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{{ | {{about|the object that appears in various games|the level with the same name in ''[[Super Mario 64 DS]]''|[[Tower of the Wing Cap]]}} | ||
[[ | {{item infobox | ||
|image=[[File:YS Artwork Switch.png|170px]]<br>A red ? Switch from ''Yoshi's Story'' | |||
|first_appearance=''[[Yoshi's Story]]'' ([[List of games by date#1997|1997]]) | |||
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | |||
|effect=Causes a mysterious event | |||
}} | |||
A '''? Switch''', also known as a '''Mystery Switch''',<ref>{{cite|author=Leung, Jason et al|title=''Yoshi's Story'' Player's Guide|language=en-us|publisher=[[Nintendo Power]]|date=1998|page=16}}</ref><ref>{{cite|author=Nintendo|date=1998|deadlink=y|archive=web.archive.org/web/19981202104137/http://www.yoshisstory.com/fruit.html|title=''Yoshi's Story'' official website|accessdate=April 14, 2020}}</ref> a '''Question Mark Switch''',<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=104, 111|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8}}</ref> a '''? Switch Block''',<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf|date=2006|title=''New Super Mario Bros.'' instruction booklet|publisher=Nintendo of UK|language=en-gb|page=18}}</ref> or erroneously a '''? Block''',<ref name="ys">{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-_1998_-_Nintendo.pdf|date=1998|title=''Yoshi's Story'' instruction booklet|publisher=Nintendo of Australia|language=en-au|page=15}}</ref> is a [[Switch Block (disambiguation)|Switch Block]] that has widely varying effects depending on the context. | |||
==History== | |||
===''Yoshi's Story''=== | |||
[[File:Story Q Switch.png|frame]] | |||
In ''[[Yoshi's Story]]'', when a [[Yoshi (species)|Yoshi]] presses a ? Switch by simply [[jump]]ing on it, the ? Switch disappears and a part of the [[level]] is changed briefly. As the effect expires, the switch's music speeds up. There are [[Delay Switch|panel]]s that also act as a ? Switch and extend the switch's time limit. | |||
===''Super Mario'' series=== | |||
====''Super Mario 64 DS''==== | |||
[[File:QueBlock.PNG|thumb|80px]] | |||
{{main|Cap Switch}} | |||
In ''[[Super Mario 64 DS]]'', the red, green, and blue [[! Switch]]es from ''[[Super Mario 64]]'' were reduced to a red ? Switch. It appears in a secret course named after it (also titled [[Tower of the Wing Cap]]), and it activates corresponding [[? Block#Super Mario 64 DS|? Block]]s. | |||
====''New Super Mario Bros.''==== | |||
[[File:QuestionSwitchNSMB.png|frame|left]] | |||
? Switches later appear in ''[[New Super Mario Bros.]]'', this time with an orange color. Like the ones in ''Yoshi's Story'', these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of a ? Switch can be either temporary or permanent, depending on the ? Switch. One appears in the fight against [[Mega Goomba (boss)|Mega Goomba]], being the only time one is used against a boss. Most levels have only one ? Switch, but some have two of them. | |||
? Switches appear in the following levels, with the following functions: | |||
*[[World 2-3 (New Super Mario Bros.)|World 2-3]]: Raises the water level | |||
*[[World 2-4 (New Super Mario Bros.)|World 2-4]]: Causes certain sand hills to form | |||
*{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}: Causes certain sand trenches to form | |||
*[[World 3-3 (New Super Mario Bros.)|World 3-3]]: Disables [[current]]s | |||
*{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}: Causes staircases to form over slopes, and causing certain [[Warp Door]]s to appear | |||
*[[World 4-3 (New Super Mario Bros.)|World 4-3]]: Disables currents | |||
*{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}: Causes [[? Block]]s on strings to drop down | |||
*{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}: Causes elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]] | |||
*[[World 5-C]]: Causes some [[Red Block]]s to appear, one column after another | |||
