.

LEGO Super Mario

A slow-paced arrangement of the Ground Theme plays on the world map in the LEGO Super Mario app.

Super Nintendo World

The Ground Theme was adapted into a song titled "We Are Born to Play" by Swedish musician duo Galantis with added vocals provided by English singer Charli XCX, which plays in an official music video from Nintendo promoting the Super Nintendo World theme park area of Universal Studios Japan.[25] Another arrangement of the theme is featured as part of the background music of Super Nintendo World.[26]

The Super Mario Bros. Movie

A cinematic arrangement of the Ground Theme (titled "Super Mushroom") by Black Hydra, a team that specializes in creating music for theatrical trailers, plays in trailers for The Super Mario Bros. Movie with variations.[27] In the final trailer, it ends with the last three notes of the ninth bar.[28]

The Ground Theme is also arranged several times in the film's score by Brian Tyler, including a choir version of the theme in the track "Strange New World" when Mario first arrives at the Mushroom Kingdom, and orchestral arrangements in the tracks "Welcome to the Mushroom Kingdom" when Mario and Toad are walking through the Mushroom Kingdom's town and "Fighting Tooth and Veil" when Mario and Donkey Kong enter the Mushroom Kingdom after the Rainbow Road scene. The score also features a more faithful arrangement that is combined with arrangements of other Super Mario themes in the credits track "Level Complete"; a variation of this arrangement plays on the "404 error" page of the SMBPlumbing.com website if the middle pipe, right pipe, and left pipe are clicked in that order.

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Appearances in other media

See also: Lists of references

The original Ground Theme plays in the Play Nintendo browser game Mushroom Kingdom Match-Up.

In the Animal Crossing series, if the player puts on Super Mario-themed clothes or accessories, the first six notes of the Ground Theme play. In Animal Crossing: Pocket Camp, during the twelfth Fishing Tourney held around Mario Day 2019, a different version of the same jingle would play when the player caught a Super Mario fish.

A music box item exclusive to Nintendogs: Chihuahua & Friends is the "Mario's Theme" Box, which plays the Ground Theme as the crank is turned.

In Brain Age: Train Your Brain in Minutes a Day!, if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the Ground Theme when tapped. In Brain Age Express, the man instead whistles the "Lost a Life" tune.

One of the songs featured in Wii Music is the Ground Theme, titled "Super Mario Bros.", which was performed during Nintendo's E3 2008 press conference.[29] The song ends with the "Game Over" theme.

In the Island Flyover event in Wii Sports Resort, if the player flies near the Hillside Cabins, the Ground Theme, "Lost a Life", and "Game Over" themes can be heard.

In Wii Party U, one of the songs in the mode "Dance with Mii" is an arrangement of the Ground Theme, which also ends with the "Game Over" theme. The in-game description reads, "The theme song from the original Super Mario Bros.!"

In the Pikmin short movie "Occupational Hazards", at one point, a Red Pikmin is rummaging through a Warp Pipe. When it emerges, it jumps out with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the original Ground Theme play.

In Tetris 99, one of the purchasable custom themes added in the version 2.0 update is a Super Mario Bros. theme, which features a faithful arrangement of the Ground Theme. Additionally, the Super Mario All-Stars theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.

In Ring Fit Adventure, the big-band arrangement from Super Mario Odyssey (under its Super Smash Bros. Ultimate title, "Ground Theme (Band Performance) - Super Mario Bros.") appears as one of the selectable songs in the Rhythm Game mode, which was added in the version 1.2.0 update.

The Ground Theme has also made appearances in the rhythm game series Taiko no Tatsujin and Just Dance. In the Japan-exclusive Just Dance Wii and the Wii version of Just Dance 3 (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "Ubisoft meets Nintendo") is a medley of remixes of the Ground Theme, invincibility theme, and Underground Theme. The song returns in the Nintendo Switch version of Just Dance 2018, albeit with the themes fully arranged instead of remixed.

In Tekken Tag Tournament 2: Wii U Edition, a sped-up, techno arrangement plays in Mushroom Battles.

