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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{distinguish|Super Mario 3D Land}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}}  
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|USA|March 11, 2016|Europe|September 30, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}}
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+|fpb=pg}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|media={{media|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-ARDJ-JPN}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. A sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', it builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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===Returning elements===
===Returning elements===
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Unshelled Koopa Troopa|unshelled Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.


[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
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{{Main|Luigi Bros.}}
{{Main|Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
{{br}}
{{br}}


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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
|-
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25% style="background:red;color:white;"|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:red;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:red;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
!width=25% style="background:red;color:white;"|Wii Remote + Nunchuk
|-
|-
!colspan=5 style="background:#FF7733;"|Course controls
!colspan=5 style="background:#FF7733;"|Course controls
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==Worlds==
==Worlds==
{{main|World}}
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
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<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
!colspan="3" style="background:red; color:white;"|Worlds
|-
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 1-5 [[Switch Scramble Circus]]
|World 1-5 [[Switch Scramble Circus]]
|-
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15)
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-3 [[Shadow-Play Alley]]
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|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30)
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-3 [[Shifty Boo Mansion]]
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|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50)
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
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|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 5-2 [[Tricky Trapeze Theater]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|-
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|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 6-2 [[Spooky Seasick Wreck]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|World 6-4 [[Deep Jungle Drift]]
|-
|-
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|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|colspan=2|{{world|6|sprixiehouse}} Sprixie House
|-
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|castle|7}} [[Simmering Lava Lake]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|-
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|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|bowser|B}} [[Hisstocrat Returns]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|-
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|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|star2|8}} [[Peepa's Fog Bog]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|-
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|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:#FF2400;color:white;"|Name
!width=12% style="background:red;color:white;"|Name
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:red;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=35% style="background:red;color:white;"|Disadvantages
!width=13% style="background:#FF2400;color:white;"|Availability
!width=13% style="background:red;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
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|-
|-
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82"align="center"|Sprints sooner
|style="background:#feff82"align="center"|Passive light beam similar to the [[Light Box]]
|style="background:#feff82"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot move while falling<br>Cannot jump
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}
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===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:red;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=center style="background:white"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=center style="background:white"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=center style="background:white"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=center style="background:white"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center style="background:white"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=center style="background:white"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=center style="background:white"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=center style="background:white"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|Mii characters that represent the ghost data of another player and recreate their exact movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|All courses
|align=center|All courses
|}
|}
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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
{{multiframe
{{multiframe
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|Sprites of enemies{{br}}in ''Luigi Bros.''
|Sprites of enemies{{br}}in ''Luigi Bros.''
|align=right
|align=right
|bg=black
}}
}}


In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].


===New enemies===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!rowspan=2 width=10%|Name
!width=10%|Name
!rowspan=2 class=unsortable|Description
!Description
!colspan=2 class=unsortable|Appearances
!width=10%|First appearance
!rowspan=2|Pts.
!width=10%|Last appearance
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|rowspan="2" align=center|[[Ant Trooper Hill]]
|data-sort-value=0101|[[Super Bell Hill]]
|rowspan="2" align=center|[[Sprawling Savanna]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1
|—
|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
|{{hover|200|per Goomba}}
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|—
|-
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Big Galoomba Blockade]]
|data-sort-value=0101|[[Super Bell Hill]]
|align=center|[[Gargantuan Grotto]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Double Cherry Pass]]
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Faster Fort Fire Bros.]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Shadow Play Alley]]
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Back to Hands-On Hall]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=center|[[Brolder Blockade]]
|data-sort-value=0102|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|colspan="2" align=center|[[The Bullet Bill Express]]
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|—
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[The Bullet Bill Express]]
|data-sort-value=0608|[[Fuzzy Time Mine]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1108|[[Blast Block Skyway]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Super Bell Hill]]
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|align=center|[[The Great Tower of Bowser Land]]
|data-sort-value=1201|[[Champion's Road]]
|400
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|data-sort-value="Mag" style="background:white"|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|colspan="2" align=center|[[Simmering Lava Lake]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Conkdor Canyon]]
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|data-sort-value=0404|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|data-sort-value=1008|[[Mystery House Brawl]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerB}}×1
|—
|-
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|colspan="2" align=center|[[Switchboard Falls]]
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=1101|[[Switch Shock Circus]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|colspan="2" align=center|[[Grumblump Inferno]]
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|data-sort-value=0406|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Ant Trooper Hill]]
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[Champion's Road]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
|align=center|[[King Ka-thunk's Castle]]
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[Bowser's Lava Lake Keep]]
|data-sort-value=1110|[[Honeycomb Skyway]]
|400
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-BoxW}}×1
|—
|-
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Pipeline Lagoon]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Rammerhead Reef]]
|data-sort-value=0402|[[Piranha Creeper Creek]]
|align=center|[[Pipeline Boom Lagoon]]
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Fuzzy Time Mine]]
|data-sort-value=0105|[[Plessie's Plunging Falls]]
|align=center|[[Blast Block Skyway]]
|data-sort-value=0901|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Piranha Creeper Creek]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Champion's Road]]
|data-sort-value=0501|[[Sunshine Seaside]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|data-sort-value="Para-B" style="background:white"|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>[[Para-Biddybud]]
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. In dimly lit waters, Rammerheads glow.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Captain Toad Makes a Splash]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Pipeline Boom Lagoon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Cakewalk Flip]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Champion's Road]]
|data-sort-value=0906|[[Honeycomb Starway]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Snowball Park]]
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=1203|[[Mystery House Marathon]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Really Rolling Hills]]
|data-sort-value=0201|[[Conkdor Canyon]]
|align=center|[[Rainbow Run]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]'''
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up.
|align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center colspan=2|[[Rammerhead Reef]]
|data-sort-value=0202|[[Puffprod Peaks]]
|data-sort-value=0902|[[Super Galaxy]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|align=center|[[Snowball Park]]
|data-sort-value=0205|[[Big Galoomba Blockade]]
|align=center|[[Mystery House Brawl]]
|data-sort-value=0907|[[Gargantuan Grotto]]
|400
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Really Rolling Hills]]
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Night Falls on Really Rolling Hills]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|700
|{{icon|SM3DW-Coin}}×15
|—
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|align=center|[[Brolder Blockade Is Back]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Broken Blue Bully Belt]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>'''[[Splounder]]'''
|data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|align=center|[[Plessie's Plunging Falls]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Rainbow Run]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Gigantic Seasick Wreck]]
|data-sort-value=0901|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
|}
|200
 
|{{icon|SM3DW-Coin}}×1
===Returning enemies===
|{{icon|new}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=center|[[Mystery House Mad Dash]]
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Bullet Bill Base]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Switch Scramble Circus]]
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Sunshine Seaside]]
|data-sort-value=0805|[[Footlight Lane]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Shiftier Boo Mansion]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Rammerhead Reef]]
|data-sort-value=0409|[[Mystery House Mad Dash]]
|align=center|[[Pipeline Boom Lagoon]]
|data-sort-value=0607|[[Bullet Bill Base]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[Bob-ombs Below]]
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Super Block Land]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Deep-Black Jungle Drift]]
|data-sort-value=1008|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Snowball}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Beep Block Skyway]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Brawl]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Footlight Lane]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Spooky Seasick Wreck]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|-
|200
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|{{icon|SM3DW-Coin}}×1
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|
|-
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|1000
|{{icon|SM3DW-Coin}}×3
|
|-
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|align=center|[[Double Cherry Pass]]
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Champion's Road]]
|4000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|align=center|[[Shadow-Play Alley]]
|data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Captain Toad's Fiery Finale]]
|data-sort-value=1101|[[Switch Shock Circus]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[Switchboard Falls]]
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Switch Shock Circus]]
|data-sort-value=1008|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|data-sort-value="Sm" style="background:white"|[[File:SM3DW Screenshot Small Rammerhead.png|100x100px]]<br>[[Small Rammerhead]]
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=left|This small-sized Rammerhead only appears in a course with [[Captain Toad]]. Its body is much smaller than the other Rammerheads, but Captain Toad has no means of defeating it, so it can only be avoided. It leaps over a narrow wooden bridge in a consistent, predictable pattern.
|align=center|[[Shadow-Play Alley]]
|colspan=2 data-sort-value=0311|[[Captain Toad Makes a Splash]]
|align=center|[[Champion's Road]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]][[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some broad-headed Rammerheads swim in circles, emulating [[Fire Bar]]s. Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|align=center|[[Puffprod Peaks]]
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Super Galaxy]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Super Bell Hill]]
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=0505|[[Sprawling Savanna]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Towering Sunshine Seaside]]
|data-sort-value=0505|[[Sprawling Savanna]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=0403|[[Brolder Blockade]]
|align=center|[[Switch Shock Circus]]
|data-sort-value=1203|[[Mystery House Marathon]]
|400
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0405|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|data-sort-value=0407|[[Lava Rock Lair]]
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Magikoopa Blockade]]
|data-sort-value=0506|[[Bob-ombs Below]]
|align=center|[[Champion's Road]]
|data-sort-value=0905|[[Super Block Land]]
|200
|{{icon|SM3DW-Bomb}}×1
|—
|-
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Mount Beanpole]]
|data-sort-value=0507|[[Cakewalk Flip]]
|align=center|[[Honeycomb Skyway]]
|data-sort-value=1201|[[Champion's Road]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Super Galaxy]]
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|align=center|[[Champion's Road]]
|data-sort-value=1203|[[Mystery House Marathon]]
|1000
|align=left|None
|—
|-
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Switch Scramble Circus]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Mount Beanpole]]
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Pipeline Lagoon]]
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Pipeline Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|align=center|[[Spike's Lost City]]
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Big Bounce Byway]]
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|align=center|[[Floating Fuzzy Time Mine]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=center|[[Switch Scramble Circus]]
|colspan=2 data-sort-value=0808|[[Grumblump Inferno]]
|align=center|[[Honeycomb Starway]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Bowser's Highway Showdown]]
|data-sort-value=0902|[[Super Galaxy]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=10%|Name
!width=10%|Name
!Description
!Description
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!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|[[Super Block Land]]
|-
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|style="background:white"|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|[[Footlight Lane]]
|-
|-
|align=center|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>'''[[Cannon]]'''
|style="background:white"|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|[[Trouble in Shadow-Play Alley]]
|-
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|style="background:white"|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|Blocks the player's view.
|align=left|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|style="background:white"|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
|Fire Bars are rotating sticks with fireballs on them.
|align=left|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|style="background:white"|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|[[Floating Fuzzy Time Mine]]
|-
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|style="background:white"|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=left|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|[[Captain Toad's Fiery Finale]]
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|A liquid hazard that can cause the player to instantly lose a life.
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|style="background:white"|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|align=left|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|colspan=2|[[Trick Trap Tower]]
|-
|-
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|style="background:white"|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|Sand that sinks the player.
|align=left|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|colspan=2|[[Conkdor Canyon]]
|-
|-
|align=center|[[File:FloatingMine CTTT.png|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|style="background:white"|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|[[Back to Hands-On Hall]]
|-
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|style="background:white"|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|align=center|[[File:SpikeTrap CTTT.png|100x100px]]<br>'''[[Spike Trap]]'''
|style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|A pointy obstacle that damages the player. They can be static or retractable.
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|style="background:white"|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|style="background:white"|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|[[Boss Blitz]]
|}
|}