*{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} | |||
**Causes certain Warp Doors to appear | |||
**Causes certain [[lift]]s to appear | |||
*[[World 8-2 (New Super Mario Bros.)|World 8-2]]: Raises the water level | |||
*{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | |||
**Tilts certain parts of the level upside down | |||
**Causes a certain lift to appear | |||
====''New Super Mario Bros. Wii''==== | |||
[[File:Qswitch.png|frame]] | |||
In ''[[New Super Mario Bros. Wii]]'', ? Switches reappear with their design from ''New Super Mario Bros.'', though they are less common than before. [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] notably features multiple with separate functions. | |||
? Switches appear in the following levels, with the following functions: | |||
*[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]: Causes certain lifts to appear | |||
*{{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}: Causes all of the [[Light Block]]s to light up | |||
*[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]: Raises the water level | |||
*[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] | |||
**Activates the tilt-controlled lights for the raft | |||
**Causes certain lifts to appear | |||
*{{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}: Causes certain lifts to appear | |||
*[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]: Destroys certain [[Hard Block]]s | |||
*[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]: Causes certain lifts to appear | |||
====''New Super Mario Bros. 2''==== | |||
[[File:NewQuestionSwitch.png|frame]] | |||
In ''[[New Super Mario Bros. 2]]'', ? Switches have become more common. Several are used for spawning more [[coin]]s. They additionally appear in some of the DLC courses. | |||
? Switches appear in the following levels, with the following functions: | |||
*[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]: Causes a nearby [[Warp Pipe]] to shower [[coin]]s | |||
*[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]: Causes a nearby Warp Pipe to shower coins | |||
*[[World 3-A (New Super Mario Bros. 2)|World 3-A]]: Disables currents | |||
*[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]: Disables currents | |||
*{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}: Causes certain Warp Doors to appear | |||
*[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]: Causes certain Hard Blocks to appear, one large area after another | |||
*{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}: Causes certain walls to retract | |||
*[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]: Destroys certain Hard Blocks | |||
*{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}: Causes certain blue blocks to appear and disappear | |||
*{{world-link|mushroom|3|World Mushroom-3 (New Super Mario Bros. 2)}}: Causes two nearby Warp Pipes to shower coins | |||
*{{world-link|mushroom|A|World Mushroom-A}}: Destroys certain unbreakable blocks | |||
*{{world-link|flower|B|World Flower-B}}: Causes certain [[Roulette Coin Block]]s to appear | |||
*{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}: Changes the alignment of certain [[Brick Block]] structures | |||
*[[First Course (Gold Mushroom Pack)|First Course]] ([[Gold Mushroom Pack]]): Causes an area directly above the player to shower [[Gold Mushroom]]s | |||
*[[First Course (Coin Challenge Pack B)|First Course]] ([[Coin Challenge Pack B]]): Causes certain blue blocks to appear and disappear | |||
*[[Second Course (Coin Challenge Pack C)|Second Course]] ([[Coin Challenge Pack C]]): Destroys certain Hard Blocks | |||
*[[First Course (Platform Panic Pack)|First Course]] ([[Platform Panic Pack]]): Causes an area directly above the player to shower coins | |||
*[[Third Course (Mystery Adventures Pack)|Third Course]] ([[Mystery Adventures Pack]]): Changes the alignment of certain Brick Block structures | |||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | |||