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List of Super Mario appearances

Work Year Type Credits
Super Mario Bros. 1985 Original Koji Kondo
Super Mario Bros. Special 1986 Arrangement
Super Mario Bros.: The Lost Levels 1986 Original Koji Kondo
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! 1986 Arrangement
Arrangement
VS. Super Mario Bros. 1986 Original Koji Kondo[30]
Arrangement
Super Mario Bros. 2 1988 Arrangement Koji Kondo
Super Mario Bros. 3 1988 Arrangement Koji Kondo
Super Mario Land 1989 Arrangement Hirokazu Tanaka
The Super Mario Bros. Super Show! 1989 Arrangement Shuki Levy, Haim Saban
Super Mario World 1990 Arrangement Koji Kondo
Super Mario Kart 1992 Arrangement Soyo Oka
Super Mario Bros. film 1993 Arrangement
Mario is Missing! (NES) 1993 Arrangement
Super Mario All-Stars 1993 Arrangement Soyo Oka
Super Mario RPG: Legend of the Seven Stars 1996 Arrangement Yoko Shimomura
Super Mario 64 1996 Arrangement Koji Kondo
Mario's FUNdamentals 1998 Arrangement
Mario Party 1998 Arrangement Yasunori Mitsuda
Super Smash Bros. 1999 Arrangement Hirokazu Ando
Original Koji Kondo
Super Mario Bros. Deluxe 1999 Arrangement
Original Koji Kondo
Mario Golf (Nintendo 64) 1999 Arrangement Motoi Sakuraba
Mario Golf (Game Boy Color) 1999 Arrangement Motoi Sakuraba
Mario Tennis (Nintendo 64) 2000 Arrangement Motoi Sakuraba
Paper Mario 2000 Arrangement Yuka Tsujiyoko
Mario Party 3 2000 Sound effect
Super Mario Advance 2001 Arrangement
Luigi's Mansion 2001 Arrangement
Super Smash Bros. Melee 2001 Arrangement Shogo Sakai
Original Koji Kondo
Super Mario World: Super Mario Advance 2 2001 Arrangement
Super Mario Sunshine 2002 Arrangement Koji Kondo
WarioWare, Inc.: Mega Microgame$! 2003 Arrangement
Super Mario Advance 4: Super Mario Bros. 3 2003 Arrangement Taiju Suzuki
Past arrangement (Super Mario All-Stars) Soyo Oka
Mario Golf: Toadstool Tour 2003 Vocalization Jen Taylor
Mario Kart: Double Dash!! 2003 Arrangement
Mario Party 5 2003 Arrangement Aya Tanaka
Mario & Luigi: Superstar Saga 2003 Arrangement Yoko Shimomura
Vocalization Charles Martinet
Donkey Konga 2003 Arrangement Junko Ozawa[31]
Mario vs. Donkey Kong 2004 Arrangement Lawrence Schwedler
Paper Mario: The Thousand-Year Door 2004 Arrangement
Original Koji Kondo
WarioWare: Twisted! 2004 Original Koji Kondo
Vocalization
Mario Power Tennis 2004 Arrangement Motoi Sakuraba
Super Mario 64 DS 2004 Past arrangement (Super Mario 64) Koji Kondo
Past arrangement (Super Mario Sunshine) Koji Kondo
WarioWare: Touched! 2004 Original Koji Kondo
Donkey Konga 3 JP 2005 Original Koji Kondo
Arrangement
Dance Dance Revolution: Mario Mix 2005 Arrangement
Mario Superstar Baseball 2005 Arrangement
Mario Tennis: Power Tour 2005 Arrangement Motoi Sakuraba
Mario & Luigi: Partners in Time 2005 Arrangement Yoko Shimomura
Tetris DS 2006 Arrangement
New Super Mario Bros. 2006 Arrangement
Past arrangement (Super Mario Sunshine)
Mario vs. Donkey Kong 2: March of the Minis 2006 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong)
WarioWare: Smooth Moves 2006 Original Koji Kondo
Arrangement
Super Paper Mario 2007 Arrangement
Mario Party 8 2007 Arrangement Yoshihiro Tsukahara