===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=19%|Courses
!width=19%|Courses
|-
|-
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|style="background:white"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=left|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|-
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|style="background:white"|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=left|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|style="background:white"|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=left|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|style="background:white"|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|align=left|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|-
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|style="background:white"|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=left|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|style="background:white"|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=left|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|style="background:white"|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=left|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|-
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|style="background:white"|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=left|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
|align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink)
|style="background:white"|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|align=center|[[Hisstocrat Returns]], [[Boss Blitz]]
|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|style="background:white"|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=left|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center|[[The Great Tower of Bowser Land]]
|[[The Great Tower of Bowser Land]]
|}
|}


Line 1,033: Line 1,224:
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
{|class="wikitable" style="width:100%;text-align:center"
|-style="background:#FF2400;color:white;"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!Description
!width=12%|Name
|-
!width=38%|Description
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|-
|style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|align=left|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the [[Miiverse]] service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=left|Clocks add either 10 seconds or 100 seconds to the timer.
|-
|style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=left|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]."
|-
|style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=left|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|Baseballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|Snowballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|Springboards appear when certain [[Hop-Chops]] are defeated. They are used to reach heights.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|Baseballs can be thrown to defeat enemies.
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Snowballs can be thrown to defeat enemies.
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


Line 1,104: Line 1,305:
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:red;color:white;"
!width=12% rowspan=3|Power-up
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!width=24% colspan=3|Form
!rowspan=3|Description
!rowspan=3|Description
|-
|-
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=12% style="background:red" rowspan=2|{{icon|SM3DW-Mario}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:red"|{{icon|SM3DW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
!width=6% style="background:red"|{{icon|SM3DW-Peach}}
|-
|-
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:red"|{{icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
!style="background:red"|{{icon|SM3DW-Rosalina}}
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:white" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:white" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:white" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:white" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:white"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|align=center style="background:white"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:white"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:white" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:white" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:white" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:white" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|align=center style="background:white"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|align=center style="background:white"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|align=center style="background:white"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:white"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:white" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:white" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:white" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|align=center style="background:white"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:white"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=center style="background:white"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:white" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:white" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|align=center style="background:white"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|}
|}


Line 1,219: Line 1,420:
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:red; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=center style="background:white"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=center style="background:white"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=center style="background:white"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref>
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|When a Green Star Ring is passed through, Green Coins appear.
|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|align=center style="background:white"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=center style="background:white"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733"|Climbable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=center style="background:white"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=center style="background:white"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
!colspan=3 style="background:#FF7733"|Strikable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=center style="background:white"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref>
|A glowing spot releases a Green Star when ground-pounded. Doing so also causes it the glow to disappear.
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=center style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/>
|align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/>
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733"|Transportation objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=center style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=center style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=center style="background:white"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|Doors that take the player to another portion of the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]]
|align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|Doors that take the player to another portion of the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|-
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/>
|align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/>
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=center style="background:white"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=center style="background:white"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=center style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:white"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|Crates are wooden boxes that act as obstacles.
|Crates are wooden boxes that act as obstacles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=center style="background:white"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=center style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=center style="background:white"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=center style="background:white"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=center style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=center style="background:white"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=center style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=center style="background:white"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733"|Platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|Platforms with arrows that rise from lava and then sink back down after a short time.
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center style="background:white"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center style="background:white"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=center style="background:white"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|Donut Blocks are platforms that slowly fall when stepped on.
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|Large red and yellow blocks that gradually fall once stepped on.
|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/>
|align=center style="background:white"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/>
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|align=center style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=center style="background:white"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=center style="background:white"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=center style="background:white"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=center style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|Red-Blue Panels are tiles that flip when the player jumps.
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=center style="background:white"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=center style="background:white"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|-
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center style="background:white"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilt left or right depending on where the player walks.
|A long platform that tilt left or right depending on where the player walks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=center style="background:white"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|Hanging platforms that sway from side to side indefinitely.
|Hanging platforms that sway from side to side indefinitely.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=center style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=center style="background:white"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|align=center style="background:white"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733"|Goals
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|align=center style="background:white"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Directs the player one direction.
|Directs the player one direction.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=center style="background:white"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions disappear when the player blows into the system's microphone.
|Dandelions disappear when the player blows into the system's microphone.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Little bird]]
|align=center style="background:white"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Little birds are found in some courses and fly away when Mario gets close.
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Activates obstacles when the player stands in it.
|Activates obstacles when the player stands in it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=center style="background:white"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|Doors that can be opened by tapping the Wii U GamePad.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
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|colspan=2|Metacritic
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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Long Jump glitch===
===Snowball slide glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map Out of Bounds===
===World Map out of bounds glitch===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: [[Link]]'s 8-bit sprite from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. [[Trampoline]]s are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the [[Unshelled Koopa Troopa|unshelled Koopa]] from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: The level [[A Beam in the Dark]] featuring a [[Character Switch]] that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
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*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. Three of the special worlds are named "World Mushroom", "World Flower", and "[[World Star (Super Mario 3D World)|World Star]]".


==References in later media==
==References in later media==
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*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
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*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
==Trivia==
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ 3Dワールド
|Jap=スーパーマリオ 3Dワールド
|JapR=Sūpā Mario Surī Dī Wārudo
|JapR=Sūpā Mario 3D Wārudo
|JapM=Super Mario 3D World
|JapM=Super Mario 3D World
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
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}}
}}


==Trivia==
==References==
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_world/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[http://supermario3dworld.nintendo.com/ Official American Website]
*[http://supermario3dworld.nintendo.com/ Official American Website]
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*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
==References==
<references/>


{{SM3DW}}
{{SM3DW}}

Latest revision as of 08:18, December 19, 2024

Not to be confused with Super Mario 3D Land.
This article is about the original Wii U version of the Super Mario 3D World game. For the Nintendo Switch port of this game, see Super Mario 3D World + Bowser's Fury. For the Play Nintendo gallery, see Super Mario 3D World Image Gallery.
Super Mario 3D World
North American box art of Super Mario 3D World
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
1-UP Studio[1]
Publisher Nintendo
Platform(s) Wii U
Release date Original release:
Japan November 21, 2013[2]
USA November 22, 2013[?]
Brazil November 26, 2013[3]
Europe November 29, 2013[4]
Australia November 30, 2013[5]
Nintendo Selects:
USA March 11, 2016[?]
Europe September 30, 2016[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
RARS:0+ - All ages
FPB:PG - Parental guidance
Mode(s) Single player, multiplayer
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial code(s) Japan WUP-ARDJ-JPN

Super Mario 3D World is a 3D platformer action game for the Wii U, released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the Super Mario series,[6][7] the seventh 3D Super Mario title overall, and the fifth 3D Super Mario title on a home console after Super Mario Galaxy 2. Being the sequel to the 2011 Nintendo 3DS title Super Mario 3D Land, the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. The game's plot centers around Mario, Luigi, Princess Peach, and Toad having to rescue the Sprixie Princesses, the rulers of the Sprixie Kingdom, from Bowser.

One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the Super Mario franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the GamePad and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the Cat power-up, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.

It included Miiverse integration through collectible stamps that could be used in Miiverse posts, and the Ghost Mii functionality that emulates players replaying levels for other players to view; however, the service was terminated on November 7, 2017, meaning that stamps can be collected, but can no longer be used. Additionally, the Miiverse posts that appeared on the course select screen and when selecting courses are no longer present.

The game introduces a smaller set of levels called Captain Toad's Adventures, which were later reused and expanded into its own standalone title and prequel, Captain Toad: Treasure Tracker.

An enhanced port called Super Mario 3D World + Bowser's Fury for the Nintendo Switch was released on February 12, 2021.

Story[edit]

Screenshot of Super Mario 3D World.
Bowser captures the Green Sprixie Princess during the game's intro.

On an evening in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad come to view and enjoy the fireworks outside of Peach's Castle, when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a Sprixie Princess, a fairy-like creature of the Sprixie species. The Green Sprixie Princess begins to explain that Bowser has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser himself emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the Sprixie Kingdom, where the journey mainly takes place.

After going through six worlds, the group encounter Bowser in World Castle, where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes them and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates World Bowser: a theme park modeled after himself, and escapes to a tower.

The heroes make their way through this world and encounter Bowser again in The Great Tower of Bowser Land. Here, Bowser uses a Super Bell to transform to Meowser and makes duplicates of himself, initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, the princesses thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.

Gameplay[edit]

Super Mario 3D World is a linear 3D platform game with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the Goal Pole at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing Minus Button. The player can also collect Green Stars and stamps, which allow the player to unlock certain levels or can be used in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear World Bowser and completes the entire game when all bonus worlds are complete and all Green Stars and stamps are collected.

Multiplayer[edit]

Players' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared.

For the first time in a 3D Super Mario title, the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing A Button/Two Button, and can drop out by pausing and pressing Minus Button on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in Super Mario Bros. 2. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end. The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.

In addition to being the default player one controller, the GamePad can be used at any point during gameplay (multiplayer or not) to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. If the player rubs an enemy with the touch screen, a coin is spawned. The GamePad can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The GamePad can also be used for Off-TV Play at any point.

Nintendo Network[edit]

Super Mario 3D World features Nintendo Network support in the form of Miiverse integration and Ghost Miis. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players could make a post at any point on the World Map or after completing a stage by tapping the "Post" icon; other players' posts could also be viewed on the World Map by walking up to their Miis and pressing A Button/Two Button, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.

Returning elements[edit]

Super Mario 3D World plays very similarly to Super Mario 3D Land, being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes, and the Lose a Life theme returning from that game); many elements from Super Mario World return as well, such as Chargin' Chucks, unshelled Koopas, and Galoombas (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Super Mario game.

Screenshot of Super Mario 3D World.
Mario, Luigi, Peach and Toad in their Cat suits, confronting Spikes.

Almost every power-up and item from Super Mario 3D Land returns (except the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the Super Bell, a power-up that grants the player a Cat Suit, allowing them to lunge at and claw enemies and climb up walls.

Luigi Bros.[edit]

Main article: Luigi Bros.
Screenshot of the title screen of Luigi Bros., a port of Mario Bros.
The title screen to Luigi Bros., a remastered port of Mario Bros.

As part of the Year of Luigi celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present). The game, titled Luigi Bros., is a modified ROM of Mario Bros., but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to New Super Luigi U, Pixel Luigis can be found throughout the game.

