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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description in ''Super Mario RPG''}}
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
{{quote|Each member of your active party gives a different kind of Ally Buff. The level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]}}
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain (Super Mario RPG)|Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
*[[File:SMRPG NS Mario Icon.png|25px]] Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*[[File:SMRPG NS Mallow Icon.png|25px]] Mallow: '''Mg. Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Geno Icon.png|25px]] Geno: '''Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overridden by Shooting Star Shot's +24%)
*[[File:SMRPG NS Bowser Icon.png|25px]] Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Peach Icon.png|25px]] Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the active party and not [[downed]]. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]].


'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
 
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*Mallow: '''Magic Attack''' (+10% at 2 Chain (overriden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
*Geno: '''Physical Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
*Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
 
A character's Ally Buffs are provided as long as the character is in the active party and not downed.
 
An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.


==Names in other languages==
{{foreign names
|Jap=なかまボーナス
|JapR=Nakama Bōnasu
|JapM=Ally Bonus
|ChiS=伙伴奖励
|ChiSR=Huǒbàn Jiǎnglì
|ChiSM=Partner Reward
|ChiT=同伴獎勵
|ChiTR=Tóngbàn Jiǎnglì
|ChiTM=Ally Reward
|Dut=groepsbonus
|DutM=group-bonus
|FreE=bonus d'alliés
|FreEM=allies bonus
|FreA=Bonus alliés
|FreAM=Allies bonus
|Ger=Gruppenbonus
|GerM=Group-bonus
|Ita=bonus gruppo
|ItaM=group bonus
|Kor=동료 보너스
|KorR=Dongnyo Boneoseu
|KorM=Buddy Bonus
|Spa=mejora de aliado
|SpaM=ally upgrade
}}
{{SMRPG}}
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]]
[[Category:Status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]

Latest revision as of 14:16, November 12, 2024

Bowser's Ally Buff reducing damage VS Mallow (base PDEF of 98, for result PDEF of 122, as indicated by source stream video) by Axem Black's regular attack (140 PATK); intended for Ally Buffs
Bowser's Ally Buff significantly reducing damage to Mallow from Axem Black
“Each member of your active party gives a different kind of Ally Buff. The level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.”
Help description, Super Mario RPG

Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:

  • Mario's icon from Super Mario RPG (Nintendo Switch) Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
  • Mallow's icon from Super Mario RPG (Nintendo Switch) Mallow: Mg. Attack (+10% at 2 Chain (overridden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
  • Geno's icon from Super Mario RPG (Nintendo Switch) Geno: Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overridden by Shooting Star Shot's +24%)
  • Bowser's icon from Super Mario RPG (Nintendo Switch) Bowser: Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
  • Princess Peach's icon from Super Mario RPG (Nintendo Switch) Peach: Mg. Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)

A character's Ally Buffs are provided as long as the character is in the active party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Johnny or certain phases of the fight with Dodo and Valentina.

An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.

Names in other languages[edit]

Language Name Meaning Notes
Japanese なかまボーナス[?]
Nakama Bōnasu
Ally Bonus
Chinese (simplified) 伙伴奖励[?]
Huǒbàn Jiǎnglì
Partner Reward
Chinese (traditional) 同伴獎勵[?]
Tóngbàn Jiǎnglì
Ally Reward
Dutch groepsbonus[?] group-bonus
French (NOA) Bonus alliés[?] Allies bonus
French (NOE) bonus d'alliés[?] allies bonus
German Gruppenbonus[?] Group-bonus
Italian bonus gruppo[?] group bonus
Korean 동료 보너스[?]
Dongnyo Boneoseu
Buddy Bonus
Spanish mejora de aliado[?] ally upgrade