Magikoopa: Difference between revisions

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In ''[[Super Mario RPG: Legend of the Seven Stars]]'', several Magikoopas appear as minions of Bowser. Unfortunately for the Koopa King, the Magikoopas, along with the remaining members of the [[Koopa Troop]], chose to abandon him rather than aid him against the [[Smithy Gang]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', several Magikoopas appear as minions of Bowser. Unfortunately for the Koopa King, the Magikoopas, along with the remaining members of the [[Koopa Troop]], chose to abandon him rather than aid him against the [[Smithy Gang]].


Later on, a brainwashed, red robed Magikoopa is encountered, acting as a guard in Bowser's Keep. In battle, this Magikoopa would attack by using magic attacks (such as [[Water Blast]], [[Blizzard]], and [[Fire Wall]]_, and would summon monsters (such as [[Buhamutt]], [[King Bomb]], and a [[Jinx]] clone) to fight for and protect it. Once defeated in combat, the brainwashing of the Smithy Gang wears off and the Magikoopa's robes turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a [[Treasure Chest]] that could give Mario unlimited coins.
Later on, a brainwashed, red robed Magikoopa is encountered, acting as a guard in Bowser's Keep. In battle, this Magikoopa would attack by using magic attacks (such as [[Water Blast]], [[Blizzard]], and [[Flame Wall]], and would summon monsters (such as [[Buhamutt]], [[King Bomb]], and a [[Jinx]] clone) to fight for and protect it. Once defeated in combat, the brainwashing of the Smithy Gang wears off and the Magikoopa's robes turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a [[Treasure Chest]] that could give Mario unlimited coins.


Strangely, the opening sequence of ''Super Mario RPG: Legend of the Seven Stars'' features a Magikoopa boss and an army of [[Terrapin]]s in the [[Forest Maze]] fighting Mario, [[Mallow]] and [[Geno]]. This Magikoopa, however, never appeared in the game. However, this Magikoopa is present in the the game's [[Beta Elements|hidden]] debug menu, which can only be accessed by a Game Genie code.
Strangely, the opening sequence of ''Super Mario RPG: Legend of the Seven Stars'' features a Magikoopa boss and an army of [[Terrapin]]s in the [[Forest Maze]] fighting Mario, [[Mallow]] and [[Geno]]. This Magikoopa, however, never appeared in the game. However, this Magikoopa is present in the the game's [[Beta Elements|hidden]] debug menu, which can only be accessed by a Game Genie code.

Revision as of 18:41, November 1, 2008

“So Long! Enjoy your flight!”
Magikoopa, Super Mario Galaxy

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Magikoopas, or theoretically, Blue Magikoopas, are Koopa Troopas that can cast spells. They wear blue robes and hats resembling the garb of a wizard. They appear in the Super Mario World series, Super Mario RPG: Legend of the Seven Stars, Mario & Luigi: Superstar Saga, the Paper Mario series, and Super Mario Galaxy. They are generally considered to be high ranking members of the Koopa Troop, and some act as personal advisers for King Bowser Koopa.

Appearances

Super Mario World

File:Magikoopa.jpg
A Magikoopa preparing to attack.

Magikoopas first appeared in Super Mario World. In this game they mainly appeared in fortresses and castles, where they would pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts had the power to turn a Block into a Yellow-Shelled Koopa, Thwimp or a Coin. The magic blasts came in the forms of shapes: a circle, a triangle, and a square. They seemed to replace Hammer Bros. as the elite forces of the Koopa Troop.

Yoshi's Safari

A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa would attack Mario and Yoshi by teleporting around and shooting magic blasts; he could be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he would also make himself larger and therefore more powerful, although the target of his face was also widened, making the remaining half of the fight somewhat easier.

Super Mario RPG: Legend of the Seven Stars

File:Magikooparpg.jpg
Magikoopa in his restored status (blue robe).

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas appear as minions of Bowser. Unfortunately for the Koopa King, the Magikoopas, along with the remaining members of the Koopa Troop, chose to abandon him rather than aid him against the Smithy Gang.

Later on, a brainwashed, red robed Magikoopa is encountered, acting as a guard in Bowser's Keep. In battle, this Magikoopa would attack by using magic attacks (such as Water Blast, Blizzard, and Flame Wall, and would summon monsters (such as Buhamutt, King Bomb, and a Jinx clone) to fight for and protect it. Once defeated in combat, the brainwashing of the Smithy Gang wears off and the Magikoopa's robes turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a Treasure Chest that could give Mario unlimited coins.

Strangely, the opening sequence of Super Mario RPG: Legend of the Seven Stars features a Magikoopa boss and an army of Terrapins in the Forest Maze fighting Mario, Mallow and Geno. This Magikoopa, however, never appeared in the game. However, this Magikoopa is present in the the game's hidden debug menu, which can only be accessed by a Game Genie code.

Paper Mario

Magikoopas were semi-rare enemies in Paper Mario. One first appeared as a mid-boss in Shooting Star Summit, and they were later encountered in Bowser's Castle. They maintained their teleportation abilities in this game, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. Some Magikoopas also rode broomsticks, and had to be knocked off before Mario could hit them with his Hammer. Many sub-species were also introduced in this game; regular Magikoopas have all the powers of the sub-species.