Controls[edit]

Action(s) Input(s)
Wii U GamePad Wii U Pro Controller
Wii Classic Controller Pro
Wii Classic Controller
Wii Remote (sideways) Wii Remote + Nunchuk
Course controls
Move Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Dash (while moving), hold items (release to throw), attack (power-ups) Y Button / X Button One Button B Button
Jump, swim, wall jump (against wall) A Button / B Button Two Button A Button
Crouch, ground-pound (while in mid-air), go down pipe, slide (on a slope) ZL Button / ZR Button B Button / Shake Nunchuk Z Button
Crouch jump (while idle) ZL Button / ZR Button + B Button / A Button B Button / Shake + Two Button Nunchuk Z Button + A Button
Roll ZL Button / ZR Button + Y Button / X Button B Button / Shake + One Button Nunchuk Z Button + B Button
Long jump (while moving) ZL Button / ZR Button + B Button / A Button B Button / Shake + Two Button Nunchuk Z Button + A Button
Rolling long jump (during a roll) Crouch + Roll + Jump
Side Somersault Classic Controller Left Stick / +Control Pad (in reverse direction) + A Button / B Button +Control Pad (reverse direction) + Two Button Nunchuk Control Stick (reverse direction) + A Button
Enter horizontal pipe Classic Controller Left Stick / +Control Pad (in the direction of the entrance) +Control Pad (in the direction of the entrance) Nunchuk Control Stick (in the direction of the entrance)
Bubble (multiplayer only) L Button / R Button A Button Nunchuk C Button
Pause Plus Button
Use inventory item Minus Button
Camera Classic Controller Right Stick (Tilt GamePad in Free Camera Mode) Classic Controller Right Stick N/A +Control Pad
Move Propeller Platforms Mic N/A
Bring out Touchstones Touchscreen N/A
World Screen controls
Move Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Dash (while moving) X Button / Y Button One Button B Button
Jump A Button / B Button Two Button A Button
Menu Plus Button
View map, drop out (pause menu) Minus Button
Enter stage A Button Two Button A Button
Menu controls
Select option Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Confirm A Button Two Button A Button
Cancel B Button One Button B Button

Worlds[edit]

Main article: World

The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including Sprixie Houses) across all worlds. Each world is connected by Clear Pipes. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with Enemy Battles, Toad Houses, Sprixie Houses, Lucky Houses, and either Mystery Houses or a puzzle-focused series of levels called Captain Toad's Adventures with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.

When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.

Level names with a Recreation of the Green Star sprite found in the heads-up display of Super Mario 3D World Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.

Worlds
Green Pipe Stamp from Super Mario 3D World. Normal worlds
World 1
Total number of collectible Green Stars.×24 Total number of collectible Stamps.×6 Total number of boss battles.×1
Courses
A map of World 1 (Super Mario 3D World). World 1-1 Super Bell Hill World 1-2 Koopa Troopa Cave
World 1-A Chargin' Chuck Blockade World 1-3 Mount Beanpole
World 1-4 Plessie's Plunging Falls World 1-5 Switch Scramble Circus
World 1-Castle Bowser's Highway Showdown (Number of required Green Stars needed to unlock.×10) World 1-Captain Toad Captain Toad Goes Forth
The southernmost island in the Sprixie Kingdom, one that is covered in lush grass. The courses above ground are dotted by bell-shaped trees and feature the Super Bell. Plessie and rabbits appear in this world, and Bowser has imprisoned the green Sprixie Princess in a castle.
World 2
Total number of collectible Green Stars.×24 Total number of collectible Stamps.×7 Total number of boss battles.×1
Courses
A map of World 2 (Super Mario 3D World). World 2-1 Conkdor Canyon World 2-2 Puffprod Peaks (Number of required Green Stars needed to unlock.×15)
World 2-3 Shadow-Play Alley World 2-4 Really Rolling Hills
World 2-A Big Galoomba Blockade World 2-5 Double Cherry Pass
World 2-Tank Bowser's Bullet Bill Brigade World 2-Mystery House Mystery House Melee
World 2-Sprixie House Sprixie House
This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of Touchstones, shadows casted on walls, Potted Piranha Plants, and Double Cherries. The yellow Sprixie Princess is held by Boom Boom in a tank course.
World 3
Total number of collectible Green Stars.×31 Total number of collectible Stamps.×9 Total number of boss battles.×2
Courses
World 3 World 3-1 Snowball Park World 3-2 Chain-Link Charge (Number of required Green Stars needed to unlock.×30)
World 3-3 Shifty Boo Mansion World 3-4 Pretty Plaza Panic
World 3-A Magikoopa Blockade World 3-5 Pipeline Lagoon
World 3-6 Mount Must Dash World 3-7 Switchboard Falls
World 3-Train The Bullet Bill Express World 3-B A Banquet with Hisstocrat
World 3-Captain Toad Captain Toad Makes a Splash World 3-Sprixie House Sprixie House
World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features Ice Skates. Subsequent courses feature shifting Chain-Links, a Ghost House, and rotating platforms in a sea of pink clouds. The serpent Hisstocrat resides in World 3, and the Koopa, Pom Pom, keeps the blue Sprixie Princess on The Bullet Bill Express.
World 4
Total number of collectible Green Stars.×30 Total number of collectible Stamps.×7 Total number of boss battles.×1
Courses
Hidden Luigi found on the World 4 map in Super Mario 3D World. World 4-1 Ant Trooper Hill World 4-2 Piranha Creeper Creek
World 4-A Brolder Blockade World 4-3 Beep Block Skyway
World 4-4 Big Bounce Byway World 4-5 Spike's Lost City
World 4-B Fire Bros. Hideout #1 World 4-Castle Lava Rock Lair (Number of required Green Stars needed to unlock.×50)
World 4-Mystery House Mystery House Mad Dash World 4-Sprixie House Sprixie House
This island lies in the northwest and seems to be made of sandstone. Courses include a colony of Ant Troopers, a toxic creek of Piranha Creepers, and rows of Beep Blocks in the sky. Boss Brolder holds the orange Sprixie Princess captive in a castle.
World 5
Total number of collectible Green Stars.×31 Total number of collectible Stamps.×9 Total number of boss battles.×1
Courses
World 5 World 5-1 Sunshine Seaside World 5-2 Tricky Trapeze Theater
World 5-3 Backstreet Bustle (Number of required Green Stars needed to unlock.×80) World 5-A Chargin' Chuck Blockade Is Back
World 5-4 Sprawling Savanna World 5-5 Bob-ombs Below
World 5-6 Cakewalk Flip World 5-7 Searchlight Sneak
World 5-B Fire Bros. Hideout #2 World 5-Train Coin Express
World 5-Castle King Ka-thunk's Castle World 5-Captain Toad Captain Toad Plays Peek-a-Boo
World 5-Sprixie House Sprixie House
In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with trapezes and a vast savanna. King Ka-thunk keeps the purple Sprixie Princess in a ruined fortress.
World 6
Total number of collectible Green Stars.×32 Total number of collectible Stamps.×9 Total number of boss battles.×3
Courses
The other view of Luigi on the 3D World W6 map World 6-1 Clear Pipe Cruise World 6-2 Spooky Seasick Wreck
World 6-3 Hands-On Hall (Number of required Green Stars needed to unlock.×100) World 6-4 Deep Jungle Drift
World 6-A Prince Bully Blockade World 6-5 Ty-Foo Flurries
World 6-6 Bullet Bill Base World 6-B Fire Bros. Hideout #3
World 6-7 Fuzzy Time Mine World 6-Tank Bowser's Bob-omb Brigade
World 6-C Motley Bossblob's Big Battle World 6-Mystery House Mystery House Throwdown
World 6-Sprixie House Sprixie House
This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by Clear Pipes, a dojo-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like Motley Bossblob can be battled once she is freed.
World Castle
Total number of collectible Green Stars.×32 Total number of collectible Stamps.×9 Total number of boss battles.×3
Courses
The overworld map of World Castle in Super Mario 3D World. World Castle-1 Fort Fire Bros. World Castle-2 Switchblack Ruins
World Castle-3 Red-Hot Run World Castle-4 Boiling Blue Bully Belt
World Castle-A Brolder Blockade Is Back World Castle-B Prince Bully Blockade Is Back
World Castle-C Fire Bros. Hideout #4 World Castle-5 Trick Trap Tower
World Castle-6 Rammerhead Reef World Castle-7 Simmering Lava Lake
World Castle-Castle Bowser's Lava Lake Keep (Number of required Green Stars needed to unlock.×130) World Castle-Captain Toad Captain Toad Gets Thwomped
World Castle-Sprixie House Sprixie House
This world is a floating fortress covered in lava and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to Rammerheads. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
World Bowser
Total number of collectible Green Stars.×39 Total number of collectible Stamps.×10 Total number of boss battles.×4
Courses
World Bowser World Bowser-1 Spiky Spike Bridge World Bowser-2 Plessie's Dune Downhill
World Bowser-3 Cookie Cogworks World Bowser-Train The Bowser Express
World Bowser-4 Footlight Lane World Bowser-5 Deepwater Dungeon
World Bowser-6 A Beam in the Dark World Bowser-7 Grumblump Inferno
World Bowser-A Motley Bossblob's Encore World Bowser-B Hisstocrat Returns
World Bowser-Castle The Great Tower of Bowser Land (Number of required Green Stars needed to unlock.×170) World Bowser-Mystery House Mystery House Claw Climb
World Bowser-Sprixie House Sprixie House
Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over moving sand, a materializing path in the sky, and a ghost house set in the dark. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his Cat form. Defeating him fully liberates the Sprixie Kingdom.
A stamp, depicting Rosalina and two Lumas. Special worlds
World Star
Total number of collectible Green Stars.×32 Total number of collectible Stamps.×10
Courses
World Star from Super Mario 3D World World Star-1 Rainbow Run World Star-2 Super Galaxy
World Star-3 Rolling Ride Run World Star-4 The Great Goal Pole
World Star-5 Super Block Land World Star-6 Honeycomb Starway
World Star-7 Gargantuan Grotto World Star-8 Peepa's Fog Bog
World Star-9 Cosmic Cannon Cluster (Number of required Green Stars needed to unlock.×210) World Star-Captain Toad Captain Toad Takes a Spin
World Star-Sprixie House Sprixie House
World Star is in outer space, just above Mario's home world. It is accessible through a Rocket built by the Sprixie Princesses. A chase for a winged Goal Pole, a snow-cloaked cemetery, and a top-down shooting course appear here. The Comet Observatory appears here, alongside Lumas and their caretaker, Rosalina.
World Mushroom
Total number of collectible Green Stars.×31
Courses
World Mushroom of Super Mario 3D World World Mushroom-1 Night Falls on Really Rolling Hills World Mushroom-2 Spiky Mount Beanpole
World Mushroom-3 Deep-Black Jungle Drift World Mushroom-4 Trouble in Shadow-Play Alley
World Mushroom-5 Back to Hands-On Hall World Mushroom-6 Gigantic Seasick Wreck
World Mushroom-7 Broken Blue Bully Belt (Number of required Green Stars needed to unlock.×240) World Mushroom-Mystery House Mystery House Brawl
Deeper in space, World Mushroom only contains iterations of previous courses.
World Flower
Total number of collectible Green Stars.×36 Total number of boss battles.×7
Courses
World Flower in Super Mario 3D World World Flower-1 Switch Shock Circus World Flower-2 Floating Fuzzy Time Mine
World Flower-3 Piranha Creeper Creek after Dark World Flower-4 Faster Fort Fire Bros.
World Flower-5 Sprawling Savanna Rabbit Run World Flower-6 Shiftier Boo Mansion
World Flower-7 Pipeline Boom Lagoon World Flower-8 Blast Block Skyway
World Flower-9 Towering Sunshine Seaside World Flower-10 Honeycomb Skyway
World Flower-11 Spiky Spike Bridge Sneak World Flower-12 Boss Blitz
World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a boss rush featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
World Crown
Total number of collectible Green Stars.×38 Total number of collectible Stamps.×4
Courses
World Crown in Super Mario 3D World World Crown-Crown Champion's Road World Crown-Captain Toad Captain Toad's Fiery Finale
World Crown-Mystery House Mystery House Marathon World Crown-Sprixie House Sprixie House
The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging Captain Toad and Mystery Box courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and Toads appear towards its Goal Pole to congratulate the player.

