Room 1-9: Difference between revisions

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(Created page with "{{about|the level designated "1-9" in American and Japanese regions|the level designated "1-9" in other regions|Room 2-9}} {{level infobox |title=Room 1-9 |image=256px |code=1-9 |world=Mushroom Mayhem |game=''Mario vs. Donkey Kong 2: March of the Minis'' |limit=600 seconds |before=<< |after=>> }} '''Room 1-9''' (titled '''Room G-9''' in the British...")
 
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{{about|the level designated "1-9" in American and Japanese regions|the level designated "1-9" in other regions|[[Room 2-9 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-9]]}}
{{about|the level designated "1-9" in American and Japanese regions|the level designated "1-9" in other regions|[[Room 2-9]]}}
{{level infobox
{{level infobox
|title=Room 1-9
|title=Room 1-9
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'''Room 1-9''' (titled '''Room G-9''' in the British English version) is the ninth course of [[Mushroom Mayhem]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 1-9''' (titled '''Room G-9''' in the British English version) is the ninth course of [[Mushroom Mayhem]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features three Mini Marios.
The course features three [[Mini Mario (toy)|Mini Mario]]s.
 
==Overview==
==Overview==
This course is vertically oriented, with four different elevations that can be reached through various means, including the [[elevator]] on the far left side of the level, a [[Yellow Spring]], or a [[Capture Kong]]. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated [[Pink Block]]s. There are two pairs of [[Hammer]]s in the level, which can be used to defeat [[Shy Guy (toy)|Shy Guy]]s and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of [[coin]]s is located in the top left corner of the level, and the [[Goal Door (Mario vs. Donkey Kong series)|exit]] is on the left side of the second elevation.
This course is vertically oriented, with four different elevations that can be reached through various means, including the [[elevator]] on the far left side of the level, a [[Yellow Spring]], or a [[Capture Kong]]. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated [[Pink Block]]s. There are two pairs of [[Hammer]]s in the level, which can be used to defeat [[Shy Guy]]s and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of [[coin]]s is located in the top left corner of the level, and the [[Goal Door (Mario vs. Donkey Kong series)|exit]] is on the left side of the second elevation.
 
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is located on the far right side of the level, in between two [[girder]]s. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.
The [[Mini Mario Card]] is located on the far right side of the level, in between two [[girder]]s. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.
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*[[File: Gold Star.svg|16px]] '''Gold star:''' 27200 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 27200 points


===Enemies===
==Enemies==
*[[Shy Guy (toy)|Shy Guy]]s
*[[Shy Guy]]s
*[[Capture Kong]]s
*[[Circus Kong]]s
 
{{MVDK2MOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 03:52, February 14, 2025

This article is about the level designated "1-9" in American and Japanese regions. For the level designated "1-9" in other regions, see Room 2-9.
Level
Room 1-9
A screenshot of Room 1-9 from Mario vs. Donkey Kong 2: March of the Minis.
Level code 1-9
World Mushroom Mayhem
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 1-9 (titled Room G-9 in the British English version) is the ninth course of Mushroom Mayhem in Mario vs. Donkey Kong 2: March of the Minis.

The course features three Mini Marios.

Overview[edit]

This course is vertically oriented, with four different elevations that can be reached through various means, including the elevator on the far left side of the level, a Yellow Spring, or a Capture Kong. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated Pink Blocks. There are two pairs of Hammers in the level, which can be used to defeat Shy Guys and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of coins is located in the top left corner of the level, and the exit is on the left side of the second elevation.

Mini Mario Card[edit]

The Mini Mario Card is located on the far right side of the level, in between two girders. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 11200 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14200 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 27200 points

Enemies[edit]