Super Mario Galaxy 2007 Arrangement Mahito Yokota
Mario & Sonic at the Olympic Games (Wii) 2007 Original Koji Kondo
Mario Party DS 2007 Arrangement
Mario & Sonic at the Olympic Games (Nintendo DS) 2008 Past arrangement (Tetris DS)
Super Smash Bros. Brawl 2008 Arrangement Koji Kondo ("Ground Theme")
Masaaki Iwasaki ("Ground Theme 2")
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Mario Kart Wii 2008 Sound effect
Mario & Luigi: Bowser's Inside Story 2009 Arrangement Yoko Shimomura
Mario Calculator 2009 Original Koji Kondo
Mario Clock 2009 Original Koji Kondo
WarioWare: D.I.Y. 2009 Arrangement
Mario vs. Donkey Kong: Minis March Again! 2009 Arrangement Lawrence Schwedler
Mario & Sonic at the Olympic Winter Games (Wii) 2009 Arrangement
New Super Mario Bros. Wii 2009 Arrangement
Super Mario Galaxy 2 2010 Arrangement Mahito Yokota
WarioWare: D.I.Y. Showcase 20101 Past arrangement (WarioWare: D.I.Y.)
Mario vs. Donkey Kong: Mini-Land Mayhem! 2010 Arrangement Lawrence Schwedler
Super Mario 3D Land 2011 Arrangement
Vocalization Charles Martinet
Fortune Street 2011 Arrangement
Mario & Sonic at the London 2012 Olympic Games (Wii) 2011 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Mario Kart 7 2011 Arrangement
Mario Party 9 2012 Arrangement
New Super Mario Bros. 2 2012 Arrangement
Past arrangement (New Super Mario Bros.)
Past arrangement (New Super Mario Bros. Wii)
Paper Mario: Sticker Star 2012 Arrangement
New Super Mario Bros. U 2012 Past arrangement (New Super Mario Bros. Wii)
Arrangement
Nintendo Land 2012 Original Koji Kondo
Arrangement Ryo Nagamatsu
Luigi's Mansion: Dark Moon 2013 Arrangement
Mario and Donkey Kong: Minis on the Move 2013 Arrangement James Phillipsen
New Super Luigi U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Luigi: Dream Team 2013 Arrangement Yoko Shimomura
Mario & Sonic at the Sochi 2014 Olympic Winter Games 2013 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Super Mario 3D World 2013 Past arrangement (Super Mario 3D Land)
Mario Party: Island Tour 2013 Arrangement
NES Remix 2013 Original Koji Kondo
Remix
NES Remix 2 2014 Original Koji Kondo
Past remix (NES Remix)
NES Remix Pack 2014 Original Koji Kondo
Past remix (NES Remix)
Mario Golf: World Tour 2014 Arrangement Motoi Sakuraba
Mario Kart 8 2014 Arrangement Ryo Nagamatsu
Super Smash Bros. for Nintendo 3DS 2014 Arrangement Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
20151 Past arrangement (Super Smash Bros.) Hirokazu Ando
Original Koji Kondo
Ultimate NES Remix 2014 Original Koji Kondo
Super Smash Bros. for Wii U 2014 Arrangement Koji Kondo ("Super Mario Bros. Medley")
Hiroshi Okubo ("Super Mario World Medley")
Nobuko Toda ("Egg Planet")
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
20151 Past arrangement (Super Smash Bros.) Hirokazu Ando
Original Koji Kondo
Captain Toad: Treasure Tracker 2014 Arrangement
Mario vs. Donkey Kong: Tipping Stars 2015 Arrangement James Phillipsen
Mario Party 10 2015 Arrangement
Puzzle & Dragons: Super Mario Bros. Edition 2015 Arrangement
Super Mario Maker 2015 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Arrangement
Mario & Luigi: Paper Jam 2015 Arrangement Yoko Shimomura