In ''[[New Super Mario Bros. U]]'', ? Switches are again less common. Some act somewhat similar to [[! Switch]]es in ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' by causing red blocks to appear. In ''[[New Super Luigi U]]'', ? Switches are considerably uncommon, appearing in only three levels. In ''[[New Super Mario Bros. U Deluxe]]'', ? Switches return in both capacities. | |||
? Switches appear in the following ''New Super Mario Bros. U'' levels, with the following functions: | |||
*[[Stone-Eye Zone]]: Causes an area directly above the player to shower coins | |||
*[[Tropical Refresher]]: Causes an area directly above the player to shower coins, including the second [[Star Coin]] at the end | |||
*[[Light Blocks, Dark Tower]]: Causes all of the Light Blocks to light up | |||
*[[Thrilling Spine Coaster]]: Causes some red blocks to appear | |||
*[[Roy's Conveyor Castle]]: Destroys certain Hard Blocks | |||
*[[Pendulum Castle]]: Causes some red blocks to appear | |||
*{{world-link|coin|7|World Coin-7}}: Causes certain red blocks to disappear | |||
? Switches appear in the following ''New Super Luigi U'' levels, with the following functions: | |||
*[[Dancing Blocks, Poison Swamp]]: Causes certain Brick Blocks to move into place | |||
*[[Switch-Lift Express]]: Causes certain solid platforms to move from one position to another | |||
*[[Roy's Ironclad Castle]]: Destroys certain Hard Blocks | |||
====''Super Mario Maker''==== | |||
[[File:SMM-NSMBU-Switch.png|frame]] | |||
In versions of ''[[Super Mario Maker]]'' before version 1.30, [[P Switch]]es in the ''New Super Mario Bros. U'' game style have the appearance of ? Switches. | |||
====''Super Mario Bros. Wonder''==== | |||
In ''[[Super Mario Bros. Wonder]]'', ? Switches are about as uncommon as in ''New Super Luigi U'', as they only appear in two Break Time! levels and one main level. | |||
? Switches and their purpose in the levels are as follows: | |||
*[[Break Time! Zip-Go-Round]]: Turns certain ground blocks into [[Zip Track]]s and spawning coins, [[flower coin]]s, and [[Wonder Token]]s | |||
*[[Break Time! Tumble House]]: Causes the entire level to periodically rotate ninety degrees counterclockwise and spawning coins, flower coins, and Wonder Tokens | |||
*[[Deep Magma Bog Flying Battleship]]: Turns certain yellow blocks into [[Dotted-Line Block]]s | |||
==Profiles and statistics== | |||
===''Yoshi's Story''=== | |||
{{Multilang profile | |||
|type=manual | |||
|Eng=If you step on it, something secret will happen. Exactly what, is a secret.<ref name="ys"/> | |||
|Fre=Si vous marchez dessus, quelque chose de nouveau apparaîtra. Quoi exactement, c’est un secret.<ref name=INBYSFR/> (''If you step on it, something new will appear. Exactly what, is a secret.'') | |||
}} | |||
*'''Message Block information for the ? Switch (set to French):''' Marchez dessus et quelque chose de nouveau apparaîtra!<ref name=YSIGFR/> (''Step on it and something new will appear!'') | |||
==Names in | ==Gallery== | ||
{{ | <gallery> | ||
|Ita=Blocco | NSMBW Asset Model Question Switch.png|''[[New Super Mario Bros. Wii]]'' | ||
|ItaM=? Switch Block | NSMBU Asset Model Question Switch.png|''[[New Super Mario Bros. U]]'' | ||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=?スイッチ | |||
|JapN=''Yoshi's Story'' | |||
|JapR=? Suitchi | |||
|Jap2=ハテナスイッチ<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=119, 151, 200, 216|isbn=978-4-09-106569-8}}</ref> | |||
|Jap2R=Hatena Suitchi | |||
|Jap3=スイッチブロック<ref>{{cite|date=2006|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{ruby|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') manual|publisher=Nintendo|language=Japanese|page=17}}</ref> | |||
|Jap3N=''New Super Mario Bros.'', shared with [[P Switch]] and [[! Switch]] | |||
|Jap3R=Suitchi Burokku | |||
|JapM=? Switch | |||
|Jap2M=? Switch | |||
|Jap3M=Switch Block | |||
|ChiS=?开关<ref>{{cite|url=www.ique.com/games/Mariobros/demo_2.htm|title=New 超级马力欧兄弟|language=zh-hans|publisher=[[iQue]]|accessdate=February 8, 2024}}</ref> | |||