Characters[edit]

Playable characters[edit]

See also: Super Mario 3D World playable characters' statistics
Name Advantages Disadvantages Availability
Solo artwork of Mario from Super Mario 3D World.
Mario
Balanced From the start
Solo artwork of Luigi from Super Mario 3D World.
Luigi
Jumps higher
Can Scuttle, allowing his jumps to cover more ground
Sprints later
Low traction, making him slippery
Solo artwork of Princess Peach from Super Mario 3D World.
Peach
Can float briefly after jumping
Sprints sooner
Falls slower
Runs slower
Solo artwork of Toad from Super Mario 3D World.
Toad
Runs faster Falls faster
Sprints later, tied with Luigi
Jumps lower
Artwork of Rosalina in Super Mario 3D World
Rosalina
Can use Spin attacks, allowing her to attack without a power-up or perform a double jump
Sprints sooner, tied with Peach
Runs slower, tied with Peach
Loses her Spin attack when using power-ups (excluding the Super Mushroom, Double Cherry, and Super Star)
After completing World Star-2
Artwork of Captain Toad with a Green Star, from Super Mario 3D World.
Captain Toad
Passive light beam similar to the Light Box Sprints later, along with Luigi and Toad
Falls faster, tied with Toad
Cannot move while falling
Cannot jump
Only in Captain Toad's Adventures

Non-playable characters[edit]

Name Description Locations
Group artwork of the Sprixie Princessess from Super Mario 3D World.
Sprixie Princesses
The Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle, Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser. Bowser's Highway Showdown, Bowser's Bullet Bill Brigade, The Bullet Bill Express, Lava Rock Lair, King Ka-thunk's Castle, Bowser's Bob-omb Brigade, Bowser's Lava Lake Keep, The Great Tower of Bowser Land, World Screen
A Sprixie from Super Mario 3D World.
Sprixies
Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in Sprixie Houses. Super Bell Hill, Mount Beanpole, Sunshine Seaside, Ty-Foo Flurries, Bullet Bill Base, Cookie Cogworks, Champion's Road, Sprixie Houses, Lucky Houses, World Screen
A Rabbit from Super Mario 3D World.
Rabbits
Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins, or Green Stars. Super Bell Hill, Snowball Park, Pretty Plaza Panic, Mount Must Dash, Sprawling Savanna, Bob-ombs Below, Cookie Cogworks, Sprawling Savanna Rabbit Run, Mystery House Marathon, Champion's Road
Giant Rabbit in Super Bell Hill of Super Mario 3D World
Mega Rabbit
Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars. Super Bell Hill, Sprawling Savanna Rabbit Run, Champion's Road
Screenshot of a Purple Toad in Super Mario 3D World
Toads
Toads appear in and host Toad Houses, where the player can win power-ups. Champion's Road, Toad Houses, World Screen
Artwork of Plessie with the four playable characters, from Super Mario 3D World.
Plessie
Plessie is a character that the player can ride across water. The player must tilt Nunchuk Control Stick to move or accelerate. The player can press A Button to jump. It functions similarly to Dorrie from Super Mario 64 and Manta Ray from Super Mario Galaxy. Plessie's Plunging Falls, Plessie's Dune Downhill, Deepwater Dungeon, Rainbow Run, Champion's Road
Screenshot of a Luma in Super Galaxy in Super Mario 3D World
Lumas
Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them. Super Galaxy, Champion's Road, World Screen
Ghost Miis
Ghost Miis
Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.A All courses

A - Due to the service's discontinuation on 7 November, 2017, features explicitly tied to Miiverse (i.e. posts, Ghost Miis, etc.) no longer appear in the game.

Enemies and obstacles[edit]

Enemies[edit]

Animation of a flipped turtle in the NES port of Mario Bros. Sprite of a crab from the NES port of Mario Bros. Sprite of a Fighter Fly from the NES port of Mario Bros. MBNESFreezieSprite.gif Sprite of a Fireball from the NES port of Mario Bros. Sprite of a green Fireball from the NES port of Mario Bros.
Sprites of enemies
in Luigi Bros.

In addition to those listed below, all of the enemies and obstacles in Luigi Bros. previously appeared in the Mario Bros. arcade game. As displayed from left to right, they are: Shellcreepers, Sidesteppers, Fighter Flies, Freezies, and Fireballs. For specific details about them, see here.

Name Description Appearances Pts. Spoils New
First Last
Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party)
Goomba
Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. Super Bell Hill Mystery House Marathon 200 Coin×1
Goomba Mask×1
Goomba Tower in Super Mario 3D World
Goomba Tower
Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. Koopa Troopa Cave Towering Sunshine Seaside 200 Coin×1
Artwork of Cat Goomba from Super Mario 3D World.
Cat Goomba
Feline Goombas. They attack by jumping and pouncing like Cat Mario to its original location. They can be defeated with most attacks. Some leave behind a Super Bell when defeated. Super Bell Hill The Great Tower of Bowser Land 200 Coin×1
Super Bell×1
New to the franchise
Artwork from Super Mario 3D World.
Skating Goomba
Goombas that ride Ice Skates are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. Snowball Park Ty-Foo Flurries 200 Coin×1
Ice Skate×1
New to the franchise
Artwork of an Innertube Goomba from Super Mario 3D World
Innertube Goomba
Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. Pipeline Lagoon Sprawling Savanna Rabbit Run 200 Coin×1 New to the franchise
A Mini Goomba from Super Mario 3D World.
Mini Goomba
Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. Koopa Troopa Cave Mystery House Marathon 200 Coin×1
Artwork of an unshelled Koopa from Super Mario 3D World.
Koopa Troopa
Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. Koopa Troopa Cave Mystery House Marathon 200 Coin×1
Koopa Shell×1
Artwork of a Parabones from Super Mario 3D World.
Parabones
Parabones are winged Dry Bones that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Fuzzy Time Mine Blast Block Skyway 200 Coin×1 New to the franchise
Artwork of two Chargin' Chucks from Super Mario 3D World.
Chargin' Chuck
Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A Ground Pound defeats it in one hit. Chargin' Chuck Blockade Champion's Road 400 Coin×3
Artwork of Kamek in Mario Party: Star Rush and later Mario Kart Tour
Magikoopa
Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. Switch Scramble Circus Champion's Road 1000 Coin×1
A Fire Bro from Super Mario 3D World.
Fire Bro
Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. Double Cherry Pass Champion's Road 1000 Coin×3
Fire Flower×1
A Boomerang Bro from Super Mario 3D World.
Boomerang Bro
Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks. Beep Block Skyway Mystery House Brawl 1000 Coin×3
Boomerang Flower×1
A Hammer Bro from Super Mario 3D World.
Hammer Bro
Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. Fire Bros. Hideout #3 Switch Shock Circus 1000 Coin×3
A Spiny from Super Mario 3D World.
Spiny
Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. Big Bounce Byway Floating Fuzzy Time Mine 200 Coin×1
Artwork of a Spike from Super Mario 3D World.
Spike
Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. Spike's Lost City Mystery House Marathon 200 Coin×1
A Piranha Plant from Super Mario 3D World.
Piranha Plant
Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. Mount Beanpole Mystery House Marathon 200 Coin×1
A Mega Piranha Plant from Super Mario 3D World.
Mega Piranha Plant
Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly. Mount Beanpole Honeycomb Skyway 400 Coin×3
Warp Box×1
A Fire Piranha Plant from Super Mario 3D World.
Fire Piranha Plant
Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. Shadow-Play Alley Captain Toad's Fiery Finale 200 Coin×1
Fire Flower×1
A Piranha Creeper from Super Mario 3D World.
Piranha Creeper
Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. Piranha Creeper Creek Champion's Road 1000 Coin×3 New to the franchise
A Splounder from Super Mario 3D World.
Splounder
Splounders are enemies only found in levels featuring Plessie. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. Plessie's Plunging Falls Rainbow Run 200 Coin×1 New to the franchise
A Biddybud from Super Mario 3D World.
Biddybud
Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. Switch Scramble Circus Sunshine Seaside 200 Coin×1
Artwork of Para-Biddybuds, from Super Mario 3D World.
Para-Biddybud
Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. Switch Scramble Circus Mystery House Marathon 200 Coin×1
Artwork of a Stingby from Super Mario 3D World.
Stingby
Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. Switch Scramble Circus Honeycomb Starway 200 Coin×1
A Thwomp from Super Mario 3D World.
Thwomp
Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. Bowser's Highway Showdown Mystery House Marathon 1000 Coin×3
Artwork of a Conkdor from Super Mario 3D World.
Conkdor
Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Conkdor Canyon Sprawling Savanna Rabbit Run 200 Coin×1 New to the franchise
A Galoomba from Super Mario 3D World.
Galoomba
Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. Puffprod Peaks Super Galaxy 200 Coin×1
A Big Galoomba from Super Mario 3D World.
Big Galoomba
Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit. Big Galoomba Blockade Gargantuan Grotto 400 Coin×3 New to the franchise
A Coin Coffer from Super Mario 3D World.
Coin Coffer
Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. Pipeline Lagoon Sprawling Savanna Rabbit Run 700 Coin×15
A Fuzzy from Super Mario 3D World.
Fuzzy
Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a Super Star, Lucky Cat Mario, White Tanooki Mario, or a Potted Piranha Plant. Shadow-Play Alley Champion's Road 200 Coin×1
A Blurker from Super Mario 3D World.
Blurker
Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a Mega Mushroom, a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or Invincible Mario. Shadow-Play Alley Back to Hands-On Hall 200 Coin×1 New to the franchise
A Skipsqueak from Super Mario 3D World.
Skipsqueak
Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. Really Rolling Hills Rainbow Run 200 Coin×1 New to the franchise
A Spiny Skipsqueak from Super Mario 3D World.
Spiny Skipsqueak
Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. Really Rolling Hills Night Falls on Really Rolling Hills 200 Coin×1 New to the franchise
A Blockstepper from Super Mario 3D World.
Blockstepper
Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. Double Cherry Pass Faster Fort Fire Bros. 200 Coin×1 New to the franchise
A Bullet Bill from Super Mario 3D World.
Bullet Bill
Bullet Bills are bullets that shoot out of Bill Blasters in a straight line. They can be defeated with most attack methods. Bowser's Bullet Bill Brigade Footlight Lane 200 Coin×1
A Cat Bullet Bill from Super Mario 3D World.
Cat Bullet Bill
Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. The Bullet Bill Express Mystery House Marathon 200 Coin×1
Super Bell×1
New to the franchise
A Banzai Bill from Super Mario 3D World.
Banzai Bill
Banzai Bills are a larger variety of Bullet Bills. They share the same weaknesses as the Cat Banzai Bill. Mystery House Mad Dash Bullet Bill Base 1000 Coin×3
Artwork of a Cat Banzai Bill from Super Mario 3D World.
Cat Banzai Bill
Cat Banzai Bills are Banzai Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. The Bullet Bill Express 1000 Coin×3
Super Bell×1
New to the franchise
A Snow Pokey from Super Mario 3D World.
Snow Pokey
Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. Snowball Park Mystery House Brawl 200 Snowball×1 New to the franchise
A Boo from Super Mario 3D World.
Boo
Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a Light Box, Lucky Cat Mario and White Tanooki Mario. Shifty Boo Mansion Deep-Black Jungle Drift 200 Coin×1
A Big Boo from Super Mario 3D World.
Big Boo
Big Boos are a larger variant of Boo. They can only be defeated by Light Boxes, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Shifty Boo Mansion Shiftier Boo Mansion 1000 Coin×3
A Peepa from Super Mario 3D World.
Peepa
Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Shifty Boo Mansion Mystery House Marathon 200 Coin×1
A Cheep Cheep from Super Mario 3D World.
Cheep Cheep
Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. Pipeline Lagoon 200 Coin×1
A Porcupuffer from Super Mario 3D World.
Porcupuffer
Porcupuffers are giant porcupinefish enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps). Pipeline Lagoon 1000 Coin×3
A Fuzzler from Super Mario 3D World.
Fuzzler
Fuzzlers are caterpillar enemies that roll around on tracks used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water. Switchboard Falls 4000 Coin×3 New to the franchise
A Fizzlit from Super Mario 3D World.
Fizzlit
Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by Fire Mario's fireballs, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified. Switchboard Falls Switch Shock Circus 200 Coin×1
A Flopter from Super Mario 3D World.
Flopter
Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks. The Bullet Bill Express Mystery House Brawl 200 Coin×1 New to the franchise
Squared screenshot of a Small Rammerhead from Super Mario 3D World.
Small Rammerhead
This small-sized Rammerhead only appears in a course with Captain Toad. Its body is much smaller than the other Rammerheads, but Captain Toad has no means of defeating it, so it can only be avoided. It leaps over a narrow wooden bridge in a consistent, predictable pattern. Captain Toad Makes a Splash X mark.svg New to the franchise
A big Rammerhead from Super Mario 3D World.A small Rammerhead from Super Mario 3D World.
Rammerhead
Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some broad-headed Rammerheads swim in circles, emulating Fire Bars. Rammerheads with narrower heads are found in tight passageways and are trailed by bubbles containing coins or power-ups. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario. In dimly lit waters, their bodies faintly glow. Rammerhead Reef Pipeline Boom Lagoon 1000 Coin×3 New to the franchise
Artwork from Super Mario 3D World.
Ant Trooper
Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. Ant Trooper Hill Sprawling Savanna 200 Coin×1 New to the franchise
A Horned Ant Trooper from Super Mario 3D World.
Horned Ant Trooper
Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. Ant Trooper Hill Champion's Road 200 Coin×1 New to the franchise
A Big Ant Trooper from Super Mario 3D World.
Big Ant Trooper
Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. Ant Trooper Hill Sprawling Savanna X mark.svg New to the franchise
A Brolder from Super Mario 3D World.
Brolder
Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into lava or attacking them with Lucky Cat Mario or White Tanooki Mario. Brolder Blockade Mystery House Marathon 400 Coin×1 New to the franchise
A Hop-Chop from Super Mario 3D World.
Hop-Chop
Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into springboards upon being defeated. Big Bounce Byway Mystery House Marathon 200 Coin×1
Trampoline×1
New to the franchise
A Lava Bubble from Super Mario 3D World.A blue Lava Bubble from Super Mario 3D World.
Lava Bubble
Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. Lava Rock Lair Faster Fort Fire Bros. 200 Coin×1
A Bob-omb from Super Mario 3D World.
Bob-omb
Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. Bob-ombs Below Super Block Land 200 Bomb×1
A Ring Burner from Super Mario 3D World.
Ring Burner
Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. Cakewalk Flip Champion's Road X mark.svg New to the franchise
A Ka-thunk from Super Mario 3D World.
Ka-thunk
Ka-thunks are rectangular frames covered in spikes that move around in certain patterns. King Ka-thunk's Castle Bowser's Lava Lake Keep X mark.svg New to the franchise
Artwork of a Bully from Super Mario 3D World.
Bully
Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with Mega Mario, Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly. Spooky Seasick Wreck Mystery House Marathon 1000 None
A Ty-foo from Super Mario 3D World.
Ty-foo
Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario. Ty-Foo Flurries Gigantic Seasick Wreck 1000 Coin×3 New to the franchise
A Walleye from Super Mario 3D World.
Walleye
Walleyes are Wallop-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario. Ty-Foo Flurries Mystery House Marathon 200 Coin×3 New to the franchise
A Madpole from Super Mario 3D World.
Madpole
Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks. Rammerhead Reef Pipeline Boom Lagoon 200 Coin×1 New to the franchise
A Blooper from Super Mario 3D World.
Blooper
Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. Rammerhead Reef Pipeline Boom Lagoon 200 Coin×1
A Splorch from Super Mario 3D World.
Splorch
Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from Boomerang Mario and Fire Mario. Brolder Blockade Is Back Broken Blue Bully Belt 200 Coin×3 New to the franchise
A Charvaargh from Super Mario 3D World.
Charvaargh
A winged Blargg that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. Simmering Lava Lake X mark.svg New to the franchise
A Grumblump from Super Mario 3D World.
Grumblump
A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. Grumblump Inferno X mark.svg New to the franchise
An Octoomba from Super Mario 3D World.
Octoomba
Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. Super Galaxy Champion's Road 200 Coin×1