Mini Mario & Friends: amiibo Challenge 2016 Arrangement James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games (Wii U) 2016 Arrangement
Past arrangement (Mario & Sonic at the Olympic Winter Games)
Paper Mario: Color Splash 2016 Arrangement
Mario Party: Star Rush 2016 Arrangement
Super Mario Maker for Nintendo 3DS 2016 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Super Mario Run 2016 Arrangement
Mario Kart 8 Deluxe 2017 Past arrangement (Mario Kart 8) Ryo Nagamatsu
Mario + Rabbids Kingdom Battle 2017 Vocalization Kaycie Chase
Vocalization Yoann Perrier
Arrangement Grant Kirkhope
Mario & Luigi: Superstar Saga + Bowser's Minions 2017 Arrangement Yoko Shimomura
Past arrangement (Mario & Luigi: Superstar Saga)
Reused vocalization (Mario & Luigi: Superstar Saga) Charles Martinet
Super Mario Odyssey 2017 Arrangement Naoto Kubo
Past arrangement (Super Mario 64) Koji Kondo
Past arrangement (Super Mario 3D Land)
Original Koji Kondo
Mario Party: The Top 100 2017 Arrangement
Mario Tennis Aces 2018 Sound effect
WarioWare Gold 2018 Original Koji Kondo
Past arrangement (WarioWare, Inc.: Mega Microgame$!)
Arrangement
Vocalization Cristina Vee
Super Mario Party 2018 Arrangement
Luigi's Mansion (Nintendo 3DS) 2018 Past arrangement (Luigi's Mansion)
Super Smash Bros. Ultimate 2018 Original Koji Kondo
Past arrangement (Super Smash Bros.) Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) Tetsuya Shibata ("Ground Theme / Underground Theme")
Jesahm ("3D Land Theme / Beach Theme")
Saki Kasuga ("Paper Mario Medley")
Past arrangement (Super Smash Bros. for Wii U) Koji Kondo ("Super Mario Bros. Medley")
Hiroshi Okubo ("Super Mario World Medley")
Nobuko Toda ("Egg Planet")
Past arrangement (Super Mario Odyssey) Naoto Kubo
Past arrangement (Mario vs. Donkey Kong: Tipping Stars) James Phillipsen
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey 2018 Arrangement Yoko Shimomura
Past arrangement (Mario & Luigi: Bowser's Inside Story)
New Super Mario Bros. U Deluxe 2019 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Super Mario Maker 2 2019 Original Koji Kondo
Past arrangement (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Arrangement Koji Kondo (Sky theme)[32]
20201 Past arrangement (Super Mario Bros. 2) Koji Kondo
Luigi's Mansion 3 2019 Arrangement
Paper Mario: The Origami King 2020 Sound effect
Super Mario 3D All-Stars 2020 Past arrangement (Super Mario 64) Koji Kondo
Past arrangement (Super Mario Sunshine)
Past arrangement (Super Mario Galaxy) Mahito Yokota
Super Mario Bros. 35 2020 Original Koji Kondo
Game & Watch: Super Mario Bros. 2020 Original Koji Kondo
Super Mario 3D World + Bowser's Fury 2021 Past arrangement (Super Mario 3D Land)
Mario Golf: Super Rush 2021 Arrangement Motoi Sakuraba
WarioWare: Get It Together! 2021 Original Koji Kondo
Past arrangement (New Super Mario Bros.)
Vocalization Robbie Daymond
Mario Party Superstars 2021 Arrangement
Past arrangement (Mario Party) Yasunori Mitsuda
Mario Kart Tour 20221 Past arrangement (Mario Kart 7)
The Super Mario Bros. Movie 2023 Original Koji Kondo
Past arrangement (The Super Mario Bros. Super Show!) Shuki Levy, Haim Saban
Arrangement Brian Tyler
Black Hydra (trailers)