|ChiSR=? Kāiguān | |||
|ChiSM=? Switch | |||
|Fre=Interrupteur ?<ref>{{cite|date=2005|title=''Super Mario 64 DS'' instruction booklet|language=fr|publisher=Nintendo of Europe|page=68}}</ref> | |||
|Fre2=Interrupteur<ref name=INBYSFR>{{cite|date=1998|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi Story'' instruction booklet, French segment|language=French|publisher=Nintendo|page=59}}</ref> | |||
|FreM=? Switch | |||
|Fre2M=Switch | |||
|Fre3=Interrupteur "?"<ref name=YSIGFR>''Yoshi's Story'' [https://youtu.be/IAF3NCsp6X8?si=aDFBEoZCa5yzXpT0&t=83 in-game name] (French localization)</ref> | |||
|Fre3M="?" Switch | |||
|Ger=?-Schalter<ref>{{cite|date=2006|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_DE.pdf|title=''New Super Mario Bros.'' instruction booklet|language=de|publisher=Nintendo of Europe|page=20}}</ref> | |||
|GerM=? Switch | |||
|Ita=Interruttore<ref>{{cite|title=''[[Yoshi's Story]]'' European manual|page=123|publisher=Nintendo of Europe|date=1998|language=en-gb}}</ref> | |||
|ItaN=''Yoshi's Story'' | |||
|Ita2=Blocco interruttore ?<ref>{{cite|title=''[[New Super Mario Bros.]]'' European manual|page=88|language=it|publisher=Nintendo of Europe|date=2006}}</ref><ref>{{cite|date=2009|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=25|publisher=Nintendo of Europe|language=it}}</ref> | |||
|Ita2N=''New Super Mario Bros.'' series | |||
|Ita3=Interruttore ?<ref>{{cite|date=2005|language=it|publisher=Nintendo of Europe|title=''[[Super Mario 64 DS]]'' manual|page=106}}</ref> | |||
|Ita3N=''Super Mario 64 DS'' | |||
|Ita4=Interruttore "?"<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=119, 151, 200, 216}}</ref> | |||
|Ita4N=''Super Mario Bros. Encyclopedia'' | |||
|ItaM=Switch | |||
|Ita2M=? Switch Block | |||
|Ita3M=? Switch | |||
|Ita4M="?" Switch | |||
|PorE=Bloco de Mudança ? | |||
|PorEN=''New Super Mario Bros.'' | |||
|PorEM=? Change Block | |||
}} | }} | ||
==Trivia== | |||
*Although ''New Super Mario Bros.'' does have ? Switches in-game, the red ? Switch model from ''Super Mario 64 DS'' was left unused in the files of the final version. However, it was used in early prototypes. | |||
==References== | |||
<references/> | |||
{{Blocks}} | |||
{{SM64}} | {{SM64}} | ||
{{NSMB | {{Yoshi's Story}} | ||
[[Category: | {{NSMB}} | ||
[[Category: Yoshi | {{NSMBW}} | ||
[[ | {{NSMB2}} | ||
{{NSMBU}} | |||
{{SMBW}} | |||
[[Category:Switches]] | |||
[[Category:New Super Mario Bros. objects]] | |||
[[Category:New Super Mario Bros. 2 objects]] | |||
[[Category:New Super Mario Bros. U objects]] | |||
[[Category:New Super Mario Bros. Wii objects]] | |||
[[Category:Super Mario Bros. Wonder objects]] | |||
[[Category:Yoshi's Story objects]] | |||
[[de:?-Schalter]] | |||
[[it:Interruttore ?]] |
Latest revision as of 15:44, November 9, 2024
- This article is about the object that appears in various games. For the level with the same name in Super Mario 64 DS, see Tower of the Wing Cap.
? Switch | |
---|---|
A red ? Switch from Yoshi's Story | |
First appearance | Yoshi's Story (1997) |
Latest appearance | Super Mario Bros. Wonder (2023) |
Effect | Causes a mysterious event |
A ? Switch, also known as a Mystery Switch,[1][2] a Question Mark Switch,[3] a ? Switch Block,[4] or erroneously a ? Block,[5] is a Switch Block that has widely varying effects depending on the context.
History[edit]
Yoshi's Story[edit]
In Yoshi's Story, when a Yoshi presses a ? Switch by simply jumping on it, the ? Switch disappears and a part of the level is changed briefly. As the effect expires, the switch's music speeds up. There are panels that also act as a ? Switch and extend the switch's time limit.
Super Mario series[edit]
Super Mario 64 DS[edit]
- Main article: Cap Switch
In Super Mario 64 DS, the red, green, and blue ! Switches from Super Mario 64 were reduced to a red ? Switch. It appears in a secret course named after it (also titled Tower of the Wing Cap), and it activates corresponding ? Blocks.