Obstacles[edit]

Name Description First appearance Last appearance
A Baddie Box from Super Mario 3D World.
Baddie Box
Baddie Boxes are blocks that release Bob-ombs when approached. They can be destroyed by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Bob-ombs Below Super Block Land
Rosalina performing a Spin around some Cat Bullet Bills in Super Mario 3D World
Bill Blaster
Bill Blasters are cannons that shoot Bullet Bills or Cat Bullet Bills. They cannot be destroyed. Bowser's Bullet Bill Brigade Footlight Lane
Bowser's Lava Lake Keep in the game Super Mario 3D World.
Cannon
Cannons are boxes that can shoot either Cannonballs or Kick Bombs at the player. They can be destroyed if hit by a cannonball from a Cannon Box or if a Brick Block under it is hit. Bowser's Highway Showdown Trouble in Shadow-Play Alley
SM3DW Switchblack Ruins start.jpg
Dark
Blocks the player's view. Switchblack Ruins Piranha Creeper Creek after Dark
Honeycomb Skyway from Super Mario 3D World.
Fire Bar
Fire Bars are rotating sticks with fireballs on them. Fort Fire Bros. Champion's Road
Screenshot of Mario avoiding a Fuzzy Horde in Fuzzy Time Mine in Super Mario 3D World
Fuzzy Horde
Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form. Fuzzy Time Mine Floating Fuzzy Time Mine
Grumblump Inferno from Super Mario 3D World.
SM3DW Boiling Blue Bully Belt.jpg
Lava
Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts up and down. Brolder Blockade Captain Toad's Fiery Finale
SM3DW Piranha Creeper Creek.png
Poison Bog
A liquid hazard that can cause the player to instantly lose a life. Piranha Creeper Creek Piranha Creeper Creek after Dark
Poison Fog
Poison fog
An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit. Trick Trap Tower
Quicksand SM3DW
Quicksand
Sand that sinks the player. Conkdor Canyon
FloatingMine CTTT.png
Spike ball
Spike balls are giant seeds that are often found in Clear Pipes as obstacles. They can be defeated by Invincible Mario, White Tanooki Mario or a fireball from Fire Mario. Clear Pipe Cruise Back to Hands-On Hall

Deepwater Dungeon.jpg
Spike Block
Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move. Deepwater Dungeon Champion's Road
SpikeTrap CTTT.png
Spikes
A pointy obstacle that damages the player. They can be static or retractable. Bowser's Highway Showdown Champion's Road
A spiked roller in Spike's Lost City of Super Mario 3D World + Bowser's Fury
Spiked roller
A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike Spike Bars. Spike's Lost City
(normal)
Boiling Blue Bully Belt (spinning)
The Bowser Express
(chain)
Mystery House Marathon
(normal)
Broken Blue Bully Belt (spinning)
Champion's Road
(chain)
Volcanic debris in The Great Tower of Bowser Land
Volcanic debris
Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but Invincible Mario and White Tanooki Mario cannot be hurt by them. Hisstocrat Returns Boss Blitz

Bosses[edit]

Bosses are listed in the order that they are first encountered.

Name Description Courses
Artwork of Bowser in Bowser's Muscle Car, from Super Mario 3D World
Bowser
The Koopa King who attacks from his Muscle Car. Bowser's Highway Showdown, Bowser's Lava Lake Keep
Boom Boom spirit from Super Smash Bros. Ultimate.
Boom Boom
A big, brutish Koopa typically encountered in tank courses. He swings his fists and spins like a top. Bowser's Bullet Bill Brigade, Bowser's Bob-omb Brigade, Boss Blitz, Mystery House Marathon
Pom Pom in Super Mario 3D World
Pom Pom
A pink Koopa with a spotted shell. She throws shuriken and leaps into the air. The Bullet Bill Express, The Bowser Express, Boss Blitz
Hisstocrat
Hisstocrat
A crowned serpent in a pit of sand. After making a pungi-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely source of inspiration for this boss, these other snakes may be additional heads. A Banquet with Hisstocrat, Boss Blitz
King Brolder SM3DW.png
Boss Brolder
The leader of the Brolders with a magmatic spinning attack. Lava Rock Lair, Brolder Blockade Is Back, Boss Blitz
King Ka-thunk
King Ka-thunk
An armored creature gripping a Ka-thunk frame, with only his back vulnerable. King Ka-thunk's Castle, Boss Blitz
PrinceBully SM3DW.png
Prince Bully
The Bully leader, that can only be damaged after compressing him by jamming him into a Clear Pipe. Prince Bully Blockade, Prince Bully Blockade Is Back
BossblobArtwork.jpg
Motley Bossblob
A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown. Motley Bossblob's Big Battle, Motley Bossblob's Encore, Boss Blitz
Magenta Hisstocrat
Hisstocrat (pink)
A pink-scaled Hisstocrat first encountered in World Bowser. It is fought alongside the purple one in Boss Blitz. Hisstocrat Returns, Boss Blitz
Artwork of Meowser from Super Mario 3D World.
Meowser
Bowser after using a Super Bell, granting him enhanced speed and a wall-climbing ability. The Great Tower of Bowser Land