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas would attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies health or attack power. They appear on the Adventure Field.

A senile old Magikoopa named Psycho Kamek also appeared in this game. He lived in Little Fungitown, and hypnotized Luigi into thinking he was Mario, thus making him brave enough to go on a daring mission to save his brother, who was sick with Bean Fever.

Paper Mario: The Thousand-Year Door

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Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door, however this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and standard blue Magikoopas appear later in Rogueport Sewers. They have the same battle plan as in the first Paper Mario, and also retained the ability to make 1 HP "copies" of themselves.

The species can also be found in a few of Bowser's events too. In one event, tons of them can be seen in Bowser's army as he and Lord Crump face off.

Super Princess Peach

Magikoopas appear extremely rarely in Super Princess Peach, only during the boss fight with Giant Kamek. Here, they appeared flying on brooms during one of the attacks, sometimes holding a vibe-replenishing crystal that could be stolen if the Magikoopa was defeated. Also, they were called Kameks, which happens to be their Japanese name.

Super Paper Mario

Magikoopas return in Super Paper Mario, beginning in The Bitlands. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas are introduced.

Super Mario Galaxy

In Super Mario Galaxy, Magikoopas are found on many different worlds and Airships; as always, they attack using magic. One Magikoopa (presumably Kamek) makes a brief appearance in the opening scene: he attacks Mario as the plumber tries to rescue the Princess, and sends him flying out into space. Also, a large Magikoopa named Kamella is introduced as a boss; she is fought twice.

Other Appearances

Mario Kart series

An unnamed Magikoopa (possibly Kamek) was originally going to replace Koopa Troopa as a playable character in Mario Kart 64. However, he was later replaced by Donkey Kong for unknown reasons. A Magikoopa appears in the background of the Bowser Castle 3 course in Mario Kart: Super Circuit.

Sports

Several Magikoopas appear as spectators in the Bowser's Castle course in Mario Power Tennis.

In Mario Superstar Baseball, Magikoopas were playable characters, originating on Wario's team. They reprise their role in the sequel, Mario Super Sluggers. They use their wands as their bats in both games, and Red, Green and Yellow Magikoopas appear as alternate color schemes for the games' playable Magikoopa.

Mario Party 8

In Mario Party 8, one Magikoopa appears on the Shy Guy's Perplex Express. Here, the Magikoopa will use his magic powers to completely derail a traincar and place it at the end of the train.

Physical Features

File:KamekSMGI.PNG
A Magikoopa in Super Mario Galaxy.

Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their feet uncovered, and most wear wizard hats (though Kammy Koopa wears a witch's hat). Their clothes can be found in many different colors, the most common hue being blue. Magikoopas can summon broomsticks to fly on, and they all have wands to cast their spells. The wands originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current wand design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.

Magikoopas, like all Koopas, have shells, although they have never been seen without their robes, so what their shells look like remains a mystery.

Other Info

Mario Superstar Baseball

Blue Magikoopa

  • Challenge Mode Captain: Wario
  • Player Type: Technique
  • Special Skill: Magical Catch
Stats
  • Batting: 4
  • Pitching: 2
  • Fielding: 8
  • Running: 2

Red Magikoopa

  • Challenge Mode Captain: Wario
  • Player Type: Technique
  • Special Skill: Magical Catch
Stats
  • Batting: 5
  • Pitching: 2
  • Fielding: 8
  • Running: 1

Green Magikoopa

  • Challenge Mode Captain: Wario
  • Player Type: Technique
  • Special Skill: Magical Catch
Stats
  • Batting: 4
  • Pitching: 3
  • Fielding: 8
  • Running: 1

Yellow Magikoopa

  • Challenge Mode Captain: Wario
  • Player Type: Technique
  • Special Skill: Magical Catch
Stats
  • Batting: 3
  • Pitching: 4
  • Fielding: 8
  • Running: 1

Good Chemistry

Bad Chemistry

  • None

Paper Mario Stats and Tattle Information

Mini-Boss:

  • HP: 8
  • Attack: 3
  • Defense: 0

Regular Magikoopa:

  • HP: 11
  • Attack: 3
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.

In Bowser's Castle:

  • HP: 11
  • Attack: 6
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.

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Mario Superstar Baseball Bio

A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.

Appearances in Other Media

Cartoons

Magikoopas, though renamed Koopa Wizards made various appearances in the Super Mario World television series.

The first Koopa Wizard introduced was a character named Wizardheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us". The first appearance of Koopa Wizards as a species was in the episode "Rock TV", where Bowser used several Koopa Wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa Wizards hidden in them out, saying they tasted disgusting. A Koopa Wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into an egg. This Koopa Wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.

A Koopa Wizard, from the Super Mario World episode "The Yoshi Shuffle".

The last appearance of a Koopa Wizard was in the episode "Mama Luigi", where one appears to attack Mario while he was exploring the deserted Dome City.

Publications

Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Trivia

  • Magikoopas resemble the Wizzrobe from The Legend of Zelda series, as both are enemies who wear wizard robes, possess magic abilities and usually teleport across the room when throwing their spells.
  • The main Magikoopa characters' names often start with "Kam-".

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