New Super Mario Bros.[edit]
? Switches later appear in New Super Mario Bros., this time with an orange color. Like the ones in Yoshi's Story, these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of a ? Switch can be either temporary or permanent, depending on the ? Switch. One appears in the fight against Mega Goomba, being the only time one is used against a boss. Most levels have only one ? Switch, but some have two of them.
? Switches appear in the following levels, with the following functions:
- World 2-3: Raises the water level
- World 2-4: Causes certain sand hills to form
- World 2-Castle: Causes certain sand trenches to form
- World 3-3: Disables currents
- World 3-Ghost House: Causes staircases to form over slopes, and causing certain Warp Doors to appear
- World 4-3: Disables currents
- World 4-Ghost House: Causes ? Blocks on strings to drop down
- World 4-Castle: Causes elevating platforms to appear to allow Mario to reach Mega Goomba
- World 5-C: Causes some Red Blocks to appear, one column after another
- World 7-Ghost House
- Causes certain Warp Doors to appear
- Causes certain lifts to appear
- World 8-2: Raises the water level
- World 8-Bowser's Castle
- Tilts certain parts of the level upside down
- Causes a certain lift to appear
New Super Mario Bros. Wii[edit]
In New Super Mario Bros. Wii, ? Switches reappear with their design from New Super Mario Bros., though they are less common than before. World 6-6 notably features multiple with separate functions.
? Switches appear in the following levels, with the following functions:
- World 2-2: Causes certain lifts to appear
- World 5-Ghost House: Causes all of the Light Blocks to light up
- World 6-3: Raises the water level
- World 6-6
- Activates the tilt-controlled lights for the raft
- Causes certain lifts to appear
- World 7-Ghost House: Causes certain lifts to appear
- World 8-4: Destroys certain Hard Blocks
- World 9-5: Causes certain lifts to appear
New Super Mario Bros. 2[edit]
In New Super Mario Bros. 2, ? Switches have become more common. Several are used for spawning more coins. They additionally appear in some of the DLC courses.
? Switches appear in the following levels, with the following functions:
- World 3-1: Causes a nearby Warp Pipe to shower coins
- World 3-4: Causes a nearby Warp Pipe to shower coins
- World 3-A: Disables currents
- World 4-5: Disables currents
- World 5-Ghost House: Causes certain Warp Doors to appear
- World 6-1: Causes certain Hard Blocks to appear, one large area after another
- World 6-Ghost House: Causes certain walls to retract
- World 6-2: Destroys certain Hard Blocks
- World Mushroom-Ghost House: Causes certain blue blocks to appear and disappear
- World Mushroom-3: Causes two nearby Warp Pipes to shower coins
- World Mushroom-A: Destroys certain unbreakable blocks
- World Flower-B: Causes certain Roulette Coin Blocks to appear
- World Star-1: Changes the alignment of certain Brick Block structures
- First Course (Gold Mushroom Pack): Causes an area directly above the player to shower Gold Mushrooms
- First Course (Coin Challenge Pack B): Causes certain blue blocks to appear and disappear
- Second Course (Coin Challenge Pack C): Destroys certain Hard Blocks
- First Course (Platform Panic Pack): Causes an area directly above the player to shower coins
- Third Course (Mystery Adventures Pack): Changes the alignment of certain Brick Block structures
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
In New Super Mario Bros. U, ? Switches are again less common. Some act somewhat similar to ! Switches in New Super Mario Bros. and New Super Mario Bros. 2 by causing red blocks to appear. In New Super Luigi U, ? Switches are considerably uncommon, appearing in only three levels. In New Super Mario Bros. U Deluxe, ? Switches return in both capacities.
? Switches appear in the following New Super Mario Bros. U levels, with the following functions:
- Stone-Eye Zone: Causes an area directly above the player to shower coins
- Tropical Refresher: Causes an area directly above the player to shower coins, including the second Star Coin at the end
- Light Blocks, Dark Tower: Causes all of the Light Blocks to light up
- Thrilling Spine Coaster: Causes some red blocks to appear
- Roy's Conveyor Castle: Destroys certain Hard Blocks
- Pendulum Castle: Causes some red blocks to appear
- World Coin-7: Causes certain red blocks to disappear
? Switches appear in the following New Super Luigi U levels, with the following functions:
- Dancing Blocks, Poison Swamp: Causes certain Brick Blocks to move into place
- Switch-Lift Express: Causes certain solid platforms to move from one position to another
- Roy's Ironclad Castle: Destroys certain Hard Blocks
Super Mario Maker[edit]
In versions of Super Mario Maker before version 1.30, P Switches in the New Super Mario Bros. U game style have the appearance of ? Switches.