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Coin in Super Mario 3D World
Coins
Collecting 100 Coins grants the player an extra life. Some coins are stacked together and reward the player with multiple coins all at once.
Cat Peach collecting Hidden Coins in Super Mario 3D World
Hidden Coins
Coins that are invisible to players unless they pass through one or touch the Wii U GamePad.
A Red Coin from Super Mario 3D World.
Red Coins
Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
A Blue Coin from Super Mario 3D World.
Blue Coins
Blue Coins are coins that appear from a P Switch. They function the same as regular coins.
A Key Coin from Super Mario 3D World.
Key Coins
When five Key Coins are collected, a Warp Box (With Key) turns into a regular Warp Box.
A Green Star Coin from Super Mario 3D World.
Green Star Coins
Green Star Coins appear after a Green Star Ring is activated. When all eight are collected before the time runs out, a Green Star appears.
Artwork of a Green Star from Super Mario 3D World.
Green Stars
Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
Artwork of a Stamp from Super Mario 3D World
Stamps
Stamps can be collected and used in Miiverse posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
Artwork of a + Clock from Super Mario 3D World.
+ Clocks
Clocks add either 10 seconds or 100 seconds to the timer.
Artwork of a 1-Up Mushroom, from Super Mario 3D World.
1-Up Mushrooms
When collected, 1-Up Mushrooms grant the player an extra life.
Model of a Crown from Super Mario 3D World.
Crown
During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "Multiplayer."
Artwork of the Cannon Box from Super Mario 3D World
Cannon Boxes
Cannon Boxes are created when certain ? Blocks are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds X Button/Y Button/One Button/B Button, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
Artwork of a Light Box from Super Mario 3D World.
Light Boxes
Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in Ghost Houses and can be used to defeat Boos and Boo variants. Light Boxes change color to match the user.
Artwork of a ? Box from Super Mario 3D World
Coin Boxes
Coin Boxes are shiny Coin Blocks that can be worn by the player. As the player moves, they can collect up to 100 coins.
Artwork of a Propeller Box from Super Mario 3D World.
Propeller Boxes
Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
Artwork from Super Mario 3D World.
Goomba Masks
When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
Artwork of a Baseball from Super Mario 3D World.
Baseballs
Baseballs can be thrown to defeat enemies.
A Bomb from Super Mario 3D World.
Bombs
Bombs are inactive Bob-ombs that light their fuses when picked up. They can be used to destroy objects.
Model of a Snowball from Super Mario 3D World.
Snowballs
Snowballs can be thrown to defeat enemies.
A Springboard from Super Mario 3D World.
Springboards
Springboards appear when certain Hop-Chops are defeated. They are used to reach heights.
Artwork of a Green Shell, from Super Mario 3D World.
Green Shells
Green Shells are shells originally from Koopa Troopas. If the player crouches while holding one, they enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
A Gold Shell from Super Mario 3D World.
Gold Shells
Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
Artwork from Super Mario 3D World.
Ice Skates
Ice Skates are items based on Goomba's Shoes. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
Artwork of a Piranha Plant from Super Mario 3D World.
Potted Piranha Plants
These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Mario Luigi Peach
Toad Rosalina
N/A Artwork of Small Mario from Super Mario 3D World.
Small Mario
Squared screenshot of Small Luigi from Super Mario 3D World.
Small Luigi
Small Peach in Super Mario 3D World
Small Peach
Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break Brick Blocks, and he only gets Super Mushrooms from blocks.
Squared screenshot of Small Toad from Super Mario 3D World.
Small Toad
Small Rosalina
Small Rosalina
Artwork of a Super Mushroom from Super Mario 3D World.
Super Mushroom
Solo artwork of Mario from Super Mario 3D World.
Mario
Squared screenshot of Luigi from Super Mario 3D World.
Luigi
Squared screenshot of Peach from Super Mario 3D World.
Peach
Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
Squared screenshot of Toad from Super Mario 3D World.
Toad
Squared screenshot of Rosalina from Super Mario 3D World.
Rosalina
Super Bell Artwork - Super Mario 3D World.png
Super Bell
Artwork of Cat Mario from Super Mario 3D World.
Cat Mario
Artwork of Cat Luigi, from Super Mario 3D World.
Cat Luigi
Artwork of Cat Peach from Super Mario 3D World.
Cat Peach
The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the Goal Pole and pounce at enemies. He can also swipe at enemies near him.
Artwork of Cat Toad from Super Mario 3D World.
Cat Toad
Squared screenshot of Cat Rosalina from Super Mario 3D World.
Cat Rosalina
Artwork of a Double Cherry, from Super Mario 3D World.
Double Cherry
Artwork of Double Mario from Super Mario 3D World.
Double Mario
Squared screenshot of Double Luigi from Super Mario 3D World.
Double Luigi
Squared screenshot of Double Peach from Super Mario 3D World.
Double Peach
The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
Squared screenshot of Double Toad from Super Mario 3D World.
Double
Toad
Squared screenshot of Double Rosalina from Super Mario 3D World.
Double Rosalina
Artwork of a Super Leaf from Super Mario 3D World.
Super Leaf
Artwork of Tanooki Mario from Super Mario 3D World.
Tanooki Mario
Kitsune Luigi in Super Mario 3D World
Kitsune Luigi
Tanooki Peach in Super Mario 3D World
Tanooki Peach
When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
Tanooki Toad in Super Mario 3D World
Tanooki
Toad
Tanooki Rosalina in Super Mario 3D World
Tanooki Rosalina
Artwork of a Fire Flower from Super Mario 3D World.
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
FireLuigiSM3DW.png
Fire Luigi
Artwork of Fire Princess Peach, from Super Mario 3D World.
Fire Peach
Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
Squared screenshot of Fire Toad from Super Mario 3D World.
Fire Toad
Squared screenshot of Fire Rosalina from Super Mario 3D World.
Fire Rosalina
Artwork of a Boomerang Flower from Super Mario 3D World.
Boomerang Flower
Artwork of Boomerang Mario from Super Mario 3D World.
Boomerang Mario
Squared screenshot of Boomerang Luigi from Super Mario 3D World.
Boomerang Luigi
Squared screenshot of Boomerang Peach from Super Mario 3D World.
Boomerang Peach
When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
Boomerang Toad in Super Mario 3D World
Boomerang Toad
Boomerang Rosalina
Boomerang Rosalina
Artwork of a Mega Mushroom from Super Mario 3D World.
Mega Mushroom
Artwork of Mega Mario and the three other playable characters, from Super Mario 3D World.
Mega Mario
Squared screenshot of Mega Luigi from Super Mario 3D World.
Mega Luigi
Squared screenshot of Mega Peach from Super Mario 3D World.
Mega Peach
Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
Squared screenshot of Mega Toad from Super Mario 3D World.
Mega Toad
Squared screenshot of Mega Rosalina from Super Mario 3D World.
Mega Rosalina
Artwork of a Super Star from Super Mario 3D World.
Super Star
Invincible Mario in Super Mario 3D World
Invincible Mario
Squared screenshot of Invincible Luigi from Super Mario 3D World.
Invincible
Luigi
Squared screenshot of Invincible Peach from Super Mario 3D World.
Invincible
Peach
When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
Squared screenshot of Invincible Toad from Super Mario 3D World.
Invincible
Toad
Squared screenshot of Invincible Rosalina from Super Mario 3D World.
Invincible Rosalina
Artwork of an Invincibility Leaf from Super Mario 3D World.
Invincibility Leaf
White Tanooki Mario
White Tanooki Mario
White Tanooki Luigi in Super Mario 3D World
White Kitsune Luigi
White Tanooki Peach in Super Mario 3D World
White Tanooki Peach
When the player dies more than five times in a level, an Assist Block appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
White Tanooki Toad in Super Mario 3D World
White Tanooki Toad
White Tanooki Rosalina in Super Mario 3D World
White Tanooki Rosalina
A Lucky Bell from Super Mario 3D World.
Lucky Bell
Lucky Cat Mario
Lucky Cat Mario
Squared screenshot of Lucky Cat Luigi from Super Mario 3D World.
Lucky Cat
Luigi
Squared screenshot of Lucky Cat Peach from Super Mario 3D World.
Lucky Cat Peach
The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in World Mushroom.
Squared screenshot of Lucky Cat Toad from Super Mario 3D World.
Lucky Cat
Toad
Lucky Cat Rosalina
Lucky Cat Rosalina

Objects[edit]

Objects are interactable elements of the environment that cannot be collected or worn by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
A Cat Wheel from Super Mario 3D World.
Cat Wheel
Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
A Character Switch from Super Mario 3D World.
Character Switch
Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
A Color Panel from Super Mario 3D World.
Color Panel
Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
A Dash Panel from Super Mario 3D World.
Dash Panel
Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
Squared screenshot of a gold P Switch from Super Mario 3D World.
Gold P Switch[8][9]
Striking a gold P Switch causes a flood of coins to pour into a nearby pit.
A Gold Ring from Super Mario 3D World.
Gold Ring
Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
A Green Star Ring from Super Mario 3D World.
Green Star Ring
When a Green Star Ring is passed through, Green Coins appear.
A P Panel from Super Mario 3D World.
P Panel
P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
A P Switch from Super Mario 3D World.
P Switch
P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
A Red Ring from Super Mario 3D World.
Red Ring
Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
A Switch Panel from Super Mario 3D World.
Switch Panel
Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
Squared screenshot of a torch from Super Mario 3D World.
Torch
Can be lit using Fire form. It can trigger events like releasing a Green Star.
Artwork of a Trample Switch from Super Mario 3D World.
Trample Switch
The flat P Switches in Captain Toad's Adventures. They trigger a nearby change in a course just by walking over it.
Climbable objects
A Chain Link in Super Mario 3D World.
Chain-Link
Chain-Links are moving fence-like walls that the player can climb in Cat form.
A trapeze from Super Mario 3D World
Trapeze
Trapezes can be used to swing characters to distant areas. They first appear in Tricky Trapeze Theater.
Model of a deciduous tree in Super Mario 3D World. It visually is very similar to the trees from Princess Peach's Castle Grounds in Super Mario 64.
Tree
Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving Classic Controller Left Stick. Pressing A Button makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
Strikable objects
Model of a wooden cutout of Bowser from Super Mario 3D World.
Bowser Board
The board is a wooden cutout of Bowser that can be knocked down when interacted with.
Squared screenshot of an Cactus from Super Mario 3D World.
Cactus
Cactuses grow in desert-themed courses. Striking one with a boomerang destroys it and gives the player a coin.
Squared screenshot of a glowing spot from Super Mario 3D World.
Glowing spot[10]
When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
Model of a Gong from Super Mario 3D World.
Gong
Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
A Kick Bomb from Super Mario 3D World.
Kick Bomb
Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
Squared screenshot of a sand statue from Super Mario 3D World.
Sand statue[11][9]
Scupltures of Goombas and Bowser made of sand. It can be destroyed using a Fire Flower or Cannon Boxes.
Transportation objects
Artwork of a Clear Pipe with several coins, from Super Mario 3D World.
Clear Pipe
Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
A Clear Pipe Cannon in Super Mario 3D World
Clear Pipe Cannon
Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
A Cloud Cannon from Super Mario 3D World.
Cloud Cannon
Cloud Cannons are cannons that automatically launch the player to a Coin Heaven.
Model of a red Warp Door from Super Mario 3D World.
Door
Doors that take the player to another portion of the course.
A Mystery Box from Super Mario 3D World.
Mystery Box
Mystery Boxes are Warp Boxes that warp the player to a bonus area.
Artwork of a Warp Pipe, from Super Mario 3D World.
Pipe
When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
A Warp Box from Super Mario 3D World.
Warp Box
When entered, Warp Boxes teleport the player to another area of a course. Certain Warp Boxes only become accessible once the player has collected five Key Coins.
Squared screenshot of a World Warp Pipe from Super Mario 3D World.
World Warp Pipe
Orange pipes hidden within courses. They bring Mario to another world without having to complete all of the current one's courses.
Blocks and containers
Artwork of a ? Block, from Super Mario 3D World.
? Block
? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are Coin Blocks that contain ten coins. Some ? Blocks are invisible.
Squared screenshot of the ? Block-like switch component of a block tower from Super Mario 3D World.
? Block tower[12][10]
When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
Artwork of an Assist Block, from Super Mario 3D World.
Assist Block
Assist Blocks contain the Invincibility Leaf. They appear after the player loses several lives in a course.
A Big Block from Super Mario 3D World.
Big Block
Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
Artwork of a Brick Block in Super Mario 3D World
Brick Block
Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
A Crate from Super Mario 3D World.
Crate
Crates are wooden boxes that act as obstacles.
Screenshot of a Crystal Block from Super Mario 3D World.
Crystal Block
Types of underground Brick Blocks that shatter when struck. They never contain items.
Artwork of an Empty Block, from Super Mario 3D World.
Empty Block
A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Screenshot of a Gift Box from Super Mario 3D World.
Gift Box
Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players.
Artwork of a long ? Block from Super Mario 3D World.
Long ? Block
A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
Artwork of a POW Block from Super Mario 3D World.
Red POW Block
A red variant of POW Blocks that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
A Rock Block from Super Mario 3D World.
Rock Block
Rock Blocks are gray Big Blocks that are more difficult to destroy.
A Roulette Block from Super Mario 3D World.
Roulette Block
Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
Screenshot of a Slot Block from Super Mario 3D World.
Slot Block
Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
Squared screenshot of a Super POW Block from Super Mario 3D World.
Super POW Block
Meowser sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby copies. It functions like the original POW Block that appears in Luigi Bros.
A Switch Block in Super Mario 3D World.
Switch Block
Switch Blocks change the direction of or reveal new Switchboard paths.
Platforms
Squared screenshot of an arrow platform from Super Mario 3D World.
Arrow platform
Platforms with arrows that rise from lava and then sink back down after a short time.
A Beep Block from Super Mario 3D World.
Beep Block
Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
A Cloud Lift in Super Mario 3D World
Cloud Lift
Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
Mario on cookie-like cogs in the Super Mario 3D World course Cookie Cogworks
Cog
Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
Squared screenshot of a horizontal Conveyor Belt from Super Mario 3D World.
Conveyor Belt
In most courses, conveyor belts are placed on walls that the player character can only ascend in their Cat form. Some appear as rings. In Captain Toad's Adventures, they are splayed on the ground. In Shifty Boo Mansion, the carpet moves in the same fashion.
A Donut Block from Super Mario 3D World.
Donut Block
Donut Blocks are platforms that slowly fall when stepped on.
Squared screenshot of a falling block from Super Mario 3D World.
Falling block
Large red and yellow blocks that gradually fall once stepped on.
Squared screenshot of an invisible walkway from Super Mario 3D World.
Invisible walkway[13][10]
Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in Footlight Lane.
Screenshot of a Jump Panel from Super Mario 3D World.
Jump Panel
Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
Lift CTTT.png
Lift
Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like carnival ziplines, and some found inside Ghost Houses resemble possessed couch.
A Multi-Vator in Super Mario 3D World
Multi-Vator
Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
A Mushroom Trampoline from Super Mario 3D World.
Mushroom Trampoline
Mushroom Trampolines are bouncy platforms with a mushroom appearance.
A Propeller Platform in Super Mario 3D World
Propeller Platform
Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the Nintendo Switch port of the game due to the system's lack of a mic.
A Red-Blue Panel from Super Mario 3D World.
Red-Blue Panel
Red-Blue Panels are tiles that flip when the player jumps.
Squared screenshot of a rising pillar from Super Mario 3D World.
Rising pillar
Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
Squared screenshot of a rolling block from Super Mario 3D World.
Rolling platform[14]
A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
A Rotating Panel from Super Mario 3D World.
Rotating Panel
Rotating Panels are tiles that continuously flip over, alternating between red and blue.