1 - Added as downloadable content

Names in other languages

Language Name Meaning Notes
Japanese 地上BGM[?]
Chijō BGM
Above-ground BGM

References

  1. ^ Masahiro Sakurai (January 23, 2008). "Super Mario Bros.: Ground Theme". Smash Bros. DOJO!!. Retrieved July 30, 2019.
  2. ^ Greening, Chris (December 30, 2012). Koji Kondo Profile. Video Game Music Online. Retrieved June 20, 2019.
  3. ^ Nutt, Christian (December 10, 2014). The Super Mario Maestro speaks: Koji Kondo on composing classics. Gamasutra. Retrieved June 20, 2019.
  4. ^ (April 12, 2023). National Recording Registry Inducts Music from Madonna, Mariah Carey, Queen Latifah, Daddy Yankee. Library of Congress. Retrieved April 12, 2023.
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  6. ^ Koji Kondo – 2001 Composer Interview. Shmuplations. Retrieved June 20, 2019.
  7. ^ Nekuro Earnhardt (October 5, 2017). T-Square - Adventures - 04 Sister Marian. YouTube. Retrieved July 31, 2019.
  8. ^ Nintendo (December 13, 2014). Chatting with Koji Kondo - Nintendo Minute. YouTube. Retrieved June 20, 2019.
  9. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved June 20, 2019.
  10. ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo. Retrieved June 20, 2019.
  11. ^ Kohler, Chris (March 15, 2007). Behind the Mario Maestro's Music. WIRED. Retrieved July 31, 2019.
  12. ^ Illumination (October 6, 2022). The Super Mario Bros. Movie | Official Teaser Trailer. YouTube. Retrieved October 6, 2022.
  13. ^ Super Mario History 1985-2010 tracklist
  14. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved June 20, 2019.
  15. ^ Schartmann, Andrew (June 25, 2015). The Genius of the Super Mario Bros. “Game Over” Theme. Slate. Retrieved June 20, 2019.
  16. ^ Super Mario 3D All-Stars music player
  17. ^ Markiegee55 (March 10, 2017). Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome. YouTube. Retrieved July 30, 2019.
  18. ^ Cabbusses's Retro Obscurities (December 31, 2017). GoGoマリオ!! | GoGo Mario!! (From Mario No Daibouken VHSRIP) [マリオの大冒険 ]. YouTube. Retrieved July 30, 2019.
  19. ^ Mario Kart 8 Original Soundtrack credits
  20. ^ SUPER MARIO RPG ORIGINAL SOUND VERSION. VGMdb. Retrieved August 27, 2019.
  21. ^ Channel Tube (September 14, 2011). London Symphony Orchestra - Super Mario Brothers Theme. YouTube. Retrieved August 24, 2019.
  22. ^ JVN (September 25, 2009). Koji Kondo - Video-Games Live Japan (Super Mario Medley). YouTube. Retrieved August 24, 2019.
  23. ^ @NintendoAmerica (June 7, 2018). Mario Tennis Aces trailer featuring Rafael Nadal. Twitter. Retrieved October 29, 2019.
  24. ^ Nintendo (June 14, 2017). Mario + Rabbids Kingdom Battle - Official Game Trailer - Nintendo E3 2017. YouTube. Retrieved September 17, 2021.
  25. ^ Nintendo (January 13, 2020). SUPER NINTENDO WORLD™ JAPAN: Galantis ft. Charli XCX - WE ARE BORN TO PLAY (Music Video). YouTube. Retrieved January 13, 2020.
  26. ^ Universal Studios Hollywood (February 17, 2023). LIVE STREAM: SUPER NINTENDO WORLD™ Press Event. YouTube. Retrieved February 25, 2023.
  27. ^ Black Hydra (December 1, 2022). Black Hydra - Super Mushroom (SUPER MARIO Trailer Music Official). YouTube. Retrieved December 4, 2022.
  28. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube. Retrieved March 10, 2023.
  29. ^ ScottBoyyyyyyyyyd (July 16, 2008). Nintendo E3 2008: Wii Music Performance. YouTube. Retrieved September 12, 2019.
  30. ^ Super Mario World. VGMdb. Retrieved September 22, 2019.
  31. ^ Donkey Konga: The Hottest Hits. VGMdb. Retrieved September 22, 2019.
  32. ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved October 4, 2019.