Super Mario Bros. Wonder[edit]
In Super Mario Bros. Wonder, ? Switches are about as uncommon as in New Super Luigi U, as they only appear in two Break Time! levels and one main level.
? Switches and their purpose in the levels are as follows:
- Break Time! Zip-Go-Round: Turns certain ground blocks into Zip Tracks and spawning coins, flower coins, and Wonder Tokens
- Break Time! Tumble House: Causes the entire level to periodically rotate ninety degrees counterclockwise and spawning coins, flower coins, and Wonder Tokens
- Deep Magma Bog Flying Battleship: Turns certain yellow blocks into Dotted-Line Blocks
Profiles and statistics[edit]
Yoshi's Story[edit]
- Instruction booklet description:
- Message Block information for the ? Switch (set to French): Marchez dessus et quelque chose de nouveau apparaîtra![7] (Step on it and something new will appear!)
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ?スイッチ[?] ? Suitchi |
? Switch | Yoshi's Story |
ハテナスイッチ[8] Hatena Suitchi |
|||
スイッチブロック[9] Suitchi Burokku |
Switch Block | New Super Mario Bros., shared with P Switch and ! Switch | |
Chinese (simplified) | ?开关[10] ? Kāiguān |
? Switch | |
French | Interrupteur ?[11] | ? Switch | |
Interrupteur[6] | Switch | ||
Interrupteur "?"[7] | "?" Switch | ||
German | ?-Schalter[12] | ? Switch | |
Italian | Interruttore[13] | Switch | Yoshi's Story |
Blocco interruttore ?[14][15] | ? Switch Block | New Super Mario Bros. series | |
Interruttore ?[16] | ? Switch | Super Mario 64 DS | |
Interruttore "?"[17] | "?" Switch | Super Mario Bros. Encyclopedia | |
Portuguese (NOE) | Bloco de Mudança ?[?] | ? Change Block | New Super Mario Bros. |
Trivia[edit]
- Although New Super Mario Bros. does have ? Switches in-game, the red ? Switch model from Super Mario 64 DS was left unused in the files of the final version. However, it was used in early prototypes.
References[edit]
- ^ Leung, Jason et al (1998). Yoshi's Story Player's Guide. Nintendo Power (American English). Page 16.
- ^ Nintendo (1998). Yoshi's Story official website. Archived December 2, 1998, 10:41:37 UTC from the original via Wayback Machine. Retrieved April 14, 2020.
- ^ Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2103-8. Page 104, 111.
- ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of UK (British English). Page 18.
- ^ a b 1998. Yoshi's Story instruction booklet. Nintendo of Australia (Australian English). Page 15.
- ^ a b 1998. Yoshi Story instruction booklet, French segment. Nintendo (French). Page 59.
- ^ a b Yoshi's Story in-game name (French localization)
- ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Sunshine section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 119, 151, 200, 216.
- ^ 2006.
New スーパーマリオブラザーズ (Nyū Sūpā Mario Burazāzu) manual. Nintendo (Japanese). Page 17. - ^ New 超级马力欧兄弟. iQue (Simplified Chinese). Retrieved February 8, 2024.
- ^ 2005. Super Mario 64 DS instruction booklet. Nintendo of Europe (French). Page 68.
- ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of Europe (German). Page 20.
- ^ 1998. Yoshi's Story European manual. Nintendo of Europe (British English). Page 123.
- ^ 2006. New Super Mario Bros. European manual. Nintendo of Europe (Italian). Page 88.
- ^ 2009. New Super Mario Bros. Wii Italian manual. Nintendo of Europe (Italian). Page 25.
- ^ 2005. Super Mario 64 DS manual. Nintendo of Europe (Italian). Page 106.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 119, 151, 200, 216.