Squared screenshot of a seesaw from Super Mario 3D World.
Seesaw
A long platform that tilt left or right depending on where the player walks.
Squared screenshot of a swing from Super Mario 3D World.
Swing
Hanging platforms that sway from side to side indefinitely.
A Switchboard from Super Mario 3D World.
Switchboard
Switchboards are platforms that move in the direction of the arrow the player stands on.
Squared screenshot of a Tank from Super Mario 3D World.
Tank
Heavily armed land vehicles that move slowly. Some are equipped with Spike Traps and Cannons.
Squared screenshot of a Touchstone from Super Mario 3D World.
Touchstone
Touchstones are platforms that change position when touched on the Wii U GamePad.
Artwork of Boom Boom and Pom Pom on a train, from Super Mario 3D World.
Train
Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against Boom Boom or Pom Pom.
Squared screenshot of Turning Floor from Super Mario 3D World.
Turning Floor
Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
Goals
A Goal Pole from Super Mario 3D World.
Big Goal Pole
Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
A Checkpoint Flag from Super Mario 3D World.
Checkpoint Flag
Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
Model of a Goal Pole from Super Mario 3D World.
Goal Pole
Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
Squared screenshot of the flying Goal Pole from Super Mario 3D World.
Goal Pole (flying)
A Goal Pole that flies away when the player approaches one.
Other objects
Squared screenshot of an Arrow Sign from Super Mario 3D World.
Arrow Sign
Directs the player one direction.
A pair of Binoculars from Super Mario 3D World.
Binoculars
Binoculars held by Sprixies can be used to scope out certain parts of a course.
A Bowser Statue's model from Super Mario 3D World.
Bowser Statue
A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
Squared screenshot of flowers from Super Mario 3D World.Squared screenshot of a bush from Super Mario 3D World.
Flower / Bush
Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by fireballs or stirred by boomerangs.
Squared screenshot of Fluff from Super Mario 3D World.
Fluff
Dandelions disappear when the player blows into the system's microphone.
Fake Goal Pole.jpg
Illusion
Manifestations of objects and items that turn into several Boos once the player touches one.
Searchlight Sneak object
Searchlight
Activates obstacles when the player stands in it.
Sliding door Super Mario 3D World
Sliding door
Doors that can be opened by tapping the Wii U GamePad.
Squared screenshot of small birds from Super Mario 3D World.
Small bird
Small birds are found in some courses and fly away when Mario gets close.

Luigi sightings[edit]

Luigi sighting in A Beam in the Dark in Super Mario 3D World.
A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of A Beam in the Dark.
Main article: List of Luigi sightings in Super Mario 3D World

Like with New Super Luigi U, Super Mario 3D World commemorates the Year of Luigi by featuring Pixel Luigis hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.

Staff[edit]

Main article: List of Super Mario 3D World staff

The game producer is Yoshiaki Koizumi, and the game was directed by Koichi Hayashida and Kenta Motokura. This game marks Laura Faye Smith's debut as the current voice actress of Rosalina. General game production is done by Satoru Iwata and Shigeru Miyamoto.

Development[edit]

Super Mario 3D World was first mentioned during the January 2013 Nintendo Direct alongside Mario Kart 8, in which it was announced that a new 3D Super Mario platformer was being developed by the same team behind Super Mario Galaxy.[15][16] It was later properly announced in the June 11, 2013 Nintendo Direct during E3 2013, when its release window was also revealed.

Plans for Super Mario 3D World picked up following the release of Super Mario Galaxy 2. Like with Super Mario 3D Land, the developers intended to bridge the gap between 2D and 3D to appease fans of the New Super Mario Bros. games that did not care for the 3D installments.[17]

According to Koichi Hayashida, Peach was originally not planned to be playable before Yoshiaki Koizumi suggested to the development team that she should be included in the playable roster.[18] Super Mario 3D World ended up being the first 3D Super Mario platformer in which Princess Peach is playable and not kidnapped. Similarly, Rosalina was added into the game in response to her rise in popularity among fans.[19]

According to game director Kenta Motokura, the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the Mystery Houses and The Adventures of Captain Toad levels. The Cat form was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The Double Cherry, on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.[17]

Reception[edit]

Critical reception[edit]

Super Mario 3D World received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, it has been criticized for camera issues and co-op control issues.[20] The game currently has a score of 93 on Metacritic based on 83 reviews,[21] a score of 92.56% on GameRankings based on 54 reviews,[22] and an average score of 93 and recommendation score of 96% on OpenCritic based on 74 reviews.[23]

Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."[24] He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous Super Mario platform games, you'd think Nintendo would run out of ideas. But Super Mario 3D World defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."[25] Chris Carter, reviewing for Destructoid, called it one of the greatest Super Mario games ever made and gave it a 10 out of 10, stating, "Why is 3D World so good? Because it's essentially a complete refinement of everything that was great about 3D Land, a game that I happen to think is criminally underrated. 3D World is pretty much a joy ride from start to finish--and that "start" is as quick as ever."[26] Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."[27]

Reviews
Reviewer, Publication Score Comment
Jose Otero, IGN 9.6/10 "Super Mario Galaxy 2 successfully iterated on one of the most inventive platformers of the last console generation. Super Mario 3D World takes slightly smaller steps in the grand scheme of the platformer genre, but it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before. Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways."
Mark Walton, GameSpot 9/10 "Super Mario 3D World is a game of exceptional craft, of painstaking focus on the minute details that are integral to making it feel special. The pace at which you're thrown from one ingenious concept to the next as perspectives, tempos, and mechanics change would choke a lesser game, but here it's done with a seamlessness that makes such rapid inventiveness look easy. This is a game where every level is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again."
Thomas Whitehead, Nintendo Life 10/10 "Super Mario 3D World can be easily summarised — it's a terrifically enjoyable, tight and impeccably structured experience. It recalls the mascot's 3D heritage while providing the perfect starting point for those that prefer 2D platforming, catering to an audience of beginners and skilled veterans alike. Nintendo's also mastered Mario multiplayer for, arguably, the first time; it’s still manic and can be either co-operative or competitive, but there's also a sense of space that allows determined groups to progress coherently.

This is a definitive 3D Mario experience, successfully finding a middle-ground between the iconic Super Mario 64 and Super Mario Galaxy. You may not swing Bowser by his tail or run upside down, but it's bursting with creativity nonetheless, while delivering on the craft and skill that defines the Tokyo EAD studio. It's unmissable."

Danielle Riendeau, Polygon 90/100 "Super Mario 3D World doesn't reinvent the Mario formula. But it is in every way its own game, with a bright, joyful aesthetic that's supported by inspired level design and a cast that matters. It gets the balance right between nostalgic touches and clever new twists, and never once let me down with a boring boss or too-familiar retread. In all my years of playing with the Mario gang, I've never been quite so happy to hurl myself into the unknown, and 3D World delivers challenge, surprise and joy in almost every moment."
Christian Donlan, Eurogamer 10/10 (Essential) "Compact by the standards of the Galaxy adventures but still loaded with bountiful secrets, beneath the warm familiarity of 3D World lies one of the strangest Mario games in years - or at least one of the most random in its influences and its moment-to-moment indulgences. And that's a very, very good thing."
Chris Carter, Destructoid 10/10 "It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some."
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 92.56%
OpenCritic 93

Sales[edit]

As of March 1, 2020, Super Mario 3D World is the second-best selling game for the Wii U,[28] selling 5.83 million units worldwide. As of September 30, 2021, it had sold 5.88 million units worldwide.[29]

Promotion[edit]

A week prior to the game's launch in North America, employees at GameStop were given cat ears to wear. The cat ears came in yellow, green, blue, and pink, matching the default playable characters' cat form colors.[30] Those who pre-ordered the game at a GAME location received a keychain of Mario in his cat form and a cat sleeve as a bonus.[31] On the NintendoWiiUUK YouTube channel, a shadow puppet short based on the game was uploaded.[32] It featured the talent of hand shadow expert Drew Colby and was specifically inspired by Shadow Play Alley. The Play Nintendo website features a trivia game based on power-ups from Super Mario 3D World.

Original soundtrack[edit]

Main article: Super Mario 3D World Original Soundtrack

The game's official original soundtrack, "Super Mario 3D World Original Sound Track" has been released to Club Nintendo members in Japan, Europe, and Australia, and has been performed by the Mario 3D World Big Band.

Glitches[edit]

Main article: List of Super Mario 3D World glitches

Snowball slide glitch[edit]

Inage dpicting a glitch on SM3DW, that will be used in the article
The Long Jump Glitch in action

If Small Toad Long Jumps into a Snowball, he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.[33]

World Map out of bounds glitch[edit]

Rosalina stands atop the Clear Pipe, after getting out of bounds in World Bowser.
Rosalina standing atop the Clear Pipe.

If done correctly, one can get on top of the World Bowser entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.[33]

Pre-release and unused content[edit]

Main article: List of Super Mario 3D World pre-release and unused content
Cat Princess Peach Concept Artwork
Concept art of Peach

Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.

Quotes[edit]

Main article: List of Super Mario 3D World quotes
  • Oh yeah! Mario time! Woo-hoo! (Mario being selected)
  • Let's go! (Peach, Toad, and Rosalina before a level starts)
  • He he he, gotcha! (Luigi while collected a stamp/Green Star)
  • Gotcha! (Toad getting a stamp)
  • Ready for adventure! (Captain Toad before a level starts)

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario 3D World.

Media[edit]

For a complete list of media for this subject, see List of Super Mario 3D World media.
Audio.svg Super Mario 3D World - The game's main theme; first heard in the E3 2013 trailer.
File infoMedia:Super Mario 3D World Main Theme.oga
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Audio.svg Super Mario 3D World - Captain Toad's Theme
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Audio.svg Super Mario 3D World - Slot Machine
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References to other games[edit]

  • Mario Bros.: There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi. Also, the big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
  • Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is covered for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). A Pixel Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown.[34] Additionally, Beep Block Skyway has a Pixel Luigi, Coin, and Super Mushroom sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in Bob-ombs Below is based on Mario's 8-bit sprite from the game. After Bowser gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
  • The Legend of Zelda series: Link's 8-bit sprite from the original The Legend of Zelda can be found in the secret area of Rainbow Run. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from Ocarina of Time.
  • Yume Kōjō: Doki Doki Panic: The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
  • Super Mario Bros. 2: Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. Rocket Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
  • Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The death jingle is a cover of that from this game. Tank levels return from this game. The level Coin Express is similar in concept to the Treasure Ship from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
  • Super Mario World: Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the unshelled Koopa from this game. Hitting Bowser's Muscle Car at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
  • Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
  • Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.[35]
  • Super Mario 64/Super Mario 64 DS: In levels when players are riding Plessie, the music that plays is a cover of the one that plays in Tick Tock Clock, Rainbow Ride, and The Princess's Secret Slide from this game. In Shifty Boo Mansion, the first Green Star is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a rabbit, the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.
  • Luigi's Mansion series: The level A Beam in the Dark featuring a Character Switch that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
  • Super Smash Bros. Melee/Super Smash Bros. Brawl: There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
  • Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
  • New Super Mario Bros. series: Level names ending with letters reappear.
  • New Super Mario Bros.: The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
  • Super Mario Galaxy/Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. Captain Toad returns and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the Star Spin attack. Rosalina's emblem is a Grand Star. Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits, and the Comet Observatory. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from Super Mario Galaxy appears around her for a moment. The arrangement of the Underground Theme from Super Mario Galaxy's Flipswitch Galaxy returns in the underground levels, itself being based on its Super Mario 3D Land rendition. "Rosalina in the Observatory 3" plays in the World Crown map area, while an arrangement of "Gusty Garden Galaxy" can be heard in Honeycomb Starway, Honeycomb Skyway, and Champion's Road. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator. The overworld map of World Star has Star Bits in the background. Also, Grumblumps have a similar appearance to Rhomps. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well. There is additionally a level called Boss Blitz; this is in reference to the Boss Blitz Galaxy.
  • Mario Kart Wii: When using a Mega Mushroom, the characters have slightly lower-pitched voices.
  • New Super Mario Bros. Wii/New Super Mario Bros. U: The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky. Fire Toad's colors are exactly the same as Fire Yellow Toad's colors from these games.
  • Super Mario 3D Land: The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in Super Block Land. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in Simmering Lava Lake is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. Warp Boxes, Mystery Boxes, Coin Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return. The levels in World Mushroom and World Flower are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with Bowser's face above it, eyes flashing upon entry, just like in this game.
  • New Super Mario Bros. 2: Coin-producing Gold Shells and Red POW Blocks return. Three of the special worlds are named "World Mushroom", "World Flower", and "World Star".

References in later media[edit]

  • Mario Kart 8: The Piranha Plant returns as an item. Stamp images are reused in N64 Rainbow Road's fireworks. The Double Cherry appears as an ad in Toad Harbor. There is a DLC cup named the Bell Cup, which has a course called Super Bell Subway. Cat Peach also appears as a playable character.
    • Mario Kart 8 Deluxe: The crown mechanic in Battle Mode is similar to the mechanic in multi-player of Super Mario 3D World, where the player with the highest score from one stage wears a crown in the next stage.
  • Captain Toad: Treasure Tracker: The game is a spin-off title based around the Captain Toad's Adventures levels which originated from Super Mario 3D World. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that Captain Toad: Treasure Tracker is a prequel.
  • Super Smash Bros. for Nintendo 3DS / Wii U: Peach and Rosalina's red costumes are based on their Fire forms in Super Mario 3D World.
    • Super Smash Bros. for Wii U: Three pieces of music from Super Mario 3D World (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad trophy refers to Captain Toad's inability to jump.
  • Super Mario Maker: Rosalina's Mystery Mushroom costume reuses several voice clips from Super Mario 3D World. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from Super Mario 3D World playing when jumping, and the "course clear" and "lose a life" jingles are reused.
  • Super Mario Odyssey: Several sound effects and voice clips from Super Mario 3D World are reused. When RoboBrood is defeated, the Broodals appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from Super Mario 3D World. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from Super Mario Maker appear in various kingdoms.
  • Super Smash Bros. Ultimate: Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from Super Mario 3D World. Additionally, Boom Boom appears as a spirit using his in-game model from Super Mario 3D World. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
  • Super Mario Maker 2: A theme based on Super Mario 3D World can be used, but the actual gameplay is converted to 2D (i.e. 2.5D), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as Meowser, Charvaargh, and Banzai Bill. Enemies such as Ant Troopers and Piranha Creepers also appear. Levels from Super Mario 3D World such as Super Bell Hill, Conkdor Canyon, and Gargantuan Grotto appear in the background of certain themes in the game.
  • Dr. Mario World: An Ant Trooper and a Conkdor appear as assistants. The fire forms of Peach and Rosalina appear as playable doctors.
  • Mario Kart Tour: The artwork for the Double Cherry is reused for the Tropical Grocery badge. Fire Rosalina, Tanooki Rosalina, and Meowser appear as drivers in this game. Cat Peach returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The Super Bell also appears as a special item in this game.
  • Paper Mario: The Origami King: Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from Super Mario 3D World.
  • The Super Mario Bros. Movie: "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in Super Mario 3D World after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of Super Mario 3D World.

Trivia[edit]

  • The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオ 3Dワールド[?]
Sūpā Mario 3D Wārudo
Super Mario 3D World
Chinese (simplified) 超级马力欧 3D世界[36]
Chāojí Mǎlìōu 3D Shìjiè
Super Mario 3D World
Chinese (traditional) 超級瑪利歐 3D世界[36]
Chāojí Mǎlìōu 3D Shìjiè
Super Mario 3D World
Korean Super Mario 3D World[37]

슈퍼 마리오 3D 월드
(Super Mario 3D World + Bowser's Fury)
Syupeo Mario 3D Woldeu
Super Mario 3D World

References[edit]

  1. ^ Edge: The Making of Super Mario 3D World
  2. ^ [1]
  3. ^ http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1
  4. ^ [2]
  5. ^ [3]
  6. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 11–13.
  7. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  8. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 20.
  9. ^ a b Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario 3D World."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 232.
  10. ^ a b c ---- (2015). "Super Mario 3D World."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 233.
  11. ^ ---- (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 50, 89.
  12. ^ ---- (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 76.
  13. ^ ---- (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 92.
  14. ^ ---- (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 102.
  15. ^ Purchese, Robert (January 23, 2013). New 3D Super Mario and Mario Kart Wii U games at E3. Eurogamer. Retrieved February 26, 2020.
  16. ^ Tito, Greg. New Mario Kart Wii U Playable at E3. The Escapist. Retrieved February 26, 2020.
  17. ^ a b Edge Staff (July 6, 2015). "Why double Mario forced Nintendo to change Super Mario 3D World" GamesRadar+. Retrieved February 24, 2020.
  18. ^ Alba (June 12, 2013). "Peach Wasn't Originally Planned As A Playable Character In Super Mario 3D World" My Nintendo News. Retrieved April 29, 2015.
  19. ^ Costabile, Christopher. "Latest Iwata Asks Reveals More on Camera Angles, Rosalina and the Amount of Content in Super Mario 3D World - Wii U News @ Nintendo Life". Nintendo Life. Retrieved February 28, 2020.
  20. ^ Gallaway, Brad (February 19, 2014). Super Mario 3D World Review GameCritics. Retrieved April 10, 2017.
  21. ^ Metacritic score of Super Mario 3D World. Metacritic. Retrieved April 10, 2017.
  22. ^ GameRankings score of Super Mario 3D World GameRankings. Retrieved April 10, 2017.
  23. ^ score of Super Mario 3D World OpenCritic.
  24. ^ Walton, Mark (November 19, 2013). Super Mario 3D World Review GameSpot. Retrieved December 21, 2017.
  25. ^ Otero, Jose (November 19, 2013). Super Mario 3D World Review IGN. Retrieved December 21, 2017.
  26. ^ Carter, Chris (November 19, 2013). Review: Super Mario 3D World Destructoid. Retrieved December 21, 2017.
  27. ^ Cook, Adam (November 19, 2013).Super Mario 3D World Review God is a Geek. Retrieved January 1, 2018.
  28. ^ Official Nintendo IR page
  29. ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
  30. ^ Ashley. (November 15, 2013). Nintendo of America sends GameStop Employees cat ears for Super Mario 3D World launch. Nintendo Today. Retrieved April 9, 2022.
  31. ^ Madden, Orla. (November 6, 2013). Pre-Order Super Mario 3D World At GAME And Receive These Purr-fect Gifts. Nintendo Life. Retrieved April 9, 2022.
  32. ^ NintendoWiiUUK. (November 29, 2013). SUPER MARIO 3D WORLD - Shadow Puppet Theatre (Wii U). YouTube. Retrieved April 9, 2022.
  33. ^ a b A+Start (Mar 15, 2019). Super Mario 3D World Glitches - Son of a Glitch - Episode 87. YouTube. Retrieved June 6, 2019.
  34. ^ http://www.youtube.com/watch?v=i3arXxOvp7U
  35. ^ http://www.youtube.com/watch?v=-qZqSSFrwiM
  36. ^ a b Super Mario Maker 2 in-game name
  37. ^ From the Korean version of Super Smash Bros. Ultimate.

External links[edit]